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Early Stopping + FUN3D Restart Timesteps #323

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sean-engelstad opened this issue Apr 10, 2024 · 1 comment
Open

Early Stopping + FUN3D Restart Timesteps #323

sean-engelstad opened this issue Apr 10, 2024 · 1 comment
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@sean-engelstad
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  • If we reload FUN3D flow and adjoint states with namelist inputs, does the timestep match when we call get_residual in the fun3d interface?
  • Need to be careful with this.
@sean-engelstad sean-engelstad added the bug Something isn't working label Apr 10, 2024
@sean-engelstad
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Seems like this is working well on our GBM case (no fixes needed), but just wanted to make sure

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