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SDL_test.layout
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<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
<CodeBlocks_layout_file>
<ActiveTarget name="Debug" />
<File name="undead.h" open="0" top="0" tabpos="0" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
<Cursor>
<Cursor1 position="339" topLine="2" />
</Cursor>
</File>
<File name="vampire.h" open="0" top="0" tabpos="4" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
<Cursor>
<Cursor1 position="874" topLine="6" />
</Cursor>
</File>
<File name="Tent_ambulance.h" open="0" top="0" tabpos="6" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
<Cursor>
<Cursor1 position="365" topLine="0" />
</Cursor>
</File>
<File name="archer.h" open="0" top="0" tabpos="0" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
<Cursor>
<Cursor1 position="275" topLine="0" />
</Cursor>
</File>
<File name="creature.h" open="0" top="0" tabpos="6" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
<Cursor>
<Cursor1 position="440" topLine="15" />
</Cursor>
</File>
<File name="doctor.h" open="0" top="0" tabpos="5" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
<Cursor>
<Cursor1 position="468" topLine="0" />
</Cursor>
</File>
<File name="main.cpp" open="1" top="1" tabpos="1" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
<Cursor>
<Cursor1 position="5781" topLine="213" />
</Cursor>
</File>
<File name="skeleton_archer.h" open="0" top="0" tabpos="10" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
<Cursor>
<Cursor1 position="504" topLine="0" />
</Cursor>
</File>
<File name="the_game.h" open="1" top="0" tabpos="3" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
<Cursor>
<Cursor1 position="21636" topLine="289" />
</Cursor>
<Folding>
<Collapse line="66" />
<Collapse line="79" />
<Collapse line="148" />
<Collapse line="460" />
</Folding>
</File>
<File name="id.h" open="0" top="0" tabpos="8" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
<Cursor>
<Cursor1 position="139" topLine="0" />
</Cursor>
</File>
<File name="monk.h" open="0" top="0" tabpos="11" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
<Cursor>
<Cursor1 position="209" topLine="0" />
</Cursor>
</File>
<File name="warrior.h" open="0" top="0" tabpos="0" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
<Cursor>
<Cursor1 position="407" topLine="0" />
</Cursor>
</File>
<File name="map.h" open="1" top="0" tabpos="2" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
<Cursor>
<Cursor1 position="2322" topLine="44" />
</Cursor>
<Folding>
<Collapse line="36" />
<Collapse line="54" />
<Collapse line="92" />
<Collapse line="96" />
</Folding>
</File>
<File name="elf.h" open="0" top="0" tabpos="9" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
<Cursor>
<Cursor1 position="249" topLine="0" />
</Cursor>
</File>
<File name="player.h" open="1" top="0" tabpos="4" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
<Cursor>
<Cursor1 position="3461" topLine="102" />
</Cursor>
</File>
</CodeBlocks_layout_file>