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reconnecting-websocket.ts
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reconnecting-websocket.ts
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/*!
* Reconnecting WebSocket
* by Pedro Ladaria <[email protected]>
* https://github.com/pladaria/reconnecting-websocket
* License MIT
*/
import * as Events from './events';
const getGlobalWebSocket = (): WebSocket | undefined => {
if (typeof WebSocket !== 'undefined') {
// @ts-ignore
return WebSocket;
}
};
/**
* Returns true if given argument looks like a WebSocket class
*/
const isWebSocket = (w: any) => typeof w !== 'undefined' && !!w && w.CLOSING === 2;
export type Event = Events.Event;
export type ErrorEvent = Events.ErrorEvent;
export type CloseEvent = Events.CloseEvent;
export type Options = {
WebSocket?: any;
maxReconnectionDelay?: number;
minReconnectionDelay?: number;
reconnectionDelayGrowFactor?: number;
minUptime?: number;
connectionTimeout?: number;
maxRetries?: number;
maxEnqueuedMessages?: number;
startClosed?: boolean;
retryURL?: boolean;
debug?: boolean;
};
const DEFAULT = {
maxReconnectionDelay: 10000,
minReconnectionDelay: 1000 + Math.random() * 4000,
minUptime: 5000,
reconnectionDelayGrowFactor: 1.3,
connectionTimeout: 4000,
maxRetries: Infinity,
maxEnqueuedMessages: Infinity,
startClosed: false,
retryURL: false,
debug: false,
};
export type UrlProvider = string | (() => string) | (() => Promise<string>);
export type Message = string | ArrayBuffer | Blob | ArrayBufferView;
export type ListenersMap = {
error: Array<Events.WebSocketEventListenerMap['error']>;
message: Array<Events.WebSocketEventListenerMap['message']>;
open: Array<Events.WebSocketEventListenerMap['open']>;
close: Array<Events.WebSocketEventListenerMap['close']>;
};
export default class ReconnectingWebSocket {
private _ws?: WebSocket;
private _listeners: ListenersMap = {
error: [],
message: [],
open: [],
close: [],
};
private _retryCount = -1;
private _uptimeTimeout: any;
private _connectTimeout: any;
private _shouldReconnect = true;
private _connectLock = false;
private _binaryType: BinaryType = 'blob';
private _closeCalled = false;
private _messageQueue: Message[] = [];
private readonly _url: UrlProvider;
private readonly _protocols?: string | string[];
private readonly _options: Options;
constructor(url: UrlProvider, protocols?: string | string[], options: Options = {}) {
this._url = url;
this._protocols = protocols;
this._options = options;
if (this._options.startClosed) {
this._shouldReconnect = false;
}
this._connect();
}
static get CONNECTING() {
return 0;
}
static get OPEN() {
return 1;
}
static get CLOSING() {
return 2;
}
static get CLOSED() {
return 3;
}
get CONNECTING() {
return ReconnectingWebSocket.CONNECTING;
}
get OPEN() {
return ReconnectingWebSocket.OPEN;
}
get CLOSING() {
return ReconnectingWebSocket.CLOSING;
}
get CLOSED() {
return ReconnectingWebSocket.CLOSED;
}
get binaryType() {
return this._ws ? this._ws.binaryType : this._binaryType;
}
set binaryType(value: BinaryType) {
this._binaryType = value;
if (this._ws) {
this._ws.binaryType = value;
}
}
/**
* Returns the number or connection retries
*/
get retryCount(): number {
return Math.max(this._retryCount, 0);
}
/**
* The number of bytes of data that have been queued using calls to send() but not yet
* transmitted to the network. This value resets to zero once all queued data has been sent.
* This value does not reset to zero when the connection is closed; if you keep calling send(),
* this will continue to climb. Read only
*/
get bufferedAmount(): number {
const bytes = this._messageQueue.reduce((acc, message) => {
if (typeof message === 'string') {
acc += message.length; // not byte size
} else if (message instanceof Blob) {
acc += message.size;
} else {
acc += message.byteLength;
}
return acc;
}, 0);
return bytes + (this._ws ? this._ws.bufferedAmount : 0);
}
/**
* The extensions selected by the server. This is currently only the empty string or a list of
* extensions as negotiated by the connection
*/
get extensions(): string {
return this._ws ? this._ws.extensions : '';
}
/**
* A string indicating the name of the sub-protocol the server selected;
* this will be one of the strings specified in the protocols parameter when creating the
* WebSocket object
*/
get protocol(): string {
return this._ws ? this._ws.protocol : '';
}
/**
* The current state of the connection; this is one of the Ready state constants
*/
get readyState(): number {
if (this._ws) {
return this._ws.readyState;
}
return this._options.startClosed
? ReconnectingWebSocket.CLOSED
: ReconnectingWebSocket.CONNECTING;
}
/**
* The URL as resolved by the constructor
*/
get url(): string {
return this._ws ? this._ws.url : '';
}
/**
* An event listener to be called when the WebSocket connection's readyState changes to CLOSED
*/
public onclose: ((event: Events.CloseEvent) => void) | null = null;
/**
* An event listener to be called when an error occurs
*/
public onerror: ((event: Events.ErrorEvent) => void) | null = null;
/**
* An event listener to be called when a message is received from the server
*/
public onmessage: ((event: MessageEvent) => void) | null = null;
/**
* An event listener to be called when the WebSocket connection's readyState changes to OPEN;
* this indicates that the connection is ready to send and receive data
*/
public onopen: ((event: Event) => void) | null = null;
/**
* Closes the WebSocket connection or connection attempt, if any. If the connection is already
* CLOSED, this method does nothing
*/
public close(code = 1000, reason?: string) {
this._closeCalled = true;
this._shouldReconnect = false;
this._clearTimeouts();
if (!this._ws) {
this._debug('close enqueued: no ws instance');
return;
}
if (this._ws.readyState === this.CLOSED) {
this._debug('close: already closed');
return;
}
this._ws.close(code, reason);
}
/**
* Closes the WebSocket connection or connection attempt and connects again.
* Resets retry counter;
*/
public reconnect(code?: number, reason?: string) {
this._shouldReconnect = true;
this._closeCalled = false;
this._retryCount = -1;
if (!this._ws || this._ws.readyState === this.CLOSED) {
this._connect();
} else {
this._disconnect(code, reason);
this._connect();
}
}
/**
* Enqueue specified data to be transmitted to the server over the WebSocket connection
*/
public send(data: Message) {
if (this._ws && this._ws.readyState === this.OPEN) {
this._debug('send', data);
this._ws.send(data);
} else {
const {maxEnqueuedMessages = DEFAULT.maxEnqueuedMessages} = this._options;
if (this._messageQueue.length < maxEnqueuedMessages) {
this._debug('enqueue', data);
this._messageQueue.push(data);
}
}
}
/**
* Register an event handler of a specific event type
*/
public addEventListener<T extends keyof Events.WebSocketEventListenerMap>(
type: T,
listener: Events.WebSocketEventListenerMap[T],
): void {
if (this._listeners[type]) {
// @ts-ignore
this._listeners[type].push(listener);
}
}
public dispatchEvent(event: Event) {
const listeners = this._listeners[event.type as keyof Events.WebSocketEventListenerMap];
if (listeners) {
for (const listener of listeners) {
this._callEventListener(event, listener);
}
}
return true;
}
/**
* Removes an event listener
*/
public removeEventListener<T extends keyof Events.WebSocketEventListenerMap>(
type: T,
listener: Events.WebSocketEventListenerMap[T],
): void {
if (this._listeners[type]) {
// @ts-ignore
this._listeners[type] = this._listeners[type].filter(l => l !== listener);
}
}
private _debug(...args: any[]) {
if (this._options.debug) {
// not using spread because compiled version uses Symbols
// tslint:disable-next-line
console.log.apply(console, ['RWS>', ...args]);
}
}
private _getNextDelay() {
const {
reconnectionDelayGrowFactor = DEFAULT.reconnectionDelayGrowFactor,
minReconnectionDelay = DEFAULT.minReconnectionDelay,
maxReconnectionDelay = DEFAULT.maxReconnectionDelay,
} = this._options;
let delay = 0;
if (this._retryCount > 0) {
delay =
minReconnectionDelay * Math.pow(reconnectionDelayGrowFactor, this._retryCount - 1);
if (delay > maxReconnectionDelay) {
delay = maxReconnectionDelay;
}
}
this._debug('next delay', delay);
return delay;
}
private _wait(): Promise<void> {
return new Promise(resolve => {
setTimeout(resolve, this._getNextDelay());
});
}
private _getNextUrl(urlProvider: UrlProvider): Promise<string> {
if (typeof urlProvider === 'string') {
return Promise.resolve(urlProvider);
}
if (typeof urlProvider === 'function') {
const url = urlProvider();
if (typeof url === 'string') {
return Promise.resolve(url);
}
// @ts-ignore redundant check
if (url.then) {
return url;
}
}
throw Error('Invalid URL');
}
private _connect() {
if (this._connectLock || !this._shouldReconnect) {
return;
}
this._connectLock = true;
const {
maxRetries = DEFAULT.maxRetries,
connectionTimeout = DEFAULT.connectionTimeout,
WebSocket = getGlobalWebSocket(),
retryURL = DEFAULT.retryURL,
} = this._options;
if (this._retryCount >= maxRetries) {
this._debug('max retries reached', this._retryCount, '>=', maxRetries);
return;
}
this._retryCount++;
this._debug('connect', this._retryCount);
this._removeListeners();
if (!isWebSocket(WebSocket)) {
throw Error('No valid WebSocket class provided');
}
this._wait()
.then(() => this._getNextUrl(this._url))
.then(
url => {
// close could be called before creating the ws
if (this._closeCalled) {
return;
}
this._debug('connect', {url, protocols: this._protocols});
this._ws = this._protocols
? new WebSocket(url, this._protocols)
: new WebSocket(url);
this._ws!.binaryType = this._binaryType;
this._connectLock = false;
this._addListeners();
this._connectTimeout = setTimeout(
() => this._handleTimeout(),
connectionTimeout,
);
},
(error: Error) => {
if (retryURL) {
this._connectLock = false;
this._handleError(new Events.ErrorEvent(error, this));
} else {
throw error;
}
},
);
}
private _handleTimeout() {
this._debug('timeout event');
this._handleError(new Events.ErrorEvent(Error('TIMEOUT'), this));
}
private _disconnect(code = 1000, reason?: string) {
this._clearTimeouts();
if (!this._ws) {
return;
}
this._removeListeners();
try {
this._ws.close(code, reason);
this._handleClose(new Events.CloseEvent(code, reason, this));
} catch (error) {
// ignore
}
}
private _acceptOpen() {
this._debug('accept open');
this._retryCount = 0;
}
private _callEventListener<T extends keyof Events.WebSocketEventListenerMap>(
event: Events.WebSocketEventMap[T],
listener: Events.WebSocketEventListenerMap[T],
) {
if ('handleEvent' in listener) {
// @ts-ignore
listener.handleEvent(event);
} else {
// @ts-ignore
listener(event);
}
}
private _handleOpen = (event: Event) => {
this._debug('open event');
const {minUptime = DEFAULT.minUptime} = this._options;
clearTimeout(this._connectTimeout);
this._uptimeTimeout = setTimeout(() => this._acceptOpen(), minUptime);
this._ws!.binaryType = this._binaryType;
// send enqueued messages (messages sent before websocket open event)
this._messageQueue.forEach(message => this._ws?.send(message));
this._messageQueue = [];
if (this.onopen) {
this.onopen(event);
}
this._listeners.open.forEach(listener => this._callEventListener(event, listener));
};
private _handleMessage = (event: MessageEvent) => {
this._debug('message event');
if (this.onmessage) {
this.onmessage(event);
}
this._listeners.message.forEach(listener => this._callEventListener(event, listener));
};
private _handleError = (event: Events.ErrorEvent) => {
this._debug('error event', event.message);
this._disconnect(undefined, event.message === 'TIMEOUT' ? 'timeout' : undefined);
if (this.onerror) {
this.onerror(event);
}
this._debug('exec error listeners');
this._listeners.error.forEach(listener => this._callEventListener(event, listener));
this._connect();
};
private _handleClose = (event: Events.CloseEvent) => {
this._debug('close event');
this._clearTimeouts();
if (this._shouldReconnect) {
this._connect();
}
if (this.onclose) {
this.onclose(event);
}
this._listeners.close.forEach(listener => this._callEventListener(event, listener));
};
private _removeListeners() {
if (!this._ws) {
return;
}
this._debug('removeListeners');
this._ws.removeEventListener('open', this._handleOpen);
this._ws.removeEventListener('close', this._handleClose);
this._ws.removeEventListener('message', this._handleMessage);
// @ts-ignore
this._ws.removeEventListener('error', this._handleError);
}
private _addListeners() {
if (!this._ws) {
return;
}
this._debug('addListeners');
this._ws.addEventListener('open', this._handleOpen);
this._ws.addEventListener('close', this._handleClose);
this._ws.addEventListener('message', this._handleMessage);
// @ts-ignore
this._ws.addEventListener('error', this._handleError);
}
private _clearTimeouts() {
clearTimeout(this._connectTimeout);
clearTimeout(this._uptimeTimeout);
}
}