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API Documentation

Table of Contents

Exports

Documentation

Session

Extends from EventEmitter.

A Session represents an open connection between the server and the client.

It emits the connected event after it has connected and sent all headers to the client, and the disconnected event after the connection has been closed.

Note that creating a new session will immediately send the initial status code and headers to the client. Attempting to write additional headers after you have created a new session will result in an error.

new Session<State = DefaultSessionState>(req: IncomingMessage | Http2ServerRequest, res: ServerResponse | Http2ServerResponse[, options = {}])

req is an instance of IncomingMessage or Http2ServerRequest.

res is an instance of ServerResponse or Http2ServerResponse.

options is an object with the following properties:

Property Type Default Description
serializer function JSON.stringify Serialize data to a string that can be written over the wire.

Note that only values written with .data() or .push() are serialized, as everything else is assumed to already be a string.
sanitizer function Sanitize values so as to not prematurely dispatch events when writing fields whose text inadvertently contains newlines.

By default, CR, LF and CRLF characters are replaced with a single LF character (\n) and then any trailing LF characters are stripped so as to prevent a blank line being written and accidentally dispatching the event before .dispatch() is called.
trustClientEventId boolean true Whether to trust or ignore the last event ID given by the client in the Last-Event-ID request header.

When set to false, the lastId property will always be initialized to an empty string.
retry number | null 2000 Time in milliseconds for the client to wait before attempting to reconnect if the connection is closed.

This is equivalent to immediately calling .retry().dispatch().flush() after a connection is made.

Give as null to avoid sending an explicit reconnection time and allow the client browser to decide itself.
keepAlive number | null 10000 Time in milliseconds interval for the session to send a comment to keep the connection alive.

Give as null to disable the keep-alive mechanism.
statusCode number 200 Status code to be sent to the client.

Event stream requests can be redirected using HTTP 301 and 307 status codes. Make sure to set Location header when using these status codes (301/307) using the headers property.

A client can be asked to stop reconnecting by send a 204 status code.
headers object {} Additional headers to be sent along with the response.

Session#lastId: string

The last event ID sent to the client.

This is initialized to the last event ID given by the user (in the Last-Event-ID header), and otherwise is equal to the last number given to the .id method.

For security reasons, keep in mind that the client can provide any initial ID here. Use the trustClientEventId constructor option to ignore the client-given initial ID.

Session#isConnected: boolean

Indicates whether the session and underlying connection is open or not.

Session#state: State

Custom state for this session.

Use this object to safely store information related to the session and user.

Use module augmentation and declaration merging to safely add new properties to the DefaultSessionState interface.

Session#push: (data: unknown[, eventName: string[, eventId: string]]) => this

Push an event to the client.

If no event name is given, the event name is set to "message".

If no event ID is given, the event ID (and thus the lastId property) is set to a unique string generated using a cryptographic pseudorandom number generator.

Emits the push event with the given data, event name and event ID in that order.

Session#stream: (stream: Readable[, options: object]) => Promise<boolean>

Pipe readable stream data to the client.

Each data emission by the stream pushes a new event to the client.

This uses the push method under the hood.

options. Type Default Description
eventName string "stream" Event name to use when dispatching a data event from the stream to the client.

Session#iterate: (iterable: Iterable | AsyncIterable[, options: object]) => Promise<void>

Iterate over an iterable and send yielded values to the client.

Each yield pushes a new event to the client.

This uses the push method under the hood.

options. Type Default Description
eventName string "iteration" Event name to use when dispatching a data event from the yielded value to the client.

Session#batch: (batcher: EventBuffer | ((buffer: EventBuffer) => void | Promise<void>)) => Promise<void>

Batch and send multiple events at once.

If given an EventBuffer instance, its contents will be sent to the client.

If given a callback, it will be passed an instance of EventBuffer which uses the same serializer and sanitizer as the session.
Once its execution completes - or once it resolves if it returns a promise - the contents of the passed EventBuffer will be sent to the client.

Returns a promise that resolves once all data from the event buffer has been successfully sent to the client.

Session#event: (type: string) => this

⚠ DEPRECATED: This method is deprecated. See here.

Set the event to the given name (also referred to as the event "type" in the specification).

Session#data: (data: unknown) => this

⚠ DEPRECATED: This method is deprecated. See here.

Write arbitrary data with the last event.

The given value is automatically serialized to a string using the serializer function which defaults to JSON stringification.

Session#id: ([id: string]) => this

⚠ DEPRECATED: This method is deprecated. See here.

Set the event ID to the given string.

Defaults to an empty string if no argument is given.

Session#retry: (time: number) => this

⚠ DEPRECATED: This method is deprecated. See here.

Set the suggested reconnection time to the given milliseconds.

Session#comment: ([text: string]) => this

⚠ DEPRECATED: This method is deprecated. See here.

Write a comment (an ignored field).

This will not fire an event, but is often used to keep the connection alive.

Session#dispatch: () => this

⚠ DEPRECATED: This method is deprecated. See here.

Indicate that the event has finished being created by writing an additional newline character.

Note that this does not send the written data to the client. To do so, use the flush method to flush the internal buffer over the wire.

Session#flush: () => this

⚠ DEPRECATED: This method is deprecated. See here.

Flush the buffered data to the client and clear the buffer.

createSession: <State>(ConstructorParameters<typeof Session>) => Promise<Session>

Creates and returns a promise that resolves to an instance of a Session once it has connected.

Takes the same arguments as the Session class constructor.

Channel

Extends from EventEmitter.

A Channel is used to broadcast events to many sessions at once.

You may use the second generic argument SessionState to enforce that only sessions with the same state type may be registered with this channel.

new Channel<State, SessionState>()

Channel#state: State

Custom state for this channel.

Use this object to safely store information related to the channel.

Channel#activeSessions: ReadonlyArray<Session>

List of the currently active sessions subscribed to this channel.

You should not mutate the contents of this array.

Channel#sessionCount: number

Number of sessions subscribed to this channel.

Equivalent to channel.activeSessions.length, though slightly faster to access.

Channel#register: (session: Session) => this

Register a session so that it can start receiving events from this channel.

Note that a session must be connected before it can be registered to a channel.

Fires the session-registered event with the registered session as its first argument.

If the session was already registered to begin with this method does nothing.

Channel#deregister: (session: Session) => this

Deregister a session so that it no longer receives events from this channel.

Note that sessions are automatically deregistered when they are disconnected.

Fires the session-deregistered event with the session as its first argument.

If the session was disconnected the channel will also fire the session-disconnected event with the disconnected session as its first argument beforehand.

If the session was not registered to begin with this method does nothing.

Channel#broadcast: (data: unknown[, eventName: string[, options: object]]) => this

Broadcasts an event with the given data and name to every active session registered with this channel.

Under the hood this calls the push method on every active session.

If no event name is given, the event name is set to "message".

Emits the broadcast event with the given data, event name and event ID in that order.

Note that the broadcasted event will have the same ID across all receiving sessions instead of generating a unique ID for each.

options. Type Default Description
filter (session: Session) => boolean Filter sessions that should receive the event.

Called with each session and should return true to allow the event to be sent and otherwise return false to prevent the session from receiving the event.

createChannel: <State>(...args: ConstructorParameters<typeof Channel>) => Channel

Creates and returns an instance of a Channel.

Takes the same arguments as the Channel class constructor.

EventBuffer

An EventBuffer allows you to write raw spec-compliant SSE fields into a text buffer that can be sent directly over the wire.

new EventBuffer([options = {}])

options is an object with the following properties:

Property Type Default Description
serializer function JSON.stringify Serialize data to a string that can be written over the wire.

Note that only values written with .data() or .push() are serialized, as everything else is assumed to already be a string.
sanitizer function Sanitize values so as to not prematurely dispatch events when writing fields whose text inadvertently contains newlines.

By default, CR, LF and CRLF characters are replaced with a single LF character (\n) and then any trailing LF characters are stripped so as to prevent a blank line being written and accidentally dispatching the event before .dispatch() is called.

EventBuffer#event: (type: string) => this

Write an event name field (also referred to as the event "type" in the specification).

EventBuffer#data: (data: unknown) => this

Write arbitrary data into a data field.

Data is serialized to a string using the given serializer function option or JSON stringification by default.

EventBuffer#id: ([id: string]) => this

Write an event ID field.

Defaults to an empty string if no argument is given.

EventBuffer#retry: (time: number) => this

Write a retry field that suggests a reconnection time with the given milliseconds.

EventBuffer#comment: ([text: string]) => this

Write a comment (an ignored field).

This will not fire an event but is often used to keep the connection alive.

EventBuffer#dispatch: () => this

Indicate that the event has finished being created by writing an additional newline character.

EventBuffer#push: (data: unknown[, eventName: string[, eventId: string]]) => this

Create, write and dispatch an event with the given data all at once.

This is equivalent to calling the methods event, id, data and dispatch in that order.

If no event name is given, the event name is set to "message".

If no event ID is given, the event ID is set to a unique string generated using a cryptographic pseudorandom number generator.

EventBuffer#stream: (stream: Readable[, options: object]) => Promise<boolean>

Pipe readable stream data as a series of events into the buffer.

This uses the push method under the hood.

options. Type Default Description
eventName string "stream" Event name to use for each event created.

EventBuffer#iterate: (iterable: Iterable | AsyncIterable[, options: object]) => Promise<void>

Iterate over an iterable and write yielded values as events into the buffer.

This uses the push method under the hood.

options. Type Default Description
eventName string "iteration" Event name to use for each event created.

EventBuffer#clear: () => this

Clear the contents of the buffer.

EventBuffer#read: () => string

Get a copy of the buffer contents.

createEventBuffer: (...args: ConstructorParameters<typeof EventBuffer>) => EventBuffer

Creates and returns an instance of an EventBuffer.

Takes the same arguments as the EventBuffer class constructor.