- Sort on different color channels
- seam carving glitching
- delaunay
- Use separate image for calculating an operation vs. committing it
- smear effect using directional sort and diffusing thresholds (Would look good on touch screens)
- seam-carving-esque algorithms that make use of "pixel walking"
- Sort on lowest-energy or highest-energy walks from seam-carving(different ways of finding intervals to plug into Generic Pixel Sort)
- randomly stretch and map stuff, broken nearest neighbor interpolation