You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Most Q1 engines have some method of using gl_showtris while also respecting the depth buffer; I modified my local q2pro to do this since it makes inspecting BSP face output a lot easier, although the way I did it is kinda flickery. Would be a nice simple addition.
The text was updated successfully, but these errors were encountered:
Most Q1 engines have some method of using gl_showtris while also respecting the depth buffer; I modified my local q2pro to do this since it makes inspecting BSP face output a lot easier, although the way I did it is kinda flickery. Would be a nice simple addition.
The text was updated successfully, but these errors were encountered: