From f810952f4a8ff790ee20920590fdd49194bfa422 Mon Sep 17 00:00:00 2001 From: Andrey Nazarov Date: Mon, 30 May 2011 17:54:37 +0400 Subject: [PATCH] Document variable FPS cvars. --- doc/client.txt | 7 +++++++ doc/server.txt | 8 ++++++++ 2 files changed, 15 insertions(+) diff --git a/doc/client.txt b/doc/client.txt index 7faace55b..059ba3fa3 100644 --- a/doc/client.txt +++ b/doc/client.txt @@ -103,6 +103,13 @@ cl_footsteps:: some bandwidth since the server stops sending footstep events at all. Default value is 1 (enabled). +cl_updaterate:: + Specifies the perferred update rate requested from Q2PRO servers. Only used + when server is running in variable FPS mode, otherwise default rate of 10 + packets per second is used. Specified rate should evenly divide native + server frame rate. Default value is 0, which means to use the highest + update rate available (that is, native server frame rate). + Network ~~~~~~~ diff --git a/doc/server.txt b/doc/server.txt index bebf2ffd2..5b9b18ca7 100644 --- a/doc/server.txt +++ b/doc/server.txt @@ -199,6 +199,14 @@ sv_changemapcmd:: Specifies command to be executed each time server finishes loading a new map. Default value is empty. +sv_fps:: + Specifies native server frame rate. Only used when game mod advertises + support for variable server FPS. Specified rate should be a multiple of 10 + (maximum rate is 60). Default value is 10 frames per second. Only clients + that support Q2PRO protocol will be able to take advantage of higher FPS. + Other clients will receive updates at default rate of 10 packets per + second. + Downloads ~~~~~~~~~