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Wander.txt
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WANDER 4/80 WANDER
NAME
wander ‐ Fantasy story tool
SYNOPSIS
wwaannddeerr [ world ] [ ‐‐rr[[ssaavveeffiillee]] ] [ ‐t# ] |
DESCRIPTION
_W_a_n_d_e_r is a tool for writing non‐deterministic fantasy sto‐
ries. The product is a story whose unfolding is affected by
decisions made by the "reader."
The optional world argument is described below under WANDER
FILES.
The ‐‐rr flag allows continuation from a previously "saved"
wander. If the form "‐rsavefile" is used the saved wander
is restored from "savefile". "‐r" by itself refers to the
default save file for the particular wander world, (e.g.
"a3.save" for the world "a3").
The ‐t# flag turns on tracing of action matching; ‘#’ repre‐
sents a number whose value controls the amount of diagnostic
output produced.
COMMANDS
Wander includes several built‐in commands. Aside from rec‐
ognizing the standard compass directions (and their abbrevi‐
ations), and "up" and "down", the following commands are |
recognized:
inventory list objects being carried
take pick up specified object
drop drop specified object
quit stop playing
save quit & save environment for later continuation
restore restore saved environment |
look print the long description of the current location
history print the last N commands |
init read new .wrld & .misc files, (switch worlds) |
The following debugging verbs only work if you own the files
~snoop give a condensed list of possible actions
~goto m move, magically, to location number "m"
~goto m.n move to location "m" and put it in state "n"
~vars print a list of all non‐zero variables
~version print miscellaneous parameter information
Whenever the word "all" is encountered as the second recog‐ |
‐ 1 ‐
WANDER 4/80 WANDER
nized word of user input on a line it will be macro expand‐ |
ed. This expansion replaces the word "all" with each object |
in the current location including objects being carried. |
E.g. "drop all" may expand to "drop keys; drop net; drop |
leaflet".
WANDER FILES
The _w_o_r_l_d argument is used to specify which fantasy "world"
you wish to explore. Each world is described by a minimum |
of two files. One file, (with the extension _._w_r_l_d), con‐
tains all location‐specific information, (long and short de‐
scriptions, local action keywords, conditions and results);
another file, (with the extension _._m_i_s_c), contains all the
global information, (initial message, word synonyms, initial |
object locations and characteristics, global action key‐
words, conditions and results).
These two files have identical first parts of their names,
e.g. if you wish your world to be called "oz", you would
name the files _o_z_._w_r_l_d and _o_z_._m_i_s_c respectively and you
would execute "wander oz". If no _w_o_r_l_d is given when exe‐
cuting _W_a_n_d_e_r_, the default _w_o_r_l_d "a3" is used, (i.e. the |
files are "a3.wrld" and "a3.misc").
A third, optional file related to a particular world is the
_._m_o_n file. If such a file exists, (e.g. _o_z_._m_o_n_)_, a record
of each user’s commands will be kept there. If no such file
exists, but a file named "/sys/games/.../WAND/wand.mon",
(this name can be changed in "wandglb.c"), does exist then
the record of user’s commands will be kept there. If nei‐
ther file exists or if the symbol "MONITOR" is defined as
"0" in wanddef.h no record will be kept. This record is of‐
ten useful in two ways; it allows the author to see how oth‐
er users respond to his/her world and it allows the author
to type notes and suggestions as commands while running _W_a_n_‐
_d_e_r and later use these notes while modifying the _._w_r_l_d and
_._m_i_s_c files.
When a user "saves" his/her environment it is saved in a
file whose name is the world name followed by ".save", |
("a3.save" for the default world, "a3"), in the current |
working directory.
FILE PROTECTION
Typically, the author of a _W_a_n_d_e_r world will want the _._m_i_s_c
and _._w_r_l_d files to be unreadable by others except through
_W_a_n_d_e_r itself. A simple way to do this is to generate, for
each world, a small C program that runs setuid to the owner
of the world and execs _W_a_n_d_e_r_. For example, if "smith" has
files /u/smith/oz.misc and /u/smith/oz.wrld, the following
program would suffice:
‐ 2 ‐
WANDER 4/80 WANDER
main()
{
execl("/usr/games/wander", "oz", "/u/smith/oz", 0);
}
This program would be compiled; a.out moved to "oz" in some
convenient location and "chmod 4755 egypt" would be done.
At this point running "oz" would make the user effectively
"smith" and thereby allow the oz files, (which would have
mode 0600), to be read.
It was decided that using encryption on the files was too
weak a defense against a dedicated world‐cracker and too
much overhead to be worth the effort.
VARIABLES
_W_a_n_d_e_r provides 128 variables (numbered 0 through 127) which
can contain numeric values of ‐32768 through 32767. The
variables numbered 0 through 99 are general purpose and may
be used freely; variables 100 through 127 are set aside for
pre‐defined uses, (see below). These variables are refer‐
enced with two syntaxes. Some constructions require the
specification of a variable number; for instance, "v=6.3" is
used to set variable 6 to the value 3. Note that here the
"6" is automatically a variable number, while the "3" is a
simple number. "%6%" would be used to specify substitution
of the value contained in variable 6. Thus, if variable 3
contains 5 and variable 6 contains 2, %3% is equal to 5, and
%6% is equal to 2. Moreover:
"v=7.%3%" will set variable 7 to 5
"v+%6%.4" will add 4 to variable 2
"v?%6%.%3%" will test whether variable 2 is equal to 5.
"m=The answer is %3%." will print out as "The answer is 5."
The special variables and their mnemonic names are:
CUR_LOC 100 current location
PREV_LOC 101 previous location
INP_W1 102 hash of first recognized word in inp comm
INP_W2 103 hash of second recog word from inp comm
INP_W3 104 hash of third recog word from inp comm
INP_W4 105 hash of fourth recog word from inp comm
INP_W5 106 hash of fifth recog word from inp comm
INP_WC 107 number of words in input comm
NUM_CARRY 108 # of things being carried
MAX_CARRY 109 # of thing poss. to carry at once
NOW_YEAR 110 year of decade (0:99)
NOW_MONTH 111 month of year (1:12)
NOW_DOM 112 day of month (1:31)
NOW_DOW 113 day of week (0:6)
NOW_HOUR 114 hour of day (0:23)
NOW_MIN 115 minute of hour (0:59)
NOW_SEC 116 second of minute (0:59)
‐ 3 ‐
WANDER 4/80 WANDER
NOW_ET 117 elapsed time in Wander (seconds)
BREVITY 118 brevity of place descriptions |
LOC_VIEW 119 location description override |
OBJ_VIEW 120 object description override |
INP_N1 121 numeric value of first number from inp comm|
INP_N2 122 numeric value of first number from inp comm|
NUM_MOVES 123 number of "moves" |
NUM_PLACES 124 number of "places" visited |
125 reserved |
126 reserved |
127 reserved |
Note that the actual variable numbers used by these |
may vary in later releases but the |
mnemonic names should not ‐‐ so use the mnemonics. |
A common use of these is the following action:
back v=CUR_LOC.%PREV_LOC% m="Hmm, I think we came this way..."
Note that "%INP_W1%", "%INP_W2%", etc. are replaced by the
first, second, etc. recognized input words when used in a
text message. Also note that, if you are carrying 5 things,
"v?NUM_CARRY.5" will be true while "v?%NUM_CARRY%.5" will
only be true if variable 5 is equal to 5. The two variables |
INP_N1 and INP_N2 are set to the values of the first and |
second "numbers" input in a command by the user. The corre‐ |
sponding word entries are set to the symbols "N1" and "N2" |
so that the following constructions work: |
"take N1 apples" v+4.%INP_N1% m="You now have %4% apples." |
"add N1 and N2" v=22.%INP_N1% v+22.%INP_N2% m="Sum is %22%"|
The ".wrld" documentation describes the uses and syntax of
variables in greater detail.
LOCATIONS
_W_a_n_d_e_r is usually set up for 256 to 512 numbered locations,
(rooms, chambers, whatever), but this limit can be changed
by a parameter in the "wanddef.h" file. Again, the ".wrld"
documentation describes these further.
SYNTACTIC CONVENTIONS
In reading both the .misc and .wrld files _W_a_n_d_e_r uses the
following conventions. In order to allow reasonable format‐
ting of lines the following conventions are implemented: |
\<LF> is completely ignored, |
\n is replaced by <LF>, |
\b is replaced by a <BS>, |
\t is replaced by <HT>, |
\r is replaced by <CR>, |
\" is replaced by " (not considered a "quote"), |
‐ 4 ‐
WANDER 4/80 WANDER
\<SP> is replaced by <SP> |
In reading the file, each unescaped tab is replaced by a |
single space, and quotes are stripped off. The resulting |
<SP> and <LF> codes created by the escape sequence using ‘\’ |
are turned into non‐delimiting <SP> or <LF> codes. In addi‐ |
tion, all <LF>, <HT> and <SP> codes that appear in a quoted |
sequence of characters are treated as non‐delimiters, |
(‘"press red button"’ and ‘press\ red\ button’ generate the |
same result), Otherwise, <SP> is used as the field delim‐
iter, and <LF> is used as the line delimiter. Throughout
the doc files the field delimiter may be described as "spa‐
ces or tabs" indicating that one or more of these characters
may be used to delimit fields. In some places "<SEP>" is
used, meaning a separator, either spaces or tabs.
CAVEAT
Peter found lots of time to write and play _W_a_n_d_e_r_; however,
when it came time to write documentation he found he was
pressed for time (so what’s new?). As a result, this docu‐
mentation is of the bare‐bones variety and probably loaded
with errors. Sorry.
BUGS
Ho ho ho.
SEE ALSO
WanderWrld.txt, WanderMisc.txt
Copyright (c) by Peter Langston, N.Y.C.
All rights reserved.
‐ 5 ‐