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BareTheKing.aslx
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<!--Saved by Quest 5.5.5328.26617-->
<asl version="550">
<include ref="English.aslx" />
<include ref="Core.aslx" />
<template name="LockedExit">That space is threatened. You cannot move there.</template>
<game name="Bare the King">
<gameid>508d9430-e42b-4fb5-989f-f43e11445fca</gameid>
<version>1.0</version>
<firstpublished>2014</firstpublished>
<author>Team DJKALA</author>
<gridmap />
<autodescription type="boolean">false</autodescription>
<cruelty type="string"></cruelty>
<pov type="object">player</pov>
<start type="script"><![CDATA[
msg ("You open your eyes slowly. <br/>*ping*<br/>A faint light pulses in time with a soft pinging somewhere off in the darkness that surrounds you, faintly illuminating a bare, empty floor in an alternating black and white tile pattern. ")
UpdateSquareLocks
]]></start>
<object name="brick3">
<inherit name="editor_object" />
<look>It is an ivory-coloured brick.</look>
<alias>ivory-coloured brick</alias>
<throw>You throw the brick up into the air. You'd best get out of the way before it comes down.</throw>
<take />
<ontake type="script">
</ontake>
<ondrop type="script">
</ondrop>
</object>
<object name="Kerchief">
<inherit name="editor_object" />
<look>It is a white kerchief.</look>
<alias>token</alias>
<feature_usegive />
<givesingle type="boolean">false</givesingle>
<wear>It's a bit small, but you try it on anyway. Probably not your best decision.</wear>
<drop type="boolean">false</drop>
<fold>You fold it the kerchief into a neat pyramid, like at a fancy restaurant... But this isn't a dinner napkin, so you unfold it.</fold>
<giveto type="scriptdictionary" />
<selfuseon type="scriptdictionary">
<item key="Bishop">
msg ("You hold out the white kerchief to the Bishop. He looks up, startled.")
msg ("“What is this?”")
msg ("“Its just a hankee. The Knight said something about strengthening my heart, but...I think you might need it more then me.”")
msg ("“That... is very kind of you. But giving yourself strength may not be enough to win this fight.”")
msg ("You shrug awkwardly.")
msg ("“Maybe not but... the Knight seemed pretty convinced that this isn’t over yet. He’s out there fighting as hard as he can, even if it is hopeless. Wouldn’t trying be better than sitting here waiting for the end?”")
msg ("He looks pensive.")
msg ("“Besides, it’s not like it could get any worse.”")
msg ("A sad smile tugs at his mouth.")
msg ("“You... may have a point. Besides, it looks like that damn Knight isn’t going to let this end any time soon. Here, take this.”")
msg ("He pulls a brick from behind his robes, it’s one of the Rook’s!")
msg ("“I...sabotaged the Rook. I didn’t want to keep fighting, so I thought I would at least hasten the end. It was foolish of me, and I can only hope you will find it in your heart to forgive me.”")
msg ("Turning, he squares his shoulders and moves confidently down the board, toppling the black Pawn directly before the enemy King.")
msg ("The Black King chuckles menacingly, then leaps forward, smashing the Bishop to the ground.")
msg ("A small sparkle flies through the air, landing a few feet away from you.")
RemoveObject (Bishop)
AddToInventory (helped_bishop)
MakeObjectVisible (memory2)
AddToInventory (brick3)
RemoveFlagFromSquares ("threatenedByPawn2")
RemoveFlagFromSquares ("threatenedByKing")
SetObjectFlagOn (C1, "threatenedByKing")
SetObjectFlagOn (D1, "threatenedByKing")
SetObjectFlagOn (E1, "threatenedByKing")
SetObjectFlagOn (C2, "threatenedByKing")
SetObjectFlagOn (E2, "threatenedByKing")
SetObjectFlagOn (C3, "threatenedByKing")
SetObjectFlagOn (D3, "threatenedByKing")
SetObjectFlagOn (E3, "threatenedByKing")
</item>
</selfuseon>
</object>
<object name="Horse">
<inherit name="editor_object" />
<attr name="feature_usegive" type="boolean">false</attr>
<givesingle type="boolean">false</givesingle>
<pet>You calmly pet the horse, as if trying to reassure it. </pet>
<ride>You don't know how to ride a horse.</ride>
<drop type="boolean">false</drop>
<givetoanything type="script">
msg ("They don't seem to want the horse.")
</givetoanything>
<giveto type="scriptdictionary">
<item key="Knight">
msg ("You give the horse to the knight.")
</item>
</giveto>
</object>
<object name="GameStatus">
<inherit name="editor_object" />
<visible type="boolean">false</visible>
<usedefaultprefix type="boolean">false</usedefaultprefix>
<MemoryCounter type="int">0</MemoryCounter>
<object name="helped_rook">
<inherit name="editor_object" />
<visible type="boolean">false</visible>
<scenery />
</object>
<object name="helped_bishop">
<inherit name="editor_object" />
<visible type="boolean">false</visible>
<scenery />
</object>
<object name="helped_knight">
<inherit name="editor_object" />
<visible type="boolean">false</visible>
<scenery />
</object>
<object name="numBricks">
<inherit name="editor_object" />
<numBricks type="int">0</numBricks>
<visible type="boolean">false</visible>
<drop />
<scenery />
</object>
<object name="helped_pawn">
<inherit name="editor_object" />
<scenery />
<visible type="boolean">false</visible>
</object>
</object>
</game>
<object name="Row 8">
<inherit name="editor_room" />
<object name="A8">
<inherit name="editor_room" />
<inherit name="square" />
<description>You are standing on a non-descript white square. To your north and west, there is nothing but a smothering darkness. </description>
<enter type="script">
player.horse_possible = true
</enter>
<onexit type="script">
player.horse_possible = false
</onexit>
<exit alias="south" to="A7">
<inherit name="southdirection" />
<attr name="grid_length" type="int">0</attr>
</exit>
<exit alias="southeast" to="B7">
<inherit name="southeastdirection" />
<attr name="grid_length" type="int">0</attr>
</exit>
<exit alias="east" to="B8">
<inherit name="eastdirection" />
<attr name="grid_length" type="int">0</attr>
</exit>
<exit alias="north" to="Darkness">
<inherit name="northdirection" />
<runscript />
<attr name="grid_length" type="int">0</attr>
<script type="script"><![CDATA[
if (not GetBoolean(Darkness,"tried")) {
msg ("As you near the edge of the board, you come upon an ethereal black curtain that the ambient light which has been following you since you woke up cannot pierce. Getting even close, you notice shifting shadows behind the veil. You reach out your hand to touch it and panic envelops your mind.<br/>Whatever is behind there is bad, very very bad. You probably don't want to proceed any further.")
Darkness.tried = true
}
else {
msg ("Ignoring the panic that threatens to engulf you, you step through the veil. The blackness encloses you, and you lose all sense of sight. Somewhere behind you, you hear something large shifting. Dread wells up inside you.")
msg ("This was a bad idea.")
msg ("It is your last thought as pain suddenly rips through your body.")
msg ("You are dead.")
finish
}
]]></script>
</exit>
<exit alias="northwest" to="Darkness">
<inherit name="northwestdirection" />
<attr name="grid_length" type="int">0</attr>
<runscript />
<script type="script"><![CDATA[
if (not GetBoolean(Darkness,"tried")) {
msg ("As you near the edge of the board, you come upon an ethereal black curtain that the ambient light which has been following you since you woke up cannot pierce. Getting even close, you notice shifting shadows behind the veil. You reach out your hand to touch it and panic envelops your mind.<br/>Whatever is behind there is bad, very very bad. You probably don't want to proceed any further.")
Darkness.tried = true
}
else {
msg ("Ignoring the panic that threatens to engulf you, you step through the veil. The blackness encloses you, and you lose all sense of sight. Somewhere behind you, you hear something large shifting. Dread wells up inside you.")
msg ("This was a bad idea.")
msg ("It is your last thought as pain suddenly rips through your body.")
msg ("You are dead.")
finish
}
]]></script>
</exit>
<exit alias="northeast" to="Darkness">
<inherit name="northeastdirection" />
<runscript />
<attr name="grid_length" type="int">0</attr>
<script type="script"><![CDATA[
if (not GetBoolean(Darkness,"tried")) {
msg ("As you near the edge of the board, you come upon an ethereal black curtain that the ambient light which has been following you since you woke up cannot pierce. Getting even close, you notice shifting shadows behind the veil. You reach out your hand to touch it and panic envelops your mind.<br/>Whatever is behind there is bad, very very bad. You probably don't want to proceed any further.")
Darkness.tried = true
}
else {
msg ("Ignoring the panic that threatens to engulf you, you step through the veil. The blackness encloses you, and you lose all sense of sight. Somewhere behind you, you hear something large shifting. Dread wells up inside you.")
msg ("This was a bad idea.")
msg ("It is your last thought as pain suddenly rips through your body.")
msg ("You are dead.")
finish
}
]]></script>
</exit>
<exit alias="west" to="Darkness">
<inherit name="westdirection" />
<attr name="grid_length" type="int">0</attr>
<runscript />
<script type="script"><![CDATA[
if (not GetBoolean(Darkness,"tried")) {
msg ("As you near the edge of the board, you come upon an ethereal black curtain that the ambient light which has been following you since you woke up cannot pierce. Getting even close, you notice shifting shadows behind the veil. You reach out your hand to touch it and panic envelops your mind.<br/>Whatever is behind there is bad, very very bad. You probably don't want to proceed any further.")
Darkness.tried = true
}
else {
msg ("Ignoring the panic that threatens to engulf you, you step through the veil. The blackness encloses you, and you lose all sense of sight. Somewhere behind you, you hear something large shifting. Dread wells up inside you.")
msg ("This was a bad idea.")
msg ("It is your last thought as pain suddenly rips through your body.")
msg ("You are dead.")
finish
}
]]></script>
</exit>
<exit alias="southwest" to="Darkness">
<inherit name="southwestdirection" />
<runscript />
<attr name="grid_length" type="int">0</attr>
<script type="script"><![CDATA[
if (not GetBoolean(Darkness,"tried")) {
msg ("As you near the edge of the board, you come upon an ethereal black curtain that the ambient light which has been following you since you woke up cannot pierce. Getting even close, you notice shifting shadows behind the veil. You reach out your hand to touch it and panic envelops your mind.<br/>Whatever is behind there is bad, very very bad. You probably don't want to proceed any further.")
Darkness.tried = true
}
else {
msg ("Ignoring the panic that threatens to engulf you, you step through the veil. The blackness encloses you, and you lose all sense of sight. Somewhere behind you, you hear something large shifting. Dread wells up inside you.")
msg ("This was a bad idea.")
msg ("It is your last thought as pain suddenly rips through your body.")
msg ("You are dead.")
finish
}
]]></script>
</exit>
</object>
<object name="B8">
<inherit name="editor_room" />
<inherit name="square" />
<attr name="grid_fill">Gray</attr>
<threatenedByRook />
<description>The floor is black beneath your feet. To your north the darkness looms, its bleak silence unsettles you.</description>
<enter type="script">
player.horse_possible = true
</enter>
<onexit type="script">
player.horse_possible = false
</onexit>
<exit alias="west" to="A8">
<inherit name="westdirection" />
<attr name="grid_length" type="int">0</attr>
</exit>
<exit alias="southwest" to="A7">
<inherit name="southwestdirection" />
<attr name="grid_length" type="int">0</attr>
</exit>
<exit alias="south" to="B7">
<inherit name="southdirection" />
<attr name="grid_length" type="int">0</attr>
</exit>
<exit alias="southeast" to="C7">
<inherit name="southeastdirection" />
<attr name="grid_length" type="int">0</attr>
</exit>
<exit alias="east" to="C8">
<inherit name="eastdirection" />
<attr name="grid_length" type="int">0</attr>
</exit>
<exit alias="northeast" to="Darkness">
<inherit name="northeastdirection" />
<attr name="grid_length" type="int">0</attr>
<runscript />
<script type="script"><![CDATA[
if (not GetBoolean(Darkness,"tried")) {
msg ("As you near the edge of the board, you come upon an ethereal black curtain that the ambient light which has been following you since you woke up cannot pierce. Getting even close, you notice shifting shadows behind the veil. You reach out your hand to touch it and panic envelops your mind.<br/>Whatever is behind there is bad, very very bad. You probably don't want to proceed any further.")
Darkness.tried = true
}
else {
msg ("Ignoring the panic that threatens to engulf you, you step through the veil. The blackness encloses you, and you lose all sense of sight. Somewhere behind you, you hear something large shifting. Dread wells up inside you.")
msg ("This was a bad idea.")
msg ("It is your last thought as pain suddenly rips through your body.")
msg ("You are dead.")
finish
}
]]></script>
</exit>
<exit alias="north" to="Darkness">
<inherit name="northdirection" />
<attr name="grid_length" type="int">0</attr>
<runscript />
<script type="script"><![CDATA[
if (not GetBoolean(Darkness,"tried")) {
msg ("As you near the edge of the board, you come upon an ethereal black curtain that the ambient light which has been following you since you woke up cannot pierce. Getting even close, you notice shifting shadows behind the veil. You reach out your hand to touch it and panic envelops your mind.<br/>Whatever is behind there is bad, very very bad. You probably don't want to proceed any further.")
Darkness.tried = true
}
else {
msg ("Ignoring the panic that threatens to engulf you, you step through the veil. The blackness encloses you, and you lose all sense of sight. Somewhere behind you, you hear something large shifting. Dread wells up inside you.")
msg ("This was a bad idea.")
msg ("It is your last thought as pain suddenly rips through your body.")
msg ("You are dead.")
finish
}
]]></script>
</exit>
<exit alias="northwest" to="Darkness">
<inherit name="northwestdirection" />
<attr name="grid_length" type="int">0</attr>
<runscript />
<script type="script"><![CDATA[
if (not GetBoolean(Darkness,"tried")) {
msg ("As you near the edge of the board, you come upon an ethereal black curtain that the ambient light which has been following you since you woke up cannot pierce. Getting even close, you notice shifting shadows behind the veil. You reach out your hand to touch it and panic envelops your mind.<br/>Whatever is behind there is bad, very very bad. You probably don't want to proceed any further.")
Darkness.tried = true
}
else {
msg ("Ignoring the panic that threatens to engulf you, you step through the veil. The blackness encloses you, and you lose all sense of sight. Somewhere behind you, you hear something large shifting. Dread wells up inside you.")
msg ("This was a bad idea.")
msg ("It is your last thought as pain suddenly rips through your body.")
msg ("You are dead.")
finish
}
]]></script>
</exit>
</object>
<object name="C8">
<inherit name="editor_room" />
<inherit name="square" />
<description>You stand upon a white tile, its finish chipped and worn. To the north, the darkness continues to swirl, hiding its contents.</description>
<enter type="script">
player.horse_possible = true
</enter>
<onexit type="script">
player.horse_possible = false
</onexit>
<exit alias="west" to="B8">
<inherit name="westdirection" />
<attr name="grid_length" type="int">0</attr>
</exit>
<exit alias="southwest" to="B7">
<inherit name="southwestdirection" />
<attr name="grid_length" type="int">0</attr>
</exit>
<exit alias="south" to="C7">
<inherit name="southdirection" />
<attr name="grid_length" type="int">0</attr>
</exit>
<exit alias="southeast" to="D7_KnightSquare">
<inherit name="southeastdirection" />
<attr name="grid_length" type="int">0</attr>
</exit>
<exit alias="east" to="D8">
<inherit name="eastdirection" />
<attr name="grid_length" type="int">0</attr>
</exit>
<exit alias="northeast" to="Darkness">
<inherit name="northeastdirection" />
<runscript />
<attr name="grid_length" type="int">0</attr>
<script type="script"><![CDATA[
if (not GetBoolean(Darkness,"tried")) {
msg ("As you near the edge of the board, you come upon an ethereal black curtain that the ambient light which has been following you since you woke up cannot pierce. Getting even close, you notice shifting shadows behind the veil. You reach out your hand to touch it and panic envelops your mind.<br/>Whatever is behind there is bad, very very bad. You probably don't want to proceed any further.")
Darkness.tried = true
}
else {
msg ("Ignoring the panic that threatens to engulf you, you step through the veil. The blackness encloses you, and you lose all sense of sight. Somewhere behind you, you hear something large shifting. Dread wells up inside you.")
msg ("This was a bad idea.")
msg ("It is your last thought as pain suddenly rips through your body.")
msg ("You are dead.")
finish
}
]]></script>
</exit>
<exit alias="north" to="Darkness">
<inherit name="northdirection" />
<runscript />
<attr name="grid_length" type="int">0</attr>
<script type="script"><![CDATA[
if (not GetBoolean(Darkness,"tried")) {
msg ("As you near the edge of the board, you come upon an ethereal black curtain that the ambient light which has been following you since you woke up cannot pierce. Getting even close, you notice shifting shadows behind the veil. You reach out your hand to touch it and panic envelops your mind.<br/>Whatever is behind there is bad, very very bad. You probably don't want to proceed any further.")
Darkness.tried = true
}
else {
msg ("Ignoring the panic that threatens to engulf you, you step through the veil. The blackness encloses you, and you lose all sense of sight. Somewhere behind you, you hear something large shifting. Dread wells up inside you.")
msg ("This was a bad idea.")
msg ("It is your last thought as pain suddenly rips through your body.")
msg ("You are dead.")
finish
}
]]></script>
</exit>
<exit alias="northwest" to="Darkness">
<inherit name="northwestdirection" />
<runscript />
<attr name="grid_length" type="int">0</attr>
<script type="script"><![CDATA[
if (not GetBoolean(Darkness,"tried")) {
msg ("As you near the edge of the board, you come upon an ethereal black curtain that the ambient light which has been following you since you woke up cannot pierce. Getting even close, you notice shifting shadows behind the veil. You reach out your hand to touch it and panic envelops your mind.<br/>Whatever is behind there is bad, very very bad. You probably don't want to proceed any further.")
Darkness.tried = true
}
else {
msg ("Ignoring the panic that threatens to engulf you, you step through the veil. The blackness encloses you, and you lose all sense of sight. Somewhere behind you, you hear something large shifting. Dread wells up inside you.")
msg ("This was a bad idea.")
msg ("It is your last thought as pain suddenly rips through your body.")
msg ("You are dead.")
finish
}
]]></script>
</exit>
</object>
<object name="D8">
<inherit name="editor_room" />
<inherit name="square" />
<attr name="grid_fill">Gray</attr>
<description>You are standing on a black tile. To the north there is nothing but blackness.</description>
<enter type="script">
player.horse_possible = true
</enter>
<onexit type="script">
player.horse_possible = false
</onexit>
<exit alias="west" to="C8">
<inherit name="westdirection" />
<attr name="grid_length" type="int">0</attr>
</exit>
<exit alias="southwest" to="C7">
<inherit name="southwestdirection" />
<attr name="grid_length" type="int">0</attr>
</exit>
<exit alias="south" to="D7_KnightSquare">
<inherit name="southdirection" />
<attr name="grid_length" type="int">0</attr>
</exit>
<exit alias="southeast" to="E7">
<inherit name="southeastdirection" />
<attr name="grid_length" type="int">0</attr>
</exit>
<exit alias="east" to="E8">
<inherit name="eastdirection" />
<attr name="grid_length" type="int">0</attr>
</exit>
<exit alias="northwest" to="Darkness">
<inherit name="northwestdirection" />
<runscript />
<attr name="grid_length" type="int">0</attr>
<script type="script"><![CDATA[
if (not GetBoolean(Darkness,"tried")) {
msg ("As you near the edge of the board, you come upon an ethereal black curtain that the ambient light which has been following you since you woke up cannot pierce. Getting even close, you notice shifting shadows behind the veil. You reach out your hand to touch it and panic envelops your mind.<br/>Whatever is behind there is bad, very very bad. You probably don't want to proceed any further.")
Darkness.tried = true
}
else {
msg ("Ignoring the panic that threatens to engulf you, you step through the veil. The blackness encloses you, and you lose all sense of sight. Somewhere behind you, you hear something large shifting. Dread wells up inside you.")
msg ("This was a bad idea.")
msg ("It is your last thought as pain suddenly rips through your body.")
msg ("You are dead.")
finish
}
]]></script>
</exit>
<exit alias="north" to="Darkness">
<inherit name="northdirection" />
<runscript />
<attr name="grid_length" type="int">0</attr>
<script type="script"><![CDATA[
if (not GetBoolean(Darkness,"tried")) {
msg ("As you near the edge of the board, you come upon an ethereal black curtain that the ambient light which has been following you since you woke up cannot pierce. Getting even close, you notice shifting shadows behind the veil. You reach out your hand to touch it and panic envelops your mind.<br/>Whatever is behind there is bad, very very bad. You probably don't want to proceed any further.")
Darkness.tried = true
}
else {
msg ("Ignoring the panic that threatens to engulf you, you step through the veil. The blackness encloses you, and you lose all sense of sight. Somewhere behind you, you hear something large shifting. Dread wells up inside you.")
msg ("This was a bad idea.")
msg ("It is your last thought as pain suddenly rips through your body.")
msg ("You are dead.")
finish
}
]]></script>
</exit>
<exit alias="northeast" to="Darkness">
<inherit name="northeastdirection" />
<runscript />
<attr name="grid_length" type="int">0</attr>
<script type="script"><![CDATA[
if (not GetBoolean(Darkness,"tried")) {
msg ("As you near the edge of the board, you come upon an ethereal black curtain that the ambient light which has been following you since you woke up cannot pierce. Getting even close, you notice shifting shadows behind the veil. You reach out your hand to touch it and panic envelops your mind.<br/>Whatever is behind there is bad, very very bad. You probably don't want to proceed any further.")
Darkness.tried = true
}
else {
msg ("Ignoring the panic that threatens to engulf you, you step through the veil. The blackness encloses you, and you lose all sense of sight. Somewhere behind you, you hear something large shifting. Dread wells up inside you.")
msg ("This was a bad idea.")
msg ("It is your last thought as pain suddenly rips through your body.")
msg ("You are dead.")
finish
}
]]></script>
</exit>
</object>
<object name="E8">
<inherit name="editor_room" />
<inherit name="square" />
<description>You stand upon a white tile. To the north the dark swirls, its tendrils lap at the edge of your square.</description>
<enter type="script">
player.horse_possible = true
</enter>
<onexit type="script">
player.horse_possible = false
</onexit>
<exit alias="west" to="D8">
<inherit name="westdirection" />
<attr name="grid_length" type="int">0</attr>
</exit>
<exit alias="southwest" to="D7_KnightSquare">
<inherit name="southwestdirection" />
<attr name="grid_length" type="int">0</attr>
</exit>
<exit alias="south" to="E7">
<inherit name="southdirection" />
<attr name="grid_length" type="int">0</attr>
</exit>
<exit alias="southeast" to="F7">
<inherit name="southeastdirection" />
<attr name="grid_length" type="int">0</attr>
</exit>
<exit alias="east" to="F8">
<inherit name="eastdirection" />
<attr name="grid_length" type="int">0</attr>
</exit>
<exit alias="north" to="Darkness">
<inherit name="northdirection" />
<runscript />
<attr name="grid_length" type="int">0</attr>
<script type="script"><![CDATA[
if (not GetBoolean(Darkness,"tried")) {
msg ("As you near the edge of the board, you come upon an ethereal black curtain that the ambient light which has been following you since you woke up cannot pierce. Getting even close, you notice shifting shadows behind the veil. You reach out your hand to touch it and panic envelops your mind.<br/>Whatever is behind there is bad, very very bad. You probably don't want to proceed any further.")
Darkness.tried = true
}
else {
msg ("Ignoring the panic that threatens to engulf you, you step through the veil. The blackness encloses you, and you lose all sense of sight. Somewhere behind you, you hear something large shifting. Dread wells up inside you.")
msg ("This was a bad idea.")
msg ("It is your last thought as pain suddenly rips through your body.")
msg ("You are dead.")
finish
}
]]></script>
</exit>
<exit alias="northwest" to="Darkness">
<inherit name="northwestdirection" />
<runscript />
<attr name="grid_length" type="int">0</attr>
<script type="script"><![CDATA[
if (not GetBoolean(Darkness,"tried")) {
msg ("As you near the edge of the board, you come upon an ethereal black curtain that the ambient light which has been following you since you woke up cannot pierce. Getting even close, you notice shifting shadows behind the veil. You reach out your hand to touch it and panic envelops your mind.<br/>Whatever is behind there is bad, very very bad. You probably don't want to proceed any further.")
Darkness.tried = true
}
else {
msg ("Ignoring the panic that threatens to engulf you, you step through the veil. The blackness encloses you, and you lose all sense of sight. Somewhere behind you, you hear something large shifting. Dread wells up inside you.")
msg ("This was a bad idea.")
msg ("It is your last thought as pain suddenly rips through your body.")
msg ("You are dead.")
finish
}
]]></script>
</exit>
<exit alias="northeast" to="Darkness">
<inherit name="northeastdirection" />
<runscript />
<attr name="grid_length" type="int">0</attr>
<script type="script"><![CDATA[
if (not GetBoolean(Darkness,"tried")) {
msg ("As you near the edge of the board, you come upon an ethereal black curtain that the ambient light which has been following you since you woke up cannot pierce. Getting even close, you notice shifting shadows behind the veil. You reach out your hand to touch it and panic envelops your mind.<br/>Whatever is behind there is bad, very very bad. You probably don't want to proceed any further.")
Darkness.tried = true
}
else {
msg ("Ignoring the panic that threatens to engulf you, you step through the veil. The blackness encloses you, and you lose all sense of sight. Somewhere behind you, you hear something large shifting. Dread wells up inside you.")
msg ("This was a bad idea.")
msg ("It is your last thought as pain suddenly rips through your body.")
msg ("You are dead.")
finish
}
]]></script>
</exit>
</object>
<object name="F8">
<inherit name="editor_room" />
<inherit name="square" />
<attr name="grid_fill">Gray</attr>
<description>There is a black tile beneath your feet, its surface littered with cuts from some sort of stuggle. Pieces of stone are strewn about it. The dark to the north seems expectant, ready to overtake the square at a moment's notice.</description>
<enter type="script">
player.horse_possible = true
</enter>
<onexit type="script">
player.horse_possible = false
</onexit>
<exit alias="west" to="E8">
<inherit name="westdirection" />
<attr name="grid_length" type="int">0</attr>
</exit>
<exit alias="southwest" to="E7">
<inherit name="southwestdirection" />
<attr name="grid_length" type="int">0</attr>
</exit>
<exit alias="south" to="F7">
<inherit name="southdirection" />
<attr name="grid_length" type="int">0</attr>
</exit>
<exit alias="southeast" to="G7">
<inherit name="southeastdirection" />
<attr name="grid_length" type="int">0</attr>
</exit>
<exit alias="east" to="G8">
<inherit name="eastdirection" />
<attr name="grid_length" type="int">0</attr>
</exit>
<exit alias="northwest" to="Darkness">
<inherit name="northwestdirection" />
<attr name="grid_length" type="int">0</attr>
<runscript />
<script type="script"><![CDATA[
if (not GetBoolean(Darkness,"tried")) {
msg ("As you near the edge of the board, you come upon an ethereal black curtain that the ambient light which has been following you since you woke up cannot pierce. Getting even close, you notice shifting shadows behind the veil. You reach out your hand to touch it and panic envelops your mind.<br/>Whatever is behind there is bad, very very bad. You probably don't want to proceed any further.")
Darkness.tried = true
}
else {
msg ("Ignoring the panic that threatens to engulf you, you step through the veil. The blackness encloses you, and you lose all sense of sight. Somewhere behind you, you hear something large shifting. Dread wells up inside you.")
msg ("This was a bad idea.")
msg ("It is your last thought as pain suddenly rips through your body.")
msg ("You are dead.")
finish
}
]]></script>
</exit>
<exit alias="north" to="Darkness">
<inherit name="northdirection" />
<attr name="grid_length" type="int">0</attr>
<runscript />
<script type="script"><![CDATA[
if (not GetBoolean(Darkness,"tried")) {
msg ("As you near the edge of the board, you come upon an ethereal black curtain that the ambient light which has been following you since you woke up cannot pierce. Getting even close, you notice shifting shadows behind the veil. You reach out your hand to touch it and panic envelops your mind.<br/>Whatever is behind there is bad, very very bad. You probably don't want to proceed any further.")
Darkness.tried = true
}
else {
msg ("Ignoring the panic that threatens to engulf you, you step through the veil. The blackness encloses you, and you lose all sense of sight. Somewhere behind you, you hear something large shifting. Dread wells up inside you.")
msg ("This was a bad idea.")
msg ("It is your last thought as pain suddenly rips through your body.")
msg ("You are dead.")
finish
}
]]></script>
</exit>
<exit alias="northeast" to="Darkness">
<inherit name="northeastdirection" />
<attr name="grid_length" type="int">0</attr>
<runscript />
<script type="script"><![CDATA[
if (not GetBoolean(Darkness,"tried")) {
msg ("As you near the edge of the board, you come upon an ethereal black curtain that the ambient light which has been following you since you woke up cannot pierce. Getting even close, you notice shifting shadows behind the veil. You reach out your hand to touch it and panic envelops your mind.<br/>Whatever is behind there is bad, very very bad. You probably don't want to proceed any further.")
Darkness.tried = true
}
else {
msg ("Ignoring the panic that threatens to engulf you, you step through the veil. The blackness encloses you, and you lose all sense of sight. Somewhere behind you, you hear something large shifting. Dread wells up inside you.")
msg ("This was a bad idea.")
msg ("It is your last thought as pain suddenly rips through your body.")
msg ("You are dead.")
finish
}
]]></script>
</exit>
</object>
<object name="G8">
<inherit name="editor_room" />
<inherit name="square" />
<description>There is a beat-up white tile beneath your feet. The darkness sits to the north. You feel it watching you.</description>
<enter type="script">
player.horse_possible = true
</enter>
<onexit type="script">
player.horse_possible = false
</onexit>
<exit alias="south" to="G7">
<inherit name="southdirection" />
<attr name="grid_length" type="int">0</attr>
</exit>
<exit alias="southwest" to="F7">
<inherit name="southwestdirection" />
<attr name="grid_length" type="int">0</attr>
</exit>
<exit alias="west" to="F8">
<inherit name="westdirection" />
<attr name="grid_length" type="int">0</attr>
</exit>
<exit alias="east" to="H8">
<inherit name="eastdirection" />
<attr name="grid_length" type="int">0</attr>
</exit>
<exit alias="northeast" to="Darkness">
<inherit name="northeastdirection" />
<attr name="grid_length" type="int">0</attr>
<runscript />
<script type="script"><![CDATA[
if (not GetBoolean(Darkness,"tried")) {
msg ("As you near the edge of the board, you come upon an ethereal black curtain that the ambient light which has been following you since you woke up cannot pierce. Getting even close, you notice shifting shadows behind the veil. You reach out your hand to touch it and panic envelops your mind.<br/>Whatever is behind there is bad, very very bad. You probably don't want to proceed any further.")
Darkness.tried = true
}
else {
msg ("Ignoring the panic that threatens to engulf you, you step through the veil. The blackness encloses you, and you lose all sense of sight. Somewhere behind you, you hear something large shifting. Dread wells up inside you.")
msg ("This was a bad idea.")
msg ("It is your last thought as pain suddenly rips through your body.")
msg ("You are dead.")
finish
}
]]></script>
</exit>
<exit alias="north" to="Darkness">
<inherit name="northdirection" />
<attr name="grid_length" type="int">0</attr>
<runscript />
<script type="script"><![CDATA[
if (not GetBoolean(Darkness,"tried")) {
msg ("As you near the edge of the board, you come upon an ethereal black curtain that the ambient light which has been following you since you woke up cannot pierce. Getting even close, you notice shifting shadows behind the veil. You reach out your hand to touch it and panic envelops your mind.<br/>Whatever is behind there is bad, very very bad. You probably don't want to proceed any further.")
Darkness.tried = true
}
else {
msg ("Ignoring the panic that threatens to engulf you, you step through the veil. The blackness encloses you, and you lose all sense of sight. Somewhere behind you, you hear something large shifting. Dread wells up inside you.")
msg ("This was a bad idea.")
msg ("It is your last thought as pain suddenly rips through your body.")
msg ("You are dead.")
finish
}
]]></script>
</exit>
<exit alias="northwest" to="Darkness">
<inherit name="northwestdirection" />
<attr name="grid_length" type="int">0</attr>
<runscript />
<script type="script"><![CDATA[
if (not GetBoolean(Darkness,"tried")) {
msg ("As you near the edge of the board, you come upon an ethereal black curtain that the ambient light which has been following you since you woke up cannot pierce. Getting even close, you notice shifting shadows behind the veil. You reach out your hand to touch it and panic envelops your mind.<br/>Whatever is behind there is bad, very very bad. You probably don't want to proceed any further.")
Darkness.tried = true
}
else {
msg ("Ignoring the panic that threatens to engulf you, you step through the veil. The blackness encloses you, and you lose all sense of sight. Somewhere behind you, you hear something large shifting. Dread wells up inside you.")
msg ("This was a bad idea.")
msg ("It is your last thought as pain suddenly rips through your body.")
msg ("You are dead.")
finish
}
]]></script>
</exit>
<exit alias="southeast" to="H7">
<inherit name="southeastdirection" />
<attr name="grid_length" type="int">0</attr>
</exit>
</object>
<object name="H8">
<inherit name="editor_room" />
<inherit name="square" />
<threatenedByQueen type="boolean">false</threatenedByQueen>
<attr name="grid_fill">Gray</attr>
<description>You sit at the edge of the board in a black tile, darkness looming to the north and the east. It pulses with energy, unsettling you.</description>
<enter type="script">
player.horse_possible = true
</enter>
<onexit type="script">
player.horse_possible = false
</onexit>
<exit alias="west" to="G8">
<inherit name="westdirection" />
<attr name="grid_length" type="int">0</attr>
</exit>
<exit alias="southwest" to="G7">
<inherit name="southwestdirection" />
<attr name="grid_length" type="int">0</attr>
</exit>
<exit alias="south" to="H7">
<inherit name="southdirection" />
<attr name="grid_length" type="int">0</attr>
</exit>
<exit alias="southeast" to="Darkness">
<inherit name="southeastdirection" />
<attr name="grid_length" type="int">0</attr>
<runscript />
<script type="script"><![CDATA[
if (not GetBoolean(Darkness,"tried")) {
msg ("As you near the edge of the board, you come upon an ethereal black curtain that the ambient light which has been following you since you woke up cannot pierce. Getting even close, you notice shifting shadows behind the veil. You reach out your hand to touch it and panic envelops your mind.<br/>Whatever is behind there is bad, very very bad. You probably don't want to proceed any further.")
Darkness.tried = true
}
else {
msg ("Ignoring the panic that threatens to engulf you, you step through the veil. The blackness encloses you, and you lose all sense of sight. Somewhere behind you, you hear something large shifting. Dread wells up inside you.")
msg ("This was a bad idea.")
msg ("It is your last thought as pain suddenly rips through your body.")
msg ("You are dead.")
finish
}
]]></script>
</exit>
<exit alias="east" to="Darkness">
<inherit name="eastdirection" />
<attr name="grid_length" type="int">0</attr>
<runscript />
<script type="script"><![CDATA[
if (not GetBoolean(Darkness,"tried")) {
msg ("As you near the edge of the board, you come upon an ethereal black curtain that the ambient light which has been following you since you woke up cannot pierce. Getting even close, you notice shifting shadows behind the veil. You reach out your hand to touch it and panic envelops your mind.<br/>Whatever is behind there is bad, very very bad. You probably don't want to proceed any further.")
Darkness.tried = true
}
else {
msg ("Ignoring the panic that threatens to engulf you, you step through the veil. The blackness encloses you, and you lose all sense of sight. Somewhere behind you, you hear something large shifting. Dread wells up inside you.")
msg ("This was a bad idea.")
msg ("It is your last thought as pain suddenly rips through your body.")
msg ("You are dead.")
finish
}
]]></script>
</exit>
<exit alias="northeast" to="Darkness">
<inherit name="northeastdirection" />
<attr name="grid_length" type="int">0</attr>
<runscript />
<script type="script"><![CDATA[
if (not GetBoolean(Darkness,"tried")) {
msg ("As you near the edge of the board, you come upon an ethereal black curtain that the ambient light which has been following you since you woke up cannot pierce. Getting even close, you notice shifting shadows behind the veil. You reach out your hand to touch it and panic envelops your mind.<br/>Whatever is behind there is bad, very very bad. You probably don't want to proceed any further.")
Darkness.tried = true
}
else {
msg ("Ignoring the panic that threatens to engulf you, you step through the veil. The blackness encloses you, and you lose all sense of sight. Somewhere behind you, you hear something large shifting. Dread wells up inside you.")
msg ("This was a bad idea.")
msg ("It is your last thought as pain suddenly rips through your body.")
msg ("You are dead.")
finish
}
]]></script>
</exit>
<exit alias="north" to="Darkness">
<inherit name="northdirection" />
<attr name="grid_length" type="int">0</attr>
<runscript />
<script type="script"><![CDATA[
if (not GetBoolean(Darkness,"tried")) {
msg ("As you near the edge of the board, you come upon an ethereal black curtain that the ambient light which has been following you since you woke up cannot pierce. Getting even close, you notice shifting shadows behind the veil. You reach out your hand to touch it and panic envelops your mind.<br/>Whatever is behind there is bad, very very bad. You probably don't want to proceed any further.")
Darkness.tried = true
}
else {
msg ("Ignoring the panic that threatens to engulf you, you step through the veil. The blackness encloses you, and you lose all sense of sight. Somewhere behind you, you hear something large shifting. Dread wells up inside you.")
msg ("This was a bad idea.")
msg ("It is your last thought as pain suddenly rips through your body.")
msg ("You are dead.")
finish
}
]]></script>
</exit>
<exit alias="northwest" to="Darkness">
<inherit name="northwestdirection" />
<attr name="grid_length" type="int">0</attr>
<runscript />
<script type="script"><![CDATA[
if (not GetBoolean(Darkness,"tried")) {
msg ("As you near the edge of the board, you come upon an ethereal black curtain that the ambient light which has been following you since you woke up cannot pierce. Getting even close, you notice shifting shadows behind the veil. You reach out your hand to touch it and panic envelops your mind.<br/>Whatever is behind there is bad, very very bad. You probably don't want to proceed any further.")
Darkness.tried = true
}
else {
msg ("Ignoring the panic that threatens to engulf you, you step through the veil. The blackness encloses you, and you lose all sense of sight. Somewhere behind you, you hear something large shifting. Dread wells up inside you.")
msg ("This was a bad idea.")
msg ("It is your last thought as pain suddenly rips through your body.")
msg ("You are dead.")
finish
}
]]></script>
</exit>
</object>
</object>
<object name="Row 7">
<inherit name="editor_room" />
<object name="A7">
<inherit name="editor_room" />
<inherit name="square" />
<attr name="grid_fill">Gray</attr>
<description type="script">
msg ("You stand in a black tile. To your west, the darkness swirls. It taunts you, but never crosses the board threshold.")
if (Contains (B6_EnemyRook,Black Rook)) {
msg ("To the southeast, you see a Black Rook. He glowers menacingly, and you gulp: he's definitely too big for you to take on.")
}
</description>
<enter type="script">
player.horse_possible = true
</enter>
<onexit type="script">
player.horse_possible = false
</onexit>
<exit alias="east" to="B7">
<inherit name="eastdirection" />
<attr name="grid_length" type="int">0</attr>
</exit>
<exit alias="north" to="A8">
<inherit name="northdirection" />
<attr name="grid_length" type="int">0</attr>
</exit>
<exit alias="northeast" to="B8">
<inherit name="northeastdirection" />
<attr name="grid_length" type="int">0</attr>
</exit>
<exit alias="south" to="A6">
<inherit name="southdirection" />
<attr name="grid_length" type="int">0</attr>
</exit>
<exit alias="southeast" to="B6_EnemyRook">
<inherit name="southeastdirection" />
<attr name="grid_length" type="int">0</attr>
<lockmessage>You eye the black chess piece and gulp. It looks awfully solid from where you're standing... You're not sure you could budge it, let alone fight it. Best you don't antagonize it.</lockmessage>
</exit>
<exit alias="northwest" to="Darkness">
<inherit name="northwestdirection" />
<runscript />
<attr name="grid_length" type="int">0</attr>
<script type="script"><![CDATA[
if (not GetBoolean(Darkness,"tried")) {
msg ("As you near the edge of the board, you come upon an ethereal black curtain that the ambient light which has been following you since you woke up cannot pierce. Getting even close, you notice shifting shadows behind the veil. You reach out your hand to touch it and panic envelops your mind.<br/>Whatever is behind there is bad, very very bad. You probably don't want to proceed any further.")
Darkness.tried = true
}
else {
msg ("Ignoring the panic that threatens to engulf you, you step through the veil. The blackness encloses you, and you lose all sense of sight. Somewhere behind you, you hear something large shifting. Dread wells up inside you.")
msg ("This was a bad idea.")
msg ("It is your last thought as pain suddenly rips through your body.")
msg ("You are dead.")
finish
}
]]></script>
</exit>
<exit alias="west" to="Darkness">
<inherit name="westdirection" />
<runscript />
<attr name="grid_length" type="int">0</attr>
<script type="script"><![CDATA[
if (not GetBoolean(Darkness,"tried")) {
msg ("As you near the edge of the board, you come upon an ethereal black curtain that the ambient light which has been following you since you woke up cannot pierce. Getting even close, you notice shifting shadows behind the veil. You reach out your hand to touch it and panic envelops your mind.<br/>Whatever is behind there is bad, very very bad. You probably don't want to proceed any further.")
Darkness.tried = true
}
else {
msg ("Ignoring the panic that threatens to engulf you, you step through the veil. The blackness encloses you, and you lose all sense of sight. Somewhere behind you, you hear something large shifting. Dread wells up inside you.")
msg ("This was a bad idea.")
msg ("It is your last thought as pain suddenly rips through your body.")
msg ("You are dead.")
finish
}
]]></script>
</exit>
<exit alias="southwest" to="Darkness">
<inherit name="southwestdirection" />
<runscript />
<attr name="grid_length" type="int">0</attr>
<script type="script"><![CDATA[
if (not GetBoolean(Darkness,"tried")) {
msg ("As you near the edge of the board, you come upon an ethereal black curtain that the ambient light which has been following you since you woke up cannot pierce. Getting even close, you notice shifting shadows behind the veil. You reach out your hand to touch it and panic envelops your mind.<br/>Whatever is behind there is bad, very very bad. You probably don't want to proceed any further.")
Darkness.tried = true
}
else {
msg ("Ignoring the panic that threatens to engulf you, you step through the veil. The blackness encloses you, and you lose all sense of sight. Somewhere behind you, you hear something large shifting. Dread wells up inside you.")
msg ("This was a bad idea.")
msg ("It is your last thought as pain suddenly rips through your body.")
msg ("You are dead.")
finish
}
]]></script>
</exit>
</object>
<object name="B7">
<inherit name="editor_room" />
<inherit name="square" />
<description>Beneath your feet is a scuffed white tile.</description>
<threatenedByRook />
<exit alias="east" to="C7">
<inherit name="eastdirection" />
<attr name="grid_length" type="int">0</attr>
</exit>
<exit alias="west" to="A7">
<inherit name="westdirection" />
<attr name="grid_length" type="int">0</attr>
</exit>
<exit alias="northwest" to="A8">
<inherit name="northwestdirection" />
<attr name="grid_length" type="int">0</attr>
</exit>
<exit alias="north" to="B8">
<inherit name="northdirection" />
<attr name="grid_length" type="int">0</attr>
</exit>
<exit alias="northeast" to="C8">
<inherit name="northeastdirection" />
<attr name="grid_length" type="int">0</attr>
</exit>
<exit alias="southwest" to="A6">
<inherit name="southwestdirection" />
<attr name="grid_length" type="int">0</attr>
</exit>
<exit alias="south" to="B6_EnemyRook">
<inherit name="southdirection" />
<attr name="grid_length" type="int">0</attr>
<lockmessage>You eye the black chess piece and gulp. It looks awfully solid from where you're standing... You're not sure you could budge it, let alone fight it. Best you don't antagonize it.</lockmessage>
</exit>
<exit alias="southeast" to="C6">
<inherit name="southeastdirection" />
<attr name="grid_length" type="int">0</attr>
</exit>