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search.cpp
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search.cpp
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MOVE BOARD::search(int depth)
{
MOVE bestMove(0,0,0);
if(side==WHITE)
{
vector <MOVE> moveList;
genallmoves(moveList);
if(moveList.size()==0)
bestMove.move = -1;
int bestScore=-1000000;
for(int i=0;i<moveList.size();i++)
{
int move=moveList[i].move;
makeMove(moveList[i]);
int next=minn(depth-1);
if(next > bestScore)
{
bestScore=next;
bestMove=moveList[i];
}
unmakeMove();
}
}
else
{
vector <MOVE> moveList;
genallmoves(moveList);
if(moveList.size() == 0)
bestMove.move=-1;
int bestScore=1000000;
for(int i=0;i<moveList.size();i++)
{
int move=moveList[i].move;
makeMove(moveList[i]);
int next=maxx(depth-1);
if(next < bestScore)
{
bestScore=next;
bestMove=moveList[i];
}
unmakeMove();
}
}
return bestMove;
}
// Max subroutine for MinMax functiom
int BOARD::maxx(int depth)
{
if(depth==0)
return evaluate();vector <MOVE> moveList;
genallmoves(moveList);
int bestScore=-100000;
for(int i=0;i<moveList.size();i++)
{
int move=moveList[i].move;
makeMove(moveList[i]);
bestScore=max(bestScore,minn(depth-1));
unmakeMove();
}
return bestScore;
}
// Min subroutine for MinMax function
int BOARD::minn(int depth)
{
if(depth==0)
return evaluate();
vector <MOVE> moveList;
genallmoves(moveList);
int bestScore=+100000;
for(int i=0;i<moveList.size();i++)
{
int move=moveList[i].move;
makeMove(move);
bestScore=min(bestScore,maxx(depth-1));
unmakeMove();
}
return bestScore;
}
bool BOARD::Valid(int move,int kingmove,int who)
{
MOVE tmp=MOVE (move,kingmove,who);
vector<MOVE> moveList;
genallmoves(moveList);
for(int i=0;i<moveList.size();i++)
{
if(moveList[i].move == tmp.move && moveList[i].kingmove == tmp.kingmove && moveList[i].who == tmp.who)
return true;
}
return false;
}