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title description author ms.author ms.date ms.topic ms.localizationpriority keywords ms.custom
Approve project changes
Learn how to review and approve project changes by using the Mixed Reality Feature Tool for HoloLens and VR development.
sean-kerawala
sekerawa
05/20/2022
how-to
high
up-to-date, tools, get started, basics, unity, visual studio, toolkit, mixed reality headset, windows mixed reality headset, virtual reality headset, installation, Windows, HoloLens, emulator, unreal, openxr
kr2b-contr-experiment

Approve project changes

To modify a Unity project, you must first review and approve changes to the manifest and project files.

On the Review and Approve screen:

  • The Manifest column on the left shows the proposed manifest changes. The contents show exactly what to write to the project manifest, Packages/manifest.json.

  • The Files to be copied into the project section on the right lists the specific feature package files to copy into the Unity project.

Screenshot of the Review and Approve screen.

Compare manifests

Select Compare to see a detailed side-by-side comparison of all proposed changes.

Screenshot of the Compare manifests screen.

Either scroll bar scrolls both manifests, making it easier to spot the differences between the two files.

Approve changes

On the Review and Approve screen, select Approve to copy the listed files into the Unity project and update the manifest with references to these files.

  • As part of the modifications, the current manifest.json file is backed up. When you view manifest backups, the oldest backup is called manifest.json.backup. Newer backups are annotated with a numeric value, beginning with 0.

  • Add the feature package .tgz files to source control. Reference the files with relative paths to help development teams easily share features and manifest changes.

  • If you need to make changes to your feature selections, select Go Back on the Review and Approve screen to return to the import features step.

See also