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When using the 'Resynchronize library with Sharenite' the process will run for a minute and then end with this error message.
Here's the extension log
08-11 16:00:22.287|ERROR|Sharenite#Sharenite:Sharenite synchronization failed.
System.Threading.Tasks.TaskCanceledException: A task was canceled.
at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at Sharenite.Services.ShareniteAccountClient.<SynchroniseGames>d__20.MoveNext() in C:\Users\dawid\Projects\Playnite\playnite-sharenite\Services\ShareniteAccountClient.cs:line 0
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at Sharenite.Sharenite.<>c__DisplayClass15_0.<SynchroniseGames>b__0(GlobalProgressActionArgs args) in C:\Users\dawid\Projects\Playnite\playnite-sharenite\Sharenite.cs:line 76
at Playnite.ViewModels.ProgressViewViewModel.<>c__DisplayClass22_0.<ActivateProgress>b__0() in C:\projects\playnite\source\Playnite\ViewModels\ProgressViewViewModel.cs:line 91
The text was updated successfully, but these errors were encountered:
I'd probably have to reimplement code to do partial sends instead of trying to send a huge library at once.
As a way around for now, you can use filters for partial sync, e.g. select only one category/tag/platform, ctrl+a, right click on any game and choose 'Synchronize... Sharenite' option, repeat for all filters.
When using the 'Resynchronize library with Sharenite' the process will run for a minute and then end with this error message.
Here's the extension log
The text was updated successfully, but these errors were encountered: