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Update for Factorio v2.0+ #12
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[FFF-379](https://factorio.com/blog/post/fff-379) should have solved any issues with ordering, which was the use case for the default select Updated alt-select to use the new LuaWireConnector interface
Update the item descriptions to reflect the changes to features de locale was done with google translate, so may not be perfect
Pull in CodeGreen Optimisations
Merge Code Green optimisations
Includes CodeGreen0386's optimizations in #10 |
Fixes #7 (No longer removes poles and tested to work with power switches in 'old' alt-select mode |
Might be worth forking the repo and creating your own mod on the Factorio mod portal. It seems the original maintainer may no longer be active here. |
Yea, was going to if they don't reply soon, just wanted to give an opportunity for them to keep the project. They are generally active on GH :) @shanemadden, will proceed with this plan soon, if you see this after a fork is created feel free to reach out. |
Thanks for the reminder - I've tried to find time the last couple weekends for testing out some updates and getting some of my mods updated, but didn't have the opportunity. I'll take a look and get this merged/released soon (hopefully in the next couple days) but feel free to release a fork in the mean time. And thanks for the PR! |
I'm happy to wait, it's hard to remove a mod from the portal (can only just mark as deprecated).
Happy to discuss any of the changes I made if clarification is needed. And no worries on the PR :D |
This commit reintroduces the standard select mode and reverts the alt-select to the previous behavior. Selection will now prioritize horizontal and vertical connections, where this is not possible the smallest possible connection will be made The tool will also no longer connect two previously unconnected electric grids.
@shanemadden, I have recreated the standard connection and added an additional feature.
It was no longer possible to redo the connections by destroying and recreating the entity as with 2.0 removing a pole will cause the circuit networks to automatically try and compensate. Hence, a new algorithm / policy was required. I've attached a save that I used for testing if you want to try it on that + some of your bases. Let me know if there is any more I can do to help |
Update to include API changes for Factorio version 2.0 + Quality
Fixes: #11