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When the player holds a partial stack of stacked items in the cursor slot and picks up stacked items from the same type (while having no other stacked items of that type in the bag), the auto unstacking script will fail to remove the newly picked up items, while succeeding in inserting the unstacked items.
This allows for item duplication, by using Z on top of yourself while also holding F to pick the dropped item up.
The text was updated successfully, but these errors were encountered:
It doesn't seem to hard to fix - add an optional last parameter for 'inventory to insert to', for when it's not identical to the 'inventory to remove from', and then check if there are any stacks of the stacked item in the main inventory.
If there's not, and there are in the cursor inventory, remove from the cursor inventory, and insert into the bag inventory.
When the player holds a partial stack of stacked items in the cursor slot and picks up stacked items from the same type (while having no other stacked items of that type in the bag), the auto unstacking script will fail to remove the newly picked up items, while succeeding in inserting the unstacked items.
This allows for item duplication, by using Z on top of yourself while also holding F to pick the dropped item up.
The text was updated successfully, but these errors were encountered: