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data_dictionary.md

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Data Dictionary

  • point_ID: Character point ID
  • set_num: Set Number
  • game_num: Game Number
  • point_num: Point number WITHIN a game (always starts at 1)
  • serve_num: Serve Number (1,2). Lets are not tracked.
  • server_id: 'Server ID
  • returner_id: Returner ID
  • point_winner_id: Point Winner ID (either serverID or returnerID)
  • court_side: Serve Court ('AdCourt' or 'DeuceCourt')
  • serve_speed_kph: Serve Speed in Kilometers per Hour
  • serve_type:'Flat', 'Pronated', 'Slice', 'Unclassified'
  • fault_distance_missed_m: If serve was fault, by how much did it miss? In Metres
  • (x,y,z)_ball_serve_impact: Location of where the serve ball was struck.
  • rally_length: Length of rally (including serve)
  • point_end_type: How did rally end? Ex: Fault, Unforced/Forced error, Winner
  • error_type: If point ended in an error, which type? Ex: Net, Wide, Long
  • trapped_by_net: I think Boolean for whether shot was net error?
  • slast_troke: Type of stroke on last shot of rally. Ex: Ground, Passing, Drop. "Last shot" means any last recorded shot (winner, error, etc)
  • last_hand: Handedness on last shot.
  • last_stroke_net_height_m: Ball height at net on last shot of rally (in metres).
  • winner_placement: Cross Court or Down the Line
  • unforcedErrorPlacement: If shot error, what type? Wide, Net, Long. This is the same as error_type?
  • is_break_point: Boolean
  • is_break_point_converted: Boolean
  • runAroundForeHand: Boolean
  • is_track_avail: Boolean. Indicates whether ball tracking data is available for this rally sequence.
  • (x,y,z)_serve_bounce: coordinates of serve bounce
  • serve_dir: Serve Direction (T, Wide, Body)
  • (x,y,z)_net_serve: coordinates of serve ball as it reached the net
  • last_ball_impact_(x,y,z): Coordinates of last location ball was hit
  • last_ball_bounce_(x,y,z): coordinates of last ball bounce
  • serve_return_impact_(x,y,z): coordinates of where the returner made contact with serve
  • serve_return_net_(x,y,z): coordinates of where the serve-return shot reached the net
  • serve_return_bounce_(x,y,z): coordinates of where the serve-return shot landed
  • spin_rpm: Ball spin on last rally shot
  • is_fault: 0 = Not fault; 1= Fault
  • is_doublefault: 0 = Not doublefault; 1= doublefault
  • is_tiebreak: Indicator for current point being a tiebreak
  • is_ace: Indicator if serve is an ace
  • is_prev_doublefault: Indicator if serve is doublefault
  • is_prev_ace: Indicator if previous serve was an ace
  • server_score:
  • returner_score:
  • player1:
  • player2:
  • p1_cum_games:
  • p2_cum_games:
  • p1_cum_sets:
  • p2_cum_sets: