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server.h
executable file
·30 lines (30 loc) · 1.06 KB
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server.h
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#ifdef NETSUPPORT
#ifndef SERVER_H
#define SERVER_H
void init_server (void);
void server_loop (void);
void ssend (int client, unsigned char *message, int size);
void ssendbegining (int client, unsigned char *message, int size);
void ssendall (unsigned char *message, int size);
void ssendallr (unsigned char *message, int size);
void ssendreliable (int client, unsigned char *message, int size);
void ssendallreliable (unsigned char *message, int size);
void Quit (char *text);
void SEffect (int n, int nos);
void Outro ();
void Explosion (int x, int y, int type, int letter, int n);
void CreatorsPoints (int radius, int x, int y, int color);
/*extern struct control
{
int type;
double jx, jy;
int mx, my;
int mask;
}
controls[5]; */
extern char acceled[5];
extern int serverstartlevel;
extern int serverdifficulty;
extern int servergameplan;
#endif
#endif