-
Notifications
You must be signed in to change notification settings - Fork 0
/
nas_sound.c
executable file
·232 lines (196 loc) · 4.26 KB
/
nas_sound.c
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
/* NCD Audio format - original code by Dave Lemke <[email protected]> */
/* Modified by paul kendall for X Galaga. */
/*
* Include file dependencies:
*/
#ifdef NAS_SOUND
#include <stdio.h>
#ifdef __STDC__
#include <stdlib.h>
#endif
#include <unistd.h>
#include <sys/time.h>
#include <fcntl.h>
#include <string.h>
#include <signal.h>
#include <sys/stat.h>
#include <audio/audiolib.h>
#include <audio/soundlib.h>
#include <X11/Xlib.h>
#include "koules.h"
char *unixSoundPath = SOUNDDIR;
#define playSounds 1
/*
* Internal variable declarations:
*/
#define MAX_SOUNDS 8
AuServer *aud = NULL;
AuDeviceID device;
static int audio_on = False;
static int num_sounds = 0;
static char errorString[255];
static struct
{
char *name;
char *filename;
void *private;
}
sound_table[MAX_SOUNDS];
typedef struct
{
int playing;
AuBucketID bucket;
}
audioRec , *audioPtr;
void
init_sound ()
{
int i;
char *displayname = DisplayString (dp);
if (unixSoundPath[0] == '?')
{
return;
};
if (audio_on)
return;
/* try and connect to the NCD audio server */
if (!(aud = AuOpenServer (displayname, 0, NULL, 0, NULL, NULL)))
{
return;
}
/* Look for an audio device that we can use */
for (i = 0; i < AuServerNumDevices (aud); i++)
{
if ((AuDeviceKind (AuServerDevice (aud, i)) ==
AuComponentKindPhysicalOutput) &&
AuDeviceNumTracks (AuServerDevice (aud, i)) == 1)
{
device = AuDeviceIdentifier (AuServerDevice (aud, i));
break;
}
}
/* Well we didn't get a device - all busy? */
if (!device)
{
AuCloseServer (aud);
return;
}
#if defined(SOUNDLIB_VERSION) && SOUNDLIB_VERSION >= 2
AuSoundRestartHardwarePauses = AuFalse;
#endif
/* Success - we have an audio device */
audio_on = True;
return;
}
static void
doneCB (aud, handler, event, info)
AuServer *aud;
AuEventHandlerRec *handler;
AuEvent *event;
audioPtr info;
{
info->playing = False;
}
void
audioDevicePlay (filename, volume, private)
char *filename;
int volume;
void **private;
{
audioPtr *info = (audioPtr *) private;
if (!*info)
{
if (!(*info = (audioPtr) malloc (sizeof (audioRec))))
{
return;
}
(*info)->playing = 0;
(*info)->bucket = AuSoundCreateBucketFromFile (aud, filename,
AuAccessAllMasks, NULL, NULL);
}
/* if ((*info)->bucket && (!(*info)->playing)) */
if ((*info)->bucket)
{
(*info)->playing = 1;
AuSoundPlayFromBucket (aud, (*info)->bucket, device,
AuFixedPointFromFraction (volume, 100),
(void (*)) doneCB, (AuPointer) * info, 1, NULL, NULL, NULL, NULL);
/* Flush sound */
AuFlush (aud);
}
}
void
check_sound ()
{
if (aud)
AuHandleEvents (aud);
}
void
playSoundFile (filename, volume)
char *filename;
int volume;
{
int i;
char fbuf[1024];
char *str;
/* Loop through the sound table looking for sound */
for (i = 0; i < num_sounds; i++)
{
if (!strcmp (sound_table[i].name, filename))
{
/* Yeah - already in sound table */
break;
}
}
/* Ok - not found so add it to the sound table */
if (i == num_sounds)
{
/* new one - so add it to the table */
sound_table[num_sounds].name = strdup (filename);
/* Use the environment variable if it exists */
if ((str = getenv ("XGAL_SOUND_DIR")) != NULL)
sprintf (fbuf, "%s/%s", str, filename);
else
sprintf (fbuf, "%s/%s", unixSoundPath, filename);
sound_table[num_sounds].filename = strdup (fbuf);
num_sounds++;
}
audioDevicePlay (sound_table[i].filename, volume, &sound_table[i].private);
}
char *FILENAME[] =
{
"/start.au",
"/end.au",
"/colize.au",
"/destroy1.au",
"/destroy2.au",
"/creator1.au",
"/creator2.au"
};
int
play_sound (k)
int k;
{
char c;
c = k;
if (playSounds && aud)
{
playSoundFile (FILENAME[k], 50);
}
return 0;
}
void
maybe_play_sound (k)
int k;
{
}
void
sound_completed (k)
int k;
{
}
void
kill_sound ()
{
}
#endif