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koules.sndsrv.hp.c
executable file
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koules.sndsrv.hp.c
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#include <stdio.h>
#include <stdlib.h>
#include <unistd.h>
#include <fcntl.h>
#include <sys/ioctl.h>
#include <sys/time.h>
#include <sys/audio.h>
#include <signal.h>
#include <string.h>
char *FILENAME[] =
{
"/start.raw",
"/end.raw",
"/colize.raw",
"/destroy1.raw",
"/destroy2.raw",
"/creator1.raw",
"/creator2.raw"
};
#define NUM_SOUNDS (sizeof(FILENAME)/sizeof(char*))
short *sound_buffer[NUM_SOUNDS];
int sound_size[NUM_SOUNDS];
#define fragsize (256)
/* Terminate: Signal Handler */
void
quit ()
{
exit (0);
}
void
init (int argc, char **argv)
{
int i;
char s[1024];
if (argc != 3)
{
printf ("This program is only executed by koules\n");
exit (1);
}
for (i = 0; i < NUM_SOUNDS; i++)
{
s[0] = 0;
strcat (s, argv[1]);
if (s[(int) strlen (s) - 1] == '/')
FILENAME[i]++;
strcat (s, FILENAME[i]);
FILENAME[i] = malloc ((int) strlen (s) + 1);
strcpy (FILENAME[i], s);
sound_buffer[i] = NULL;
sound_size[i] = 0;
}
signal (SIGTERM, quit); /* Setup Terminate Signal Handler */
}
/*
Setup DSP: Opens /dev/audio
Sets fragment size to 512
Error checking
*/
int
setup_dsp (char *dspdev)
{
int dsp, frag, value;
int mixer;
dsp = open (dspdev, O_RDWR);
if (dsp < 1)
{
fprintf (stderr, "koules.sndsrv: Couldn't open DSP %s\n", dspdev);
return -1;
}
if (-1 == ioctl (dsp, AUDIO_SET_DATA_FORMAT, AUDIO_FORMAT_LINEAR16BIT))
{
fprintf (stderr, "koules.sndsrv: parameter setting failed");
return;
}
if (-1 == ioctl (dsp, AUDIO_SET_CHANNELS, 1))
{
fprintf (stderr, "koules.sndsrv: parameter setting failed");
return;
}
if (-1 == ioctl (dsp, AUDIO_SET_SAMPLE_RATE, 16000))
{
fprintf (stderr, "koules.sndsrv: parameter setting failed");
return -1;
}
if (-1 == ioctl (dsp, AUDIO_SET_OUTPUT, AUDIO_OUT_INTERNAL))
{
fprintf (stderr, "koules.sndsrv: parameter setting failed");
return -1;
}
return dsp;
}
/*
This just keeps the pipe from breaking...
Eventually I'll look at the koules signal handlers and
just trap this.
*/
int
do_nothing (void)
{
fprintf (stderr, "koules.sndsrv: doing nothing, something is broken\n");
while (1)
sleep (5);
}
int
read_sound (int k)
{
int i, fd, size;
unsigned char *b;
short *d;
/* fprintf(stderr,"loading sound %d, %s\n",k,FILENAME[k]); */
fd = open (FILENAME[k], O_RDONLY);
if (fd <= 0)
{
fprintf (stderr, "koules.sndsrv: The sound %s could not be opened\n", FILENAME[k]);
sound_size[k] = -1;
return (0);
};
size = lseek (fd, 0, SEEK_END);
sound_size[k] = ((size) / fragsize) + 1; /*size in fragments */
sound_buffer[k] = malloc (sound_size[k] * sizeof (short) * fragsize);
if (sound_buffer[k] == NULL)
{
fprintf (stderr, "koules.sndsrv: couldn't malloc memory for sound\n");
sound_size[k] = -1;
close (fd);
return (0);
};
lseek (fd, 0, SEEK_SET);
read (fd, sound_buffer[k], size);
b = ((unsigned char *) sound_buffer[k]) + sound_size[k] * fragsize;
d = sound_buffer[k] + sound_size[k] * fragsize;
/* fprintf(stderr,"size = %d\n",sound_size[k]*fragsize); */
for (i = 0; i < sound_size[k] * fragsize; i++)
{
*(--d) = (((short) *(--b)) - 128) << 8;
}
close (fd);
bzero (((char *) sound_buffer[k]) + size, sound_size[k] * sizeof (short) * fragsize - size);
/* fprintf(stderr,"buba! sound has been loaded, %d bytes\n",size); *//*DEBUG */
return (1);
}
void
do_everything (int dsp)
{
char k;
int i, j;
int terminate = -1; /* Which Sound to Terminate */
int playing[16]; /* Sound numbers that we are playing */
int position[16]; /* Current position in each sound file */
int playnum = 0; /* Number of sounds currently being played */
short final[fragsize]; /* Final Mixing Buffer */
short *sample;
for (;;)
{
terminate = -1;
/* Try to open a new sound if we get an integer on the 'in' pipe */
i = read (STDIN_FILENO, &k, sizeof (k));
if (i == 0)
{ /* EOF on pipe means parent has closed its end */
/*fprintf(stderr,"koules.sndsrv: shutting down\n"); */
kill (getpid (), SIGTERM);
};
if (i != -1)
{ /* there was something in the pipe */
/*fprintf(stderr,"Just read a %d from pipe\n",(int)k); *//*DEBUG */
/* Negative means terminate the FIRST sound in the buffer */
if (k < 0)
{
fprintf (stderr, "terminating sound\n"); /*DEBUG */
terminate = 0;
}
else
{
if (sound_size[(int) k] == 0)
read_sound (k);
if (sound_size[(int) k] > 0 && playnum < 16)
{
position[playnum] = 0;
playing[playnum++] = k;
/* fprintf(stderr,"sound %d added to play queue\n",playnum-1); *//*DEBUG */
};
};
};
/* terminate a sound if necessary */
for (i = 0; i < playnum; i++)
{
if ((position[i] == sound_size[playing[i]]) || (terminate == i))
{
/* fprintf(stderr,"finished playing sound %d\n",i); *//*DEBUG */
/* fprintf(stderr,"is was at position %d\n",position[i]); *//*DEBUG */
bcopy (playing + i + 1, playing + i, (playnum - i) * sizeof (int));
bcopy (position + i + 1, position + i, (playnum - i) * sizeof (int));
playnum--;
i--;
};
};
memset (final, 0, sizeof (final));
if (playnum)
{
/* Mix each sound into the final buffer */
for (i = 0; i < playnum; i++)
{
short *f = final;
sample = sound_buffer[playing[i]] + position[i] * fragsize;
for (j = 0; j < fragsize; j++)
{
long s = *f;
s += *sample++;
if (s < -32768)
{
s = -32768;
}
if (s > 32767)
{
s = 32767;
}
*f++ = (short) s;
};
position[i]++;
}
}
else
{
/*
We have no sounds to play
Just fill the buffer with silence and maybe play it
*/
};
write (dsp, final, fragsize * sizeof (short));
/*
The sound server is in a tight loop, EXCEPT for this
write which blocks. Any optimizations in the above
code would really be helpful. Right now the server
takes up to 7% cpu on a 486DX/50.
*/
}
}
void
main (argc, argv)
int argc;
char **argv;
{
int dsp;
fcntl (STDIN_FILENO, F_SETFL, O_NONBLOCK);
init (argc, argv);
dsp = setup_dsp (argv[2]);
if (!dsp)
do_nothing ();
do_everything (dsp);
}