Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Rounded corners gives large frames #14

Open
gforcedev opened this issue Sep 3, 2021 · 0 comments
Open

Rounded corners gives large frames #14

gforcedev opened this issue Sep 3, 2021 · 0 comments

Comments

@gforcedev
Copy link

Configuration:

experimental-backends = true
backend = "glx"
shadow = true
shadow-offset-x = -12
shadow-offset-y = -6
shadow-radius = 12
shadow-opacity = 0.30
inactive-opacity = 0.7
frame-opacity = 0.0

corner-radius = 0
opacity-rule = [
  "60:class_g = 'St' && !focused"
];

round-borders = 1
round-borders-rule = [
  "3:window_type = 'unknown'",
  "3:window_type = 'toolbar'",
  "3:window_type = 'utility'",
  "3:window_type = 'splash'",
  "3:window_type = 'dialog'",
  "3:window_type = 'normal'"
];

blur: {
  method = "dual_kawase";
  strength = 10;
  background = false;
  background-frame = false;
  background-fixed = false;
}

Steps of reproduction

Ideally I'd want to add corner-radius = 12 into here instead, but when I do I get thick frames / borders (thicker than frame-opacity = 1) - blue around the focused window, grey around the others.

Apologies if this just needs a config option I'm not familiar with, but it feels like a bug. Any help would be appreciated.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

1 participant