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Describe the feature request
I would like to have in remapper option to add "next/previous weapon" feature known from many games. It would be nice to have option where you can create group of keys/actions in one queue and then assign two buttons which will be moving marker forward/backward in this queue and executing specific actions. One will be responsible to move to next key, and previous will be pressing previous key.
Expected behavior
Assign the two keys container where eg. all the time after weapon number 4 we have weapon number 5, and previous weapon button will reduce it to weapon number 3.
Visual presentation of the queue and actions where mark can stay after executed action:
Toggling menus. In some games eg. Diablo 3, I would be able to switch menu with only two buttons (Previous Menu/Next Menu), jumping in quee between keys: S...M...J...L...I...O...Y. On screen these menus are displayed in proper order, so I will know to which menu I will jump after pressing next menu button.
Helping weapon management in old games, where we did not have nex/prev weapon keys.
Changing form/stances/magic of main character.
Switching between character in definied order.
The text was updated successfully, but these errors were encountered:
Describe the feature request
I would like to have in remapper option to add "next/previous weapon" feature known from many games. It would be nice to have option where you can create group of keys/actions in one queue and then assign two buttons which will be moving marker forward/backward in this queue and executing specific actions. One will be responsible to move to next key, and previous will be pressing previous key.
Expected behavior
Assign the two keys container where eg. all the time after weapon number 4 we have weapon number 5, and previous weapon button will reduce it to weapon number 3.
Visual presentation of the queue and actions where mark can stay after executed action:
Desktop:
DS4Windows Version [3.8.1]
Additional context
Use cases:
The text was updated successfully, but these errors were encountered: