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GameSettings.lua
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GameSettings.lua
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GameSettings = {}
GameSettings.SETTING = {
USE_COLORBLIND_MODE = "useColorblindMode",
PLAYER_HAIR_INDEX = "playerHairIndex",
MP_LANGUAGE = "mpLanguage",
SHOW_FIELD_INFO = "showFieldInfo",
SHOW_HELP_ICONS = "showHelpIcons",
VOLUME_MASTER = "masterVolume",
RADIO_IS_ACTIVE = "radioIsActive",
PLAYER_ACCESSORY_INDEX = "playerAccessoryIndex",
RESET_CAMERA = "resetCamera",
IS_SOUND_PLAYER_STREAM_ACCESS_ALLOWED = "isSoundPlayerStreamAccessAllowed",
CAMERA_SENSITIVITY = "cameraSensitivity",
NICKNAME = "nickname",
IS_HEAD_TRACKING_ENABLED = "isHeadTrackingEnabled",
HORSE_ABANDON_TIMER_DURATION = "horseAbandonTimerDuration",
JOYSTICK_VIBRATION_ENABLED = "joystickVibrationEnabled",
UI_SCALE = "uiScale",
STEERING_BACK_SPEED = "steeringBackSpeed",
DEFAULT_SERVER_PORT = "defaultServerPort",
FOV_Y = "fovY",
LIGHTS_PROFILE = "lightsProfile",
VOLUME_MUSIC = "musicVolume",
MOTOR_STOP_TIMER_DURATION = "motorStopTimerDuration",
RADIO_VEHICLE_ONLY = "radioVehicleOnly",
REAL_BEACON_LIGHTS = "realBeaconLights",
INGAME_MAP_FILTER = "ingameMapFilter",
USE_FAHRENHEIT = "useFahrenheit",
PLAYER_BODY_INDEX = "playerBodyIndex",
USE_WORLD_CAMERA = "useWorldCamera",
IS_TRAIN_TABBABLE = "isTrainTabbable",
PLAYER_JACKET_INDEX = "playerJacketIndex",
EASY_ARM_CONTROL = "easyArmControl",
VEHICLE_ARM_SENSITIVITY = "vehicleArmSensitivity",
INVERT_Y_LOOK = "invertYLook",
INGAME_MAP_STATE = "ingameMapState",
USE_MILES = "useMiles",
INPUT_HELP_MODE = "inputHelpMode",
VOLUME_ENVIRONMENT = "environmentVolume",
GAMEPAD_ENABLED_SET_BY_USER = "gamepadEnabledSetByUser",
MAX_NUM_MIRRORS = "maxNumMirrors",
PLAYER_MODEL_INDEX = "playerModelIndex",
PLAYER_COLOR_INDEX = "playerColorIndex",
IS_GAMEPAD_ENABLED = "isGamepadEnabled",
VOLUME_GUI = "volumeGUI",
PLAYER_HAT_INDEX = "playerHatIndex",
SHOW_HELP_MENU = "showHelpMenu",
VOLUME_RADIO = "radioVolume",
HEAD_TRACKING_ENABLED_SET_BY_USER = "headTrackingEnabledSetByUser",
MONEY_UNIT = "moneyUnit",
USE_ACRE = "useAcre",
SHOW_TRIGGER_MARKER = "showTriggerMarker",
VOLUME_VEHICLE = "vehicleVolume"
}
function GameSettings:getTableValue() end
function GameSettings:new() end
function GameSettings:setTableValue() end
function GameSettings:isa() end
function GameSettings:loadFromXML() end
function GameSettings:setValue() end
function GameSettings:setXMLValue() end
function GameSettings:superClass() end
function GameSettings:saveToXMLFile() end
function GameSettings:getValue() end
function GameSettings:setTableValueFromXML() end
function GameSettings:class() end
function GameSettings:copy() end