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minigolf_hole_bounds and ent_platform lag #6

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youhavehowie opened this issue Apr 11, 2022 · 2 comments
Open

minigolf_hole_bounds and ent_platform lag #6

youhavehowie opened this issue Apr 11, 2022 · 2 comments
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@youhavehowie
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came across this issue when I was setting up minigolf_hole_bounds ents for my minigolf_buildsite map

The combination of the spinning auger drill and the bounds ent causes a lot of server lag. I'm guessing this is caused by in part the number of faces for the collision mesh on the drill because when I try a simpler mesh parented to an ent_platform it works fine.

here's a simplified scene showing the issue, if you have the hole_bounds enabled you'll get lag if it's disabled it runs fine
minigolf_test.zip

@handsomematt
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I think this might be fixed thanks to @aylaylay changes to the engine

@youhavehowie
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sweet, are those changes still waiting to go in? just tested again and still seems to be lagging

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