Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

[VR] Use WebVR if available and headset attached #88

Open
satoshinm opened this issue May 5, 2017 · 0 comments
Open

[VR] Use WebVR if available and headset attached #88

satoshinm opened this issue May 5, 2017 · 0 comments

Comments

@satoshinm
Copy link
Owner

If the browser supports WebVR, and if it detects a valid head-mounted display, then use WebVR to render, without applying the barrel distortion shader effects (WebVR does this itself).

Continuation of #63 VR

Major impediment of doing this myself is lack of WebVR support (only have an Oculus Rift DK, which doesn't support WebVR, not even on Windows. WebVR API emulation? https://chrome.google.com/webstore/detail/webvr-api-emulation/gbdnpaebafagioggnhkacnaaahpiefil)

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

1 participant