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If the browser supports WebVR, and if it detects a valid head-mounted display, then use WebVR to render, without applying the barrel distortion shader effects (WebVR does this itself).
If the browser supports WebVR, and if it detects a valid head-mounted display, then use WebVR to render, without applying the barrel distortion shader effects (WebVR does this itself).
Continuation of #63 VR
Major impediment of doing this myself is lack of WebVR support (only have an Oculus Rift DK, which doesn't support WebVR, not even on Windows. WebVR API emulation? https://chrome.google.com/webstore/detail/webvr-api-emulation/gbdnpaebafagioggnhkacnaaahpiefil)
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