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toy.html
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<!doctype html>
<html lang="en-us">
<head>
<meta charset="utf-8">
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
<title>Emscripten-Generated Code</title>
<style>
.emscripten { padding-right: 0; margin-left: auto; margin-right: auto; display: block; }
textarea.emscripten { font-family: monospace; width: 80%; }
div.emscripten { text-align: center; }
div.emscripten_border { border: 1px solid black; }
/* the canvas *must not* have any border or padding, or mouse coords will be wrong */
canvas.emscripten { border: 0px none; background-color: black; }
.spinner {
height: 50px;
width: 50px;
margin: 0px auto;
-webkit-animation: rotation .8s linear infinite;
-moz-animation: rotation .8s linear infinite;
-o-animation: rotation .8s linear infinite;
animation: rotation 0.8s linear infinite;
border-left: 10px solid rgb(0,150,240);
border-right: 10px solid rgb(0,150,240);
border-bottom: 10px solid rgb(0,150,240);
border-top: 10px solid rgb(100,0,200);
border-radius: 100%;
background-color: rgb(200,100,250);
}
@-webkit-keyframes rotation {
from {-webkit-transform: rotate(0deg);}
to {-webkit-transform: rotate(360deg);}
}
@-moz-keyframes rotation {
from {-moz-transform: rotate(0deg);}
to {-moz-transform: rotate(360deg);}
}
@-o-keyframes rotation {
from {-o-transform: rotate(0deg);}
to {-o-transform: rotate(360deg);}
}
@keyframes rotation {
from {transform: rotate(0deg);}
to {transform: rotate(360deg);}
}
</style>
</head>
<body>
<hr/>
<figure style="overflow:visible;" id="spinner"><div class="spinner"></div><center style="margin-top:0.5em"><strong>emscripten</strong></center></figure>
<div class="emscripten" id="status">Downloading...</div>
<div class="emscripten">
<progress value="0" max="100" id="progress" hidden=1></progress>
</div>
<div class="emscripten_border">
<canvas class="emscripten" id="canvas" oncontextmenu="event.preventDefault()" tabindex=-1></canvas>
</div>
<hr/>
<script type='text/javascript'>
var statusElement = document.getElementById('status');
var progressElement = document.getElementById('progress');
var spinnerElement = document.getElementById('spinner');
var Module = {
onRuntimeInitialized: function() {
to_rtoy = Module.cwrap('send_to_rtoy', null, ['string'])
},
preRun: [],
postRun: [],
print: (function() {
})(),
printErr: function(text) {
if (arguments.length > 1) text = Array.prototype.slice.call(arguments).join(' ');
console.error(text);
},
canvas: (function() {
var canvas = document.getElementById('canvas');
// As a default initial behavior, pop up an alert when webgl context is lost. To make your
// application robust, you may want to override this behavior before shipping!
// See http://www.khronos.org/registry/webgl/specs/latest/1.0/#5.15.2
canvas.addEventListener("webglcontextlost", function(e) { alert('WebGL context lost. You will need to reload the page.'); e.preventDefault(); }, false);
return canvas;
})(),
setStatus: function(text) {
if (!Module.setStatus.last) Module.setStatus.last = { time: Date.now(), text: '' };
if (text === Module.setStatus.last.text) return;
var m = text.match(/([^(]+)\((\d+(\.\d+)?)\/(\d+)\)/);
var now = Date.now();
if (m && now - Module.setStatus.last.time < 30) return; // if this is a progress update, skip it if too soon
Module.setStatus.last.time = now;
Module.setStatus.last.text = text;
if (m) {
text = m[1];
progressElement.value = parseInt(m[2])*100;
progressElement.max = parseInt(m[4])*100;
progressElement.hidden = false;
spinnerElement.hidden = false;
} else {
progressElement.value = null;
progressElement.max = null;
progressElement.hidden = true;
if (!text) spinnerElement.hidden = true;
}
statusElement.innerHTML = text;
},
totalDependencies: 0,
monitorRunDependencies: function(left) {
this.totalDependencies = Math.max(this.totalDependencies, left);
Module.setStatus(left ? 'Preparing... (' + (this.totalDependencies-left) + '/' + this.totalDependencies + ')' : 'All downloads complete.');
}
};
Module.setStatus('Downloading...');
window.onerror = function() {
Module.setStatus('Exception thrown, see JavaScript console');
spinnerElement.style.display = 'none';
Module.setStatus = function(text) {
if (text) Module.printErr('[post-exception status] ' + text);
};
};
</script>
<script async src=toy.js></script>
<input name="rtoy_text" type="text" onchange="to_rtoy(this.value)" />
<h2> Things to try </h2>
<pre>
<a onclick="to_rtoy('canvas.fg = Color::RED\n')" href="#">canvas.fg = Color::RED</a>
<a onclick="to_rtoy('circle(500,500,50)\n')" href="#">circle(500,500,50)</a>
<a onclick="to_rtoy('run \'games/snake.rb\'\n')" href="#">run "games/snake.rb"</a>
<a onclick="to_rtoy('run \'games/sokoban.rb\'\n')" href="#">run "games/sokoban.rb"</a>
<a onclick="to_rtoy('x,y = 0,0 ; on_click { |a,b| x,y = a,b } ; on_drag { |a,b| line(a,b,x,y) ; x,y = a,b }\n')" href="#">x,y = 0,0 ; on_click { |a,b| x,y = a,b } ; on_drag { |a,b| line(a,b,x,y) ; x,y = a,b }</a>
<a onclick="to_rtoy('vsync { display.console.rotation += 0.01 }\n')" href="#">vsync { display.console.rotation += 0.01 }</a>
<a onclick="to_rtoy('print \'What is your name ? \' ; name = readln() ; println \'Hello #{name}\'\n')" href="#">print "What is your name ? " ; name = readln) ; println "Hello #{name}"</a>
<a onclick="to_rtoy('say \'Hello people\'\n')" href="#">say "Hello people"</a>
display.bg = Color::BLUE
sound = Audio.load_wav("data/piano.wav")
play(sound)
turtle
50.times { forward 200 ; right 105 }
ls "ruby"
run "ruby/writer.rb"
edit "games/snake.rb"
on_click { |x,y| circle(x,y,10) }
</pre>
<h2> F12 = Reset </h2>
<h2> Tab completion kind of works </h2>
</body>
</html>