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shortcut.go
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shortcut.go
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package fyne
import (
"sync"
)
// ShortcutHandler is a default implementation of the shortcut handler
// for [CanvasObject].
type ShortcutHandler struct {
entry sync.Map // map[string]func(Shortcut)
}
// TypedShortcut handle the registered shortcut
func (sh *ShortcutHandler) TypedShortcut(shortcut Shortcut) {
val, ok := sh.entry.Load(shortcut.ShortcutName())
if !ok {
return
}
f := val.(func(Shortcut))
f(shortcut)
}
// AddShortcut register a handler to be executed when the shortcut action is triggered
func (sh *ShortcutHandler) AddShortcut(shortcut Shortcut, handler func(shortcut Shortcut)) {
sh.entry.Store(shortcut.ShortcutName(), handler)
}
// RemoveShortcut removes a registered shortcut
func (sh *ShortcutHandler) RemoveShortcut(shortcut Shortcut) {
sh.entry.Delete(shortcut.ShortcutName())
}
// Shortcut is the interface used to describe a shortcut action
type Shortcut interface {
ShortcutName() string
}
// KeyboardShortcut describes a shortcut meant to be triggered by a keyboard action.
type KeyboardShortcut interface {
Shortcut
Key() KeyName
Mod() KeyModifier
}
// ShortcutPaste describes a shortcut paste action.
type ShortcutPaste struct {
Clipboard Clipboard
}
var _ KeyboardShortcut = (*ShortcutPaste)(nil)
// Key returns the [KeyName] for this shortcut.
//
// Implements: [KeyboardShortcut]
func (se *ShortcutPaste) Key() KeyName {
return KeyV
}
// Mod returns the [KeyModifier] for this shortcut.
//
// Implements: [KeyboardShortcut]
func (se *ShortcutPaste) Mod() KeyModifier {
return KeyModifierShortcutDefault
}
// ShortcutName returns the shortcut name
func (se *ShortcutPaste) ShortcutName() string {
return "Paste"
}
// ShortcutCopy describes a shortcut copy action.
type ShortcutCopy struct {
Clipboard Clipboard
}
var _ KeyboardShortcut = (*ShortcutCopy)(nil)
// Key returns the [KeyName] for this shortcut.
//
// Implements: [KeyboardShortcut]
func (se *ShortcutCopy) Key() KeyName {
return KeyC
}
// Mod returns the [KeyModifier] for this shortcut.
//
// Implements: [KeyboardShortcut]
func (se *ShortcutCopy) Mod() KeyModifier {
return KeyModifierShortcutDefault
}
// ShortcutName returns the shortcut name
func (se *ShortcutCopy) ShortcutName() string {
return "Copy"
}
// ShortcutCut describes a shortcut cut action.
type ShortcutCut struct {
Clipboard Clipboard
}
var _ KeyboardShortcut = (*ShortcutCut)(nil)
// Key returns the [KeyName] for this shortcut.
//
// Implements: [KeyboardShortcut]
func (se *ShortcutCut) Key() KeyName {
return KeyX
}
// Mod returns the [KeyModifier] for this shortcut.
//
// Implements: [KeyboardShortcut]
func (se *ShortcutCut) Mod() KeyModifier {
return KeyModifierShortcutDefault
}
// ShortcutName returns the shortcut name
func (se *ShortcutCut) ShortcutName() string {
return "Cut"
}
// ShortcutSelectAll describes a shortcut selectAll action.
type ShortcutSelectAll struct{}
var _ KeyboardShortcut = (*ShortcutSelectAll)(nil)
// Key returns the [KeyName] for this shortcut.
//
// Implements: [KeyboardShortcut]
func (se *ShortcutSelectAll) Key() KeyName {
return KeyA
}
// Mod returns the [KeyModifier] for this shortcut.
//
// Implements: [KeyboardShortcut]
func (se *ShortcutSelectAll) Mod() KeyModifier {
return KeyModifierShortcutDefault
}
// ShortcutName returns the shortcut name
func (se *ShortcutSelectAll) ShortcutName() string {
return "SelectAll"
}
// ShortcutUndo describes a shortcut undo action.
//
// Since: 2.5
type ShortcutUndo struct{}
var _ KeyboardShortcut = (*ShortcutUndo)(nil)
// Key returns the [KeyName] for this shortcut.
//
// Implements: [KeyboardShortcut]
func (se *ShortcutUndo) Key() KeyName {
return KeyZ
}
// Mod returns the [KeyModifier] for this shortcut.
//
// Implements: [KeyboardShortcut]
func (se *ShortcutUndo) Mod() KeyModifier {
return KeyModifierShortcutDefault
}
// ShortcutName returns the shortcut name
func (se *ShortcutUndo) ShortcutName() string {
return "Undo"
}
// ShortcutRedo describes a shortcut redo action.
//
// Since: 2.5
type ShortcutRedo struct{}
var _ KeyboardShortcut = (*ShortcutRedo)(nil)
// Key returns the [KeyName] for this shortcut.
//
// Implements: [KeyboardShortcut]
func (se *ShortcutRedo) Key() KeyName {
return KeyY
}
// Mod returns the [KeyModifier] for this shortcut.
//
// Implements: [KeyboardShortcut]
func (se *ShortcutRedo) Mod() KeyModifier {
return KeyModifierShortcutDefault
}
// ShortcutName returns the shortcut name
func (se *ShortcutRedo) ShortcutName() string {
return "Redo"
}