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my-beginner-method.html
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---
layout: default
title: 3x3x3 — Sarah's Beginner Method
---
<link rel="stylesheet" href="/css/slideshow.css">
<script src="/js/slideshow.js"></script>
<div id="3x3x3-beginner-method" class="collapsible">
<div class="introduction">
<h2 class="prepend-title">Sarah's Beginner Method</h2>
<!-- <a href="/3x3x3/beginners-method.pdf" class="button right">Printable Version</a> -->
<p>
This is a tutorial on how to solve a Rubik's Cube for those who have little or no experience with cubing.
<br /><br />
Unlike most Rubik's Cube tutorials, this one is driven by current research in the field of education. The author is both an educator and a speedcuber.
<br /><br />
This webpage is currently in progress. It will be fully completed in January 2025.
</p>
<ul class="tabs">
<li id="step0">0 β About This Tutorial</li>
<li id="step1">1 β How the Cube Works</li>
<li id="step2">2 β The White Cross</li>
<li id="step3">3 β The White Corners</li>
<li id="step4">4 β The Equator</li>
<li id="step5">5 β Flipping the Yellow Edges</li>
<li id="step6">6 β Twisting the Yellow Corners</li>
<li id="step7">7 β Placing the Yellow Corners</li>
<li id="step8">8 β Placing the Yellow Edges</li>
</ul>
</div>
<div class="step0 section">
<h2 class="append-title">About This Tutorial</h2>
<div class="slideshow-section">
<div>
<h3>βͺ Introduction: About This Tutorial</h3>
<p>If you want to learn how to solve the Rubik's Cube, you've come to the right place!</p>
<p>This tutorial...</p>
<ul>
<li class="simple-list-item">is friendly for kids, teens, and adults.</li>
<li class="simple-list-item">is friendly for left-handed, right-handed, and ambidextrous people.</li>
<li class="simple-list-item">focuses on learning and understanding over memorizing.</li>
<li class="simple-list-item">provides choices along the way.</li>
</ul>
</div>
<div>
<h3>π¦ Information: Headings</h3>
<p>Each page has a heading.</p>
<p>For example, the heading on this page is <strong>Information: Headings</strong>.</p>
<p>A heading describes the main focus of the page.</p>
<ul>
<li class="simple-list-item"><strong>π¦ Information</strong>: New information for you to know before you learn the next step.</li>
<li class="simple-list-item"><strong>π‘ Explanation</strong>: An explanation of why something works the way it does.</li>
<li class="simple-list-item"><strong>π’ Action</strong>: Instructions for you to do something with your cube.</li>
<li class="simple-list-item"><strong>π Pause and Think</strong>: An opportunity for you to try to figure out something before you are told the answer.</li>
<li class="simple-list-item"><strong>βͺ Introduction</strong>: The first page in each section.</li>
<li class="simple-list-item"><strong>βͺ Conclusion</strong>: The last page in each section.</li>
</ul>
</div>
<div>
<h3>π¦ Information: Twisty Player</h3>
<p>This tutorial uses <strong>Twisty Player</strong>, a tool made by Lucas Garron. </p>
<p>Here is what Twisty Player looks like. Find out what happens when you click on the cube and drag your mouse.</p>
<twisty-player puzzle="3x3x3" camera-longitude="45" experimental-setup-anchor="start" experimental-setup-alg="z2" control-panel="none" background="none" style='width: 256px; height: 132px; background-color: #eeeeee'></twisty-player>
<p>Sometimes there will be a control panel with a play button. Click it to see what happens.</p>
<twisty-player puzzle="3x3x3" camera-longitude="45" experimental-setup-anchor="start" experimental-setup-alg="z2" alg="R2 L2' R2 L2'" background="none" style='width: 256px; height: 192px; background-color: #eeeeee'></twisty-player>
</div>
<div>
<h3>π¦ Information: Missing Stickers</h3>
<p>Sometimes there will be pieces with missing stickers.</p>
<table style='border-collapse: collapse;' width='700px'>
<tr>
<td style='border: 1px solid #3c7139; width: 256px'>
<twisty-player puzzle="3x3x3" camera-longitude="45" experimental-stickering-mask-orbits="CORNERS:----IIII,EDGES:----OOOO----,CENTERS:------" experimental-setup-anchor="end" experimental-setup-alg="z2" alg="" background="none" control-panel="none" style='width: 256px; height: 132px; background-color: #eeeeee'></twisty-player>
</td>
<td style='border: 1px solid #3c7139;'>
<strong>Grey stickers</strong> could be any colour, but that colour is not important to us right now.
</td>
</tr>
<tr>
<td style='border: 1px solid #3c7139; width: 256px'>
<twisty-player puzzle="3x3x3" camera-longitude="45" anchor="start" experimental-stickering-mask-orbits="CORNERS:MMMMIIII,EDGES:MMMIMIIIIII-,CENTERS:MIIIII" experimental-setup-alg="z2 F Uw R Uw' R' F' y" alg="" background="none" control-panel="none" style='width: 256px; height: 132px; background-color: #eeeeee'></twisty-player>
</td>
<td style='border: 1px solid #3c7139;'>
<strong>Pink stickers</strong> are in the correct spot, but there are other colours for us to focus on right now.
</td>
</tr>
</table>
</div>
<div>
<h3>βͺ Conclusion: About This Tutorial</h3>
<p>This is the end of this section. You are ready to learn how the cube works.</p>
<a href="../my-beginner-method#section/step1" target="_self">Next: 1 β How the Cube Works</a>
</div>
</div>
</div>
<div class="step1 section">
<h2 class="append-title">How the Cube Works</h2>
<div class="slideshow-section">
<div>
<h3>βͺ Introduction: How the Cube Works</h3>
<br />
<p>Before we learn how to solve the cube, let's learn how the cube is held together.</p>
<p>This will help us understand what we're doing better.</p>
</div>
<div>
<h3>π’ Action: Take the Cube Apart</h3>
<table style='border-collapse: collapse;' width='700px'>
<tr>
<td align="center" style='border: 1px solid #3c7139; width: 256px'>
<img width='128px'src='../images/3x3_beginners/one-cap-off.png'>
</td>
<td style='border: 1px solid #3c7139;'>
To take the cube apart, <strong>pop</strong> off one of the <strong>caps</strong> on a center piece.
<br /><br />
If you're following along, do this on the <strong>yellow side</strong>.
<br /><br />
Next, use a screwdriver to loosen the screw until the pieces start to fall apart.
<br /><br />
Then, take out all the pieces.
</td>
</tr>
</table>
</div>
<div>
<h3>π¦ Information: The Core</h3>
<table style='border-collapse: collapse;' width='700px'>
<tr>
<td align="center" style='border: 1px solid #3c7139; width: 256px'>
<img width='128px'src='../images/3x3_beginners/core.png'>
</td>
<td style='border: 1px solid #3c7139;'>
The part that holds everything together is called the <strong>core</strong>.
<br /><br />
All the center pieces on the core are connected to each other.
This is important because it means <strong>the centers never move away from each other</strong>.
<br /><br />
When we turn the cube, we're really just turning the pieces around the centers.
</td>
</tr>
</table>
</div>
<div>
<h3>π¦ Information: Parts of the Cube</h3>
<p>These are all the different types of pieces.</p>
<table style='border-collapse: collapse;' width='700px'>
<tr>
<td style='border: 1px solid #3c7139; width: 256px'>
<twisty-player puzzle="3x3x3" camera-longitude="45" experimental-stickering-mask-orbits="CORNERS:IIIIIIII,EDGES:IIIIIIIIIIII,CENTERS:------" experimental-setup-anchor="end" experimental-setup-alg="" alg="" background="none" control-panel="none" style='width: 256px; height: 132px; background-color: #eeeeee'></twisty-player>
</td>
<td style='border: 1px solid #3c7139;'>
These are the center pieces.
</td>
</tr>
<tr>
<td style='border: 1px solid #3c7139; width: 256px'>
<twisty-player puzzle="3x3x3" camera-longitude="45" experimental-stickering-mask-orbits="CORNERS:--------,EDGES:IIIIIIIIIIII,CENTERS:IIIIII" experimental-setup-anchor="end" experimental-setup-alg="" alg="" background="none" control-panel="none" style='width: 256px; height: 132px; background-color: #eeeeee'></twisty-player>
</td>
<td style='border: 1px solid #3c7139;'>
These are the corner pieces.
</td>
</tr>
<tr>
<td style='border: 1px solid #3c7139; width: 256px'>
<twisty-player puzzle="3x3x3" camera-longitude="45" experimental-stickering-mask-orbits="CORNERS:IIIIIIII,EDGES:------------,CENTERS:IIIIII" experimental-setup-anchor="end" experimental-setup-alg="" alg="" background="none" control-panel="none" style='width: 256px; height: 132px; background-color: #eeeeee'></twisty-player>
</td>
<td style='border: 1px solid #3c7139;'>
These are the edge pieces.
</td>
</tr>
</table>
</div>
<div>
<h3>π‘ Explanation: Solving Pieces, Not Stickers</h3>
<p>When we're solving the cube, we're not solving stickers, we're solving pieces. Every piece has one correct spot where it belongs. <strong>The cube is solved when every piece is in its correct spot.</strong></p>
<table style='border-collapse: collapse;' width='700px'>
<tr>
<td style='border: 1px solid #3c7139; width: 256px'>
<twisty-player puzzle="3x3x3" camera-longitude="45" experimental-stickering-mask-orbits="CORNERS:----IIII,EDGES:----IIIIIIII,CENTERS:-----I" experimental-setup-anchor="end" experimental-setup-alg="R U R' F' R U2 R' U2 R' F R U R U2 R' S2 U2 S2" alg="" background="none" control-panel="none" style='width: 256px; height: 132px; background-color: #eeeeee'></twisty-player>
</td>
<td style='border: 1px solid #3c7139;'>
This might look like we have made good progress because the white side looks done, but the problem is that every piece is in the wrong spot.
</td>
</tr>
</table>
<br />
<table style='border-collapse: collapse;' width='700px'>
<tr>
<td style='border: 1px solid #3c7139; width: 256px'>
<twisty-player puzzle="3x3x3" camera-longitude="45" experimental-stickering-mask-orbits="CORNERS:----IIII,EDGES:----IIIIIIII,CENTERS:-----I" experimental-setup-anchor="end" experimental-setup-alg="y'" background="none" control-panel="none" style='width: 256px; height: 132px; background-color: #eeeeee'></twisty-player>
</td>
<td style='border: 1px solid #3c7139;'>
This is what it looks like when the white layer is done. Every white piece is in its correct spot.
</td>
</tr>
</table>
</div>
<div>
<h3>π’ Action: Put the White Edges In</h3>
<p>It's important that we <em>don't</em> put the pieces back in randomly, because that might make the cube impossible to solve without taking it apart again.</p>
<p>Here is how to put the cube back together.</p>
<table style='border-collapse: collapse;' width='700px'>
<tr>
<td align="center" style='border: 1px solid #3c7139; width: 256px'>
<img width='128px'src='../images/3x3_beginners/cross-2.png'>
<img width='128px'src='../images/3x3_beginners/cross-1.png'>
</td>
<td style='border: 1px solid #3c7139;'>
Start by making the core stable so it won't fall over. Put the four <strong>white edge pieces</strong> in their correct spots.
<br/ ><br/ >
This creates a shape called a <strong>cross.</strong>
</td>
</tr>
</table>
</div>
<div>
<h3>π’ Action: Put the White Corners In</h3>
<table style='border-collapse: collapse;' width='700px'>
<tr>
<td align="center" style='border: 1px solid #3c7139; width: 256px'>
<img width='128px'src='../images/3x3_beginners/first-layer-1.png'>
<img width='128px'src='../images/3x3_beginners/first-layer-2.png'>
</td>
<td style='border: 1px solid #3c7139;'>
Next, put the four <strong>white corners</strong> in their correct spots.
<br/ ><br/ >
This will complete the <strong>first layer</strong>.
</td>
</tr>
</table>
</div>
<div>
<h3>π’ Action: Put the Middle Layer Edges In</h3>
<table style='border-collapse: collapse;' width='700px'>
<tr>
<td align="center" style='border: 1px solid #3c7139; width: 256px'>
<img width='128px'src='../images/3x3_beginners/f2l-1.png'>
<img width='128px'src='../images/3x3_beginners/f2l-2.png'>
</td>
<td style='border: 1px solid #3c7139;'>
Next, put the four <strong>middle layer edges</strong>. These are the edges that don't have white or yellow on them.
<br/ ><br/ >
This will complete the <strong>first two layers</strong>.
</td>
</tr>
</table>
</div>
<div>
<h3>π’ Action: Put the Last Layer Pieces In</h3>
<p>So far, the order we've been putting in the pieces matches the way we'll be solving the cube, but the last layer will be different.</p>
<table style='border-collapse: collapse;' width='700px'>
<tr>
<td align="center" style='border: 1px solid #3c7139; width: 256px'>
<img width='128px'src='../images/3x3_beginners/one-edge-out.png'>
</td>
<td style='border: 1px solid #3c7139;'>
Put the <strong>last layer</strong> pieces in their correct spots in any order as long as an edge piece goes in last.
<br /><br />
It's easier to put the pieces in when the layer is turned by half a move.
</td>
</tr>
</table>
</div>
<div>
<h3>π’ Action: Tighten the Screw</h3>
<p>Lastly, tighten the screw and put the yellow cap back on.</p>
<p>Once you do this, you will be ready for the rest of the tutorial.</p>
<p>You will be learning how to solve the cube without taking it apart.</p>
<a href="../my-beginner-method#section/step2" target="_self">Next: 2 β The White Cross</a>
</div>
<!-- <div>
<p>It's time to review what we've learned so far! </p>
<p><strong>Mini Quiz goes here.</strong></p>
What is this called? (Core)
What is this called? (Edge piece)
What is this called? (Corner piece)
The cube is solved when ... (every piece is in its correct spot)
</div> -->
</div>
</div>
<div class="step2 section">
<h2 class="append-title">The White Cross</h2>
<div class="slideshow-section">
<div>
<h3>βͺ Introduction: The White Cross</h3>
<table style='border-collapse: collapse;' width='700px'>
<tr>
<td style='border: 1px solid #3c7139; width: 256px'>
<twisty-player puzzle="3x3x3" camera-longitude="45" experimental-stickering-mask-orbits="CORNERS:IIIIIIII,EDGES:OOOOIIIIIIII,CENTERS:-IIIII" experimental-setup-anchor="end" experimental-setup-alg="y'" alg="" background="none" control-panel="none" hint-facelets="none" style='width: 256px; height: 132px; background-color: #eeeeee'></twisty-player>
</td>
<td style='border: 1px solid #3c7139;'>
The cross is just another name for this plus sign shape.
</td>
</tr>
</table>
</div>
<div>
<h3>π¦ Information: Cross Pieces</h3>
<p>When we solve the cube layer by layer, we start by making a cross. We'll use white for the colour of the cross. We'll call the white edges <strong>cross pieces</strong> from now on. As you get better at solving the cube, you can try other colours for the cross too.</p>
<table style='border-collapse: collapse;' width='700px'>
<tr>
<td style='border: 1px solid #3c7139; width: 256px'>
<twisty-player puzzle="3x3x3" camera-longitude="45" experimental-stickering-mask-orbits="CORNERS:IIIIIIII,EDGES:----IIIIIIII,CENTERS:------" experimental-setup-anchor="end" experimental-setup-alg="y'" alg="" background="none" control-panel="none" style='width: 256px; height: 132px; background-color: #eeeeee'></twisty-player>
</td>
<td style='border: 1px solid #3c7139;'>
This is what it will look like when all the white cross pieces are in their correct spot.
</td>
</tr>
</table>
</div>
<div>
<h3>π¦ Information: Two Options</h3>
<p>This tutorial has two options for how to learn the cross.</p>
<ol>
<li class="simple-list-item">Option #1: You can choose to follow a step-by-step process.</li>
<li class="simple-list-item">Option #2: You can learn how to create your own process.</li>
</ol>
<p>I recommend skimming both options before selecting which one you want.</p>
</div>
<div>
<h3>π¦ Information: Option #1</h3>
<p>This is a step-by-step process that you can follow.</p>
<table style='border-collapse: collapse;' width='700px'>
<tr>
<td style='border: 1px solid #3c7139; width: 256px'>
<twisty-player puzzle="3x3x3" camera-longitude="45" experimental-stickering-mask-orbits="CORNERS:IIIIIIII,EDGES:OOOOIIIIIIII,CENTERS:-IIII-" experimental-setup-anchor="end" experimental-setup-alg="z2 F2 L2 B2 R2" alg="" background="none" control-panel="none" style='width: 256px; height: 132px; background-color: #eeeeee' hint-facelets="none"></twisty-player>
</td>
<td style='border: 1px solid #3c7139;'>
This process for solving the cross is called the Daisy Method. We make a shape that looks like a daisy flower (yellow center with white petals). This helps us put all the cross pieces in the right place more easily.
</td>
</tr>
</table>
<p>While we are doing the Daisy Method, we will have the white face on the bottom and the yellow face facing up.</p>
</div>
<div>
<h3>π¦ Information: Good Edges (Option #1)</h3>
<p>When we look at the cube, every cross piece is either a <strong>good edge</strong> or a <strong>bad edge</strong>. "Good" means we can put the white sticker on the yellow face with just one turn. </p>
<table style='border-collapse: collapse;' width='700px'>
<tr>
<td style='border: 1px solid #3c7139; width: 256px'>
<twisty-player puzzle="3x3x3" camera-longitude="45" experimental-stickering-mask-orbits="CORNERS:IIIIIIII,EDGES:-IIIIIIIIIII,CENTERS:IIIII-" experimental-setup-anchor="end" experimental-setup-alg="z2 F2" alg="F'" background="none" style='width: 256px; height: 192px; background-color: #eeeeee' hint-facelets="none"></twisty-player>
</td>
<td style='border: 1px solid #3c7139;'>
This is a good edge.
</td>
</tr>
</table>
<br />
<table style='border-collapse: collapse;' width='700px'>
<tr>
<td style='border: 1px solid #3c7139; width: 256px'>
<twisty-player puzzle="3x3x3" camera-longitude="45" experimental-stickering-mask-orbits="CORNERS:IIIIIIII,EDGES:-IIIIIIIIIII,CENTERS:IIIII-" experimental-setup-anchor="end" experimental-setup-alg="z2 F2" alg="F2'" background="none" style='width: 256px; height: 192px; background-color: #eeeeee' hint-facelets="none"></twisty-player>
</td>
<td style='border: 1px solid #3c7139;'>
This is also a good edge because turning a face twice counts as one turn.
</td>
</tr>
</table>
</div>
<div>
<h3>π’ Action: Place the Good Edges (Option #1)</h3>
<p>We start by working on all the good edges.</p>
<table style='border-collapse: collapse;' width='700px'>
<tr>
<td style='border: 1px solid #3c7139; width: 256px'>
<twisty-player puzzle="3x3x3" camera-longitude="45" experimental-stickering-mask-orbits="CORNERS:IIIIIIII,EDGES:OIIOIIIIIIII,CENTERS:IIIII-" experimental-setup-anchor="start" experimental-setup-alg="z2 R2 F' U" alg="F'" background="none" style='width: 256px; height: 192px; background-color: #eeeeee' hint-facelets="none"></twisty-player>
</td>
<td style='border: 1px solid #3c7139;'>
As we do this, we need to be careful not to take out any white edges we have already put. In this example, if we put the white edge right away, we take out a different white edge.
</td>
</tr>
</table>
<br />
<table style='border-collapse: collapse;' width='700px'>
<tr>
<td style='border: 1px solid #3c7139; width: 256px'>
<twisty-player puzzle="3x3x3" camera-longitude="45" experimental-stickering-mask-orbits="CORNERS:IIIIIIII,EDGES:OIIOIIIIIIII,CENTERS:IIIII-" experimental-setup-anchor="start" experimental-setup-alg="z2 R2 F' U" alg="U' F'" background="none" style='width: 256px; height: 192px; background-color: #eeeeee' hint-facelets="none"></twisty-player>
</td>
<td style='border: 1px solid #3c7139;'>
If we're about to take out a white edge we already put, we can turn the top layer first to keep it safe.
</td>
</tr>
</table>
</div>
<div>
<h3>π¦ Information: Bad Edges (Option #1)</h3>
<p>When we run out of good edges, we can work on the bad edges.</p>
<table style='border-collapse: collapse;' width='700px'>
<tr>
<td style='border: 1px solid #3c7139; width: 256px'>
<twisty-player puzzle="3x3x3" camera-longitude="45" experimental-stickering-mask-orbits="CORNERS:IIIIIIII,EDGES:OIIIIIIIIIII,CENTERS:IIIII-" experimental-setup-anchor="start" experimental-setup-alg="z2 F' R U" alg="" background="none" control-panel="none" style='width: 256px; height: 132px; background-color: #eeeeee' hint-facelets="none"></twisty-player>
</td>
<td style='border: 1px solid #3c7139;'>
This is a bad edge.
</td>
</tr>
<tr>
<td style='border: 1px solid #3c7139; width: 256px'>
<twisty-player puzzle="3x3x3" camera-longitude="45" experimental-stickering-mask-orbits="CORNERS:IIIIIIII,EDGES:OIIIIIIIIIII,CENTERS:IIIII-" experimental-setup-anchor="start" experimental-setup-alg="z2 F' R' D'" alg="" background="none" control-panel="none" style='width: 256px; height: 132px; background-color: #eeeeee' hint-facelets="none"></twisty-player>
</td>
<td style='border: 1px solid #3c7139;'>
This is also a bad edge.
</td>
</tr>
</table>
</div>
<div>
<h3>π’ Action: Place the Bad Edges (Option #1)</h3>
<p>We can turn a bad edge into a good edge by moving it to the middle layer, which we call the equator.</p>
<table style='border-collapse: collapse;' width='700px'>
<tr>
<td style='border: 1px solid #3c7139; width: 256px'>
<twisty-player puzzle="3x3x3" camera-longitude="45" experimental-stickering-mask-orbits="CORNERS:IIIIIIII,EDGES:IIIIIIIIMMMM,CENTERS:-MMMM-" experimental-setup-anchor="end" experimental-setup-alg="z2" alg="" background="none" control-panel="none" hint-facelets="none" style='width: 256px; height: 132px; background-color: #eeeeee'></twisty-player>
</td>
<td style='border: 1px solid #3c7139;'>
This pink line is the equator.
</td>
</tr>
</table>
<br />
<table style='border-collapse: collapse;' width='700px'>
<tr>
<td style='border: 1px solid #3c7139; width: 256px'>
<twisty-player puzzle="3x3x3" camera-longitude="45" experimental-stickering-mask-orbits="CORNERS:IIIIIIII,EDGES:OIIIIIIIIIII,CENTERS:-IIII-" experimental-setup-anchor="start" experimental-setup-alg="z2 F' R U" alg="F" background="none" hint-facelets="none" style='width: 256px; height: 192px; background-color: #eeeeee'></twisty-player>
</td>
<td style='border: 1px solid #3c7139;'>
Here is how to move this bad edge to the equator.
</td>
</tr>
<tr>
<td style='border: 1px solid #3c7139; width: 256px'>
<twisty-player puzzle="3x3x3" camera-longitude="45" experimental-stickering-mask-orbits="CORNERS:IIIIIIII,EDGES:OIIIIIIIIIII,CENTERS:-IIII-" experimental-setup-anchor="start" experimental-setup-alg="z2 F' R' D'" alg="F'" background="none" hint-facelets="none" style='width: 256px; height: 192px; background-color: #eeeeee'></twisty-player>
</td>
<td style='border: 1px solid #3c7139;'>
Here is how to move this bad edge to the equator.
</td>
</tr>
</table>
</div>
<div>
<h3>π’ Action: Place the Bad Edges (Option #1)</h3>
<p>Just like before, we don't want to take out any edges we already put, so we can turn the top layer first to keep them safe.</p>
<p>We might need to turn the top layer before putting the bad edge into the equator and turn the top layer again before putting the edge into the top layer. Here are some examples to give you an idea of how to do this.</p>
<table style='border-collapse: collapse;' width='700px'>
<tr>
<td style='border: 1px solid #3c7139; width: 256px'>
<twisty-player puzzle="3x3x3" camera-longitude="45" experimental-stickering-mask-orbits="CORNERS:IIIIIIII,EDGES:OOOOIIIIIIII,CENTERS:IIIII-" experimental-setup-anchor="start" experimental-setup-alg="z2 B2 L2 R2 F' U' R U" alg="F U' R" background="none" hint-facelets="none" style='width: 256px; height: 192px; background-color: #eeeeee'></twisty-player>
</td>
<td style='border: 1px solid #3c7139;'>
Example #1.
</td>
</tr>
<tr>
<td style='border: 1px solid #3c7139; width: 256px'>
<twisty-player puzzle="3x3x3" camera-longitude="45" experimental-stickering-mask-orbits="CORNERS:IIIIIIII,EDGES:OOOOIIIIIIII,CENTERS:IIIII-" experimental-setup-anchor="start" experimental-setup-alg="z2 B2 L2 R2 F' U' R U F2" alg="F' U' R" background="none" hint-facelets="none" style='width: 256px; height: 192px; background-color: #eeeeee'></twisty-player>
</td>
<td style='border: 1px solid #3c7139;'>
Example #2.
</td>
</tr>
<tr>
<td style='border: 1px solid #3c7139; width: 256px'>
<twisty-player puzzle="3x3x3" camera-longitude="45" experimental-stickering-mask-orbits="CORNERS:IIIIIIII,EDGES:OOOOIIIIIIII,CENTERS:IIIII-" experimental-setup-anchor="start" experimental-setup-alg="z2 B2 L2 R2 F' U' R U F2 U" alg="U' F' U' R" background="none" hint-facelets="none" style='width: 256px; height: 192px; background-color: #eeeeee'></twisty-player>
</td>
<td style='border: 1px solid #3c7139;'>
Example #3.
</td>
</tr>
<tr>
<td style='border: 1px solid #3c7139; width: 256px'>
<twisty-player puzzle="3x3x3" camera-longitude="45" experimental-stickering-mask-orbits="CORNERS:IIIIIIII,EDGES:OOOOIIIIIIII,CENTERS:IIIII-" experimental-setup-anchor="start" experimental-setup-alg="z2 B2 L2 R2 F' U' R U F2 U'" alg="U F' U' R" background="none" hint-facelets="none" style='width: 256px; height: 192px; background-color: #eeeeee'></twisty-player>
</td>
<td style='border: 1px solid #3c7139;'>
Example #4.
</td>
</tr>
<tr>
<td style='border: 1px solid #3c7139; width: 256px'>
<twisty-player puzzle="3x3x3" camera-longitude="45" experimental-stickering-mask-orbits="CORNERS:IIIIIIII,EDGES:OOOOIIIIIIII,CENTERS:IIIII-" experimental-setup-anchor="start" experimental-setup-alg="z2 B2 L2 R2 F' U' R U F2 U2" alg="U2 F' U' R" background="none" hint-facelets="none" style='width: 256px; height: 192px; background-color: #eeeeee'></twisty-player>
</td>
<td style='border: 1px solid #3c7139;'>
Example #5.
</td>
</tr>
</table>
</div>
<div>
<h3>π’ Action: Solve a Cross Piece (Option #1)</h3>
<p>Once we've made the daisy, it's time to move each cross piece to its correct spot.</p>
<p>Pick one of the cross pieces and line up the non-white colour with the center in the equator. Then we can turn it twice to move it to its correct spot.</p>
<table style='border-collapse: collapse;' width='700px'>
<tr>
<td style='border: 1px solid #3c7139; width: 256px'>
<twisty-player puzzle="3x3x3" camera-longitude="45" experimental-stickering-mask-orbits="CORNERS:IIIIIIII,EDGES:----IIIIIIII,CENTERS:-I-II-" experimental-setup-anchor="start" experimental-setup-alg="z2 B2 U L2 U2 F2 U R2 y'" alg="U' R2" background="none" hint-facelets="none" style='width: 256px; height: 192px; background-color: #eeeeee'></twisty-player>
</td>
<td style='border: 1px solid #3c7139;'>
Example: Solving the white-green cross piece.
</td>
</tr>
</table>
</div>
<div>
<h3>π’ Action: Solve the Cross Pieces (Option #1)</h3>
<p>We do the same thing for all the cross pieces in any order we want. Then we're done the cross!</p>
<table style='border-collapse: collapse;' width='700px'>
<tr>
<td style='border: 1px solid #3c7139; width: 256px'>
<twisty-player puzzle="3x3x3" camera-longitude="45" experimental-stickering-mask-orbits="CORNERS:IIIIIIII,EDGES:----IIIIIIII,CENTERS:------" experimental-setup-anchor="start" experimental-setup-alg="z2 B2 U L2 U2 D' F2 D' B2 U" alg="U F2 L2 U R2 U2 B2" background="none" hint-facelets="none" style='width: 256px; height: 192px; background-color: #eeeeee'></twisty-player>
</td>
<td style='border: 1px solid #3c7139;'>
Here is a full example where the edges are put in this order: 1. white-green, 2. white-red, 3. white-orange, 4. white-blue.
</td>
</tr>
</table>
</div>
<div>
<h3>π¦ Information: Option #2</h3>
<p>For this option, you will be given some examples of moving the cross pieces along with some examples, but most of your learning will happen through practice.</p>
<p>If you are satisfied with the step-by-step process (the Daisy Method), then you can skip to the last section on this page.</p>
<table style='border-collapse: collapse;' width='700px'>
<tr>
<td style='border: 1px solid #3c7139; width: 256px'>
<twisty-player puzzle="3x3x3" camera-longitude="45" experimental-stickering-mask-orbits="CORNERS:IIIIIIII,EDGES:OOOOIIIIIIII,CENTERS:-IIII-" experimental-setup-anchor="end" experimental-setup-alg="z2 F2 L2 B2 R2" alg="" background="none" control-panel="none" style='width: 256px; height: 132px; background-color: #eeeeee' hint-facelets="none"></twisty-player>
</td>
<td style='border: 1px solid #3c7139;'>
The step-by-step process involves making a daisy shape before putting each cross piece in its correct spot.
</td>
</tr>
</table>
<p>Instead of doing this, we can put each cross in its correct spot right away. This is trickier, but it's faster once you get used to it.</p>
<table style='border-collapse: collapse;' width='700px'>
<tr>
<td style='border: 1px solid #3c7139; width: 256px'>
<twisty-player puzzle="3x3x3" camera-longitude="45" experimental-stickering-mask-orbits="CORNERS:IIIIIIII,EDGES:IIIIIIIIIIII,CENTERS:-IIII-" experimental-setup-anchor="end" experimental-setup-alg="" alg="" background="none" control-panel="none" style='width: 256px; height: 132px; background-color: #eeeeee' hint-facelets="none"></twisty-player>
</td>
<td style='border: 1px solid #3c7139;'>
While we are doing this process, we will have the yellow face on the bottom and the white face facing up.
</td>
</tr>
</table>
</div>
<div>
<h3>π¦ Information: Good Edges and Bad Edges (Option #2)</h3>
<p>When we look at the cube, every cross piece is either a <strong>"good edge"</strong> or a <strong>"bad edge"</strong>. "Good" means we can put the white sticker on the white face with just one turn.</p>
<table style='border-collapse: collapse;' width='700px'>
<tr>
<td style='border: 1px solid #3c7139; width: 256px'>
<twisty-player puzzle="3x3x3" camera-longitude="45" experimental-stickering-mask-orbits="CORNERS:IIIIIIII,EDGES:OIIIIIIIIIII,CENTERS:-IIIII" experimental-setup-anchor="end" experimental-setup-alg="" alg="F'" background="none" style='width: 256px; height: 192px; background-color: #eeeeee' hint-facelets="none"></twisty-player>
</td>
<td style='border: 1px solid #3c7139;'>
This is a good edge.
</td>
</tr>
</table>
<br />
<table style='border-collapse: collapse;' width='700px'>
<tr>
<td style='border: 1px solid #3c7139; width: 256px'>
<twisty-player puzzle="3x3x3" camera-longitude="45" experimental-stickering-mask-orbits="CORNERS:IIIIIIII,EDGES:OIIIIIIIIIII,CENTERS:-IIIII" experimental-setup-anchor="end" experimental-setup-alg="" alg="F2'" background="none" style='width: 256px; height: 192px; background-color: #eeeeee' hint-facelets="none"></twisty-player>
</td>
<td style='border: 1px solid #3c7139;'>
This is also a good edge because turning a face twice counts as one turn.
</td>
</tr>
</table>
</div>
<div>
<h3>π’ Action: Solve the First Cross Piece (Option #2)</h3>
<table style='border-collapse: collapse;' width='700px'>
<tr>
<td style='border: 1px solid #3c7139; width: 256px'>
<twisty-player puzzle="3x3x3" camera-longitude="45" experimental-stickering-mask-orbits="CORNERS:IIIIIIII,EDGES:OIIIIIIIIIII,CENTERS:-IIIII" experimental-setup-anchor="end" experimental-setup-alg="" alg="F'" background="none" style='width: 256px; height: 192px; background-color: #eeeeee' hint-facelets="none"></twisty-player>
</td>
<td style='border: 1px solid #3c7139;'>
We start by putting one good edge on the white face.
</td>
</tr>
</table>
</div>
<div>
<h3>π¦ Information: Bad Edges (Option #2)</h3>
<p>Before we put the other edges on the white face, we need to know how to turn bad edges into good edges.</p>
<p>Examples of bad edges:</p>
<table style='border-collapse: collapse;' width='700px'>
<tr>
<td style='border: 1px solid #3c7139; width: 256px'>
<twisty-player puzzle="3x3x3" camera-longitude="45" experimental-stickering-mask-orbits="CORNERS:IIIIIIII,EDGES:OIIIIIIIIIII,CENTERS:IIIII-" experimental-setup-anchor="start" experimental-setup-alg="z2 F' R U" alg="" background="none" control-panel="none" style='width: 256px; height: 132px; background-color: #eeeeee' hint-facelets="none"></twisty-player>
</td>
<td style='border: 1px solid #3c7139;'>
This is a bad edge.
</td>
</tr>
<tr>
<td style='border: 1px solid #3c7139; width: 256px'>
<twisty-player puzzle="3x3x3" camera-longitude="45" experimental-stickering-mask-orbits="CORNERS:IIIIIIII,EDGES:OIIIIIIIIIII,CENTERS:IIIII-" experimental-setup-anchor="start" experimental-setup-alg="z2 F' R' D'" alg="" background="none" control-panel="none" style='width: 256px; height: 132px; background-color: #eeeeee' hint-facelets="none"></twisty-player>
</td>
<td style='border: 1px solid #3c7139;'>
This is also a bad edge.
</td>
</tr>
</table>
</div>
<div>
<h3>π¦ Information: Fixing Bad Edges (Option #2)</h3>
<p>We can turn a bad edge into a good edge by putting it in the middle layer, which we call the equator.</p>
<table style='border-collapse: collapse;' width='700px'>
<tr>
<td style='border: 1px solid #3c7139; width: 256px'>
<twisty-player puzzle="3x3x3" camera-longitude="45" experimental-stickering-mask-orbits="CORNERS:IIIIIIII,EDGES:IIIIIIIIMMMM,CENTERS:-MMMM-" experimental-setup-anchor="end" experimental-setup-alg="z2" alg="" background="none" control-panel="none" hint-facelets="none" style='width: 256px; height: 132px; background-color: #eeeeee'></twisty-player>
</td>
<td style='border: 1px solid #3c7139;'>
This pink line is the equator.
</td>
</tr>
</table>
<br />
<table style='border-collapse: collapse;' width='700px'>
<tr>
<td style='border: 1px solid #3c7139; width: 256px'>
<twisty-player puzzle="3x3x3" camera-longitude="45" experimental-stickering-mask-orbits="CORNERS:IIIIIIII,EDGES:OIIIIIIIIIII,CENTERS:-IIII-" experimental-setup-anchor="start" experimental-setup-alg="F R U" alg="F" background="none" hint-facelets="none" style='width: 256px; height: 192px; background-color: #eeeeee'></twisty-player>
</td>
<td style='border: 1px solid #3c7139;'>
Here is how to move this bad edge to the equator.
</td>
</tr>
<tr>
<td style='border: 1px solid #3c7139; width: 256px'>
<twisty-player puzzle="3x3x3" camera-longitude="45" experimental-stickering-mask-orbits="CORNERS:IIIIIIII,EDGES:OIIIIIIIIIII,CENTERS:-IIII-" experimental-setup-anchor="start" experimental-setup-alg="F R U F2" alg="F'" background="none" hint-facelets="none" style='width: 256px; height: 192px; background-color: #eeeeee'></twisty-player>
</td>
<td style='border: 1px solid #3c7139;'>
Here is how to move this bad edge to the equator.
</td>
</tr>
</table>
</div>
<div>
<h3>π¦ Information: Where Each Cross Piece Belongs (Option #2)</h3>
<p>After we put the first cross piece on the white face, we need to be aware of where each cross piece actually belongs. We can look at the centers on the equators to see which colours are next to each other.</p>
<table style='border-collapse: collapse;' width='700px'>
<tr>
<td style='border: 1px solid #3c7139; width: 256px'>
<twisty-player puzzle="3x3x3" camera-longitude="45" experimental-stickering-mask-orbits="CORNERS:IIIIIIII,EDGES:-I-IIIIIIIII,CENTERS:-I-I--" experimental-setup-anchor="end" experimental-setup-alg="" alg="U R U" background="none" style='width: 256px; height: 192px; background-color: #eeeeee' hint-facelets="none"></twisty-player>
</td>
<td style='border: 1px solid #3c7139;'>
This is an example of putting the white-blue edge across the white-green edge.
</td>
</tr>
</table>
<br />
<table style='border-collapse: collapse;' width='700px'>
<tr>
<td style='border: 1px solid #3c7139; width: 256px'>
<twisty-player puzzle="3x3x3" camera-longitude="45" experimental-stickering-mask-orbits="CORNERS:IIIIIIII,EDGES:-II-IIIIIIII,CENTERS:---II-" experimental-setup-anchor="end" experimental-setup-alg="y'" alg="U' R U" background="none" style='width: 256px; height: 192px; background-color: #eeeeee' hint-facelets="none"></twisty-player>
</td>
<td style='border: 1px solid #3c7139;'>
This is an example of putting the white-orange edge next to the white-green edge.
</td>
</tr>
</table>
<br />
<table style='border-collapse: collapse;' width='700px'>
<tr>
<td style='border: 1px solid #3c7139; width: 256px'>
<twisty-player puzzle="3x3x3" camera-longitude="45" experimental-stickering-mask-orbits="CORNERS:IIIIIIII,EDGES:--IIIIIIIIII,CENTERS:-I--I-" experimental-setup-anchor="end" experimental-setup-alg="" alg="U2 F' U'" background="none" style='width: 256px; height: 192px; background-color: #eeeeee' hint-facelets="none"></twisty-player>
</td>
<td style='border: 1px solid #3c7139;'>
This is an example of putting the white-red edge next to the white-green edge.
</td>
</tr>
</table>
</div>
<div>
<h3>π’ Action: Solve the Cross (Option #2)</h3>
<table style='border-collapse: collapse;' width='700px'>
<tr>
<td style='border: 1px solid #3c7139; width: 256px'>
<twisty-player puzzle="3x3x3" camera-longitude="45" experimental-stickering-mask-orbits="CORNERS:IIIIIIII,EDGES:----IIIIIIII,CENTERS:------" experimental-setup-anchor="start" experimental-setup-alg="z2 B2 U L2 U2 D' F2 D' B2 U" alg="U F2 L2 U R2 U2 B2" background="none" hint-facelets="none" style='width: 256px; height: 192px; background-color: #eeeeee'></twisty-player>
</td>
<td style='border: 1px solid #3c7139;'>
Here is a full example where the edges are put in this order: 1. white-green, 2. white-blue, 3. white-red, 4. white-orange.
</td>
</tr>
</table>
</div>
<div>
<h3>π¦ Information: Fixing the Cross (Option #2) </h3>
<p>If we accidentally put the cross edges in the wrong spots, we can take them out and put them back in their correct spots.</p>
<table style='border-collapse: collapse;' width='700px'>
<tr>
<td style='border: 1px solid #3c7139; width: 256px'>
<twisty-player puzzle="3x3x3" camera-longitude="45" experimental-stickering-mask-orbits="CORNERS:IIIIIIII,EDGES:----IIIIIIII,CENTERS:------" experimental-setup-anchor="start" experimental-setup-alg="y' R' U' R U R'" alg="R' U' R U R'" background="none" hint-facelets="none" style='width: 256px; height: 192px; background-color: #eeeeee'></twisty-player>
</td>
<td style='border: 1px solid #3c7139;'>
Here is an example of swapping white-green and white-orange.
</td>
</tr>
<tr>
<td style='border: 1px solid #3c7139; width: 256px'>
<twisty-player puzzle="3x3x3" camera-longitude="45" experimental-stickering-mask-orbits="CORNERS:IIIIIIII,EDGES:----IIIIIIII,CENTERS:------" experimental-setup-anchor="start" experimental-setup-alg="y' R' U2 R U2 R'" alg="R' U2 R U2 R'" background="none" hint-facelets="none" style='width: 256px; height: 192px; background-color: #eeeeee'></twisty-player>
</td>
<td style='border: 1px solid #3c7139;'>
Here is an example of swapping white-green and white-blue.
</td>
</tr>
</table>
</div>
<div>
<h3>π¦ Information: Solving the Cross Quickly</h3>
<p>The fastest way to solve the cross involves figuring out the best order to do the cross pieces. It also involves working on more than one cross piece at a time.</p>
<p>The cross can always be solved in 8 turns or less. The more you practice, the better you will get at solving the cross quickly.</p>
</div>
<div>
<h3>βͺ Conclusion: The White Cross</h3>
<p>You've now learned how to solve the white cross! You can go on to the next step.</p>
<a href="../my-beginner-method#section/step3" target="_self">Next: 3 β The White Corners</a>
</div>
</div>
</div>
<div class="step3 section">
<h2 class="append-title">The White Corners</h2>
<div class="slideshow-section">
<div>
<h3>βͺ Introduction: The White Corners</h3>
<p>After we've solved the cross, we can finish the first layer. </p>
<table style='border-collapse: collapse;' width='700px'>
<tr>
<td style='border: 1px solid #3c7139; width: 256px'>
<twisty-player puzzle="3x3x3" camera-longitude="45" experimental-stickering-mask-orbits="CORNERS:----IIII,EDGES:----IIIIIIII,CENTERS:------" experimental-setup-anchor="end" experimental-setup-alg="y'" alg="" background="none" control-panel="none" style='width: 256px; height: 132px; background-color: #eeeeee'></twisty-player>
</td>
<td style='border: 1px solid #3c7139;'>
This is what it will look like when every first layer piece is in its correct spot.
</td>
</tr>
</table>
<br />
<table style='border-collapse: collapse;' width='700px'>
<tr>
<td style='border: 1px solid #3c7139; width: 256px'>
<twisty-player puzzle="3x3x3" camera-longitude="45" experimental-stickering-mask-orbits="CORNERS:IIIIIIII,EDGES:----IIIIIIII,CENTERS:------" experimental-setup-anchor="end" experimental-setup-alg="z2" alg="" background="none" control-panel="none" style='width: 256px; height: 132px; background-color: #eeeeee'></twisty-player>
</td>
<td style='border: 1px solid #3c7139;'>
While we are doing this step, we will have the <strong>white face on the bottom</strong> and the yellow face facing up.
<br /><br />
We will keep holding the cube this way for the rest of the tutorial.
</td>
</tr>
</table>
</div>
<div>
<h3>π¦ Information: Good Corners and Bad Corners</h3>
<p>Every white corner is either a <strong>good corner</strong> or a <strong>bad corner</strong>.</p>
<p>A good corner is in the top layer <em>and</em> has a white sticker touching the equator (the pink line). There are only two possibilities.</p>
<table style='border-collapse: collapse;' width='700px'>
<tr>
<td style='border: 1px solid #3c7139; width: 256px'>
<twisty-player puzzle="3x3x3" camera-longitude="45" experimental-stickering-mask-orbits="CORNERS:III-IIII,EDGES:IIIIIIIMMIMM,CENTERS:-MMMM-" experimental-setup-anchor="end" experimental-setup-alg="z2 F' U F" alg="" background="none" control-panel="none" hint-facelets="none" style='width: 256px; height: 132px; background-color: #eeeeee'></twisty-player>
</td>
<td style='border: 1px solid #3c7139;'>
This is a good corner.
</td>
</tr>
<tr>
<td style='border: 1px solid #3c7139; width: 256px'>
<twisty-player puzzle="3x3x3" camera-longitude="45" experimental-stickering-mask-orbits="CORNERS:III-IIII,EDGES:IIIIMIIIMIMM,CENTERS:-MMMM-" experimental-setup-anchor="end" experimental-setup-alg="z2 R U' R'" alg="" background="none" control-panel="none" hint-facelets="none" style='width: 256px; height: 132px; background-color: #eeeeee'></twisty-player>
</td>
<td style='border: 1px solid #3c7139;'>
This is a good corner.
</td>
</tr>
<tr>
<td style='border: 1px solid #3c7139; width: 256px'>
<twisty-player puzzle="3x3x3" camera-longitude="45" experimental-stickering-mask-orbits="CORNERS:III-IIII,EDGES:IIIIIIIIMMMM,CENTERS:-MMMM-" experimental-setup-anchor="end" experimental-setup-alg="z2 R2 U" alg="" background="none" control-panel="none" hint-facelets="none" style='width: 256px; height: 132px; background-color: #eeeeee'></twisty-player>
</td>
<td style='border: 1px solid #3c7139;'>
This is a bad corner because the white sticker does not touch the equator.
</td>
</tr>
</table>
</div>
<div>
<h3>π’ Action: Find a Good Corner</h3>
<p>When we see a good corner, we can turn the top layer so the corner is above its correct spot.</p>
<table style='border-collapse: collapse;' width='700px'>
<tr>
<td style='border: 1px solid #3c7139; width: 256px'>
<twisty-player puzzle="3x3x3" camera-longitude="45" experimental-stickering-mask-orbits="CORNERS:III-IIII,EDGES:----IIIIIIII,CENTERS:------" experimental-setup-anchor="end" experimental-setup-alg="z2" alg="F' U' F" alg="" background="none" control-panel="none" hint-facelets="none" style='width: 256px; height: 132px; background-color: #eeeeee'></twisty-player>
</td>
<td style='border: 1px solid #3c7139;'>
This is one possibility. The white sticker is facing the left.
</td>
</tr>
<tr>
<td style='border: 1px solid #3c7139; width: 256px'>
<twisty-player puzzle="3x3x3" camera-longitude="45" experimental-stickering-mask-orbits="CORNERS:III-IIII,EDGES:----IIIIIIII,CENTERS:------" experimental-setup-anchor="end" experimental-setup-alg="z2" alg="R U R'" background="none" control-panel="none" hint-facelets="none" style='width: 256px; height: 132px; background-color: #eeeeee'></twisty-player>
</td>
<td style='border: 1px solid #3c7139;'>
This is the other possibility. The white sticker is facing the right.
</td>
</tr>
</table>
</div>
<div>
<h3>π Pause and Think: The Three Turns</h3>
<p>In both cases, we can bring the corner to its correct spot in three turns.</p>
<p>Try to figure out what the three turns are before looking at the answer on the next page.</p>
</div>
<div>
<h3>π’ Action: Solve the Good Corners</h3>
<p>Here are the answers.</p>
<table style='border-collapse: collapse;' width='700px'>
<tr>
<td style='border: 1px solid #3c7139; width: 256px'>
<twisty-player puzzle="3x3x3" camera-longitude="45" experimental-stickering-mask-orbits="CORNERS:III-IIII,EDGES:----IIIIIIII,CENTERS:------" experimental-setup-anchor="end" experimental-setup-alg="z2" alg="F' U' F" alg="" background="none" hint-facelets="none" style='width: 256px; height: 192px; background-color: #eeeeee'></twisty-player>
</td>
<td style='border: 1px solid #3c7139;'>
Do this if the white sticker is facing the left.
</td>
</tr>
<tr>
<td style='border: 1px solid #3c7139; width: 256px'>
<twisty-player puzzle="3x3x3" camera-longitude="45" experimental-stickering-mask-orbits="CORNERS:III-IIII,EDGES:----IIIIIIII,CENTERS:------" experimental-setup-anchor="end" experimental-setup-alg="z2" alg="R U R'" background="none" hint-facelets="none" style='width: 256px; height: 192px; background-color: #eeeeee'></twisty-player>
</td>
<td style='border: 1px solid #3c7139;'>
Do this if the white sticker is facing the right.
</td>
</tr>
</table>
<p>Repeat the same process for all your good corners until there are no more good corners left.</p>
</div>
<div>
<h3>π¦ Information: Standard Notation</h3>
<p>It's a good idea to learn how to write down the turns we make so that we can communicate more easily.</p>