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Anim.pro
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Anim.pro
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#-------------------------------------------------
#
# Project created by QtCreator 2014-01-17T17:22:14
#
#-------------------------------------------------
QT += core gui opengl
greaterThan(QT_MAJOR_VERSION, 4): QT += widgets
TARGET = Anim
TEMPLATE = app
SOURCES += main.cpp\
MainWindow.cpp \
Mesh.cpp \
Scene.cpp \
Node.cpp \
Renderer.cpp \
BasicFragmentShader.cpp \
BasicShaderProgram.cpp \
BasicGLWidget.cpp \
BasicVertexShader.cpp \
Box.cpp \
BoxWireFrame.cpp \
Joint.cpp \
DOF.cpp \
BallJoint.cpp \
Skeleton.cpp \
BasicTokenizer.cpp \
Camera.cpp \
TrackBallCamera.cpp \
TranslationalJoint.cpp \
FixedJoint.cpp \
PrismaticJoint.cpp \
HingeJoint.cpp \
Skin.cpp \
Material.cpp \
MorphTarget.cpp \
AnimationClip.cpp \
Channel.cpp \
Keyframe.cpp \
Pose.cpp \
ChannelViewer.cpp \
Rig.cpp \
SkeletonRig.cpp \
AnimationPlayer.cpp \
FreeJoint.cpp
HEADERS += MainWindow.h \
Mesh.h \
Scene.h \
Node.h \
Renderer.h \
BasicFragmentShader.h \
BasicShaderProgram.h \
BasicGLWidget.h \
BasicVertexShader.h \
Box.h \
BoxWireFrame.h \
Joint.h \
DOF.h \
BallJoint.h \
Skeleton.h \
BasicTokenizer.h \
TreeItem.h \
DoubleSpinBox.h \
Camera.h \
TrackBallCamera.h \
TranslationalJoint.h \
FixedJoint.h \
PrismaticJoint.h \
HingeJoint.h \
Skin.h \
Material.h \
MorphTarget.h \
AnimationClip.h \
Channel.h \
Keyframe.h \
Pose.h \
ChannelViewer.h \
Rig.h \
SkeletonRig.h \
AnimationPlayer.h \
FreeJoint.h
FORMS += MainWindow.ui
QMAKE_CXXFLAGS += -std=c++0x