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MapSelector.cs
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MapSelector.cs
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace VAGSuite
{
class MapSelector
{
int[] _mapIndexes;
public int[] MapIndexes
{
get { return _mapIndexes; }
set { _mapIndexes = value; }
}
int[] _mapData;
public int[] MapData
{
get { return _mapData; }
set { _mapData = value; }
}
int startAddress = 0;
public int StartAddress
{
get { return startAddress; }
set { startAddress = value; }
}
int numRepeats = 0;
public int NumRepeats
{
get { return numRepeats; }
set { numRepeats = value; }
}
int xAxisAddress = 0;
public int XAxisAddress
{
get { return xAxisAddress; }
set { xAxisAddress = value; }
}
int yAxisAddress = 0;
public int YAxisAddress
{
get { return yAxisAddress; }
set { yAxisAddress = value; }
}
int xAxisID = 0;
public int XAxisID
{
get { return xAxisID; }
set { xAxisID = value; }
}
int yAxisID = 0;
public int YAxisID
{
get { return yAxisID; }
set { yAxisID = value; }
}
int xAxisLen = 0;
public int XAxisLen
{
get { return xAxisLen; }
set { xAxisLen = value; }
}
int yAxisLen = 0;
public int YAxisLen
{
get { return yAxisLen; }
set { yAxisLen = value; }
}
int mapLength = 0;
public int MapLength
{
get { return mapLength; }
set { mapLength = value; }
}
}
}