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1/ hangperson_game_spec: There are several big blocks of pending, and within each of them have several small blocks of pending. Once The big blocks changed to not pending ( i.e. remove ;pending = true or change to pending = false), the small ones inside will got RED ERRORS even if it's still pending, and no matter you've rightly implemented those scripts or not. -- This is misleading, don't know if it's a bug of rspec's. IMHO it's worth mention in the instructions.
2/ Corner case, return :lose if (@guesses + @wrong_guesses).length > 6 , rspec should notice this kind of error, by add one or two correct letters in the 'should be lose after 7 incorrect guesses' test scenario.
3/ Minor ERROR: rerun -- cucumber features/ leads to endless cycle of reruns after first codes update, even if there's no codes update afterwards.
Thanks :)
The text was updated successfully, but these errors were encountered:
1/ hangperson_game_spec: There are several big blocks of pending, and within each of them have several small blocks of pending. Once The big blocks changed to not pending ( i.e. remove ;pending = true or change to pending = false), the small ones inside will got RED ERRORS even if it's still pending, and no matter you've rightly implemented those scripts or not. -- This is misleading, don't know if it's a bug of rspec's. IMHO it's worth mention in the instructions.
2/ Corner case,
return :lose if (@guesses + @wrong_guesses).length > 6
, rspec should notice this kind of error, by add one or two correct letters in the 'should be lose after 7 incorrect guesses' test scenario.3/ Minor ERROR:
rerun -- cucumber features/
leads to endless cycle of reruns after first codes update, even if there's no codes update afterwards.Thanks :)
The text was updated successfully, but these errors were encountered: