From 4ba2c75b54e4877ff329f7a3e4569bf9edb182d0 Mon Sep 17 00:00:00 2001 From: Rhys <36913739+ryceg@users.noreply.github.com> Date: Sun, 30 May 2021 14:31:36 +1000 Subject: [PATCH] Fix-bugs-with-generation (#637) * Change button to only appear afterwards * disable cookies popup if analytics is disabled * change town to always generate in full * change to _customPantheon property * reword to make it clearer * Add FallbackDeities * Add _customPantheon * remove pregen, add _customPantheon * Add to createTown the missing properties * Make pantheon functions console log what they'r doing * Fix editing * CSS * Fix rollup * remove error * change release --- .github/workflows/release.yml | 9 + CHANGELOG.md | 11 + lib/religion/createTownReligion.ts | 35 +- lib/religion/getPantheon.ts | 39 +- lib/religion/getPredominantReligion.ts | 8 +- lib/town/_common.ts | 3 +- scripts/rollup.config.js | 5 +- src/Religion/EditPantheon.twee | 8 +- src/Start/CustomStart/BiomeGeneration.twee | 16 +- .../CustomStart/BiomeGenerationRefresh.twee | 31 +- src/Start/CustomStart/listboxRefresh.js | 23 - src/Start/Start.twee | 2 +- src/Start/StoryInit.twee | 18 +- src/Start/Tutorial.twee | 2 +- src/Start/Welcome.twee | 6 +- src/Tools/Exports/example.json | 865 ++++++++---------- src/Town/js/createTown.ts | 70 +- src/Town/js/createTownBiome.ts | 5 +- 18 files changed, 592 insertions(+), 564 deletions(-) diff --git a/.github/workflows/release.yml b/.github/workflows/release.yml index 2696b1197..297bb695a 100644 --- a/.github/workflows/release.yml +++ b/.github/workflows/release.yml @@ -30,6 +30,15 @@ jobs: - name: Copy resources run: cp -r ./src/Resources ./gh-pages/src/ + + - name: Copy index.html + run: cp -r ./index.html ./ + + - name: Copy main + run: cp -r ./main.js ./ + + - name: Copy main map + run: cp -r ./main.js.map ./ - name: Create TypeDocs run: yarn typedoc diff --git a/CHANGELOG.md b/CHANGELOG.md index 7d8bac6e4..230ccf2cf 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -4,6 +4,17 @@ All notable changes to this project will be documented in this file. The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/). +## 2.8.9 + +### Added +- Toast to notify user when they have selected an invalid combination of town terrain + location. +### Changed +- Fixed an issue with editing towns not working. Like, at all. +- Fixed an issue where changing town location and terrain would throw an error. +- Made religion testing a little more robust. +- Wording and CSS on the welcome screen. +- Town now fully generates on start instead of in two passes. + ## 2.8.8 ### Added diff --git a/lib/religion/createTownReligion.ts b/lib/religion/createTownReligion.ts index ca59a3d17..ce776694b 100644 --- a/lib/religion/createTownReligion.ts +++ b/lib/religion/createTownReligion.ts @@ -1,18 +1,16 @@ /* eslint-disable @typescript-eslint/ban-ts-comment */ import { Town, TownRolls } from '../town/_common' -import { Deity, DeityRank, PantheonTypes, religion } from './religion' +import { Deity, DeityRank, Pantheon, PantheonTypes, religion } from './religion' import { calcPercentage } from '../src/calcPercentage' // import { weightedRandomFetcher } from '../src/weightedRandomFetcher' import { RaceName } from '@lib' import { random } from '../src/random' -export const createTownReligion = (town: Town, pantheon?: PantheonTypes, deity?: string) => { - if (!pantheon) pantheon = 'greek' - town.religion.pantheon = pantheon - const tempWeights = getTownDeityWeightings(town) +export const createTownReligion = (town: Town, pantheon?: Pantheon) => { + if (!pantheon) pantheon = religion.pantheon.greek + town.religion.pantheon = pantheon.name + const tempWeights = getTownDeityWeightings(town, pantheon.gods) town.religionProbabilities = gradeDeityWeightings(tempWeights) - // if (!deity) deity = getRandomDeity(town) - // town.religion.deity = deity } /** @@ -29,14 +27,16 @@ export const rankProbabilities: Record = { } const getDeityWeightFromRace = (town: Town, deity: Deity) => { + console.log(`Getting the weight for ${deity.name}`) let probability = rankProbabilities[deity.rank] || 10 - Object.keys(town._demographicPercentile).forEach(function (key) { + console.log(town) + for (const key of Object.keys(town._demographicPercentile)) { const race = key as RaceName if (deity?.probabilityWeightings?.race?.[race]) { const raceWeight = deity.probabilityWeightings.race[race] if (raceWeight) probability += calcPercentage(raceWeight, town._demographicPercentile[race]) } - }) + } return probability } @@ -46,10 +46,10 @@ export const getUnalteredTownDeityWeightings = (town: Town, deities = getFallbac const weightings: Record = {} for (const deity of deities) { - if (town.ignoreRace) { - weightings[deity.name] = rankProbabilities[deity.rank] + if (town?.ignoreRace) { + weightings[deity.name] = rankProbabilities[deity.rank] || 7 } else { - weightings[deity.name] = getDeityWeightFromRace(town, deity) + weightings[deity.name] = getDeityWeightFromRace(town, deity) || 7 } weightings[deity.name] = addIfDefined(deity?.probabilityWeightings?.economicIdeology?.[town.economicIdeology], weightings[deity.name]) @@ -65,7 +65,6 @@ export const getUnalteredTownDeityWeightings = (town: Town, deities = getFallbac weightings[deity.name]) } } - console.log(weightings) return weightings } @@ -210,8 +209,12 @@ export const addIfDefined = (arg: number | undefined, target: number) => { return target + arg } +export const getFallbackPantheon = (town: Town): Pantheon => { + const pantheonName = town.religion.pantheon + const pantheon = religion.pantheon[pantheonName as PantheonTypes] || town.religion._customPantheon || religion.pantheon.greek + return pantheon +} + export const getFallbackDeities = (town: Town): Deity[] => { - const pantheonName = town.religion.pantheon || 'greek' - const pantheon = religion.pantheon[pantheonName as PantheonTypes] - return pantheon.gods + return getFallbackPantheon(town).gods } diff --git a/lib/religion/getPantheon.ts b/lib/religion/getPantheon.ts index 286f18b78..6c7310d19 100644 --- a/lib/religion/getPantheon.ts +++ b/lib/religion/getPantheon.ts @@ -1,48 +1,66 @@ import { findInArray } from '../../lib/src/findInArray' import { Town } from '../../lib/town/_common' -import { compileWeightToPercentile, getTownDeityWeightings } from './createTownReligion' +import { compileWeightToPercentile, getFallbackPantheon, getTownDeityWeightings } from './createTownReligion' import { Deity, Pantheon, religion } from './religion' export const getDeity = (town: Town, deity: string, customPantheon?: Pantheon) => { + console.log(`Getting ${deity}...`) return findInArray( getPantheonDeities(town, customPantheon), 'name', deity) } export const getPantheon = (town: Town, customPantheon?: Pantheon): Pantheon => { - if (isUsingCustomPantheon(town)) return getCustomPantheon(town, customPantheon) + townHasPantheon(town) + console.log(`Getting pantheon that matched ${town.religion.pantheon}`) + if (isUsingCustomPantheon(town, customPantheon)) { + console.log('Using a custom pantheon!') + return getCustomPantheon(town, customPantheon) + } return religion.pantheon[town.religion.pantheon] } export const getPantheonDeities = (town: Town, customPantheon?: Pantheon): Deity[] => { + console.log('Getting pantheon deities...') return getPantheon(town, customPantheon).gods } export const getPantheonNames = (town: Town, customPantheon?: Pantheon) => { + console.log('Getting pantheon names...') return Object.keys(getAllPantheons(town, customPantheon)) } export const getAllPantheons = (town: Town, customPantheon?: Pantheon) => { + console.log('Getting all pantheons...') const pantheons: Record = Object.assign({}, religion.pantheon) if (seeIfCustomPantheonExists(town, customPantheon)) pantheons[getCustomPantheon(town, customPantheon).name] = getCustomPantheon(town, customPantheon) return pantheons } /** If the pantheon being used doesn't exist in the data, it's obviously custom. */ -export const isUsingCustomPantheon = (town: Town) => { +export const isUsingCustomPantheon = (town: Town, customPantheon = getFallbackPantheon(town)) => { + console.log('Checking to see if you are using a custom pantheon...') + // if (!town.religion.pantheon) return false + if (!town.religion._customPantheon) return false if (religion.pantheon[town.religion.pantheon]) return false + if (customPantheon?.name === 'greek') return false + console.log('Looks like you are using a custom pantheon!') + if (town.religion.pantheon === customPantheon.name) return true return true } export const seeIfCustomPantheonExists = (town: Town, customPantheon?: Pantheon): boolean => { + console.log('Checking to see if a custom pantheon exists...') if (customPantheon) return true - if (town.religion.customPantheon) return true + if (town.religion._customPantheon) return true + console.log('Looks like the custom pantheon does not exist!') return false } export const getCustomPantheon = (town: Town, customPantheon?: Pantheon): Pantheon => { - if (town.religion.customPantheon) return town.religion.customPantheon + console.log('Getting the custom pantheon...') if (customPantheon) return customPantheon - throw new Error('Custom panthon not defined!') + if (town.religion._customPantheon) return town.religion._customPantheon + throw new Error('Custom pantheon not defined!') } /** For getting ALL deities, including 0% ones. */ @@ -74,3 +92,12 @@ export const getPantheonPercentages = (town: Town, customPantheon?: Pantheon) => .reverse() ) } + +const townHasPantheon = (town: Town) => { + switch (typeof town.religion.pantheon) { + case 'undefined': + town.religion.pantheon = 'greek' + break + case 'string': + } +} diff --git a/lib/religion/getPredominantReligion.ts b/lib/religion/getPredominantReligion.ts index 8847de92c..dea4c5d55 100644 --- a/lib/religion/getPredominantReligion.ts +++ b/lib/religion/getPredominantReligion.ts @@ -10,10 +10,12 @@ interface WorshipMakeup extends PredominantInfo { } export const getPredominantReligion = (town: Town, percentages: Record): WorshipMakeup => { - console.log('Getting the predominant race...') - + console.log('Getting the predominant deity...') + console.log(percentages) // Pick out the primary & secondary Race name percentages. - const [primary, secondary] = sortArray(percentages).reverse() + const sortedArray = sortArray(percentages).reverse() + console.log(sortedArray) + const [primary, secondary] = sortedArray const [primaryDeity, percentile] = primary const [secondaryDeity, secondaryPercentile] = secondary diff --git a/lib/town/_common.ts b/lib/town/_common.ts index a9ad7affd..99a23d259 100644 --- a/lib/town/_common.ts +++ b/lib/town/_common.ts @@ -28,7 +28,6 @@ export type TownRolls = export interface TownBasics { name: string - pregen?: boolean generated: 'biome' | 'full' type: TownType _type: TownType @@ -81,7 +80,7 @@ export interface Town extends TownBasics { guard: Faction religionProbabilities: Record religion: { - customPantheon?: Pantheon + _customPantheon?: Pantheon /** Each item indexes the matching deity in the pantheon */ _modifiers: Record /** Probabilities sans the manual bonuses. */ diff --git a/scripts/rollup.config.js b/scripts/rollup.config.js index 0b2fc9a9f..06005088f 100644 --- a/scripts/rollup.config.js +++ b/scripts/rollup.config.js @@ -11,7 +11,10 @@ const isProduction = env === 'production' const plugins = [ // avoids issues with the Node-specific variable `process`. - replace({ 'process.env.NODE_ENV': JSON.stringify(env) }), + replace({ + 'process.env.NODE_ENV': JSON.stringify(env), + 'preventAssignment': true + }), json(), babel({ extensions: ['.js', '.ts'], babelHelpers: 'bundled' }), nodeResolve({ browser: true }), diff --git a/src/Religion/EditPantheon.twee b/src/Religion/EditPantheon.twee index 0234d4edc..9473bc909 100644 --- a/src/Religion/EditPantheon.twee +++ b/src/Religion/EditPantheon.twee @@ -2,20 +2,20 @@ <> -<><><><><><><><> -- <><><> -<> -<> +<> +<> -- <> <> -- <> diff --git a/src/Start/CustomStart/BiomeGeneration.twee b/src/Start/CustomStart/BiomeGeneration.twee index 960f2f0d2..7415b68f3 100644 --- a/src/Start/CustomStart/BiomeGeneration.twee +++ b/src/Start/CustomStart/BiomeGeneration.twee @@ -1,15 +1,11 @@ -:: BiomeGeneration [force-one-column nobr nofx] -<> -<> +:: BiomeGeneration [force-one-column nofx] +<> <> <><> - <> - -<> -<> -<> + <> -- +<> +
+<>
<>
diff --git a/src/Start/CustomStart/BiomeGenerationRefresh.twee b/src/Start/CustomStart/BiomeGenerationRefresh.twee index 33f57f27f..6b470d457 100644 --- a/src/Start/CustomStart/BiomeGenerationRefresh.twee +++ b/src/Start/CustomStart/BiomeGenerationRefresh.twee @@ -1,5 +1,32 @@ :: BiomeGenerationRefresh [force-one-column nobr nofx] -
Basics<><> +< { + let { terrain, location } = State.variables.town; + if (!lib.terrain?.[terrain]?.location?.[location]?.origin) { + State.variables.town.location = Object.keys(lib.terrain[terrain].location).random(); + $(document).trigger({ + type: ':notify', + message: 'There are no origins for a ' + terrain + ' ' + location + '.', + time: false, + classes: false + }); + location = State.variables.town.location; + State.variables.town.origin = Object.keys(lib.terrain[terrain].location[location].origin).random(); + } + State.variables.listboxes = { + terrain: Object.keys(lib.terrain), + location: Object.keys(lib.terrain[terrain].location), + vegetation: ['thick', 'lush', 'sparse', 'desolate'], + origin: lib.terrain[terrain].location[location].origin, + primaryCrop: lib.townData.misc.primaryCrop, + primaryExport: lib.townData.misc.primaryExport, + season: Object.keys(lib.terrain.temperate.weather.season), + economicIdeology: lib.economicPairs, + politicalIdeology: lib.politicalIdeologyPairs, + politicalSource: ['absolute monarchy', 'constitutional monarchy', 'republic', 'anarchy'] + }; + $(document).trigger(':liveupdate'); +})>> +<>
Basics<> <> is located in the <>
<><><> +
<><><><> diff --git a/src/Start/CustomStart/listboxRefresh.js b/src/Start/CustomStart/listboxRefresh.js index c4065399b..0d0bddce7 100644 --- a/src/Start/CustomStart/listboxRefresh.js +++ b/src/Start/CustomStart/listboxRefresh.js @@ -1,26 +1,3 @@ -$('body').on('change', '.auto-update select', () => { - const { terrain, location } = State.variables.town - switch (passage()) { - case 'BiomeGeneration': - case 'BiomeGenerationRefresh': - State.variables.listboxes = { - terrain: Object.keys(lib.terrain), - location: Object.keys(lib.terrain[terrain].location), - vegetation: ['thick', 'lush', 'sparse', 'desolate'], - origin: lib.terrain[terrain].location[location].origin, - primaryCrop: lib.townData.misc.primaryCrop, - primaryExport: lib.townData.misc.primaryExport, - season: Object.keys(lib.terrain.temperate.weather.season), - economicIdeology: lib.economicPairs, - politicalIdeology: lib.politicalIdeologyPairs, - politicalSource: ['absolute monarchy', 'constitutional monarchy', 'republic', 'anarchy'] - } - break - case 'NPCProfileEdit': - } - - $(document).trigger(':liveupdate') -}) $(document).on(':passageend', () => { lib.addTippyAccessibility() diff --git a/src/Start/Start.twee b/src/Start/Start.twee index 1143eb017..906bd49c8 100644 --- a/src/Start/Start.twee +++ b/src/Start/Start.twee @@ -14,7 +14,7 @@ <> <>

Quick Scenario Generator

<>
<
> <><><><> -<> +<> <> <> <> -<> +<> -<> - <> - <> - <> - <> - <> - <> -<> - <> - <> +<> + <> + <> + <> <> <><> <><><> diff --git a/src/Start/Tutorial.twee b/src/Start/Tutorial.twee index 666bf2700..3974208a2 100644 --- a/src/Start/Tutorial.twee +++ b/src/Start/Tutorial.twee @@ -41,7 +41,7 @@ Also, join us on [[Discord|https://discord.gg/MphCTJY]], and [[Reddit|https://ww <>


-<> +<> <> -- -<> -- +<> +<> <> - + :: RevisitTutorialReminder Okay, got it! You can always revisit the tutorial in the settings page if you need. \ No newline at end of file diff --git a/src/Tools/Exports/example.json b/src/Tools/Exports/example.json index 40a8ddb2f..59e6852b2 100644 --- a/src/Tools/Exports/example.json +++ b/src/Tools/Exports/example.json @@ -1,467 +1,402 @@ { - "start":"

The Town of Jistlass

Jistlass is a town located in the arid oasis, where the vegetation is sparse. Jistlass grew around a series of natural springs, and is comprised . They are an overwhelmingly patriarchal capitalist technocratic republic that .

Description of Jistlass


At the top of a small hill is the road Briggs Way, where there is The Town Square


Down from The Town Square is The Jistlass Bazaar


Also on Briggs Way is The Fizzy Potion


There's an island in the middle of Winter Avenue, where there is The Lounging Warlock and the Whore


Down from The Lounging Warlock and the Whore is The Compass


Along Wildheart Road is The Cobbler and the Friend


Nearby is High Road. Along it is Jail's Embrace


There's a little alley, which is the alley Milae Alley, and nearby is Bulwark


Further into the residential area is the road Butcher Way, on which is The Sweet Botany Shop


Also on Butcher Way is The Wrinkly Necklace


On Reedfellow Road is The Shiny Chisel


Also on Reedfellow Road is St. Chaedi's Chapel


Over on Fisher Lane is Pike's Sunstone


There's a clear space in Jistlass, which is the road Kymber Plaza. Nearby is The Jistlass Meat Shop


At the bottom of a hill is Marsh Road. Near it is the house of ill-repute Cumberlands



", - "town":"

The Town of Jistlass

Jistlass is a town located in the arid oasis, where the vegetation is sparse. Jistlass grew around a series of natural springs, and is comprised . They are an overwhelmingly patriarchal capitalist technocratic republic that .

The nearest is a collection of tar pits that are rumored to have claimed the lives of various monstrosities. A population of 4342, the denizens live a comfortable existence. A midsummer festival is currently taking place.

Government in Jistlass

The people of Jistlass work in exchange for payment from their employers, which they use to buy the necessities. Affairs are handled by the engineers, the head of whom is Mr Tye Goldfound

Economics

Trade is reasonable in Jistlass, and people live a comfortable existence because of it; some taxes are applied to certain goods and services that are rendered in the city, but the more creative entrepreneurs can find loopholes to make a better profit. Welfare is bad. Citizens can expect the bare minimum of death services. Healthcare and education are fringe cases, and citizens would do better to seek a private benefactor than try and receive treatment from the government.

Law and Order

The policing presence in Jistlass is more of a militia; some of the members of Dragonfire, Inc. are part time, and there is little need for the use of force outside of intruders. Law in Jistlass is very much punitive based, and those that breach the laws can expect hard labor, incarceration, or sometimes public execution. Crime is an ugly stain on humanity, to be punished. Magic is reserved only for those with a license, which is a relatively simple form to fill out, stating what type of magic you wish to practice, your contact details, a non-refundable bond to cover public liability, and whether it's for commercial or personal use.
Racial Demographics
Jistlass is comprised .
Race Population Percentage
Dragonborn 47 1.09
Dwarf 224 5.16
Elf 96 2.22
Gnome 225 5.20
Goblin 57 1.33
Half-elf 321 7.40
Half-orc 148 3.42
Halfling 245 5.66
Human 2856 65.80
Lizardfolk 55 1.28
Tiefling 62 1.45
Religious Demographics
Jistlass mostly worships Aphrodite.
Deity Population Percentage
Hebe 405 9.34
Chiron 179 4.14
Apollo 117 2.70
Ariadne 120 2.77
Hecate 124 2.86
Aphrodite 2767 63.73
Poseidon 116 2.67
Zeus 88 2.05
Tyche 61 1.41
Athena 34 0.79
Dionysus 327 7.55

List of Factions
Name Type Size
The Jistlass Illusionists Wizards College Slightly Above Average Sized
The Collective of Creative Crafters Craftsmen Guild Very Small
The Club of Sophisticated Ladies Nobles Society Very Small
The Jistlass People Nobles Society Miniscule
The Lords of Jistlass Nobles Society Large
Dragonfire, Inc. Guards Watch Somewhat Small
List of Buildings
Name Type Associated NPC
The Town Square Town Square
The Jistlass Bazaar Bazaar
The Lounging Warlock and the Whore Drinkery Aarus Green
The Cobbler and the Friend Tavern Aemilya Lowell
The Fizzy Potion Alchemist Eberdeb Fabblestabble
Jail's Embrace Oubliette Andrus Hooke
The Compass Garrison Maximo Moore
Bulwark Fort Jovanus Briar
The Sweet Botany Shop Herb Shop Birel Ethanasath
The Wrinkly Necklace Gold Smith Levius Howe
The Shiny Chisel Silver Smith Victorus Holmes
Pike's Sunstone Jewellery Jasmyne Pike
The Jistlass Meat Shop Butcher Shop Bryne Dodd
Cumberlands House of Ill-Repute Andry Copperkettle
St. Chaedi's Chapel Chapel Paelias Temnr

List of NPCs
Name Race Profession
Tye Goldfound Halfling Architect
Aarus Green Human Barbarian
Aemilya Lowell Human Bard
Eberdeb Fabblestabble Gnome Alchemist
Andrus Hooke Human Jailer
Maximo Moore Human Guard
Jovanus Briar Human Guard
Birel Ethanasath Elf Botanist
Levius Howe Human Lapidary
Victorus Holmes Human Jeweller
Jasmyne Pike Human Jeweller
Bryne Dodd Human Butcher
Paelias Temnr Elf Priest
Maetho Wells Human Peasant
Ewan Mills Human Fighter
List of Throwaway NPCs
Name Race Profession
Vyncent Garside Human Thief
Ariella Gross Human Cutpurse
Celine Gross Human Barmaid
Natalya Burnside Human Barmaid
Nybarg Dargakk Half-orc Burglar
Lexre Krokk Half-orc Prisoner
Olunt Trollbleeder Dwarf Highwayman
Clayra Butcher Half-elf Cutpurse
Nutae Graves Half-elf Burglar
Lubash Dargakk Half-orc Prisoner
Breia Pitt Human Pirate
Andry Copperkettle Halfling Pimp
", - "buildings":{ - "e4936e41-6892-47d6-b792-36a5deb0f2bd":{ - "name":"The Town Square", - "key":"e4936e41-6892-47d6-b792-36a5deb0f2bd", - "output":"

You're in the town square. It's somewhat cramped, and astonishingly well-kempt. It features a wall almost entirely made out of posters; nobody ever took them down to start with, and now it seems that the years of posters are the only thing keeping the wall upright. As you pass through, you see a rather tall man and a very tall man carrying a large and heavy looking chest.
There's a merchant who is arguing with a man over some attempted haggling. There's also a noticeboard, which has various posters, requests, and announcements tacked to it.



" - }, - "934d6d5e-4c8b-42e0-a2b1-507065b7d079":{ - "name":"The Jistlass Bazaar", - "key":"934d6d5e-4c8b-42e0-a2b1-507065b7d079", - "output":"

You wander through the streets of Jistlass, and come across the market, which is located in a large gated plaza. It seems that the vendors are organised by who bribed the market runners the most for the month. The market is known for the lovely and attractive merchants, and is scattered with discarded food (and vermin eating it). Today the market is incredibly busy, and people are piled up at different stalls all trying to look at the goods on display.


Merchants

Off to the side, a human with a long, flowing beard is selling poisons and remedies from a group of flat stones with merchandise piled on them.

A tall (for a halfling) female gnome is beckoning \"Sledges for sale! Going fast! Don't waste any more time, buy today!\" from a permanent table with a tent set up around it.

A pale skinned rather short human is selling domestic slaves (maidservants) from a semi-permanent wooden stall.

Off to the side, a quite short woman with widely bowed legs is shouting \"Never lose another bet! Get yourself some rigged dice! Your next purchase is right here!\" from a handful of crates or chests the vendor has set up.



" - }, - "00bf7e52-ba2e-4691-85ad-48847de5dbf1":{ - "name":"The Lounging Warlock and the Whore", - "key":"00bf7e52-ba2e-4691-85ad-48847de5dbf1", - "output":"
You make your way through the town of Jistlass until you come to a drinkery, which is called The Lounging Warlock and the Whore, a small shabby limestone drinkery with a thatched roof that the locals know best for its nice view.</p>

The Tavern

The Lounging Warlock and the Whore is barely more than a large, absolutely putrid house; the dimly lit bar area is permanently crowded due to a bottleneck preventing barmaids from passing through without having to negotiate through thirsty patrons looking for refills. The walls of the tavern are a licorice colour and the paint is peeling off of them.
You can barely hear each other over the din of the other patrons, who are pretty rowdy. One elbows you in the ribs as they try to get around you to the bar.


Who else is here?



The Bar

Behind the counter is who you would assume to be the bartender, a rather solidly built human who is currently barking orders at one of the barmaids. You walk up to the bar, and strike up conversation with the man, who introduces himself as Aarus Green, the caretaker of The Lounging Warlock and the Whore.

\t \t\t \t\t \t

Aarus Green


Aarus Green looks content, but seems pleased with the welcome distraction from the patrons, who he tells you are for the most part a corrupt lot. Aarus pours himself a drink while you talk with the rather solidly built man about the regular goings on in Jistlass, and The Lounging Warlock and the Whore, and Aarus says \"I'm glad that Breiga kept an eye on the stock levels, otherwise we'd have sold out of lamb.\"</p>


On offer today... \tThere's ales available. The food is standard fare, with roast beef, pork, and mutton on the menu for food, but curiously no vegetables. Aarus Green spits when you mention this, and says 'no stinkin' veggies around here. We eat meat and we like it, so if you don't like it, yer not eatin'. The house cheese is 4 Copper and is a pale yellow cheese which is soft and spongey, with the occassional... crunch. It smells like a lemon tree, and tastes inoffensively mild.

Menu \t \t\t\t \t \t \t\t\t \t\t \t \t\t \t\t \t \t \t \t \t \t \t \t \t \t \t \t \t \t \t \t \t \t \t \t \t \t \t \t \t \t \t \t \t \t \t \t \t \t \t \t \t \t
DishCost
Crisped Worm and Potatoes 3 Copper
Frogs on Skewers 4 Copper
Green Chili Stew 3 Copper
Grilled Snake and Macadamia 3 Copper
Humble Pie (tripe or cow heel) 2 Copper
Lizard Gruel with Nutbread 3 Copper
Plain porridge 2 Copper
Spiced porridge 3 Copper
Pot of cured meats 4 Copper
Bacon and Eggs 6 Copper
Bread and cheese 3 Copper
Vegetable Stew 4 Copper
Eggs on toast 5 Copper
Honeybread 3 Copper
Greenspear 3 Copper
Baked potatoes 3 Copper
Catch of the Day fish, served with lemon 1 Silver
Barbecued Gopher Legs 6 Copper
Bog-Beetle Dumplings 4 Copper
Bread-bowl stew 5 Copper
Leg of Mutton and eggs 6 Copper
Mushroom Stew with Bread 5 Copper
Rabbit and Baked Pumpkin 6 Copper
Roseapple pie 3 Copper
Squash and Fish Soup 8 Copper
Broiled Salmon and Potatoes 2 Silver 9 Copper
Cheese Pie and Onion Soup 2 Silver 4 Copper
Grilled Wild Boar Chops 3 Silver 3 Copper
Baked Loin of Pork with Gravy 5 Silver 3 Copper
Beef Steak and Kidney Pie 7 Silver 4 Copper
Pecan Pie 3 Silver 3 Copper
Buffaloaf and Honeyed Corn 6 Silver 7 Copper
Elven Bread 5 Silver 7 Copper
Honey Braised Boar Ribs 8 Silver 1 Copper
Pork Chop and Curds 8 Silver 7 Copper
Rack of Lamb Platter 9 Silver

Tavern Entertainment


Highest Points

young adult human, and rather solidly built male half-elf are sitting in the middle of the room with two whittled dice each. They chuck on the table, then roll, and the one that rolled higher grins as they grab the copper. \t
The towering half-elf that was playing says \"2 six-sided dice, 2 players: each roll both dice and the highest sum wins. The current bet is 2 Copper.\"

Interesting things in The Lounging Warlock and the Whore...

You see a noticeboard next to the drinkery's rock bar. Walking over to it, you see a number of barter requests nailed to the noticeboard; simple things like 'hungry, don't want to walk'.

Customers
Name Race Occupation Relationship
Aarus Green Human Barbarian Owner
Celine Gross Human Barmaid Employee

Accomodation \tYou talk with the barmaid about lodgings, and she says that there are no free rooms in The Lounging Warlock and the Whore at the moment... \t
" - }, - "4188b39e-a654-45a2-ac2f-ff28aa3d5b0b":{ - "name":"The Cobbler and the Friend", - "key":"4188b39e-a654-45a2-ac2f-ff28aa3d5b0b", - "output":"
You make your way through the town of Jistlass until you come to a tavern, which is called The Cobbler and the Friend, a small shabby plaster tavern with a straw roof that the locals know best for its proximity to the brothel.</p>

The Tavern

The Cobbler and the Friend is a little cramped. The spotless tavern has narrow corridors, and seating is up against the wall, making the barmaids have to constantly contend with tripping hazards. A large wolf furrug is laid out on the tavern floor.
You can barely hear each other over the din of the other patrons, who are pretty rowdy. One elbows you in the ribs as they try to get around you to the bar.


Who else is here?



The Bar

Behind the counter is who you would assume to be the bartender, a taller than average human who is currently polishing a glass with her hands. You walk up to the bar, and strike up conversation with the woman, who introduces herself as Aemilya Lowell, the proprietor of The Cobbler and the Friend.

\t \t\t \t \t\t \t

Aemilya Lowell


Aemilya Lowell looks stressed, but seems pleased with the welcome distraction from the patrons, who she tells you are for the most part a sleazy lot. Aemilya pours herself a drink while you talk with the overweight woman about the regular goings on in Jistlass, and The Cobbler and the Friend, and Aemilya says \"I'm glad that Breiga kept an eye on the stock levels, otherwise we'd have sold out of chairs.\"</p>


On offer today... \tThere's your standard beers, with the tavern specialising in ales, which are allegedly quite good. As far as food is concerned, there's regular fare of beef, pork, and mutton, but strangely, no breads, cheeses, or potatoes of any description; you hear another patron loudly state that he loves not having to put up with those 'pointy ears complaining about the lack of green stuff' in The Cobbler and the Friend. The house cheese is 1 Silver 5 Copper and is a light greenish-yellow cheese which is crumbly, with a texture similar to plaster. It smells like the best parts of a farm's stable, and tastes like it has bits of berries mixed in.

Menu \t \t\t\t \t \t \t\t\t \t\t \t \t\t \t\t \t \t \t \t \t \t \t \t \t \t \t \t \t \t \t \t \t \t \t \t \t \t \t \t \t \t \t \t \t \t \t \t \t \t \t \t \t \t
DishCost
Crisped Worm and Potatoes 3 Copper
Frogs on Skewers 4 Copper
Green Chili Stew 3 Copper
Grilled Snake and Macadamia 3 Copper
Humble Pie (tripe or cow heel) 2 Copper
Lizard Gruel with Nutbread 3 Copper
Plain porridge 2 Copper
Spiced porridge 3 Copper
Pot of cured meats 4 Copper
Bacon and Eggs 7 Copper
Bread and cheese 3 Copper
Vegetable Stew 4 Copper
Eggs on toast 5 Copper
Honeybread 3 Copper
Greenspear 3 Copper
Baked potatoes 3 Copper
Catch of the Day fish, served with lemon 1 Silver 2 Copper
Barbecued Gopher Legs 7 Copper
Bog-Beetle Dumplings 4 Copper
Bread-bowl stew 5 Copper
Leg of Mutton and eggs 7 Copper
Mushroom Stew with Bread 5 Copper
Rabbit and Baked Pumpkin 7 Copper
Roseapple pie 3 Copper
Squash and Fish Soup 9 Copper
Broiled Salmon and Potatoes 3 Silver 3 Copper
Cheese Pie and Onion Soup 2 Silver 7 Copper
Grilled Wild Boar Chops 3 Silver 8 Copper
Baked Loin of Pork with Gravy 6 Silver 1 Copper
Beef Steak and Kidney Pie 8 Silver 5 Copper
Pecan Pie 3 Silver 8 Copper
Buffaloaf and Honeyed Corn 7 Silver 6 Copper
Elven Bread 6 Silver 5 Copper
Honey Braised Boar Ribs 9 Silver 3 Copper
Pork Chop and Curds 1 Gold
Rack of Lamb Platter 1 Gold 4 Copper

Tavern Entertainment


Morra

A drunk looking light tan skinned taller than average human pulls his hand out from behind his back and shouts 8. Two other people do the same thing and after a moment the taller than average man lets out a quiet sob, and hands another person a small coin purse. \t
The taller than average man that was playing says \"Between two and four people throw out a single hand with any number of fingers held up. Right before the hands are shown, each player will call out how many fingers they think will be held up in total between each player. If a player guesses the correct number of fingers they get a point, and it takes three points to win. The current bet is 7 Copper.\"

Interesting things in The Cobbler and the Friend...

You see a noticeboard next to the tavern's timber bar. Walking over to it, you see a number of barter requests nailed to the noticeboard; simple things like 'hungry, don't want to walk'.

Customers
Name Race Occupation Relationship
Aemilya Lowell Human Bard Owner
Natalya Burnside Human Barmaid Employee

Accomodation \tYou talk with the barmaid about lodgings, and she says that there are no free rooms in The Cobbler and the Friend at the moment... \t
" - }, - "2baa0a0a-9179-4659-8f3a-35c2acfcdafd":{ - "name":"The Fizzy Potion", - "key":"2baa0a0a-9179-4659-8f3a-35c2acfcdafd", - "output":"

You enter The Fizzy Potion, a shabby rock alchemist with a straw roof. Looking around, The Fizzy Potion must have had an explosion the day before; there is no other possible reason that a shop that deals with magical, often volatile chemicals would be so cluttered, crowded, and blatantly a danger to itself and the half-mile radius surrounding it. There are pots and pans of mixtures that have already spilt over crowding the desk, with potions that are currently brewing strewn around the floor. There's little hope to walk through the shop without putting your boot in something that you probably would prefer not to put it in. Just as you try and hesitate, you hear the distinct sound of 'no, please don't go!' come from the floorboards, which at first seemed to be sticky, but on closer inspection, was more... 'grabby'. There is a chemist behind the shop counter currently stirring a small pot with a glass spoon carefully.

Chemist

The bony chemist looks at your eyes intently, and then smiles, and welcomes you as soon as you come through the door. He introduces himself as Eberdeb Fabblestabble, the head alchemist of the shop, and asks what he can do for you.

Eberdeb Fabblestabble
Eberdeb looks concerned, and idly shifts a box of arctic creeper as he talks. The gnome discusses the latest developments in alchemy, almost all of which are either over your head, or totally boring as you peruse the shop. Eberdeb tells you that he is working on a component for a polymorphing hex, and points to the heavy-bottomed copper saucepan. Looking inside the saucepan, you see an oily pale green liquid with some type of gore from a slain creature bubbling away.
Generate a random potion!
The Fizzy Potion's Potions and Wares
Eberdeb Fabblestabble says \"Well, what is it you need? We specialise in major potions, but can do just about anything for you. I've got a massive sale going on at the moment!\"
ItemCost
Adventuring Gear
Bottle, Glass2 Gold 1 Silver 6 Copper
Component Pouch27 Gold
Flask or tankard 2 Copper
Ink (1 ounce)10 Gold 8 Silver
Oil, flask 1 Silver 1 Copper
Vial1 Gold 8 Copper
Jug 2 Copper
Anti-toxin (vial)54 Gold
Brewer's Supplies21 Gold 6 Silver
Acid27 Gold
Alchemist's Fire (flask)54 Gold
Tools
Healer's Kit5 Gold 4 Silver
Poisoner's Kit540 Gold
Alchemist's Supplies540 Gold
Cook's Utensils 2 Silver 2 Copper
Consumables
Customers
Name Race Occupation Relationship
Eberdeb Fabblestabble Gnome Alchemist Owner
" - }, - "0cb5f1d4-614e-4f7d-a595-744ab2cdb03b":{ - "name":"Jail's Embrace", - "key":"0cb5f1d4-614e-4f7d-a595-744ab2cdb03b", - "output":"

Jail's Embrace is on top of a cliff with a long drop down and was built as a later addition.
It is known for being haunted by vengeful ghosts, and consists of an endless series of long corridors.
It is rumoured that hidden inside the dungeon is the preserved head of an ancient villain.


Cells

The cells inside the dungeon are aging, but sturdy; the walls have some cracks, and prisoners are kept in cells that accommodate up to four prisoners.


Prisoners of Jail's Embrace are treated like they don’t exist; occasionally they receive food. The jailer, Andrus Hooke, is a deformed wretch of a person, forced to work in the dungeon to keep them out of the way.


Meet a prisoner

Name Race Occupation Relationship
Andrus Hooke Human Jailer Jailer

" - }, - "abcdacb4-3776-4a1b-8f6b-3e85f7dec912":{ - "name":"The Compass", - "key":"abcdacb4-3776-4a1b-8f6b-3e85f7dec912", - "output":"

You make your way down Winter Avenue, and enter The Compass a limestone garrison with a decently built thatched roof. The Compass is known for a bathing pool in the courtyard which is free for citizens to use, safe in the knowledge that their possessions are kept in the guardhouse, away from sticky fingers.

It is run by Dragonfire, Inc., who are basically playing dress-ups, with virtually no interest in actual policing. At the moment, an execution is taking place.

Policing

Jistlass is policed by Dragonfire, Inc., rather than a separate guard. The guard is underfunded, and their equipment is always in slight disrepair. Their officers are held accountable for their actions when public pressure fors for it, though Dragonfire, Inc. does not have the funding to perform training exercises.
One can recognise a member of Dragonfire, Inc. by the pale yellow and black livery adorned with an image of a falcon.


Law in Jistlass

Law in Jistlass is very much punitive based, and those that breach the laws can expect hard labor, incarceration, or sometimes public execution. Crime is an ugly stain on humanity, to be punished.

Chief's Office

The person in charge is Maximo Moore, a mischeivous white skinned on the short side human. This office is small but serviceable. There are two wooden weapons of poor make hung on the wall. There is one tiny desk, and an old book, but no writing tools. One of the corners of the room seems to be in danger of collapse.

Evidence Locker

The guardhouse is rather messy- especially the cells, which are positively disgusting.

Holding Cell

People Around
" - }, - "9a161b18-e81d-4e1a-9a7a-6350edeff3ce":{ - "name":"Bulwark", - "key":"9a161b18-e81d-4e1a-9a7a-6350edeff3ce", - "output":"

You make your way down Milae Alley, and enter Bulwark a shabby plank fort with a decently built planked roof. Bulwark is known for a small complex by the side is a cooperative of the town, a popular place to shop and chat. Guards and townsfolk are seen operating it together.

It is run by Dragonfire, Inc., who are not very professional, and are known for not being very good at their jobs. At the moment, a noble is arguing about some fine which was levied against them- they clearly don't think that it's fair.

Policing

Jistlass is policed by Dragonfire, Inc., rather than a separate guard. The guard is underfunded, and their equipment is always in slight disrepair. Their officers are held accountable for their actions when public pressure fors for it, though Dragonfire, Inc. does not have the funding to perform training exercises.
One can recognise a member of Dragonfire, Inc. by the pale yellow and black livery adorned with an image of a falcon.


Law in Jistlass

Law in Jistlass is very much punitive based, and those that breach the laws can expect hard labor, incarceration, or sometimes public execution. Crime is an ugly stain on humanity, to be punished.

Chief's Office

The person in charge is Jovanus Briar, a cautious withered man with widely bowed legs. This office is small but serviceable. There are two wooden weapons of poor make hung on the wall. There is one tiny desk, and an old book, but no writing tools. One of the corners of the room seems to be in danger of collapse.

Evidence Locker

The guardhouse is reasonably tidy, though the cells have the occasional rat.

Holding Cell

People Around
" - }, - "1ce50478-039c-40a9-be00-28e16bdc3ec9":{ - "name":"The Sweet Botany Shop", - "key":"1ce50478-039c-40a9-be00-28e16bdc3ec9", - "output":"
You enter The Sweet Botany Shop, a split log building with a decently built straw roof. You notice there are several large flowering bushes and plants crammed inside the shop that seem far too big to be growing indoors.

This herb shop is known for their collection of unique herbs. There is a lithe elfish woman currently wrapping some flowers. She welcomes you, and asks what you are after.

\t \t \t \t \t\t \t\t\t \t\t\t \t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t
GoodsCost
\t\t\t\t\t \t\t\t\t\t\t\t \t \tSmall Bouquet \t\t\t\t\t \t\t\t\t\t 4 Copper
\t\t\t\t\t \t\t\t\t\t\t\t \t \tMid-Size Bouquet \t\t\t\t\t \t\t\t\t\t 8 Copper
\t\t\t\t\t \t\t\t\t\t\t\t \t \tLarge Bouquet \t\t\t\t\t \t\t\t\t\t 1 Silver 4 Copper
\t
" - }, - "76bae179-67bf-439f-aa4a-9d363e4403d0":{ - "name":"The Wrinkly Necklace", - "key":"76bae179-67bf-439f-aa4a-9d363e4403d0", - "output":"
You walk into a wood building with a decently built thatched roof called The Wrinkly Necklace. You notice the distinct smell of metal.

This gold smith is known for their collection of odd trinkets. There is a very tall man currently serving a customer. He welcomes you, and asks what you are after.

\t \t \t \t \t\t \t\t\t \t\t\t \t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t
GoodsCost
\t\t\t\t\t \t\t\t\t\t\t\t \t \tAppraisal \t\t\t\t\t \t\t\t\t\t2 Gold 1 Silver 6 Copper
\t\t\t\t\t \t\t\t\t\t\t\t \t \tSilver trinket \t\t\t\t\t \t\t\t\t\t3 Gold 2 Silver 4 Copper
\t\t\t\t\t \t\t\t\t\t\t\t \t \tSilver cutlery \t\t\t\t\t \t\t\t\t\t 1 Silver 9 Copper
\t\t\t\t\t \t\t\t\t\t\t\t \t \tSinging cutlery \t\t\t\t\t \t\t\t\t\t 2 Silver 5 Copper
\t\t\t\t\t \t\t\t\t\t\t\t \t \tSlotted ring \t\t\t\t\t \t\t\t\t\t 6 Silver 4 Copper
\t\t\t\t\t \t\t\t\t\t\t\t \t \tReligious symbols \t\t\t\t\t \t\t\t\t\t 2 Silver 8 Copper
\t\t\t\t\t \t\t\t\t\t\t\t \t \t \t\t\t\t\t \t\t\t\t\t 1 Silver 2 Copper
\t\t\t\t\t \t\t\t\t\t\t\t \t \tBrass ring \t\t\t\t\t \t\t\t\t\t 1 Silver 3 Copper
\t\t\t\t\t \t\t\t\t\t\t\t \t \tGold ring \t\t\t\t\t \t\t\t\t\t3 Gold 2 Silver 6 Copper
\t\t\t\t\t \t\t\t\t\t\t\t \t \tGemstone ring \t\t\t\t\t \t\t\t\t\t9 Gold 1 Silver 8 Copper
\t
" - }, - "19f4b05a-ab31-44f3-8bc3-d982428c265c":{ - "name":"The Shiny Chisel", - "key":"19f4b05a-ab31-44f3-8bc3-d982428c265c", - "output":"
You enter a plaster building with a decently built straw roof called The Shiny Chisel. You notice necklaces for sale in a display case.

This silver smith is known for the fine gemstones cut every day. There is a white skinned overweight human currently inspecting a gemstone. He welcomes you, and asks what you are after.

\t \t \t \t \t\t \t\t\t \t\t\t \t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t
GoodsCost
\t\t\t\t\t \t\t\t\t\t\t\t \t \tAppraisal \t\t\t\t\t \t\t\t\t\t2 Gold 1 Silver 4 Copper
\t\t\t\t\t \t\t\t\t\t\t\t \t \tSilver trinket \t\t\t\t\t \t\t\t\t\t3 Gold 2 Silver 1 Copper
\t\t\t\t\t \t\t\t\t\t\t\t \t \tSilver cutlery \t\t\t\t\t \t\t\t\t\t 1 Silver 9 Copper
\t\t\t\t\t \t\t\t\t\t\t\t \t \tSinging cutlery \t\t\t\t\t \t\t\t\t\t 2 Silver 5 Copper
\t\t\t\t\t \t\t\t\t\t\t\t \t \tSlotted ring \t\t\t\t\t \t\t\t\t\t 6 Silver 3 Copper
\t\t\t\t\t \t\t\t\t\t\t\t \t \tReligious symbols \t\t\t\t\t \t\t\t\t\t 2 Silver 8 Copper
\t\t\t\t\t \t\t\t\t\t\t\t \t \t \t\t\t\t\t \t\t\t\t\t 1 Silver 2 Copper
\t\t\t\t\t \t\t\t\t\t\t\t \t \tBrass ring \t\t\t\t\t \t\t\t\t\t 1 Silver 3 Copper
\t\t\t\t\t \t\t\t\t\t\t\t \t \tGold ring \t\t\t\t\t \t\t\t\t\t3 Gold 2 Silver 3 Copper
\t\t\t\t\t \t\t\t\t\t\t\t \t \tGemstone ring \t\t\t\t\t \t\t\t\t\t9 Gold 1 Silver
\t\t\t\t\t \t\t\t\t\t\t\t \t \tGemstone amulet \t\t\t\t\t \t\t\t\t\t10 Gold 7 Silver
\t
" - }, - "91514356-cadf-4e70-9751-ea2d20f27b83":{ - "name":"Pike's Sunstone", - "key":"91514356-cadf-4e70-9751-ea2d20f27b83", - "output":"
You enter a limestone jewellery with a decently built thatched roof called Pike's Sunstone. You notice the jeweller is assisting a royal member.

This jewellery is known for being exceptional gem cutters. There is a fat woman currently serving a customer. She welcomes you, and asks what you are after.

\t \t \t \t \t\t \t\t\t \t\t\t \t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t
GoodsCost
\t\t\t\t\t \t\t\t\t\t\t\t \t \tAppraisal \t\t\t\t\t \t\t\t\t\t2 Gold
\t\t\t\t\t \t\t\t\t\t\t\t \t \tSilver trinket \t\t\t\t\t \t\t\t\t\t3 Gold
\t\t\t\t\t \t\t\t\t\t\t\t \t \tSilver cutlery \t\t\t\t\t \t\t\t\t\t 1 Silver 8 Copper
\t\t\t\t\t \t\t\t\t\t\t\t \t \tSinging cutlery \t\t\t\t\t \t\t\t\t\t 2 Silver 3 Copper
\t\t\t\t\t \t\t\t\t\t\t\t \t \tSlotted ring \t\t\t\t\t \t\t\t\t\t 5 Silver 9 Copper
\t\t\t\t\t \t\t\t\t\t\t\t \t \tReligious symbols \t\t\t\t\t \t\t\t\t\t 2 Silver 6 Copper
\t\t\t\t\t \t\t\t\t\t\t\t \t \t \t\t\t\t\t \t\t\t\t\t 1 Silver 1 Copper
\t\t\t\t\t \t\t\t\t\t\t\t \t \tBrass ring \t\t\t\t\t \t\t\t\t\t 1 Silver 2 Copper
\t\t\t\t\t \t\t\t\t\t\t\t \t \tGold ring \t\t\t\t\t \t\t\t\t\t3 Gold 2 Copper
\t\t\t\t\t \t\t\t\t\t\t\t \t \tGemstone ring \t\t\t\t\t \t\t\t\t\t8 Gold 5 Silver
\t
" - }, - "74b406d5-b592-45e0-a9d1-4fcbc991183f":{ - "name":"The Jistlass Meat Shop", - "key":"74b406d5-b592-45e0-a9d1-4fcbc991183f", - "output":"
You come inside The Jistlass Meat Shop, a log building with a decently built yellow tiled roof. You notice a sign in the window that reads \"Huge sale on ham hocks, today only!\".

This butcher shop is known for running excellent sales throughout the week. There is a tall human currently wrapping up some meat for another customer. He welcomes you, and asks what you are after.

\t \t \t \t \t\t \t\t\t \t\t\t \t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t
GoodsCost
\t\t\t\t\t \t\t\t\t\t\t\t \t \tChicken \t\t\t\t\t \t\t\t\t\t 3 Silver 2 Copper
\t\t\t\t\t \t\t\t\t\t\t\t \t \tSausage \t\t\t\t\t \t\t\t\t\t 2 Silver 1 Copper
\t\t\t\t\t \t\t\t\t\t\t\t \t \tPrime roast \t\t\t\t\t \t\t\t\t\t 4 Silver 2 Copper
\t\t\t\t\t \t\t\t\t\t\t\t \t \tSliced ham \t\t\t\t\t \t\t\t\t\t 3 Silver 2 Copper
\t\t\t\t\t \t\t\t\t\t\t\t \t \tSmoked bacon \t\t\t\t\t \t\t\t\t\t 2 Silver 1 Copper
\t\t\t\t\t \t\t\t\t\t\t\t \t \tBacon \t\t\t\t\t \t\t\t\t\t 1 Silver 5 Copper
\t\t\t\t\t \t\t\t\t\t\t\t \t \tBeef \t\t\t\t\t \t\t\t\t\t 5 Copper
\t\t\t\t\t \t\t\t\t\t\t\t \t \tBeef, corned \t\t\t\t\t \t\t\t\t\t 1 Silver 3 Copper
\t\t\t\t\t \t\t\t\t\t\t\t \t \tBeef, sausage \t\t\t\t\t \t\t\t\t\t 5 Copper
\t\t\t\t\t \t\t\t\t\t\t\t \t \tBeef, sausage, dried \t\t\t\t\t \t\t\t\t\t 1 Silver 4 Copper
\t\t\t\t\t \t\t\t\t\t\t\t \t \tBeef, smoked \t\t\t\t\t \t\t\t\t\t 2 Silver 3 Copper
\t\t\t\t\t \t\t\t\t\t\t\t \t \tFish \t\t\t\t\t \t\t\t\t\t 2 Copper
\t\t\t\t\t \t\t\t\t\t\t\t \t \tFish, salted \t\t\t\t\t \t\t\t\t\t 8 Copper
\t\t\t\t\t \t\t\t\t\t\t\t \t \tHam, sugar cured, 12 pounds \t\t\t\t\t \t\t\t\t\t1 Gold 3 Silver 1 Copper
\t\t\t\t\t \t\t\t\t\t\t\t \t \tLamb \t\t\t\t\t \t\t\t\t\t 4 Copper
\t\t\t\t\t \t\t\t\t\t\t\t \t \tPork \t\t\t\t\t \t\t\t\t\t 2 Copper
\t\t\t\t\t \t\t\t\t\t\t\t \t \tPork, sausage \t\t\t\t\t \t\t\t\t\t 2 Copper
\t\t\t\t\t \t\t\t\t\t\t\t \t \tPork, sausage, dried \t\t\t\t\t \t\t\t\t\t 5 Copper
\t\t\t\t\t \t\t\t\t\t\t\t \t \tPork, smoked \t\t\t\t\t \t\t\t\t\t 1 Silver 8 Copper
\t\t\t\t\t \t\t\t\t\t\t\t \t \tPork, chops \t\t\t\t\t \t\t\t\t\t 4 Copper
\t\t\t\t\t \t\t\t\t\t\t\t \t \tPork, salted \t\t\t\t\t \t\t\t\t\t 1 Silver 3 Copper
\t\t\t\t\t \t\t\t\t\t\t\t \t \tSalt, pound \t\t\t\t\t \t\t\t\t\t 5 Copper
\t\t\t\t\t \t\t\t\t\t\t\t \t \tVenison \t\t\t\t\t \t\t\t\t\t 3 Copper
\t\t\t\t\t \t\t\t\t\t\t\t \t \tVenison, sausage \t\t\t\t\t \t\t\t\t\t 3 Copper
\t\t\t\t\t \t\t\t\t\t\t\t \t \tVenison, sausage, dried \t\t\t\t\t \t\t\t\t\t 5 Copper
\t\t\t\t\t \t\t\t\t\t\t\t \t \tVenison, smoked \t\t\t\t\t \t\t\t\t\t 6 Copper
\t
" - }, - "b5835592-3a17-4d56-a84c-544465fa55e8":{ - "name":"Cumberlands", - "key":"b5835592-3a17-4d56-a84c-544465fa55e8", - "output":"
You make your way down Marsh Road, and enter Cumberlands a timber building with a decently built orange tiled roof. Inside, the average sized timber building is fastidious. You notice a plush and somewhat gaudy black colored carpet beneath your feet.
When people talk about Cumberlands, they say the goddess of love and fertility blessed this place and all her followers must visit. Apparently, it specialises in slave trading. All the people here have a price..
Rumours abound in whorehouses, and Cumberlands is no different; apparently, a nobleman got one of the girls with child but refuses to acknowledge her or the baby.</p>

Brothel Mistress


The Mistress is showing a few of the local girls how to use a new toy, she appears to be an incredibly well endowed woman. As soon as you enter the halfling nods at you, and casually saunters over to where you are. She introduces herself as Andry Copperkettle, the Mistress of Cumberlands, and asks what she can do for you.




Customers
Name Race Occupation Relationship
Andry Copperkettle Halfling Pimp Pimp
" - }, - "6ef94933-841b-4c0d-9a1e-1b30e4d92bd9":{ - "name":"St. Chaedi's Chapel", - "key":"6ef94933-841b-4c0d-9a1e-1b30e4d92bd9", - "output":"

You come across a shabby limestone chapel with a thatched roof. This chapel is protected by sellswords.

You enter the spacious, tidy chapel and notice an ornamental rug. The main room is circular in shape and is decorated with mostly wealthy looking relics. The interior walls of the chapel are made of crudely cut tree trunks and the the ceiling is connected to the floor by columns. The chapel was designed by a very confused local who was grabbed of the street and it is labyrinthine; it is designed to deliberately confuse outsiders.

Within this holy place they pray to several gods within a pantheon, but two gods above the rest. The temple itself was originally dedicated to Vaprak and is known for beautiful priestesses.

Priest

A temple priest is sitting in one of the pews whispering a prayer. The priest greets you, and introduces himself as Paelias Temnr. He asks if you have come for a blessing of some kind.

Blessing

Paelias touches his finger to your head and whispers something quietly. Afterwards, Paelias apologizes and says the blessing failed.

Buy something

ItemCost
Adventuring Gear
Bell 9 Silver 9 Copper
Lamp 5 Silver
Lantern, Hooded4 Gold 9 Silver 5 Copper
Book2 Gold 4 Silver 8 Copper
Candle 1 Copper
Flask or tankard 2 Copper
Ink (1 ounce)9 Gold 9 Silver
Ink Pen 2 Copper
Oil, flask 1 Silver
Parchment (one sheet) 1 Silver
Torch 1 Copper
Vial 9 Silver 9 Copper
Waterskin 2 Silver
Alm's box4 Gold 9 Silver 5 Copper
Scripture Book24 Gold 7 Silver 5 Copper
Censer4 Gold 9 Silver 5 Copper
Chalk (one piece) 1 Copper
Holy symbol4 Gold 9 Silver 5 Copper
Flask of Holy Water24 Gold 7 Silver 5 Copper
Incense (1 block) 1 Copper
Rations (1 day) 5 Silver
Tools
Calligrapher's Tools9 Gold 9 Silver
Herbalism Kit4 Gold 9 Silver 5 Copper
Healer's Kit4 Gold 9 Silver 5 Copper
Flute1 Gold 9 Silver 8 Copper
Lyre29 Gold 7 Silver
Horn2 Gold 9 Silver 7 Copper
Church Attendees
Name Race Occupation Relationship
Paelias Temnr Elf Priest Caretaker
" - } - }, - "factions":{ - "95148446-3557-4bfe-966c-2f594c82b0b6":{ - "name":"The Jistlass Illusionists", - "key":"95148446-3557-4bfe-966c-2f594c82b0b6", - "output":"

The Jistlass Illusionists is a wizards college. It's relatively new, and the slightly above average sized faction has a good reputation, and is motivated by politics. They are highly involved in the local community.



Governance


It's ruled by a committee of 8, who were the strongest of the group. They are very competent, and their positions on the committee are mostly stable due to internal power struggles. Their meetings are held whenever a meeting is called, and are are open to senior members. Bribes to the committee will usually be rejected.


Members

Members of The Jistlass Illusionists are identifiable by their lack of table manners. Membership requires a display of skill, and costs five hundred gold pieces, provided there's an empty slot. The initiation into The Jistlass Illusionists involves a simple form to be filled.




Relationships
Name Race Occupation Relationship

Resources

They have extensive resources. Sheafs of blackmail material are in their proverbial warchest, as are a significant number of magical weapons, a handful of favours, and a handful of artifacts.


Politics

The Jistlass Illusionists have a handful of trusted allies;
Quite a few bards and a large number of mercenaries can be called on for aid. The Jistlass Illusionists have more enemies than one would expect; A veritable army of seers are enemies of The Jistlass Illusionists, as are a guild of priests, and a guild of priests." - }, - "cf6343db-e551-4a94-bfe5-52ef2c2cedf4":{ - "name":"The Collective of Creative Crafters", - "key":"cf6343db-e551-4a94-bfe5-52ef2c2cedf4", - "output":"

The Collective of Creative Crafters is a craftsmen guild. It's quite new, and the very small faction has an excellent reputation, and is motivated by fame. They are for the current political regime.



Governance


It's ruled by a committee of 7, who were able to rise to power through nepotism. They are very incompetent, and their positions on the committee are very unstable due to internal power struggles. Their meetings are held every week, and are are not open to non-members. Bribes to the committee are a regular part of business.


Members

Members of The Collective of Creative Crafters are identifiable by their egos. Membership requires referral by an existing member, and costs ten gold pieces. The initiation into The Collective of Creative Crafters involves a simple form to be filled.




Relationships
Name Race Occupation Relationship

Resources

They have significant resources. Sheafs of blackmail material are jealously guarded, as are barely enough gold, one or two debtors, and a handful of magic scrolls.


Politics

The Collective of Creative Crafters have a handful of trusted allies;
More than a couple wizards and quite a few bards can be called on for aid. The Collective of Creative Crafters have some enemies; A guild of commoners and a guild of commoners are the only that wish The Collective of Creative Crafters ill." - }, - "58bfc5a0-7778-45da-837a-e38fbfbae6ce":{ - "name":"The Club of Sophisticated Ladies", - "key":"58bfc5a0-7778-45da-837a-e38fbfbae6ce", - "output":"

The Club of Sophisticated Ladies is a nobles society. It's somewhat old, and the very small faction has an excellent reputation, and is motivated by glory. They are rumoured to own a powerful artifact.



Governance


It's ruled by Maetho Wells, who was promoted by being the most powerful in the group. He is reasonably competent, and his position is very unstable due to conflicts with rivaling factions. Bribes depend on circumstances.


Members

Members of The Club of Sophisticated Ladies are identifiable by their absentmindedness. Membership requires an excellent reputation, and costs a hundred gold pieces. The initiation into The Club of Sophisticated Ladies involves a simple form to be filled.




Relationships
Name Race Occupation Relationship
Maetho Wells Human Peasant Head of Faction

Resources

They have limitless resources. A handful of magical trinkets are part of those resources. Also at their disposal are a drawer of magic scrolls, a handful of trade goods, a handful of gems, and barely enough gold.


Politics

The Club of Sophisticated Ladies have few allies;
A veritable army of commoners are the only others they can rely on. The Club of Sophisticated Ladies have a handful of rivals; A guild of commoners and a guild of commoners are the only that wish The Club of Sophisticated Ladies ill." - }, - "d2477ef1-1bbb-4a45-b983-79428aab9917":{ - "name":"The Jistlass People", - "key":"d2477ef1-1bbb-4a45-b983-79428aab9917", - "output":"

The Jistlass People is a nobles society. It's brand new, and the miniscule faction has an excellent reputation, and is motivated by power. They are currently recruiting.



Governance


It's ruled by a committee of 6, who were the original founders. They are somewhat incompetent, and their positions on the committee are very unstable due to conflicts with rivaling factions. Their meetings are held every week, and are are open to those that can find them. Bribes to the committee are a regular part of business.


Members

Members of The Jistlass People are identifiable by their lust for fame. Membership requires an excellent reputation, and costs two hundred gold pieces, provided there's an empty slot. The initiation into The Jistlass People involves a secret ritual.




Relationships
Name Race Occupation Relationship

Resources

They have limitless resources. A significant number of artifacts are in their proverbial warchest, as are a handful of favours, a drawer of magic scrolls, one or two valuable trade goods, and a handful of magical trinkets.


Politics

The Jistlass People have few allies;
A large number of assassins are the only others they can rely on. The Jistlass People have a handful of rivals; A guild of assassins and a guild of commoners are the only that wish The Jistlass People ill." - }, - "0ab2c1e7-08d7-4339-b4d9-1bb85c864c0d":{ - "name":"The Lords of Jistlass", - "key":"0ab2c1e7-08d7-4339-b4d9-1bb85c864c0d", - "output":"

The Lords of Jistlass is a nobles society. It's very new, and the large faction has a good reputation, and is motivated by money. They are for the current political regime.



Governance


It's ruled by a board of 11, who were the original founders. They are unbelievably incompetent, and their positions on the board are relatively unstable due to internal power struggles. Their meetings are held every ten days, and are are held behind closed doors. Bribes to the board depend on circumstances.


Members

Members of The Lords of Jistlass are identifiable by their excessively bureaucratic tendencies. Membership requires an excellent reputation, and costs three hundred gold pieces, provided there's an empty slot. The initiation into The Lords of Jistlass involves a secret ritual.




Relationships
Name Race Occupation Relationship

Resources

They have limitless resources. A handful of magical trinkets are part of those resources. Also at their disposal are a fair few debtors, sheafs of blackmail material, a significant number of trade goods, and a chest of gold.


Politics

The Lords of Jistlass have a considerable number of allies;
Quite a few scholars regularly assist The Lords of Jistlass. At their disposal, they also have a veritable army of rangers, a veritable army of merchants, and a veritable army of fellow nobles. The Lords of Jistlass have enemies around every corner; A guild of commoners are enemies of The Lords of Jistlass, as are a guild of assassins, a guild of assassins, a guild of bandits, and a guild of bandits." - }, - "5cda42bc-c498-4c9a-997b-6c9d865d838e":{ - "name":"Dragonfire, Inc.", - "key":"5cda42bc-c498-4c9a-997b-6c9d865d838e", - "output":"

Dragonfire, Inc. is a guards watch. It's recently established, and the somewhat small faction has an excellent reputation, and is motivated by money. They are highly involved in the local community.


Policing

Jistlass is policed by Dragonfire, Inc., rather than a separate guard. The guard is underfunded, and their equipment is always in slight disrepair. Their officers are held accountable for their actions when public pressure fors for it, though Dragonfire, Inc. does not have the funding to perform training exercises.
One can recognise a member of Dragonfire, Inc. by the pale yellow and black livery adorned with an image of a falcon.


Law in Jistlass

Law in Jistlass is very much punitive based, and those that breach the laws can expect hard labor, incarceration, or sometimes public execution. Crime is an ugly stain on humanity, to be punished.

Governance


It's ruled by Ewan Mills, who was able to rise to power through nepotism. He is quite incompetent, and his position is falling to pieces due to conflicts with rivaling factions. Bribes are scorned.


Members

Members of Dragonfire, Inc. are identifiable by fighting to the death. Membership requires referral by an existing member, and costs five hundred gold pieces. The initiation into Dragonfire, Inc. involves a simple form to be filled.




Relationships
Name Race Occupation Relationship
Ewan Mills Human Fighter Head of Faction

Resources

They have significant resources. A fair few favours are in their proverbial warchest, as are a fair few old favours, some gold, and a handful of blackmail material.


Politics

Dragonfire, Inc. have a couple trusted allies;
More than a couple priests are the only others they can rely on. Dragonfire, Inc. have enemies around every corner; A guild of thieves wish ill of Dragonfire, Inc.. Their other enemies also include a guild of assassins, a guild of assassins, a guild of assassins, and a guild of assassins." - } - }, - "NPCs":{ - "baf177e6-325b-49ee-9dad-2170ed53612c":{ - "name":"Vyncent Garside", - "key":"baf177e6-325b-49ee-9dad-2170ed53612c", - "output":"
/vɪntʃʌnt ɡɑɹsaɪd /.

Vyncent Garside is undefined male human. He is relatively short and wrestler-built, and has purple eyes and a well-groomed moustache, with pale skin. The most notable physical trait of Vyncent is that he has a scar across the cheek.


Vyncent chews with an open mouth. He is cruel, energetic, and trusting. When he is relaxed, he is eager. In moments of stress, he becomes angry. Religion-wise, Vyncent is a cautious listener of Aphrodite.

Perhaps due to sexism, Vyncent is a thief, with a background of being a charlatan. He belongs to the paupery social class, but lives modestly- not without creature comforts of wine and decent food thanks to frugality, though.

Vyncent currently has 85gp in his pockets, and 6 Silver 3 Copper to his name. He lives on .


Vyncent currently earns 1 Gold 1 Silver 5 Copper per day.
Finances
Type Amount
Gross Income1 Gold 2 Silver 9 Copper
Tax 1 Silver 1 Copper
Net Income1 Gold 1 Silver 5 Copper
Total Lifestyle Expenses (modest)1 Gold 3 Silver 2 Copper
Profit- 1 Silver 7 Copper
Money owed by Tye Goldfound49 Gold 3 Silver 7 Copper



Early Life
I was born $currentNPC.birthplace, and was raised by $currentNPC.familyUnit, along with my $currentNPC.siblingNumber siblings. I had [undefined] upbringing in $currentNPC.familyHome. $currentNPC.childhoodMemories.



Becoming a thief
\"I often got into trouble as a youngster, but talked my way out of it. I'm working as a thief. The work is alright, if a little dull I fleeced the wrong person, a lord called Samwell, and must work to ensure that he never crosses paths with me or those I care about. I never run the same con twice.\"


Life Events
Well, I certainly have a tale or two...This one time undefined At one point, undefined

Relationships
Name Race Occupation Relationship
Tye Goldfound Halfling Architect Creditor

" - }, - "08815860-d2bd-4418-a61c-6fcefe04f598":{ - "name":"Ariella Gross", - "key":"08815860-d2bd-4418-a61c-6fcefe04f598", - "output":"
/ɛɹiɛlʌ ɡɹoʊs /.

Ariella Gross is a middle aged female human. She is rather short and wrestler-built, and has green eyes with fair skin. The most notable physical trait of Ariella is that she has incredibly veiny arms.


Ariella cannot resist a juicy secret. She is unlikely to give in to temptation. When she is relaxed, she is reserved. In moments of stress, she becomes fanatical. Religion-wise, Ariella is a cautious listener of Demeter.

Despite sexism against her, Ariella has recently been mildly successful as a cutpurse, with a background of being a peasant. She belongs to the peasantry social class.

Ariella currently has a list of local taverns in her pockets, and 5 Silver 8 Copper to her name. She lives on .


Ariella currently earns 9 Silver 8 Copper per day.
Finances
Type Amount
Gross Income1 Gold 7 Copper
Tax 8.5 Copper
Net Income 9 Silver 8 Copper
Total Lifestyle Expenses (poor) 3 Silver 1 Copper
Profit 6 Silver 7 Copper
Money owed by Tye Goldfound98 Gold 7 Silver 5 Copper



Early Life
I was born $currentNPC.birthplace, and was raised by $currentNPC.familyUnit, along with my $currentNPC.siblingNumber siblings. I had [undefined] upbringing in $currentNPC.familyHome. $currentNPC.childhoodMemories.



Becoming a cutpurse
\" I'm on the upswing as a cutpurse. Things are looking better. Amity. You are never too downtrodden to be a good person to someone.\"


Life Events
Well, I certainly have a tale or two...This one time undefined At one point, undefined

Relationships
Name Race Occupation Relationship
Tye Goldfound Halfling Architect Creditor

" - }, - "91fd7a7e-85fa-4243-a1bf-087b4786b5fe":{ - "name":"Tye Goldfound", - "key":"91fd7a7e-85fa-4243-a1bf-087b4786b5fe", - "output":"
/taɪ ɡoʊldfnd /.

Tye Goldfound is a middle aged male halfling. He is quite diminutive and weedy, and has brown eyes with light tan skin. The most notable physical trait of Tye is that he has long, brittle fingernails.


Tye is always shaking. He is fainthearted and vigilant. When he is relaxed, he is cautious. In moments of stress, he becomes sarcastic. Religion-wise, Tye is a cautious listener of Hebe.

Tye has been reasonably successful as an architect, with a background of being a guild artisan. He belongs to the nobility social class.

Tye currently has a lock of hair in his pockets, and 4 Silver 8 Copper to his name. He lives on . Tye knows Common and Halfling.


Tye currently earns 5 Gold 4 Silver 1 Copper per day.
Finances
Type Amount
Gross Income6 Gold 4 Silver 4 Copper
Tax 1 Silver 6 Copper
Net Income5 Gold 4 Silver 1 Copper
Total Lifestyle Expenses (wealthy)6 Gold 2 Silver 5 Copper
Profit- 8 Silver 4 Copper
Money owed to Vyncent Garside49 Gold 3 Silver 7 Copper
Money owed to Ariella Gross98 Gold 7 Silver 5 Copper



Early Life
I was born $currentNPC.birthplace, and was raised by $currentNPC.familyUnit, along with my $currentNPC.siblingNumber siblings. I had [undefined] upbringing in $currentNPC.familyHome. $currentNPC.childhoodMemories.



Becoming an architect
\"I wanted to get away from my home situation and start a new life, so I learned a trade in secret and ran away one night. I had an apprenticeship, drafting up plans for houses. I made improvements to my master's plans. Now, I do it for a living. I owe my guild a great debt for forging me into the person I am today. My talents were given to me so that I could use them to benefit the world.\"


Life Events
Well, I certainly have a tale or two...This one time undefined At one point, undefined

Relationships
Name Race Occupation Relationship
Vyncent Garside Human Thief Debtor
Ariella Gross Human Cutpurse Predatory debtor

" - }, - "1ebd3ac2-18fa-46e6-89f5-548ef8ec65e0":{ - "name":"Aarus Green", - "key":"1ebd3ac2-18fa-46e6-89f5-548ef8ec65e0", - "output":"
/ɑɹʌs ɡɹin /.

Aarus Green is a surprisingly young male human. He is rather tall and rather solidly built, and has brown eyes with light skin. The most notable physical trait of Aarus is that he has very narrows hips.


Aarus chews with an open mouth. He is fainthearted, very self centered, vigilant. When he is relaxed, he is cautious. In moments of stress, he becomes gluttonous. Religion-wise, Aarus is a casual observer of Artemis.

Perhaps due to sexism, Aarus is currently slightly unsuccessful as a barbarian, with a background of being an outlander. He belongs to the commoner social class.

Aarus currently has 85gp in his pockets, and 2 Silver 6 Copper to his name. He lives on .


Aarus currently earns 1 Gold 9 Silver 1 Copper per day.
Finances
Type Amount
Gross Income2 Gold 1 Silver 5 Copper
Tax 1 Silver 1 Copper
Net Income1 Gold 9 Silver 1 Copper
Total Lifestyle Expenses (modest)1 Gold 5 Silver 4 Copper
Profit 3 Silver 7 Copper



Early Life
I was born $currentNPC.birthplace, and was raised by $currentNPC.familyUnit, along with my $currentNPC.siblingNumber siblings. I had [undefined] upbringing in $currentNPC.familyHome. $currentNPC.childhoodMemories.



Becoming a barbarian
\"I spent a lot of time in the wilderness as a youngster, and I came to love that way of life. My devotion to my people lifted me in battle, and I learned to control my bloodlust. I am the last of my tribe, and it is up to me to ensure their names enter legend. I think that life is like the seasons, change should be embraced!\"


Life Events
Well, I certainly have a tale or two...This one time undefined At one point, undefined

Relationships
Name Race Occupation Relationship
Celine Gross Human Barmaid Employee
Building Name Building Type Relationship
The Lounging Warlock and the Whore Drinkery Business

" - }, - "ac37c11f-4c10-4717-8d66-84dedbebb993":{ - "name":"Celine Gross", - "key":"ac37c11f-4c10-4717-8d66-84dedbebb993", - "output":"
/sʌlaɪn ɡɹoʊs /.

Celine Gross is a youthful adult female human. She is on the short side and fat, and has brown eyes with white skin. The most notable physical trait of Celine is that she has a long, lopsided nose.


Celine paces about incessantly. She is very self centered and fainthearted. When she is relaxed, she is outspoken. In moments of stress, she becomes cowardly. Religion-wise, Celine is a quiet true believer of Dionysus.

Celine is successful as a barmaid, with a background of being a commoner. She belongs to the commoner social class.

Celine currently has 5 sp in her pockets, and 6 Silver 8 Copper to her name. She lives on .


Celine currently earns 5 Silver 7 Copper per day.
Finances
Type Amount
Gross Income 6 Silver 4 Copper
Tax 1 Silver 1 Copper
Net Income 5 Silver 7 Copper
Total Lifestyle Expenses (poor) 2 Silver 6 Copper
Profit 3 Silver 1 Copper



Early Life
I was born $currentNPC.birthplace, and was raised by $currentNPC.familyUnit, along with my $currentNPC.siblingNumber siblings. I had [undefined] upbringing in $currentNPC.familyHome. $currentNPC.childhoodMemories.



Becoming a barmaid
\"I was one of many children, and had to work from a young age to support my family. Bar work has been all that I have been able to find. My father was a drunkard, a gambler, and an abusive man. I will break the cycle. I'm going to prove that I'm worthy of a better life.\"


Life Events
Well, I certainly have a tale or two...This one time undefined At one point, undefined

Relationships
Name Race Occupation Relationship
Aarus Green Human Barbarian Employer
Building Name Building Type Relationship
The Lounging Warlock and the Whore Drinkery Place of Employment

" - }, - "76c35b8c-8ff6-43f4-923e-8444dad4b76e":{ - "name":"Aemilya Lowell", - "key":"76c35b8c-8ff6-43f4-923e-8444dad4b76e", - "output":"
/ɛmʌljʌ lɑwɛl /.

Aemilya Lowell is a middle aged female human. She is taller than average and overweight, and has aqua eyes with fair skin. The most notable physical trait of Aemilya is that she has incredibly white teeth.


Aemilya embellishes the truth. She is brash and energetic. When she is relaxed, she is eager. In moments of stress, she becomes impractical. Religion-wise, Aemilya is a casual observer of Apollo.

Despite sexism against her, Aemilya has recently been mildly successful as a bard, with a background of being an entertainer. She belongs to the commoner social class.

Aemilya currently has a lead amulet in her pockets, and 5 Silver 1 Copper to her name. She lives on .


Aemilya currently earns 1 Gold 9 Silver 1 Copper per day.
Finances
Type Amount
Gross Income2 Gold 1 Silver 5 Copper
Tax 1 Silver 1 Copper
Net Income1 Gold 9 Silver 1 Copper
Total Lifestyle Expenses (modest)1 Gold 5 Silver 4 Copper
Profit 3 Silver 7 Copper



Early Life
I was born $currentNPC.birthplace, and was raised by $currentNPC.familyUnit, along with my $currentNPC.siblingNumber siblings. I had [undefined] upbringing in $currentNPC.familyHome. $currentNPC.childhoodMemories.



Becoming a bard
\"I ran away from home to join a minstrel troupe. I was a gifted performer, and eventually attracted the attention of a legendary bard, who decided to teach me to further my talents into the realm of magic. My instrument is my most treasured possession, and it reminds me of someone I love. I'm only in it for the money and fame.\"


Life Events
Well, I certainly have a tale or two...This one time undefined At one point, undefined

Relationships
Name Race Occupation Relationship
Natalya Burnside Human Barmaid Employee
Building Name Building Type Relationship
The Cobbler and the Friend Tavern Business

" - }, - "bbdb9c26-37a2-4b5e-b0d7-def367f670a8":{ - "name":"Natalya Burnside", - "key":"bbdb9c26-37a2-4b5e-b0d7-def367f670a8", - "output":"
/nɑtʌljʌ bɝnsaɪd /.

Natalya Burnside is a middle aged female human. She is rather short and rather solidly built, and has brown eyes with pale skin. The most notable physical trait of Natalya is that she has very delicate ears.


Natalya sweats profusely and easily. She is boastful. When she is relaxed, she is dour. In moments of stress, she becomes scornful. Religion-wise, Natalya is an open-minded seeker of Hebe.

Natalya has been unsuccessful as a barmaid, with a background of being a commoner. She belongs to the commoner social class.

Natalya currently has 1pp wrapped in a crude map in her pockets, and 7 Silver 4 Copper to her name. She lives on .


Natalya currently earns 5 Silver 7 Copper per day.
Finances
Type Amount
Gross Income 6 Silver 4 Copper
Tax 1 Silver 1 Copper
Net Income 5 Silver 7 Copper
Total Lifestyle Expenses (poor) 2 Silver 6 Copper
Profit 3 Silver 1 Copper



Early Life
I was born $currentNPC.birthplace, and was raised by $currentNPC.familyUnit, along with my $currentNPC.siblingNumber siblings. I had [undefined] upbringing in $currentNPC.familyHome. $currentNPC.childhoodMemories.



Becoming a barmaid
\"I was the eldest child. When my father died, I had to leave school and work to support my family. Bar work has been all that I have been able to find. I was the cook for a band of thieves who lived in a forest and stole from the rich to give to the poor. They all got arrested. I need another job I guess. Everyone needs to pitch in for the greater good.\"


Life Events
Well, I certainly have a tale or two...This one time undefined At one point, undefined

Relationships
Name Race Occupation Relationship
Aemilya Lowell Human Bard Employer
Building Name Building Type Relationship
The Cobbler and the Friend Tavern Place of Employment

" - }, - "869abd2b-f054-4965-bda8-6ae67c87be77":{ - "name":"Nybarg Dargakk", - "key":"869abd2b-f054-4965-bda8-6ae67c87be77", - "output":"
/nɪbɑɹɡ dɑɹɡʌk /.

Nybarg Dargakk is a withered male half-orc. He is tall and overweight, and has hazel eyes with light skin. The most notable physical trait of Nybarg is that he has a densely pockmarked face.


Nybarg gossips about the most mundane things. He is rather monotonous. He is indulgent and fearless. When he is relaxed, he is confident. In moments of stress, he becomes angry. Religion-wise, Nybarg is an outspoken cynic of Hebe.

Nybarg is having mild success as a burglar, with a background of being a soldier. He belongs to the peasantry social class.

Nybarg currently has map of the local area in his pockets, and 7 Silver 4 Copper to his name. He lives on . Nybarg knows Common and Orc.


Nybarg currently earns 1 Gold 2 Silver 8 Copper per day.
Finances
Type Amount
Gross Income1 Gold 4 Silver
Tax 8.5 Copper
Net Income1 Gold 2 Silver 8 Copper
Total Lifestyle Expenses (modest)1 Gold 3 Silver 5 Copper
Profit- 7 Copper
Money owed by Eberdeb Fabblestabble122 Gold 8 Silver 5 Copper



Early Life
I was born $currentNPC.birthplace, and was raised by $currentNPC.familyUnit, along with my $currentNPC.siblingNumber siblings. I had [undefined] upbringing in $currentNPC.familyHome. $currentNPC.childhoodMemories.



Becoming a burglar
\"Invaders attacked my village, and I vowed to never let my family be unprotected again, so I picked up the sword. I'm on the upswing as a burglar. Things are looking better. Someone saved my life on the battlefield. To this day, I will never leave a friend behind. To me, ideals aren't worth killing over or going to war for.\"


Life Events
Well, I certainly have a tale or two...This one time undefined At one point, undefined

Relationships
Name Race Occupation Relationship
Eberdeb Fabblestabble Gnome Alchemist Creditor

" - }, - "ad673dd4-69b4-4599-b86a-b9a4d6c4f886":{ - "name":"Lexre Krokk", - "key":"ad673dd4-69b4-4599-b86a-b9a4d6c4f886", - "output":"
/lɛksɹ kɹɑk /.

Lexre Krokk is an old female half-orc. She is barely five foot and built like a wrestler, and has brown eyes with light skin. The most notable physical trait of Lexre is that she has jowls.


Lexre is skeptical of everything. She is irresponsible. When she is relaxed, she is thoughtful. In moments of stress, she becomes destructive. Religion-wise, Lexre is an open-minded seeker of Hera.

Despite sexism against her, Lexre has been having mild success as a prisoner, with a background of being a peasant. She belongs to the paupery social class.

Lexre currently has 12 sp and 7 gp in her pockets, and 6 Silver 3 Copper to her name. She lives on . Lexre knows Common and Orc.


Lexre currently earns 2 Copper per day.
Finances
Type Amount
Gross Income 2 Copper
Tax 1 Silver 1 Copper
Net Income 2 Copper
Total Lifestyle Expenses (wretched)
Profit 2 Copper
Money owed by Eberdeb Fabblestabble491 Gold 3 Silver 9 Copper



Early Life
I was born $currentNPC.birthplace, and was raised by $currentNPC.familyUnit, along with my $currentNPC.siblingNumber siblings. I had [undefined] upbringing in $currentNPC.familyHome. $currentNPC.childhoodMemories.



Becoming a prisoner
\" I'm on the upswing as a prisoner. Things are looking better. Sloth. Save your energy for stuff that matters.\"


Life Events
Well, I certainly have a tale or two...This one time undefined At one point, undefined

Relationships
Name Race Occupation Relationship
Eberdeb Fabblestabble Gnome Alchemist Creditor

" - }, - "fc3279f2-15cf-4e59-ad71-15f415d74128":{ - "name":"Eberdeb Fabblestabble", - "key":"fc3279f2-15cf-4e59-ad71-15f415d74128", - "output":"
/ɛbɝdʌb fæbʌlʌstæbʌl /.

Eberdeb Fabblestabble is an old male gnome. He is somewhat tiny and bony, and has pale brown eyes and a long, luxurious beard, with fair skin. The most notable physical trait of Eberdeb is that he has eyes like a shark.


Eberdeb has a short temper. He is subjective and brash. When he is relaxed, he is thoughtful. In moments of stress, he becomes compulsive. Religion-wise, Eberdeb is a quiet true believer of Apollo.

Perhaps due to sexism, Eberdeb is an alchemist, with a background of being a commoner. He belongs to the commoner social class, but lives large, with little care to how much money is spent, splashing out on expensive things on a whim.

Eberdeb currently has 7 sp in his pockets, and 4 Silver to his name. He lives on . Eberdeb knows Common and Gnomish.


Eberdeb currently earns 14 Gold 3 Silver 3 Copper per day.
Finances
Type Amount
Gross Income16 Gold 1 Silver
Tax 1 Silver 1 Copper
Net Income14 Gold 3 Silver 3 Copper
Total Lifestyle Expenses (aristocratic)16 Gold 4 Silver 4 Copper
Profit-2 Gold 1 Silver 1 Copper
Money owed to Nybarg Dargakk122 Gold 8 Silver 5 Copper
Money owed to Lexre Krokk491 Gold 3 Silver 9 Copper



Early Life
I was born $currentNPC.birthplace, and was raised by $currentNPC.familyUnit, along with my $currentNPC.siblingNumber siblings. I had [undefined] upbringing in $currentNPC.familyHome. $currentNPC.childhoodMemories.



Becoming an alchemist
\"I was born into poverty. I've slowly worked my way to where I am today. I'm working as an alchemist. The work is alright, if a little dull I have a tendency to gamble away my earnings. This is the third town I've moved to to escape debtors. I help the people who help me– that's what keeps us alive.\"


Life Events
Well, I certainly have a tale or two...This one time undefined At one point, undefined

Relationships
Name Race Occupation Relationship
Nybarg Dargakk Half-orc Burglar Debtor
Lexre Krokk Half-orc Prisoner Predatory debtor
Building Name Building Type Relationship
The Fizzy Potion Alchemist Business

" - }, - "7047c56d-4608-4bc3-9471-f8572e0989b4":{ - "name":"Olunt Trollbleeder", - "key":"7047c56d-4608-4bc3-9471-f8572e0989b4", - "output":"
/oʊlʌnt tɹoʊlblidɝ /.

Olunt Trollbleeder is a middle aged male dwarf. He is somewhat tiny and quite large, and has hazel eyes and a goatee, with pale skin. The most notable physical trait of Olunt is that he has rather drooped shoulders.


Olunt is always shaking. He is fearless and deceitful. When he is relaxed, he is deceitful. In moments of stress, he becomes determined. Religion-wise, Olunt is an outspoken cynic of Hades.

Olunt is a highwayman, with a background of being a peasant. He belongs to the peasantry social class.

Olunt currently has 27 cp in his pockets, and 9 Silver 6 Copper to his name. He lives on . Olunt knows Common and Dwarvish.


Olunt currently earns 6 Silver 9 Copper per day.
Finances
Type Amount
Gross Income 7 Silver 5 Copper
Tax 8.5 Copper
Net Income 6 Silver 9 Copper
Total Lifestyle Expenses (poor) 2 Silver 8 Copper
Profit 4 Silver 1 Copper
Money owed by Andrus Hooke18 Gold 9 Silver 9 Copper



Early Life
I was born $currentNPC.birthplace, and was raised by $currentNPC.familyUnit, along with my $currentNPC.siblingNumber siblings. I had [undefined] upbringing in $currentNPC.familyHome. $currentNPC.childhoodMemories.



Becoming a highwayman
\" I'm working as a highwayman. The work is alright, if a little dull Hospitality. It is a sacred duty to take care of travelers who pass through our town. Besides, any stranger could be a god in disguise.\"


Life Events
Well, I certainly have a tale or two...This one time undefined At one point, undefined

Relationships
Name Race Occupation Relationship
Andrus Hooke Human Jailer Creditor

" - }, - "8f60c2b6-12d0-4159-bf63-4b53ee53d184":{ - "name":"Andrus Hooke", - "key":"8f60c2b6-12d0-4159-bf63-4b53ee53d184", - "output":"
/ændɹʌs hʊk /.

Andrus Hooke is an earlyish thirties male human. He is average sized and overweight, and has pale blue eyes with light tan skin. The most notable physical trait of Andrus is that he has a hideous deformity.


Andrus cannot stop staring at you. He is incoherent except for a few key words. He is always eager to lay blame. When he is relaxed, he is funny. In moments of stress, he becomes stubborn. Religion-wise, Andrus is a cautious listener of Poseidon.

Andrus has been reasonably successful as a jailer, with a background of being a peasant. He belongs to the peasantry social class.

Andrus currently has hardtack in his pockets, and 6 Silver 7 Copper to his name. He lives on .


Andrus currently earns 1 Gold 8 Copper per day.
Finances
Type Amount
Gross Income1 Gold 1 Silver 8 Copper
Tax 8.5 Copper
Net Income1 Gold 8 Copper
Total Lifestyle Expenses (modest)1 Gold 3 Silver
Profit- 2 Silver 2 Copper
Money owed to Olunt Trollbleeder18 Gold 9 Silver 9 Copper



Early Life
I was born $currentNPC.birthplace, and was raised by $currentNPC.familyUnit, along with my $currentNPC.siblingNumber siblings. I had [undefined] upbringing in $currentNPC.familyHome. $currentNPC.childhoodMemories.



Becoming a jailer
\" I know that jailing is not a pretty profession, but somebody has to do it- might as well be me, right? Stoicism. I must be strong for those that rely on me, no matter what.\"


Life Events
Well, I certainly have a tale or two...This one time undefined At one point, undefined

Relationships
Name Race Occupation Relationship
Olunt Trollbleeder Dwarf Highwayman Predatory debtor
Engong Rathkann Half-orc Agister Prisoner
Building Name Building Type Relationship
Jail's Embrace Oubliette Workplace

" - }, - "142f992a-1495-461d-bedd-b7552f6d299f":{ - "name":"Maximo Moore", - "key":"142f992a-1495-461d-bedd-b7552f6d299f", - "output":"
/mæksimoʊ mʊɹ /.

Maximo Moore is undefined male human. He is on the short side and overweight, and has brown eyes with white skin. The most notable physical trait of Maximo is that he has very broad shoulders.


Maximo cannot resist a juicy secret. He speaks in such a way that all L-sounds become w-sounds. When he is relaxed, he is mischeivous. In moments of stress, he becomes scornful. Religion-wise, Maximo is an open-minded seeker of Zeus.

Maximo is slightly unsuccessful as a guard, with a background of being a sage. He belongs to the commoner social class.

Maximo currently has a piece of chalk in his pockets, and 5 Silver to his name. He lives on .


Maximo currently earns 1 Gold 9 Silver 1 Copper per day.
Finances
Type Amount
Gross Income2 Gold 1 Silver 5 Copper
Tax 1 Silver 1 Copper
Net Income1 Gold 9 Silver 1 Copper
Total Lifestyle Expenses (modest)1 Gold 5 Silver 4 Copper
Profit 3 Silver 7 Copper



Early Life
I was born $currentNPC.birthplace, and was raised by $currentNPC.familyUnit, along with my $currentNPC.siblingNumber siblings. I had [undefined] upbringing in $currentNPC.familyHome. $currentNPC.childhoodMemories.



Becoming a guard
\"I impressed a traveling wizard, who told me that I was squandering my talents and that I should seek out an education to take advantage of my gifts. Keeping the peace is easy enough. Might as well get paid for it. I work to preserve a library, university, scriptorium, or monastery. I think that the goal of a life of study is the betterment of oneself.\"


Life Events
Well, I certainly have a tale or two...This one time undefined At one point, undefined

Relationships
Name Race Occupation Relationship
Building Name Building Type Relationship
The Compass Garrison Place of Employment

" - }, - "4e15ef9f-7862-4795-a270-6ef7ca09c9a3":{ - "name":"Jovanus Briar", - "key":"4e15ef9f-7862-4795-a270-6ef7ca09c9a3", - "output":"
/dʒoʊvɑnʌs bɹiɝ /.

Jovanus Briar is a withered male human. He is average sized and overweight, and has hazel eyes with pale skin. The most notable physical trait of Jovanus is that he has widely bowed legs.


Jovanus is a habitual liar. He is untruthful, prone to suspicion, and fainthearted. When he is relaxed, he is cautious. In moments of stress, he becomes reckless. Religion-wise, Jovanus is an outspoken cynic of Apollo.

Jovanus has been having success as a guard, with a background of being an acolyte. He belongs to the commoner social class.

Jovanus currently has thirteen mouse teeth in his pockets, and 4 Silver 6 Copper to his name. He lives on .


Jovanus currently earns 1 Gold 9 Silver 1 Copper per day.
Finances
Type Amount
Gross Income2 Gold 1 Silver 5 Copper
Tax 1 Silver 1 Copper
Net Income1 Gold 9 Silver 1 Copper
Total Lifestyle Expenses (modest)1 Gold 5 Silver 4 Copper
Profit 3 Silver 7 Copper



Early Life
I was born $currentNPC.birthplace, and was raised by $currentNPC.familyUnit, along with my $currentNPC.siblingNumber siblings. I had [undefined] upbringing in $currentNPC.familyHome. $currentNPC.childhoodMemories.



Becoming a guard
\"My family gave me to a temple, since they were unable to care for me. Keeping the peace is easy enough. Might as well get paid for it. I will someday get revenge on the corrupt temple hierarchy who branded me a heretic. I always try to help those in need, no matter what the personal cost.\"


Life Events
Well, I certainly have a tale or two...This one time undefined At one point, undefined

Relationships
Name Race Occupation Relationship
Building Name Building Type Relationship
Bulwark Fort Place of Employment

" - }, - "80948ea4-969f-4490-a1cd-bbc394337e0d":{ - "name":"Birel Ethanasath", - "key":"80948ea4-969f-4490-a1cd-bbc394337e0d", - "output":"
/bɪɹʌl ɛθɑnʌsʌθ /.

Birel Ethanasath is a withered female elf. She is taller than average and lithe, and has hazel eyes with light skin. The most notable physical trait of Birel is that she has small webs between each finger.


Birel is often sarcastic. She is imprudent and merciless. When she is relaxed, she is gruff. In moments of stress, she becomes destructive. Religion-wise, Birel is an open-minded seeker of Apollo.

Perhaps due to sexism, Birel is a botanist, with a background of being a charlatan. She belongs to the commoner social class.

Birel currently has a list of local taverns in her pockets, and 3 Silver 5 Copper to her name. She lives on . Birel knows Common and Elvish. She is predominantly heterosexual, but with more than a passing interest in women


Birel currently earns 1 Gold 4 Silver 3 Copper per day.
Finances
Type Amount
Gross Income1 Gold 6 Silver 1 Copper
Tax 1 Silver 1 Copper
Net Income1 Gold 4 Silver 3 Copper
Total Lifestyle Expenses (modest)1 Gold 4 Silver
Profit 3 Copper



Early Life
I was born $currentNPC.birthplace, and was raised by $currentNPC.familyUnit, along with my $currentNPC.siblingNumber siblings. I had [undefined] upbringing in $currentNPC.familyHome. $currentNPC.childhoodMemories.



Becoming a botanist
\"As a youngster, I was left to my own devices. My knack for manipulating people helped me survive. I'm working as a botanist. The work is alright, if a little dull at times I come from a noble family, and one day I'll reclaim my lands and title from those who stole them from me. I am a free spirit– no one tells me what to do.\"


Life Events
Well, I certainly have a tale or two...This one time undefined At one point, undefined

Relationships
Name Race Occupation Relationship
Building Name Building Type Relationship
The Sweet Botany Shop Herb Shop Business

" - }, - "1480219a-d948-421d-bd4a-cafb914a115c":{ - "name":"Levius Howe", - "key":"1480219a-d948-421d-bd4a-cafb914a115c", - "output":"
/liviʌs haʊ /.

Levius Howe is an old male human. He is very tall and rather solidly built, and has pale brown eyes with translucent skin. The most notable physical trait of Levius is that he has steeply arched brows.


Levius is a know it all. He sings everything. He is perky. When he is relaxed, he is thoughtful. In moments of stress, he becomes angry. Religion-wise, Levius is an open-minded seeker of Aphrodite.

Perhaps due to sexism, Levius is a lapidary, with a background of being a peasant. He belongs to the commoner social class.

Levius currently has a box of candles in his pockets, and 4 Silver 8 Copper to his name. He lives on .


Levius currently earns 1 Gold 9 Silver 1 Copper per day.
Finances
Type Amount
Gross Income2 Gold 1 Silver 5 Copper
Tax 1 Silver 1 Copper
Net Income1 Gold 9 Silver 1 Copper
Total Lifestyle Expenses (modest)1 Gold 5 Silver 4 Copper
Profit 3 Silver 7 Copper



Early Life
I was born $currentNPC.birthplace, and was raised by $currentNPC.familyUnit, along with my $currentNPC.siblingNumber siblings. I had [undefined] upbringing in $currentNPC.familyHome. $currentNPC.childhoodMemories.



Becoming a lapidary
\" I'm working as a lapidary. The work is alright, though it can be a bit tedious Community. With your friends, family, and neighbours, there's no winter too cold- together we'll be able pull through just about anything.\"


Life Events
Well, I certainly have a tale or two...This one time undefined At one point, undefined

Relationships
Name Race Occupation Relationship
Building Name Building Type Relationship
The Wrinkly Necklace Gold Smith Business

" - }, - "c3d7d7b5-d0b9-4b6b-b4c3-6d894484b68a":{ - "name":"Clayra Butcher", - "key":"c3d7d7b5-d0b9-4b6b-b4c3-6d894484b68a", - "output":"
/kleɪɹʌ bʊtʃɝ /.

Clayra Butcher is a prime adult aged female half-elf. She is short and overweight, and has pale blue eyes with fair skin. The most notable physical trait of Clayra is that she has very bushy hair.


Clayra has a short temper. She is fearless. When she is relaxed, she is sophisticated. In moments of stress, she becomes brave. Religion-wise, Clayra is a cautious listener of Demeter.

Perhaps due to sexism, Clayra has been somewhat unsuccessful as a cutpurse, with a background of being a peasant. She belongs to the peasantry social class.

Clayra currently has a smoking pipe in her pockets, and 2 Silver 5 Copper to her name. She lives on . Clayra knows Common and Elvish.


Clayra currently earns 9 Silver 8 Copper per day.
Finances
Type Amount
Gross Income1 Gold 7 Copper
Tax 8.5 Copper
Net Income 9 Silver 8 Copper
Total Lifestyle Expenses (poor) 3 Silver 1 Copper
Profit 6 Silver 7 Copper
Money owed by Victorus Holmes14 Gold 1 Silver 6 Copper



Early Life
I was born $currentNPC.birthplace, and was raised by $currentNPC.familyUnit, along with my $currentNPC.siblingNumber siblings. I had [undefined] upbringing in $currentNPC.familyHome. $currentNPC.childhoodMemories.



Becoming a cutpurse
\" I've had a bit of a downturn as a cutpurse. If it keeps up for much longer, I'm going to begin losing hope. Family. Keeping my family bloodline going is the most important thing I can do.\"


Life Events
Well, I certainly have a tale or two...This one time undefined At one point, undefined

Relationships
Name Race Occupation Relationship
Victorus Holmes Human Jeweller Creditor

" - }, - "9d13526c-c420-48d0-a982-a6f3d5c20fde":{ - "name":"Nutae Graves", - "key":"9d13526c-c420-48d0-a982-a6f3d5c20fde", - "output":"
/nut ɡɹeɪvz /.

Nutae Graves is an elderly male half-elf. He is medium sized and overweight, and has hazel eyes with light skin. The most notable physical trait of Nutae is that he has very long eyelashes.


Nutae is always shaking. He is cruel, irresponsible, and brash. When he is relaxed, he is artistic. In moments of stress, he becomes destructive. Religion-wise, Nutae is a casual observer of Artemis.

Nutae has been having success as a burglar, with a background of being a peasant. He belongs to the peasantry social class.

Nutae currently has an empty flask in his pockets, and 6 Silver 6 Copper to his name. He lives on . Nutae knows Common and Elvish. He is homosexual with passing interest in the opposite sex


Nutae currently earns 1 Gold 2 Silver 8 Copper per day.
Finances
Type Amount
Gross Income1 Gold 4 Silver
Tax 8.5 Copper
Net Income1 Gold 2 Silver 8 Copper
Total Lifestyle Expenses (modest)1 Gold 3 Silver 5 Copper
Profit- 7 Copper
Money owed by Victorus Holmes42 Gold 4 Silver 9 Copper



Early Life
I was born $currentNPC.birthplace, and was raised by $currentNPC.familyUnit, along with my $currentNPC.siblingNumber siblings. I had [undefined] upbringing in $currentNPC.familyHome. $currentNPC.childhoodMemories.



Becoming a burglar
\" It turns out that I'm pretty good at being a burglar! I enjoy the work. Community. With your friends, family, and neighbours, there's no winter too cold- together we'll be able pull through just about anything.\"


Life Events
Well, I certainly have a tale or two...This one time undefined At one point, undefined

Relationships
Name Race Occupation Relationship
Victorus Holmes Human Jeweller Creditor

" - }, - "3f5c529a-116d-497c-abf2-5a6d374e686d":{ - "name":"Victorus Holmes", - "key":"3f5c529a-116d-497c-abf2-5a6d374e686d", - "output":"
/vɪktɹʌs hoʊlmz /.

Victorus Holmes is a prime adult aged male human. He is medium sized and overweight, and has gray eyes with white skin. The most notable physical trait of Victorus is that he has cauliflower ears.


Victorus loses train of thought easily. When he is relaxed, he is assertive. In moments of stress, he becomes determined. Religion-wise, Victorus is an open-minded seeker of Apollo.

Victorus is having mild success as a jeweller, with a background of being a soldier. He belongs to the commoner social class.

Victorus currently has 12 sp and 7 gp in his pockets, and 4 Silver 5 Copper to his name. He lives on .


Victorus currently earns 2 Gold 3 Silver per day.
Finances
Type Amount
Gross Income2 Gold 5 Silver 8 Copper
Tax 1 Silver 1 Copper
Net Income2 Gold 3 Silver
Total Lifestyle Expenses (comfortable)2 Gold 7 Silver 7 Copper
Profit- 4 Silver 7 Copper
Money owed to Clayra Butcher14 Gold 1 Silver 6 Copper
Money owed to Nutae Graves42 Gold 4 Silver 9 Copper



Early Life
I was born $currentNPC.birthplace, and was raised by $currentNPC.familyUnit, along with my $currentNPC.siblingNumber siblings. I had [undefined] upbringing in $currentNPC.familyHome. $currentNPC.childhoodMemories.



Becoming a jeweller
\"Invaders attacked my village, and I vowed to never let my family be unprotected again, so I picked up the sword. I'm on the upswing as a jeweller. Things are looking better. I would lay down my life for the people I served with. In life, as in war. That is my motto, that I will live and die by.\"


Life Events
Well, I certainly have a tale or two...This one time undefined At one point, undefined

Relationships
Name Race Occupation Relationship
Clayra Butcher Half-elf Cutpurse Debtor
Nutae Graves Half-elf Burglar Predatory debtor
Building Name Building Type Relationship
The Shiny Chisel Silver Smith Business

" - }, - "48bd6c40-fedc-4863-8fe0-f2a8e041d49a":{ - "name":"Lubash Dargakk", - "key":"48bd6c40-fedc-4863-8fe0-f2a8e041d49a", - "output":"
/lubʌʃ dɑɹɡʌk /.

Lubash Dargakk is an adult male half-orc. He is medium sized and rather chubby, and has yellow eyes with translucent skin. The most notable physical trait of Lubash is that he has grimy looking fingernails.


Lubash exaggerates details. He is self-indulgent and willful. When he is relaxed, he is weak-willed. In moments of stress, he becomes destructive. Religion-wise, Lubash is a cautious listener of Zeus.

Perhaps due to sexism, Lubash has recently been somewhat unsuccessful as a prisoner, with a background of being a hermit. He belongs to the paupery social class.

Lubash currently has a potion of Polymorph Self worth 350gp in his pockets, and 6 Silver 1 Copper to his name. He lives on . Lubash knows Common and Orc.


Lubash currently earns 2 Copper per day.
Finances
Type Amount
Gross Income 2 Copper
Tax 1 Silver 1 Copper
Net Income 2 Copper
Total Lifestyle Expenses (wretched)
Profit 2 Copper
Money owed by Jasmyne Pike14 Gold 1 Silver 6 Copper



Early Life
I was born $currentNPC.birthplace, and was raised by $currentNPC.familyUnit, along with my $currentNPC.siblingNumber siblings. I had [undefined] upbringing in $currentNPC.familyHome. $currentNPC.childhoodMemories.



Becoming a prisoner
\"I am comfortable with isolation, as I seek inner peace. I've had a bit of a downturn as a prisoner. If it keeps up for much longer, I'm going to begin losing hope. Should my discovery come to light, it could bring ruin to the world. If you know yourself, you know your enemy.\"


Life Events
Well, I certainly have a tale or two...This one time undefined At one point, undefined

Relationships
Name Race Occupation Relationship
Jasmyne Pike Human Jeweller Creditor

" - }, - "d49d8d46-445f-466d-aeb6-fbe0dac514aa":{ - "name":"Breia Pitt", - "key":"d49d8d46-445f-466d-aeb6-fbe0dac514aa", - "output":"
/bɹʌ pɪt /.

Breia Pitt is a prime adult aged female human. She is average sized and skinny, and has amber eyes with translucent skin. The most notable physical trait of Breia is that she has big, floppy ears.


Breia is always shaking. She is courageous and equitable. When she is relaxed, she is angry. In moments of stress, she becomes determined. Religion-wise, Breia is a cautious listener of Hebe.

Breia is a pirate, with a background of being an outlander. She belongs to the peasantry social class.

Breia currently has 1pp wrapped in a crude map in her pockets, and 2 Silver 3 Copper to her name. She lives on .


Breia currently earns 1 Gold 9 Silver 7 Copper per day.
Finances
Type Amount
Gross Income2 Gold 1 Silver 5 Copper
Tax 8.5 Copper
Net Income1 Gold 9 Silver 7 Copper
Total Lifestyle Expenses (modest)1 Gold 5 Silver 4 Copper
Profit 4 Silver 3 Copper
Money owed by Jasmyne Pike42 Gold 4 Silver 9 Copper



Early Life
I was born $currentNPC.birthplace, and was raised by $currentNPC.familyUnit, along with my $currentNPC.siblingNumber siblings. I had [undefined] upbringing in $currentNPC.familyHome. $currentNPC.childhoodMemories.



Becoming a pirate
\"From a young age, I couldn't abide the stink of cities, and sought out the wilderness for respite from the chaos of people. I'm working as a pirate. The work is alright, and I enjoy it I suffer awful visions of a coming disaster and will do anything to prevent it. I must earn glory in battle.\"


Life Events
Well, I certainly have a tale or two...This one time undefined At one point, undefined

Relationships
Name Race Occupation Relationship
Jasmyne Pike Human Jeweller Creditor

" - }, - "4c3e6e2a-33ff-45fa-84b5-bf9491e1dc85":{ - "name":"Jasmyne Pike", - "key":"4c3e6e2a-33ff-45fa-84b5-bf9491e1dc85", - "output":"
/dʒæzmaɪn paɪk /.

Jasmyne Pike is undefined female human. She is rather short and fat, and has purple eyes with light skin. The most notable physical trait of Jasmyne is that she has a scorpion tattoo.


Jasmyne corrects people's grammar when they speak. She says ‘um’ a lot. When she is relaxed, she is angry. In moments of stress, she becomes destructive. Religion-wise, Jasmyne is a cautious listener of Hera.

Perhaps due to sexism, Jasmyne is a jeweller, with a background of being a guild artisan. She belongs to the commoner social class.

Jasmyne currently has a knot of silk ribbons in her pockets, and 7 Silver 5 Copper to her name. She lives on .


Jasmyne currently earns 2 Gold 3 Silver per day.
Finances
Type Amount
Gross Income2 Gold 5 Silver 8 Copper
Tax 1 Silver 1 Copper
Net Income2 Gold 3 Silver
Total Lifestyle Expenses (comfortable)2 Gold 7 Silver 7 Copper
Profit- 4 Silver 7 Copper
Money owed to Lubash Dargakk14 Gold 1 Silver 6 Copper
Money owed to Breia Pitt42 Gold 4 Silver 9 Copper



Early Life
I was born $currentNPC.birthplace, and was raised by $currentNPC.familyUnit, along with my $currentNPC.siblingNumber siblings. I had [undefined] upbringing in $currentNPC.familyHome. $currentNPC.childhoodMemories.



Becoming a jeweller
\"I helped a guild artisan keep a secret, and in return, I was taken on as an apprentice. I'm working as a jeweller. The work is alright, if a little dull at times I pursue wealth to secure someone's love. I believe it is the duty of all civilized people to strengthen the bonds of community and the security of civilization.\"


Life Events
Well, I certainly have a tale or two...This one time undefined At one point, undefined

Relationships
Name Race Occupation Relationship
Lubash Dargakk Half-orc Prisoner Debtor
Breia Pitt Human Pirate Predatory debtor
Building Name Building Type Relationship
Pike's Sunstone Jewellery Business

" - }, - "542f3d53-aa70-4f95-bd6a-5de1b3b0f185":{ - "name":"Bryne Dodd", - "key":"542f3d53-aa70-4f95-bd6a-5de1b3b0f185", - "output":"
/bɹaɪn dɑd /.

Bryne Dodd is a prime adult aged male human. He is tall and rather solidly built, and has pale green eyes with light tan skin. The most notable physical trait of Bryne is that he has a delicately rounded jaw.


Bryne has a short temper. He is temperate. When he is relaxed, he is reserved. In moments of stress, he becomes argumentative. Religion-wise, Bryne is a quiet true believer of Hebe.

Bryne is successful as a butcher, with a background of being a sage. He belongs to the peasantry social class.

Bryne currently has lacy undergarments in his pockets, and 2 Silver 7 Copper to his name. He lives on . He is mostly homosexual, but with more than a passing interest in the opposite sex


Bryne currently earns 8 Silver 9 Copper per day.
Finances
Type Amount
Gross Income 9 Silver 7 Copper
Tax 8.5 Copper
Net Income 8 Silver 9 Copper
Total Lifestyle Expenses (poor) 3 Silver
Profit 5 Silver 9 Copper



Early Life
I was born $currentNPC.birthplace, and was raised by $currentNPC.familyUnit, along with my $currentNPC.siblingNumber siblings. I had [undefined] upbringing in $currentNPC.familyHome. $currentNPC.childhoodMemories.



Becoming a butcher
\"I was always an avid reader, and became a sage to learn more from the thousands of books that I tended to. There's nothing quite like a nice sausage, right? Well, I'm picky, and like sausages my way. My life's work is a series of tomes related to a specific field of lore. I believe that nothing should fetter the infinite possibility inherent in all existence.\"


Life Events
Well, I certainly have a tale or two...This one time undefined At one point, undefined

Relationships
Name Race Occupation Relationship
Building Name Building Type Relationship
The Jistlass Meat Shop Butcher Shop Business

" - }, - "e313b23e-aedd-46eb-9746-db647878af2e":{ - "name":"Andry Copperkettle", - "key":"e313b23e-aedd-46eb-9746-db647878af2e", - "output":"
/ændɹi kɑpɝkɛtʌl /.

Mistress Andry Copperkettle is a youthful adult female halfling. She is diminutive and plump, and has blue eyes with translucent skin. The most notable physical trait of Andry is that she has rather pointed ears.


Andry corrects people's grammar when they speak. When she is relaxed, she is flirtatious. In moments of stress, she becomes brave. Religion-wise, Andry is a cautious listener of Apollo.

Despite sexism against her, Andry is having success as a pimp, with a background of being a peasant. She belongs to the commoner social class.

Andry currently has an empty flask in her pockets, and 1 Silver 6 Copper to her name. She lives on . Andry knows Common and Halfling.


Andry currently earns 9 Silver 5 Copper per day.
Finances
Type Amount
Gross Income1 Gold 7 Copper
Tax 1 Silver 1 Copper
Net Income 9 Silver 5 Copper
Total Lifestyle Expenses (poor) 3 Silver 1 Copper
Profit 6 Silver 4 Copper



Early Life
I was born $currentNPC.birthplace, and was raised by $currentNPC.familyUnit, along with my $currentNPC.siblingNumber siblings. I had [undefined] upbringing in $currentNPC.familyHome. $currentNPC.childhoodMemories.



Becoming a pimp
\" Being a pimp is all about connections- it's all about who you know. With good clients comes good money. Hospitality. It is a sacred duty to take care of travelers who pass through our town. Besides, any stranger could be a god in disguise.\"


Life Events
Well, I certainly have a tale or two...This one time undefined At one point, undefined

Relationships
Name Race Occupation Relationship
Kaelya Bush Human Harlot Employee
Building Name Building Type Relationship
Cumberlands House of Ill-Repute Business

" - }, - "57b36c29-e465-44f4-a73b-264cfc8fbeac":{ - "name":"Paelias Temnr", - "key":"57b36c29-e465-44f4-a73b-264cfc8fbeac", - "output":"
/peɪiliʌz tɛmnɹ /.

Paelias Temnr is a young adult male elf. He is taller than average and bony, and has pale green eyes with light skin. The most notable physical trait of Paelias is that he has feet like a chimp.


Paelias embellishes the truth. He makes all Th-sounds become Z-sounds. He is blame-prone, careful, and full of energy. When he is relaxed, he is fun-loving. In moments of stress, he becomes practical. Religion-wise, Paelias is an open-minded seeker of Apollo.

Paelias is successful as a priest, with a background of being a sage. He belongs to the nobility social class, but lives modestly- not without creature comforts of wine and decent food thanks to frugality, though.

Paelias currently has a palm-sized glass sphere in his pockets, and 6 Silver 8 Copper to his name. He lives on . Paelias knows Common and Elvish. He is mostly homosexual, but with more than a passing interest in the opposite sex


Paelias currently earns 1 Gold 7 Silver 1 Copper per day.
Finances
Type Amount
Gross Income2 Gold 4 Copper
Tax 1 Silver 6 Copper
Net Income1 Gold 7 Silver 1 Copper
Total Lifestyle Expenses (modest)1 Gold 5 Silver 1 Copper
Profit 2 Silver



Early Life
I was born $currentNPC.birthplace, and was raised by $currentNPC.familyUnit, along with my $currentNPC.siblingNumber siblings. I had [undefined] upbringing in $currentNPC.familyHome. $currentNPC.childhoodMemories.



Becoming a priest
\"I was naturally curious, so I packed up and went to a university to learn more about the world. I heard the calling of priesthood from a very young age- my path was never in question. I sold my soul for knowledge; I hope to do great deeds and win it back. I think that the goal of a life of study is the betterment of oneself.\"


Life Events
Well, I certainly have a tale or two...This one time undefined At one point, undefined

Relationships
Name Race Occupation Relationship
Building Name Building Type Relationship
St. Chaedi's Chapel Chapel Temple

" - }, - "95bdc706-3eb3-4ed8-965f-d9268550b3ad":{ - "name":"Maetho Wells", - "key":"95bdc706-3eb3-4ed8-965f-d9268550b3ad", - "output":"
/mɛθoʊ wɛlz /.

Maetho Wells is undefined male human. He is somewhat short and overweight, and has aqua eyes and a long, well-kempt beard, with tan skin. The most notable physical trait of Maetho is that he has rather pointed ears.


Maetho drinks too much. When he is relaxed, he is cautious. In moments of stress, he becomes scornful. Religion-wise, Maetho is a casual observer of Aphrodite.

Despite sexism against him, Maetho has been having reasonable success as a peasant, with a background of being a noble. He belongs to the peasantry social class.

Maetho currently has a clove of garlic in his pockets, and 6 Silver 2 Copper to his name. He lives on .


Maetho currently earns 1 Silver 4 Copper per day.
Finances
Type Amount
Gross Income 1 Silver 5 Copper
Tax 8.5 Copper
Net Income 1 Silver 4 Copper
Total Lifestyle Expenses (squalid) 1 Silver 1 Copper
Profit 3 Copper



Early Life
I was born $currentNPC.birthplace, and was raised by $currentNPC.familyUnit, along with my $currentNPC.siblingNumber siblings. I had [undefined] upbringing in $currentNPC.familyHome. $currentNPC.childhoodMemories.



Becoming a peasant
\"My family has a title, but none of my ancestors have done anything of note. I'm doing really well as a peasant! Maybe it's luck, maybe a natural talent, I don't know. My house's alliance with another noble family must be sustained at all costs. If I can attain more power, I will be able to protect my family\"


Life Events
Well, I certainly have a tale or two...This one time undefined At one point, undefined

Relationships
Name Race Occupation Relationship
Faction Name Faction Type Relationship
The Club of Sophisticated Ladies Society Controlled Faction

" - }, - "5f09e8bc-12a4-4b48-975a-36c5de0c154e":{ - "name":"Ewan Mills", - "key":"5f09e8bc-12a4-4b48-975a-36c5de0c154e", - "output":"
/juɑn mɪlz /.

Ewan Mills is a middle aged male human. He is medium sized and rather solidly built, and has pale blue eyes and a bit of peach fuzz on his chin, with light tan skin. The most notable physical trait of Ewan is that he has rather drooped shoulders.


Ewan eats too much. He is imprudent. When he is relaxed, he is funny. In moments of stress, he becomes reckless. Religion-wise, Ewan is an open-minded seeker of Hades.

Despite sexism against him, Ewan has been mildly successful as a fighter, with a background of being a soldier. He belongs to the commoner social class.

Ewan currently has hardtack in his pockets, and 6 Silver 6 Copper to his name. He lives on .


Ewan currently earns 1 Gold 9 Silver 1 Copper per day.
Finances
Type Amount
Gross Income2 Gold 1 Silver 5 Copper
Tax 1 Silver 1 Copper
Net Income1 Gold 9 Silver 1 Copper
Total Lifestyle Expenses (modest)1 Gold 5 Silver 4 Copper
Profit 3 Silver 7 Copper



Early Life
I was born $currentNPC.birthplace, and was raised by $currentNPC.familyUnit, along with my $currentNPC.siblingNumber siblings. I had [undefined] upbringing in $currentNPC.familyHome. $currentNPC.childhoodMemories.



Becoming a fighter
\"Invaders attacked my village, and I vowed to never let my family be unprotected again, so I picked up the sword. I joined the army, and learnt how to fight in a group as a team against a common enemy. I would lay down my life for the people I served with. Our lot is to lay down our lives in defense of others.\"


Life Events
Well, I certainly have a tale or two...This one time undefined At one point, undefined

Relationships
Name Race Occupation Relationship
Faction Name Faction Type Relationship
Dragonfire, Inc. Watch Controlled Faction

" - }, - "39fe1534-0116-4476-9136-0509dda28b65":{ - "name":"Yan Hall", - "key":"39fe1534-0116-4476-9136-0509dda28b65", - "output":"
/jʌn hɔl /.

Yan Hall is an old male human. He is rather tall and rather solidly built, and has purple eyes with tan skin. The most notable physical trait of Yan is that he has a well countoured face.


Yan is a know it all. He is chaste, but is slothful, deceitful. When he is relaxed, he is devout. In moments of stress, he becomes secretive. Religion-wise, Yan is a quiet true believer of Hades.

Yan is a peasant, with a background of being a sage. He belongs to the peasantry social class.

Yan currently has a knot of silk ribbons in his pockets, and 1 Silver 9 Copper to his name. He lives on . He is mostly homosexual, but with more than a passing interest in the opposite sex


Yan currently earns 1 Silver 4 Copper per day.
Finances
Type Amount
Gross Income 1 Silver 5 Copper
Tax 8.5 Copper
Net Income 1 Silver 4 Copper
Total Lifestyle Expenses (squalid) 1 Silver 1 Copper
Profit 3 Copper



Early Life
I was born $currentNPC.birthplace, and was raised by $currentNPC.familyUnit, along with my $currentNPC.siblingNumber siblings. I had [undefined] upbringing in $currentNPC.familyHome. $currentNPC.childhoodMemories.



Becoming a peasant
\"I discovered an old library and pored over the texts I found there. That experience awakened a hunger in me for knowledge that I still seek. I'm working as a peasant. The work is alright, though it can be a bit tedious I sold my soul for knowledge; I hope to do great deeds and win it back. I believe that emotions must not cloud our logical thinking.\"


Life Events
Well, I certainly have a tale or two...This one time undefined At one point, undefined

Relationships
Name Race Occupation Relationship

" - }, - "d5ceec2b-8a2a-4e7d-961c-3fb25a523710":{ - "name":"Abyl Lamb", - "key":"d5ceec2b-8a2a-4e7d-961c-3fb25a523710", - "output":"
/æbɪl læm /.

Abyl Lamb is a weathered male human. He is very tall and overweight, and has purple eyes and a long, luxurious beard, with dark tan skin. The most notable physical trait of Abyl is that he has a narrow ribcage.


Abyl bobs head back and forth when speaking. He uses full titles or descriptions of how he knows you (‘ellen-farmers-daughter is pretty’). He is blame-prone, very self centered, and prone to suspicion. When he is relaxed, he is manipulative. In moments of stress, he becomes spiteful. Religion-wise, Abyl is a casual observer of Dionysus.

Abyl is a peasant, with a background of being a peasant. He belongs to the peasantry social class.

Abyl currently has 34 cp and 4 sp in his pockets, and 7 Silver 1 Copper to his name. He lives on .


Abyl currently earns 1 Silver 4 Copper per day.
Finances
Type Amount
Gross Income 1 Silver 5 Copper
Tax 8.5 Copper
Net Income 1 Silver 4 Copper
Total Lifestyle Expenses (squalid) 1 Silver 1 Copper
Profit 3 Copper



Early Life
I was born $currentNPC.birthplace, and was raised by $currentNPC.familyUnit, along with my $currentNPC.siblingNumber siblings. I had [undefined] upbringing in $currentNPC.familyHome. $currentNPC.childhoodMemories.



Becoming a peasant
\" I'm working as a peasant. The work is alright, and I enjoy it Survival. Everything I do is to ensure I will see another sunrise.\"


Life Events
Well, I certainly have a tale or two...This one time undefined At one point, undefined

Relationships
Name Race Occupation Relationship

" - }, - "3c90300f-1ae2-4375-8216-b5f255879200":{ - "name":"Oda Gobblefirn", - "key":"3c90300f-1ae2-4375-8216-b5f255879200", - "output":"
/oʊdʌ ɡɑblfɝn /.

Oda Gobblefirn is a mid thirties female gnome. She is barely a metre and bony, and has purple eyes with translucent skin. The most notable physical trait of Oda is that she has quick-witted eyes.


Oda is incredibly gullible. She is sincere, irresponsible, and unable to control any urges. When she is relaxed, she is greedy. In moments of stress, she becomes destructive. Religion-wise, Oda is an open-minded seeker of Hera.

Despite sexism against her, Oda has recently been reasonably successful as a prisoner, with a background of being a peasant. She belongs to the paupery social class.

Oda currently has scraps of bad poetry in her pockets, and 6 Silver 2 Copper to her name. She lives on . Oda knows Common and Gnomish.


Oda currently earns 2 Copper per day.
Finances
Type Amount
Gross Income 2 Copper
Tax 1 Silver 1 Copper
Net Income 2 Copper
Total Lifestyle Expenses (wretched)
Profit 2 Copper
Money owed by Aaro Marshal19 Gold 5 Silver 8 Copper



Early Life
I was born $currentNPC.birthplace, and was raised by $currentNPC.familyUnit, along with my $currentNPC.siblingNumber siblings. I had [undefined] upbringing in $currentNPC.familyHome. $currentNPC.childhoodMemories.



Becoming a prisoner
\" I'm doing really well as a prisoner! Maybe it's luck, maybe a natural talent, I don't know. Piety. The gods are very real and have strong influence over my life, so I define myself as a servant of the gods.\"


Life Events
Well, I certainly have a tale or two...This one time undefined At one point, undefined

Relationships
Name Race Occupation Relationship
Aaro Marshal Human Merchant Creditor

" - }, - "658e4dd2-85f8-4476-a221-85d224bfedc6":{ - "name":"Aaro Marshal", - "key":"658e4dd2-85f8-4476-a221-85d224bfedc6", - "output":"
/ɑɹoʊ mɑɹʃʌl /.

Aaro Marshal is a weathered male human. He is taller than average and chunky, and has pale brown eyes with brown skin. The most notable physical trait of Aaro is that he has two fingers missing.


Aaro loses train of thought easily. He is temperate. When he is relaxed, he is reserved. In moments of stress, he becomes withdrawn. Religion-wise, Aaro is a casual observer of Hebe.

Perhaps due to sexism, Aaro has recently been slightly unsuccessful as a merchant, with a background of being a commoner. He belongs to the commoner social class.

Aaro currently has a piece of chalk in his pockets, and 8 Silver 3 Copper to his name. He lives on .


Aaro currently earns 1 Gold 1 Silver 5 Copper per day.
Finances
Type Amount
Gross Income1 Gold 2 Silver 9 Copper
Tax 1 Silver 1 Copper
Net Income1 Gold 1 Silver 5 Copper
Total Lifestyle Expenses (modest)1 Gold 3 Silver 2 Copper
Profit- 1 Silver 7 Copper
Money owed to Oda Gobblefirn19 Gold 5 Silver 8 Copper



Early Life
I was born $currentNPC.birthplace, and was raised by $currentNPC.familyUnit, along with my $currentNPC.siblingNumber siblings. I had [undefined] upbringing in $currentNPC.familyHome. $currentNPC.childhoodMemories.



Becoming a merchant
\"I was found guilty of a crime that I did not commit, and was sentenced to serfdom. Some people just have the gift of the gab- I have a talent for sales. I have a knack for magic but my parents couldn't afford a tutor. I want to become the mage I knew I could be. I help the people who help me– that's what keeps us alive.\"


Life Events
Well, I certainly have a tale or two...This one time undefined At one point, undefined

Relationships
Name Race Occupation Relationship
Oda Gobblefirn Gnome Prisoner Predatory debtor

" - }, - "21baa19b-eb7b-4176-bfd3-7f971d14290d":{ - "name":"Braidyn West", - "key":"21baa19b-eb7b-4176-bfd3-7f971d14290d", - "output":"
/bɹeɪdɪn wɛst /.

Braidyn West is a young adult male human. He is on the short side and overweight, and has ash gray eyes and a long, flowing beard, with light tan skin. The most notable physical trait of Braidyn is that he has harsh cheekbones.


Braidyn bobs head back and forth when speaking. He is imprudent, energetic, and narcissistic. When he is relaxed, he is boastful. In moments of stress, he becomes fanatical. Religion-wise, Braidyn is a quiet true believer of Hebe.

Despite sexism against him, Braidyn is currently having reasonable success as a merchant, with a background of being a commoner. He belongs to the commoner social class.

Braidyn currently has three diamonds worth 30gp each in his pockets, and 3 Silver 1 Copper to his name. He lives on .


Braidyn currently earns 1 Gold 1 Silver 5 Copper per day.
Finances
Type Amount
Gross Income1 Gold 2 Silver 9 Copper
Tax 1 Silver 1 Copper
Net Income1 Gold 1 Silver 5 Copper
Total Lifestyle Expenses (modest)1 Gold 3 Silver 2 Copper
Profit- 1 Silver 7 Copper



Early Life
I was born $currentNPC.birthplace, and was raised by $currentNPC.familyUnit, along with my $currentNPC.siblingNumber siblings. I had [undefined] upbringing in $currentNPC.familyHome. $currentNPC.childhoodMemories.



Becoming a merchant
\"I was one of many children, and when I was old enough to work, my parents put me to it. I grew up poor. I learnt to hock stuff off to feed myself. When wandering through a forest, I found a portal to another realm. When I took others to it, it had disappeared. One day I'll find it again. I help the people who help me– that's what keeps us alive.\"


Life Events
Well, I certainly have a tale or two...This one time undefined At one point, undefined

Relationships
Name Race Occupation Relationship

" - }, - "a103918d-1106-40e4-b5b0-5e0a7e91d911":{ - "name":"Mardnab Ningel", - "key":"a103918d-1106-40e4-b5b0-5e0a7e91d911", - "output":"
/mɑɹdnæb nɪŋɡʌl /.

Mardnab Ningel is an old female gnome. She is tall (for a halfling) and bony, and has pale green eyes with white skin. The most notable physical trait of Mardnab is that she has very droopy eyelids.


Mardnab fidgets. She tongue stuck to back of teeth. She is narcissistic. When she is relaxed, she is boastful. In moments of stress, she becomes caustic. Religion-wise, Mardnab is a quiet true believer of Athena.

Perhaps due to sexism, Mardnab is unsuccessful as a merchant, with a background of being a soldier. She belongs to the commoner social class.

Mardnab currently has an empty flask in her pockets, and 6 Silver 3 Copper to her name. She lives on . Mardnab knows Common and Gnomish.


Mardnab currently earns 1 Gold 1 Silver 5 Copper per day.
Finances
Type Amount
Gross Income1 Gold 2 Silver 9 Copper
Tax 1 Silver 1 Copper
Net Income1 Gold 1 Silver 5 Copper
Total Lifestyle Expenses (modest)1 Gold 3 Silver 2 Copper
Profit- 1 Silver 7 Copper



Early Life
I was born $currentNPC.birthplace, and was raised by $currentNPC.familyUnit, along with my $currentNPC.siblingNumber siblings. I had [undefined] upbringing in $currentNPC.familyHome. $currentNPC.childhoodMemories.



Becoming a merchant
\"I wanted fame and fortune, so I signed up to the militia to prove my mettle. I don't think I knew what I was doing, but my determination carried me through my contract, and I never stopped. Some people just have the gift of the gab- I have a talent for sales. I would lay down my life for the people I served with. I do what I must and obey just authority.\"


Life Events
Well, I certainly have a tale or two...This one time undefined At one point, undefined

Relationships
Name Race Occupation Relationship

" - }, - "378f08b3-2cc6-4593-b5a3-df6113bfcc17":{ - "name":"Gwann Fox", - "key":"378f08b3-2cc6-4593-b5a3-df6113bfcc17", - "output":"
/ɡwɑn fɑks /.

Gwann Fox is an aged male human. He is rather short and overweight, and has yellow eyes with pale skin. The most notable physical trait of Gwann is that he has a flat chin.


Gwann is always shaking. He is lazy. When he is relaxed, he is lazy. In moments of stress, he becomes manipulative. Religion-wise, Gwann is a critical student of Hebe.

Despite sexism against him, Gwann is currently having extreme success as a merchant, with a background of being a folk hero. He belongs to the commoner social class.

Gwann currently has a deck of tarot cards in his pockets, and 5 Silver 8 Copper to his name. He lives on .


Gwann currently earns 1 Gold 1 Silver 5 Copper per day.
Finances
Type Amount
Gross Income1 Gold 2 Silver 9 Copper
Tax 1 Silver 1 Copper
Net Income1 Gold 1 Silver 5 Copper
Total Lifestyle Expenses (modest)1 Gold 3 Silver 2 Copper
Profit- 1 Silver 7 Copper



Early Life
I was born $currentNPC.birthplace, and was raised by $currentNPC.familyUnit, along with my $currentNPC.siblingNumber siblings. I had [undefined] upbringing in $currentNPC.familyHome. $currentNPC.childhoodMemories.



Becoming a merchant
\"I was always enamored by tales of heroes and wished I could be something more than ordinary. I spent my youth selling whatever scraps I could find, never got tired of it. I wish my childhood sweetheart had come with me to pursue my destiny. I believe that no one should get preferential treatment before the law\"


Life Events
Well, I certainly have a tale or two...This one time undefined At one point, undefined

Relationships
Name Race Occupation Relationship

" - }, - "eafb0e93-2af4-4b8e-8b65-c251dcad09cb":{ - "name":"Zoe Burroughs", - "key":"eafb0e93-2af4-4b8e-8b65-c251dcad09cb", - "output":"
/zoʊ bɹoʊz /.

Zoe Burroughs is an adult female human. She is quite short and rather solidly built, and has hazel eyes with light tan skin. The most notable physical trait of Zoe is that she has widely bowed legs.


Zoe is incredibly gullible. When she is relaxed, she is manipulative. In moments of stress, she becomes pushy. Religion-wise, Zoe is a cautious listener of Athena.

Despite sexism against her, Zoe is reasonably successful as a merchant, with a background of being a commoner. She belongs to the commoner social class.

Zoe currently has a headhunter's contract in her pockets, and 3 Silver 6 Copper to her name. She lives on .


Zoe currently earns 1 Gold 1 Silver 5 Copper per day.
Finances
Type Amount
Gross Income1 Gold 2 Silver 9 Copper
Tax 1 Silver 1 Copper
Net Income1 Gold 1 Silver 5 Copper
Total Lifestyle Expenses (modest)1 Gold 3 Silver 2 Copper
Profit- 1 Silver 7 Copper



Early Life
I was born $currentNPC.birthplace, and was raised by $currentNPC.familyUnit, along with my $currentNPC.siblingNumber siblings. I had [undefined] upbringing in $currentNPC.familyHome. $currentNPC.childhoodMemories.



Becoming a merchant
\"I was born into poverty. I've slowly worked my way to where I am today. I grew up poor. I learnt to hock stuff off to feed myself. When wandering through a forest, I found a portal to another realm. When I took others to it, it had disappeared. One day I'll find it again. The rich need to be shown what life and death are like in the gutters.\"


Life Events
Well, I certainly have a tale or two...This one time undefined At one point, undefined

Relationships
Name Race Occupation Relationship

" - }, - "345b1cf5-c243-4960-b667-43bfe3057102":{ - "name":"Clayre Wood", - "key":"345b1cf5-c243-4960-b667-43bfe3057102", - "output":"
/klɛɹ wʊd /.

Clayre Wood is an aged female human. She is rather small and overweight, and has amber eyes with white skin. The most notable physical trait of Clayre is that she has swollen, red knuckles.


Clayre is often sarcastic. She uses short, clipped sentences. She is sincere and foolhardy. When she is relaxed, she is foolish. In moments of stress, she becomes gluttonous. Religion-wise, Clayre is a casual observer of Dionysus.

Perhaps due to sexism, Clayre is currently slightly unsuccessful as a forger, with a background of being an outlander. She belongs to the commoner social class.

Clayre currently has a spool of thread in her pockets, and 3 Silver to her name. She lives on .


Clayre currently earns 2 Gold 8 Silver 7 Copper per day.
Finances
Type Amount
Gross Income3 Gold 2 Silver 2 Copper
Tax 1 Silver 1 Copper
Net Income2 Gold 8 Silver 7 Copper
Total Lifestyle Expenses (comfortable)2 Gold 9 Silver 7 Copper
Profit- 1 Silver
Money owed by Chloe Mills48 Gold 9 Silver 4 Copper



Early Life
I was born $currentNPC.birthplace, and was raised by $currentNPC.familyUnit, along with my $currentNPC.siblingNumber siblings. I had [undefined] upbringing in $currentNPC.familyHome. $currentNPC.childhoodMemories.



Becoming a forger
\"From a young age, I couldn't abide the stink of cities, and sought out the wilderness for respite from the chaos of people. I've had a bit of a downturn as a forger. If it keeps up for much longer, I'm going to begin losing hope. My family, clan, or tribe is the most important thing in my life, even when they are far from me. I must earn glory in battle.\"


Life Events
Well, I certainly have a tale or two...This one time undefined At one point, undefined

Relationships
Name Race Occupation Relationship
Chloe Mills Human Merchant Creditor

" - }, - "758a5af0-875d-45b5-9a98-7aa32aeca058":{ - "name":"Chloe Mills", - "key":"758a5af0-875d-45b5-9a98-7aa32aeca058", - "output":"
/kloʊ mɪlz /.

Chloe Mills is a youthful adult female human. She is medium sized and scrawny, and has blue eyes with tan skin. The most notable physical trait of Chloe is that she has jug-like ears.


Chloe paces about incessantly. She is always doubting people and full of energy. When she is relaxed, she is cheerful. In moments of stress, she becomes obsessive. Religion-wise, Chloe is a cautious listener of Hermes.

Despite sexism against her, Chloe is currently mildly successful as a merchant, with a background of being a commoner. She belongs to the commoner social class.

Chloe currently has a scrap of paper with unintelligible writing on it in her pockets, and 2 Silver 7 Copper to her name. She lives on . She is predominantly heterosexual, but with more than a passing interest in women


Chloe currently earns 1 Gold 1 Silver 5 Copper per day.
Finances
Type Amount
Gross Income1 Gold 2 Silver 9 Copper
Tax 1 Silver 1 Copper
Net Income1 Gold 1 Silver 5 Copper
Total Lifestyle Expenses (modest)1 Gold 3 Silver 2 Copper
Profit- 1 Silver 7 Copper
Money owed to Clayre Wood48 Gold 9 Silver 4 Copper



Early Life
I was born $currentNPC.birthplace, and was raised by $currentNPC.familyUnit, along with my $currentNPC.siblingNumber siblings. I had [undefined] upbringing in $currentNPC.familyHome. $currentNPC.childhoodMemories.



Becoming a merchant
\"I was found guilty of a crime that I did not commit, and was sentenced to serfdom. I spent my youth selling whatever scraps I could find, never got tired of it. I was an ordinary maid in a vampire's castle. Some adventurers staked my former boss. I have to readjust to living with the living. You have to respect all people\"


Life Events
Well, I certainly have a tale or two...This one time undefined At one point, undefined

Relationships
Name Race Occupation Relationship
Clayre Wood Human Forger Predatory debtor

" - }, - "aaa93daa-75c7-4bb2-b8b6-54e393fb8de6":{ - "name":"Lamlis Dale", - "key":"aaa93daa-75c7-4bb2-b8b6-54e393fb8de6", - "output":"
/læmlɪs deɪl /.

Lamlis Dale is an adult male half-elf. He is towering and rather solidly built, and has red eyes with light tan skin. The most notable physical trait of Lamlis is that he has a very wide neck.


Lamlis exaggerates details. He is prone to suspicion and temperate. When he is relaxed, he is reserved. In moments of stress, he becomes withdrawn. Religion-wise, Lamlis is an open-minded seeker of Aphrodite.

Despite sexism against him, Lamlis is successful as a peasant, with a background of being a peasant. He belongs to the peasantry social class.

Lamlis currently has a scrap of paper with unintelligible writing on it in his pockets, and 3 Silver 5 Copper to his name. He lives on . Lamlis knows Common and Elvish.


Lamlis currently earns 1 Silver 4 Copper per day.
Finances
Type Amount
Gross Income 1 Silver 5 Copper
Tax 8.5 Copper
Net Income 1 Silver 4 Copper
Total Lifestyle Expenses (squalid) 1 Silver 1 Copper
Profit 3 Copper



Early Life
I was born $currentNPC.birthplace, and was raised by $currentNPC.familyUnit, along with my $currentNPC.siblingNumber siblings. I had [undefined] upbringing in $currentNPC.familyHome. $currentNPC.childhoodMemories.



Becoming a peasant
\" I'm doing really well as a peasant! Maybe it's luck, maybe a natural talent, I don't know. Duty. Loyalty to my home and my community is something I can always rely on.\"


Life Events
Well, I certainly have a tale or two...This one time undefined At one point, undefined

Relationships
Name Race Occupation Relationship

" - }, - "3a9c4594-c46e-43fb-85e3-d3b312483392":{ - "name":"Daevo Rose", - "key":"3a9c4594-c46e-43fb-85e3-d3b312483392", - "output":"
/deɪivoʊ ɹoʊz /.

Daevo Rose is a young adult male human. He is average sized and rather solidly built, and has brown eyes with light skin. The most notable physical trait of Daevo is that he has large, protruding ears.


Daevo is always shaking. He is lazy and narcissistic. When he is relaxed, he is boastful. In moments of stress, he becomes impractical. Religion-wise, Daevo is a casual observer of Aphrodite.

Despite sexism against him, Daevo has been having mild success as a peasant, with a background of being a peasant. He belongs to the peasantry social class.

Daevo currently has a vial of quicksilver in his pockets, and 7 Silver 4 Copper to his name. He lives on .


Daevo currently earns 1 Silver 4 Copper per day.
Finances
Type Amount
Gross Income 1 Silver 5 Copper
Tax 8.5 Copper
Net Income 1 Silver 4 Copper
Total Lifestyle Expenses (squalid) 1 Silver 1 Copper
Profit 3 Copper



Early Life
I was born $currentNPC.birthplace, and was raised by $currentNPC.familyUnit, along with my $currentNPC.siblingNumber siblings. I had [undefined] upbringing in $currentNPC.familyHome. $currentNPC.childhoodMemories.



Becoming a peasant
\" I'm on the upswing as a peasant. Things are looking better. Stoicism. I must be strong for those that rely on me, no matter what.\"


Life Events
Well, I certainly have a tale or two...This one time undefined At one point, undefined

Relationships
Name Race Occupation Relationship

" - }, - "c68ac08a-afff-4fdc-b9bb-585d4eb2f1ee":{ - "name":"Luna Wilde", - "key":"c68ac08a-afff-4fdc-b9bb-585d4eb2f1ee", - "output":"
/lunʌ waɪld /.

Luna Wilde is a young adult female human. She is relatively short and fat, but muscular, and has purple eyes with tan skin. The most notable physical trait of Luna is that she has a dragon tattoo.


Luna makes poor eye contact. She tongue stuck to back of teeth. When she is relaxed, she is cautious. In moments of stress, she becomes calculating. Religion-wise, Luna is an open-minded seeker of Demeter.

Luna is a barmaid, with a background of being a commoner. She belongs to the commoner social class.

Luna currently has a lead amulet in her pockets, and 4 Silver 4 Copper to her name. She lives on .


Luna currently earns 5 Silver 7 Copper per day.
Finances
Type Amount
Gross Income 6 Silver 4 Copper
Tax 1 Silver 1 Copper
Net Income 5 Silver 7 Copper
Total Lifestyle Expenses (poor) 2 Silver 6 Copper
Profit 3 Silver 1 Copper



Early Life
I was born $currentNPC.birthplace, and was raised by $currentNPC.familyUnit, along with my $currentNPC.siblingNumber siblings. I had [undefined] upbringing in $currentNPC.familyHome. $currentNPC.childhoodMemories.



Becoming a barmaid
\"I was one of many children, and had to work from a young age to support my family. Bar work has been all that I have been able to find. I was swindled out of a large inheritance, and had to go into hiding to keep my family safe. You have to respect all people\"


Life Events
Well, I certainly have a tale or two...This one time undefined At one point, undefined

Relationships
Name Race Occupation Relationship

" - }, - "bc8ec9c6-5033-4c04-8f47-2e3e7286f9fe":{ - "name":"Lincon Hooke", - "key":"bc8ec9c6-5033-4c04-8f47-2e3e7286f9fe", - "output":"
/lɪnkʌn hʊk /.

Lincon Hooke is an old male human. He is taller than average and healthy, and has green eyes with light tan skin. The most notable physical trait of Lincon is that he has a scar around the neck.


Lincon is a habitual liar. He speaks out of the corner of his mouth. He is prone to suspicion and deceitful. When he is relaxed, he is manipulative. In moments of stress, he becomes secretive. Religion-wise, Lincon is an open-minded seeker of Zeus.

Perhaps due to sexism, Lincon is a peasant, with a background of being a sage. He belongs to the peasantry social class.

Lincon currently has spectacles worth 5gp in his pockets, and 4 Silver 6 Copper to his name. He lives on . He is predominantly heterosexual, but with more than a passing interest in men


Lincon currently earns 1 Silver 4 Copper per day.
Finances
Type Amount
Gross Income 1 Silver 5 Copper
Tax 8.5 Copper
Net Income 1 Silver 4 Copper
Total Lifestyle Expenses (squalid) 1 Silver 1 Copper
Profit 3 Copper



Early Life
I was born $currentNPC.birthplace, and was raised by $currentNPC.familyUnit, along with my $currentNPC.siblingNumber siblings. I had [undefined] upbringing in $currentNPC.familyHome. $currentNPC.childhoodMemories.



Becoming a peasant
\"I discovered an old library and pored over the texts I found there. That experience awakened a hunger in me for knowledge that I still seek. I'm working as a peasant. The work is alright, though it can be a bit tedious I have an ancient text that holds terrible secrets that must not fall into the wrong hands. I believe that the path to power and self-improvement is through knowledge.\"


Life Events
Well, I certainly have a tale or two...This one time undefined At one point, undefined

Relationships
Name Race Occupation Relationship

" - }, - "8e25d561-d0e1-46a1-b609-1f4b0d6289ba":{ - "name":"Aendro Cox", - "key":"8e25d561-d0e1-46a1-b609-1f4b0d6289ba", - "output":"
/ɛndɹoʊ kɑks /.

Aendro Cox is an elderly male human. He is reasonably tall and skinny, and has brown eyes and a long, luxurious beard, with translucent skin. The most notable physical trait of Aendro is that he has a heart tattoo.


Aendro is a habitual liar. When he is relaxed, he is cautious. In moments of stress, he becomes sarcastic. Religion-wise, Aendro is a casual observer of Hades.

Perhaps due to sexism, Aendro is currently slightly unsuccessful as a peasant, with a background of being a soldier. He belongs to the peasantry social class.

Aendro currently has 34 cp and 4 sp in his pockets, and 6 Silver 5 Copper to his name. He lives on .


Aendro currently earns 1 Silver 4 Copper per day.
Finances
Type Amount
Gross Income 1 Silver 5 Copper
Tax 8.5 Copper
Net Income 1 Silver 4 Copper
Total Lifestyle Expenses (squalid) 1 Silver 1 Copper
Profit 3 Copper



Early Life
I was born $currentNPC.birthplace, and was raised by $currentNPC.familyUnit, along with my $currentNPC.siblingNumber siblings. I had [undefined] upbringing in $currentNPC.familyHome. $currentNPC.childhoodMemories.



Becoming a peasant
\"I was always playing with a sword as a kid, and it wasn't until a visiting adventurer sparred with me for fun that I realised that I had a real talent. I've had a bit of a downturn as a peasant. If it keeps up for much longer, I'm going to begin losing hope. I'll never forget the crushing defeat my company suffered or the enemies who dealt it. When people follow orders blindly, people die.\"


Life Events
Well, I certainly have a tale or two...This one time undefined At one point, undefined

Relationships
Name Race Occupation Relationship

" - }, - "fb39504b-7915-4201-9098-cb8b80274418":{ - "name":"Alysea Briar", - "key":"fb39504b-7915-4201-9098-cb8b80274418", - "output":"
/ælɪsiʌ bɹiɝ /.

Alysea Briar is a prime adult aged female human. She is short and chubby, and has aqua eyes with pale skin. The most notable physical trait of Alysea is that she has wild, unkempt hair.


Alysea cannot resist a juicy secret. She is fearless, blame-prone, and wickedly cruel. When she is relaxed, she is angry. In moments of stress, she becomes murderous. Religion-wise, Alysea is a cautious listener of Hebe.

Despite sexism against her, Alysea is currently having extreme success as a peasant, with a background of being a soldier. She belongs to the peasantry social class.

Alysea currently has a scrap of paper with unintelligible writing on it in her pockets, and 6 Silver 5 Copper to her name. She lives on .


Alysea currently earns 1 Silver 4 Copper per day.
Finances
Type Amount
Gross Income 1 Silver 5 Copper
Tax 8.5 Copper
Net Income 1 Silver 4 Copper
Total Lifestyle Expenses (squalid) 1 Silver 1 Copper
Profit 3 Copper



Early Life
I was born $currentNPC.birthplace, and was raised by $currentNPC.familyUnit, along with my $currentNPC.siblingNumber siblings. I had [undefined] upbringing in $currentNPC.familyHome. $currentNPC.childhoodMemories.



Becoming a peasant
\"I was forced to enlist in the local militia to fight for my lord. Many of my friends are dead because of him. It turns out that I'm pretty good at being a peasant! I enjoy the work. I'll never forget the crushing defeat my company suffered or the enemies who dealt it. To me, ideals aren't worth killing over or going to war for.\"


Life Events
Well, I certainly have a tale or two...This one time undefined At one point, undefined

Relationships
Name Race Occupation Relationship

" - }, - "58d64980-38dc-4521-b2ae-0dd758eb4e45":{ - "name":"Halimath Hazel", - "key":"58d64980-38dc-4521-b2ae-0dd758eb4e45", - "output":"
/hɑlʌmʌθ heɪzʌl /.

Halimath Hazel is a vulnerably elderly male half-elf. He is taller than average and rather solidly built, and has brown eyes and a long, flowing beard, with tan skin. The most notable physical trait of Halimath is that he has a short crewcut.


Halimath cannot resist flirting. He is boastful, fair, and constantly thinking lusty thoughts. When he is relaxed, he is fun-loving. In moments of stress, he becomes authoritarian. Religion-wise, Halimath is an outspoken believer of Zeus.

Despite sexism against him, Halimath has recently been reasonably successful as a prisoner, with a background of being a peasant. He belongs to the paupery social class.

Halimath currently has 12 sp and 7 gp in his pockets, and 6 Silver to his name. He lives on . Halimath knows Common and Elvish. He is homosexual with passing interest in the opposite sex


Halimath currently earns 2 Copper per day.
Finances
Type Amount
Gross Income 2 Copper
Tax 1 Silver 1 Copper
Net Income 2 Copper
Total Lifestyle Expenses (wretched)
Profit 2 Copper
Money owed by Engong Rathkann20 Gold 8 Silver



Early Life
I was born $currentNPC.birthplace, and was raised by $currentNPC.familyUnit, along with my $currentNPC.siblingNumber siblings. I had [undefined] upbringing in $currentNPC.familyHome. $currentNPC.childhoodMemories.



Becoming a prisoner
\" I'm doing really well as a prisoner! Maybe it's luck, maybe a natural talent, I don't know. Diligency. Working hard always gives fuits.\"


Life Events
Well, I certainly have a tale or two...This one time undefined At one point, undefined

Relationships
Name Race Occupation Relationship
Engong Rathkann Half-orc Agister Creditor

" - }, - "0d9cafe4-f68c-4445-9744-e53a2c58ab61":{ - "name":"Engong Rathkann", - "key":"0d9cafe4-f68c-4445-9744-e53a2c58ab61", - "output":"
/ɛŋɡɔŋ ɹæθkæn /.

Engong Rathkann is a mid thirties female half-orc. She is somewhat short and built like a brick shithouse, and has brown eyes with light tan skin. The most notable physical trait of Engong is that she has cauliflower ears.


Engong corrects people's grammar when they speak. She is imprudent and willful. When she is relaxed, she is mischeivous. In moments of stress, she becomes compulsive. Religion-wise, Engong is a critical student of Hebe.

Despite sexism against her, Engong is currently successful as an agister, with a background of being a noble. She belongs to the nobility social class, but lives modestly- not without creature comforts of wine and decent food thanks to frugality, though.

Engong currently has thirteen mouse teeth in her pockets, and 3 Silver 4 Copper to her name. She lives on . Engong knows Common and Orc.


Engong currently earns 1 Gold 8 Copper per day.
Finances
Type Amount
Gross Income1 Gold 2 Silver 9 Copper
Tax 1 Silver 6 Copper
Net Income1 Gold 8 Copper
Total Lifestyle Expenses (modest)1 Gold 3 Silver 2 Copper
Profit- 2 Silver 4 Copper
Money owed to Halimath Hazel20 Gold 8 Silver

Was actually framed.



Early Life
I was born $currentNPC.birthplace, and was raised by $currentNPC.familyUnit, along with my $currentNPC.siblingNumber siblings. I had [undefined] upbringing in $currentNPC.familyHome. $currentNPC.childhoodMemories.



Becoming an agister
\"My family has a title, but none of my ancestors have done anything of note. It turns out that I'm pretty good at being an agister! I enjoy the work. The common folk must see me as a hero of the people. Respect is due to me because of my position\"


Life Events
Well, I certainly have a tale or two...This one time undefined At one point, undefined

Relationships
Name Race Occupation Relationship
Halimath Hazel Half-elf Prisoner Predatory debtor
Andrus Hooke Human Jailer Captor
Building Name Building Type Relationship
Jail's Embrace Oubliette Is Currently Being Held Captive Here

" - }, - "e9aa1fea-3976-4286-9d37-56f2826f787c":{ - "name":"Kaelya Bush", - "key":"e9aa1fea-3976-4286-9d37-56f2826f787c", - "output":"
/kʌljʌ bʊʃ /.

Kaelya Bush is an earlyish thirties female human. She is average sized and skinny, and has blue eyes with brown skin. The most notable physical trait of Kaelya is that she has a very hairy body.


Kaelya cannot resist flirting. When she is relaxed, she is mischievous. In moments of stress, she becomes brave. Religion-wise, Kaelya is a critical student of Aphrodite.

Kaelya is a harlot, with a background of being a charlatan. She belongs to the peasantry social class.

Kaelya currently has a page torn from a spellbook in her pockets, and 7 Silver 4 Copper to her name. She lives on .


Kaelya currently earns 1 Gold 1 Silver 8 Copper per day.
Finances
Type Amount
Gross Income1 Gold 2 Silver 9 Copper
Tax 8.5 Copper
Net Income1 Gold 1 Silver 8 Copper
Total Lifestyle Expenses (modest)1 Gold 3 Silver 2 Copper
Profit- 1 Silver 4 Copper



Early Life
I was born $currentNPC.birthplace, and was raised by $currentNPC.familyUnit, along with my $currentNPC.siblingNumber siblings. I had [undefined] upbringing in $currentNPC.familyHome. $currentNPC.childhoodMemories.



Becoming a harlot
\"I learned early on that people are easy to exploit, and are gullible and too trusting. I'm working as a harlot. The work is alright, I've certainly had worse jobs A powerful person, Lord Ryn, killed someone I love. Some day soon, I'll have my revenge. I never run the same con twice.\"


Life Events
Well, I certainly have a tale or two...This one time undefined At one point, undefined

Relationships
Name Race Occupation Relationship
Andry Copperkettle Halfling Pimp Employer
Building Name Building Type Relationship
Cumberlands House of Ill-Repute Place of Work

" - } - }, - "pantheon":{ - "Zeus":{ - "name":"Zeus", - "key":"Zeus", - "output":"
Bear up, my child, bear up; Zeus who oversees and directs all things is still mighty in heaven.— Sophocles

Zeus , God of the Sky, is the god of thunder and lightning, kings, and fate. His symbol is a fist full of lightning bolts. Zeus resides in Olympus, where he rules over all. He is a leader in the pantheon. He is Neutral.

Possessions

Aegis

The Aegis bears the head of a Gorgon, and makes a terrible roaring sound in battle.

Followers

Zeus makes up 2.05% of worshipped deities in Jistlass. In combat, his followers favour the spear.

Holy Days

January and thursday.





NPCs

Name Race Occupation Strength
Maximo Moore Human Guard an open-minded seeker
Lubash Dargakk Half-orc Prisoner a cautious listener
Lincon Hooke Human Peasant an open-minded seeker
Halimath Hazel Half-elf Prisoner an outspoken believer

Combat

Zeus famously led the Greek gods in the battle against the Titans, and is a fearsome foe. He calls down electric energy and fashions them into mighty spears of lightning to hurl at his enemies.

Manifestations

Type Appears as
Animals Eagle and bull
Plants Oak tree and olive tree
Colours Yellow

Relationships

Person Relationship
Poseidon Brother
Hades Brother
Demeter Sister
Athena Daughter
Persephone Daughter
Artemis Daughter
Ares Son
Apollo Son
" - }, - "Poseidon":{ - "name":"Poseidon", - "key":"Poseidon", - "output":"Poseidon , God of the Sea and Earthquakes, is the god of earthquakes, floods, and horses. His symbol is an A trident and billowing cloak. Poseidon resides in a palace underneath the sea, watching over the fishermen from below. He is a greater deity in the pantheon. He is Chaotic Neutral.

Powers

Blessings

Smooth Sailing

Poseidon will bless sailors and those that have earnt his favour with smooth passage.

Management of Horses

As the Lord of Horses, Poseidon can calm equines as easily as he can enrage them.

Curses

Mad Horses

As the Lord of Horses, Poseidon can enrage equines as easily as he can calm them.

Stormy Seas

Those that tempt Poseidon's wrath risk stormy seas on their next voyage.

Possessions

Poseidon's Trident

Poseidon's trident was so powerful that it could shake the lands.

Followers

Poseidon makes up 4.04% of worshipped deities in Jistlass. sailors, teamsters, fishermen, cavalry, and farmers In combat, his followers favour the trident.




NPCs

Name Race Occupation Strength
Andrus Hooke Human Jailer a cautious listener

Manifestations

Type Appears as
Animals Horse, dolphin, fish, and bull
Plants Pine tree, seaweed, and wild celery
Monsters Hippocampus
Colours Blue

Relationships

Person Relationship
Zeus Brother
Hades Brother
Demeter Sister
Hera Sister
Hestia Sister
Amphitrite Wife
" - }, - "Hades":{ - "name":"Hades", - "key":"Hades", - "output":"Hades , God of the Dead, is the god of the dead, funeral rites, and fertile soil. His symbol is a Helm of Hades. Hades resides in the Underworld. As far below the earth as the heavens are above, Hades' realm is a dark and depressing place. He is a greater deity in the pantheon. He is Lawful Evil.

Powers

Blessings

Plenty from the Earth

As the lord of the underworld, Hades has considerable wealth, and can bestow riches to those he deems worthy.

The Ability to Go Un-Noticed

Hades can give those that wish to be unseen the power to avoid detection in the dark.

Possessions

Sceptre

A powerful relic that is able to create a passage between the worlds of the living and the dead

Cap of Invisibility

A cap which can turn the wearer invisible

Followers

Hades makes up 0.00% of worshipped deities in Jistlass. mourners, undertakers, necromancers, and miners

Holy Days

Second to Last Day of Every Month

Rituals are typically held on this day.





NPCs

Name Race Occupation Strength
Olunt Trollbleeder Dwarf Highwayman an outspoken cynic
Ewan Mills Human Fighter an open-minded seeker
Yan Hall Human Peasant a quiet true believer
Aendro Cox Human Peasant a casual observer

Manifestations

Type Appears as
Animals Screech-Owl, Serpents, and Black-Rams
Plants White Poplar, Mint, Cypress, Asphodel, and Narcissus
Monsters Cerebus and The Erinyes

Relationships

Person Relationship
Poseidon Brother
Zeus Brother
Demeter Sister
Hera Sister
Hestia Sister
Persephone Husband
" - }, - "Aphrodite":{ - "name":"Aphrodite", - "key":"Aphrodite", - "output":"Aphrodite , The Deviser, is the goddess of lovers, lust, and beauty. Her symbol is a dove. She is a greater deity in the pantheon. She is Chaotic Good.

Powers

Blessings

Beauty.

Curses

Ugliness and unwashable stink.

Possessions

Girdle

The Girdle inspires desire in all those who look upon the wearer

Followers

Aphrodite makes up 8.08% of worshipped deities in Jistlass. everyone, prostitutes, and warriors

Holy Days

The fourth day of every month.





NPCs

Name Race Occupation Strength
Vyncent Garside Human Thief a cautious listener
Levius Howe Human Lapidary an open-minded seeker
Maetho Wells Human Peasant a casual observer
Lamlis Dale Half-elf Peasant an open-minded seeker
Daevo Rose Human Peasant a casual observer
Kaelya Bush Human Harlot a critical student

Combat

While Aphrodite is most well known as the goddess of Love, she is also known as a goddess of War - especially by people like the Spartans.

Manifestations

Aphrodite Areia

Aphrodite appears as Aphrodite Areia and is worshipped by the Spartans and other war-loving people . She appears clad in armour and bearing weapons
Type Appears as
Animals Dove, swan, goose, sparrow, swallow, dolphins, and wryneck
Plants Pomegranates, rose, myrtle, apple, and poppy
Monsters Nereids
Miscellaneous Conch shells

Relationships

Person Relationship
Zeus Father
Ares Lover
Hephaestus Husband
Hebe Sister
Heracles Brother
Persephone Sister
Hermes Lover
Dionysus Lover
Poseidon Lover
" - }, - "Artemis":{ - "name":"Artemis", - "key":"Artemis", - "output":"Artemis , Goddess of the Hunt, is the goddess of the wilderness, wild animals, and chastity. Her symbol is a bow and quiver of arrows. She is a greater deity in the pantheon. She is Neutral Good.

Powers

Curses

Transformation into a Wild Animal

As goddess of the hunt, Artemis can transform those that wrong her into wild animas to be hunted.

Possessions

Bow of Artemis

The Bow of Artemis was forged by the Cyclopses

Followers

Artemis makes up 0.00% of worshipped deities in Jistlass. hunters, young girls, expecting mothers, and wild beings In combat, her followers favour the bow.

Holy Days

The sixth day.





NPCs

Name Race Occupation Strength
Aarus Green Human Barbarian a casual observer
Nutae Graves Half-elf Burglar a casual observer

Beliefs

Chastity

Artemis and her followers value chastity above all else.

Combat

Artemis is quick to strike down those who offend her with animals and wild beasts. She is a dedicated huntress and will pursue her quarry until it is caught.

Manifestations

Type Appears as
Animals Deer, bear, boar, heron, fresh-water fish, buzzard-hawk, guinea-fowl, and partridge
Plants Amaranth, asphodel, cypress, laurel, and palm tree
Monsters Nymphs and calydonian boar
Places Forests
Miscellaneous Lyre, torches, and spears and nets

Relationships

Person Relationship
Zeus Father
Apollo Twin Brother
" - }, - "Apollo":{ - "name":"Apollo", - "key":"Apollo", - "output":"Apollo , Of the Oracle, is the god of prophecy, healing, and plague. His symbol is a lyre. He is a greater deity in the pantheon. He is Neutral.

Possessions

The lyre of apollo.

Bow of Apollo

The bow of Apollo fires arrows and plagues upon those who anger him

Followers

Apollo makes up 2.99% of worshipped deities in Jistlass. musicians, oracles, and doctors




NPCs

Name Race Occupation Strength
Aemilya Lowell Human Bard a casual observer
Eberdeb Fabblestabble Gnome Alchemist a quiet true believer
Jovanus Briar Human Guard an outspoken cynic
Birel Ethanasath Elf Botanist an open-minded seeker
Victorus Holmes Human Jeweller an open-minded seeker
Andry Copperkettle Halfling Pimp a cautious listener
Paelias Temnr Elf Priest an open-minded seeker

Manifestations

Type Appears as
Animals Swan, raven, python, wolves, dolphin, roe deer, cicada, hawk, crows, and mouse
Plants Laurel, larkspur, and cypress
Monsters Griffon

Relationships

Person Relationship
Zeus Father
Artemis Twin Sister
" - }, - "Athena":{ - "name":"Athena", - "key":"Athena", - "output":"Athena , The Warlike, is the goddess of good counsel, olives, and battle strategy. Her symbol is Gorgoneion, Aegis. She is a greater deity in the pantheon. She is Lawful Good.

Possessions

Aegis of athena.

Followers

Athena makes up 0.37% of worshipped deities in Jistlass. craftsmen, heroes, academics, and strategists




NPCs

Name Race Occupation Strength
Mardnab Ningel Gnome Merchant a quiet true believer
Zoe Burroughs Human Merchant a cautious listener

Manifestations

Type Appears as
Animals Owl, snake, and rooster
Plants Olive tree

Relationships

Person Relationship
Zeus Father
" - }, - "Dionysus":{ - "name":"Dionysus", - "key":"Dionysus", - "output":"Dionysus , Of the Bacchic Frenzy, is the god of vegetation, pleasure, and madness. His symbol is a Thyrsus. He is a greater deity in the pantheon. He is Chaotic Neutral.

Followers

Dionysus makes up 13.84% of worshipped deities in Jistlass. wine-makers, actors, farmers, and revelers

Holy Days

The eighth month.





NPCs

Name Race Occupation Strength
Celine Gross Human Barmaid a quiet true believer
Abyl Lamb Human Peasant a casual observer
Clayre Wood Human Forger a casual observer

Manifestations

Type Appears as
Animals Bull, panther, lion, leopard, goat, serpent, and donkey
Plants Ivy, grapevine, bindweed, cinnamon, silver fir, and pine tree
Monsters Satyrs

Relationships

Person Relationship
Zeus Father
Ariadne Wife
Aphrodite Lover
" - }, - "Demeter":{ - "name":"Demeter", - "key":"Demeter", - "output":"Demeter , Of the Grain, is the goddess of grain and bread, the Eleusinian mysteries, and fertility. Her symbol is a cornucopia. She is a greater deity in the pantheon. She is Neutral Good.

Powers

Blessings

Bountiful harvest, satiated appetite, and a better afterlife.

Followers

Demeter makes up 0.00% of worshipped deities in Jistlass. farmers In combat, her followers favour the Sickle.




NPCs

Name Race Occupation Strength
Ariella Gross Human Cutpurse a cautious listener
Clayra Butcher Half-elf Cutpurse a cautious listener
Luna Wilde Human Barmaid an open-minded seeker

Manifestations

Type Appears as
Animals Snake, pig, gecko, turtle-dove, and crane
Plants Wheat, barley, mint, and poppy

Relationships

Person Relationship
Hades Brother
Hera Sister
Poseidon Brother
Zeus Brother
Persephone Daughter
" - }, - "Hermes":{ - "name":"Hermes", - "key":"Hermes", - "output":"Hermes , Keeper of the Flocks, is the god of boundaries, animal husbandry, and hospitality. His symbol is a Caduceus . He is a greater deity in the pantheon. He is Chaotic Good.

Possessions

Adamantine blade and winged helm.

Talaria

Tarlaria is the name of a pair of winged boots forged by Hephaestus.

Followers

Hermes makes up 0.00% of worshipped deities in Jistlass. thieves, traders, messengers, athletes, diplomats, and travellers

Holy Days

Wednesday.





NPCs

Name Race Occupation Strength
Chloe Mills Human Merchant a cautious listener

Manifestations

Type Appears as
Animals Hare, ram, hawk, goat, tortoise, and rooster
Plants Crocus and strawberry-tree

Relationships

Person Relationship
Zeus Father
Aphroditus Father
" - }, - "Hera":{ - "name":"Hera", - "key":"Hera", - "output":"Hera , Queen of the Gods, is the goddess of air, women, and family. Her symbol is diadem, scepter, pomegranate. She is a greater deity in the pantheon. She is Chaotic Neutral.

Followers

Hera makes up 0.00% of worshipped deities in Jistlass. women




NPCs

Name Race Occupation Strength
Lexre Krokk Half-orc Prisoner an open-minded seeker
Jasmyne Pike Human Jeweller a cautious listener
Oda Gobblefirn Gnome Prisoner an open-minded seeker

Manifestations

Type Appears as
Animals Heifer, lion, cuckoo, peacock, and panther
Plants Pomegranate, lily, and willow

Relationships

Person Relationship
Zeus Consort
Hades Brother
Poseidon Brother
Demeter Brother
Ares Son
Eris Daughter
Athena Daughter
Hebe Daughter
Eileithyia Daughter
Hephaestus Son
" - }, - "Ares":{ - "name":"Ares", - "key":"Ares", - "output":"Ares , Who rallies men, is the god of battlelust, courage, and brutality. His symbol is a spear. He is a greater deity in the pantheon. He is Chaotic Evil.

Odikinesis

Possessing the ability to manipulate feelings and emotions of war such as hate and rage, Ares would induce strife before battles.

Strength

As a fighter, Ares excelled at all to do with physicality.

Followers

Ares makes up 0.00% of worshipped deities in Jistlass. warriors

Holy Days

Tuesday.





Combat

As the God of War, Ares has plenty of experience in battle. In contrast to Athena, who is the goddess of tacticians, Ares represents a more brutal, carnal type of conquest.

Manifestations

Type Appears as
Animals Serpent, hound, boar, vulture, eagle-owl, and woodpecker

Relationships

Person Relationship
Zeus Father
Aphrodite Lover
" - }, - "Hestia":{ - "name":"Hestia", - "key":"Hestia", - "output":"Hestia , Daughter of lovely-haired Rhea, is the goddess of family hearth, civic hearth, and cooking. Her symbol is a hearth. She is a greater deity in the pantheon. She is Neutral Good.

Followers

Hestia makes up 0.00% of worshipped deities in Jistlass.




Manifestations

Type Appears as
Animals Pig
Plants Chaste-tree
Colours Green

Relationships

Person Relationship
Zeus Brother
" - }, - "Hephaestus":{ - "name":"Hephaestus", - "key":"Hephaestus", - "output":"Hephaestus , Glorius Craftsman, is the god of blacksmiths, craftsmen, and forges. His symbol is a Hammer and Anvil. He is a greater deity in the pantheon. He is Neutral Good.

Powers

Blessings

Inspiration and knowledge.

Followers

Hephaestus makes up 0.00% of worshipped deities in Jistlass. smiths and craftsmen




Manifestations

Type Appears as
Animals Donkey
" - }, - "Persephone":{ - "name":"Persephone", - "key":"Persephone", - "output":"Persephone , Queen of the Underworld, is the goddess of flowers, death, and vegetation. Her symbol is pomegranate, torch. She is an intermediate deity in the pantheon. She is Neutral Good.

Followers

Persephone makes up 0.00% of worshipped deities in Jistlass. farmers




Manifestations

Type Appears as
Animals Deer
Plants Pomegranate, wheat, asphodel, and flowers

Relationships

Person Relationship
Zeus Father
" - }, - "Hecate":{ - "name":"Hecate", - "key":"Hecate", - "output":"Hecate , Worker from Afar, is the goddess of night, ghosts, and boundaries. Her symbol is [undefined]. She is an intermediate deity in the pantheon. She is Chaotic Evil.

Followers

Hecate makes up 2.42% of worshipped deities in Jistlass. magic users and necromancers




Manifestations

Type Appears as
Animals Dogs, red mullet, serpent, polecat, frog, cow, horse, and lion
Plants Yew, oak, garlic, cypress, aconite, belladonna, dittany, and mandrake
Monsters Ghosts and Lampades
" - }, - "Nike":{ - "name":"Nike", - "key":"Nike", - "output":"Nike , Goddess of Victory, is the goddess of speed, strength, and [undefined]. Her symbol is a Winged Woman. She is a lesser deity in the pantheon. She is Lawful Neutral.

Followers

Nike makes up 0.00% of worshipped deities in Jistlass. warriors




Manifestations

Type Appears as
Plants Palm tree and bay tree
" - }, - "Tyche":{ - "name":"Tyche", - "key":"Tyche", - "output":"Tyche , Goddess of Fortune and Chance, is the goddess of chance, fate, and natural disasters. Her symbol is [undefined]. She is a lesser deity in the pantheon. She is Neutral.

Followers

Tyche makes up 2.58% of worshipped deities in Jistlass. gamblers




" - }, - "Hebe":{ - "name":"Hebe", - "key":"Hebe", - "output":"Hebe , Goddess of Eternal Youth, is the goddess of forgiveness, mercy, and [undefined]. Her symbol is [undefined]. She is a lesser deity in the pantheon. She is Neutral Good.

Powers

Blessings

Restored youth.

Followers

Hebe makes up 14.12% of worshipped deities in Jistlass.

Holy Days

June.





NPCs

Name Race Occupation Strength
Tye Goldfound Halfling Architect a cautious listener
Natalya Burnside Human Barmaid an open-minded seeker
Nybarg Dargakk Half-orc Burglar an outspoken cynic
Breia Pitt Human Pirate a cautious listener
Bryne Dodd Human Butcher a quiet true believer
Aaro Marshal Human Merchant a casual observer
Braidyn West Human Merchant a quiet true believer
Gwann Fox Human Merchant a critical student
Alysea Briar Human Peasant a cautious listener
Engong Rathkann Half-orc Agister a critical student

Manifestations

Type Appears as
Animals Hen and eagle
Plants Ivy and lettuce

Relationships

Person Relationship
Zeus Father
Hercules Husband
" - }, - "Pan":{ - "name":"Pan", - "key":"Pan", - "output":"Pan , The God of the Wild, is the god of nature, shephard, and sexuality. Pan's status is currently not known. His symbol is a pan pipes. He is an intermediate deity in the pantheon. He is Chaotic Neutral.

Followers

Pan makes up 0.00% of worshipped deities in Jistlass. wild beings and hunters




Manifestations

Type Appears as
Animals Goat and tortoise
Plants Corsican pine, water-reed, and beech trees
" - }, - "Asclepius":{ - "name":"Asclepius", - "key":"Asclepius", - "output":"Asclepius , God of Healing, is the god of healing, rejuvination, and [undefined]. His symbol is a Serpent-entwined staff. He is a lesser deity in the pantheon. He is Lawful Good.

Followers

Asclepius makes up 0.00% of worshipped deities in Jistlass. healers and the sick




Manifestations

Type Appears as
Animals Snake
Plants Milkweed
" - }, - "Chiron":{ - "name":"Chiron", - "key":"Chiron", - "output":"Chiron , Wisest of the Centaurs, is the god of teachers and surgeons. His symbol is thread, serpent, bull. He is an immortal in the pantheon. He is Neutral Good.

Followers

Chiron makes up 6.26% of worshipped deities in Jistlass. teachers, centaurs, and healers




" - }, - "Heracles":{ - "name":"Heracles", - "key":"Heracles", - "output":"Heracles , Divine Protector of Mankind, is the god of gymnasium, strength, and [undefined]. His symbol is an olive-wood club and lion skin cape. He is a lesser deity in the pantheon. He is Chaotic Good.

Followers

Heracles makes up 0.00% of worshipped deities in Jistlass. heroes, athletes, and mortals




Manifestations

Type Appears as
Animals Lion
Plants Olive tree

Relationships

Person Relationship
Zeus Father
" - }, - "Ariadne":{ - "name":"Ariadne", - "key":"Ariadne", - "output":"Ariadne , Wife of Dionysus, is the goddess of fertility, wine, and [undefined]. Her symbol is [undefined]. She is an immortal in the pantheon. She is Neutral.

Possessions

The thread of ariadne.

Followers

Ariadne makes up 2.77% of worshipped deities in Jistlass. farmers




Relationships

Person Relationship
Dionysus Consort
" - } - } + "start":"

The Village of Solgen

Solgen is a village located in the arid oasis, where the vegetation is lush. Solgen grew around a large oasis of water, and is comprised . They are a capitalist militocratic anarchy that .

Detailed description of Solgen


On Hazel Lane is The Town Square


Nearby is Wood Street. Near it is The Markets


West Drive looks to be residential. There is, however, The Man and Employee

Nearby is The Village Watchtower


At the top of a small hill is Baker Lane. Nearby is The Dark's Cell


On Pope Plaza is The Sterling Village Command

Down from The Sterling Village Command is Colorful Scrag's Greenhouse


On Plaza is The Solgen Jewellery

Nearby is The Horse's Bagel

Also on Plaza is Solgen Necropolis


Low Drive looks to be residential. There is, however, Magical Camerus's Haberdashery


Further towards the centre of Solgen is the lane Ashdown Lane. Nearby is The Solgen Tailors


Over on Common Street is The Marbled Roast


On Tailor Road is the bordello Welcoming Embrace


The road Kaye Way comes to an abrupt end, terminating in The Solgen Barber


At the top of a small hill is the road Lagazi Road, and nearby is St. Kansif's Abbey


At the top of a small hill is Martin Road. Along it is The Tormented Serpent

", + "town":"

The Village of Solgen

Solgen is a village located in the arid oasis, where the vegetation is lush. Solgen grew around a large oasis of water, and is comprised . They are a capitalist militocratic anarchy that .

The nearest landmark is a small tropical oasis that exists year-round in the middle of a frozen tundra. A population of 1246, the denizens live a squalid existence. A birthday of an important npc is currently taking place.

Government in Solgen

The people of Solgen work in exchange for payment from their employers, which they use to buy the necessities. None take responsibility for the stewardship of Solgen, but Brave Crusaders hold the best semblance of order, the head of whom is Ms Brinna Hawthorne.

Economics

Trade is reasonable in Solgen, and people live a squalid existence because of it; some taxes are applied to certain goods and services that are rendered in the city, but the more creative entrepreneurs can find loopholes to make a better profit. Welfare is bad. Citizens can expect the bare minimum of death services. Healthcare and education are fringe cases, and citizens would do better to seek a private benefactor than try and receive treatment from the government.

Law and Order

Brave Crusaders are very strict, with citizens being forced to carry licenses and travel permits. The law is enforced by Brave Crusaders, who are well armed, and brutality is common.' Law in Solgen is very much punitive based, and those that breach the laws can expect hard labor, incarceration, or sometimes public execution. Crime is an ugly stain on humanity, to be punished. Magic is reviled by the guards, and they look for any excuse to put away a magic user. It is coded into law as a restricted activity, so they have an easy time of doing it, too.
Racial Demographics
Solgen is comprised mostly of humans.
Race Population Percentage
Dragonborn 17 1.40
Dwarf 44 3.54
Elf 70 5.63
Gnome 79 6.37
Goblin 21 1.71
Half-elf 83 6.71
Half-orc 35 2.83
Halfling 86 6.96
Human 783 62.84
Lizardfolk 13 1.11
Tiefling 11 0.91
Religious Demographics
Solgen mostly worships Aphrodite.
Deity Population Percentage
Aphrodite 788 63.27
Hebe 117 9.39
Ares 102 8.24
Chiron 46 3.70
Hecate 35 2.82
Ariadne 34 2.76
Apollo 33 2.69
Poseidon 32 2.61
Zeus 24 1.97
Tyche 17 1.41
List of Factions
Name Type Size
Brave Crusaders Military Army Miniscule
The Scroll Keepers of Solgen Wizards College Miniscule
The Arcane Collective Wizards College Miniscule
List of Buildings
Name Type Associated NPC
The Town Square Town Square
The Markets Emporium
The Man and Employee General Store Wenner Whispermouse
The Dark's Cell Dungeon Baella Clay
The Village Watchtower Command Post Wes Sunmeadow
The Sterling Village Command Command Oscarus Sangster
Colorful Scrag's Greenhouse Floral Shop Scrag Dargakk
The Solgen Jewellery Gem Smith Hantus Gorsuch
Magical Camerus's Haberdashery Boutique Camerus May
The Solgen Tailors Dress Shop Abyl Butler
The Marbled Roast Butcher Shop Bree Leagallow
Welcoming Embrace Bordello Halimath Berry
The Solgen Barber Surgery Jaxus Wragge
The Horse's Bagel Boulangerie Ryla Homer
Solgen Necropolis Necropolis Carlin Cobblelob
St. Kansif's Abbey Abbey Korag Bracka
The Tormented Serpent Tavern Christo Brook


List of NPCs
Name Race Profession
Brinna Hawthorne Human Fighter
Wenner Whispermouse Halfling Shopkeep
Fildo Tallfellow Halfling Shopkeep's Assistant
Baella Clay Human Jailer
Wes Sunmeadow Halfling Captain
Oscarus Sangster Human Guard
Scrag Dargakk Half-orc Botanist
Hantus Gorsuch Human Silversmith
Camerus May Human Tailor
Abyl Butler Human Seamstress
Bree Leagallow Halfling Butcher
Jaxus Wragge Human Barber
Ryla Homer Human Baker
Carlin Cobblelob Gnome Gravedigger
Korag Bracka Half-orc Priest
Christo Brook Human Cleric
List of Throwaway NPCs
Name Race Profession
Chrystan Croft Human Prisoner
Dalyla Burroughs Human Prisoner
Adanno Hope Human Squatter
Halimath Berry Half-elf Pimp
Avyrie Pike Human Barmaid
", + "buildings":{ + "d5ca3ee7-462f-47a1-b2a1-57dbc4569422":{ + "name":"The Town Square", + "key":"d5ca3ee7-462f-47a1-b2a1-57dbc4569422", + "output":"

You're in the town square. It's somewhat cramped, and astonishingly well-kempt. It features several small metal statues of the town's patron placed in different corners. As you enter the town square, you see a tan skinned wiry human carrying a large bag.

There's an exasperated haggard old man trying to convince passerby’s that god had told him something terrible was about to happen. He’s not entirely sure what he is supposed to do about it. There's also a noticeboard, which has various posters, requests, and announcements tacked to it.

" + }, + "ba3df997-f789-4e7e-9a87-34ab112cf85b":{ + "name":"The Markets", + "key":"ba3df997-f789-4e7e-9a87-34ab112cf85b", + "output":"

You wander through the streets of Solgen, and come across the market, which is located in a disorganized series of large tents. It seems that the vendors are organised by raw materials and commodities on one half of the market, finished products on the other half. The market is known for having cheap prices and friendly merchants, and is surprisingly clean. Today the market is moderately crowded, with some merchants drawing large crowds and others left open for more customers.

Merchants

A prime adult aged man with a hair braid like a thick rope is hawking goods, saying \"Scented oil lamps! Make your parlour fragrant! Half price!\" from a little push cart.

Nearby, a early middle aged goblin with hair in a low bun is selling salted pork from a myriad of pockets in the vendor's clothes.

Off to the side, a on the short side woman with a misshapen chin is shouting out \"Carts and wagons! Nicely brightly painted! Even a dwarf would buy at this price!\" from a sizable ox-drawn wagon.

A wiry and muscular man with colorfully painted nails is hawking goods, saying \"Never forget another note! Buy my self playing instruments! I'm practically giving it away!\" from a pile of dirty rags laid on the ground.

" + }, + "16f8b563-105a-4d64-bea8-247a26af23f6":{ + "name":"The Man and Employee", + "key":"16f8b563-105a-4d64-bea8-247a26af23f6", + "output":"

You make your way down West Drive, and enter a shabby split log general store with a thatched roof and see that inside, the average sized building is dangerously messy. Several bins seemed to be cluttered with blank parchment. You notice a shop assistant is cleaning up an item that was ruined on the shop floor. The store's shopkeep is currently packing a healing kit with fresh bandages.

Shopkeeper

The shopkeep checks you out for just a moment before smiling at you after finishing with another customer. He introduces himself as Wenner Whispermouse, the manager of the General Store, and says the whole store is currently 10% off. Wenner can tell a story behind everything he sells.

Buy something

Wenner Whispermouse says \"Sure, what are you after? Chairs? Be warned, these prices might be... out of your range\"
ItemCost
Weapon
Dagger1 Gold 9 Silver 2 Copper
Handaxe4 Gold 8 Silver
Light Hammer1 Gold 9 Silver 2 Copper
Sickle 9 Silver 6 Copper
Spear 9 Silver 6 Copper
Club 1 Silver
Dagger1 Gold 9 Silver 2 Copper
Greatclub 1 Silver 9 Copper
Handaxe4 Gold 8 Silver
Light Hammer1 Gold 9 Silver 2 Copper
Quarterstaff 1 Silver 9 Copper
Light Crossbow24 Gold
Dart 5 Copper
Shortbow24 Gold
Sling 1 Silver
Whip1 Gold 9 Silver 2 Copper
Longbow48 Gold
Armour
Padded Armour4 Gold 8 Silver
Hide Armour4 Gold 8 Silver
Leather Armor19 Gold 2 Silver
Adventuring Gear
Crowbar1 Gold 9 Silver 2 Copper
Hammer 9 Silver 6 Copper
Manacles1 Gold 9 Silver 2 Copper
Pick, Miner's1 Gold 9 Silver 2 Copper
Piton 5 Copper
Pot, Iron1 Gold 9 Silver 2 Copper
Backpack1 Gold 9 Silver 2 Copper
Bedroll 9 Silver 6 Copper
Blanket 4 Silver 8 Copper
Block and Tackle 9 Silver 6 Copper
Book2 Gold 4 Silver
Bottle, Glass1 Gold 9 Silver 2 Copper
Bucket 5 Copper
Candle 1 Copper
Case, Crossbow Bolt4 Gold 8 Silver
Case, Map or Scroll 9 Silver 6 Copper
Chain, 10 feet4 Gold 8 Silver
Chest4 Gold 8 Silver
Climbers Kit24 Gold
Clothes, Traveler's1 Gold 9 Silver 2 Copper
Component Pouch24 Gold
Fishing Tackle 9 Silver 6 Copper
Flask or tankard 2 Copper
Hunting Trap4 Gold 8 Silver
Ladder, 10ft. 1 Silver
Lantern, Hooded4 Gold 8 Silver
Steel Mirror4 Gold 8 Silver
Oil, flask 1 Silver
Parchment (one sheet) 1 Silver
Pole (10 ft.) 5 Copper
Pouch 4 Silver 8 Copper
Quiver4 Gold 8 Silver
Rope, Hemp (50ft) 9 Silver 6 Copper
Sack 1 Copper
Shovel1 Gold 9 Silver 2 Copper
Spikes, Iron (10) 9 Silver 6 Copper
Two person tent1 Gold 9 Silver 2 Copper
Tinderbox 4 Silver 8 Copper
Torch 1 Copper
Vial 9 Silver 6 Copper
Waterskin 1 Silver 9 Copper
Tools
Mason's Tools9 Gold 6 Silver
Cartographer's Tools14 Gold 4 Silver
Herbalism Kit4 Gold 8 Silver
Healer's Kit4 Gold 8 Silver
Navigator's Tools24 Gold
Potter's Tools9 Gold 6 Silver
Dice Set 1 Silver
Playing Card Set 4 Silver 8 Copper
Customers
Name Race Occupation Relationship
Wenner Whispermouse Halfling Shopkeep Owner
" + }, + "143a2be2-59b8-4f37-b9af-ac9679fb2131":{ + "name":"The Dark's Cell", + "key":"143a2be2-59b8-4f37-b9af-ac9679fb2131", + "output":"

The Dark's Cell is deep underground, near the bottom of a deep system of caverns and was built long before most of the castle. It is known for its quirky jailer, and consists of a sprawling maze of narrow passages. It is rumoured that hidden inside the dungeon is the corpse of a deposed king or queen.

Cells

The cells inside the dungeon are aging, but sturdy; the walls have some cracks, and prisoners are kept in one or more huge pit with many other prisoners.

Prisoners of The Dark's Cell are treated like rats; they receive terrible meals and are plagued by sickness. The jailer, Baella Clay, is a person whose family has been jailers for the past three centuries.

Meet a prisoner
Name Race Occupation Relationship
Baella Clay Human Jailer Jailer

" + }, + "393672d0-c298-479f-bce9-aabf48004abf":{ + "name":"The Village Watchtower", + "key":"393672d0-c298-479f-bce9-aabf48004abf", + "output":"

You make your way down West Drive, and enter The Village Watchtower a cobblestone command post with a decently built straw roof. The Village Watchtower is known for housing a huge vault that wealthy or high ranking visitors to the town can store valuable items in during their stay, knowing it is under constant guard.

It is run by Brave Crusaders, who are consummate professionals. At the moment, a person of authority is performing an inspection of The Village Watchtower.

Policing

Solgen is policed by The Village Watchtower, rather than a separate guard. The guard is well funded, and armed according to budget. They have training exercises, and their officers are held accountable for their actions.
One can recognise a member of The Village Watchtower by the $currentPassage.membersTrait.


Law in Solgen

Law in Solgen is very much punitive based, and those that breach the laws can expect hard labor, incarceration, or sometimes public execution. Crime is an ugly stain on humanity, to be punished.

Chief's Office

The person in charge is Wes Sunmeadow, a reserved diminutive man with hair like straw. While this office is only one room, the space seems to have been used well. A writing desk with scattered papers sits in one corner, and the other wall has a small collection of weapons. There is also a small table in the center of the room, likely used for meals. All of the weapons look like they were cheaply made, but they seem usuable enough.

Evidence Locker

The guardhouse is somewhat messy, with the worst of it concentrated in the cells, which are in need of a deep clean.

Holding Cell

People Around
Name Race Occupation Relationship
Wes Sunmeadow Halfling Captain Worker
" + }, + "6af89854-90e5-4b38-ba1d-8c33d8577b99":{ + "name":"The Sterling Village Command", + "key":"6af89854-90e5-4b38-ba1d-8c33d8577b99", + "output":"

You make your way down Pope Plaza, and enter The Sterling Village Command a cobblestone command with a decently built thatched roof. The Sterling Village Command is known for housing a huge vault that wealthy or high ranking visitors to the town can store valuable items in during their stay, knowing it is under constant guard.

It is run by Brave Crusaders, who are not very professional, and are known for not being very good at their jobs. At the moment, an execution is taking place.

Policing

Solgen is policed by The Sterling Village Command, rather than a separate guard. The guard is well funded, and armed according to budget. They have training exercises, and their officers are held accountable for their actions.
One can recognise a member of The Sterling Village Command by the $currentPassage.membersTrait.


Law in Solgen

Law in Solgen is very much punitive based, and those that breach the laws can expect hard labor, incarceration, or sometimes public execution. Crime is an ugly stain on humanity, to be punished.

Chief's Office

The person in charge is Oscarus Sangster, an outspoken light skinned overweight human. This is an immense constable office, but it is squalid and rotting. Parts of the walls have collapsed, and only some of the space is usable. There is no equipment in sight, and the few desks in the rooms are on the verge of collapse.

Evidence Locker

The guardhouse is in dire need of a cleaner; blood spatters have seeped in, and the cells are filthy.

Holding Cell

People Around
Name Race Occupation Relationship
Oscarus Sangster Human Guard Worker
" + }, + "59263c36-02b6-4c13-8a34-521981458058":{ + "name":"Colorful Scrag's Greenhouse", + "key":"59263c36-02b6-4c13-8a34-521981458058", + "output":"

You enter a shabby clay floral shop with a decently built straw roof called Colorful Scrag's Greenhouse. You notice there are several large flowering bushes and plants crammed inside the shop that seem far too big to be growing indoors.

This floral shop is known for often carrying strange and exotic plants. There is a old half-orc with a face covered in freckles currently wrapping some flowers. He welcomes you, and asks what you are after.

\t \t \t \t \t\t \t\t\t \t\t\t \t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t
GoodsCost
\t\t\t\t\t \t\t\t\t\t\t\t \t \tSmall Bouquet \t\t\t\t\t \t\t\t\t\t 4 Copper
\t\t\t\t\t \t\t\t\t\t\t\t \t \tMid-Size Bouquet \t\t\t\t\t \t\t\t\t\t 8 Copper
\t\t\t\t\t \t\t\t\t\t\t\t \t \tLarge Bouquet \t\t\t\t\t \t\t\t\t\t 1 Silver 5 Copper
\t
" + }, + "51775b5b-2d05-4cb3-8168-2ff0afeaf9bf":{ + "name":"The Solgen Jewellery", + "key":"51775b5b-2d05-4cb3-8168-2ff0afeaf9bf", + "output":"

You enter The Solgen Jewellery, a shabby cobblestone building with a decently built thatched roof. You notice a dusty old bookshelf full of geological texts.

This gem smith is known for the fine gemstones cut every day. There is a old human with very hairy eyebrows currently weighing a brilliant gemstone. He welcomes you, and asks what you are after.

\t \t \t \t \t\t \t\t\t \t\t\t \t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t
GoodsCost
\t\t\t\t\t \t\t\t\t\t\t\t \t \tAppraisal \t\t\t\t\t \t\t\t\t\t2 Gold 6 Copper
\t\t\t\t\t \t\t\t\t\t\t\t \t \tSilver trinket \t\t\t\t\t \t\t\t\t\t3 Gold 9 Copper
\t\t\t\t\t \t\t\t\t\t\t\t \t \tSilver cutlery \t\t\t\t\t \t\t\t\t\t 2 Silver 1 Copper
\t\t\t\t\t \t\t\t\t\t\t\t \t \tSinging cutlery \t\t\t\t\t \t\t\t\t\t 2 Silver 3 Copper
\t\t\t\t\t \t\t\t\t\t\t\t \t \tSlotted ring \t\t\t\t\t \t\t\t\t\t 5 Silver 6 Copper
\t\t\t\t\t \t\t\t\t\t\t\t \t \tReligious symbols \t\t\t\t\t \t\t\t\t\t 1 Silver 8 Copper
\t\t\t\t\t \t\t\t\t\t\t\t \t \t \t\t\t\t\t \t\t\t\t\t 2 Silver
\t\t\t\t\t \t\t\t\t\t\t\t \t \tBrass ring \t\t\t\t\t \t\t\t\t\t 1 Silver 4 Copper
\t\t\t\t\t \t\t\t\t\t\t\t \t \tGold ring \t\t\t\t\t \t\t\t\t\t2 Gold 6 Silver
\t
" + }, + "b5d1f28b-b4d1-463f-98f4-b6063eafa9f1":{ + "name":"Magical Camerus's Haberdashery", + "key":"b5d1f28b-b4d1-463f-98f4-b6063eafa9f1", + "output":"

You step through the door of Magical Camerus's Haberdashery, a shabby cobblestone boutique with a decently built straw roof. You notice long rows of different clothing laid out before you.

This boutique is known for serving several well known nobles. There is a pale skinned wiry and muscular human currently checking the sleeve length of a new shirt. He welcomes you, and asks what you are after.

\t \t \t \t \t\t \t\t\t \t\t\t \t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t
GoodsCost
\t\t\t\t\t \t\t\t\t\t\t\t \t \tTailoring \t\t\t\t\t \t\t\t\t\t 7 Copper
\t\t\t\t\t \t\t\t\t\t\t\t \t \tHole repair \t\t\t\t\t \t\t\t\t\t 3 Copper
\t\t\t\t\t \t\t\t\t\t\t\t \t \tBoots, forest caiman skin \t\t\t\t\t \t\t\t\t\t4 Gold 6 Copper
\t\t\t\t\t \t\t\t\t\t\t\t \t \tBoots, indigo caiman skin \t\t\t\t\t \t\t\t\t\t3 Gold 7 Silver 6 Copper
\t\t\t\t\t \t\t\t\t\t\t\t \t \tBoots, leather, ankle-high, brown \t\t\t\t\t \t\t\t\t\t 9 Silver 9 Copper
\t\t\t\t\t \t\t\t\t\t\t\t \t \tBoots, leather, thigh-high, brown \t\t\t\t\t \t\t\t\t\t1 Gold 1 Silver 9 Copper
\t\t\t\t\t \t\t\t\t\t\t\t \t \tBoots, river caiman skin \t\t\t\t\t \t\t\t\t\t2 Gold 1 Silver 3 Copper
\t\t\t\t\t \t\t\t\t\t\t\t \t \tBreeches, good linen, fine \t\t\t\t\t \t\t\t\t\t1 Gold 4 Silver 9 Copper
\t\t\t\t\t \t\t\t\t\t\t\t \t \tBreeches, good linen, fine, dyed blue (indigo) \t\t\t\t\t \t\t\t\t\t1 Gold 6 Silver 1 Copper
\t\t\t\t\t \t\t\t\t\t\t\t \t \tBreeches, good linen, fine, dyed red (madder) \t\t\t\t\t \t\t\t\t\t1 Gold 5 Silver 7 Copper
\t\t\t\t\t \t\t\t\t\t\t\t \t \tBreeches, good linen, light, fine \t\t\t\t\t \t\t\t\t\t1 Gold 1 Silver 9 Copper
\t\t\t\t\t \t\t\t\t\t\t\t \t \tBreeches, good linen, light, fine, dyed blue (indigo) \t\t\t\t\t \t\t\t\t\t1 Gold 3 Silver
\t\t\t\t\t \t\t\t\t\t\t\t \t \tBreeches, good linen, light, fine, dyed red (madder) \t\t\t\t\t \t\t\t\t\t1 Gold 2 Silver 8 Copper
\t\t\t\t\t \t\t\t\t\t\t\t \t \tBreeches, silk, fine \t\t\t\t\t \t\t\t\t\t8 Gold 9 Silver 1 Copper
\t\t\t\t\t \t\t\t\t\t\t\t \t \tBreeches, thick cotton, fine \t\t\t\t\t \t\t\t\t\t1 Gold 7 Silver 3 Copper
\t\t\t\t\t \t\t\t\t\t\t\t \t \tBreeches, thin cotton, fine \t\t\t\t\t \t\t\t\t\t1 Gold 4 Silver 9 Copper
\t\t\t\t\t \t\t\t\t\t\t\t \t \tBreeches, wool, fine \t\t\t\t\t \t\t\t\t\t1 Gold 2 Silver 9 Copper
\t\t\t\t\t \t\t\t\t\t\t\t \t \tBreeches, wool, fine, dyed blue (indigo) \t\t\t\t\t \t\t\t\t\t1 Gold 3 Silver 4 Copper
\t\t\t\t\t \t\t\t\t\t\t\t \t \tBreeches, wool, fine, dyed red (madder) \t\t\t\t\t \t\t\t\t\t1 Gold 3 Silver 2 Copper
\t\t\t\t\t \t\t\t\t\t\t\t \t \tButton, ivory \t\t\t\t\t \t\t\t\t\t 5 Silver 9 Copper
\t\t\t\t\t \t\t\t\t\t\t\t \t \tButton, wood \t\t\t\t\t \t\t\t\t\t 4 Copper
\t\t\t\t\t \t\t\t\t\t\t\t \t \tCoat (great), good linen, fine \t\t\t\t\t \t\t\t\t\t3 Gold 7 Silver 6 Copper
\t\t\t\t\t \t\t\t\t\t\t\t \t \tCoat (great), good linen, light, fine \t\t\t\t\t \t\t\t\t\t2 Gold 9 Silver 7 Copper
\t\t\t\t\t \t\t\t\t\t\t\t \t \tCoat (great), heavy wool, fine \t\t\t\t\t \t\t\t\t\t3 Gold 9 Silver 6 Copper
\t\t\t\t\t \t\t\t\t\t\t\t \t \tCoat (great), thick cotton, fine \t\t\t\t\t \t\t\t\t\t4 Gold 4 Silver 6 Copper
\t\t\t\t\t \t\t\t\t\t\t\t \t \tCoat (great), thin cotton, fine \t\t\t\t\t \t\t\t\t\t3 Gold 7 Silver 6 Copper
\t\t\t\t\t \t\t\t\t\t\t\t \t \tCoat (great), wool, fine \t\t\t\t\t \t\t\t\t\t3 Gold 1 Silver 7 Copper
\t\t\t\t\t \t\t\t\t\t\t\t \t \tCoat, beaver fur \t\t\t\t\t \t\t\t\t\t8 Gold 9 Silver 1 Copper
\t\t\t\t\t \t\t\t\t\t\t\t \t \tCoat, buckskin \t\t\t\t\t \t\t\t\t\t4 Gold 9 Silver 5 Copper
\t\t\t\t\t \t\t\t\t\t\t\t \t \tCoat, fox fur \t\t\t\t\t \t\t\t\t\t14 Gold 8 Silver 5 Copper
\t\t\t\t\t \t\t\t\t\t\t\t \t \tCoat, leather (steer), black \t\t\t\t\t \t\t\t\t\t4 Gold 9 Silver 5 Copper
\t\t\t\t\t \t\t\t\t\t\t\t \t \tCoat, leather (steer), natural color \t\t\t\t\t \t\t\t\t\t4 Gold 4 Silver 6 Copper
\t\t\t\t\t \t\t\t\t\t\t\t \t \tCoat, lynx fur \t\t\t\t\t \t\t\t\t\t17 Gold 8 Silver 2 Copper
\t\t\t\t\t \t\t\t\t\t\t\t \t \tCoat, rabbit fur \t\t\t\t\t \t\t\t\t\t5 Gold 7 Silver 4 Copper
\t\t\t\t\t \t\t\t\t\t\t\t \t \tCoat, skunk fur \t\t\t\t\t \t\t\t\t\t10 Gold 8 Silver 9 Copper
\t\t\t\t\t \t\t\t\t\t\t\t \t \tCollar, dog, with iron buckle \t\t\t\t\t \t\t\t\t\t 8 Copper
\t\t\t\t\t \t\t\t\t\t\t\t \t \tDress, simple, good linen, fine \t\t\t\t\t \t\t\t\t\t2 Gold 1 Silver 8 Copper
\t\t\t\t\t \t\t\t\t\t\t\t \t \tDress, simple, good linen, light, fine \t\t\t\t\t \t\t\t\t\t1 Gold 7 Silver 8 Copper
\t\t\t\t\t \t\t\t\t\t\t\t \t \tDress, simple, silk, fine \t\t\t\t\t \t\t\t\t\t14 Gold 8 Silver 5 Copper
\t\t\t\t\t \t\t\t\t\t\t\t \t \tDress, simple, thick cotton, fine \t\t\t\t\t \t\t\t\t\t2 Gold 6 Silver 7 Copper
\t\t\t\t\t \t\t\t\t\t\t\t \t \tDress, simple, thin cotton, fine \t\t\t\t\t \t\t\t\t\t2 Gold 1 Silver 8 Copper
\t\t\t\t\t \t\t\t\t\t\t\t \t \tDress, simple, wool, fine \t\t\t\t\t \t\t\t\t\t1 Gold 9 Silver 8 Copper
\t\t\t\t\t \t\t\t\t\t\t\t \t \tGloves, horse hide, workman's \t\t\t\t\t \t\t\t\t\t 5 Silver
\t\t\t\t\t \t\t\t\t\t\t\t \t \tGloves, leather, workman's \t\t\t\t\t \t\t\t\t\t 4 Silver 6 Copper
\t\t\t\t\t \t\t\t\t\t\t\t \t \tGloves, wool, knit \t\t\t\t\t \t\t\t\t\t 5 Silver
\t\t\t\t\t \t\t\t\t\t\t\t \t \tHandkerchief, good linen, 1'sq. \t\t\t\t\t \t\t\t\t\t 7 Copper
\t\t\t\t\t \t\t\t\t\t\t\t \t \tHandkerchief, soft light canvas, 1'sq. \t\t\t\t\t \t\t\t\t\t 5 Copper
\t\t\t\t\t \t\t\t\t\t\t\t \t \tHat, beaver fur \t\t\t\t\t \t\t\t\t\t 8 Silver 9 Copper
\t\t\t\t\t \t\t\t\t\t\t\t \t \tHat, rabbit fur \t\t\t\t\t \t\t\t\t\t 5 Silver 9 Copper
\t\t\t\t\t \t\t\t\t\t\t\t \t \tHat, very large, beaver fur \t\t\t\t\t \t\t\t\t\t1 Gold 4 Silver 9 Copper
\t\t\t\t\t \t\t\t\t\t\t\t \t \tHat, very large, rabbit fur \t\t\t\t\t \t\t\t\t\t1 Gold 3 Silver 9 Copper
\t\t\t\t\t \t\t\t\t\t\t\t \t \tHat, very large, skunk fur \t\t\t\t\t \t\t\t\t\t1 Gold 9 Silver 8 Copper
\t\t\t\t\t \t\t\t\t\t\t\t \t \tHat, wool, knit, simple, 3 color \t\t\t\t\t \t\t\t\t\t 4 Silver
\t\t\t\t\t \t\t\t\t\t\t\t \t \tJacket, beaver fur \t\t\t\t\t \t\t\t\t\t5 Gold 9 Silver 4 Copper
\t\t\t\t\t \t\t\t\t\t\t\t \t \tJacket, buckskin \t\t\t\t\t \t\t\t\t\t3 Gold 1 Silver 7 Copper
\t\t\t\t\t \t\t\t\t\t\t\t \t \tJacket, fox fur, silver \t\t\t\t\t \t\t\t\t\t9 Gold 9 Silver
\t\t\t\t\t \t\t\t\t\t\t\t \t \tJacket, leather (steer), black \t\t\t\t\t \t\t\t\t\t3 Gold 6 Silver 6 Copper
\t\t\t\t\t \t\t\t\t\t\t\t \t \tJacket, leather (steer), natural color \t\t\t\t\t \t\t\t\t\t3 Gold 2 Silver 7 Copper
\t\t\t\t\t \t\t\t\t\t\t\t \t \tJacket, lynx fur \t\t\t\t\t \t\t\t\t\t11 Gold 8 Silver 8 Copper
\t\t\t\t\t \t\t\t\t\t\t\t \t \tJacket, rabbit fur \t\t\t\t\t \t\t\t\t\t3 Gold 7 Silver 6 Copper
\t\t\t\t\t \t\t\t\t\t\t\t \t \tJacket, skunk fur \t\t\t\t\t \t\t\t\t\t6 Gold 9 Silver 3 Copper
\t\t\t\t\t \t\t\t\t\t\t\t \t \tJacket, wolf fur \t\t\t\t\t \t\t\t\t\t7 Gold 4 Silver 3 Copper
\t\t\t\t\t \t\t\t\t\t\t\t \t \tKilt, wool \t\t\t\t\t \t\t\t\t\t1 Gold 7 Silver 8 Copper
\t\t\t\t\t \t\t\t\t\t\t\t \t \tMittens, wool, knit \t\t\t\t\t \t\t\t\t\t 2 Silver
\t\t\t\t\t \t\t\t\t\t\t\t \t \tNapkin, good linen, 1'sq. \t\t\t\t\t \t\t\t\t\t 7 Copper
\t\t\t\t\t \t\t\t\t\t\t\t \t \tSandals, leather, natural color \t\t\t\t\t \t\t\t\t\t 4 Silver
\t\t\t\t\t \t\t\t\t\t\t\t \t \tScarf, gauze silk, 4' \t\t\t\t\t \t\t\t\t\t1 Gold 3 Silver 4 Copper
\t\t\t\t\t \t\t\t\t\t\t\t \t \tScarf, silk, 4' \t\t\t\t\t \t\t\t\t\t1 Gold 7 Silver 3 Copper
\t\t\t\t\t \t\t\t\t\t\t\t \t \tScarf, wool, knit \t\t\t\t\t \t\t\t\t\t 5 Silver 4 Copper
\t\t\t\t\t \t\t\t\t\t\t\t \t \tShirt, good linen, fine \t\t\t\t\t \t\t\t\t\t1 Gold 4 Silver 9 Copper
\t\t\t\t\t \t\t\t\t\t\t\t \t \tShirt, good linen, fine, dyed orange (saffron) \t\t\t\t\t \t\t\t\t\t2 Gold 3 Copper
\t\t\t\t\t \t\t\t\t\t\t\t \t \tShirt, good linen, fine, dyed purple (true) \t\t\t\t\t \t\t\t\t\t2 Gold 7 Silver 2 Copper
\t\t\t\t\t \t\t\t\t\t\t\t \t \tShirt, good linen, fine, dyed red (carmine) \t\t\t\t\t \t\t\t\t\t1 Gold 9 Silver 3 Copper
\t\t\t\t\t \t\t\t\t\t\t\t \t \tShirt, good linen, light, fine \t\t\t\t\t \t\t\t\t\t1 Gold 2 Silver 4 Copper
\t\t\t\t\t \t\t\t\t\t\t\t \t \tShirt, good linen, light, fine, dyed lt. blue (indigo) \t\t\t\t\t \t\t\t\t\t1 Gold 3 Silver 2 Copper
\t\t\t\t\t \t\t\t\t\t\t\t \t \tShirt, good linen, light, fine, dyed red (madder) \t\t\t\t\t \t\t\t\t\t1 Gold 3 Silver 4 Copper
\t\t\t\t\t \t\t\t\t\t\t\t \t \tShirt, good linen, light, fine, dyed yellow (weld) \t\t\t\t\t \t\t\t\t\t1 Gold 2 Silver 9 Copper
\t\t\t\t\t \t\t\t\t\t\t\t \t \tShirt, silk, fine \t\t\t\t\t \t\t\t\t\t9 Gold 9 Silver
\t\t\t\t\t \t\t\t\t\t\t\t \t \tShirt, thick cotton, fine \t\t\t\t\t \t\t\t\t\t1 Gold 7 Silver 8 Copper
\t\t\t\t\t \t\t\t\t\t\t\t \t \tShirt, thin cotton, fine \t\t\t\t\t \t\t\t\t\t1 Gold 4 Silver 9 Copper
\t\t\t\t\t \t\t\t\t\t\t\t \t \tShirt, thin cotton, fine, dyed lt. blue (indigo) \t\t\t\t\t \t\t\t\t\t1 Gold 6 Silver 2 Copper
\t\t\t\t\t \t\t\t\t\t\t\t \t \tShirt, thin cotton, fine, dyed red (madder) \t\t\t\t\t \t\t\t\t\t1 Gold 6 Silver 3 Copper
\t\t\t\t\t \t\t\t\t\t\t\t \t \tShirt, thin cotton, fine, dyed yellow (weld) \t\t\t\t\t \t\t\t\t\t1 Gold 6 Silver
\t\t\t\t\t \t\t\t\t\t\t\t \t \tShirt, wool, fine \t\t\t\t\t \t\t\t\t\t1 Gold 2 Silver 9 Copper
\t\t\t\t\t \t\t\t\t\t\t\t \t \tShirt, wool, fine, dyed lt. blue (indigo) \t\t\t\t\t \t\t\t\t\t1 Gold 3 Silver 7 Copper
\t\t\t\t\t \t\t\t\t\t\t\t \t \tShirt, wool, fine, dyed orange (saffron) \t\t\t\t\t \t\t\t\t\t1 Gold 5 Silver 8 Copper
\t\t\t\t\t \t\t\t\t\t\t\t \t \tShirt, wool, fine, dyed purple (true) \t\t\t\t\t \t\t\t\t\t1 Gold 9 Silver 8 Copper
\t\t\t\t\t \t\t\t\t\t\t\t \t \tShirt, wool, fine, dyed red (carmine) \t\t\t\t\t \t\t\t\t\t1 Gold 5 Silver 1 Copper
\t\t\t\t\t \t\t\t\t\t\t\t \t \tShirt, wool, fine, dyed red (madder) \t\t\t\t\t \t\t\t\t\t1 Gold 3 Silver 9 Copper
\t\t\t\t\t \t\t\t\t\t\t\t \t \tShirt, wool, fine, dyed yellow (weld) \t\t\t\t\t \t\t\t\t\t1 Gold 3 Silver 4 Copper
\t\t\t\t\t \t\t\t\t\t\t\t \t \tShoes, leather, black \t\t\t\t\t \t\t\t\t\t 6 Silver 9 Copper
\t\t\t\t\t \t\t\t\t\t\t\t \t \tSocks, wool, knit, thick \t\t\t\t\t \t\t\t\t\t 2 Silver 5 Copper
\t\t\t\t\t \t\t\t\t\t\t\t \t \tSocks, wool, knit, thin \t\t\t\t\t \t\t\t\t\t 1 Silver 2 Copper
\t\t\t\t\t \t\t\t\t\t\t\t \t \tStaff, walking, plain \t\t\t\t\t \t\t\t\t\t 2 Silver
\t\t\t\t\t \t\t\t\t\t\t\t \t \tSweater, heavy wool \t\t\t\t\t \t\t\t\t\t1 Gold 5 Silver 8 Copper
\t\t\t\t\t \t\t\t\t\t\t\t \t \tSweater, winter wool \t\t\t\t\t \t\t\t\t\t2 Gold 3 Silver 8 Copper
\t\t\t\t\t \t\t\t\t\t\t\t \t \tSweater, wool \t\t\t\t\t \t\t\t\t\t1 Gold 1 Silver 9 Copper
\t\t\t\t\t \t\t\t\t\t\t\t \t \tVest, good linen, fine \t\t\t\t\t \t\t\t\t\t 9 Silver 9 Copper
\t\t\t\t\t \t\t\t\t\t\t\t \t \tVest, silk, fine \t\t\t\t\t \t\t\t\t\t6 Gold 9 Silver 3 Copper
\t\t\t\t\t \t\t\t\t\t\t\t \t \tVest, thick cotton, fine \t\t\t\t\t \t\t\t\t\t1 Gold 1 Silver 9 Copper
\t\t\t\t\t \t\t\t\t\t\t\t \t \tVest, wool, fine \t\t\t\t\t \t\t\t\t\t 8 Silver 9 Copper
\t
" + }, + "43dd910e-0e3f-4be2-904c-b7d8356a2d06":{ + "name":"The Solgen Tailors", + "key":"43dd910e-0e3f-4be2-904c-b7d8356a2d06", + "output":"

You come inside The Solgen Tailors, a cobblestone building with a decently built straw roof. You notice a number of body forms fitted with peasant class clothing.

This dress shop is known for serving several well known nobles. There is a fair skinned kinda chunky human currently sewing a patch onto a well-worn looking cloak. He welcomes you, and asks what you are after.

\t \t \t \t \t\t \t\t\t \t\t\t \t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t
GoodsCost
\t\t\t\t\t \t\t\t\t\t\t\t \t \tTailoring \t\t\t\t\t \t\t\t\t\t 7 Copper
\t\t\t\t\t \t\t\t\t\t\t\t \t \tHole repair \t\t\t\t\t \t\t\t\t\t 3 Copper
\t\t\t\t\t \t\t\t\t\t\t\t \t \tBoots, forest caiman skin \t\t\t\t\t \t\t\t\t\t4 Gold 6 Copper
\t\t\t\t\t \t\t\t\t\t\t\t \t \tBoots, indigo caiman skin \t\t\t\t\t \t\t\t\t\t3 Gold 7 Silver 6 Copper
\t\t\t\t\t \t\t\t\t\t\t\t \t \tBoots, leather, ankle-high, brown \t\t\t\t\t \t\t\t\t\t 9 Silver 9 Copper
\t\t\t\t\t \t\t\t\t\t\t\t \t \tBoots, leather, thigh-high, brown \t\t\t\t\t \t\t\t\t\t1 Gold 1 Silver 9 Copper
\t\t\t\t\t \t\t\t\t\t\t\t \t \tBoots, river caiman skin \t\t\t\t\t \t\t\t\t\t2 Gold 1 Silver 3 Copper
\t\t\t\t\t \t\t\t\t\t\t\t \t \tBreeches, good linen, fine \t\t\t\t\t \t\t\t\t\t1 Gold 4 Silver 9 Copper
\t\t\t\t\t \t\t\t\t\t\t\t \t \tBreeches, good linen, fine, dyed blue (indigo) \t\t\t\t\t \t\t\t\t\t1 Gold 6 Silver 1 Copper
\t\t\t\t\t \t\t\t\t\t\t\t \t \tBreeches, good linen, fine, dyed red (madder) \t\t\t\t\t \t\t\t\t\t1 Gold 5 Silver 7 Copper
\t\t\t\t\t \t\t\t\t\t\t\t \t \tBreeches, good linen, light, fine \t\t\t\t\t \t\t\t\t\t1 Gold 1 Silver 9 Copper
\t\t\t\t\t \t\t\t\t\t\t\t \t \tBreeches, good linen, light, fine, dyed blue (indigo) \t\t\t\t\t \t\t\t\t\t1 Gold 3 Silver
\t\t\t\t\t \t\t\t\t\t\t\t \t \tBreeches, good linen, light, fine, dyed red (madder) \t\t\t\t\t \t\t\t\t\t1 Gold 2 Silver 8 Copper
\t\t\t\t\t \t\t\t\t\t\t\t \t \tBreeches, silk, fine \t\t\t\t\t \t\t\t\t\t8 Gold 9 Silver 1 Copper
\t\t\t\t\t \t\t\t\t\t\t\t \t \tBreeches, thick cotton, fine \t\t\t\t\t \t\t\t\t\t1 Gold 7 Silver 3 Copper
\t\t\t\t\t \t\t\t\t\t\t\t \t \tBreeches, thin cotton, fine \t\t\t\t\t \t\t\t\t\t1 Gold 4 Silver 9 Copper
\t\t\t\t\t \t\t\t\t\t\t\t \t \tBreeches, wool, fine \t\t\t\t\t \t\t\t\t\t1 Gold 2 Silver 9 Copper
\t\t\t\t\t \t\t\t\t\t\t\t \t \tBreeches, wool, fine, dyed blue (indigo) \t\t\t\t\t \t\t\t\t\t1 Gold 3 Silver 4 Copper
\t\t\t\t\t \t\t\t\t\t\t\t \t \tBreeches, wool, fine, dyed red (madder) \t\t\t\t\t \t\t\t\t\t1 Gold 3 Silver 2 Copper
\t\t\t\t\t \t\t\t\t\t\t\t \t \tButton, ivory \t\t\t\t\t \t\t\t\t\t 5 Silver 9 Copper
\t\t\t\t\t \t\t\t\t\t\t\t \t \tButton, wood \t\t\t\t\t \t\t\t\t\t 4 Copper
\t\t\t\t\t \t\t\t\t\t\t\t \t \tCoat (great), good linen, fine \t\t\t\t\t \t\t\t\t\t3 Gold 7 Silver 6 Copper
\t\t\t\t\t \t\t\t\t\t\t\t \t \tCoat (great), good linen, light, fine \t\t\t\t\t \t\t\t\t\t2 Gold 9 Silver 7 Copper
\t\t\t\t\t \t\t\t\t\t\t\t \t \tCoat (great), heavy wool, fine \t\t\t\t\t \t\t\t\t\t3 Gold 9 Silver 6 Copper
\t\t\t\t\t \t\t\t\t\t\t\t \t \tCoat (great), thick cotton, fine \t\t\t\t\t \t\t\t\t\t4 Gold 4 Silver 6 Copper
\t\t\t\t\t \t\t\t\t\t\t\t \t \tCoat (great), thin cotton, fine \t\t\t\t\t \t\t\t\t\t3 Gold 7 Silver 6 Copper
\t\t\t\t\t \t\t\t\t\t\t\t \t \tCoat (great), wool, fine \t\t\t\t\t \t\t\t\t\t3 Gold 1 Silver 7 Copper
\t\t\t\t\t \t\t\t\t\t\t\t \t \tCoat, beaver fur \t\t\t\t\t \t\t\t\t\t8 Gold 9 Silver 1 Copper
\t\t\t\t\t \t\t\t\t\t\t\t \t \tCoat, buckskin \t\t\t\t\t \t\t\t\t\t4 Gold 9 Silver 5 Copper
\t\t\t\t\t \t\t\t\t\t\t\t \t \tCoat, fox fur \t\t\t\t\t \t\t\t\t\t14 Gold 8 Silver 5 Copper
\t\t\t\t\t \t\t\t\t\t\t\t \t \tCoat, leather (steer), black \t\t\t\t\t \t\t\t\t\t4 Gold 9 Silver 5 Copper
\t\t\t\t\t \t\t\t\t\t\t\t \t \tCoat, leather (steer), natural color \t\t\t\t\t \t\t\t\t\t4 Gold 4 Silver 6 Copper
\t\t\t\t\t \t\t\t\t\t\t\t \t \tCoat, lynx fur \t\t\t\t\t \t\t\t\t\t17 Gold 8 Silver 2 Copper
\t\t\t\t\t \t\t\t\t\t\t\t \t \tCoat, rabbit fur \t\t\t\t\t \t\t\t\t\t5 Gold 7 Silver 4 Copper
\t\t\t\t\t \t\t\t\t\t\t\t \t \tCoat, skunk fur \t\t\t\t\t \t\t\t\t\t10 Gold 8 Silver 9 Copper
\t\t\t\t\t \t\t\t\t\t\t\t \t \tCollar, dog, with iron buckle \t\t\t\t\t \t\t\t\t\t 8 Copper
\t\t\t\t\t \t\t\t\t\t\t\t \t \tDress, simple, good linen, fine \t\t\t\t\t \t\t\t\t\t2 Gold 1 Silver 8 Copper
\t\t\t\t\t \t\t\t\t\t\t\t \t \tDress, simple, good linen, light, fine \t\t\t\t\t \t\t\t\t\t1 Gold 7 Silver 8 Copper
\t\t\t\t\t \t\t\t\t\t\t\t \t \tDress, simple, silk, fine \t\t\t\t\t \t\t\t\t\t14 Gold 8 Silver 5 Copper
\t\t\t\t\t \t\t\t\t\t\t\t \t \tDress, simple, thick cotton, fine \t\t\t\t\t \t\t\t\t\t2 Gold 6 Silver 7 Copper
\t\t\t\t\t \t\t\t\t\t\t\t \t \tDress, simple, thin cotton, fine \t\t\t\t\t \t\t\t\t\t2 Gold 1 Silver 8 Copper
\t\t\t\t\t \t\t\t\t\t\t\t \t \tDress, simple, wool, fine \t\t\t\t\t \t\t\t\t\t1 Gold 9 Silver 8 Copper
\t\t\t\t\t \t\t\t\t\t\t\t \t \tGloves, horse hide, workman's \t\t\t\t\t \t\t\t\t\t 5 Silver
\t\t\t\t\t \t\t\t\t\t\t\t \t \tGloves, leather, workman's \t\t\t\t\t \t\t\t\t\t 4 Silver 6 Copper
\t\t\t\t\t \t\t\t\t\t\t\t \t \tGloves, wool, knit \t\t\t\t\t \t\t\t\t\t 5 Silver
\t\t\t\t\t \t\t\t\t\t\t\t \t \tHandkerchief, good linen, 1'sq. \t\t\t\t\t \t\t\t\t\t 7 Copper
\t\t\t\t\t \t\t\t\t\t\t\t \t \tHandkerchief, soft light canvas, 1'sq. \t\t\t\t\t \t\t\t\t\t 5 Copper
\t\t\t\t\t \t\t\t\t\t\t\t \t \tHat, beaver fur \t\t\t\t\t \t\t\t\t\t 8 Silver 9 Copper
\t\t\t\t\t \t\t\t\t\t\t\t \t \tHat, rabbit fur \t\t\t\t\t \t\t\t\t\t 5 Silver 9 Copper
\t\t\t\t\t \t\t\t\t\t\t\t \t \tHat, very large, beaver fur \t\t\t\t\t \t\t\t\t\t1 Gold 4 Silver 9 Copper
\t\t\t\t\t \t\t\t\t\t\t\t \t \tHat, very large, rabbit fur \t\t\t\t\t \t\t\t\t\t1 Gold 3 Silver 9 Copper
\t\t\t\t\t \t\t\t\t\t\t\t \t \tHat, very large, skunk fur \t\t\t\t\t \t\t\t\t\t1 Gold 9 Silver 8 Copper
\t\t\t\t\t \t\t\t\t\t\t\t \t \tHat, wool, knit, simple, 3 color \t\t\t\t\t \t\t\t\t\t 4 Silver
\t\t\t\t\t \t\t\t\t\t\t\t \t \tJacket, beaver fur \t\t\t\t\t \t\t\t\t\t5 Gold 9 Silver 4 Copper
\t\t\t\t\t \t\t\t\t\t\t\t \t \tJacket, buckskin \t\t\t\t\t \t\t\t\t\t3 Gold 1 Silver 7 Copper
\t\t\t\t\t \t\t\t\t\t\t\t \t \tJacket, fox fur, silver \t\t\t\t\t \t\t\t\t\t9 Gold 9 Silver
\t\t\t\t\t \t\t\t\t\t\t\t \t \tJacket, leather (steer), black \t\t\t\t\t \t\t\t\t\t3 Gold 6 Silver 6 Copper
\t\t\t\t\t \t\t\t\t\t\t\t \t \tJacket, leather (steer), natural color \t\t\t\t\t \t\t\t\t\t3 Gold 2 Silver 7 Copper
\t\t\t\t\t \t\t\t\t\t\t\t \t \tJacket, lynx fur \t\t\t\t\t \t\t\t\t\t11 Gold 8 Silver 8 Copper
\t\t\t\t\t \t\t\t\t\t\t\t \t \tJacket, rabbit fur \t\t\t\t\t \t\t\t\t\t3 Gold 7 Silver 6 Copper
\t\t\t\t\t \t\t\t\t\t\t\t \t \tJacket, skunk fur \t\t\t\t\t \t\t\t\t\t6 Gold 9 Silver 3 Copper
\t\t\t\t\t \t\t\t\t\t\t\t \t \tJacket, wolf fur \t\t\t\t\t \t\t\t\t\t7 Gold 4 Silver 3 Copper
\t\t\t\t\t \t\t\t\t\t\t\t \t \tKilt, wool \t\t\t\t\t \t\t\t\t\t1 Gold 7 Silver 8 Copper
\t\t\t\t\t \t\t\t\t\t\t\t \t \tMittens, wool, knit \t\t\t\t\t \t\t\t\t\t 2 Silver
\t\t\t\t\t \t\t\t\t\t\t\t \t \tNapkin, good linen, 1'sq. \t\t\t\t\t \t\t\t\t\t 7 Copper
\t\t\t\t\t \t\t\t\t\t\t\t \t \tSandals, leather, natural color \t\t\t\t\t \t\t\t\t\t 4 Silver
\t\t\t\t\t \t\t\t\t\t\t\t \t \tScarf, gauze silk, 4' \t\t\t\t\t \t\t\t\t\t1 Gold 3 Silver 4 Copper
\t\t\t\t\t \t\t\t\t\t\t\t \t \tScarf, silk, 4' \t\t\t\t\t \t\t\t\t\t1 Gold 7 Silver 3 Copper
\t\t\t\t\t \t\t\t\t\t\t\t \t \tScarf, wool, knit \t\t\t\t\t \t\t\t\t\t 5 Silver 4 Copper
\t\t\t\t\t \t\t\t\t\t\t\t \t \tShirt, good linen, fine \t\t\t\t\t \t\t\t\t\t1 Gold 4 Silver 9 Copper
\t\t\t\t\t \t\t\t\t\t\t\t \t \tShirt, good linen, fine, dyed orange (saffron) \t\t\t\t\t \t\t\t\t\t2 Gold 3 Copper
\t\t\t\t\t \t\t\t\t\t\t\t \t \tShirt, good linen, fine, dyed purple (true) \t\t\t\t\t \t\t\t\t\t2 Gold 7 Silver 2 Copper
\t\t\t\t\t \t\t\t\t\t\t\t \t \tShirt, good linen, fine, dyed red (carmine) \t\t\t\t\t \t\t\t\t\t1 Gold 9 Silver 3 Copper
\t\t\t\t\t \t\t\t\t\t\t\t \t \tShirt, good linen, light, fine \t\t\t\t\t \t\t\t\t\t1 Gold 2 Silver 4 Copper
\t\t\t\t\t \t\t\t\t\t\t\t \t \tShirt, good linen, light, fine, dyed lt. blue (indigo) \t\t\t\t\t \t\t\t\t\t1 Gold 3 Silver 2 Copper
\t\t\t\t\t \t\t\t\t\t\t\t \t \tShirt, good linen, light, fine, dyed red (madder) \t\t\t\t\t \t\t\t\t\t1 Gold 3 Silver 4 Copper
\t\t\t\t\t \t\t\t\t\t\t\t \t \tShirt, good linen, light, fine, dyed yellow (weld) \t\t\t\t\t \t\t\t\t\t1 Gold 2 Silver 9 Copper
\t\t\t\t\t \t\t\t\t\t\t\t \t \tShirt, silk, fine \t\t\t\t\t \t\t\t\t\t9 Gold 9 Silver
\t\t\t\t\t \t\t\t\t\t\t\t \t \tShirt, thick cotton, fine \t\t\t\t\t \t\t\t\t\t1 Gold 7 Silver 8 Copper
\t\t\t\t\t \t\t\t\t\t\t\t \t \tShirt, thin cotton, fine \t\t\t\t\t \t\t\t\t\t1 Gold 4 Silver 9 Copper
\t\t\t\t\t \t\t\t\t\t\t\t \t \tShirt, thin cotton, fine, dyed lt. blue (indigo) \t\t\t\t\t \t\t\t\t\t1 Gold 6 Silver 2 Copper
\t\t\t\t\t \t\t\t\t\t\t\t \t \tShirt, thin cotton, fine, dyed red (madder) \t\t\t\t\t \t\t\t\t\t1 Gold 6 Silver 3 Copper
\t\t\t\t\t \t\t\t\t\t\t\t \t \tShirt, thin cotton, fine, dyed yellow (weld) \t\t\t\t\t \t\t\t\t\t1 Gold 6 Silver
\t\t\t\t\t \t\t\t\t\t\t\t \t \tShirt, wool, fine \t\t\t\t\t \t\t\t\t\t1 Gold 2 Silver 9 Copper
\t\t\t\t\t \t\t\t\t\t\t\t \t \tShirt, wool, fine, dyed lt. blue (indigo) \t\t\t\t\t \t\t\t\t\t1 Gold 3 Silver 7 Copper
\t\t\t\t\t \t\t\t\t\t\t\t \t \tShirt, wool, fine, dyed orange (saffron) \t\t\t\t\t \t\t\t\t\t1 Gold 5 Silver 8 Copper
\t\t\t\t\t \t\t\t\t\t\t\t \t \tShirt, wool, fine, dyed purple (true) \t\t\t\t\t \t\t\t\t\t1 Gold 9 Silver 8 Copper
\t\t\t\t\t \t\t\t\t\t\t\t \t \tShirt, wool, fine, dyed red (carmine) \t\t\t\t\t \t\t\t\t\t1 Gold 5 Silver 1 Copper
\t\t\t\t\t \t\t\t\t\t\t\t \t \tShirt, wool, fine, dyed red (madder) \t\t\t\t\t \t\t\t\t\t1 Gold 3 Silver 9 Copper
\t\t\t\t\t \t\t\t\t\t\t\t \t \tShirt, wool, fine, dyed yellow (weld) \t\t\t\t\t \t\t\t\t\t1 Gold 3 Silver 4 Copper
\t\t\t\t\t \t\t\t\t\t\t\t \t \tShoes, leather, black \t\t\t\t\t \t\t\t\t\t 6 Silver 9 Copper
\t\t\t\t\t \t\t\t\t\t\t\t \t \tSocks, wool, knit, thick \t\t\t\t\t \t\t\t\t\t 2 Silver 5 Copper
\t\t\t\t\t \t\t\t\t\t\t\t \t \tSocks, wool, knit, thin \t\t\t\t\t \t\t\t\t\t 1 Silver 2 Copper
\t\t\t\t\t \t\t\t\t\t\t\t \t \tStaff, walking, plain \t\t\t\t\t \t\t\t\t\t 2 Silver
\t\t\t\t\t \t\t\t\t\t\t\t \t \tSweater, heavy wool \t\t\t\t\t \t\t\t\t\t1 Gold 5 Silver 8 Copper
\t\t\t\t\t \t\t\t\t\t\t\t \t \tSweater, winter wool \t\t\t\t\t \t\t\t\t\t2 Gold 3 Silver 8 Copper
\t\t\t\t\t \t\t\t\t\t\t\t \t \tSweater, wool \t\t\t\t\t \t\t\t\t\t1 Gold 1 Silver 9 Copper
\t\t\t\t\t \t\t\t\t\t\t\t \t \tVest, good linen, fine \t\t\t\t\t \t\t\t\t\t 9 Silver 9 Copper
\t\t\t\t\t \t\t\t\t\t\t\t \t \tVest, silk, fine \t\t\t\t\t \t\t\t\t\t6 Gold 9 Silver 3 Copper
\t\t\t\t\t \t\t\t\t\t\t\t \t \tVest, thick cotton, fine \t\t\t\t\t \t\t\t\t\t1 Gold 1 Silver 9 Copper
\t\t\t\t\t \t\t\t\t\t\t\t \t \tVest, wool, fine \t\t\t\t\t \t\t\t\t\t 8 Silver 9 Copper
\t
" + }, + "a3ce26ed-fa82-4665-9b98-c06ac5d142e1":{ + "name":"The Marbled Roast", + "key":"a3ce26ed-fa82-4665-9b98-c06ac5d142e1", + "output":"

You enter The Marbled Roast, a timber building with a decently built thatched roof. You notice several jars full of eyes floating in a murky liquid on a shelf behind the counter.

This butcher shop is known for keeping their meats in a locker that has been enchanted with a permanent cold spell. There is a white skinned quite diminutive halfling currently stuffing some sausages. She welcomes you, and asks what you are after.

\t \t \t \t \t\t \t\t\t \t\t\t \t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t
GoodsCost
\t\t\t\t\t \t\t\t\t\t\t\t \t \tChicken \t\t\t\t\t \t\t\t\t\t 3 Silver 3 Copper
\t\t\t\t\t \t\t\t\t\t\t\t \t \tSausage \t\t\t\t\t \t\t\t\t\t 2 Silver 2 Copper
\t\t\t\t\t \t\t\t\t\t\t\t \t \tPrime roast \t\t\t\t\t \t\t\t\t\t 4 Silver 4 Copper
\t\t\t\t\t \t\t\t\t\t\t\t \t \tSliced ham \t\t\t\t\t \t\t\t\t\t 3 Silver 3 Copper
\t\t\t\t\t \t\t\t\t\t\t\t \t \tSmoked bacon \t\t\t\t\t \t\t\t\t\t 2 Silver 2 Copper
\t\t\t\t\t \t\t\t\t\t\t\t \t \tBacon \t\t\t\t\t \t\t\t\t\t 1 Silver 5 Copper
\t\t\t\t\t \t\t\t\t\t\t\t \t \tBeef \t\t\t\t\t \t\t\t\t\t 5 Copper
\t\t\t\t\t \t\t\t\t\t\t\t \t \tBeef, corned \t\t\t\t\t \t\t\t\t\t 1 Silver 3 Copper
\t\t\t\t\t \t\t\t\t\t\t\t \t \tBeef, sausage \t\t\t\t\t \t\t\t\t\t 5 Copper
\t\t\t\t\t \t\t\t\t\t\t\t \t \tBeef, sausage, dried \t\t\t\t\t \t\t\t\t\t 1 Silver 4 Copper
\t\t\t\t\t \t\t\t\t\t\t\t \t \tBeef, smoked \t\t\t\t\t \t\t\t\t\t 2 Silver 4 Copper
\t\t\t\t\t \t\t\t\t\t\t\t \t \tFish \t\t\t\t\t \t\t\t\t\t 2 Copper
\t\t\t\t\t \t\t\t\t\t\t\t \t \tFish, salted \t\t\t\t\t \t\t\t\t\t 9 Copper
\t\t\t\t\t \t\t\t\t\t\t\t \t \tHam, sugar cured, 12 pounds \t\t\t\t\t \t\t\t\t\t1 Gold 3 Silver 6 Copper
\t\t\t\t\t \t\t\t\t\t\t\t \t \tLamb \t\t\t\t\t \t\t\t\t\t 4 Copper
\t\t\t\t\t \t\t\t\t\t\t\t \t \tPork \t\t\t\t\t \t\t\t\t\t 2 Copper
\t\t\t\t\t \t\t\t\t\t\t\t \t \tPork, sausage \t\t\t\t\t \t\t\t\t\t 2 Copper
\t\t\t\t\t \t\t\t\t\t\t\t \t \tPork, sausage, dried \t\t\t\t\t \t\t\t\t\t 5 Copper
\t\t\t\t\t \t\t\t\t\t\t\t \t \tPork, smoked \t\t\t\t\t \t\t\t\t\t 1 Silver 9 Copper
\t\t\t\t\t \t\t\t\t\t\t\t \t \tPork, chops \t\t\t\t\t \t\t\t\t\t 4 Copper
\t\t\t\t\t \t\t\t\t\t\t\t \t \tPork, salted \t\t\t\t\t \t\t\t\t\t 1 Silver 3 Copper
\t\t\t\t\t \t\t\t\t\t\t\t \t \tSalt, pound \t\t\t\t\t \t\t\t\t\t 5 Copper
\t\t\t\t\t \t\t\t\t\t\t\t \t \tVenison \t\t\t\t\t \t\t\t\t\t 3 Copper
\t\t\t\t\t \t\t\t\t\t\t\t \t \tVenison, sausage \t\t\t\t\t \t\t\t\t\t 3 Copper
\t\t\t\t\t \t\t\t\t\t\t\t \t \tVenison, sausage, dried \t\t\t\t\t \t\t\t\t\t 5 Copper
\t\t\t\t\t \t\t\t\t\t\t\t \t \tVenison, smoked \t\t\t\t\t \t\t\t\t\t 7 Copper
\t
" + }, + "00af3280-9dc7-4507-b377-3ea6782c547c":{ + "name":"Welcoming Embrace", + "key":"00af3280-9dc7-4507-b377-3ea6782c547c", + "output":"

You make your way down Tailor Road, and enter Welcoming Embrace a shabby rock bordello with a decently built thatched roof. Inside, the huge rock building is very messy. You notice a stage with several women of different races dancing for a large group of men. When people talk about Welcoming Embrace, they say the girls are well compensated for their dirty deeds. Apparently, it specialises in slave trading. All the people here have a price.. Rumours abound in whorehouses, and Welcoming Embrace is no different; apparently, many of the lesser known harlots have started disappearing in the night.

Brothel Master

The Master is laying in a particularly plush looking navy chaise lounge, he appears to be a tyrannical and cruel fellow. Upon seeing you come in the half-elf checks you out for just a moment before smiling at you, and ambles over to where you are. He introduces himself as Halimath Berry, the Master of Welcoming Embrace, and asks what he can do for you.

Customers
Name Race Occupation Relationship
Halimath Berry Half-elf Pimp Pimp
" + }, + "a1e4315e-2564-4bf2-858d-c35f6644c4ab":{ + "name":"The Solgen Barber", + "key":"a1e4315e-2564-4bf2-858d-c35f6644c4ab", + "output":"

You come off the street into a shabby cobblestone surgery with a decently built orange tiled roof called The Solgen Barber. You notice a large shelf against one wall filled with authentic hair wigs.

This surgery is known for excellent and quick service. There is a relatively young human with an exceptionally pale face currently arranging some bottles of shaving oils. He welcomes you, and asks what you are after.

\t \t \t \t \t\t \t\t\t \t\t\t \t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t
GoodsCost
\t\t\t\t\t \t\t\t\t\t\t\t \t \tHair shave \t\t\t\t\t \t\t\t\t\t 5 Copper
\t\t\t\t\t \t\t\t\t\t\t\t \t \tTrim \t\t\t\t\t \t\t\t\t\t 9 Copper
\t\t\t\t\t \t\t\t\t\t\t\t \t \tShave \t\t\t\t\t \t\t\t\t\t 8 Copper
\t\t\t\t\t \t\t\t\t\t\t\t \t \tBeard trim \t\t\t\t\t \t\t\t\t\t 6 Copper
\t\t\t\t\t \t\t\t\t\t\t\t \t \tCut \t\t\t\t\t \t\t\t\t\t 1 Silver 2 Copper
\t\t\t\t\t \t\t\t\t\t\t\t \t \tStyle \t\t\t\t\t \t\t\t\t\t 1 Silver 6 Copper
\t\t\t\t\t \t\t\t\t\t\t\t \t \tWig \t\t\t\t\t \t\t\t\t\t 2 Silver 2 Copper
\t\t\t\t\t \t\t\t\t\t\t\t \t \tSurgery \t\t\t\t\t \t\t\t\t\t1 Gold 9 Silver 6 Copper
\t\t\t\t\t \t\t\t\t\t\t\t \t \tTooth pull \t\t\t\t\t \t\t\t\t\t 9 Silver 8 Copper
\t
" + }, + "438fcd41-b6b7-4e2e-829d-c1abcf6d7f11":{ + "name":"The Horse's Bagel", + "key":"438fcd41-b6b7-4e2e-829d-c1abcf6d7f11", + "output":"

You open the door to a cobblestone building with a decently built red tiled roof called The Horse's Bagel. You notice a large golden bell is sitting on the shop counter.

This boulangerie is known for using an otherwise long lost technique to bake their breads. There is a fat, but muscular woman with ears that curl like an exotic shell currently pulling something out of the oven. She welcomes you, and asks what you are after.



\t \t \t \t \t\t \t\t\t \t\t\t \t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t
GoodsCost
\t\t\t\t\t \t\t\t\t\t\t\t \t \tLoaf of rye bread \t\t\t\t\t \t\t\t\t\t 1 Silver 5 Copper
\t\t\t\t\t \t\t\t\t\t\t\t \t \tUnleavened bread \t\t\t\t\t \t\t\t\t\t 4 Copper
\t\t\t\t\t \t\t\t\t\t\t\t \t \tLoaf of barley bread \t\t\t\t\t \t\t\t\t\t 1 Silver 9 Copper
\t\t\t\t\t \t\t\t\t\t\t\t \t \tLoaf of dwarven bread \t\t\t\t\t \t\t\t\t\t 1 Silver 5 Copper
\t\t\t\t\t \t\t\t\t\t\t\t \t \tStale bread \t\t\t\t\t \t\t\t\t\t 4 Copper
\t\t\t\t\t \t\t\t\t\t\t\t \t \tBiscuit loaf \t\t\t\t\t \t\t\t\t\t 1 Silver
\t\t\t\t\t \t\t\t\t\t\t\t \t \tSweet tart \t\t\t\t\t \t\t\t\t\t 1 Silver 5 Copper
\t
" + }, + "56e7073f-466f-4715-bc39-fee65daea72b":{ + "name":"Solgen Necropolis", + "key":"56e7073f-466f-4715-bc39-fee65daea72b", + "output":"

You walk down Plaza to the necropolis. It is located on the site of a battle from long ago, and is quite small, with only a couple plots. You enter the necropolis through a poorly made, overgrown, birchwood archway with the crest of the town exmblazoned on the top arch. It's mostly very well-kempt, with beatiful murals painted on many of the tombstones. As you enter you notice some of the tombstones have been completely grown over with weeds.

Gravedigger

A gravedigger is leaning against her shovel off in a corner. The gravedigger greets you as you come near, and introduces herself as Carlin Cobblelob. She says that this whole graveyard is haunted by the memories of those burried here.

People Buried Here
Name Race Profession
" + }, + "84737853-f936-43b5-8e9d-2d479565387f":{ + "name":"St. Kansif's Abbey", + "key":"84737853-f936-43b5-8e9d-2d479565387f", + "output":"

You come across a shabby cobblestone abbey with a straw roof. This abbey is protected by rusted metal statues.

You enter the huge, totally spotless (cleanliness being next to godliness) abbey and notice a gnarled and shriveled hand inside of a glass box on a pedestal. The main room is triangular in shape and is decorated with mostly aristocratic looking furniture. The interior walls of the abbey are made up almost entirely of intricate stained glass windows and the the ceiling is beautifully vaulted. The abbey was designed by a very confused local who was grabbed of the street and it is simple with a large annex; the annex contains many chambers.

Within this holy place they pray to several gods within a pantheon, but two gods above the rest. The temple itself was originally dedicated to knowledge and is known for the huge painted murals on every wall.

Priest

A temple priest is wearing a large flowing cloak over his clothes. The priest greets you, and introduces himself as Korag Bracka. He says that there is a free meal being offered to all who enter, and offers you some soup.

Blessing

The priest walks in circles around your holding an incense lamp and chanting something quietly. The priest tells you that you were gifted an angelic glow for the next few hours.

Buy something

ItemCost
Adventuring Gear
Bell 9 Silver 8 Copper
Lamp 4 Silver 9 Copper
Book2 Gold 4 Silver 5 Copper
Candle 1 Copper
Flask or tankard 2 Copper
Oil, flask 1 Silver
Parchment (one sheet) 1 Silver
Torch 1 Copper
Vial 9 Silver 8 Copper
Waterskin 2 Silver
Alm's box4 Gold 9 Silver
Scripture Book24 Gold 5 Silver
Censer4 Gold 9 Silver
Chalk (one piece) 1 Copper
Holy symbol4 Gold 9 Silver
Flask of Holy Water24 Gold 5 Silver
Incense (1 block) 1 Copper
Rations (1 day) 4 Silver 9 Copper
Tools
Calligrapher's Tools9 Gold 8 Silver
Herbalism Kit4 Gold 9 Silver
Healer's Kit4 Gold 9 Silver
Church Attendees
Name Race Occupation Relationship
Korag Bracka Half-orc Priest Caretaker
" + }, + "951cfcf8-0024-4749-a5eb-e0095b41e61d":{ + "name":"The Tormented Serpent", + "key":"951cfcf8-0024-4749-a5eb-e0095b41e61d", + "output":"

You make your way through the village of Solgen until you come to a tavern, which is called The Tormented Serpent, a somewhat cramped shabby clay tavern with a thatched roof that the locals know best for its huge fireplace.

The Tavern

The Tormented Serpent is barely more than a large, rather filthy house; the brightly lit bar area is permanently crowded due to a bottleneck preventing barmaids from passing through without having to negotiate through thirsty patrons looking for refills. The bar of the tavern looks old and beaten up by years of brawls and mug slamming. The Tormented Serpent is basically empty, and there's not much for the barmaid to do, who settles for polishing a glass.

Who else is here?

The Bar

Behind the counter is who you would assume to be the bartender, a youthful adult human with a mostly shaved head who is currently reading a newspaper which says Dairy farmer to begin offering 'milk for the Khorne flakes'. In an interview, he says 'Well, I began by getting Chaotic Evil cows.'. You walk up to the bar, and strike up conversation with the man, who introduces himself as Christo Brook, the caretaker of The Tormented Serpent.

\t \t\t \t\t \t

Christo Brook


Christo Brook looks scared, but seems pleased with the welcome distraction from the patrons, who he tells you are for the most part a sleazy lot. Christo pours himself a drink while you talk with the lean man about the regular goings on in Solgen, and The Tormented Serpent, and Christo says \"Business is slow, I'm not gonna lie. We've had no cartments of forks for almost a week, certainly isn't helping things.\"</p>

On offer today... \tThere's what can only be described as piss available to drink, and the food isn't much better; other patrons can be seen chewing away at stale pieces of bread. The house cheese is 4 Copper and is a light greenish-yellow cheese which is soft and spongey, with the occassional... crunch. It smells somewhat sweet, with a heady aroma, and tastes smokey, with hints of rum.
Menu \t \t\t\t \t \t \t\t\t \t\t \t \t\t \t\t \t \t \t \t \t \t \t \t \t \t \t \t \t \t \t \t \t \t \t \t \t \t \t \t \t \t \t \t \t \t
DishCost
Crisped Worm and Potatoes 3 Copper
Frogs on Skewers 4 Copper
Green Chili Stew 3 Copper
Grilled Snake and Macadamia 3 Copper
Humble Pie (tripe or cow heel) 2 Copper
Lizard Gruel with Nutbread 3 Copper
Plain porridge 2 Copper
Spiced porridge 3 Copper
Pot of cured meats 4 Copper
Bacon and Eggs 6 Copper
Bread and cheese 3 Copper
Vegetable Stew 4 Copper
Eggs on toast 5 Copper
Honeybread 3 Copper
Greenspear 3 Copper
Baked potatoes 3 Copper
Catch of the Day fish, served with lemon 1 Silver 1 Copper
Barbecued Gopher Legs 6 Copper
Bog-Beetle Dumplings 4 Copper
Bread-bowl stew 5 Copper
Leg of Mutton and eggs 6 Copper
Mushroom Stew with Bread 5 Copper
Rabbit and Baked Pumpkin 6 Copper
Roseapple pie 3 Copper
Squash and Fish Soup 8 Copper
Broiled Salmon and Potatoes 3 Silver
Cheese Pie and Onion Soup 2 Silver 5 Copper
Grilled Wild Boar Chops 3 Silver 5 Copper

Tavern Entertainment

A nervous show-wizard on the nice looking stage is doing tricks with Prestidigitation for the un-amused patrons.

Cross and Pile

earlyish thirties woman with a very small nose and old woman with a scorpion tattoo sit around a large table, and take turns flipping a coin. As the coin flies mid-air, the quite solidly built dwarf calls out the result, and guesses correctly, grabbing her meager winnings. \t
The brown skinned quite solidly built dwarf that was playing says \"Two players choose each side of a coin, and then the coin is flipped. The top side after flipping the coin is the one that wins. The current bet is 1 Silver.\"

Interesting things in The Tormented Serpent...

You see a noticeboard next to the tavern's rock bar. Walking over to it, you see a number of barter requests nailed to the noticeboard; simple things like 'need help with rat problems'.
Customers
Name Race Occupation Relationship
Christo Brook Human Cleric Owner
Avyrie Pike Human Barmaid Employee
Accomodation \t\t \t\t \t\t \t\tThe Tormented Serpent has 8 available rooms, which are somewhat cramped and decently hygienic. Because this tavern is priced for destitute patrons, it will cost 6 Copper to stay here for the night.
" + } + }, + "factions":{ + "leader":{ + "name":"Brave Crusaders", + "key":"leader", + "output":"

Brave Crusaders is a military army. It's brand new, and the miniscule faction has an excellent reputation, and is motivated by power. They are highly involved in the local community.

Policing

Solgen is policed by Brave Crusaders, rather than a separate guard. The guard is well funded, and armed according to budget. They have training exercises, and their officers are held accountable for their actions.
One can recognise a member of Brave Crusaders by the their love of a good fight.


Law in Solgen

Law in Solgen is very much punitive based, and those that breach the laws can expect hard labor, incarceration, or sometimes public execution. Crime is an ugly stain on humanity, to be punished.

Governance

It's ruled by Brinna Hawthorne, who was the first appointed leader. She is very incompetent, and her position is mostly stable due to internal power struggles. Bribes are uncommon, and frowned upon.

Members

Members of Brave Crusaders are identifiable by their love of a good fight. Membership requires a display of bravery, and costs five hundred gold pieces, provided there's an empty slot. The initiation into Brave Crusaders involves an oath to be taken.

Relationships
Name Race Occupation Relationship
Brinna Hawthorne Human Fighter Head of Faction

Resources

They have many resources. A couple pouches of gold are in their proverbial warchest, as are one or two old favours, and a handful of favours.

Politics

Brave Crusaders have few allies;
A veritable army of rangers are the only others they can rely on. Brave Crusaders have barely any rivals; A guild of assassins are the enemies of Brave Crusaders." + }, + "e7f0af04-6b95-4f87-a03d-e193ff0f8f19":{ + "name":"The Scroll Keepers of Solgen", + "key":"e7f0af04-6b95-4f87-a03d-e193ff0f8f19", + "output":"

The Scroll Keepers of Solgen is a wizards college. It's new, and the miniscule faction has a very good reputation, and is motivated by fame. They are extremely secretive.

Governance

It's ruled by a committee of 6, who were able to rise to power through nepotism. They are very incompetent, and their positions on the committee are quite stable due to the lack of infighting for the leadership roles. Their meetings are held every third day, and are are not usually open to non-members. Bribes to the committee will usually be rejected.

Members

Members of The Scroll Keepers of Solgen are identifiable by their lack of table manners. Membership requires a display of skill, and costs twenty gold pieces. The initiation into The Scroll Keepers of Solgen involves a secret ritual.

Relationships
Name Race Occupation Relationship

Resources

They have limitless resources. One or two valuable magical weapons are in their proverbial warchest, as are one or two valuable trade goods, a fair few old favours, a significant number of magical trinkets, and a handful of blackmail material.

Politics

The Scroll Keepers of Solgen have few allies;
A handful of bards are the only others they can rely on. The Scroll Keepers of Solgen have some fearsome enemies; A guild of seers are rivals. Other enemies include a guild of seers, a guild of assassins, and a guild of assassins." + }, + "b8396142-5eeb-465f-8ce2-cfbff755414f":{ + "name":"The Arcane Collective", + "key":"b8396142-5eeb-465f-8ce2-cfbff755414f", + "output":"

The Arcane Collective is a wizards college. It's recently established, and the miniscule faction has an excellent reputation, and is motivated by fame. They are rumoured to employ dangerous criminals.

Governance

It's ruled by a committee of 6, who were able to rise to power through nepotism. They are very competent, and their positions on the committee are quite unstable due to internal power struggles. Their meetings are held every week, and are announced ahead of time and are open to anyone. Bribes to the committee depend on circumstances.

Members

Members of The Arcane Collective are identifiable by the sash that members are given. Membership requires a display of skill, and costs ten gold pieces. The initiation into The Arcane Collective involves an oath to be taken.

Relationships
Name Race Occupation Relationship

Resources

They have limited resources. One or two debtors and a drawer of blackmail material are their only significant resources.

Politics

The Arcane Collective have barely any allies;
Some artisans are the only others they can rely on. The Arcane Collective have barely any rivals; A guild of priests are the enemies of The Arcane Collective." + } + }, + "NPCs":{ + "be7d9120-d83a-4c71-909e-14c4b3e92a78":{ + "name":"Brinna Hawthorne", + "key":"be7d9120-d83a-4c71-909e-14c4b3e92a78", + "output":"/bɹɪnʌ hɔθɹn /.

Brinna Hawthorne is an old female human. She is short and wiry, and has yellow eyes with translucent skin. The most notable physical trait of Brinna is that she has very tiny feet.

Brinna paces about incessantly. She is boastful and indulgent. When she is relaxed, she is loyal. In moments of stress, she becomes pushy. Religion-wise, Brinna is a cautious listener of Hermes.

Despite sexism against her, Brinna is having reasonable success as a fighter, with a background of being a soldier. She belongs to the commoner social class .

Brinna currently has an invitation to a wedding that happened a few weeks ago in her pockets, and 6 Silver 2 Copper to her name. She lives on Low Drive. Brinna has a husband, Lincon Graves.

Brinna currently earns 1 Gold 5 Silver 9 Copper per day.
Finances
Type Amount
Gross Income1 Gold 7 Silver 9 Copper
Tax 1 Silver 1 Copper
Net Income1 Gold 5 Silver 9 Copper
Total Lifestyle Expenses (modest)1 Gold 4 Silver 5 Copper
Profit 1 Silver 4 Copper
Early Life
I was born in the home of a midwife, and was raised by my mother and father with my brother. I had a comfortable upbringing in no real permanent address. I had a few close friends, and my childhood was a relatively normal one.
Becoming a fighter
\"I wanted fame and fortune, so I signed up to the militia to prove my mettle. I don't think I knew what I was doing, but my determination carried me through my contract, and I never stopped. I always had a knack for just about any weapon which I picked up. Those who fight beside me are those worth dying for. I do what I must and obey just authority.\"
Life Events
Well, I certainly have a tale or two...When I was younger, I was framed by a scoundrel for a crime I didn't commit- I'll freely admit that I'm to blame. I don't exactly care to run into him again. Later in my life, I spent a day at a hero's festival. While I was there, I drank deeply and merrily.
Relationships
Name Race Occupation Relationship
Jordyn Perrin Human Medic Enemy
Daemian Hawthorne Human Alienist Brother
Lincon Graves Human Scavenger Husband
Alivya Graves Human Pirate Daughter
Vilettia Lamb Human Clergyman Sister-in-law
Zoea Hawthorne Human Clergyman Niece
Maeson Hawthorne Human Clergyman Nephew
Ahvain Caerdonel Elf Groom Son-in-law
Samaentha Butcher Human Fighter Mentor
Thighflayer Fatbrag Goblin Servant Employee
Olivya Hooke Human Fighter Mentor
Arytiss Lizardfolk Athlete Secret crush
Claira Purple Human Gardener Drinking buddy
Faction Name Faction Type Relationship
Brave Crusaders Army Controlled Faction

" + }, + "478a30da-da51-414a-9923-73e68d476289":{ + "name":"Wenner Whispermouse", + "key":"478a30da-da51-414a-9923-73e68d476289", + "output":"/wɛnɝ wɪspɝms /.

Wenner Whispermouse is an early middle aged male halfling. He is barely a metre and bony, and has red eyes and a dreadful beard, with light skin. The most notable physical trait of Wenner is that he has a permanent look of awe.

Wenner is always shaking. When he is relaxed, he is assertive. In moments of stress, he becomes manipulative. Religion-wise, Wenner is an open-minded seeker of Demeter.

Perhaps due to sexism, Wenner is currently somewhat unsuccessful as a shopkeep, with a background of being a peasant. He belongs to the commoner social class .

Wenner currently has a scrap of paper with unintelligible writing on it in his pockets, and 2 Silver 6 Copper to his name. He lives on Martin Road. Wenner knows Common and Halfling. Wenner has a wife, Eran Reedfellow.

Wenner currently earns 8 Silver per day.
Finances
Type Amount
Gross Income 9 Silver
Tax 1 Silver 1 Copper
Net Income 8 Silver
Total Lifestyle Expenses (poor) 2 Silver 9 Copper
Profit 5 Silver 1 Copper
Early Life
I was born at home, and was raised by my single mother as an only child. I had a modest upbringing in a mansion. I had several friends, and my childhood was generally a happy one.
Becoming a shopkeep
\" Selling goods is easy enough. Selling for a profit? That's harder. Ambition. I will rise in status, I can't continue to live like a peasant my whole life.\"
Life Events
Well, I certainly have a tale or two...This one time I met the love of my life, [object Object]. At one point I used to play cards in a pub, and one time supposedly cheated a man out of his winnings; I admit that I am at least partially at fault. I hope to apologise to him if I ever encounter him again. At one point, I was a novice to Aelinea Hawthorne a skilled, but hidden hatter. During that time my master taught me many things.
Relationships
Name Race Occupation Relationship
Fildo Tallfellow Halfling Shopkeep's assistant Employee
Ryn Hume Human Master-of-the-Revels Enemy
Aelinea Hawthorne Half-elf Hatter Teacher
Saral Swiftwhistle Halfling Tailor Wife
Eran Reedfellow Halfling Ritualist Wife
Nora Whispermouse Halfling Falconer Daughter
Bobbin Whispermouse Halfling Wrestler Son
Bobbin Swiftwhistle Halfling Slave Brother-in-law
Errich Swiftwhistle Halfling Firefighter Brother-in-law
Nora Swiftwhistle Halfling Butcher Sister-in-law
Jasmine Swiftwhistle Halfling Slave Sister-in-law
Wes Elderberry Halfling Fisherman Co-husband
Logus Hope Human Clergyman Childhood friend
Lucoe Berry Human Chef Neighbour
Aemo Lowell Human Archaeologist Neighbour
Jianna House Human Plumer Customer
Brinna Hawthorne Human Fighter Dinner guest
Baella Clay Human Jailer Dinner guest
Oscarus Sangster Human Guard Dinner guest
Scrag Dargakk Half-orc Botanist Fellow cat owner
Hantus Gorsuch Human Silversmith Fellow wine lover
Building Name Building Type Relationship
The Man and Employee General Store Business

" + }, + "f4b47219-178e-4fa8-a8a7-e7ab0252551d":{ + "name":"Chrystan Croft", + "key":"f4b47219-178e-4fa8-a8a7-e7ab0252551d", + "output":"/kɹɪstæn kɹɑft /.

Chrystan Croft is a prime adult aged male human. He is short and broad and muscular, and has purple eyes with tan skin. The most notable physical trait of Chrystan is that he has small tender ears.

Chrystan corrects people's grammar when they speak. He is deceitful. When he is relaxed, he is mischeivous. In moments of stress, he becomes secretive. Religion-wise, Chrystan is an open-minded seeker of .

Despite sexism against him, Chrystan has been having reasonable success as a prisoner, with a background of being a hermit. He belongs to the paupery social class .

Chrystan currently has a brass ring in his pockets, and 8 Silver 2 Copper to his name. He lives on .

Chrystan currently earns 2 Copper per day.
Finances
Type Amount
Gross Income 2 Copper
Tax 1 Silver 1 Copper
Net Income 2 Copper
Total Lifestyle Expenses (wretched)
Profit 2 Copper
Money owed by Fildo Tallfellow7 Gold 2 Silver 6 Copper
Early Life
I was born $currentNPC.birthplace, and was raised by $currentNPC.familyUnit, along with my $currentNPC.siblingNumber siblings. I had [undefined] upbringing in $currentNPC.familyHome. $currentNPC.childhoodMemories.
Becoming a prisoner
\"I am comfortable with isolation, as I seek inner peace. I'm doing really well as a prisoner! Maybe it's luck, maybe a natural talent, I don't know. My isolation gave me great insight into a great evil that only I can destroy. I believe that motions must not cloud our sense of what is right and true\"
Life Events
Well, I certainly have a tale or two...When I was younger, I went on a pilgrimage with a group to a holy landmark of my god. I had waited my whole life for this, but I sacrificed much to finish the trip. Later in my life, for a time, I worked for a famous smuggler when I was spending some time as a hermit.
Relationships
Name Race Occupation Relationship
Fildo Tallfellow Halfling Shopkeep's assistant Creditor

" + }, + "6fb5f1e5-58a5-4c74-b4dd-e653a29c3aa2":{ + "name":"Fildo Tallfellow", + "key":"6fb5f1e5-58a5-4c74-b4dd-e653a29c3aa2", + "output":"/fɪldoʊ tælfɛloʊ /.

Fildo Tallfellow is a young adult male halfling. He is quite diminutive and bony, and has gray eyes with light skin. The most notable physical trait of Fildo is that he has a sunken face.

Fildo corrects people's grammar when they speak. When he is relaxed, he is outspoken. In moments of stress, he becomes stubborn. Religion-wise, Fildo is an outspoken cynic of Hades.

Fildo is a shopkeep's assistant, with a background of being an urchin. He belongs to the peasantry social class .

Fildo currently has a headhunter's contract in his pockets, and 50 Gold 4 Silver 3 Copper to his name. He lives on . Fildo knows Common and Halfling. He is predominantly prefers other genders, but sometimes finds the same gender attractive

Fildo currently earns 2 Silver per day.
Finances
Type Amount
Gross Income 2 Silver 2 Copper
Tax 8.5 Copper
Net Income 2 Silver
Total Lifestyle Expenses (poor) 2 Silver 2 Copper
Profit- 2 Copper
Money owed to Chrystan Croft7 Gold 2 Silver 6 Copper
Early Life
I was born $currentNPC.birthplace, and was raised by $currentNPC.familyUnit, along with my $currentNPC.siblingNumber siblings. I had [undefined] upbringing in $currentNPC.familyHome. $currentNPC.childhoodMemories.
Becoming a shopkeep's assistant
\"I had to escape my homelife. I lived off crumbs and scraps, but it was better than the alternative. I'm working as a shopkeep's assistant. The work is alright, if a little dull No one else is going to have to endure the hardships I've been through. All people deserve respect.\"
Life Events
Well, I certainly have a tale or two...When I was younger, when I was young I got lost in a large ruined maze for several weeks. I found my own way back and learned a valuable lesson from it all. Later in my life, there was no other work so for a while I was a shopkeep's assistant.
Relationships
Name Race Occupation Relationship
Chrystan Croft Human Prisoner Predatory debtor
Wenner Whispermouse Halfling Shopkeep Employee

" + }, + "e975b5ce-f4ea-4700-b7c9-e02b1c85943c":{ + "name":"Baella Clay", + "key":"e975b5ce-f4ea-4700-b7c9-e02b1c85943c", + "output":"/bɛlʌ kleɪ /.

Baella Clay is a prime adult aged female human. She is short-ish and rather thin, and has hazel eyes with pale skin. The most notable physical trait of Baella is that she has talon-like nails.

Baella is a know it all. She speaks in such a way that all L-sounds become w-sounds. She is boastful, cautious, and bright and energetic. When she is relaxed, she is eager. In moments of stress, she becomes meticulous. Religion-wise, Baella is a quiet true believer of .

Perhaps due to sexism, Baella is a jailer, with a background of being an urchin. She belongs to the commoner social class .

Baella currently has a potion of Polymorph Self worth 350gp in her pockets, and 3 Silver 7 Copper to her name. She lives on .

Baella currently earns 8 Silver 8 Copper per day.
Finances
Type Amount
Gross Income 9 Silver 9 Copper
Tax 1 Silver 1 Copper
Net Income 8 Silver 8 Copper
Total Lifestyle Expenses (poor) 3 Silver
Profit 5 Silver 8 Copper
Early Life
I was born $currentNPC.birthplace, and was raised by $currentNPC.familyUnit, along with my $currentNPC.siblingNumber siblings. I had [undefined] upbringing in $currentNPC.familyHome. $currentNPC.childhoodMemories.
Becoming a jailer
\"I had to escape my homelife. I lived off crumbs and scraps, but it was better than the alternative. I know that jailing is not a pretty profession, but somebody has to do it- might as well be me, right? I sponsor an orphanage to keep others from enduring what I was forced to endure. The low are lifted up, and we all benefit from that.\"
Life Events
Well, I certainly have a tale or two...This one time I went on a journey to find the burial tomb of an ancient ruler on the back of a giant turtle. My journey was a failure, but I do not regret trying. Uh, that's really the only interesting story I have, to be honest.
Relationships
Name Race Occupation Relationship
Antony Alder Human Highwayman Prisoner
Wenner Whispermouse Halfling Shopkeep Dinner guest
Building Name Building Type Relationship
The Dark's Cell Dungeon Workplace

" + }, + "64e900f8-3dc5-43d3-8d77-d842651b5490":{ + "name":"Dalyla Burroughs", + "key":"64e900f8-3dc5-43d3-8d77-d842651b5490", + "output":"/dælʌlʌ bɹoʊz /.

Dalyla Burroughs is a young adult female human. She is somewhat short and wiry, and has pale blue eyes with tan skin. The most notable physical trait of Dalyla is that she has thick, straight eyebrows.

Dalyla paces about incessantly. She swears. When she is relaxed, she is angry. In moments of stress, she becomes destructive. Religion-wise, Dalyla is an open-minded seeker of .

Perhaps due to sexism, Dalyla is a prisoner, with a background of being a criminal. She belongs to the paupery social class .

Dalyla currently has a scrap of paper with unintelligible writing on it in her pockets, and 6 Silver 1 Copper to her name. She lives on .

Dalyla currently earns 2 Copper per day.
Finances
Type Amount
Gross Income 2 Copper
Tax 1 Silver 1 Copper
Net Income 2 Copper
Total Lifestyle Expenses (wretched)
Profit 2 Copper
Money owed by Wes Sunmeadow25 Gold 5 Silver 6 Copper
Early Life
I was born $currentNPC.birthplace, and was raised by $currentNPC.familyUnit, along with my $currentNPC.siblingNumber siblings. I had [undefined] upbringing in $currentNPC.familyHome. $currentNPC.childhoodMemories.
Becoming a prisoner
\"I resented authority in my younger days, and I saw a life of crime as a way to get back at those that I thought had wronged me. I'm working as a prisoner. The work is alright, though it can be a bit tedious I'm guilty of a terrible crime. I hope I can redeem myself for it. I'm loyal to my friends\"
Life Events
Well, I certainly have a tale or two...This one time I was caught and convicted of selling contraband , and spent 3 years doing hard labour before managing to escape. I'm afraid that I've still got quite a ways to go in the ways of impressive tales, that's about it.
Relationships
Name Race Occupation Relationship
Wes Sunmeadow Halfling Captain Creditor

" + }, + "76895486-d811-49bc-864e-19308c2b8747":{ + "name":"Wes Sunmeadow", + "key":"76895486-d811-49bc-864e-19308c2b8747", + "output":"/wiz sʌnmieɪdoʊ /.

Wes Sunmeadow is a prime adult aged male halfling. He is diminutive and bony, and has yellow eyes with fair skin. The most notable physical trait of Wes is that he has hair like straw.

Wes paces about incessantly. He is restrained. When he is relaxed, he is reserved. In moments of stress, he becomes murderous. Religion-wise, Wes is an open-minded seeker of .

Wes has been having mild success as a captain, with a background of being an acolyte. He belongs to the nobility social class, but lives modestly- not without creature comforts of wine and decent food thanks to frugality, though .

Wes currently has a knot of silk ribbons in his pockets, and 3 Silver to his name. He lives on . Wes knows Common and Halfling.

Wes currently earns 1 Gold 2 Silver per day.
Finances
Type Amount
Gross Income1 Gold 4 Silver 3 Copper
Tax 1 Silver 6 Copper
Net Income1 Gold 2 Silver
Total Lifestyle Expenses (modest)1 Gold 3 Silver 6 Copper
Profit- 1 Silver 6 Copper
Money owed to Dalyla Burroughs25 Gold 5 Silver 6 Copper
Early Life
I was born $currentNPC.birthplace, and was raised by $currentNPC.familyUnit, along with my $currentNPC.siblingNumber siblings. I had [undefined] upbringing in $currentNPC.familyHome. $currentNPC.childhoodMemories.
Becoming a captain
\"I followed a lover into religious service, but tragically, they were killed. The faith was the only thing that stopped me from ending my own life. I rose through the ranks, receiving awards for my bravery during battle, eventually landing at the position of captain. Everything I do is for the common people. I seek to prove myself worthy of my god's favor by matching my actions against their teachings.\"
Life Events
Well, I certainly have a tale or two...When I was younger, I met a man, and we played cards. He decided that I was cheating- I'm not quite sure what happened. I'm afraid that he'll kill me in my sleep. Later in my life, I came across a trinket in a field- It's a Protective Puzzlebox of Chills.

Protective Puzzlebox of Chills

The bearer may cast Blade Ward once per day. Contains 1d4 unreplenishable charges of the Ray of Frost spell (1st level).
Relationships
Name Race Occupation Relationship
Dalyla Burroughs Human Prisoner Predatory debtor
Nicolus Kerry Human Animal handler Enemy
Building Name Building Type Relationship
The Village Watchtower Command Post Place of Employment

" + }, + "1792e9de-4789-4ade-a15b-04509eb3b415":{ + "name":"Oscarus Sangster", + "key":"1792e9de-4789-4ade-a15b-04509eb3b415", + "output":"/ɔskɹʌs sæŋstɝ /.

Oscarus Sangster is an old male human. He is reasonably tall and overweight, and has brown eyes and a long, luxurious beard, with light skin. The most notable physical trait of Oscarus is that he has a fiery red scar.

Oscarus eats too much. When he is relaxed, he is outspoken. In moments of stress, he becomes murderous. Religion-wise, Oscarus is a casual observer of Hades.

Oscarus is slightly unsuccessful as a guard, with a background of being a merchant. He belongs to the commoner social class .

Oscarus currently has a vial of quicksilver in his pockets, and 180 Gold 9 Silver 3 Copper to his name. He lives on .

Oscarus currently earns 1 Gold 5 Silver 9 Copper per day.
Finances
Type Amount
Gross Income1 Gold 7 Silver 9 Copper
Tax 1 Silver 1 Copper
Net Income1 Gold 5 Silver 9 Copper
Total Lifestyle Expenses (modest)1 Gold 4 Silver 5 Copper
Profit 1 Silver 4 Copper
Early Life
I was born $currentNPC.birthplace, and was raised by $currentNPC.familyUnit, along with my $currentNPC.siblingNumber siblings. I had [undefined] upbringing in $currentNPC.familyHome. $currentNPC.childhoodMemories.
Becoming a guard
\" Keeping the peace is easy enough. Might as well get paid for it. Charity. Being able to help others is more important than lining your own pockets.\"
Life Events
Well, I certainly have a tale or two...This one time I was a minor part in a local theatre show. I didn't really like any of the other actors. You might not believe it, but I was nearly caught and convicted in the middle of selling contraband , but managed to escape. They are still after me, though. There was this one time, there was a small skirmish with a rivaling faction that I was drafted into. I suffered some serious injuries, and had to be carried off the field. Oh, and I can't forget the time I did a stint as a merchant. I'll always remember the time because of a promise, I did some time as a merchant. At one point, I was gifted a Secret Emblem of the Druid.

Secret Emblem of the Druid

Contains 1d4 unreplenishable charges of the Illusory Script spell (1st level). The bearer gains a +1 bonus to Intelligence (Nature) checks.
Relationships
Name Race Occupation Relationship
Wenner Whispermouse Halfling Shopkeep Dinner guest
Building Name Building Type Relationship
The Sterling Village Command Command Place of Employment

" + }, + "ea3eba1a-589c-43b3-993b-97629e6c3e5a":{ + "name":"Adanno Hope", + "key":"ea3eba1a-589c-43b3-993b-97629e6c3e5a", + "output":"/ædænoʊ hoʊp /.

Adanno Hope is a prime adult aged male human. He is barely five foot and kinda chunky, and has pale blue eyes and a smattering of hairs on his face, with white skin. The most notable physical trait of Adanno is that he has a sunken chest.

Adanno is often sarcastic. He is irresponsible and bright and energetic. When he is relaxed, he is eager. In moments of stress, he becomes destructive. Religion-wise, Adanno is an outspoken cynic of Aphrodite.

Despite sexism against him, Adanno has been having success as a squatter, with a background of being an urchin. He belongs to the paupery social class .

Adanno currently has a black opal worth 100gp in his pockets, and 2 Silver 1 Copper to his name. He lives on . He is predominantly prefers the same gender, but finds other genders attractive

Adanno currently earns 1 Silver 2 Copper per day.
Finances
Type Amount
Gross Income 1 Silver 3 Copper
Tax 1 Silver 1 Copper
Net Income 1 Silver 2 Copper
Total Lifestyle Expenses (squalid) 1 Silver 1 Copper
Profit 1 Copper
Money owed by Scrag Dargakk65 Gold 9 Copper
Early Life
I was born $currentNPC.birthplace, and was raised by $currentNPC.familyUnit, along with my $currentNPC.siblingNumber siblings. I had [undefined] upbringing in $currentNPC.familyHome. $currentNPC.childhoodMemories.
Becoming a squatter
\"My family was swindled, and we lost everything we had. I had to beg on the streets to look after my family. It turns out that I'm pretty good at being a squatter! I enjoy the work. I escaped my life of poverty by robbing an important person, and I'm wanted for it. All people deserve respect.\"
Life Events
Well, I certainly have a tale or two...This one time I was caught and convicted of kidnapping, and spent 3 years chained to an oar before being released. I'm afraid that I've still got quite a ways to go in the ways of impressive tales, that's about it.
Relationships
Name Race Occupation Relationship
Scrag Dargakk Half-orc Botanist Creditor

" + }, + "6c97f6ad-337e-497f-ba64-f04f1225401c":{ + "name":"Scrag Dargakk", + "key":"6c97f6ad-337e-497f-ba64-f04f1225401c", + "output":"/skɹæɡ dɑɹɡʌk /.

Scrag Dargakk is an old male half-orc. He is reasonably tall and rather round, and has brown eyes with pale skin. The most notable physical trait of Scrag is that he has a face covered in freckles.

Scrag cannot resist making snide comments. He is compassionate and foolhardy. When he is relaxed, he is carefree. In moments of stress, he becomes reckless. Religion-wise, Scrag is a cautious listener of Athena.

Despite sexism against him, Scrag has recently had extreme success as a botanist, with a background of being a sage. He belongs to the commoner social class .

Scrag currently has a shopping list in his pockets, and 150 Gold 5 Silver 6 Copper to his name. He lives on . Scrag knows Common and Orc.

Scrag currently earns 1 Gold 2 Silver per day.
Finances
Type Amount
Gross Income1 Gold 3 Silver 5 Copper
Tax 1 Silver 1 Copper
Net Income1 Gold 2 Silver
Total Lifestyle Expenses (modest)1 Gold 3 Silver 4 Copper
Profit- 1 Silver 4 Copper
Money owed to Adanno Hope65 Gold 9 Copper
Early Life
I was born $currentNPC.birthplace, and was raised by $currentNPC.familyUnit, along with my $currentNPC.siblingNumber siblings. I had [undefined] upbringing in $currentNPC.familyHome. Both parents were half-orcs. $currentNPC.childhoodMemories.
Becoming a botanist
\"My father gave me a basic education which whetted my appetite for more knowledge, and I left home to build on what I knew. It turns out that I'm pretty good at being a botanist! I enjoy the work. My life's work is a series of tomes related to a specific field of lore. I believe that the path to power and self-improvement is through knowledge.\"
Life Events
Well, I certainly have a tale or two...This one time I worked under Aust Liadon a legendary minstrel. During that time my master beat their teachings into me. Oh, and I can't forget the time there was no other work so for a while I was a sage. At one point, there was no other work so for a while I was a sage.
Relationships
Name Race Occupation Relationship
Adanno Hope Human Squatter Predatory debtor
Wenner Whispermouse Halfling Shopkeep Fellow cat owner
Aust Liadon Elf Minstrel Teacher
Building Name Building Type Relationship
Colorful Scrag's Greenhouse Floral Shop Business

" + }, + "41ee2db1-c363-42ee-872d-4b3b0210f313":{ + "name":"Hantus Gorsuch", + "key":"41ee2db1-c363-42ee-872d-4b3b0210f313", + "output":"/hæntʌs ɡɔɹsʌk /.

Hantus Gorsuch is an old male human. He is somewhat short and chunky, and has ash gray eyes and a long, well-kempt beard, with light tan skin. The most notable physical trait of Hantus is that he has very hairy eyebrows.

Hantus exaggerates details. He is imprudent, energetic, and irresponsible. When he is relaxed, he is funny. In moments of stress, he becomes destructive. Religion-wise, Hantus is a critical student of Aphrodite.

Hantus has been having mild success as a silversmith, with a background of being a sage. He belongs to the commoner social class .

Hantus currently has a dead mouse in his pockets, and 6 Silver 6 Copper to his name. He lives on .

Hantus currently earns 1 Gold 5 Silver 9 Copper per day.
Finances
Type Amount
Gross Income1 Gold 7 Silver 9 Copper
Tax 1 Silver 1 Copper
Net Income1 Gold 5 Silver 9 Copper
Total Lifestyle Expenses (modest)1 Gold 4 Silver 5 Copper
Profit 1 Silver 4 Copper
Early Life
I was born $currentNPC.birthplace, and was raised by $currentNPC.familyUnit, along with my $currentNPC.siblingNumber siblings. I had [undefined] upbringing in $currentNPC.familyHome. $currentNPC.childhoodMemories.
Becoming a silversmith
\"My father gave me a basic education which whetted my appetite for more knowledge, and I left home to build on what I knew. I'm on the upswing as a silversmith. Things are looking better. I have an ancient text that holds terrible secrets that must not fall into the wrong hands. I believe that the path to power and self-improvement is through knowledge.\"
Life Events
Well, I certainly have a tale or two...This one time undefined At one point, undefined
Relationships
Name Race Occupation Relationship
Wenner Whispermouse Halfling Shopkeep Fellow wine lover
Building Name Building Type Relationship
The Solgen Jewellery Gem Smith Business

" + }, + "1e291a9a-b205-4064-bc07-4f2065726c69":{ + "name":"Camerus May", + "key":"1e291a9a-b205-4064-bc07-4f2065726c69", + "output":"/kæmɝʌs meɪ /.

Camerus May is a middle aged male human. He is short and wiry and muscular, and has green eyes and a five o clock shadow, with pale skin. The most notable physical trait of Camerus is that he has outrageously long eyelashes.

Camerus embellishes the truth. When he is relaxed, he is gruff. In moments of stress, he becomes impractical. Religion-wise, Camerus is a cautious listener of Ares.

Despite sexism against him, Camerus is currently having mild success as a tailor, with a background of being an urchin. He belongs to the peasantry social class .

Camerus currently has 85gp in his pockets, and 4 Silver 8 Copper to his name. He lives on .

Camerus currently earns 8 Silver 2 Copper per day.
Finances
Type Amount
Gross Income 9 Silver
Tax 8.5 Copper
Net Income 8 Silver 2 Copper
Total Lifestyle Expenses (poor) 2 Silver 9 Copper
Profit 5 Silver 3 Copper
Early Life
I was born $currentNPC.birthplace, and was raised by $currentNPC.familyUnit, along with my $currentNPC.siblingNumber siblings. I had [undefined] upbringing in $currentNPC.familyHome. $currentNPC.childhoodMemories.
Becoming a tailor
\"My parents died, leaving nobody to look after me, so I took care of myself. I'm on the upswing as a tailor. Things are looking better. I owe my survival to another urchin who taught me to live on the streets. We have to take care of each other to survive.\"
Life Events
Well, I certainly have a tale or two...This one time undefined At one point, undefined
Relationships
Name Race Occupation Relationship
Building Name Building Type Relationship
Magical Camerus's Haberdashery Boutique Business

" + }, + "d34e796d-9afd-4301-813e-409bdf75ed79":{ + "name":"Abyl Butler", + "key":"d34e796d-9afd-4301-813e-409bdf75ed79", + "output":"/æbɪl bʌtlɝ /.

Abyl Butler is a young adult male human. He is very tall and kinda chunky, and has green eyes and a neckbeard, with fair skin. The most notable physical trait of Abyl is that he has a snake tattoo.

Abyl makes poor eye contact. He has a light lisp. He is always eager to lay blame. When he is relaxed, he is angry. In moments of stress, he becomes caustic. Religion-wise, Abyl is a cautious listener of Hades.

Despite sexism against him, Abyl is mildly successful as a seamstress, with a background of being a peasant. He belongs to the peasantry social class .

Abyl currently has 12 sp and 7 gp in his pockets, and 50 Gold 4 Silver 8 Copper to his name. He lives on .

Abyl currently earns 1 Gold 5 Silver 6 Copper per day.
Finances
Type Amount
Gross Income1 Gold 7 Silver
Tax 8.5 Copper
Net Income1 Gold 5 Silver 6 Copper
Total Lifestyle Expenses (modest)1 Gold 4 Silver 3 Copper
Profit 1 Silver 3 Copper
Early Life
I was born $currentNPC.birthplace, and was raised by $currentNPC.familyUnit, along with my $currentNPC.siblingNumber siblings. I had [undefined] upbringing in $currentNPC.familyHome. $currentNPC.childhoodMemories.
Becoming a seamstress
\" I'm on the upswing as a seamstress. Things are looking better. Community. With your friends, family, and neighbours, there's no winter too cold- together we'll be able pull through just about anything.\"
Life Events
Well, I certainly have a tale or two...When I was younger, there was no other work so for a while I was a peasant. Later in my life, I once found a cursed book. The book kills all who who read it.
Relationships
Name Race Occupation Relationship
Building Name Building Type Relationship
The Solgen Tailors Dress Shop Business

" + }, + "7c558048-a996-4c92-80db-b1891c556095":{ + "name":"Bree Leagallow", + "key":"7c558048-a996-4c92-80db-b1891c556095", + "output":"/bɹi liɡæloʊ /.

Bree Leagallow is a youthful adult female halfling. She is quite diminutive and scrawny, and has amber eyes with white skin. The most notable physical trait of Bree is that she has incredibly broad shoulders.

Bree fidgets. When she is relaxed, she is uninterested. In moments of stress, she becomes pushy. Religion-wise, Bree is a critical student of Zeus.

Perhaps due to sexism, Bree is a butcher, with a background of being a sage. She belongs to the peasantry social class .

Bree currently has a list of local taverns in her pockets, and 30 Gold 3 Silver to her name. She lives on . Bree knows Common and Halfling. She is bisexual

Bree currently earns 7 Silver 4 Copper per day.
Finances
Type Amount
Gross Income 8 Silver 1 Copper
Tax 8.5 Copper
Net Income 7 Silver 4 Copper
Total Lifestyle Expenses (poor) 2 Silver 8 Copper
Profit 4 Silver 6 Copper
Early Life
I was born $currentNPC.birthplace, and was raised by $currentNPC.familyUnit, along with my $currentNPC.siblingNumber siblings. I had [undefined] upbringing in $currentNPC.familyHome. $currentNPC.childhoodMemories.
Becoming a butcher
\"I impressed a traveling wizard, who told me that I was squandering my talents and that I should seek out an education to take advantage of my gifts. I had an apprenticeship, and have been butchering ever since. My life's work is a series of tomes related to a specific field of lore. I believe that emotions must not cloud our logical thinking.\"
Life Events
Well, I certainly have a tale or two...When I was younger, I had gone for a walk, when I found a horse. It spoke to me, and told me to leave the town I was in before sundown. I was planning on leaving anyway, so I did, and then when I had reached the next town, there were rumours that the village had been attacked by ghouls. Later in my life, I worked as a sage.
Relationships
Name Race Occupation Relationship
Building Name Building Type Relationship
The Marbled Roast Butcher Shop Business

" + }, + "ddbe59d1-5a1e-4044-845b-3b22f7a4fed0":{ + "name":"Halimath Berry", + "key":"ddbe59d1-5a1e-4044-845b-3b22f7a4fed0", + "output":"/hɑlʌmʌθ bɛɹi /.

Master Halimath Berry is an early middle aged male half-elf. He is tall and wiry and muscular, and has pale brown eyes and a rather wild, unkempt beard, with light tan skin. The most notable physical trait of Halimath is that he has a very narrow waist.

Halimath cannot resist flirting. He uses thee's and thou's. He is compassionate and imprudent. When he is relaxed, he is mean. In moments of stress, he becomes destructive. Religion-wise, Halimath is a cautious listener of Artemis.

Halimath is a pimp, with a background of being a merchant. He belongs to the commoner social class .

Halimath currently has a broken buckle in his pockets, and 50 Gold 5 Silver to his name. He lives on . Halimath knows Common and Elvish. He is prefers the same gender, but sometimes finds other genders attractive

Halimath currently earns 8 Silver per day.
Finances
Type Amount
Gross Income 9 Silver
Tax 1 Silver 1 Copper
Net Income 8 Silver
Total Lifestyle Expenses (poor) 2 Silver 9 Copper
Profit 5 Silver 1 Copper
Early Life
I was born $currentNPC.birthplace, and was raised by $currentNPC.familyUnit, along with my $currentNPC.siblingNumber siblings. I had [undefined] upbringing in $currentNPC.familyHome. $currentNPC.childhoodMemories.
Becoming a pimp
\" Being a pimp is all about connections- it's all about who you know. With good clients comes good money. Charity. Being able to help others is more important than lining your own pockets.\"
Life Events
Well, I certainly have a tale or two...When I was younger, to pay off a debt, I spent some time as a pimp. Later in my life, I was framed by a scoundrel for a crime I didn't commit- I suppose that I'm at least partially to blame. He hunts me to this day.
Relationships
Name Race Occupation Relationship
Tyna Goodearth Halfling Harlot Employee
Haddeus Hawthorne Human Clergyman Enemy
Building Name Building Type Relationship
Welcoming Embrace Bordello Business

" + }, + "bab111dc-7bf1-48cc-892c-faaa004a88ee":{ + "name":"Jaxus Wragge", + "key":"bab111dc-7bf1-48cc-892c-faaa004a88ee", + "output":"/dʒɑksʌs ɹæɡ /.

Jaxus Wragge is a relatively young male human. He is medium sized and solidly built, and has brown eyes with light tan skin. The most notable physical trait of Jaxus is that he has an exceptionally pale face.

Jaxus cannot resist a juicy secret. He is prone to suspicion. When he is relaxed, he is weak-willed. In moments of stress, he becomes spiteful. Religion-wise, Jaxus is a casual observer of Apollo.

Perhaps due to sexism, Jaxus is a barber, with a background of being a sage. He belongs to the commoner social class .

Jaxus currently has a lock of hair in his pockets, and 60 Gold 1 Silver 6 Copper to his name. He lives on .

Jaxus currently earns 8 Silver per day.
Finances
Type Amount
Gross Income 9 Silver
Tax 1 Silver 1 Copper
Net Income 8 Silver
Total Lifestyle Expenses (poor) 2 Silver 9 Copper
Profit 5 Silver 1 Copper
Early Life
I was born $currentNPC.birthplace, and was raised by $currentNPC.familyUnit, along with my $currentNPC.siblingNumber siblings. I had [undefined] upbringing in $currentNPC.familyHome. $currentNPC.childhoodMemories.
Becoming a barber
\"I impressed a traveling wizard, who told me that I was squandering my talents and that I should seek out an education to take advantage of my gifts. I have a steady hand, and like to think that I am a good conversationalist- barbering was a natural fit. It is my duty to protect my students. I believe that nothing should fetter the infinite possibility inherent in all existence.\"
Life Events
Well, I certainly have a tale or two...This one time for a while I did some work as a sage. I'm afraid that I've still got quite a ways to go in the ways of impressive tales, that's about it.
Relationships
Name Race Occupation Relationship
Building Name Building Type Relationship
The Solgen Barber Surgery Business

" + }, + "09753d64-27ac-4451-8511-7754b21930a0":{ + "name":"Ryla Homer", + "key":"09753d64-27ac-4451-8511-7754b21930a0", + "output":"/ɹɪlʌ hoʊmɝ /.

Ryla Homer is an old female human. She is rather short and fat, but muscular, and has aqua eyes with pale skin. The most notable physical trait of Ryla is that she has ears that curl like an exotic shell.

Ryla has a short temper. She is blame-prone, cruel, and bright and energetic. When she is relaxed, she is eager. In moments of stress, she becomes murderous. Religion-wise, Ryla is a casual observer of .

Ryla has been having mild success as a baker, with a background of being a peasant. She belongs to the peasantry social class .

Ryla currently has an invitation to a wedding that happened a few weeks ago in her pockets, and 60 Gold 4 Silver 9 Copper to her name. She lives on . She is predominantly prefers other genders, but sometimes finds the same gender attractive

Ryla currently earns 6 Silver 6 Copper per day.
Finances
Type Amount
Gross Income 7 Silver 2 Copper
Tax 8.5 Copper
Net Income 6 Silver 6 Copper
Total Lifestyle Expenses (poor) 2 Silver 7 Copper
Profit 3 Silver 9 Copper
Early Life
I was born $currentNPC.birthplace, and was raised by $currentNPC.familyUnit, along with my $currentNPC.siblingNumber siblings. I had [undefined] upbringing in $currentNPC.familyHome. $currentNPC.childhoodMemories.
Becoming a baker
\" Watching yeast rise is meditative. Duty. Loyalty to my home and my community is something I can always rely on.\"
Life Events
Well, I certainly have a tale or two...When I was younger, I apprenticed under Eva Garside a master blacksmith. During that time I realized I could never match my master. Later in my life, I spent some time working as a peasant.
Relationships
Name Race Occupation Relationship
Eva Garside Human Blacksmith Teacher
Building Name Building Type Relationship
The Horse's Bagel Boulangerie Business

" + }, + "b6a21a6d-9dc6-4f5a-b934-87ba8ea2f474":{ + "name":"Carlin Cobblelob", + "key":"b6a21a6d-9dc6-4f5a-b934-87ba8ea2f474", + "output":"/kɑɹlɪn kɑblʌlʌb /.

Carlin Cobblelob is a middle aged female gnome. She is barely a metre and bony, and has pale blue eyes with light skin. The most notable physical trait of Carlin is that she has deep-set eyes.

Carlin often sniffs audibly. When she is relaxed, she is agreeable. In moments of stress, she becomes gluttonous. Religion-wise, Carlin is an open-minded seeker of .

Perhaps due to sexism, Carlin is a gravedigger, with a background of being a peasant. She belongs to the paupery social class .

Carlin currently has a page torn from a spellbook in her pockets, and 160 Gold 7 Silver 5 Copper to her name. She lives on . Carlin knows Common and Gnomish.

Carlin currently earns 3 Silver 2 Copper per day.
Finances
Type Amount
Gross Income 3 Silver 6 Copper
Tax 1 Silver 1 Copper
Net Income 3 Silver 2 Copper
Total Lifestyle Expenses (poor) 2 Silver 4 Copper
Profit 8 Copper
Early Life
I was born $currentNPC.birthplace, and was raised by $currentNPC.familyUnit, along with my $currentNPC.siblingNumber siblings. I had [undefined] upbringing in $currentNPC.familyHome. $currentNPC.childhoodMemories.
Becoming a gravedigger
\" I'm working as a gravedigger. The work is alright, though it can be a bit tedious Sloth. Save your energy for stuff that matters.\"
Life Events
Well, I certainly have a tale or two...This one time I had gone for a walk, when I found a horse. It spoke to me, and told me to leave the town I was in before sundown. I was planning on leaving anyway, so I did, and then when I had reached the next town, there were rumours that the village had been attacked by ghouls. There was this one time, I spent some time working as a peasant. Once My parents gave me a Crawling Mirror of Ysgard.

Crawling Mirror of Ysgard

The crawling things of the earth, such as insects, snakes, and vermin, are attracted to this item. When placed on the ground, such creatures will scurry toward the item like moths drawn to the flame. When on the plane of Ysgard, the bearer is unaffected by Immortal Wrath. (DMG p. 61).
You might not believe it, but I did a stint as a gravedigger. At one point, I got an autograph from a famous armorer while on a long journey.
Relationships
Name Race Occupation Relationship
Building Name Building Type Relationship
Solgen Necropolis Necropolis Place of Employment

" + }, + "a910fe4a-27b0-4725-ac2c-293c98244143":{ + "name":"Korag Bracka", + "key":"a910fe4a-27b0-4725-ac2c-293c98244143", + "output":"/kɔɹʌɡ bɹækʌ /.

Korag Bracka is an old male half-orc. He is on the short side and wiry, and has hazel eyes with pale skin. The most notable physical trait of Korag is that he has terrible posture.

Korag blinks constantly. He is quick to believe, pitying, foolhardy. When he is relaxed, he is compassionate. In moments of stress, he becomes impractical. Religion-wise, Korag is an open-minded seeker of Aphrodite.

Korag is having success as a priest, with a background of being a sage. He belongs to the nobility social class, but lives modestly- not without creature comforts of wine and decent food thanks to frugality, though .

Korag currently has 85gp in his pockets, and 8 Silver 2 Copper to his name. He lives on . Korag knows Common and Orc. He is predominantly prefers other genders, but sometimes finds the same gender attractive

Korag currently earns 1 Gold 4 Silver 3 Copper per day.
Finances
Type Amount
Gross Income1 Gold 7 Silver
Tax 1 Silver 6 Copper
Net Income1 Gold 4 Silver 3 Copper
Total Lifestyle Expenses (modest)1 Gold 4 Silver 3 Copper
Profit
Early Life
I was born $currentNPC.birthplace, and was raised by $currentNPC.familyUnit, along with my $currentNPC.siblingNumber siblings. I had [undefined] upbringing in $currentNPC.familyHome. $currentNPC.childhoodMemories.
Becoming a priest
\"My father gave me a basic education which whetted my appetite for more knowledge, and I left home to build on what I knew. I was initially going to be a chef- but then, one day, I felt the urge to go to church. I've never looked back. My life's work is a series of tomes related to a specific field of lore. I believe that the path to power and self-improvement is through knowledge.\"
Life Events
Well, I certainly have a tale or two...This one time undefined At one point, undefined
Relationships
Name Race Occupation Relationship
Building Name Building Type Relationship
St. Kansif's Abbey Abbey Temple

" + }, + "6a9fb8d1-a26a-4295-8282-07eb24a13034":{ + "name":"Christo Brook", + "key":"6a9fb8d1-a26a-4295-8282-07eb24a13034", + "output":"/kɹɪstoʊ bɹʊk /.

Christo Brook is a youthful adult male human. He is medium sized and lean, and has green eyes with light tan skin. The most notable physical trait of Christo is that he has a mostly shaved head.

Christo bobs head back and forth when speaking. He is subjective and self-indulgent. When he is relaxed, he is mischeivous. In moments of stress, he becomes angry. Religion-wise, Christo is an open-minded seeker of .

Despite sexism against him, Christo has recently had mild success as a cleric, with a background of being a sage. He belongs to the commoner social class .

Christo currently has 5 sp in his pockets, and 4 Silver to his name. He lives on .

Christo currently earns 1 Gold 4 Silver 3 Copper per day.
Finances
Type Amount
Gross Income1 Gold 6 Silver 1 Copper
Tax 1 Silver 1 Copper
Net Income1 Gold 4 Silver 3 Copper
Total Lifestyle Expenses (modest)1 Gold 4 Silver
Profit 3 Copper
Early Life
I was born $currentNPC.birthplace, and was raised by $currentNPC.familyUnit, along with my $currentNPC.siblingNumber siblings. I had [undefined] upbringing in $currentNPC.familyHome. $currentNPC.childhoodMemories.
Becoming a cleric
\"My father gave me a basic education which whetted my appetite for more knowledge, and I left home to build on what I knew. I saw the injustice and horrors of the world, and felt that I couldn't live without trying to do something about it. I have an ancient text that holds terrible secrets that must not fall into the wrong hands. I believe that emotions must not cloud our logical thinking.\"
Life Events
Well, I certainly have a tale or two...This one time I ventured out to see a tower of knowledge in the white mountains. I really did make it there, and it is a place I will never forget. Uh, that's really the only interesting story I have, to be honest.
Relationships
Name Race Occupation Relationship
Avyrie Pike Human Barmaid Employee
Building Name Building Type Relationship
The Tormented Serpent Tavern Business

" + }, + "d63e2e92-aa6a-4ac2-b37c-8a774f86c44c":{ + "name":"Avyrie Pike", + "key":"d63e2e92-aa6a-4ac2-b37c-8a774f86c44c", + "output":"/ævɪɹi paɪk /.

Avyrie Pike is an old female human. She is rather small and skinny and lean, and has purple eyes with brown skin. The most notable physical trait of Avyrie is that she has drawn on eyebrows.

Avyrie is a know it all. She is prudent and able to lie as readily as breathe. When she is relaxed, she is deceitful. In moments of stress, she becomes practical. Religion-wise, Avyrie is a critical student of .

Avyrie is a barmaid, with a background of being a commoner. She belongs to the commoner social class .

Avyrie currently has 15 cp in her pockets, and 150 Gold 6 Silver 3 Copper to her name. She lives on .

Avyrie currently earns 4 Silver 8 Copper per day.
Finances
Type Amount
Gross Income 5 Silver 4 Copper
Tax 1 Silver 1 Copper
Net Income 4 Silver 8 Copper
Total Lifestyle Expenses (poor) 2 Silver 5 Copper
Profit 2 Silver 3 Copper
Early Life
I was born $currentNPC.birthplace, and was raised by $currentNPC.familyUnit, along with my $currentNPC.siblingNumber siblings. I had [undefined] upbringing in $currentNPC.familyHome. $currentNPC.childhoodMemories.
Becoming a barmaid
\"I was one of many children, and when I was old enough to work, my parents put me to it. Bar work has been all that I have been able to find. My livelihood depended on a horse, which an adventurer took off with. I'll make him pay. Everyone needs to pitch in for the greater good.\"
Life Events
Well, I certainly have a tale or two...This one time I went to a farmer's market where I saw some giant daisies. If I recall correctly, they got first place in the growers competition. To pay off a debt, I spent some time as a commoner.To pay off a debt, I had to work as a commoner. At one point, I had a brief stint working for a famous armorer when I was spending some time as a commoner.
Relationships
Name Race Occupation Relationship
Christo Brook Human Cleric Employer
Building Name Building Type Relationship
The Tormented Serpent Tavern Place of Employment

" + }, + "eeb30ebd-5f56-44be-9795-b63cb31b2884":{ + "name":"Christophyr Howe", + "key":"eeb30ebd-5f56-44be-9795-b63cb31b2884", + "output":"/kɹɪstɑfɹ haʊ /.

Christophyr Howe is a barely adult aged male human. He is quite tall and wiry, and has amber eyes with tan skin. The most notable physical trait of Christophyr is that he has rosy red cheeks.

Christophyr eats too much. He is torpid. When he is relaxed, he is uninterested. In moments of stress, he becomes withdrawn. Religion-wise, Christophyr is a quiet true believer of .

Christophyr is a clergyman, with a background of being a guild artisan. He belongs to the nobility social class, but lives modestly- not without creature comforts of wine and decent food thanks to frugality, though .

Christophyr currently has a deed to a ruined tower in his pockets, and 8 Silver to his name. He lives on . He is predominantly prefers other genders, but sometimes finds the same gender attractive

Christophyr currently earns 1 Gold 4 Silver 3 Copper per day.
Finances
Type Amount
Gross Income1 Gold 7 Silver
Tax 1 Silver 6 Copper
Net Income1 Gold 4 Silver 3 Copper
Total Lifestyle Expenses (modest)1 Gold 4 Silver 3 Copper
Profit
Early Life
I was born $currentNPC.birthplace, and was raised by $currentNPC.familyUnit, along with my $currentNPC.siblingNumber siblings. I had [undefined] upbringing in $currentNPC.familyHome. $currentNPC.childhoodMemories.
Becoming a clergyman
\"I wanted to get away from my home situation and start a new life, so I learned a trade in secret and ran away one night. I'm working as a clergyman. The work is alright, if a little dull I created a great work for someone, and then found them unworthy to receive it; I'm still looking for someone worthy. I'm only in it for the money.\"
Life Events
Well, I certainly have a tale or two...This one time I made an enemy for life in my travels- I'll never say what really happened. I'll gut him like a fish if he crosses my path again. I'm afraid that I've still got quite a ways to go in the ways of impressive tales, that's about it.
Relationships
Name Race Occupation Relationship
Adamus Preacher Human Butler Enemy

" + }, + "b60a10c4-8e24-4fc1-b697-c3ef127a0eab":{ + "name":"Huntyr Briar", + "key":"b60a10c4-8e24-4fc1-b697-c3ef127a0eab", + "output":"/hʌntɹ bɹiɝ /.

Huntyr Briar is an incredibly elderly male human. He is short-ish and lean, and has yellow eyes with translucent skin. The most notable physical trait of Huntyr is that he has incredibly tiny eyes.

Huntyr cannot resist a juicy secret. When he is relaxed, he is dour. In moments of stress, he becomes intolerant. Religion-wise, Huntyr is an open-minded seeker of Artemis.

Perhaps due to sexism, Huntyr is currently unsuccessful as a town crier, with a background of being a commoner. He belongs to the paupery social class .

Huntyr currently has an empty flask in his pockets, and 260 Gold 7 Silver 1 Copper to his name. He lives on .

Huntyr currently earns 4 Silver 8 Copper per day.
Finances
Type Amount
Gross Income 5 Silver 4 Copper
Tax 1 Silver 1 Copper
Net Income 4 Silver 8 Copper
Total Lifestyle Expenses (poor) 2 Silver 5 Copper
Profit 2 Silver 3 Copper
Early Life
I was born $currentNPC.birthplace, and was raised by $currentNPC.familyUnit, along with my $currentNPC.siblingNumber siblings. I had [undefined] upbringing in $currentNPC.familyHome. $currentNPC.childhoodMemories.
Becoming a town crier
\"I had a bad string of bets which left me with no other choice than to skip town. I've had trouble as a town crier. I guess some people are born with it- I'm sure as hell not. A witch-doctor had claimed to be able to cure my baby. The bastard had lied, and he died at just six weeks. I'll find him one day, and make him wish he had never been born. I help the people who help me– that's what keeps us alive.\"
Life Events
Well, I certainly have a tale or two...This one time I was a guest in the court of a lord, and made an embarrassment of him- I'll never say what really happened. I hope to apologise to him if I ever encounter him again. I was given a magical trinket- it's a Beastial Chime of Heroes.

Beastial Chime of Heroes

When on the plane of The Beastlands, the bearer has advantage on saving throws vs. Beast Transformation (DMG p. 60). The bearer has advantage on saving throws vs. fear.
You might not believe it, but I found my lost family heirloom, it is a Arcadian Manacles of Cloying.

Arcadian Manacles of Cloying

When on the plane of Arcardia, the bearer is unaffected by Planar Vitality (DMG p. 67). The bearer may cast Friends once per day.
After that, to pay off a debt, I had to work as a commoner.Oh, and I can't forget the time because of a promise, I did some time as a commoner. There was this one time, I did a stint as a commoner. At one point, for a while I did some work as a town crier.
Relationships
Name Race Occupation Relationship
Linconus Butcher Human Bodyguard Enemy

" + }, + "490e4db4-6244-426b-a58e-9cf9e905af67":{ + "name":"Saemuel Rock", + "key":"490e4db4-6244-426b-a58e-9cf9e905af67", + "output":"/seɪmuʌl ɹɑk /.

Saemuel Rock is a prime adult aged male human. He is relatively short and wiry, and has green eyes and a rather wild, unkempt beard, with fair skin. The most notable physical trait of Saemuel is that he has a hair braid like a thick rope.

Saemuel cannot resist making snide comments. He is always doubting people and bright and energetic. When he is relaxed, he is cheerful. In moments of stress, he becomes obsessive. Religion-wise, Saemuel is an open-minded seeker of Hera.

Perhaps due to sexism, Saemuel is a merchant, with a background of being a noble. He belongs to the commoner social class .

Saemuel currently has a spool of thread in his pockets, and 4 Silver 8 Copper to his name. He lives on .

Saemuel currently earns 9 Silver 6 Copper per day.
Finances
Type Amount
Gross Income1 Gold 8 Copper
Tax 1 Silver 1 Copper
Net Income 9 Silver 6 Copper
Total Lifestyle Expenses (poor) 3 Silver 1 Copper
Profit 6 Silver 5 Copper
Early Life
I was born $currentNPC.birthplace, and was raised by $currentNPC.familyUnit, along with my $currentNPC.siblingNumber siblings. I had [undefined] upbringing in $currentNPC.familyHome. $currentNPC.childhoodMemories.
Becoming a merchant
\"My family recently came by its title, and that elevation thrust us into a new and strange world. I love gold. Unashamedly, I really do. So what? Selling is an honest living. Sue me. I will face any challenge to win the approval of my family. I must prove that I can handle myself without the coddling of my family.\"
Life Events
Well, I certainly have a tale or two...This one time I went to find a sheep that had gone missing, and must have gotten lost- I ended up in a strange land, where the colours were not as they should have been. I eventually found my way back, but never found the missing sheep. It turned up, completely skeletised in my bed three days later. And that's really honestly about it...
Relationships
Name Race Occupation Relationship

" + }, + "f12e791d-ceed-468a-82b2-7086b352fbe6":{ + "name":"Sticky Hork", + "key":"f12e791d-ceed-468a-82b2-7086b352fbe6", + "output":"/stɪki hɔɹk /.

Sticky Hork is an early middle aged female goblin. She is somewhat tiny and broad, and has amber eyes with fair skin. The most notable physical trait of Sticky is that she has hair in a low bun.

Sticky is always shaking. When she is relaxed, she is strict. In moments of stress, she becomes stubborn. Religion-wise, Sticky is an outspoken cynic of Demeter.

Despite sexism against her, Sticky has been mildly successful as a merchant, with a background of being a noble. She belongs to the commoner social class .

Sticky currently has a scrap of paper with unintelligible writing on it in her pockets, and 2 Silver 7 Copper to her name. She lives on . Sticky knows Common and Goblin.

Sticky currently earns 9 Silver 6 Copper per day.
Finances
Type Amount
Gross Income1 Gold 8 Copper
Tax 1 Silver 1 Copper
Net Income 9 Silver 6 Copper
Total Lifestyle Expenses (poor) 3 Silver 1 Copper
Profit 6 Silver 5 Copper
Early Life
I was born $currentNPC.birthplace, and was raised by $currentNPC.familyUnit, along with my $currentNPC.siblingNumber siblings. I had [undefined] upbringing in $currentNPC.familyHome. $currentNPC.childhoodMemories.
Becoming a merchant
\"My family is filled with remarkable people. I hope to live up to their reputation. I spent my youth selling whatever scraps I could find, never got tired of it. I will face any challenge to win the approval of my family. It is my duty to protect and care for the people beneath me.\"
Life Events
Well, I certainly have a tale or two...This one time undefined At one point, undefined
Relationships
Name Race Occupation Relationship

" + }, + "2fce5cd6-3fa8-45f0-9c9c-6b13a93eea45":{ + "name":"Graece Sangster", + "key":"2fce5cd6-3fa8-45f0-9c9c-6b13a93eea45", + "output":"/ɡɹis sæŋstɝ /.

Graece Sangster is a youthful adult female human. She is on the short side and wiry and muscular, and has ash gray eyes with fair skin. The most notable physical trait of Graece is that she has a misshapen chin.

Graece has poor hygiene. She is perky. When she is relaxed, she is driven. In moments of stress, she becomes authoritarian. Religion-wise, Graece is a casual observer of Athena.

Perhaps due to sexism, Graece is a merchant, with a background of being a noble. She belongs to the commoner social class .

Graece currently has a scrap of paper with unintelligible writing on it in her pockets, and 6 Silver 6 Copper to her name. She lives on . She is predominantly prefers the same gender, but finds other genders attractive

Graece currently earns 9 Silver 6 Copper per day.
Finances
Type Amount
Gross Income1 Gold 8 Copper
Tax 1 Silver 1 Copper
Net Income 9 Silver 6 Copper
Total Lifestyle Expenses (poor) 3 Silver 1 Copper
Profit 6 Silver 5 Copper
Early Life
I was born $currentNPC.birthplace, and was raised by $currentNPC.familyUnit, along with my $currentNPC.siblingNumber siblings. I had [undefined] upbringing in $currentNPC.familyHome. $currentNPC.childhoodMemories.
Becoming a merchant
\"I hope to increase my family's power and influence. I spent my youth selling whatever scraps I could find, never got tired of it. My house's alliance with another noble family must be sustained at all costs. It is my duty to respect the authority of those above me\"
Life Events
Well, I certainly have a tale or two...This one time there were some goblin raids which I had to defend my town from. I suffered only minor injuries, and the wounds all healed without leaving any scars. Uh, that's really the only interesting story I have, to be honest.
Relationships
Name Race Occupation Relationship

" + }, + "04778f07-b62d-4906-a5ac-16c0bc92a522":{ + "name":"Ezekius Kaye", + "key":"04778f07-b62d-4906-a5ac-16c0bc92a522", + "output":"/izɛkiʌs keɪ /.

Ezekius Kaye is an old male human. He is very tall and wiry and muscular, and has gray eyes with fair skin. The most notable physical trait of Ezekius is that he has colorfully painted nails.

Ezekius cannot resist flirting. He never uses contractions. He is restrained and slow to believe in people. When he is relaxed, he is reserved. In moments of stress, he becomes scornful. Religion-wise, Ezekius is a critical student of Zeus.

Despite sexism against him, Ezekius is currently mildly successful as a merchant, with a background of being an urchin. He belongs to the commoner social class .

Ezekius currently has 5 cp in his pockets, and 4 Silver 3 Copper to his name. He lives on .

Ezekius currently earns 9 Silver 6 Copper per day.
Finances
Type Amount
Gross Income1 Gold 8 Copper
Tax 1 Silver 1 Copper
Net Income 9 Silver 6 Copper
Total Lifestyle Expenses (poor) 3 Silver 1 Copper
Profit 6 Silver 5 Copper
Early Life
I was born $currentNPC.birthplace, and was raised by $currentNPC.familyUnit, along with my $currentNPC.siblingNumber siblings. I had [undefined] upbringing in $currentNPC.familyHome. $currentNPC.childhoodMemories.
Becoming a merchant
\"A thief took me in, and in exchange for food and shelter, I would keep an eye on the streets while he pulled off heists. Some people just have the gift of the gab- I have a talent for sales. I owe a debt I can never repay to the person who took pity on me. We have to take care of each other to survive.\"
Life Events
Well, I certainly have a tale or two...This one time I was nearly caught and convicted in the middle of arson, but managed to escape. They are still after me, though. And that's really honestly about it...
Relationships
Name Race Occupation Relationship

" + }, + "468c2e8e-5159-411d-94f8-1b1f0f3aa8e5":{ + "name":"Kathrine Sellers", + "key":"468c2e8e-5159-411d-94f8-1b1f0f3aa8e5", + "output":"/kæθɹaɪn sɛlɝz /.

Kathrine Sellers is an aged female human. She is on the short side and wiry and muscular, and has ash gray eyes with fair skin. The most notable physical trait of Kathrine is that she has neatly combed hair.

Kathrine cannot stop staring at you. When she is relaxed, she is fearful. In moments of stress, she becomes destructive. Religion-wise, Kathrine is a casual observer of Apollo.

Despite sexism against her, Kathrine is currently having mild success as a merchant, with a background of being a commoner. She belongs to the commoner social class .

Kathrine currently has a golden yellow topaz gem worth 50gp in her pockets, and 100 Gold 3 Silver 8 Copper to her name. She lives on .

Kathrine currently earns 9 Silver 6 Copper per day.
Finances
Type Amount
Gross Income1 Gold 8 Copper
Tax 1 Silver 1 Copper
Net Income 9 Silver 6 Copper
Total Lifestyle Expenses (poor) 3 Silver 1 Copper
Profit 6 Silver 5 Copper
Early Life
I was born $currentNPC.birthplace, and was raised by $currentNPC.familyUnit, along with my $currentNPC.siblingNumber siblings. I had [undefined] upbringing in $currentNPC.familyHome. $currentNPC.childhoodMemories.
Becoming a merchant
\"I had a bad string of bets which left me with no other choice than to skip town. I spent my youth selling whatever scraps I could find, never got tired of it. My livelihood depended on a horse, which an adventurer took off with. I'll make him pay. The low are lifted up\"
Life Events
Well, I certainly have a tale or two...This one time I worked as a merchant. After that, I was a novice to Naivara Ostoroth a mediocre minstrel. During that time I realized being in that trade just wasn't for me.Once I came across a famous crime boss while I was traveling. At one point, for a while I did some work as a commoner.
Relationships
Name Race Occupation Relationship
Naivara Ostoroth Elf Minstrel Teacher

" + }, + "c0d489e1-db05-479e-84e1-ea62a37888c2":{ + "name":"Antony Alder", + "key":"c0d489e1-db05-479e-84e1-ea62a37888c2", + "output":"/æntʌni ɔldɝ /.

Antony Alder is a young adult male human. He is average sized and lean, and has green eyes with fair skin. The most notable physical trait of Antony is that he has feet like a chimp.

Antony swears often. He is merciless. When he is relaxed, he is sophisticated. In moments of stress, he becomes scornful. Religion-wise, Antony is a quiet true believer of .

Antony is having mild success as a highwayman, with a background of being a criminal. He belongs to the peasantry social class .

Antony currently has a black pearl worth 50gp in his pockets, and 8 Silver 4 Copper to his name. He lives on .

Antony currently earns 5 Silver 8 Copper per day.
Finances
Type Amount
Gross Income 6 Silver 3 Copper
Tax 8.5 Copper
Net Income 5 Silver 8 Copper
Total Lifestyle Expenses (poor) 2 Silver 6 Copper
Profit 3 Silver 2 Copper
Early Life
I was born $currentNPC.birthplace, and was raised by $currentNPC.familyUnit, along with my $currentNPC.siblingNumber siblings. I had [undefined] upbringing in $currentNPC.familyHome. $currentNPC.childhoodMemories.
Becoming a highwayman
\"I resented authority as a youngster, and saw a life of crime as the best way to fight back against tyranny and oppression. I'm on the upswing as a highwayman. Things are looking better. I will become the greatest thief that ever lived. I will do whatever it takes to become wealthy.\"
Life Events
Well, I certainly have a tale or two...This one time I once had my home destroyed by wizards. I'm afraid that I've still got quite a ways to go in the ways of impressive tales, that's about it.
Relationships
Name Race Occupation Relationship
Baella Clay Human Jailer Captor
Building Name Building Type Relationship
The Dark's Cell Dungeon Is Currently Being Held Captive Here

" + }, + "3b4f8e9f-5d1f-4633-be79-6ff508daf872":{ + "name":"Tyna Goodearth", + "key":"3b4f8e9f-5d1f-4633-be79-6ff508daf872", + "output":"/tɪnʌ ɡʊdɝθ /.

Tyna Goodearth is a prime adult aged female halfling. She is adorably short and plump, and has green eyes with white skin. The most notable physical trait of Tyna is that she has a large number of freckles.

Tyna bobs head back and forth when speaking. She spits on Th-sounds and S-sounds (think Sylvester the cat from Looney toons). She is careful and suspicious of people. When she is relaxed, she is friendly. In moments of stress, she becomes obsessive. Religion-wise, Tyna is an open-minded seeker of .

Tyna has recently had extreme success as a harlot, with a background of being a soldier. She belongs to the peasantry social class .

Tyna currently has a deed to a ruined tower in her pockets, and 4 Silver 7 Copper to her name. She lives on . Tyna knows Common and Halfling.

Tyna currently earns 9 Silver 9 Copper per day.
Finances
Type Amount
Gross Income1 Gold 8 Copper
Tax 8.5 Copper
Net Income 9 Silver 9 Copper
Total Lifestyle Expenses (poor) 3 Silver 1 Copper
Profit 6 Silver 8 Copper
Early Life
I was born $currentNPC.birthplace, and was raised by $currentNPC.familyUnit, along with my $currentNPC.siblingNumber siblings. I had [undefined] upbringing in $currentNPC.familyHome. $currentNPC.childhoodMemories.
Becoming a harlot
\"Invaders attacked my village, and I vowed to never let my family be unprotected again, so I picked up the sword. It turns out that I'm really good at being a harlot. It's actually kinda easy. Someone saved my life on the battlefield. To this day, I will never leave a friend behind. To me, ideals aren't worth killing over or going to war for.\"
Life Events
Well, I certainly have a tale or two...This one time undefined At one point, undefined
Relationships
Name Race Occupation Relationship
Halimath Berry Half-elf Pimp Employer
Building Name Building Type Relationship
Welcoming Embrace Bordello Place of Work

" + }, + "ed0a26b9-5b84-4c00-9843-d45df2bb2a6f":{ + "name":"Alaexa Clay", + "key":"ed0a26b9-5b84-4c00-9843-d45df2bb2a6f", + "output":"
Alaexa Clay was an earlyish thirties female human. She was short and wiry, and had amber eyes with tan skin. The most notable physical trait of Alaexa was that she had quite bony elbows. When she was relaxed, she was dour. In moments of stress, she became calculating. Alaexa was a cowherd, with a background of being an urchin. Alaexa had a deck of tarot cards in her pockets at her time of death, and 5 Silver 1 Copper to her name.
Death
$currentNPC.death.cause She was buried in a beautiful ornate coffin.
Early Life
Alaexa was born $currentNPC.birthplace, and was raised by $currentNPC.familyUnit, along with her $currentNPC.siblingNumber siblings. [object Object]..heshe.toUpperFirst() had [undefined] upbringing in $currentNPC.familyHome. $currentNPC.childhoodMemories.
Becoming a cowherd
\"Raiders attacked my village when I was a child, leaving me the only survivor. I had to walk for three days to the next town over, and begged to survive. I've had trouble as a cowherd. I guess some people are born with it- I'm sure as hell not. My town is my home, and I'll fight to defend it. All people deserve respect.\"
Relationships
Name Race Occupation Relationship
Kayla Croft Human Chemist Teacher
" + }, + "93199084-a498-4af0-9398-8a270da7118a":{ + "name":"Marastyr Rubyeye", + "key":"93199084-a498-4af0-9398-8a270da7118a", + "output":"/mɑɹæstɹ ɹʌbjaɪ /.

Marastyr Rubyeye is an earlyish thirties female dwarf. She is somewhat tiny and quite solidly built, and has amber eyes with brown skin. The most notable physical trait of Marastyr is that she has a very small nose.

Marastyr loses train of thought easily. She is slothful and narcissistic. When she is relaxed, she is boastful. In moments of stress, she becomes intolerant. Religion-wise, Marastyr is an open-minded seeker of Demeter.

Marastyr has recently been slightly unsuccessful as a shopkeep's assistant, with a background of being a peasant. She belongs to the peasantry social class .

Marastyr currently has 2 gp in her pockets, and 4 Silver 3 Copper to her name. She lives on . Marastyr knows Common and Dwarvish. She is predominantly prefers other genders, but sometimes finds the same gender attractive

Marastyr currently earns 2 Silver per day.
Finances
Type Amount
Gross Income 2 Silver 2 Copper
Tax 8.5 Copper
Net Income 2 Silver
Total Lifestyle Expenses (poor) 2 Silver 2 Copper
Profit- 2 Copper
Early Life
I was born $currentNPC.birthplace, and was raised by $currentNPC.familyUnit, along with my $currentNPC.siblingNumber siblings. I had [undefined] upbringing in $currentNPC.familyHome. $currentNPC.childhoodMemories.
Becoming a shopkeep's assistant
\" I've had a bit of a downturn as a shopkeep's assistant. If it keeps up for much longer, I'm going to begin losing hope. Family. Keeping my family bloodline going is the most important thing I can do.\"
Life Events
Well, I certainly have a tale or two...This one time for a time, I worked for a famous crime boss while I was traveling. I'm afraid that I've still got quite a ways to go in the ways of impressive tales, that's about it.
Relationships
Name Race Occupation Relationship

" + }, + "5a418ce8-6969-4cb1-9142-5fcaf2e54856":{ + "name":"Numba Ironhide", + "key":"5a418ce8-6969-4cb1-9142-5fcaf2e54856", + "output":"/nʌmbʌ aɪɝnhaɪd /.

Numba Ironhide is an old female gnome. She is tall (for a halfling) and bony yet muscular, and has gray eyes with translucent skin. The most notable physical trait of Numba is that she has a scorpion tattoo.

Numba paces about incessantly. She is subjective, merciless, and brash. When she is relaxed, she is angry. In moments of stress, she becomes fanatical. Religion-wise, Numba is an open-minded seeker of Demeter.

Perhaps due to sexism, Numba is a candlemaker, with a background of being a peasant. She belongs to the peasantry social class .

Numba currently has 27 cp in her pockets, and 5 Silver to her name. She lives on . Numba knows Common and Gnomish.

Numba currently earns 9 Silver 1 Copper per day.
Finances
Type Amount
Gross Income 9 Silver 9 Copper
Tax 8.5 Copper
Net Income 9 Silver 1 Copper
Total Lifestyle Expenses (poor) 3 Silver
Profit 6 Silver 1 Copper
Early Life
I was born $currentNPC.birthplace, and was raised by $currentNPC.familyUnit, along with my $currentNPC.siblingNumber siblings. I had [undefined] upbringing in $currentNPC.familyHome. $currentNPC.childhoodMemories.
Becoming a candlemaker
\" I'm working as a candlemaker. The work is alright, if a little dull at times Survival. Everything I do is to ensure I will see another sunrise.\"
Life Events
Well, I certainly have a tale or two...This one time I saw a demon I swear on my life! It was trapped inside of a summoning circle. After that, as a young child I got lost in a blue spruce tree forest for many moons. I eventually found a city guard and have not really ventured out much since. At one point, after a forced recruitment into a noble's army I was awarded a \t \t \tmedal for brutality.I have no idea where it is these days and I don't really care.
Relationships
Name Race Occupation Relationship

" + }, + "ac1cb0f4-0a27-4c45-9758-a6f79b139c0f":{ + "name":"Fallthra Steelfist", + "key":"ac1cb0f4-0a27-4c45-9758-a6f79b139c0f", + "output":"/fælθɹʌ stilfʌst /.

Fallthra Steelfist is an old female dwarf. She is quite squat and quite solidly built, and has aqua eyes with dark tan skin. The most notable physical trait of Fallthra is that she has a cat-like nose.

Fallthra chews with an open mouth. She is chaste and boastful. When she is relaxed, she is sophisticated. In moments of stress, she becomes pushy. Religion-wise, Fallthra is a cautious listener of Hades.

Fallthra has been having mild success as a barmaid, with a background of being a commoner. She belongs to the commoner social class .

Fallthra currently has a silver pearl worth 10gp in her pockets, and 60 Gold 4 Silver 5 Copper to her name. She lives on . Fallthra knows Common and Dwarvish. She is prefers the same gender, but sometimes finds other genders attractive

Fallthra currently earns 4 Silver 8 Copper per day.
Finances
Type Amount
Gross Income 5 Silver 4 Copper
Tax 1 Silver 1 Copper
Net Income 4 Silver 8 Copper
Total Lifestyle Expenses (poor) 2 Silver 5 Copper
Profit 2 Silver 3 Copper
Early Life
I was born $currentNPC.birthplace, and was raised by $currentNPC.familyUnit, along with my $currentNPC.siblingNumber siblings. I had [undefined] upbringing in $currentNPC.familyHome. $currentNPC.childhoodMemories.
Becoming a barmaid
\"I was one of many children, and when I was old enough to work, my parents put me to it. Bar work has been all that I have been able to find. I love the quiet life. Nothing disturbs me more than a disturbance of the peace. The rich need to be shown what life and death are like in the gutters.\"
Life Events
Well, I certainly have a tale or two...This one time to pay off a debt, I had to work as a barmaid. And that's really honestly about it...
Relationships
Name Race Occupation Relationship

" + } + }, + "pantheon":{ + "Zeus":{ + "name":"Zeus", + "key":"Zeus", + "output":"
Bear up, my child, bear up; Zeus who oversees and directs all things is still mighty in heaven.Sophocles

Zeus , God of the Sky, is the god of thunder and lightning, kings, and fate . His symbol is a fist full of lightning bolts. Zeus is the leader of the Greek gods, and lives atop Mount Olympus, where he rules over the mortal world below. Zeus is depicted as a regal, mature man with a sturdy figure and dark beard grasping a lightning bolt and wreathed in a crown of olive leaves. Zeus resides in Olympus, where he rules over all. He is a leader in the pantheon. He is Neutral.

Powers

Possessions

Aegis

The Aegis bears the head of a Gorgon, and makes a terrible roaring sound in battle.

Followers

Zeus makes up % of worshipped deities in Solgen. Zeus is followed by many, of all different race and creed. In combat, his followers favour the spear. Clerics of Zeus are typically of the tempest and order domains.

NPCs

Name Race Occupation Strength
Bree Leagallow Halfling Butcher a critical student
Ezekius Kaye Human Merchant a critical student
Bobbin Swiftwhistle Halfling Slave a critical student
Gynnie Deephollow Halfling Steward an open-minded seeker
Naivara Ostoroth Elf Minstrel a cautious listener

Beliefs

Oaths

A promise or an oath is a sacred bond that should not be broken.

Military Prowess

Zeus famously led the Greek gods in the battle against the Titans, and is a fearsome foe. He calls down electric energy and fashions them into mighty spears of lightning to hurl at his enemies.

Manifestations

Type Appears as
Animals Eagle and bull
Plants Oak tree and olive tree
Colours Yellow

Relationships

Person Relationship
Poseidon Brother
Hades Brother
Demeter Sister
Athena Daughter
Persephone Daughter
Artemis Daughter
Ares Son
Apollo Son
" + }, + "Poseidon":{ + "name":"Poseidon", + "key":"Poseidon", + "output":" Poseidon , God of the Sea and Earthquakes, is the god of earthquakes, floods, and horses . His symbol is an A trident and billowing cloak. Poseidon is the god of the Sea - all things underwater are under his purview a mature man with a sturdy build and a dark beard holding a trident and a sea-creature encrusted boulder, simply crowned with a headband with a cloak draped around his arms. Poseidon resides in a palace underneath the sea, watching over the fishermen from below. He is a greater deity in the pantheon. He is Chaotic Neutral.

Powers

Blessings

Smooth Sailing

Poseidon will bless sailors and those that have earnt his favour with smooth passage.

Management of Horses

As the Lord of Horses, Poseidon can calm equines as easily as he can enrage them.

Curses

Mad Horses

As the Lord of Horses, Poseidon can enrage equines as easily as he can calm them.

Stormy Seas

Those that tempt Poseidon's wrath risk stormy seas on their next voyage.

Possessions

Poseidon's Trident

Poseidon's trident was so powerful that it could shake the lands.

Followers

Poseidon makes up % of worshipped deities in Solgen. Poseidon is followed by many mariners, fishermen, and horse riders. In combat, his followers favour the trident. Clerics of Poseidon are typically of the tempest domain.

NPCs

Name Race Occupation Strength
Vilettia Lamb Human Clergyman an open-minded seeker
Lucoe Berry Human Chef a casual observer

Manifestations

Type Appears as
Animals Horse, dolphin, fish, and bull
Plants Pine tree, seaweed, and wild celery
Monsters Hippocampus
Colours Blue

Relationships

Person Relationship
Zeus Brother
Hades Brother
Demeter Sister
Hera Sister
Hestia Sister
Amphitrite Wife
" + }, + "Hades":{ + "name":"Hades", + "key":"Hades", + "output":" Hades , God of the Dead, is the god of the dead, funeral rites, and fertile soil . His symbol is a Helm of Hades. Hades is the god of the Dead and the first son of Kronos. However when He, Zeus and Poseidon were drawing lots for the division of the cosmos, Hades gained dominion of the Underworld, where he rules over the dead. a dark-bearded, regal god, with a bird tipped sceptre with Cerebus seated by his throne. Hades resides in the Underworld. As far below the earth as the heavens are above, Hades' realm is a dark and depressing place. He is a greater deity in the pantheon. He is Lawful Evil.

Powers

Blessings

Plenty from the Earth

As the lord of the underworld, Hades has considerable wealth, and can bestow riches to those he deems worthy.

The Ability to Go Un-Noticed

Hades can give those that wish to be unseen the power to avoid detection in the dark.

Possessions

Sceptre

A powerful relic that is able to create a passage between the worlds of the living and the dead

Cap of Invisibility

A cap which can turn the wearer invisible

Followers

Hades makes up % of worshipped deities in Solgen. Hades, as the god of the dead, was a fearsome figure to those still living; in no hurry to meet him, they were reluctant to swear oaths in his name, and averted their faces when sacrificing to him. Since to many, simply to say the word \"Hades\" was frightening, euphemisms were pressed into use. Clerics of Hades are typically of the death and grave domains.

NPCs

Name Race Occupation Strength
Fildo Tallfellow Halfling Shopkeep's assistant an outspoken cynic
Oscarus Sangster Human Guard a casual observer
Abyl Butler Human Seamstress a cautious listener
Fallthra Steelfist Dwarf Barmaid a cautious listener
Olivya Hooke Human Fighter a cautious listener
Claira Purple Human Gardener an outspoken cynic
Bobbin Whispermouse Halfling Wrestler a casual observer
Errich Swiftwhistle Halfling Firefighter a critical student

Manifestations

Type Appears as
Animals Screech-Owl, Serpents, and Black-Rams
Plants White Poplar, Mint, Cypress, Asphodel, and Narcissus
Monsters Cerebus and The Erinyes

Relationships

Person Relationship
Poseidon Brother
Zeus Brother
Demeter Sister
Hera Sister
Hestia Sister
Persephone Husband
" + }, + "Aphrodite":{ + "name":"Aphrodite", + "key":"Aphrodite", + "output":" Aphrodite , The Deviser, is the goddess of lovers, lust, and beauty . Her symbol is a dove. Aphrodite is the goddess of love and scorns those who stay away from relationships. Her love can be a thing of beauty or a thing of terror and destruction. Aphrodite is consistently portrayed as a nubile, infinitely desirable adult, having had no childhood. She is a greater deity in the pantheon. She is Chaotic Good.

Powers

Beauty.

Blessings

Ugliness and unwashable stink.

Curses

Possessions

Girdle

The Girdle inspires desire in all those who look upon the wearer

Followers

Aphrodite makes up % of worshipped deities in Solgen. As the goddess of beauty and love the favour of Aphrodite was worshipped by all people, though especially by prostitutes. Clerics of Aphrodite are typically of the life, light, trickery, and war domains.

NPCs

Name Race Occupation Strength
Adanno Hope Human Squatter an outspoken cynic
Hantus Gorsuch Human Silversmith a critical student
Korag Bracka Half-orc Priest an open-minded seeker
Kayla Croft Human Chemist a cautious listener

Combat

A Darker Side

While Aphrodite is most well known as the goddess of Love, she is also known as a goddess of War - especially by people like the Spartans.

Manifestations

Type Appears as
Animals Dove, swan, goose, sparrow, swallow, dolphins, and wryneck
Plants Pomegranates, rose, myrtle, apple, and poppy
Monsters Nereids
Miscellaneous Conch shells

Relationships

Person Relationship
Zeus Father
Ares Lover
Hephaestus Husband
Hebe Sister
Heracles Brother
Persephone Sister
Hermes Lover
Dionysus Lover
Poseidon Lover
" + }, + "Artemis":{ + "name":"Artemis", + "key":"Artemis", + "output":" Artemis , Goddess of the Hunt, is the goddess of the wilderness, wild animals, and chastity . Her symbol is a bow and quiver of arrows. Artemis is the goddess of the Hunt and young girls. She can change others into animals as punishment for transgressions against her and she demands appropriate respect from mortals. a young woman wearing a short costume that leaves her legs free and wielding a bow with a quiver of arrows. She is a greater deity in the pantheon. She is Neutral Good.

Powers

Curses

Transformation into a Wild Animal

As goddess of the hunt, Artemis can transform those that wrong her into wild animas to be hunted.

Possessions

Bow of Artemis

The Bow of Artemis was forged by the Cyclopses

Followers

Artemis makes up % of worshipped deities in Solgen. Artemis is worshipped by Hunters and Women, young girls could be expected to serve Artemis until they come of age. In combat, her followers favour the bow. Clerics of Artemis are typically of the nature, life, and twilight domains.

NPCs

Name Race Occupation Strength
Halimath Berry Half-elf Pimp a cautious listener
Huntyr Briar Human Town crier an open-minded seeker
Samaentha Butcher Human Fighter an open-minded seeker
Thighflayer Fatbrag Goblin Servant a casual observer
Nicolus Kerry Human Animal handler a quiet true believer
Maelya Whitney Human Forager a quiet true believer

Beliefs

Chastity

Artemis and her followers value chastity above all else.

A Dangerous Hunter

Artemis is quick to strike down those who offend her with animals and wild beasts. She is a dedicated huntress and will pursue her quarry until it is caught.

Manifestations

Type Appears as
Animals Deer, bear, boar, heron, fresh-water fish, buzzard-hawk, guinea-fowl, and partridge
Plants Amaranth, asphodel, cypress, laurel, and palm tree
Monsters Nymphs and calydonian boar
Places Forests
Miscellaneous Lyre, torches, and spears and nets

Relationships

Person Relationship
Zeus Father
Apollo Twin Brother
" + }, + "Apollo":{ + "name":"Apollo", + "key":"Apollo", + "output":" Apollo , Of the Oracle, is the god of prophecy, healing, and plague . His symbol is a lyre. The twin brother of Artemis, Apollo is the inventor of music. Those that he loves and loses or those that he hates can find themselves transformed and immortalised as a part of nature. a handsome youth, beardless with long hair and holds either a lyre or a bow. He is a greater deity in the pantheon. He is Neutral.

Powers

Possessions

The Lyre of Apollo

When Hermes was a baby, he stole a number of Apollo's Cattle and took them to a cave in the woods near Pylos. In the cave, he found a tortoise and killed it, then removed the insides. He used one of the cow's intestines and the tortoise shell and made the first lyre.
Apollo eventually found Hermes, but fell in love with the sound the lyre made. Apollo gifted the cattle to Hermes in exchange for the lyre and forgave Hermes for stealing his cattle.

Bow of Apollo

The bow of Apollo fires arrows and plagues upon those who anger him

Followers

Apollo makes up % of worshipped deities in Solgen. Oracles are often followers of Apollo, the Greatest of which is the Pythia of Delph, the high priestess of Apollo Clerics of Apollo are typically of the light, knowledge, and life domains.

NPCs

Name Race Occupation Strength
Jaxus Wragge Human Barber a casual observer
Kathrine Sellers Human Merchant a casual observer
Zoea Hawthorne Human Clergyman a casual observer
Aelinea Hawthorne Half-elf Hatter a casual observer
Adamus Preacher Human Butler an open-minded seeker

Manifestations

Type Appears as
Animals Swan, raven, python, wolves, dolphin, roe deer, cicada, hawk, crows, and mouse
Plants Laurel, larkspur, and cypress
Monsters Griffon

Relationships

Person Relationship
Zeus Father
Artemis Twin Sister
" + }, + "Athena":{ + "name":"Athena", + "key":"Athena", + "output":" Athena , The Warlike, is the goddess of good counsel, olives, and battle strategy . Her symbol is Gorgoneion, Aegis. Athena is a wise goddess and protects those that follow her. She does have the rage of a goddess, and affronts to her are paid back with divine retribution. a stately woman wearing a helmet armed with a spear and Aegis She is a greater deity in the pantheon. She is Lawful Good.

Powers

Aegis of athena.

Possessions

Followers

Athena makes up % of worshipped deities in Solgen. Athena is the goddess of Craftsment, Wisdom and Heroes. Clerics of Athena are typically of the knowledge, order, war, and trickery domains.

NPCs

Name Race Occupation Strength
Scrag Dargakk Half-orc Botanist a cautious listener
Graece Sangster Human Merchant a casual observer
Lincon Graves Human Scavenger a cautious listener
Arytiss Lizardfolk Athlete a cautious listener
Jianna House Human Plumer a critical student

Manifestations

Type Appears as
Animals Owl, snake, and rooster
Plants Olive tree

Relationships

Person Relationship
Zeus Father
" + }, + "Dionysus":{ + "name":"Dionysus", + "key":"Dionysus", + "output":" Dionysus , Of the Bacchic Frenzy, is the god of vegetation, pleasure, and madness . His symbol is a Thyrsus. Dionysus is the god of Wine and Theatre, his revelry is open to all. However, he has his dark side - he is the god of madness the anger of Dionysus is a terrifying thing long haired youth, almost effeminate in appearance. He holds a staff topped with a pinecone and brings revelry with him He is a greater deity in the pantheon. He is Chaotic Neutral.

Powers

Followers

Dionysus makes up % of worshipped deities in Solgen. Dionysus is a god of the people and youths. Those who value proper decorum and modesty are apallled at the revelry of the Bacchic crowds. Devotees of Dionysus may engage in the rending of animals with their bare hands Clerics of Dionysus are typically of the nature, life, and trickery domains.

NPCs

Name Race Occupation Strength
Alaexa Clay Human Cowherd a casual observer
Thalia Howe Human Prince a casual observer

Manifestations

Type Appears as
Animals Bull, panther, lion, leopard, goat, serpent, and donkey
Plants Ivy, grapevine, bindweed, cinnamon, silver fir, and pine tree
Monsters Satyrs

Relationships

Person Relationship
Zeus Father
Ariadne Wife
Aphrodite Lover
" + }, + "Demeter":{ + "name":"Demeter", + "key":"Demeter", + "output":" Demeter , Of the Grain, is the goddess of grain and bread, the Eleusinian mysteries, and fertility . Her symbol is a cornucopia. Demeter is the goddess of Agriculture - her favour promised a bountiful harvest and more grain then could be eaten. However her anger promised frosts and famine. a mature woman wearing a crown holding wheat in a cornocopia and a torch She is a greater deity in the pantheon. She is Neutral Good.

Powers

Bountiful harvest, satiated appetite, and a better afterlife.

Blessings

Followers

Demeter makes up % of worshipped deities in Solgen. As the goddess of Agriculture, Demeter has a dedictated following among anyone who farmed. She was also a major figure of worship in the Eleusinian mysteries, which promised a better afterlife to its followers. In combat, her followers favour the Sickle. Clerics of Demeter are typically of the life domain.

NPCs

Name Race Occupation Strength
Wenner Whispermouse Halfling Shopkeep an open-minded seeker
Sticky Hork Goblin Merchant an outspoken cynic
Marastyr Rubyeye Dwarf Shopkeep's assistant an open-minded seeker
Numba Ironhide Gnome Candlemaker an open-minded seeker
Jordyn Perrin Human Medic a critical student
Dreia Hume Half-elf Cutpurse an outspoken cynic
Jasmine Swiftwhistle Halfling Slave a casual observer
Aemo Lowell Human Archaeologist a critical student
Laylanna Clay Human Shopkeep an open-minded seeker
Darrak Burrowfound Dwarf Jeweller a casual observer

Manifestations

Type Appears as
Animals Snake, pig, gecko, turtle-dove, and crane
Plants Wheat, barley, mint, and poppy

Relationships

Person Relationship
Hades Brother
Hera Sister
Poseidon Brother
Zeus Brother
Persephone Daughter
" + }, + "Hermes":{ + "name":"Hermes", + "key":"Hermes", + "output":" Hermes , Keeper of the Flocks, is the god of boundaries, animal husbandry, and hospitality . His symbol is a Caduceus . Hermes is the hessenger of the gods and the personal messenger of Zeus. He brings the souls of the deceased to the edge of the underworld, where they are ferried deeper by the Cthonic gods an athletic man wearing winged boots, full of energy. Ontop of his head is a helmet with two wings attached. He is a greater deity in the pantheon. He is Chaotic Good.

Powers

Possessions

Talaria

Tarlaria is the name of a pair of winged boots forged by Hephaestus.

Golden Blade

His weapon was a sword of gold, which killed Argos; lent to Perseus to kill Medusa.

Winged Helm

A Petasos with wings, Hermes' helmet was forged by Hephaestus.

Followers

Hermes makes up % of worshipped deities in Solgen. Hermes was the messenger of Zeus, and his followers were all those that valued speed. Additionally, travelers, traders, and thieves worshiped him. Clerics of Hermes are typically of the trickery, peace, and grave domains.

NPCs

Name Race Occupation Strength
Brinna Hawthorne Human Fighter a cautious listener
Alivya Graves Human Pirate a cautious listener
Ahvain Caerdonel Elf Groom a cautious listener
Nora Whispermouse Halfling Falconer a quiet true believer

Manifestations

Type Appears as
Animals Hare, ram, hawk, goat, tortoise, and rooster
Plants Crocus and strawberry-tree

Relationships

Person Relationship
Zeus Father
Aphroditus Father
" + }, + "Hera":{ + "name":"Hera", + "key":"Hera", + "output":" Hera , Queen of the Gods, is the goddess of air, women, and family . Her symbol is diadem, scepter, pomegranate. Hera is the Queen of the gods, forever tested by her husband Zeus. Unable to attack Zeus, her anger is often directed to his consorts or his children. a beautiful woman wearing a crown and holding a royal, lotus-tipped sceptre She is a greater deity in the pantheon. She is Chaotic Neutral.

Powers

Followers

Hera makes up % of worshipped deities in Solgen. Clerics of Hera are typically of the order, trickery, and life domains.

NPCs

Name Race Occupation Strength
Saemuel Rock Human Merchant an open-minded seeker
Nora Swiftwhistle Halfling Butcher a cautious listener
Aust Liadon Elf Minstrel a cautious listener

Manifestations

Type Appears as
Animals Heifer, lion, cuckoo, peacock, and panther
Plants Pomegranate, lily, and willow

Relationships

Person Relationship
Zeus Consort
Hades Brother
Poseidon Brother
Demeter Brother
Ares Son
Eris Daughter
Athena Daughter
Hebe Daughter
Eileithyia Daughter
Hephaestus Son
" + }, + "Ares":{ + "name":"Ares", + "key":"Ares", + "output":" Ares , Who rallies men, is the god of battlelust, courage, and brutality . His symbol is a spear. always clad in armour, holding weapons and ready for battle. He can appear as the fresh-faced youth or the grizzeled veteran depending on his mood. He is a greater deity in the pantheon. He is Chaotic Evil.

Powers

Odikinesis

Possessing the ability to manipulate feelings and emotions of war such as hate and rage, Ares would induce strife before battles.

Strength

As a fighter, Ares excelled at all to do with physicality.

Followers

Ares makes up % of worshipped deities in Solgen. Ares is the god of war and courage - cities and countries going to war would worship Ares before going into battle Clerics of Ares are typically of the war domain.

NPCs

Name Race Occupation Strength
Camerus May Human Tailor a cautious listener

Combat

Bloodlust

As the God of War, Ares has plenty of experience in battle. In contrast to Athena, who is the goddess of tacticians, Ares represents a more brutal, carnal type of conquest.

Manifestations

Type Appears as
Animals Serpent, hound, boar, vulture, eagle-owl, and woodpecker

Relationships

Person Relationship
Zeus Father
Aphrodite Lover
" + }, + "Hestia":{ + "name":"Hestia", + "key":"Hestia", + "output":" Hestia , Daughter of lovely-haired Rhea, is the goddess of family hearth, civic hearth, and cooking . Her symbol is a hearth. Hestia is the First-born child of Kronos and Rhea and the first to be swallowed by him. After Apollo and Poseidon vied for her hand in marriage she refused and chose to be an eternal virgin. a beautiful veiled woman, with long dark hair She is a greater deity in the pantheon. She is Neutral Good.

Powers

Followers

Hestia makes up % of worshipped deities in Solgen. Clerics of Hestia are typically of the life, light, and peace domains.

Combat

De-Escalation

Hestia finds combat distasteful, and will try and defuse the situation before it gets out of hand.

Manifestations

Type Appears as
Animals Pig
Plants Chaste-tree
Colours Green

Relationships

Person Relationship
Zeus Brother
" + }, + "Hephaestus":{ + "name":"Hephaestus", + "key":"Hephaestus", + "output":" Hephaestus , Glorius Craftsman, is the god of blacksmiths, craftsmen, and forges . His symbol is a Hammer and Anvil. bearded man with twisted legs He is a greater deity in the pantheon. He is Neutral Good.

Powers

Inspiration and knowledge.

Blessings

Followers

Hephaestus makes up % of worshipped deities in Solgen. Hephaestus is the god of the forge. He is worshipped by Craftsmen and his blessing gives them inspiration and skill, Clerics of Hephaestus are typically of the knowledge and forge domains.

Manifestations

Type Appears as
Animals Donkey
" + }, + "Persephone":{ + "name":"Persephone", + "key":"Persephone", + "output":" Persephone , Queen of the Underworld, is the goddess of flowers, death, and vegetation . Her symbol is pomegranate, torch. a beautiful young maiden with fair skin. Her face is the epitome of young beauty. She is often shown in long, flowing clothing with a wreath of flowers around her head. She is an intermediate deity in the pantheon. She is Neutral Good.

Powers

Followers

Persephone makes up % of worshipped deities in Solgen. Persephone was a goddess of Spring and the Wife of Hades. Her favour might ensure a better afterlife for her worshippers. Clerics of Persephone are typically of the life, grave, and death domains.

Manifestations

Type Appears as
Animals Deer
Plants Pomegranate, wheat, asphodel, and flowers

Relationships

Person Relationship
Zeus Father
" + }, + "Hecate":{ + "name":"Hecate", + "key":"Hecate", + "output":" Hecate , Worker from Afar, is the goddess of night, ghosts, and boundaries . Her symbol is [undefined]. a woman wearing a crown. Sometimes, she has three bodies, conjoined to one another. She is an intermediate deity in the pantheon. She is Chaotic Evil.

Powers

Followers

Hecate makes up % of worshipped deities in Solgen. Hecate is a mysterious Goddess who is a master of the Arcane Arts and lives in the Underworld, her followers ask for her secret knowledge. Clerics of Hecate are typically of the arcana, knowledge, trickery, twilight, death, and nature domains.

Manifestations

Type Appears as
Animals Dogs, red mullet, serpent, polecat, frog, cow, horse, and lion
Plants Yew, oak, garlic, cypress, aconite, belladonna, dittany, and mandrake
Monsters Ghosts and Lampades
" + }, + "Nike":{ + "name":"Nike", + "key":"Nike", + "output":" Nike , Goddess of Victory, is the goddess of speed, strength, and [undefined] . Her symbol is a Winged Woman. an athletic woman with two large wings. She is a lesser deity in the pantheon. She is Lawful Neutral.

Powers

Followers

Nike makes up % of worshipped deities in Solgen. The Favour of Nike is a promise of victory, though it was rarely given without being earnt. Clerics of Nike are typically of the war and peace domains.

Manifestations

Type Appears as
Plants Palm tree and bay tree
" + }, + "Tyche":{ + "name":"Tyche", + "key":"Tyche", + "output":" Tyche , Goddess of Fortune and Chance, is the goddess of chance, fate, and natural disasters . Her symbol is [undefined]. a woman with a crown, often shown holding a horn of cornucopia. She is a lesser deity in the pantheon. She is Neutral.

Powers

Followers

Tyche makes up % of worshipped deities in Solgen. Clerics of Tyche are typically of the trickery domain." + }, + "Hebe":{ + "name":"Hebe", + "key":"Hebe", + "output":" Hebe , Goddess of Eternal Youth, is the goddess of forgiveness, mercy, and [undefined] . Her symbol is Wine cup, eagle, ivy, fountain of youth, wings. Hebe is the daughter of Zeus and Hera, as well as the Goddess of Youth. She served as the Cupbearer of the Gods, and was later married to Herakles, the protector of Olympus. a woman in a sleeveless dress, with long brown hair. She is a lesser deity in the pantheon. She is Neutral Good.

Powers

Blessings

Restored Youth

A power unique to Hebe, she was able to restore youth to mortals.

Possessions

Fountain of Youth

Hebe was the protector of the Fountain of Youth.

Followers

Hebe makes up % of worshipped deities in Solgen. As the bride of Heracles, Hebe was strongly associated with both brides and her husband in art and literature. Hebe was the patron of brides, due to being the daughter of Hera and the importance of her own wedding. Clerics of Hebe are typically of the life domain.

Manifestations

Type Appears as
Animals Hen and eagle
Plants Ivy and lettuce

Relationships

Person Relationship
Zeus Father
Hera Mother
Hercules Husband
Ares Brother
" + }, + "Pan":{ + "name":"Pan", + "key":"Pan", + "output":" Pan , The God of the Wild, is the god of nature, shephard, and sexuality . Pan's status is currently not known. His symbol is a pan pipes. a satyr holding a set of Pan-pipes He is an intermediate deity in the pantheon. He is Chaotic Neutral.

Powers

Followers

Pan makes up % of worshipped deities in Solgen. Clerics of Pan are typically of the nature and trickery domains.

Manifestations

Type Appears as
Animals Goat and tortoise
Plants Corsican pine, water-reed, and beech trees
" + }, + "Asclepius":{ + "name":"Asclepius", + "key":"Asclepius", + "output":" Asclepius , God of Healing, is the god of healing, rejuvination, and [undefined] . His symbol is a Serpent-entwined staff. Asclepius is the son of Apollo whose skill in medicine was so great he could ressurect the dead, he was struck down by Zeus. He was placed among the stars and now serves as the Physician for the gods a man with a full beard in a simple himation robe. He is a lesser deity in the pantheon. He is Lawful Good.

Powers

Followers

Asclepius makes up % of worshipped deities in Solgen. Asclepius was so skiled in medicine that he could ressurect the dead, Healers and the Sick pray for his favour for skill and recovery Clerics of Asclepius are typically of the life and knowledge domains.

Manifestations

Type Appears as
Animals Snake
Plants Milkweed
" + }, + "Chiron":{ + "name":"Chiron", + "key":"Chiron", + "output":" Chiron , Wisest of the Centaurs, is the god of teachers and surgeons . His symbol is thread, serpent, bull. a centaur, though in some iterations his front legs are human legs. He is an immortal in the pantheon. He is Neutral Good.

Powers

Followers

Chiron makes up % of worshipped deities in Solgen. Chiron is worshipped by Heroes and Centaurs alike for his wisdom and control. Clerics of Chiron are typically of the knowledge and peace domains." + }, + "Heracles":{ + "name":"Heracles", + "key":"Heracles", + "output":" Heracles , Divine Protector of Mankind, is the god of gymnasium, strength, and [undefined] . His symbol is an olive-wood club and lion skin cape. The Son of Zeus who famously completed 12 Labours, Heracles ascended to godhood and is known as the greatest of the Greek Heroes a muscular man with a beard He is a lesser deity in the pantheon. He is Chaotic Good.

Powers

Followers

Heracles makes up % of worshipped deities in Solgen. Arguably the greatest of Heroes, Heracles is worshipped by mortals for his strength and fame Clerics of Heracles are typically of the war domain.

Manifestations

Type Appears as
Animals Lion
Plants Olive tree

Relationships

Person Relationship
Zeus Father
" + }, + "Ariadne":{ + "name":"Ariadne", + "key":"Ariadne", + "output":" Ariadne , Wife of Dionysus, is the goddess of fertility, wine, and [undefined] . Her symbol is [undefined]. a woman with a laurel crown She is an immortal in the pantheon. She is Neutral.

Powers

The thread of ariadne.

Possessions

Followers

Ariadne makes up % of worshipped deities in Solgen. Clerics of Ariadne are typically of the trickery, nature, and life domains.

Relationships

Person Relationship
Dionysus Consort
" + } + } } \ No newline at end of file diff --git a/src/Town/js/createTown.ts b/src/Town/js/createTown.ts index 8f1da780b..f6c4a0a13 100644 --- a/src/Town/js/createTown.ts +++ b/src/Town/js/createTown.ts @@ -1,22 +1,23 @@ /* eslint-disable @typescript-eslint/ban-ts-comment */ -import { BinaryGender, RollArray, Town, TownBasics, TownRollData, TownRolls, TownType } from '@lib' +import { BinaryGender, Biome, RaceName, RollArray, Seasons, Town, TownBasics, TownRollData, TownRolls, TownType } from '@lib' -export const createTown = (base: TownBasics) => { - const type = base.type || lib.random(['hamlet', 'hamlet', 'village', 'village', 'village', 'town', 'town', 'town', 'city', 'city']) - const terrain = base.terrain || lib.random(['temperate', 'temperate', 'temperate', 'tropical', 'polar', 'arid']) - const season = base.currentSeason || lib.random(['summer', 'autumn', 'winter', 'spring']) - // @ts-ignore - const townName = base.name || setup.createTownName(base) - console.groupCollapsed(`${townName} is loading...`) +export const createTown = (base: TownBasics | Town) => { + console.groupCollapsed('The town is loading...') console.log(base) // @ts-ignore if (!base) base = setup.createTownBiome() + const type = base.type || lib.weightRandom(lib.townData.defaults.type) as TownType + const terrain = base.terrain || lib.weightRandom(lib.townData.defaults.terrain) as Biome + const season = base.currentSeason || lib.weightRandom(lib.townData.defaults.season) as Seasons + // @ts-ignore + const townName = base.name || setup.createTownName(base) const economicIdeology = base.economicIdeology || lib.politicsWeightedRoll(type, 'economicIdeology') const politicalSource = base.politicalSource || lib.politicsWeightedRoll(type, 'politicalSource') const politicalIdeology = base.politicalIdeology || lib.random(lib.townData.politicalSource[politicalSource].politicalIdeology) const town = Object.assign({ passageName: 'TownOutput', name: townName, + generated: 'full', objectType: 'town', townMaterial: 'mainTownMaterial', ignoreGender: false, @@ -25,7 +26,8 @@ export const createTown = (base: TownBasics) => { land: 5, tithe: 1 }, - + _type: type, + location: lib.weightRandom(lib.terrain[terrain].start), // @ts-ignore get type () { // @ts-ignore @@ -89,6 +91,42 @@ export const createTown = (base: TownBasics) => { _economicIdeology: economicIdeology, _politicalSource: politicalSource, _politicalIdeology: politicalIdeology, + _demographicPercentile: {} as Record, + _baseDemographics: {} as Record, + // Clone the raw demographic data for the town type. + // _baseDemographics: clone(lib.townData.type['hamlet'].demographics.random().output), + get baseDemographics () { + console.log('Getting base demographics.') + return this._baseDemographics + }, + set baseDemographics (newDemographics) { + console.log('Setting base demographics.') + Object.keys(newDemographics).forEach((byRace) => { + const race = byRace as RaceName + this._baseDemographics[race] = newDemographics[race] + }) + console.log(this.demographicPercentile) + }, + set demographicPercentile (data) { console.log('Useless demographicPercentile setter. ') }, + get demographicPercentile () { + console.log('Getting demographic percent.') + + // Get an array of the demographic keys (race names). + const races = Object.keys(this.baseDemographics) as RaceName[] + + // Calculate the sum of the raw demographic values. + const sum = races + .map((byRace) => this.baseDemographics[byRace]) + .reduce((acc, cur) => acc + cur, 0) + + // Calculate the demographic percentages. + races.forEach((byRace) => { + const race: RaceName = byRace + this._demographicPercentile[race] = + (this.baseDemographics[race] / sum) * 100 + }) + return this._demographicPercentile + }, get economicIdeology () { return this._economicIdeology }, @@ -120,6 +158,11 @@ export const createTown = (base: TownBasics) => { return lib.townData.politicalSource[this._politicalSource].politicalSourceDescription } }, + set politicalSourceDescription (data) { + console.warn('Trying to set politicalSourceDescription, which is a read-only!') + console.log(this.religionPercentages) + console.log(data) + }, // get wealth () { // const rollData = lib.townData.rollData.wealth as TownRollData // if (rollData) { @@ -159,7 +202,9 @@ export const createTown = (base: TownBasics) => { /** @description Percentage of the dominant gender */ genderMakeup: lib.random(49, 51) } - }, base) + }, base, { + generated: 'full' + }) lib.townDemographics(town) town.economicIdeology = town.economicIdeology || town._economicIdeology @@ -193,7 +238,8 @@ export const createTown = (base: TownBasics) => { } }) - if (!town.pregen || !town.generated) { + if (town.generated === 'biome') { + lib.createTownReligion(town as unknown as Town) assignSizeModifiers(town) assignEconomicModifiers(town) assignPoliticalModifiers(town) @@ -207,8 +253,6 @@ export const createTown = (base: TownBasics) => { town.bans.push('slavery', 'prostitution') } - lib.createTownReligion(town as unknown as Town) - setup.createSocioPolitics(town as unknown as Town) lib.clampRolls(town.roll) diff --git a/src/Town/js/createTownBiome.ts b/src/Town/js/createTownBiome.ts index d66d46246..bb34d6c50 100644 --- a/src/Town/js/createTownBiome.ts +++ b/src/Town/js/createTownBiome.ts @@ -17,13 +17,14 @@ export const createTownBiome = (base: Partial = {}): TownBasics => { terrain, currentSeason: season, ignoreGender: false, - pregen: true, generated: 'biome', factions: {}, buildings: [], npcRelations: {}, families: {}, - religion: {}, + religion: { + _customPantheon: State.metadata.get('pantheon') + }, population: lib.townData.type[type].population(), _type: type, type,