From 01b97ac450e32f3703b7756ff57216e7d50a51f9 Mon Sep 17 00:00:00 2001 From: Rhys <36913739+ryceg@users.noreply.github.com> Date: Fri, 16 Apr 2021 17:16:04 +1000 Subject: [PATCH] Add-religion-export (#573) * Change to be required * Convert to ts * Add data-town-type and data-town-name * remove aria-expanded property * change to use constructObject property * add data-id and data-object-type properties * Update file * update file * Update version number * Fix typing * fix typing. --- CHANGELOG.md | 6 + lib/buildings/_common.ts | 2 + lib/buildings/createBuilding.ts | 6 +- src/Alchemist/js/createAlchemist.ts | 8 +- .../Brothel/createBrothel.ts | 10 +- src/Religion/DeityProfile.twee | 58 +-- src/Settings/Tippy/tooltips.ts | 3 + src/Start/BriefDescription.twee | 4 +- src/Start/StoryInit.twee | 2 +- src/Tools/Exports/FoundryTutorial.twee | 17 +- src/Tools/Exports/OutputEverything.twee | 2 +- src/Tools/Exports/clipboard.js | 12 - src/Tools/Exports/clipboard.ts | 12 + src/Tools/Exports/example.json | 467 ++++++++++++++++++ src/Tools/Exports/exportAsHtml.js | 57 --- src/Tools/Exports/exportAsHtml.ts | 84 ++++ src/Tools/Exports/outputEverything.js | 40 -- src/Tools/Exports/outputEverything.ts | 51 ++ .../{gmbinder.js => outputGMBinder.ts} | 13 +- src/Tools/profile.ts | 7 +- src/main.ts | 14 +- 21 files changed, 703 insertions(+), 172 deletions(-) delete mode 100644 src/Tools/Exports/clipboard.js create mode 100644 src/Tools/Exports/clipboard.ts create mode 100644 src/Tools/Exports/example.json delete mode 100644 src/Tools/Exports/exportAsHtml.js create mode 100644 src/Tools/Exports/exportAsHtml.ts delete mode 100644 src/Tools/Exports/outputEverything.js create mode 100644 src/Tools/Exports/outputEverything.ts rename src/Tools/Exports/{gmbinder.js => outputGMBinder.ts} (95%) diff --git a/CHANGELOG.md b/CHANGELOG.md index bbd48f97e..c0a3b8afa 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -4,6 +4,12 @@ All notable changes to this project will be documented in this file. The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/). +## 2.8.3 + +### Added +- Religion exporting to Foundry and GMBinder +- Data tags for profiles + ## 2.8.1 ### Added diff --git a/lib/buildings/_common.ts b/lib/buildings/_common.ts index 93ecd9b1d..3386e1332 100644 --- a/lib/buildings/_common.ts +++ b/lib/buildings/_common.ts @@ -28,6 +28,8 @@ export interface Structure extends Location { } export interface Building extends Structure { + passageName: string + name: string priceModifier: number wealth?: string size?: string diff --git a/lib/buildings/createBuilding.ts b/lib/buildings/createBuilding.ts index 6810fb677..cb66c0f2c 100644 --- a/lib/buildings/createBuilding.ts +++ b/lib/buildings/createBuilding.ts @@ -11,7 +11,7 @@ export function createBuilding (town: Town, type: string, base: Partial) if (base.road) { console.log('Road defined!') - lib.roads.addBuilding(town, town.roads[base.road], building) + lib.roads.addBuilding(town, town.roads[base.road], building as Building) } - if (!building.road) building.road = getBuildingRoad(building, town).key + if (!building.road) building.road = getBuildingRoad(building as Building, town).key assign(building, { material: generateBuildingMaterial(town, town.townMaterial, building.roll.wealth) }) diff --git a/src/Alchemist/js/createAlchemist.ts b/src/Alchemist/js/createAlchemist.ts index 34d069fa5..946c7fcf8 100644 --- a/src/Alchemist/js/createAlchemist.ts +++ b/src/Alchemist/js/createAlchemist.ts @@ -18,7 +18,7 @@ export const createAlchemist = (town: Town, opts: Partial = {}): Alchem const associatedNPC = createChemist(town, opts) - lib.createReciprocalRelationship(town, alchemist, associatedNPC, { + lib.createReciprocalRelationship(town, alchemist as Building, associatedNPC, { relationship: 'owner', reciprocalRelationship: 'business' }) @@ -34,7 +34,7 @@ export const createAlchemist = (town: Town, opts: Partial = {}): Alchem name: lib.createAlchemistName(associatedNPC.firstName) }) - lib.createStructure(town, alchemist) + lib.createStructure(town, alchemist as Building) const { structure } = alchemist if (structure) { @@ -49,8 +49,8 @@ export const createAlchemist = (town: Town, opts: Partial = {}): Alchem lib.defineRollDataGetter(alchemist, rolls, propName) } - lib.alchemistModifiers(alchemist) + lib.alchemistModifiers(alchemist as Alchemist) console.groupEnd() - return alchemist + return alchemist as Alchemist } diff --git a/src/MiniEstablishments/Brothel/createBrothel.ts b/src/MiniEstablishments/Brothel/createBrothel.ts index b113ec848..462aef156 100644 --- a/src/MiniEstablishments/Brothel/createBrothel.ts +++ b/src/MiniEstablishments/Brothel/createBrothel.ts @@ -14,13 +14,13 @@ interface Brothel extends Building { } interface Options { - newBuilding(town: Town, type?: string): Building + newBuilding(town: Town, type?: string): Brothel npc: Partial } export const createBrothel = (town: Town, opts: Partial = {}): Brothel => { console.log('Creating a brothel...') - const brothel = (lib.createBuilding || opts.newBuilding)(town, 'brothel', opts as Partial) + const brothel = (lib.createBuilding || opts.newBuilding)(town, 'brothel', opts as Partial) lib.assign(brothel, { name: lib.random(brothelData.name), @@ -38,7 +38,7 @@ export const createBrothel = (town: Town, opts: Partial = {}): Brothel owner: lib.random(lib.keys(brothelData.pimp)) }) brothel.notableFeature = `${brothel.specialty} and being owned by ${brothel.owner}` - lib.createStructure(town, brothel) + lib.createStructure(town, brothel as Building) const rollDataVariables = ['wealth', 'size', 'cleanliness'] as const for (const propName of rollDataVariables) { // @ts-ignore @@ -54,12 +54,12 @@ export const createBrothel = (town: Town, opts: Partial = {}): Brothel 'nods at you', 'welcomes you warmly', 'smiles, greets you', 'raises a hand with a wave', 'sizes you up, before $associatedNPC.heshe nods at you', 'checks you out for just a moment before smiling at you', 'waves slightly in your direction', 'gives you you a slight nod', 'turns your way', 'frowns, but greets you just the same' ] - lib.createReciprocalRelationship(town, brothel, brothel.associatedNPC, { + lib.createReciprocalRelationship(town, brothel as Building, brothel.associatedNPC, { relationship: 'pimp', reciprocalRelationship: 'business', description: `Owns ${brothel.name}.` }) console.log(brothel) - return brothel + return brothel as Brothel } diff --git a/src/Religion/DeityProfile.twee b/src/Religion/DeityProfile.twee index 854c57e15..3e2224317 100644 --- a/src/Religion/DeityProfile.twee +++ b/src/Religion/DeityProfile.twee @@ -1,32 +1,32 @@ -:: DeityProfile -\<> -\

$currentPassage.name

+:: DeityProfile [nobr] +<> +

$currentPassage.name

-/* \<> */ -\<> -/* \<> */ -\<> - \<><> -\<> - \<> -\<> -\, <>, -\<> the <> of <>. -\<> <> -\<> <> <> -\<> is <> in the pantheon.">> -\<> is $currentPassage.alignment.">> -\<History$currentPassage.history">> -\<> -\<> -\<> -\<Beliefs<>">> -\<Heresies<>">> -\<>">> -\<Combat$currentPassage.combat.description">> <> -\<> -\<> -\<Allies<>">> -\<Enemies<>">> \ No newline at end of file +<> +/* <> */ +<> + <><> +<> + <> +<> +, <>, +<> the <> of <>. +<> <> +<> <> <> +<> is <> in the pantheon.">> +<> is $currentPassage.alignment.">> +<History$currentPassage.history">> +<> +<> +<> +<Beliefs<>">> +<Heresies<>">> +<>">> +<Combat$currentPassage.combat.description">> <> +<> +<> +<Allies<>">> +<Enemies<>">> \ No newline at end of file diff --git a/src/Settings/Tippy/tooltips.ts b/src/Settings/Tippy/tooltips.ts index cc276e28e..77ace8c0f 100644 --- a/src/Settings/Tippy/tooltips.ts +++ b/src/Settings/Tippy/tooltips.ts @@ -137,6 +137,7 @@ export function createReligionHTML (percentages: Record, target: }) } }) + // .addClass('ignore-remove') $(button).appendTo(html) } @@ -150,5 +151,7 @@ tippy.setDefaultProps({ theme: 'blockquote', // theme: 'descriptive', allowHTML: true, + hideOnClick: 'toggle', + trigger: 'click', inertia: true }) diff --git a/src/Start/BriefDescription.twee b/src/Start/BriefDescription.twee index 21f02936c..61f533ae0 100644 --- a/src/Start/BriefDescription.twee +++ b/src/Start/BriefDescription.twee @@ -1,6 +1,6 @@ :: BriefDescription -

The <> of $town.name

-\

$town.name is <> located <> the $town.terrain $town.location, where the vegetation is $town.vegetation. $town.name grew around $town.origin, and is comprised <> +

The <> of $town.name

+\

$town.name is <> located <> the $town.terrain $town.location, where the vegetation is $town.vegetation. $town.name grew around $town.origin, and is comprised <> <>. They are <><> <> <> diff --git a/src/Start/StoryInit.twee b/src/Start/StoryInit.twee index be13e8eaa..4222cf027 100644 --- a/src/Start/StoryInit.twee +++ b/src/Start/StoryInit.twee @@ -5,7 +5,7 @@ <> <Installation -1. Go in the ''Add-on Modules'' section in __Foundry__. -2. Click ''Install Module'' -3. Search for ''EEEG-Importer'' or paste the manifest ({{{.json}}} file) from https://github.com/HadaIonut/EEEG-importer/releases/ and install the module. +

    +
  1. Go in the ''Add-on Modules'' section in __Foundry__.
  2. +
  3. Click ''Install Module''
  4. +
  5. Search for ''EEEG-Importer'' or paste the manifest ({{{.json}}} file) from https://github.com/HadaIonut/EEEG-importer/releases/ and install the module.

Usage

-1. Go into the journal entries directory -2. Click on the EEEG-import button located at the top of the tab. -3. Copy the above text into the text box window in Foundry -4. Click the ''import'' button -5. Enjoy! +
  1. Go into the journal entries directory
  2. +
  3. Click on the EEEG-import button located at the top of the tab.
  4. +
  5. Copy the above text into the text box window in Foundry
  6. +
  7. Click the ''import'' button
  8. +
  9. Enjoy!

Additional features

* Importing NPCs as actors: With this feature you can make all NPCs into actors (these actors don't have stats generated, so they only have the name and the biography added). * Configuring locations for NPCs as journal entries: In case anyone wants to have a single folder with all the actors then they can do so diff --git a/src/Tools/Exports/OutputEverything.twee b/src/Tools/Exports/OutputEverything.twee index 1633d57e8..7c021ed8e 100644 --- a/src/Tools/Exports/OutputEverything.twee +++ b/src/Tools/Exports/OutputEverything.twee @@ -14,7 +14,7 @@ <> <><><> <> - <> + <> <>This is all of the data from the {{{$town}}} and {{{$npcs}}} objects, for whatever purposes you may desire.<> <> <> diff --git a/src/Tools/Exports/clipboard.js b/src/Tools/Exports/clipboard.js deleted file mode 100644 index 146b3ce90..000000000 --- a/src/Tools/Exports/clipboard.js +++ /dev/null @@ -1,12 +0,0 @@ -setup.copyText = () => { - const jsonText = State.variables.outputEverything - updateClipboard(jsonText) -} - -function updateClipboard (copyText) { - navigator.clipboard.writeText(copyText).then(function () { - setup.notify('Copied to the clipboard successfully!') - }, function () { - setup.notify('Copy to the clipboard failed!') - }) -} diff --git a/src/Tools/Exports/clipboard.ts b/src/Tools/Exports/clipboard.ts new file mode 100644 index 000000000..349e30e3b --- /dev/null +++ b/src/Tools/Exports/clipboard.ts @@ -0,0 +1,12 @@ +export const copyText = (jsonText: string) => { + if (!jsonText) jsonText = State.variables.outputEverything as string + updateClipboard(jsonText) +} + +function updateClipboard (copyText: string) { + navigator.clipboard.writeText(copyText).then(function () { + $('#notify').trigger(':notify', { message: 'Copied to the clipboard successfully!' }) + }, function () { + $('#notify').trigger(':notify', { message: 'Copy to the clipboard failed!' }) + }) +} diff --git a/src/Tools/Exports/example.json b/src/Tools/Exports/example.json new file mode 100644 index 000000000..40a8ddb2f --- /dev/null +++ b/src/Tools/Exports/example.json @@ -0,0 +1,467 @@ +{ + "start":"

The Town of Jistlass

Jistlass is a town located in the arid oasis, where the vegetation is sparse. Jistlass grew around a series of natural springs, and is comprised . They are an overwhelmingly patriarchal capitalist technocratic republic that .

Description of Jistlass


At the top of a small hill is the road Briggs Way, where there is The Town Square


Down from The Town Square is The Jistlass Bazaar


Also on Briggs Way is The Fizzy Potion


There's an island in the middle of Winter Avenue, where there is The Lounging Warlock and the Whore


Down from The Lounging Warlock and the Whore is The Compass


Along Wildheart Road is The Cobbler and the Friend


Nearby is High Road. Along it is Jail's Embrace


There's a little alley, which is the alley Milae Alley, and nearby is Bulwark


Further into the residential area is the road Butcher Way, on which is The Sweet Botany Shop


Also on Butcher Way is The Wrinkly Necklace


On Reedfellow Road is The Shiny Chisel


Also on Reedfellow Road is St. Chaedi's Chapel


Over on Fisher Lane is Pike's Sunstone


There's a clear space in Jistlass, which is the road Kymber Plaza. Nearby is The Jistlass Meat Shop


At the bottom of a hill is Marsh Road. Near it is the house of ill-repute Cumberlands



", + "town":"

The Town of Jistlass

Jistlass is a town located in the arid oasis, where the vegetation is sparse. Jistlass grew around a series of natural springs, and is comprised . They are an overwhelmingly patriarchal capitalist technocratic republic that .

The nearest is a collection of tar pits that are rumored to have claimed the lives of various monstrosities. A population of 4342, the denizens live a comfortable existence. A midsummer festival is currently taking place.

Government in Jistlass

The people of Jistlass work in exchange for payment from their employers, which they use to buy the necessities. Affairs are handled by the engineers, the head of whom is Mr Tye Goldfound

Economics

Trade is reasonable in Jistlass, and people live a comfortable existence because of it; some taxes are applied to certain goods and services that are rendered in the city, but the more creative entrepreneurs can find loopholes to make a better profit. Welfare is bad. Citizens can expect the bare minimum of death services. Healthcare and education are fringe cases, and citizens would do better to seek a private benefactor than try and receive treatment from the government.

Law and Order

The policing presence in Jistlass is more of a militia; some of the members of Dragonfire, Inc. are part time, and there is little need for the use of force outside of intruders. Law in Jistlass is very much punitive based, and those that breach the laws can expect hard labor, incarceration, or sometimes public execution. Crime is an ugly stain on humanity, to be punished. Magic is reserved only for those with a license, which is a relatively simple form to fill out, stating what type of magic you wish to practice, your contact details, a non-refundable bond to cover public liability, and whether it's for commercial or personal use.
Racial Demographics
Jistlass is comprised .
Race Population Percentage
Dragonborn 47 1.09
Dwarf 224 5.16
Elf 96 2.22
Gnome 225 5.20
Goblin 57 1.33
Half-elf 321 7.40
Half-orc 148 3.42
Halfling 245 5.66
Human 2856 65.80
Lizardfolk 55 1.28
Tiefling 62 1.45
Religious Demographics
Jistlass mostly worships Aphrodite.
Deity Population Percentage
Hebe 405 9.34
Chiron 179 4.14
Apollo 117 2.70
Ariadne 120 2.77
Hecate 124 2.86
Aphrodite 2767 63.73
Poseidon 116 2.67
Zeus 88 2.05
Tyche 61 1.41
Athena 34 0.79
Dionysus 327 7.55

List of Factions
Name Type Size
The Jistlass Illusionists Wizards College Slightly Above Average Sized
The Collective of Creative Crafters Craftsmen Guild Very Small
The Club of Sophisticated Ladies Nobles Society Very Small
The Jistlass People Nobles Society Miniscule
The Lords of Jistlass Nobles Society Large
Dragonfire, Inc. Guards Watch Somewhat Small
List of Buildings
Name Type Associated NPC
The Town Square Town Square
The Jistlass Bazaar Bazaar
The Lounging Warlock and the Whore Drinkery Aarus Green
The Cobbler and the Friend Tavern Aemilya Lowell
The Fizzy Potion Alchemist Eberdeb Fabblestabble
Jail's Embrace Oubliette Andrus Hooke
The Compass Garrison Maximo Moore
Bulwark Fort Jovanus Briar
The Sweet Botany Shop Herb Shop Birel Ethanasath
The Wrinkly Necklace Gold Smith Levius Howe
The Shiny Chisel Silver Smith Victorus Holmes
Pike's Sunstone Jewellery Jasmyne Pike
The Jistlass Meat Shop Butcher Shop Bryne Dodd
Cumberlands House of Ill-Repute Andry Copperkettle
St. Chaedi's Chapel Chapel Paelias Temnr

List of NPCs
Name Race Profession
Tye Goldfound Halfling Architect
Aarus Green Human Barbarian
Aemilya Lowell Human Bard
Eberdeb Fabblestabble Gnome Alchemist
Andrus Hooke Human Jailer
Maximo Moore Human Guard
Jovanus Briar Human Guard
Birel Ethanasath Elf Botanist
Levius Howe Human Lapidary
Victorus Holmes Human Jeweller
Jasmyne Pike Human Jeweller
Bryne Dodd Human Butcher
Paelias Temnr Elf Priest
Maetho Wells Human Peasant
Ewan Mills Human Fighter
List of Throwaway NPCs
Name Race Profession
Vyncent Garside Human Thief
Ariella Gross Human Cutpurse
Celine Gross Human Barmaid
Natalya Burnside Human Barmaid
Nybarg Dargakk Half-orc Burglar
Lexre Krokk Half-orc Prisoner
Olunt Trollbleeder Dwarf Highwayman
Clayra Butcher Half-elf Cutpurse
Nutae Graves Half-elf Burglar
Lubash Dargakk Half-orc Prisoner
Breia Pitt Human Pirate
Andry Copperkettle Halfling Pimp
", + "buildings":{ + "e4936e41-6892-47d6-b792-36a5deb0f2bd":{ + "name":"The Town Square", + "key":"e4936e41-6892-47d6-b792-36a5deb0f2bd", + "output":"

You're in the town square. It's somewhat cramped, and astonishingly well-kempt. It features a wall almost entirely made out of posters; nobody ever took them down to start with, and now it seems that the years of posters are the only thing keeping the wall upright. As you pass through, you see a rather tall man and a very tall man carrying a large and heavy looking chest.
There's a merchant who is arguing with a man over some attempted haggling. There's also a noticeboard, which has various posters, requests, and announcements tacked to it.



" + }, + "934d6d5e-4c8b-42e0-a2b1-507065b7d079":{ + "name":"The Jistlass Bazaar", + "key":"934d6d5e-4c8b-42e0-a2b1-507065b7d079", + "output":"

You wander through the streets of Jistlass, and come across the market, which is located in a large gated plaza. It seems that the vendors are organised by who bribed the market runners the most for the month. The market is known for the lovely and attractive merchants, and is scattered with discarded food (and vermin eating it). Today the market is incredibly busy, and people are piled up at different stalls all trying to look at the goods on display.


Merchants

Off to the side, a human with a long, flowing beard is selling poisons and remedies from a group of flat stones with merchandise piled on them.

A tall (for a halfling) female gnome is beckoning \"Sledges for sale! Going fast! Don't waste any more time, buy today!\" from a permanent table with a tent set up around it.

A pale skinned rather short human is selling domestic slaves (maidservants) from a semi-permanent wooden stall.

Off to the side, a quite short woman with widely bowed legs is shouting \"Never lose another bet! Get yourself some rigged dice! Your next purchase is right here!\" from a handful of crates or chests the vendor has set up.



" + }, + "00bf7e52-ba2e-4691-85ad-48847de5dbf1":{ + "name":"The Lounging Warlock and the Whore", + "key":"00bf7e52-ba2e-4691-85ad-48847de5dbf1", + "output":"
You make your way through the town of Jistlass until you come to a drinkery, which is called The Lounging Warlock and the Whore, a small shabby limestone drinkery with a thatched roof that the locals know best for its nice view.</p>

The Tavern

The Lounging Warlock and the Whore is barely more than a large, absolutely putrid house; the dimly lit bar area is permanently crowded due to a bottleneck preventing barmaids from passing through without having to negotiate through thirsty patrons looking for refills. The walls of the tavern are a licorice colour and the paint is peeling off of them.
You can barely hear each other over the din of the other patrons, who are pretty rowdy. One elbows you in the ribs as they try to get around you to the bar.


Who else is here?



The Bar

Behind the counter is who you would assume to be the bartender, a rather solidly built human who is currently barking orders at one of the barmaids. You walk up to the bar, and strike up conversation with the man, who introduces himself as Aarus Green, the caretaker of The Lounging Warlock and the Whore.

\t \t\t \t\t \t

Aarus Green


Aarus Green looks content, but seems pleased with the welcome distraction from the patrons, who he tells you are for the most part a corrupt lot. Aarus pours himself a drink while you talk with the rather solidly built man about the regular goings on in Jistlass, and The Lounging Warlock and the Whore, and Aarus says \"I'm glad that Breiga kept an eye on the stock levels, otherwise we'd have sold out of lamb.\"</p>


On offer today... \tThere's ales available. The food is standard fare, with roast beef, pork, and mutton on the menu for food, but curiously no vegetables. Aarus Green spits when you mention this, and says 'no stinkin' veggies around here. We eat meat and we like it, so if you don't like it, yer not eatin'. The house cheese is 4 Copper and is a pale yellow cheese which is soft and spongey, with the occassional... crunch. It smells like a lemon tree, and tastes inoffensively mild.

Menu \t \t\t\t \t \t \t\t\t \t\t \t \t\t \t\t \t \t \t \t \t \t \t \t \t \t \t \t \t \t \t \t \t \t \t \t \t \t \t \t \t \t \t \t \t \t \t \t \t \t \t \t \t \t
DishCost
Crisped Worm and Potatoes 3 Copper
Frogs on Skewers 4 Copper
Green Chili Stew 3 Copper
Grilled Snake and Macadamia 3 Copper
Humble Pie (tripe or cow heel) 2 Copper
Lizard Gruel with Nutbread 3 Copper
Plain porridge 2 Copper
Spiced porridge 3 Copper
Pot of cured meats 4 Copper
Bacon and Eggs 6 Copper
Bread and cheese 3 Copper
Vegetable Stew 4 Copper
Eggs on toast 5 Copper
Honeybread 3 Copper
Greenspear 3 Copper
Baked potatoes 3 Copper
Catch of the Day fish, served with lemon 1 Silver
Barbecued Gopher Legs 6 Copper
Bog-Beetle Dumplings 4 Copper
Bread-bowl stew 5 Copper
Leg of Mutton and eggs 6 Copper
Mushroom Stew with Bread 5 Copper
Rabbit and Baked Pumpkin 6 Copper
Roseapple pie 3 Copper
Squash and Fish Soup 8 Copper
Broiled Salmon and Potatoes 2 Silver 9 Copper
Cheese Pie and Onion Soup 2 Silver 4 Copper
Grilled Wild Boar Chops 3 Silver 3 Copper
Baked Loin of Pork with Gravy 5 Silver 3 Copper
Beef Steak and Kidney Pie 7 Silver 4 Copper
Pecan Pie 3 Silver 3 Copper
Buffaloaf and Honeyed Corn 6 Silver 7 Copper
Elven Bread 5 Silver 7 Copper
Honey Braised Boar Ribs 8 Silver 1 Copper
Pork Chop and Curds 8 Silver 7 Copper
Rack of Lamb Platter 9 Silver

Tavern Entertainment


Highest Points

young adult human, and rather solidly built male half-elf are sitting in the middle of the room with two whittled dice each. They chuck on the table, then roll, and the one that rolled higher grins as they grab the copper. \t
The towering half-elf that was playing says \"2 six-sided dice, 2 players: each roll both dice and the highest sum wins. The current bet is 2 Copper.\"

Interesting things in The Lounging Warlock and the Whore...

You see a noticeboard next to the drinkery's rock bar. Walking over to it, you see a number of barter requests nailed to the noticeboard; simple things like 'hungry, don't want to walk'.

Customers
Name Race Occupation Relationship
Aarus Green Human Barbarian Owner
Celine Gross Human Barmaid Employee

Accomodation \tYou talk with the barmaid about lodgings, and she says that there are no free rooms in The Lounging Warlock and the Whore at the moment... \t
" + }, + "4188b39e-a654-45a2-ac2f-ff28aa3d5b0b":{ + "name":"The Cobbler and the Friend", + "key":"4188b39e-a654-45a2-ac2f-ff28aa3d5b0b", + "output":"
You make your way through the town of Jistlass until you come to a tavern, which is called The Cobbler and the Friend, a small shabby plaster tavern with a straw roof that the locals know best for its proximity to the brothel.</p>

The Tavern

The Cobbler and the Friend is a little cramped. The spotless tavern has narrow corridors, and seating is up against the wall, making the barmaids have to constantly contend with tripping hazards. A large wolf furrug is laid out on the tavern floor.
You can barely hear each other over the din of the other patrons, who are pretty rowdy. One elbows you in the ribs as they try to get around you to the bar.


Who else is here?



The Bar

Behind the counter is who you would assume to be the bartender, a taller than average human who is currently polishing a glass with her hands. You walk up to the bar, and strike up conversation with the woman, who introduces herself as Aemilya Lowell, the proprietor of The Cobbler and the Friend.

\t \t\t \t \t\t \t

Aemilya Lowell


Aemilya Lowell looks stressed, but seems pleased with the welcome distraction from the patrons, who she tells you are for the most part a sleazy lot. Aemilya pours herself a drink while you talk with the overweight woman about the regular goings on in Jistlass, and The Cobbler and the Friend, and Aemilya says \"I'm glad that Breiga kept an eye on the stock levels, otherwise we'd have sold out of chairs.\"</p>


On offer today... \tThere's your standard beers, with the tavern specialising in ales, which are allegedly quite good. As far as food is concerned, there's regular fare of beef, pork, and mutton, but strangely, no breads, cheeses, or potatoes of any description; you hear another patron loudly state that he loves not having to put up with those 'pointy ears complaining about the lack of green stuff' in The Cobbler and the Friend. The house cheese is 1 Silver 5 Copper and is a light greenish-yellow cheese which is crumbly, with a texture similar to plaster. It smells like the best parts of a farm's stable, and tastes like it has bits of berries mixed in.

Menu \t \t\t\t \t \t \t\t\t \t\t \t \t\t \t\t \t \t \t \t \t \t \t \t \t \t \t \t \t \t \t \t \t \t \t \t \t \t \t \t \t \t \t \t \t \t \t \t \t \t \t \t \t \t
DishCost
Crisped Worm and Potatoes 3 Copper
Frogs on Skewers 4 Copper
Green Chili Stew 3 Copper
Grilled Snake and Macadamia 3 Copper
Humble Pie (tripe or cow heel) 2 Copper
Lizard Gruel with Nutbread 3 Copper
Plain porridge 2 Copper
Spiced porridge 3 Copper
Pot of cured meats 4 Copper
Bacon and Eggs 7 Copper
Bread and cheese 3 Copper
Vegetable Stew 4 Copper
Eggs on toast 5 Copper
Honeybread 3 Copper
Greenspear 3 Copper
Baked potatoes 3 Copper
Catch of the Day fish, served with lemon 1 Silver 2 Copper
Barbecued Gopher Legs 7 Copper
Bog-Beetle Dumplings 4 Copper
Bread-bowl stew 5 Copper
Leg of Mutton and eggs 7 Copper
Mushroom Stew with Bread 5 Copper
Rabbit and Baked Pumpkin 7 Copper
Roseapple pie 3 Copper
Squash and Fish Soup 9 Copper
Broiled Salmon and Potatoes 3 Silver 3 Copper
Cheese Pie and Onion Soup 2 Silver 7 Copper
Grilled Wild Boar Chops 3 Silver 8 Copper
Baked Loin of Pork with Gravy 6 Silver 1 Copper
Beef Steak and Kidney Pie 8 Silver 5 Copper
Pecan Pie 3 Silver 8 Copper
Buffaloaf and Honeyed Corn 7 Silver 6 Copper
Elven Bread 6 Silver 5 Copper
Honey Braised Boar Ribs 9 Silver 3 Copper
Pork Chop and Curds 1 Gold
Rack of Lamb Platter 1 Gold 4 Copper

Tavern Entertainment


Morra

A drunk looking light tan skinned taller than average human pulls his hand out from behind his back and shouts 8. Two other people do the same thing and after a moment the taller than average man lets out a quiet sob, and hands another person a small coin purse. \t
The taller than average man that was playing says \"Between two and four people throw out a single hand with any number of fingers held up. Right before the hands are shown, each player will call out how many fingers they think will be held up in total between each player. If a player guesses the correct number of fingers they get a point, and it takes three points to win. The current bet is 7 Copper.\"

Interesting things in The Cobbler and the Friend...

You see a noticeboard next to the tavern's timber bar. Walking over to it, you see a number of barter requests nailed to the noticeboard; simple things like 'hungry, don't want to walk'.

Customers
Name Race Occupation Relationship
Aemilya Lowell Human Bard Owner
Natalya Burnside Human Barmaid Employee

Accomodation \tYou talk with the barmaid about lodgings, and she says that there are no free rooms in The Cobbler and the Friend at the moment... \t
" + }, + "2baa0a0a-9179-4659-8f3a-35c2acfcdafd":{ + "name":"The Fizzy Potion", + "key":"2baa0a0a-9179-4659-8f3a-35c2acfcdafd", + "output":"

You enter The Fizzy Potion, a shabby rock alchemist with a straw roof. Looking around, The Fizzy Potion must have had an explosion the day before; there is no other possible reason that a shop that deals with magical, often volatile chemicals would be so cluttered, crowded, and blatantly a danger to itself and the half-mile radius surrounding it. There are pots and pans of mixtures that have already spilt over crowding the desk, with potions that are currently brewing strewn around the floor. There's little hope to walk through the shop without putting your boot in something that you probably would prefer not to put it in. Just as you try and hesitate, you hear the distinct sound of 'no, please don't go!' come from the floorboards, which at first seemed to be sticky, but on closer inspection, was more... 'grabby'. There is a chemist behind the shop counter currently stirring a small pot with a glass spoon carefully.

Chemist

The bony chemist looks at your eyes intently, and then smiles, and welcomes you as soon as you come through the door. He introduces himself as Eberdeb Fabblestabble, the head alchemist of the shop, and asks what he can do for you.

Eberdeb Fabblestabble
Eberdeb looks concerned, and idly shifts a box of arctic creeper as he talks. The gnome discusses the latest developments in alchemy, almost all of which are either over your head, or totally boring as you peruse the shop. Eberdeb tells you that he is working on a component for a polymorphing hex, and points to the heavy-bottomed copper saucepan. Looking inside the saucepan, you see an oily pale green liquid with some type of gore from a slain creature bubbling away.
Generate a random potion!
The Fizzy Potion's Potions and Wares
Eberdeb Fabblestabble says \"Well, what is it you need? We specialise in major potions, but can do just about anything for you. I've got a massive sale going on at the moment!\"
ItemCost
Adventuring Gear
Bottle, Glass2 Gold 1 Silver 6 Copper
Component Pouch27 Gold
Flask or tankard 2 Copper
Ink (1 ounce)10 Gold 8 Silver
Oil, flask 1 Silver 1 Copper
Vial1 Gold 8 Copper
Jug 2 Copper
Anti-toxin (vial)54 Gold
Brewer's Supplies21 Gold 6 Silver
Acid27 Gold
Alchemist's Fire (flask)54 Gold
Tools
Healer's Kit5 Gold 4 Silver
Poisoner's Kit540 Gold
Alchemist's Supplies540 Gold
Cook's Utensils 2 Silver 2 Copper
Consumables
Customers
Name Race Occupation Relationship
Eberdeb Fabblestabble Gnome Alchemist Owner
" + }, + "0cb5f1d4-614e-4f7d-a595-744ab2cdb03b":{ + "name":"Jail's Embrace", + "key":"0cb5f1d4-614e-4f7d-a595-744ab2cdb03b", + "output":"

Jail's Embrace is on top of a cliff with a long drop down and was built as a later addition.
It is known for being haunted by vengeful ghosts, and consists of an endless series of long corridors.
It is rumoured that hidden inside the dungeon is the preserved head of an ancient villain.


Cells

The cells inside the dungeon are aging, but sturdy; the walls have some cracks, and prisoners are kept in cells that accommodate up to four prisoners.


Prisoners of Jail's Embrace are treated like they don’t exist; occasionally they receive food. The jailer, Andrus Hooke, is a deformed wretch of a person, forced to work in the dungeon to keep them out of the way.


Meet a prisoner

Name Race Occupation Relationship
Andrus Hooke Human Jailer Jailer

" + }, + "abcdacb4-3776-4a1b-8f6b-3e85f7dec912":{ + "name":"The Compass", + "key":"abcdacb4-3776-4a1b-8f6b-3e85f7dec912", + "output":"

You make your way down Winter Avenue, and enter The Compass a limestone garrison with a decently built thatched roof. The Compass is known for a bathing pool in the courtyard which is free for citizens to use, safe in the knowledge that their possessions are kept in the guardhouse, away from sticky fingers.

It is run by Dragonfire, Inc., who are basically playing dress-ups, with virtually no interest in actual policing. At the moment, an execution is taking place.

Policing

Jistlass is policed by Dragonfire, Inc., rather than a separate guard. The guard is underfunded, and their equipment is always in slight disrepair. Their officers are held accountable for their actions when public pressure fors for it, though Dragonfire, Inc. does not have the funding to perform training exercises.
One can recognise a member of Dragonfire, Inc. by the pale yellow and black livery adorned with an image of a falcon.


Law in Jistlass

Law in Jistlass is very much punitive based, and those that breach the laws can expect hard labor, incarceration, or sometimes public execution. Crime is an ugly stain on humanity, to be punished.

Chief's Office

The person in charge is Maximo Moore, a mischeivous white skinned on the short side human. This office is small but serviceable. There are two wooden weapons of poor make hung on the wall. There is one tiny desk, and an old book, but no writing tools. One of the corners of the room seems to be in danger of collapse.

Evidence Locker

The guardhouse is rather messy- especially the cells, which are positively disgusting.

Holding Cell

People Around
" + }, + "9a161b18-e81d-4e1a-9a7a-6350edeff3ce":{ + "name":"Bulwark", + "key":"9a161b18-e81d-4e1a-9a7a-6350edeff3ce", + "output":"

You make your way down Milae Alley, and enter Bulwark a shabby plank fort with a decently built planked roof. Bulwark is known for a small complex by the side is a cooperative of the town, a popular place to shop and chat. Guards and townsfolk are seen operating it together.

It is run by Dragonfire, Inc., who are not very professional, and are known for not being very good at their jobs. At the moment, a noble is arguing about some fine which was levied against them- they clearly don't think that it's fair.

Policing

Jistlass is policed by Dragonfire, Inc., rather than a separate guard. The guard is underfunded, and their equipment is always in slight disrepair. Their officers are held accountable for their actions when public pressure fors for it, though Dragonfire, Inc. does not have the funding to perform training exercises.
One can recognise a member of Dragonfire, Inc. by the pale yellow and black livery adorned with an image of a falcon.


Law in Jistlass

Law in Jistlass is very much punitive based, and those that breach the laws can expect hard labor, incarceration, or sometimes public execution. Crime is an ugly stain on humanity, to be punished.

Chief's Office

The person in charge is Jovanus Briar, a cautious withered man with widely bowed legs. This office is small but serviceable. There are two wooden weapons of poor make hung on the wall. There is one tiny desk, and an old book, but no writing tools. One of the corners of the room seems to be in danger of collapse.

Evidence Locker

The guardhouse is reasonably tidy, though the cells have the occasional rat.

Holding Cell

People Around
" + }, + "1ce50478-039c-40a9-be00-28e16bdc3ec9":{ + "name":"The Sweet Botany Shop", + "key":"1ce50478-039c-40a9-be00-28e16bdc3ec9", + "output":"
You enter The Sweet Botany Shop, a split log building with a decently built straw roof. You notice there are several large flowering bushes and plants crammed inside the shop that seem far too big to be growing indoors.

This herb shop is known for their collection of unique herbs. There is a lithe elfish woman currently wrapping some flowers. She welcomes you, and asks what you are after.

\t \t \t \t \t\t \t\t\t \t\t\t \t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t
GoodsCost
\t\t\t\t\t \t\t\t\t\t\t\t \t \tSmall Bouquet \t\t\t\t\t \t\t\t\t\t 4 Copper
\t\t\t\t\t \t\t\t\t\t\t\t \t \tMid-Size Bouquet \t\t\t\t\t \t\t\t\t\t 8 Copper
\t\t\t\t\t \t\t\t\t\t\t\t \t \tLarge Bouquet \t\t\t\t\t \t\t\t\t\t 1 Silver 4 Copper
\t
" + }, + "76bae179-67bf-439f-aa4a-9d363e4403d0":{ + "name":"The Wrinkly Necklace", + "key":"76bae179-67bf-439f-aa4a-9d363e4403d0", + "output":"
You walk into a wood building with a decently built thatched roof called The Wrinkly Necklace. You notice the distinct smell of metal.

This gold smith is known for their collection of odd trinkets. There is a very tall man currently serving a customer. He welcomes you, and asks what you are after.

\t \t \t \t \t\t \t\t\t \t\t\t \t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t
GoodsCost
\t\t\t\t\t \t\t\t\t\t\t\t \t \tAppraisal \t\t\t\t\t \t\t\t\t\t2 Gold 1 Silver 6 Copper
\t\t\t\t\t \t\t\t\t\t\t\t \t \tSilver trinket \t\t\t\t\t \t\t\t\t\t3 Gold 2 Silver 4 Copper
\t\t\t\t\t \t\t\t\t\t\t\t \t \tSilver cutlery \t\t\t\t\t \t\t\t\t\t 1 Silver 9 Copper
\t\t\t\t\t \t\t\t\t\t\t\t \t \tSinging cutlery \t\t\t\t\t \t\t\t\t\t 2 Silver 5 Copper
\t\t\t\t\t \t\t\t\t\t\t\t \t \tSlotted ring \t\t\t\t\t \t\t\t\t\t 6 Silver 4 Copper
\t\t\t\t\t \t\t\t\t\t\t\t \t \tReligious symbols \t\t\t\t\t \t\t\t\t\t 2 Silver 8 Copper
\t\t\t\t\t \t\t\t\t\t\t\t \t \t \t\t\t\t\t \t\t\t\t\t 1 Silver 2 Copper
\t\t\t\t\t \t\t\t\t\t\t\t \t \tBrass ring \t\t\t\t\t \t\t\t\t\t 1 Silver 3 Copper
\t\t\t\t\t \t\t\t\t\t\t\t \t \tGold ring \t\t\t\t\t \t\t\t\t\t3 Gold 2 Silver 6 Copper
\t\t\t\t\t \t\t\t\t\t\t\t \t \tGemstone ring \t\t\t\t\t \t\t\t\t\t9 Gold 1 Silver 8 Copper
\t
" + }, + "19f4b05a-ab31-44f3-8bc3-d982428c265c":{ + "name":"The Shiny Chisel", + "key":"19f4b05a-ab31-44f3-8bc3-d982428c265c", + "output":"
You enter a plaster building with a decently built straw roof called The Shiny Chisel. You notice necklaces for sale in a display case.

This silver smith is known for the fine gemstones cut every day. There is a white skinned overweight human currently inspecting a gemstone. He welcomes you, and asks what you are after.

\t \t \t \t \t\t \t\t\t \t\t\t \t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t
GoodsCost
\t\t\t\t\t \t\t\t\t\t\t\t \t \tAppraisal \t\t\t\t\t \t\t\t\t\t2 Gold 1 Silver 4 Copper
\t\t\t\t\t \t\t\t\t\t\t\t \t \tSilver trinket \t\t\t\t\t \t\t\t\t\t3 Gold 2 Silver 1 Copper
\t\t\t\t\t \t\t\t\t\t\t\t \t \tSilver cutlery \t\t\t\t\t \t\t\t\t\t 1 Silver 9 Copper
\t\t\t\t\t \t\t\t\t\t\t\t \t \tSinging cutlery \t\t\t\t\t \t\t\t\t\t 2 Silver 5 Copper
\t\t\t\t\t \t\t\t\t\t\t\t \t \tSlotted ring \t\t\t\t\t \t\t\t\t\t 6 Silver 3 Copper
\t\t\t\t\t \t\t\t\t\t\t\t \t \tReligious symbols \t\t\t\t\t \t\t\t\t\t 2 Silver 8 Copper
\t\t\t\t\t \t\t\t\t\t\t\t \t \t \t\t\t\t\t \t\t\t\t\t 1 Silver 2 Copper
\t\t\t\t\t \t\t\t\t\t\t\t \t \tBrass ring \t\t\t\t\t \t\t\t\t\t 1 Silver 3 Copper
\t\t\t\t\t \t\t\t\t\t\t\t \t \tGold ring \t\t\t\t\t \t\t\t\t\t3 Gold 2 Silver 3 Copper
\t\t\t\t\t \t\t\t\t\t\t\t \t \tGemstone ring \t\t\t\t\t \t\t\t\t\t9 Gold 1 Silver
\t\t\t\t\t \t\t\t\t\t\t\t \t \tGemstone amulet \t\t\t\t\t \t\t\t\t\t10 Gold 7 Silver
\t
" + }, + "91514356-cadf-4e70-9751-ea2d20f27b83":{ + "name":"Pike's Sunstone", + "key":"91514356-cadf-4e70-9751-ea2d20f27b83", + "output":"
You enter a limestone jewellery with a decently built thatched roof called Pike's Sunstone. You notice the jeweller is assisting a royal member.

This jewellery is known for being exceptional gem cutters. There is a fat woman currently serving a customer. She welcomes you, and asks what you are after.

\t \t \t \t \t\t \t\t\t \t\t\t \t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t
GoodsCost
\t\t\t\t\t \t\t\t\t\t\t\t \t \tAppraisal \t\t\t\t\t \t\t\t\t\t2 Gold
\t\t\t\t\t \t\t\t\t\t\t\t \t \tSilver trinket \t\t\t\t\t \t\t\t\t\t3 Gold
\t\t\t\t\t \t\t\t\t\t\t\t \t \tSilver cutlery \t\t\t\t\t \t\t\t\t\t 1 Silver 8 Copper
\t\t\t\t\t \t\t\t\t\t\t\t \t \tSinging cutlery \t\t\t\t\t \t\t\t\t\t 2 Silver 3 Copper
\t\t\t\t\t \t\t\t\t\t\t\t \t \tSlotted ring \t\t\t\t\t \t\t\t\t\t 5 Silver 9 Copper
\t\t\t\t\t \t\t\t\t\t\t\t \t \tReligious symbols \t\t\t\t\t \t\t\t\t\t 2 Silver 6 Copper
\t\t\t\t\t \t\t\t\t\t\t\t \t \t \t\t\t\t\t \t\t\t\t\t 1 Silver 1 Copper
\t\t\t\t\t \t\t\t\t\t\t\t \t \tBrass ring \t\t\t\t\t \t\t\t\t\t 1 Silver 2 Copper
\t\t\t\t\t \t\t\t\t\t\t\t \t \tGold ring \t\t\t\t\t \t\t\t\t\t3 Gold 2 Copper
\t\t\t\t\t \t\t\t\t\t\t\t \t \tGemstone ring \t\t\t\t\t \t\t\t\t\t8 Gold 5 Silver
\t
" + }, + "74b406d5-b592-45e0-a9d1-4fcbc991183f":{ + "name":"The Jistlass Meat Shop", + "key":"74b406d5-b592-45e0-a9d1-4fcbc991183f", + "output":"
You come inside The Jistlass Meat Shop, a log building with a decently built yellow tiled roof. You notice a sign in the window that reads \"Huge sale on ham hocks, today only!\".

This butcher shop is known for running excellent sales throughout the week. There is a tall human currently wrapping up some meat for another customer. He welcomes you, and asks what you are after.

\t \t \t \t \t\t \t\t\t \t\t\t \t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t\t\t \t\t\t\t \t\t\t \t\t\t \t\t\t\t \t\t\t\t \t\t\t\t \t\t\t\t\t \t\t\t\t\t \t\t\t\t \t\t \t
GoodsCost
\t\t\t\t\t \t\t\t\t\t\t\t \t \tChicken \t\t\t\t\t \t\t\t\t\t 3 Silver 2 Copper
\t\t\t\t\t \t\t\t\t\t\t\t \t \tSausage \t\t\t\t\t \t\t\t\t\t 2 Silver 1 Copper
\t\t\t\t\t \t\t\t\t\t\t\t \t \tPrime roast \t\t\t\t\t \t\t\t\t\t 4 Silver 2 Copper
\t\t\t\t\t \t\t\t\t\t\t\t \t \tSliced ham \t\t\t\t\t \t\t\t\t\t 3 Silver 2 Copper
\t\t\t\t\t \t\t\t\t\t\t\t \t \tSmoked bacon \t\t\t\t\t \t\t\t\t\t 2 Silver 1 Copper
\t\t\t\t\t \t\t\t\t\t\t\t \t \tBacon \t\t\t\t\t \t\t\t\t\t 1 Silver 5 Copper
\t\t\t\t\t \t\t\t\t\t\t\t \t \tBeef \t\t\t\t\t \t\t\t\t\t 5 Copper
\t\t\t\t\t \t\t\t\t\t\t\t \t \tBeef, corned \t\t\t\t\t \t\t\t\t\t 1 Silver 3 Copper
\t\t\t\t\t \t\t\t\t\t\t\t \t \tBeef, sausage \t\t\t\t\t \t\t\t\t\t 5 Copper
\t\t\t\t\t \t\t\t\t\t\t\t \t \tBeef, sausage, dried \t\t\t\t\t \t\t\t\t\t 1 Silver 4 Copper
\t\t\t\t\t \t\t\t\t\t\t\t \t \tBeef, smoked \t\t\t\t\t \t\t\t\t\t 2 Silver 3 Copper
\t\t\t\t\t \t\t\t\t\t\t\t \t \tFish \t\t\t\t\t \t\t\t\t\t 2 Copper
\t\t\t\t\t \t\t\t\t\t\t\t \t \tFish, salted \t\t\t\t\t \t\t\t\t\t 8 Copper
\t\t\t\t\t \t\t\t\t\t\t\t \t \tHam, sugar cured, 12 pounds \t\t\t\t\t \t\t\t\t\t1 Gold 3 Silver 1 Copper
\t\t\t\t\t \t\t\t\t\t\t\t \t \tLamb \t\t\t\t\t \t\t\t\t\t 4 Copper
\t\t\t\t\t \t\t\t\t\t\t\t \t \tPork \t\t\t\t\t \t\t\t\t\t 2 Copper
\t\t\t\t\t \t\t\t\t\t\t\t \t \tPork, sausage \t\t\t\t\t \t\t\t\t\t 2 Copper
\t\t\t\t\t \t\t\t\t\t\t\t \t \tPork, sausage, dried \t\t\t\t\t \t\t\t\t\t 5 Copper
\t\t\t\t\t \t\t\t\t\t\t\t \t \tPork, smoked \t\t\t\t\t \t\t\t\t\t 1 Silver 8 Copper
\t\t\t\t\t \t\t\t\t\t\t\t \t \tPork, chops \t\t\t\t\t \t\t\t\t\t 4 Copper
\t\t\t\t\t \t\t\t\t\t\t\t \t \tPork, salted \t\t\t\t\t \t\t\t\t\t 1 Silver 3 Copper
\t\t\t\t\t \t\t\t\t\t\t\t \t \tSalt, pound \t\t\t\t\t \t\t\t\t\t 5 Copper
\t\t\t\t\t \t\t\t\t\t\t\t \t \tVenison \t\t\t\t\t \t\t\t\t\t 3 Copper
\t\t\t\t\t \t\t\t\t\t\t\t \t \tVenison, sausage \t\t\t\t\t \t\t\t\t\t 3 Copper
\t\t\t\t\t \t\t\t\t\t\t\t \t \tVenison, sausage, dried \t\t\t\t\t \t\t\t\t\t 5 Copper
\t\t\t\t\t \t\t\t\t\t\t\t \t \tVenison, smoked \t\t\t\t\t \t\t\t\t\t 6 Copper
\t
" + }, + "b5835592-3a17-4d56-a84c-544465fa55e8":{ + "name":"Cumberlands", + "key":"b5835592-3a17-4d56-a84c-544465fa55e8", + "output":"
You make your way down Marsh Road, and enter Cumberlands a timber building with a decently built orange tiled roof. Inside, the average sized timber building is fastidious. You notice a plush and somewhat gaudy black colored carpet beneath your feet.
When people talk about Cumberlands, they say the goddess of love and fertility blessed this place and all her followers must visit. Apparently, it specialises in slave trading. All the people here have a price..
Rumours abound in whorehouses, and Cumberlands is no different; apparently, a nobleman got one of the girls with child but refuses to acknowledge her or the baby.</p>

Brothel Mistress


The Mistress is showing a few of the local girls how to use a new toy, she appears to be an incredibly well endowed woman. As soon as you enter the halfling nods at you, and casually saunters over to where you are. She introduces herself as Andry Copperkettle, the Mistress of Cumberlands, and asks what she can do for you.




Customers
Name Race Occupation Relationship
Andry Copperkettle Halfling Pimp Pimp
" + }, + "6ef94933-841b-4c0d-9a1e-1b30e4d92bd9":{ + "name":"St. Chaedi's Chapel", + "key":"6ef94933-841b-4c0d-9a1e-1b30e4d92bd9", + "output":"

You come across a shabby limestone chapel with a thatched roof. This chapel is protected by sellswords.

You enter the spacious, tidy chapel and notice an ornamental rug. The main room is circular in shape and is decorated with mostly wealthy looking relics. The interior walls of the chapel are made of crudely cut tree trunks and the the ceiling is connected to the floor by columns. The chapel was designed by a very confused local who was grabbed of the street and it is labyrinthine; it is designed to deliberately confuse outsiders.

Within this holy place they pray to several gods within a pantheon, but two gods above the rest. The temple itself was originally dedicated to Vaprak and is known for beautiful priestesses.

Priest

A temple priest is sitting in one of the pews whispering a prayer. The priest greets you, and introduces himself as Paelias Temnr. He asks if you have come for a blessing of some kind.

Blessing

Paelias touches his finger to your head and whispers something quietly. Afterwards, Paelias apologizes and says the blessing failed.

Buy something

ItemCost
Adventuring Gear
Bell 9 Silver 9 Copper
Lamp 5 Silver
Lantern, Hooded4 Gold 9 Silver 5 Copper
Book2 Gold 4 Silver 8 Copper
Candle 1 Copper
Flask or tankard 2 Copper
Ink (1 ounce)9 Gold 9 Silver
Ink Pen 2 Copper
Oil, flask 1 Silver
Parchment (one sheet) 1 Silver
Torch 1 Copper
Vial 9 Silver 9 Copper
Waterskin 2 Silver
Alm's box4 Gold 9 Silver 5 Copper
Scripture Book24 Gold 7 Silver 5 Copper
Censer4 Gold 9 Silver 5 Copper
Chalk (one piece) 1 Copper
Holy symbol4 Gold 9 Silver 5 Copper
Flask of Holy Water24 Gold 7 Silver 5 Copper
Incense (1 block) 1 Copper
Rations (1 day) 5 Silver
Tools
Calligrapher's Tools9 Gold 9 Silver
Herbalism Kit4 Gold 9 Silver 5 Copper
Healer's Kit4 Gold 9 Silver 5 Copper
Flute1 Gold 9 Silver 8 Copper
Lyre29 Gold 7 Silver
Horn2 Gold 9 Silver 7 Copper
Church Attendees
Name Race Occupation Relationship
Paelias Temnr Elf Priest Caretaker
" + } + }, + "factions":{ + "95148446-3557-4bfe-966c-2f594c82b0b6":{ + "name":"The Jistlass Illusionists", + "key":"95148446-3557-4bfe-966c-2f594c82b0b6", + "output":"

The Jistlass Illusionists is a wizards college. It's relatively new, and the slightly above average sized faction has a good reputation, and is motivated by politics. They are highly involved in the local community.



Governance


It's ruled by a committee of 8, who were the strongest of the group. They are very competent, and their positions on the committee are mostly stable due to internal power struggles. Their meetings are held whenever a meeting is called, and are are open to senior members. Bribes to the committee will usually be rejected.


Members

Members of The Jistlass Illusionists are identifiable by their lack of table manners. Membership requires a display of skill, and costs five hundred gold pieces, provided there's an empty slot. The initiation into The Jistlass Illusionists involves a simple form to be filled.




Relationships
Name Race Occupation Relationship

Resources

They have extensive resources. Sheafs of blackmail material are in their proverbial warchest, as are a significant number of magical weapons, a handful of favours, and a handful of artifacts.


Politics

The Jistlass Illusionists have a handful of trusted allies;
Quite a few bards and a large number of mercenaries can be called on for aid. The Jistlass Illusionists have more enemies than one would expect; A veritable army of seers are enemies of The Jistlass Illusionists, as are a guild of priests, and a guild of priests." + }, + "cf6343db-e551-4a94-bfe5-52ef2c2cedf4":{ + "name":"The Collective of Creative Crafters", + "key":"cf6343db-e551-4a94-bfe5-52ef2c2cedf4", + "output":"

The Collective of Creative Crafters is a craftsmen guild. It's quite new, and the very small faction has an excellent reputation, and is motivated by fame. They are for the current political regime.



Governance


It's ruled by a committee of 7, who were able to rise to power through nepotism. They are very incompetent, and their positions on the committee are very unstable due to internal power struggles. Their meetings are held every week, and are are not open to non-members. Bribes to the committee are a regular part of business.


Members

Members of The Collective of Creative Crafters are identifiable by their egos. Membership requires referral by an existing member, and costs ten gold pieces. The initiation into The Collective of Creative Crafters involves a simple form to be filled.




Relationships
Name Race Occupation Relationship

Resources

They have significant resources. Sheafs of blackmail material are jealously guarded, as are barely enough gold, one or two debtors, and a handful of magic scrolls.


Politics

The Collective of Creative Crafters have a handful of trusted allies;
More than a couple wizards and quite a few bards can be called on for aid. The Collective of Creative Crafters have some enemies; A guild of commoners and a guild of commoners are the only that wish The Collective of Creative Crafters ill." + }, + "58bfc5a0-7778-45da-837a-e38fbfbae6ce":{ + "name":"The Club of Sophisticated Ladies", + "key":"58bfc5a0-7778-45da-837a-e38fbfbae6ce", + "output":"

The Club of Sophisticated Ladies is a nobles society. It's somewhat old, and the very small faction has an excellent reputation, and is motivated by glory. They are rumoured to own a powerful artifact.



Governance


It's ruled by Maetho Wells, who was promoted by being the most powerful in the group. He is reasonably competent, and his position is very unstable due to conflicts with rivaling factions. Bribes depend on circumstances.


Members

Members of The Club of Sophisticated Ladies are identifiable by their absentmindedness. Membership requires an excellent reputation, and costs a hundred gold pieces. The initiation into The Club of Sophisticated Ladies involves a simple form to be filled.




Relationships
Name Race Occupation Relationship
Maetho Wells Human Peasant Head of Faction

Resources

They have limitless resources. A handful of magical trinkets are part of those resources. Also at their disposal are a drawer of magic scrolls, a handful of trade goods, a handful of gems, and barely enough gold.


Politics

The Club of Sophisticated Ladies have few allies;
A veritable army of commoners are the only others they can rely on. The Club of Sophisticated Ladies have a handful of rivals; A guild of commoners and a guild of commoners are the only that wish The Club of Sophisticated Ladies ill." + }, + "d2477ef1-1bbb-4a45-b983-79428aab9917":{ + "name":"The Jistlass People", + "key":"d2477ef1-1bbb-4a45-b983-79428aab9917", + "output":"

The Jistlass People is a nobles society. It's brand new, and the miniscule faction has an excellent reputation, and is motivated by power. They are currently recruiting.



Governance


It's ruled by a committee of 6, who were the original founders. They are somewhat incompetent, and their positions on the committee are very unstable due to conflicts with rivaling factions. Their meetings are held every week, and are are open to those that can find them. Bribes to the committee are a regular part of business.


Members

Members of The Jistlass People are identifiable by their lust for fame. Membership requires an excellent reputation, and costs two hundred gold pieces, provided there's an empty slot. The initiation into The Jistlass People involves a secret ritual.




Relationships
Name Race Occupation Relationship

Resources

They have limitless resources. A significant number of artifacts are in their proverbial warchest, as are a handful of favours, a drawer of magic scrolls, one or two valuable trade goods, and a handful of magical trinkets.


Politics

The Jistlass People have few allies;
A large number of assassins are the only others they can rely on. The Jistlass People have a handful of rivals; A guild of assassins and a guild of commoners are the only that wish The Jistlass People ill." + }, + "0ab2c1e7-08d7-4339-b4d9-1bb85c864c0d":{ + "name":"The Lords of Jistlass", + "key":"0ab2c1e7-08d7-4339-b4d9-1bb85c864c0d", + "output":"

The Lords of Jistlass is a nobles society. It's very new, and the large faction has a good reputation, and is motivated by money. They are for the current political regime.



Governance


It's ruled by a board of 11, who were the original founders. They are unbelievably incompetent, and their positions on the board are relatively unstable due to internal power struggles. Their meetings are held every ten days, and are are held behind closed doors. Bribes to the board depend on circumstances.


Members

Members of The Lords of Jistlass are identifiable by their excessively bureaucratic tendencies. Membership requires an excellent reputation, and costs three hundred gold pieces, provided there's an empty slot. The initiation into The Lords of Jistlass involves a secret ritual.




Relationships
Name Race Occupation Relationship

Resources

They have limitless resources. A handful of magical trinkets are part of those resources. Also at their disposal are a fair few debtors, sheafs of blackmail material, a significant number of trade goods, and a chest of gold.


Politics

The Lords of Jistlass have a considerable number of allies;
Quite a few scholars regularly assist The Lords of Jistlass. At their disposal, they also have a veritable army of rangers, a veritable army of merchants, and a veritable army of fellow nobles. The Lords of Jistlass have enemies around every corner; A guild of commoners are enemies of The Lords of Jistlass, as are a guild of assassins, a guild of assassins, a guild of bandits, and a guild of bandits." + }, + "5cda42bc-c498-4c9a-997b-6c9d865d838e":{ + "name":"Dragonfire, Inc.", + "key":"5cda42bc-c498-4c9a-997b-6c9d865d838e", + "output":"

Dragonfire, Inc. is a guards watch. It's recently established, and the somewhat small faction has an excellent reputation, and is motivated by money. They are highly involved in the local community.


Policing

Jistlass is policed by Dragonfire, Inc., rather than a separate guard. The guard is underfunded, and their equipment is always in slight disrepair. Their officers are held accountable for their actions when public pressure fors for it, though Dragonfire, Inc. does not have the funding to perform training exercises.
One can recognise a member of Dragonfire, Inc. by the pale yellow and black livery adorned with an image of a falcon.


Law in Jistlass

Law in Jistlass is very much punitive based, and those that breach the laws can expect hard labor, incarceration, or sometimes public execution. Crime is an ugly stain on humanity, to be punished.

Governance


It's ruled by Ewan Mills, who was able to rise to power through nepotism. He is quite incompetent, and his position is falling to pieces due to conflicts with rivaling factions. Bribes are scorned.


Members

Members of Dragonfire, Inc. are identifiable by fighting to the death. Membership requires referral by an existing member, and costs five hundred gold pieces. The initiation into Dragonfire, Inc. involves a simple form to be filled.




Relationships
Name Race Occupation Relationship
Ewan Mills Human Fighter Head of Faction

Resources

They have significant resources. A fair few favours are in their proverbial warchest, as are a fair few old favours, some gold, and a handful of blackmail material.


Politics

Dragonfire, Inc. have a couple trusted allies;
More than a couple priests are the only others they can rely on. Dragonfire, Inc. have enemies around every corner; A guild of thieves wish ill of Dragonfire, Inc.. Their other enemies also include a guild of assassins, a guild of assassins, a guild of assassins, and a guild of assassins." + } + }, + "NPCs":{ + "baf177e6-325b-49ee-9dad-2170ed53612c":{ + "name":"Vyncent Garside", + "key":"baf177e6-325b-49ee-9dad-2170ed53612c", + "output":"
/vɪntʃʌnt ɡɑɹsaɪd /.

Vyncent Garside is undefined male human. He is relatively short and wrestler-built, and has purple eyes and a well-groomed moustache, with pale skin. The most notable physical trait of Vyncent is that he has a scar across the cheek.


Vyncent chews with an open mouth. He is cruel, energetic, and trusting. When he is relaxed, he is eager. In moments of stress, he becomes angry. Religion-wise, Vyncent is a cautious listener of Aphrodite.

Perhaps due to sexism, Vyncent is a thief, with a background of being a charlatan. He belongs to the paupery social class, but lives modestly- not without creature comforts of wine and decent food thanks to frugality, though.

Vyncent currently has 85gp in his pockets, and 6 Silver 3 Copper to his name. He lives on .


Vyncent currently earns 1 Gold 1 Silver 5 Copper per day.
Finances
Type Amount
Gross Income1 Gold 2 Silver 9 Copper
Tax 1 Silver 1 Copper
Net Income1 Gold 1 Silver 5 Copper
Total Lifestyle Expenses (modest)1 Gold 3 Silver 2 Copper
Profit- 1 Silver 7 Copper
Money owed by Tye Goldfound49 Gold 3 Silver 7 Copper



Early Life
I was born $currentNPC.birthplace, and was raised by $currentNPC.familyUnit, along with my $currentNPC.siblingNumber siblings. I had [undefined] upbringing in $currentNPC.familyHome. $currentNPC.childhoodMemories.



Becoming a thief
\"I often got into trouble as a youngster, but talked my way out of it. I'm working as a thief. The work is alright, if a little dull I fleeced the wrong person, a lord called Samwell, and must work to ensure that he never crosses paths with me or those I care about. I never run the same con twice.\"


Life Events
Well, I certainly have a tale or two...This one time undefined At one point, undefined

Relationships
Name Race Occupation Relationship
Tye Goldfound Halfling Architect Creditor

" + }, + "08815860-d2bd-4418-a61c-6fcefe04f598":{ + "name":"Ariella Gross", + "key":"08815860-d2bd-4418-a61c-6fcefe04f598", + "output":"
/ɛɹiɛlʌ ɡɹoʊs /.

Ariella Gross is a middle aged female human. She is rather short and wrestler-built, and has green eyes with fair skin. The most notable physical trait of Ariella is that she has incredibly veiny arms.


Ariella cannot resist a juicy secret. She is unlikely to give in to temptation. When she is relaxed, she is reserved. In moments of stress, she becomes fanatical. Religion-wise, Ariella is a cautious listener of Demeter.

Despite sexism against her, Ariella has recently been mildly successful as a cutpurse, with a background of being a peasant. She belongs to the peasantry social class.

Ariella currently has a list of local taverns in her pockets, and 5 Silver 8 Copper to her name. She lives on .


Ariella currently earns 9 Silver 8 Copper per day.
Finances
Type Amount
Gross Income1 Gold 7 Copper
Tax 8.5 Copper
Net Income 9 Silver 8 Copper
Total Lifestyle Expenses (poor) 3 Silver 1 Copper
Profit 6 Silver 7 Copper
Money owed by Tye Goldfound98 Gold 7 Silver 5 Copper



Early Life
I was born $currentNPC.birthplace, and was raised by $currentNPC.familyUnit, along with my $currentNPC.siblingNumber siblings. I had [undefined] upbringing in $currentNPC.familyHome. $currentNPC.childhoodMemories.



Becoming a cutpurse
\" I'm on the upswing as a cutpurse. Things are looking better. Amity. You are never too downtrodden to be a good person to someone.\"


Life Events
Well, I certainly have a tale or two...This one time undefined At one point, undefined

Relationships
Name Race Occupation Relationship
Tye Goldfound Halfling Architect Creditor

" + }, + "91fd7a7e-85fa-4243-a1bf-087b4786b5fe":{ + "name":"Tye Goldfound", + "key":"91fd7a7e-85fa-4243-a1bf-087b4786b5fe", + "output":"
/taɪ ɡoʊldfnd /.

Tye Goldfound is a middle aged male halfling. He is quite diminutive and weedy, and has brown eyes with light tan skin. The most notable physical trait of Tye is that he has long, brittle fingernails.


Tye is always shaking. He is fainthearted and vigilant. When he is relaxed, he is cautious. In moments of stress, he becomes sarcastic. Religion-wise, Tye is a cautious listener of Hebe.

Tye has been reasonably successful as an architect, with a background of being a guild artisan. He belongs to the nobility social class.

Tye currently has a lock of hair in his pockets, and 4 Silver 8 Copper to his name. He lives on . Tye knows Common and Halfling.


Tye currently earns 5 Gold 4 Silver 1 Copper per day.
Finances
Type Amount
Gross Income6 Gold 4 Silver 4 Copper
Tax 1 Silver 6 Copper
Net Income5 Gold 4 Silver 1 Copper
Total Lifestyle Expenses (wealthy)6 Gold 2 Silver 5 Copper
Profit- 8 Silver 4 Copper
Money owed to Vyncent Garside49 Gold 3 Silver 7 Copper
Money owed to Ariella Gross98 Gold 7 Silver 5 Copper



Early Life
I was born $currentNPC.birthplace, and was raised by $currentNPC.familyUnit, along with my $currentNPC.siblingNumber siblings. I had [undefined] upbringing in $currentNPC.familyHome. $currentNPC.childhoodMemories.



Becoming an architect
\"I wanted to get away from my home situation and start a new life, so I learned a trade in secret and ran away one night. I had an apprenticeship, drafting up plans for houses. I made improvements to my master's plans. Now, I do it for a living. I owe my guild a great debt for forging me into the person I am today. My talents were given to me so that I could use them to benefit the world.\"


Life Events
Well, I certainly have a tale or two...This one time undefined At one point, undefined

Relationships
Name Race Occupation Relationship
Vyncent Garside Human Thief Debtor
Ariella Gross Human Cutpurse Predatory debtor

" + }, + "1ebd3ac2-18fa-46e6-89f5-548ef8ec65e0":{ + "name":"Aarus Green", + "key":"1ebd3ac2-18fa-46e6-89f5-548ef8ec65e0", + "output":"
/ɑɹʌs ɡɹin /.

Aarus Green is a surprisingly young male human. He is rather tall and rather solidly built, and has brown eyes with light skin. The most notable physical trait of Aarus is that he has very narrows hips.


Aarus chews with an open mouth. He is fainthearted, very self centered, vigilant. When he is relaxed, he is cautious. In moments of stress, he becomes gluttonous. Religion-wise, Aarus is a casual observer of Artemis.

Perhaps due to sexism, Aarus is currently slightly unsuccessful as a barbarian, with a background of being an outlander. He belongs to the commoner social class.

Aarus currently has 85gp in his pockets, and 2 Silver 6 Copper to his name. He lives on .


Aarus currently earns 1 Gold 9 Silver 1 Copper per day.
Finances
Type Amount
Gross Income2 Gold 1 Silver 5 Copper
Tax 1 Silver 1 Copper
Net Income1 Gold 9 Silver 1 Copper
Total Lifestyle Expenses (modest)1 Gold 5 Silver 4 Copper
Profit 3 Silver 7 Copper



Early Life
I was born $currentNPC.birthplace, and was raised by $currentNPC.familyUnit, along with my $currentNPC.siblingNumber siblings. I had [undefined] upbringing in $currentNPC.familyHome. $currentNPC.childhoodMemories.



Becoming a barbarian
\"I spent a lot of time in the wilderness as a youngster, and I came to love that way of life. My devotion to my people lifted me in battle, and I learned to control my bloodlust. I am the last of my tribe, and it is up to me to ensure their names enter legend. I think that life is like the seasons, change should be embraced!\"


Life Events
Well, I certainly have a tale or two...This one time undefined At one point, undefined

Relationships
Name Race Occupation Relationship
Celine Gross Human Barmaid Employee
Building Name Building Type Relationship
The Lounging Warlock and the Whore Drinkery Business

" + }, + "ac37c11f-4c10-4717-8d66-84dedbebb993":{ + "name":"Celine Gross", + "key":"ac37c11f-4c10-4717-8d66-84dedbebb993", + "output":"
/sʌlaɪn ɡɹoʊs /.

Celine Gross is a youthful adult female human. She is on the short side and fat, and has brown eyes with white skin. The most notable physical trait of Celine is that she has a long, lopsided nose.


Celine paces about incessantly. She is very self centered and fainthearted. When she is relaxed, she is outspoken. In moments of stress, she becomes cowardly. Religion-wise, Celine is a quiet true believer of Dionysus.

Celine is successful as a barmaid, with a background of being a commoner. She belongs to the commoner social class.

Celine currently has 5 sp in her pockets, and 6 Silver 8 Copper to her name. She lives on .


Celine currently earns 5 Silver 7 Copper per day.
Finances
Type Amount
Gross Income 6 Silver 4 Copper
Tax 1 Silver 1 Copper
Net Income 5 Silver 7 Copper
Total Lifestyle Expenses (poor) 2 Silver 6 Copper
Profit 3 Silver 1 Copper



Early Life
I was born $currentNPC.birthplace, and was raised by $currentNPC.familyUnit, along with my $currentNPC.siblingNumber siblings. I had [undefined] upbringing in $currentNPC.familyHome. $currentNPC.childhoodMemories.



Becoming a barmaid
\"I was one of many children, and had to work from a young age to support my family. Bar work has been all that I have been able to find. My father was a drunkard, a gambler, and an abusive man. I will break the cycle. I'm going to prove that I'm worthy of a better life.\"


Life Events
Well, I certainly have a tale or two...This one time undefined At one point, undefined

Relationships
Name Race Occupation Relationship
Aarus Green Human Barbarian Employer
Building Name Building Type Relationship
The Lounging Warlock and the Whore Drinkery Place of Employment

" + }, + "76c35b8c-8ff6-43f4-923e-8444dad4b76e":{ + "name":"Aemilya Lowell", + "key":"76c35b8c-8ff6-43f4-923e-8444dad4b76e", + "output":"
/ɛmʌljʌ lɑwɛl /.

Aemilya Lowell is a middle aged female human. She is taller than average and overweight, and has aqua eyes with fair skin. The most notable physical trait of Aemilya is that she has incredibly white teeth.


Aemilya embellishes the truth. She is brash and energetic. When she is relaxed, she is eager. In moments of stress, she becomes impractical. Religion-wise, Aemilya is a casual observer of Apollo.

Despite sexism against her, Aemilya has recently been mildly successful as a bard, with a background of being an entertainer. She belongs to the commoner social class.

Aemilya currently has a lead amulet in her pockets, and 5 Silver 1 Copper to her name. She lives on .


Aemilya currently earns 1 Gold 9 Silver 1 Copper per day.
Finances
Type Amount
Gross Income2 Gold 1 Silver 5 Copper
Tax 1 Silver 1 Copper
Net Income1 Gold 9 Silver 1 Copper
Total Lifestyle Expenses (modest)1 Gold 5 Silver 4 Copper
Profit 3 Silver 7 Copper



Early Life
I was born $currentNPC.birthplace, and was raised by $currentNPC.familyUnit, along with my $currentNPC.siblingNumber siblings. I had [undefined] upbringing in $currentNPC.familyHome. $currentNPC.childhoodMemories.



Becoming a bard
\"I ran away from home to join a minstrel troupe. I was a gifted performer, and eventually attracted the attention of a legendary bard, who decided to teach me to further my talents into the realm of magic. My instrument is my most treasured possession, and it reminds me of someone I love. I'm only in it for the money and fame.\"


Life Events
Well, I certainly have a tale or two...This one time undefined At one point, undefined

Relationships
Name Race Occupation Relationship
Natalya Burnside Human Barmaid Employee
Building Name Building Type Relationship
The Cobbler and the Friend Tavern Business

" + }, + "bbdb9c26-37a2-4b5e-b0d7-def367f670a8":{ + "name":"Natalya Burnside", + "key":"bbdb9c26-37a2-4b5e-b0d7-def367f670a8", + "output":"
/nɑtʌljʌ bɝnsaɪd /.

Natalya Burnside is a middle aged female human. She is rather short and rather solidly built, and has brown eyes with pale skin. The most notable physical trait of Natalya is that she has very delicate ears.


Natalya sweats profusely and easily. She is boastful. When she is relaxed, she is dour. In moments of stress, she becomes scornful. Religion-wise, Natalya is an open-minded seeker of Hebe.

Natalya has been unsuccessful as a barmaid, with a background of being a commoner. She belongs to the commoner social class.

Natalya currently has 1pp wrapped in a crude map in her pockets, and 7 Silver 4 Copper to her name. She lives on .


Natalya currently earns 5 Silver 7 Copper per day.
Finances
Type Amount
Gross Income 6 Silver 4 Copper
Tax 1 Silver 1 Copper
Net Income 5 Silver 7 Copper
Total Lifestyle Expenses (poor) 2 Silver 6 Copper
Profit 3 Silver 1 Copper



Early Life
I was born $currentNPC.birthplace, and was raised by $currentNPC.familyUnit, along with my $currentNPC.siblingNumber siblings. I had [undefined] upbringing in $currentNPC.familyHome. $currentNPC.childhoodMemories.



Becoming a barmaid
\"I was the eldest child. When my father died, I had to leave school and work to support my family. Bar work has been all that I have been able to find. I was the cook for a band of thieves who lived in a forest and stole from the rich to give to the poor. They all got arrested. I need another job I guess. Everyone needs to pitch in for the greater good.\"


Life Events
Well, I certainly have a tale or two...This one time undefined At one point, undefined

Relationships
Name Race Occupation Relationship
Aemilya Lowell Human Bard Employer
Building Name Building Type Relationship
The Cobbler and the Friend Tavern Place of Employment

" + }, + "869abd2b-f054-4965-bda8-6ae67c87be77":{ + "name":"Nybarg Dargakk", + "key":"869abd2b-f054-4965-bda8-6ae67c87be77", + "output":"
/nɪbɑɹɡ dɑɹɡʌk /.

Nybarg Dargakk is a withered male half-orc. He is tall and overweight, and has hazel eyes with light skin. The most notable physical trait of Nybarg is that he has a densely pockmarked face.


Nybarg gossips about the most mundane things. He is rather monotonous. He is indulgent and fearless. When he is relaxed, he is confident. In moments of stress, he becomes angry. Religion-wise, Nybarg is an outspoken cynic of Hebe.

Nybarg is having mild success as a burglar, with a background of being a soldier. He belongs to the peasantry social class.

Nybarg currently has map of the local area in his pockets, and 7 Silver 4 Copper to his name. He lives on . Nybarg knows Common and Orc.


Nybarg currently earns 1 Gold 2 Silver 8 Copper per day.
Finances
Type Amount
Gross Income1 Gold 4 Silver
Tax 8.5 Copper
Net Income1 Gold 2 Silver 8 Copper
Total Lifestyle Expenses (modest)1 Gold 3 Silver 5 Copper
Profit- 7 Copper
Money owed by Eberdeb Fabblestabble122 Gold 8 Silver 5 Copper



Early Life
I was born $currentNPC.birthplace, and was raised by $currentNPC.familyUnit, along with my $currentNPC.siblingNumber siblings. I had [undefined] upbringing in $currentNPC.familyHome. $currentNPC.childhoodMemories.



Becoming a burglar
\"Invaders attacked my village, and I vowed to never let my family be unprotected again, so I picked up the sword. I'm on the upswing as a burglar. Things are looking better. Someone saved my life on the battlefield. To this day, I will never leave a friend behind. To me, ideals aren't worth killing over or going to war for.\"


Life Events
Well, I certainly have a tale or two...This one time undefined At one point, undefined

Relationships
Name Race Occupation Relationship
Eberdeb Fabblestabble Gnome Alchemist Creditor

" + }, + "ad673dd4-69b4-4599-b86a-b9a4d6c4f886":{ + "name":"Lexre Krokk", + "key":"ad673dd4-69b4-4599-b86a-b9a4d6c4f886", + "output":"
/lɛksɹ kɹɑk /.

Lexre Krokk is an old female half-orc. She is barely five foot and built like a wrestler, and has brown eyes with light skin. The most notable physical trait of Lexre is that she has jowls.


Lexre is skeptical of everything. She is irresponsible. When she is relaxed, she is thoughtful. In moments of stress, she becomes destructive. Religion-wise, Lexre is an open-minded seeker of Hera.

Despite sexism against her, Lexre has been having mild success as a prisoner, with a background of being a peasant. She belongs to the paupery social class.

Lexre currently has 12 sp and 7 gp in her pockets, and 6 Silver 3 Copper to her name. She lives on . Lexre knows Common and Orc.


Lexre currently earns 2 Copper per day.
Finances
Type Amount
Gross Income 2 Copper
Tax 1 Silver 1 Copper
Net Income 2 Copper
Total Lifestyle Expenses (wretched)
Profit 2 Copper
Money owed by Eberdeb Fabblestabble491 Gold 3 Silver 9 Copper



Early Life
I was born $currentNPC.birthplace, and was raised by $currentNPC.familyUnit, along with my $currentNPC.siblingNumber siblings. I had [undefined] upbringing in $currentNPC.familyHome. $currentNPC.childhoodMemories.



Becoming a prisoner
\" I'm on the upswing as a prisoner. Things are looking better. Sloth. Save your energy for stuff that matters.\"


Life Events
Well, I certainly have a tale or two...This one time undefined At one point, undefined

Relationships
Name Race Occupation Relationship
Eberdeb Fabblestabble Gnome Alchemist Creditor

" + }, + "fc3279f2-15cf-4e59-ad71-15f415d74128":{ + "name":"Eberdeb Fabblestabble", + "key":"fc3279f2-15cf-4e59-ad71-15f415d74128", + "output":"
/ɛbɝdʌb fæbʌlʌstæbʌl /.

Eberdeb Fabblestabble is an old male gnome. He is somewhat tiny and bony, and has pale brown eyes and a long, luxurious beard, with fair skin. The most notable physical trait of Eberdeb is that he has eyes like a shark.


Eberdeb has a short temper. He is subjective and brash. When he is relaxed, he is thoughtful. In moments of stress, he becomes compulsive. Religion-wise, Eberdeb is a quiet true believer of Apollo.

Perhaps due to sexism, Eberdeb is an alchemist, with a background of being a commoner. He belongs to the commoner social class, but lives large, with little care to how much money is spent, splashing out on expensive things on a whim.

Eberdeb currently has 7 sp in his pockets, and 4 Silver to his name. He lives on . Eberdeb knows Common and Gnomish.


Eberdeb currently earns 14 Gold 3 Silver 3 Copper per day.
Finances
Type Amount
Gross Income16 Gold 1 Silver
Tax 1 Silver 1 Copper
Net Income14 Gold 3 Silver 3 Copper
Total Lifestyle Expenses (aristocratic)16 Gold 4 Silver 4 Copper
Profit-2 Gold 1 Silver 1 Copper
Money owed to Nybarg Dargakk122 Gold 8 Silver 5 Copper
Money owed to Lexre Krokk491 Gold 3 Silver 9 Copper



Early Life
I was born $currentNPC.birthplace, and was raised by $currentNPC.familyUnit, along with my $currentNPC.siblingNumber siblings. I had [undefined] upbringing in $currentNPC.familyHome. $currentNPC.childhoodMemories.



Becoming an alchemist
\"I was born into poverty. I've slowly worked my way to where I am today. I'm working as an alchemist. The work is alright, if a little dull I have a tendency to gamble away my earnings. This is the third town I've moved to to escape debtors. I help the people who help me– that's what keeps us alive.\"


Life Events
Well, I certainly have a tale or two...This one time undefined At one point, undefined

Relationships
Name Race Occupation Relationship
Nybarg Dargakk Half-orc Burglar Debtor
Lexre Krokk Half-orc Prisoner Predatory debtor
Building Name Building Type Relationship
The Fizzy Potion Alchemist Business

" + }, + "7047c56d-4608-4bc3-9471-f8572e0989b4":{ + "name":"Olunt Trollbleeder", + "key":"7047c56d-4608-4bc3-9471-f8572e0989b4", + "output":"
/oʊlʌnt tɹoʊlblidɝ /.

Olunt Trollbleeder is a middle aged male dwarf. He is somewhat tiny and quite large, and has hazel eyes and a goatee, with pale skin. The most notable physical trait of Olunt is that he has rather drooped shoulders.


Olunt is always shaking. He is fearless and deceitful. When he is relaxed, he is deceitful. In moments of stress, he becomes determined. Religion-wise, Olunt is an outspoken cynic of Hades.

Olunt is a highwayman, with a background of being a peasant. He belongs to the peasantry social class.

Olunt currently has 27 cp in his pockets, and 9 Silver 6 Copper to his name. He lives on . Olunt knows Common and Dwarvish.


Olunt currently earns 6 Silver 9 Copper per day.
Finances
Type Amount
Gross Income 7 Silver 5 Copper
Tax 8.5 Copper
Net Income 6 Silver 9 Copper
Total Lifestyle Expenses (poor) 2 Silver 8 Copper
Profit 4 Silver 1 Copper
Money owed by Andrus Hooke18 Gold 9 Silver 9 Copper



Early Life
I was born $currentNPC.birthplace, and was raised by $currentNPC.familyUnit, along with my $currentNPC.siblingNumber siblings. I had [undefined] upbringing in $currentNPC.familyHome. $currentNPC.childhoodMemories.



Becoming a highwayman
\" I'm working as a highwayman. The work is alright, if a little dull Hospitality. It is a sacred duty to take care of travelers who pass through our town. Besides, any stranger could be a god in disguise.\"


Life Events
Well, I certainly have a tale or two...This one time undefined At one point, undefined

Relationships
Name Race Occupation Relationship
Andrus Hooke Human Jailer Creditor

" + }, + "8f60c2b6-12d0-4159-bf63-4b53ee53d184":{ + "name":"Andrus Hooke", + "key":"8f60c2b6-12d0-4159-bf63-4b53ee53d184", + "output":"
/ændɹʌs hʊk /.

Andrus Hooke is an earlyish thirties male human. He is average sized and overweight, and has pale blue eyes with light tan skin. The most notable physical trait of Andrus is that he has a hideous deformity.


Andrus cannot stop staring at you. He is incoherent except for a few key words. He is always eager to lay blame. When he is relaxed, he is funny. In moments of stress, he becomes stubborn. Religion-wise, Andrus is a cautious listener of Poseidon.

Andrus has been reasonably successful as a jailer, with a background of being a peasant. He belongs to the peasantry social class.

Andrus currently has hardtack in his pockets, and 6 Silver 7 Copper to his name. He lives on .


Andrus currently earns 1 Gold 8 Copper per day.
Finances
Type Amount
Gross Income1 Gold 1 Silver 8 Copper
Tax 8.5 Copper
Net Income1 Gold 8 Copper
Total Lifestyle Expenses (modest)1 Gold 3 Silver
Profit- 2 Silver 2 Copper
Money owed to Olunt Trollbleeder18 Gold 9 Silver 9 Copper



Early Life
I was born $currentNPC.birthplace, and was raised by $currentNPC.familyUnit, along with my $currentNPC.siblingNumber siblings. I had [undefined] upbringing in $currentNPC.familyHome. $currentNPC.childhoodMemories.



Becoming a jailer
\" I know that jailing is not a pretty profession, but somebody has to do it- might as well be me, right? Stoicism. I must be strong for those that rely on me, no matter what.\"


Life Events
Well, I certainly have a tale or two...This one time undefined At one point, undefined

Relationships
Name Race Occupation Relationship
Olunt Trollbleeder Dwarf Highwayman Predatory debtor
Engong Rathkann Half-orc Agister Prisoner
Building Name Building Type Relationship
Jail's Embrace Oubliette Workplace

" + }, + "142f992a-1495-461d-bedd-b7552f6d299f":{ + "name":"Maximo Moore", + "key":"142f992a-1495-461d-bedd-b7552f6d299f", + "output":"
/mæksimoʊ mʊɹ /.

Maximo Moore is undefined male human. He is on the short side and overweight, and has brown eyes with white skin. The most notable physical trait of Maximo is that he has very broad shoulders.


Maximo cannot resist a juicy secret. He speaks in such a way that all L-sounds become w-sounds. When he is relaxed, he is mischeivous. In moments of stress, he becomes scornful. Religion-wise, Maximo is an open-minded seeker of Zeus.

Maximo is slightly unsuccessful as a guard, with a background of being a sage. He belongs to the commoner social class.

Maximo currently has a piece of chalk in his pockets, and 5 Silver to his name. He lives on .


Maximo currently earns 1 Gold 9 Silver 1 Copper per day.
Finances
Type Amount
Gross Income2 Gold 1 Silver 5 Copper
Tax 1 Silver 1 Copper
Net Income1 Gold 9 Silver 1 Copper
Total Lifestyle Expenses (modest)1 Gold 5 Silver 4 Copper
Profit 3 Silver 7 Copper



Early Life
I was born $currentNPC.birthplace, and was raised by $currentNPC.familyUnit, along with my $currentNPC.siblingNumber siblings. I had [undefined] upbringing in $currentNPC.familyHome. $currentNPC.childhoodMemories.



Becoming a guard
\"I impressed a traveling wizard, who told me that I was squandering my talents and that I should seek out an education to take advantage of my gifts. Keeping the peace is easy enough. Might as well get paid for it. I work to preserve a library, university, scriptorium, or monastery. I think that the goal of a life of study is the betterment of oneself.\"


Life Events
Well, I certainly have a tale or two...This one time undefined At one point, undefined

Relationships
Name Race Occupation Relationship
Building Name Building Type Relationship
The Compass Garrison Place of Employment

" + }, + "4e15ef9f-7862-4795-a270-6ef7ca09c9a3":{ + "name":"Jovanus Briar", + "key":"4e15ef9f-7862-4795-a270-6ef7ca09c9a3", + "output":"
/dʒoʊvɑnʌs bɹiɝ /.

Jovanus Briar is a withered male human. He is average sized and overweight, and has hazel eyes with pale skin. The most notable physical trait of Jovanus is that he has widely bowed legs.


Jovanus is a habitual liar. He is untruthful, prone to suspicion, and fainthearted. When he is relaxed, he is cautious. In moments of stress, he becomes reckless. Religion-wise, Jovanus is an outspoken cynic of Apollo.

Jovanus has been having success as a guard, with a background of being an acolyte. He belongs to the commoner social class.

Jovanus currently has thirteen mouse teeth in his pockets, and 4 Silver 6 Copper to his name. He lives on .


Jovanus currently earns 1 Gold 9 Silver 1 Copper per day.
Finances
Type Amount
Gross Income2 Gold 1 Silver 5 Copper
Tax 1 Silver 1 Copper
Net Income1 Gold 9 Silver 1 Copper
Total Lifestyle Expenses (modest)1 Gold 5 Silver 4 Copper
Profit 3 Silver 7 Copper



Early Life
I was born $currentNPC.birthplace, and was raised by $currentNPC.familyUnit, along with my $currentNPC.siblingNumber siblings. I had [undefined] upbringing in $currentNPC.familyHome. $currentNPC.childhoodMemories.



Becoming a guard
\"My family gave me to a temple, since they were unable to care for me. Keeping the peace is easy enough. Might as well get paid for it. I will someday get revenge on the corrupt temple hierarchy who branded me a heretic. I always try to help those in need, no matter what the personal cost.\"


Life Events
Well, I certainly have a tale or two...This one time undefined At one point, undefined

Relationships
Name Race Occupation Relationship
Building Name Building Type Relationship
Bulwark Fort Place of Employment

" + }, + "80948ea4-969f-4490-a1cd-bbc394337e0d":{ + "name":"Birel Ethanasath", + "key":"80948ea4-969f-4490-a1cd-bbc394337e0d", + "output":"
/bɪɹʌl ɛθɑnʌsʌθ /.

Birel Ethanasath is a withered female elf. She is taller than average and lithe, and has hazel eyes with light skin. The most notable physical trait of Birel is that she has small webs between each finger.


Birel is often sarcastic. She is imprudent and merciless. When she is relaxed, she is gruff. In moments of stress, she becomes destructive. Religion-wise, Birel is an open-minded seeker of Apollo.

Perhaps due to sexism, Birel is a botanist, with a background of being a charlatan. She belongs to the commoner social class.

Birel currently has a list of local taverns in her pockets, and 3 Silver 5 Copper to her name. She lives on . Birel knows Common and Elvish. She is predominantly heterosexual, but with more than a passing interest in women


Birel currently earns 1 Gold 4 Silver 3 Copper per day.
Finances
Type Amount
Gross Income1 Gold 6 Silver 1 Copper
Tax 1 Silver 1 Copper
Net Income1 Gold 4 Silver 3 Copper
Total Lifestyle Expenses (modest)1 Gold 4 Silver
Profit 3 Copper



Early Life
I was born $currentNPC.birthplace, and was raised by $currentNPC.familyUnit, along with my $currentNPC.siblingNumber siblings. I had [undefined] upbringing in $currentNPC.familyHome. $currentNPC.childhoodMemories.



Becoming a botanist
\"As a youngster, I was left to my own devices. My knack for manipulating people helped me survive. I'm working as a botanist. The work is alright, if a little dull at times I come from a noble family, and one day I'll reclaim my lands and title from those who stole them from me. I am a free spirit– no one tells me what to do.\"


Life Events
Well, I certainly have a tale or two...This one time undefined At one point, undefined

Relationships
Name Race Occupation Relationship
Building Name Building Type Relationship
The Sweet Botany Shop Herb Shop Business

" + }, + "1480219a-d948-421d-bd4a-cafb914a115c":{ + "name":"Levius Howe", + "key":"1480219a-d948-421d-bd4a-cafb914a115c", + "output":"
/liviʌs haʊ /.

Levius Howe is an old male human. He is very tall and rather solidly built, and has pale brown eyes with translucent skin. The most notable physical trait of Levius is that he has steeply arched brows.


Levius is a know it all. He sings everything. He is perky. When he is relaxed, he is thoughtful. In moments of stress, he becomes angry. Religion-wise, Levius is an open-minded seeker of Aphrodite.

Perhaps due to sexism, Levius is a lapidary, with a background of being a peasant. He belongs to the commoner social class.

Levius currently has a box of candles in his pockets, and 4 Silver 8 Copper to his name. He lives on .


Levius currently earns 1 Gold 9 Silver 1 Copper per day.
Finances
Type Amount
Gross Income2 Gold 1 Silver 5 Copper
Tax 1 Silver 1 Copper
Net Income1 Gold 9 Silver 1 Copper
Total Lifestyle Expenses (modest)1 Gold 5 Silver 4 Copper
Profit 3 Silver 7 Copper



Early Life
I was born $currentNPC.birthplace, and was raised by $currentNPC.familyUnit, along with my $currentNPC.siblingNumber siblings. I had [undefined] upbringing in $currentNPC.familyHome. $currentNPC.childhoodMemories.



Becoming a lapidary
\" I'm working as a lapidary. The work is alright, though it can be a bit tedious Community. With your friends, family, and neighbours, there's no winter too cold- together we'll be able pull through just about anything.\"


Life Events
Well, I certainly have a tale or two...This one time undefined At one point, undefined

Relationships
Name Race Occupation Relationship
Building Name Building Type Relationship
The Wrinkly Necklace Gold Smith Business

" + }, + "c3d7d7b5-d0b9-4b6b-b4c3-6d894484b68a":{ + "name":"Clayra Butcher", + "key":"c3d7d7b5-d0b9-4b6b-b4c3-6d894484b68a", + "output":"
/kleɪɹʌ bʊtʃɝ /.

Clayra Butcher is a prime adult aged female half-elf. She is short and overweight, and has pale blue eyes with fair skin. The most notable physical trait of Clayra is that she has very bushy hair.


Clayra has a short temper. She is fearless. When she is relaxed, she is sophisticated. In moments of stress, she becomes brave. Religion-wise, Clayra is a cautious listener of Demeter.

Perhaps due to sexism, Clayra has been somewhat unsuccessful as a cutpurse, with a background of being a peasant. She belongs to the peasantry social class.

Clayra currently has a smoking pipe in her pockets, and 2 Silver 5 Copper to her name. She lives on . Clayra knows Common and Elvish.


Clayra currently earns 9 Silver 8 Copper per day.
Finances
Type Amount
Gross Income1 Gold 7 Copper
Tax 8.5 Copper
Net Income 9 Silver 8 Copper
Total Lifestyle Expenses (poor) 3 Silver 1 Copper
Profit 6 Silver 7 Copper
Money owed by Victorus Holmes14 Gold 1 Silver 6 Copper



Early Life
I was born $currentNPC.birthplace, and was raised by $currentNPC.familyUnit, along with my $currentNPC.siblingNumber siblings. I had [undefined] upbringing in $currentNPC.familyHome. $currentNPC.childhoodMemories.



Becoming a cutpurse
\" I've had a bit of a downturn as a cutpurse. If it keeps up for much longer, I'm going to begin losing hope. Family. Keeping my family bloodline going is the most important thing I can do.\"


Life Events
Well, I certainly have a tale or two...This one time undefined At one point, undefined

Relationships
Name Race Occupation Relationship
Victorus Holmes Human Jeweller Creditor

" + }, + "9d13526c-c420-48d0-a982-a6f3d5c20fde":{ + "name":"Nutae Graves", + "key":"9d13526c-c420-48d0-a982-a6f3d5c20fde", + "output":"
/nut ɡɹeɪvz /.

Nutae Graves is an elderly male half-elf. He is medium sized and overweight, and has hazel eyes with light skin. The most notable physical trait of Nutae is that he has very long eyelashes.


Nutae is always shaking. He is cruel, irresponsible, and brash. When he is relaxed, he is artistic. In moments of stress, he becomes destructive. Religion-wise, Nutae is a casual observer of Artemis.

Nutae has been having success as a burglar, with a background of being a peasant. He belongs to the peasantry social class.

Nutae currently has an empty flask in his pockets, and 6 Silver 6 Copper to his name. He lives on . Nutae knows Common and Elvish. He is homosexual with passing interest in the opposite sex


Nutae currently earns 1 Gold 2 Silver 8 Copper per day.
Finances
Type Amount
Gross Income1 Gold 4 Silver
Tax 8.5 Copper
Net Income1 Gold 2 Silver 8 Copper
Total Lifestyle Expenses (modest)1 Gold 3 Silver 5 Copper
Profit- 7 Copper
Money owed by Victorus Holmes42 Gold 4 Silver 9 Copper



Early Life
I was born $currentNPC.birthplace, and was raised by $currentNPC.familyUnit, along with my $currentNPC.siblingNumber siblings. I had [undefined] upbringing in $currentNPC.familyHome. $currentNPC.childhoodMemories.



Becoming a burglar
\" It turns out that I'm pretty good at being a burglar! I enjoy the work. Community. With your friends, family, and neighbours, there's no winter too cold- together we'll be able pull through just about anything.\"


Life Events
Well, I certainly have a tale or two...This one time undefined At one point, undefined

Relationships
Name Race Occupation Relationship
Victorus Holmes Human Jeweller Creditor

" + }, + "3f5c529a-116d-497c-abf2-5a6d374e686d":{ + "name":"Victorus Holmes", + "key":"3f5c529a-116d-497c-abf2-5a6d374e686d", + "output":"
/vɪktɹʌs hoʊlmz /.

Victorus Holmes is a prime adult aged male human. He is medium sized and overweight, and has gray eyes with white skin. The most notable physical trait of Victorus is that he has cauliflower ears.


Victorus loses train of thought easily. When he is relaxed, he is assertive. In moments of stress, he becomes determined. Religion-wise, Victorus is an open-minded seeker of Apollo.

Victorus is having mild success as a jeweller, with a background of being a soldier. He belongs to the commoner social class.

Victorus currently has 12 sp and 7 gp in his pockets, and 4 Silver 5 Copper to his name. He lives on .


Victorus currently earns 2 Gold 3 Silver per day.
Finances
Type Amount
Gross Income2 Gold 5 Silver 8 Copper
Tax 1 Silver 1 Copper
Net Income2 Gold 3 Silver
Total Lifestyle Expenses (comfortable)2 Gold 7 Silver 7 Copper
Profit- 4 Silver 7 Copper
Money owed to Clayra Butcher14 Gold 1 Silver 6 Copper
Money owed to Nutae Graves42 Gold 4 Silver 9 Copper



Early Life
I was born $currentNPC.birthplace, and was raised by $currentNPC.familyUnit, along with my $currentNPC.siblingNumber siblings. I had [undefined] upbringing in $currentNPC.familyHome. $currentNPC.childhoodMemories.



Becoming a jeweller
\"Invaders attacked my village, and I vowed to never let my family be unprotected again, so I picked up the sword. I'm on the upswing as a jeweller. Things are looking better. I would lay down my life for the people I served with. In life, as in war. That is my motto, that I will live and die by.\"


Life Events
Well, I certainly have a tale or two...This one time undefined At one point, undefined

Relationships
Name Race Occupation Relationship
Clayra Butcher Half-elf Cutpurse Debtor
Nutae Graves Half-elf Burglar Predatory debtor
Building Name Building Type Relationship
The Shiny Chisel Silver Smith Business

" + }, + "48bd6c40-fedc-4863-8fe0-f2a8e041d49a":{ + "name":"Lubash Dargakk", + "key":"48bd6c40-fedc-4863-8fe0-f2a8e041d49a", + "output":"
/lubʌʃ dɑɹɡʌk /.

Lubash Dargakk is an adult male half-orc. He is medium sized and rather chubby, and has yellow eyes with translucent skin. The most notable physical trait of Lubash is that he has grimy looking fingernails.


Lubash exaggerates details. He is self-indulgent and willful. When he is relaxed, he is weak-willed. In moments of stress, he becomes destructive. Religion-wise, Lubash is a cautious listener of Zeus.

Perhaps due to sexism, Lubash has recently been somewhat unsuccessful as a prisoner, with a background of being a hermit. He belongs to the paupery social class.

Lubash currently has a potion of Polymorph Self worth 350gp in his pockets, and 6 Silver 1 Copper to his name. He lives on . Lubash knows Common and Orc.


Lubash currently earns 2 Copper per day.
Finances
Type Amount
Gross Income 2 Copper
Tax 1 Silver 1 Copper
Net Income 2 Copper
Total Lifestyle Expenses (wretched)
Profit 2 Copper
Money owed by Jasmyne Pike14 Gold 1 Silver 6 Copper



Early Life
I was born $currentNPC.birthplace, and was raised by $currentNPC.familyUnit, along with my $currentNPC.siblingNumber siblings. I had [undefined] upbringing in $currentNPC.familyHome. $currentNPC.childhoodMemories.



Becoming a prisoner
\"I am comfortable with isolation, as I seek inner peace. I've had a bit of a downturn as a prisoner. If it keeps up for much longer, I'm going to begin losing hope. Should my discovery come to light, it could bring ruin to the world. If you know yourself, you know your enemy.\"


Life Events
Well, I certainly have a tale or two...This one time undefined At one point, undefined

Relationships
Name Race Occupation Relationship
Jasmyne Pike Human Jeweller Creditor

" + }, + "d49d8d46-445f-466d-aeb6-fbe0dac514aa":{ + "name":"Breia Pitt", + "key":"d49d8d46-445f-466d-aeb6-fbe0dac514aa", + "output":"
/bɹʌ pɪt /.

Breia Pitt is a prime adult aged female human. She is average sized and skinny, and has amber eyes with translucent skin. The most notable physical trait of Breia is that she has big, floppy ears.


Breia is always shaking. She is courageous and equitable. When she is relaxed, she is angry. In moments of stress, she becomes determined. Religion-wise, Breia is a cautious listener of Hebe.

Breia is a pirate, with a background of being an outlander. She belongs to the peasantry social class.

Breia currently has 1pp wrapped in a crude map in her pockets, and 2 Silver 3 Copper to her name. She lives on .


Breia currently earns 1 Gold 9 Silver 7 Copper per day.
Finances
Type Amount
Gross Income2 Gold 1 Silver 5 Copper
Tax 8.5 Copper
Net Income1 Gold 9 Silver 7 Copper
Total Lifestyle Expenses (modest)1 Gold 5 Silver 4 Copper
Profit 4 Silver 3 Copper
Money owed by Jasmyne Pike42 Gold 4 Silver 9 Copper



Early Life
I was born $currentNPC.birthplace, and was raised by $currentNPC.familyUnit, along with my $currentNPC.siblingNumber siblings. I had [undefined] upbringing in $currentNPC.familyHome. $currentNPC.childhoodMemories.



Becoming a pirate
\"From a young age, I couldn't abide the stink of cities, and sought out the wilderness for respite from the chaos of people. I'm working as a pirate. The work is alright, and I enjoy it I suffer awful visions of a coming disaster and will do anything to prevent it. I must earn glory in battle.\"


Life Events
Well, I certainly have a tale or two...This one time undefined At one point, undefined

Relationships
Name Race Occupation Relationship
Jasmyne Pike Human Jeweller Creditor

" + }, + "4c3e6e2a-33ff-45fa-84b5-bf9491e1dc85":{ + "name":"Jasmyne Pike", + "key":"4c3e6e2a-33ff-45fa-84b5-bf9491e1dc85", + "output":"
/dʒæzmaɪn paɪk /.

Jasmyne Pike is undefined female human. She is rather short and fat, and has purple eyes with light skin. The most notable physical trait of Jasmyne is that she has a scorpion tattoo.


Jasmyne corrects people's grammar when they speak. She says ‘um’ a lot. When she is relaxed, she is angry. In moments of stress, she becomes destructive. Religion-wise, Jasmyne is a cautious listener of Hera.

Perhaps due to sexism, Jasmyne is a jeweller, with a background of being a guild artisan. She belongs to the commoner social class.

Jasmyne currently has a knot of silk ribbons in her pockets, and 7 Silver 5 Copper to her name. She lives on .


Jasmyne currently earns 2 Gold 3 Silver per day.
Finances
Type Amount
Gross Income2 Gold 5 Silver 8 Copper
Tax 1 Silver 1 Copper
Net Income2 Gold 3 Silver
Total Lifestyle Expenses (comfortable)2 Gold 7 Silver 7 Copper
Profit- 4 Silver 7 Copper
Money owed to Lubash Dargakk14 Gold 1 Silver 6 Copper
Money owed to Breia Pitt42 Gold 4 Silver 9 Copper



Early Life
I was born $currentNPC.birthplace, and was raised by $currentNPC.familyUnit, along with my $currentNPC.siblingNumber siblings. I had [undefined] upbringing in $currentNPC.familyHome. $currentNPC.childhoodMemories.



Becoming a jeweller
\"I helped a guild artisan keep a secret, and in return, I was taken on as an apprentice. I'm working as a jeweller. The work is alright, if a little dull at times I pursue wealth to secure someone's love. I believe it is the duty of all civilized people to strengthen the bonds of community and the security of civilization.\"


Life Events
Well, I certainly have a tale or two...This one time undefined At one point, undefined

Relationships
Name Race Occupation Relationship
Lubash Dargakk Half-orc Prisoner Debtor
Breia Pitt Human Pirate Predatory debtor
Building Name Building Type Relationship
Pike's Sunstone Jewellery Business

" + }, + "542f3d53-aa70-4f95-bd6a-5de1b3b0f185":{ + "name":"Bryne Dodd", + "key":"542f3d53-aa70-4f95-bd6a-5de1b3b0f185", + "output":"
/bɹaɪn dɑd /.

Bryne Dodd is a prime adult aged male human. He is tall and rather solidly built, and has pale green eyes with light tan skin. The most notable physical trait of Bryne is that he has a delicately rounded jaw.


Bryne has a short temper. He is temperate. When he is relaxed, he is reserved. In moments of stress, he becomes argumentative. Religion-wise, Bryne is a quiet true believer of Hebe.

Bryne is successful as a butcher, with a background of being a sage. He belongs to the peasantry social class.

Bryne currently has lacy undergarments in his pockets, and 2 Silver 7 Copper to his name. He lives on . He is mostly homosexual, but with more than a passing interest in the opposite sex


Bryne currently earns 8 Silver 9 Copper per day.
Finances
Type Amount
Gross Income 9 Silver 7 Copper
Tax 8.5 Copper
Net Income 8 Silver 9 Copper
Total Lifestyle Expenses (poor) 3 Silver
Profit 5 Silver 9 Copper



Early Life
I was born $currentNPC.birthplace, and was raised by $currentNPC.familyUnit, along with my $currentNPC.siblingNumber siblings. I had [undefined] upbringing in $currentNPC.familyHome. $currentNPC.childhoodMemories.



Becoming a butcher
\"I was always an avid reader, and became a sage to learn more from the thousands of books that I tended to. There's nothing quite like a nice sausage, right? Well, I'm picky, and like sausages my way. My life's work is a series of tomes related to a specific field of lore. I believe that nothing should fetter the infinite possibility inherent in all existence.\"


Life Events
Well, I certainly have a tale or two...This one time undefined At one point, undefined

Relationships
Name Race Occupation Relationship
Building Name Building Type Relationship
The Jistlass Meat Shop Butcher Shop Business

" + }, + "e313b23e-aedd-46eb-9746-db647878af2e":{ + "name":"Andry Copperkettle", + "key":"e313b23e-aedd-46eb-9746-db647878af2e", + "output":"
/ændɹi kɑpɝkɛtʌl /.

Mistress Andry Copperkettle is a youthful adult female halfling. She is diminutive and plump, and has blue eyes with translucent skin. The most notable physical trait of Andry is that she has rather pointed ears.


Andry corrects people's grammar when they speak. When she is relaxed, she is flirtatious. In moments of stress, she becomes brave. Religion-wise, Andry is a cautious listener of Apollo.

Despite sexism against her, Andry is having success as a pimp, with a background of being a peasant. She belongs to the commoner social class.

Andry currently has an empty flask in her pockets, and 1 Silver 6 Copper to her name. She lives on . Andry knows Common and Halfling.


Andry currently earns 9 Silver 5 Copper per day.
Finances
Type Amount
Gross Income1 Gold 7 Copper
Tax 1 Silver 1 Copper
Net Income 9 Silver 5 Copper
Total Lifestyle Expenses (poor) 3 Silver 1 Copper
Profit 6 Silver 4 Copper



Early Life
I was born $currentNPC.birthplace, and was raised by $currentNPC.familyUnit, along with my $currentNPC.siblingNumber siblings. I had [undefined] upbringing in $currentNPC.familyHome. $currentNPC.childhoodMemories.



Becoming a pimp
\" Being a pimp is all about connections- it's all about who you know. With good clients comes good money. Hospitality. It is a sacred duty to take care of travelers who pass through our town. Besides, any stranger could be a god in disguise.\"


Life Events
Well, I certainly have a tale or two...This one time undefined At one point, undefined

Relationships
Name Race Occupation Relationship
Kaelya Bush Human Harlot Employee
Building Name Building Type Relationship
Cumberlands House of Ill-Repute Business

" + }, + "57b36c29-e465-44f4-a73b-264cfc8fbeac":{ + "name":"Paelias Temnr", + "key":"57b36c29-e465-44f4-a73b-264cfc8fbeac", + "output":"
/peɪiliʌz tɛmnɹ /.

Paelias Temnr is a young adult male elf. He is taller than average and bony, and has pale green eyes with light skin. The most notable physical trait of Paelias is that he has feet like a chimp.


Paelias embellishes the truth. He makes all Th-sounds become Z-sounds. He is blame-prone, careful, and full of energy. When he is relaxed, he is fun-loving. In moments of stress, he becomes practical. Religion-wise, Paelias is an open-minded seeker of Apollo.

Paelias is successful as a priest, with a background of being a sage. He belongs to the nobility social class, but lives modestly- not without creature comforts of wine and decent food thanks to frugality, though.

Paelias currently has a palm-sized glass sphere in his pockets, and 6 Silver 8 Copper to his name. He lives on . Paelias knows Common and Elvish. He is mostly homosexual, but with more than a passing interest in the opposite sex


Paelias currently earns 1 Gold 7 Silver 1 Copper per day.
Finances
Type Amount
Gross Income2 Gold 4 Copper
Tax 1 Silver 6 Copper
Net Income1 Gold 7 Silver 1 Copper
Total Lifestyle Expenses (modest)1 Gold 5 Silver 1 Copper
Profit 2 Silver



Early Life
I was born $currentNPC.birthplace, and was raised by $currentNPC.familyUnit, along with my $currentNPC.siblingNumber siblings. I had [undefined] upbringing in $currentNPC.familyHome. $currentNPC.childhoodMemories.



Becoming a priest
\"I was naturally curious, so I packed up and went to a university to learn more about the world. I heard the calling of priesthood from a very young age- my path was never in question. I sold my soul for knowledge; I hope to do great deeds and win it back. I think that the goal of a life of study is the betterment of oneself.\"


Life Events
Well, I certainly have a tale or two...This one time undefined At one point, undefined

Relationships
Name Race Occupation Relationship
Building Name Building Type Relationship
St. Chaedi's Chapel Chapel Temple

" + }, + "95bdc706-3eb3-4ed8-965f-d9268550b3ad":{ + "name":"Maetho Wells", + "key":"95bdc706-3eb3-4ed8-965f-d9268550b3ad", + "output":"
/mɛθoʊ wɛlz /.

Maetho Wells is undefined male human. He is somewhat short and overweight, and has aqua eyes and a long, well-kempt beard, with tan skin. The most notable physical trait of Maetho is that he has rather pointed ears.


Maetho drinks too much. When he is relaxed, he is cautious. In moments of stress, he becomes scornful. Religion-wise, Maetho is a casual observer of Aphrodite.

Despite sexism against him, Maetho has been having reasonable success as a peasant, with a background of being a noble. He belongs to the peasantry social class.

Maetho currently has a clove of garlic in his pockets, and 6 Silver 2 Copper to his name. He lives on .


Maetho currently earns 1 Silver 4 Copper per day.
Finances
Type Amount
Gross Income 1 Silver 5 Copper
Tax 8.5 Copper
Net Income 1 Silver 4 Copper
Total Lifestyle Expenses (squalid) 1 Silver 1 Copper
Profit 3 Copper



Early Life
I was born $currentNPC.birthplace, and was raised by $currentNPC.familyUnit, along with my $currentNPC.siblingNumber siblings. I had [undefined] upbringing in $currentNPC.familyHome. $currentNPC.childhoodMemories.



Becoming a peasant
\"My family has a title, but none of my ancestors have done anything of note. I'm doing really well as a peasant! Maybe it's luck, maybe a natural talent, I don't know. My house's alliance with another noble family must be sustained at all costs. If I can attain more power, I will be able to protect my family\"


Life Events
Well, I certainly have a tale or two...This one time undefined At one point, undefined

Relationships
Name Race Occupation Relationship
Faction Name Faction Type Relationship
The Club of Sophisticated Ladies Society Controlled Faction

" + }, + "5f09e8bc-12a4-4b48-975a-36c5de0c154e":{ + "name":"Ewan Mills", + "key":"5f09e8bc-12a4-4b48-975a-36c5de0c154e", + "output":"
/juɑn mɪlz /.

Ewan Mills is a middle aged male human. He is medium sized and rather solidly built, and has pale blue eyes and a bit of peach fuzz on his chin, with light tan skin. The most notable physical trait of Ewan is that he has rather drooped shoulders.


Ewan eats too much. He is imprudent. When he is relaxed, he is funny. In moments of stress, he becomes reckless. Religion-wise, Ewan is an open-minded seeker of Hades.

Despite sexism against him, Ewan has been mildly successful as a fighter, with a background of being a soldier. He belongs to the commoner social class.

Ewan currently has hardtack in his pockets, and 6 Silver 6 Copper to his name. He lives on .


Ewan currently earns 1 Gold 9 Silver 1 Copper per day.
Finances
Type Amount
Gross Income2 Gold 1 Silver 5 Copper
Tax 1 Silver 1 Copper
Net Income1 Gold 9 Silver 1 Copper
Total Lifestyle Expenses (modest)1 Gold 5 Silver 4 Copper
Profit 3 Silver 7 Copper



Early Life
I was born $currentNPC.birthplace, and was raised by $currentNPC.familyUnit, along with my $currentNPC.siblingNumber siblings. I had [undefined] upbringing in $currentNPC.familyHome. $currentNPC.childhoodMemories.



Becoming a fighter
\"Invaders attacked my village, and I vowed to never let my family be unprotected again, so I picked up the sword. I joined the army, and learnt how to fight in a group as a team against a common enemy. I would lay down my life for the people I served with. Our lot is to lay down our lives in defense of others.\"


Life Events
Well, I certainly have a tale or two...This one time undefined At one point, undefined

Relationships
Name Race Occupation Relationship
Faction Name Faction Type Relationship
Dragonfire, Inc. Watch Controlled Faction

" + }, + "39fe1534-0116-4476-9136-0509dda28b65":{ + "name":"Yan Hall", + "key":"39fe1534-0116-4476-9136-0509dda28b65", + "output":"
/jʌn hɔl /.

Yan Hall is an old male human. He is rather tall and rather solidly built, and has purple eyes with tan skin. The most notable physical trait of Yan is that he has a well countoured face.


Yan is a know it all. He is chaste, but is slothful, deceitful. When he is relaxed, he is devout. In moments of stress, he becomes secretive. Religion-wise, Yan is a quiet true believer of Hades.

Yan is a peasant, with a background of being a sage. He belongs to the peasantry social class.

Yan currently has a knot of silk ribbons in his pockets, and 1 Silver 9 Copper to his name. He lives on . He is mostly homosexual, but with more than a passing interest in the opposite sex


Yan currently earns 1 Silver 4 Copper per day.
Finances
Type Amount
Gross Income 1 Silver 5 Copper
Tax 8.5 Copper
Net Income 1 Silver 4 Copper
Total Lifestyle Expenses (squalid) 1 Silver 1 Copper
Profit 3 Copper



Early Life
I was born $currentNPC.birthplace, and was raised by $currentNPC.familyUnit, along with my $currentNPC.siblingNumber siblings. I had [undefined] upbringing in $currentNPC.familyHome. $currentNPC.childhoodMemories.



Becoming a peasant
\"I discovered an old library and pored over the texts I found there. That experience awakened a hunger in me for knowledge that I still seek. I'm working as a peasant. The work is alright, though it can be a bit tedious I sold my soul for knowledge; I hope to do great deeds and win it back. I believe that emotions must not cloud our logical thinking.\"


Life Events
Well, I certainly have a tale or two...This one time undefined At one point, undefined

Relationships
Name Race Occupation Relationship

" + }, + "d5ceec2b-8a2a-4e7d-961c-3fb25a523710":{ + "name":"Abyl Lamb", + "key":"d5ceec2b-8a2a-4e7d-961c-3fb25a523710", + "output":"
/æbɪl læm /.

Abyl Lamb is a weathered male human. He is very tall and overweight, and has purple eyes and a long, luxurious beard, with dark tan skin. The most notable physical trait of Abyl is that he has a narrow ribcage.


Abyl bobs head back and forth when speaking. He uses full titles or descriptions of how he knows you (‘ellen-farmers-daughter is pretty’). He is blame-prone, very self centered, and prone to suspicion. When he is relaxed, he is manipulative. In moments of stress, he becomes spiteful. Religion-wise, Abyl is a casual observer of Dionysus.

Abyl is a peasant, with a background of being a peasant. He belongs to the peasantry social class.

Abyl currently has 34 cp and 4 sp in his pockets, and 7 Silver 1 Copper to his name. He lives on .


Abyl currently earns 1 Silver 4 Copper per day.
Finances
Type Amount
Gross Income 1 Silver 5 Copper
Tax 8.5 Copper
Net Income 1 Silver 4 Copper
Total Lifestyle Expenses (squalid) 1 Silver 1 Copper
Profit 3 Copper



Early Life
I was born $currentNPC.birthplace, and was raised by $currentNPC.familyUnit, along with my $currentNPC.siblingNumber siblings. I had [undefined] upbringing in $currentNPC.familyHome. $currentNPC.childhoodMemories.



Becoming a peasant
\" I'm working as a peasant. The work is alright, and I enjoy it Survival. Everything I do is to ensure I will see another sunrise.\"


Life Events
Well, I certainly have a tale or two...This one time undefined At one point, undefined

Relationships
Name Race Occupation Relationship

" + }, + "3c90300f-1ae2-4375-8216-b5f255879200":{ + "name":"Oda Gobblefirn", + "key":"3c90300f-1ae2-4375-8216-b5f255879200", + "output":"
/oʊdʌ ɡɑblfɝn /.

Oda Gobblefirn is a mid thirties female gnome. She is barely a metre and bony, and has purple eyes with translucent skin. The most notable physical trait of Oda is that she has quick-witted eyes.


Oda is incredibly gullible. She is sincere, irresponsible, and unable to control any urges. When she is relaxed, she is greedy. In moments of stress, she becomes destructive. Religion-wise, Oda is an open-minded seeker of Hera.

Despite sexism against her, Oda has recently been reasonably successful as a prisoner, with a background of being a peasant. She belongs to the paupery social class.

Oda currently has scraps of bad poetry in her pockets, and 6 Silver 2 Copper to her name. She lives on . Oda knows Common and Gnomish.


Oda currently earns 2 Copper per day.
Finances
Type Amount
Gross Income 2 Copper
Tax 1 Silver 1 Copper
Net Income 2 Copper
Total Lifestyle Expenses (wretched)
Profit 2 Copper
Money owed by Aaro Marshal19 Gold 5 Silver 8 Copper



Early Life
I was born $currentNPC.birthplace, and was raised by $currentNPC.familyUnit, along with my $currentNPC.siblingNumber siblings. I had [undefined] upbringing in $currentNPC.familyHome. $currentNPC.childhoodMemories.



Becoming a prisoner
\" I'm doing really well as a prisoner! Maybe it's luck, maybe a natural talent, I don't know. Piety. The gods are very real and have strong influence over my life, so I define myself as a servant of the gods.\"


Life Events
Well, I certainly have a tale or two...This one time undefined At one point, undefined

Relationships
Name Race Occupation Relationship
Aaro Marshal Human Merchant Creditor

" + }, + "658e4dd2-85f8-4476-a221-85d224bfedc6":{ + "name":"Aaro Marshal", + "key":"658e4dd2-85f8-4476-a221-85d224bfedc6", + "output":"
/ɑɹoʊ mɑɹʃʌl /.

Aaro Marshal is a weathered male human. He is taller than average and chunky, and has pale brown eyes with brown skin. The most notable physical trait of Aaro is that he has two fingers missing.


Aaro loses train of thought easily. He is temperate. When he is relaxed, he is reserved. In moments of stress, he becomes withdrawn. Religion-wise, Aaro is a casual observer of Hebe.

Perhaps due to sexism, Aaro has recently been slightly unsuccessful as a merchant, with a background of being a commoner. He belongs to the commoner social class.

Aaro currently has a piece of chalk in his pockets, and 8 Silver 3 Copper to his name. He lives on .


Aaro currently earns 1 Gold 1 Silver 5 Copper per day.
Finances
Type Amount
Gross Income1 Gold 2 Silver 9 Copper
Tax 1 Silver 1 Copper
Net Income1 Gold 1 Silver 5 Copper
Total Lifestyle Expenses (modest)1 Gold 3 Silver 2 Copper
Profit- 1 Silver 7 Copper
Money owed to Oda Gobblefirn19 Gold 5 Silver 8 Copper



Early Life
I was born $currentNPC.birthplace, and was raised by $currentNPC.familyUnit, along with my $currentNPC.siblingNumber siblings. I had [undefined] upbringing in $currentNPC.familyHome. $currentNPC.childhoodMemories.



Becoming a merchant
\"I was found guilty of a crime that I did not commit, and was sentenced to serfdom. Some people just have the gift of the gab- I have a talent for sales. I have a knack for magic but my parents couldn't afford a tutor. I want to become the mage I knew I could be. I help the people who help me– that's what keeps us alive.\"


Life Events
Well, I certainly have a tale or two...This one time undefined At one point, undefined

Relationships
Name Race Occupation Relationship
Oda Gobblefirn Gnome Prisoner Predatory debtor

" + }, + "21baa19b-eb7b-4176-bfd3-7f971d14290d":{ + "name":"Braidyn West", + "key":"21baa19b-eb7b-4176-bfd3-7f971d14290d", + "output":"
/bɹeɪdɪn wɛst /.

Braidyn West is a young adult male human. He is on the short side and overweight, and has ash gray eyes and a long, flowing beard, with light tan skin. The most notable physical trait of Braidyn is that he has harsh cheekbones.


Braidyn bobs head back and forth when speaking. He is imprudent, energetic, and narcissistic. When he is relaxed, he is boastful. In moments of stress, he becomes fanatical. Religion-wise, Braidyn is a quiet true believer of Hebe.

Despite sexism against him, Braidyn is currently having reasonable success as a merchant, with a background of being a commoner. He belongs to the commoner social class.

Braidyn currently has three diamonds worth 30gp each in his pockets, and 3 Silver 1 Copper to his name. He lives on .


Braidyn currently earns 1 Gold 1 Silver 5 Copper per day.
Finances
Type Amount
Gross Income1 Gold 2 Silver 9 Copper
Tax 1 Silver 1 Copper
Net Income1 Gold 1 Silver 5 Copper
Total Lifestyle Expenses (modest)1 Gold 3 Silver 2 Copper
Profit- 1 Silver 7 Copper



Early Life
I was born $currentNPC.birthplace, and was raised by $currentNPC.familyUnit, along with my $currentNPC.siblingNumber siblings. I had [undefined] upbringing in $currentNPC.familyHome. $currentNPC.childhoodMemories.



Becoming a merchant
\"I was one of many children, and when I was old enough to work, my parents put me to it. I grew up poor. I learnt to hock stuff off to feed myself. When wandering through a forest, I found a portal to another realm. When I took others to it, it had disappeared. One day I'll find it again. I help the people who help me– that's what keeps us alive.\"


Life Events
Well, I certainly have a tale or two...This one time undefined At one point, undefined

Relationships
Name Race Occupation Relationship

" + }, + "a103918d-1106-40e4-b5b0-5e0a7e91d911":{ + "name":"Mardnab Ningel", + "key":"a103918d-1106-40e4-b5b0-5e0a7e91d911", + "output":"
/mɑɹdnæb nɪŋɡʌl /.

Mardnab Ningel is an old female gnome. She is tall (for a halfling) and bony, and has pale green eyes with white skin. The most notable physical trait of Mardnab is that she has very droopy eyelids.


Mardnab fidgets. She tongue stuck to back of teeth. She is narcissistic. When she is relaxed, she is boastful. In moments of stress, she becomes caustic. Religion-wise, Mardnab is a quiet true believer of Athena.

Perhaps due to sexism, Mardnab is unsuccessful as a merchant, with a background of being a soldier. She belongs to the commoner social class.

Mardnab currently has an empty flask in her pockets, and 6 Silver 3 Copper to her name. She lives on . Mardnab knows Common and Gnomish.


Mardnab currently earns 1 Gold 1 Silver 5 Copper per day.
Finances
Type Amount
Gross Income1 Gold 2 Silver 9 Copper
Tax 1 Silver 1 Copper
Net Income1 Gold 1 Silver 5 Copper
Total Lifestyle Expenses (modest)1 Gold 3 Silver 2 Copper
Profit- 1 Silver 7 Copper



Early Life
I was born $currentNPC.birthplace, and was raised by $currentNPC.familyUnit, along with my $currentNPC.siblingNumber siblings. I had [undefined] upbringing in $currentNPC.familyHome. $currentNPC.childhoodMemories.



Becoming a merchant
\"I wanted fame and fortune, so I signed up to the militia to prove my mettle. I don't think I knew what I was doing, but my determination carried me through my contract, and I never stopped. Some people just have the gift of the gab- I have a talent for sales. I would lay down my life for the people I served with. I do what I must and obey just authority.\"


Life Events
Well, I certainly have a tale or two...This one time undefined At one point, undefined

Relationships
Name Race Occupation Relationship

" + }, + "378f08b3-2cc6-4593-b5a3-df6113bfcc17":{ + "name":"Gwann Fox", + "key":"378f08b3-2cc6-4593-b5a3-df6113bfcc17", + "output":"
/ɡwɑn fɑks /.

Gwann Fox is an aged male human. He is rather short and overweight, and has yellow eyes with pale skin. The most notable physical trait of Gwann is that he has a flat chin.


Gwann is always shaking. He is lazy. When he is relaxed, he is lazy. In moments of stress, he becomes manipulative. Religion-wise, Gwann is a critical student of Hebe.

Despite sexism against him, Gwann is currently having extreme success as a merchant, with a background of being a folk hero. He belongs to the commoner social class.

Gwann currently has a deck of tarot cards in his pockets, and 5 Silver 8 Copper to his name. He lives on .


Gwann currently earns 1 Gold 1 Silver 5 Copper per day.
Finances
Type Amount
Gross Income1 Gold 2 Silver 9 Copper
Tax 1 Silver 1 Copper
Net Income1 Gold 1 Silver 5 Copper
Total Lifestyle Expenses (modest)1 Gold 3 Silver 2 Copper
Profit- 1 Silver 7 Copper



Early Life
I was born $currentNPC.birthplace, and was raised by $currentNPC.familyUnit, along with my $currentNPC.siblingNumber siblings. I had [undefined] upbringing in $currentNPC.familyHome. $currentNPC.childhoodMemories.



Becoming a merchant
\"I was always enamored by tales of heroes and wished I could be something more than ordinary. I spent my youth selling whatever scraps I could find, never got tired of it. I wish my childhood sweetheart had come with me to pursue my destiny. I believe that no one should get preferential treatment before the law\"


Life Events
Well, I certainly have a tale or two...This one time undefined At one point, undefined

Relationships
Name Race Occupation Relationship

" + }, + "eafb0e93-2af4-4b8e-8b65-c251dcad09cb":{ + "name":"Zoe Burroughs", + "key":"eafb0e93-2af4-4b8e-8b65-c251dcad09cb", + "output":"
/zoʊ bɹoʊz /.

Zoe Burroughs is an adult female human. She is quite short and rather solidly built, and has hazel eyes with light tan skin. The most notable physical trait of Zoe is that she has widely bowed legs.


Zoe is incredibly gullible. When she is relaxed, she is manipulative. In moments of stress, she becomes pushy. Religion-wise, Zoe is a cautious listener of Athena.

Despite sexism against her, Zoe is reasonably successful as a merchant, with a background of being a commoner. She belongs to the commoner social class.

Zoe currently has a headhunter's contract in her pockets, and 3 Silver 6 Copper to her name. She lives on .


Zoe currently earns 1 Gold 1 Silver 5 Copper per day.
Finances
Type Amount
Gross Income1 Gold 2 Silver 9 Copper
Tax 1 Silver 1 Copper
Net Income1 Gold 1 Silver 5 Copper
Total Lifestyle Expenses (modest)1 Gold 3 Silver 2 Copper
Profit- 1 Silver 7 Copper



Early Life
I was born $currentNPC.birthplace, and was raised by $currentNPC.familyUnit, along with my $currentNPC.siblingNumber siblings. I had [undefined] upbringing in $currentNPC.familyHome. $currentNPC.childhoodMemories.



Becoming a merchant
\"I was born into poverty. I've slowly worked my way to where I am today. I grew up poor. I learnt to hock stuff off to feed myself. When wandering through a forest, I found a portal to another realm. When I took others to it, it had disappeared. One day I'll find it again. The rich need to be shown what life and death are like in the gutters.\"


Life Events
Well, I certainly have a tale or two...This one time undefined At one point, undefined

Relationships
Name Race Occupation Relationship

" + }, + "345b1cf5-c243-4960-b667-43bfe3057102":{ + "name":"Clayre Wood", + "key":"345b1cf5-c243-4960-b667-43bfe3057102", + "output":"
/klɛɹ wʊd /.

Clayre Wood is an aged female human. She is rather small and overweight, and has amber eyes with white skin. The most notable physical trait of Clayre is that she has swollen, red knuckles.


Clayre is often sarcastic. She uses short, clipped sentences. She is sincere and foolhardy. When she is relaxed, she is foolish. In moments of stress, she becomes gluttonous. Religion-wise, Clayre is a casual observer of Dionysus.

Perhaps due to sexism, Clayre is currently slightly unsuccessful as a forger, with a background of being an outlander. She belongs to the commoner social class.

Clayre currently has a spool of thread in her pockets, and 3 Silver to her name. She lives on .


Clayre currently earns 2 Gold 8 Silver 7 Copper per day.
Finances
Type Amount
Gross Income3 Gold 2 Silver 2 Copper
Tax 1 Silver 1 Copper
Net Income2 Gold 8 Silver 7 Copper
Total Lifestyle Expenses (comfortable)2 Gold 9 Silver 7 Copper
Profit- 1 Silver
Money owed by Chloe Mills48 Gold 9 Silver 4 Copper



Early Life
I was born $currentNPC.birthplace, and was raised by $currentNPC.familyUnit, along with my $currentNPC.siblingNumber siblings. I had [undefined] upbringing in $currentNPC.familyHome. $currentNPC.childhoodMemories.



Becoming a forger
\"From a young age, I couldn't abide the stink of cities, and sought out the wilderness for respite from the chaos of people. I've had a bit of a downturn as a forger. If it keeps up for much longer, I'm going to begin losing hope. My family, clan, or tribe is the most important thing in my life, even when they are far from me. I must earn glory in battle.\"


Life Events
Well, I certainly have a tale or two...This one time undefined At one point, undefined

Relationships
Name Race Occupation Relationship
Chloe Mills Human Merchant Creditor

" + }, + "758a5af0-875d-45b5-9a98-7aa32aeca058":{ + "name":"Chloe Mills", + "key":"758a5af0-875d-45b5-9a98-7aa32aeca058", + "output":"
/kloʊ mɪlz /.

Chloe Mills is a youthful adult female human. She is medium sized and scrawny, and has blue eyes with tan skin. The most notable physical trait of Chloe is that she has jug-like ears.


Chloe paces about incessantly. She is always doubting people and full of energy. When she is relaxed, she is cheerful. In moments of stress, she becomes obsessive. Religion-wise, Chloe is a cautious listener of Hermes.

Despite sexism against her, Chloe is currently mildly successful as a merchant, with a background of being a commoner. She belongs to the commoner social class.

Chloe currently has a scrap of paper with unintelligible writing on it in her pockets, and 2 Silver 7 Copper to her name. She lives on . She is predominantly heterosexual, but with more than a passing interest in women


Chloe currently earns 1 Gold 1 Silver 5 Copper per day.
Finances
Type Amount
Gross Income1 Gold 2 Silver 9 Copper
Tax 1 Silver 1 Copper
Net Income1 Gold 1 Silver 5 Copper
Total Lifestyle Expenses (modest)1 Gold 3 Silver 2 Copper
Profit- 1 Silver 7 Copper
Money owed to Clayre Wood48 Gold 9 Silver 4 Copper



Early Life
I was born $currentNPC.birthplace, and was raised by $currentNPC.familyUnit, along with my $currentNPC.siblingNumber siblings. I had [undefined] upbringing in $currentNPC.familyHome. $currentNPC.childhoodMemories.



Becoming a merchant
\"I was found guilty of a crime that I did not commit, and was sentenced to serfdom. I spent my youth selling whatever scraps I could find, never got tired of it. I was an ordinary maid in a vampire's castle. Some adventurers staked my former boss. I have to readjust to living with the living. You have to respect all people\"


Life Events
Well, I certainly have a tale or two...This one time undefined At one point, undefined

Relationships
Name Race Occupation Relationship
Clayre Wood Human Forger Predatory debtor

" + }, + "aaa93daa-75c7-4bb2-b8b6-54e393fb8de6":{ + "name":"Lamlis Dale", + "key":"aaa93daa-75c7-4bb2-b8b6-54e393fb8de6", + "output":"
/læmlɪs deɪl /.

Lamlis Dale is an adult male half-elf. He is towering and rather solidly built, and has red eyes with light tan skin. The most notable physical trait of Lamlis is that he has a very wide neck.


Lamlis exaggerates details. He is prone to suspicion and temperate. When he is relaxed, he is reserved. In moments of stress, he becomes withdrawn. Religion-wise, Lamlis is an open-minded seeker of Aphrodite.

Despite sexism against him, Lamlis is successful as a peasant, with a background of being a peasant. He belongs to the peasantry social class.

Lamlis currently has a scrap of paper with unintelligible writing on it in his pockets, and 3 Silver 5 Copper to his name. He lives on . Lamlis knows Common and Elvish.


Lamlis currently earns 1 Silver 4 Copper per day.
Finances
Type Amount
Gross Income 1 Silver 5 Copper
Tax 8.5 Copper
Net Income 1 Silver 4 Copper
Total Lifestyle Expenses (squalid) 1 Silver 1 Copper
Profit 3 Copper



Early Life
I was born $currentNPC.birthplace, and was raised by $currentNPC.familyUnit, along with my $currentNPC.siblingNumber siblings. I had [undefined] upbringing in $currentNPC.familyHome. $currentNPC.childhoodMemories.



Becoming a peasant
\" I'm doing really well as a peasant! Maybe it's luck, maybe a natural talent, I don't know. Duty. Loyalty to my home and my community is something I can always rely on.\"


Life Events
Well, I certainly have a tale or two...This one time undefined At one point, undefined

Relationships
Name Race Occupation Relationship

" + }, + "3a9c4594-c46e-43fb-85e3-d3b312483392":{ + "name":"Daevo Rose", + "key":"3a9c4594-c46e-43fb-85e3-d3b312483392", + "output":"
/deɪivoʊ ɹoʊz /.

Daevo Rose is a young adult male human. He is average sized and rather solidly built, and has brown eyes with light skin. The most notable physical trait of Daevo is that he has large, protruding ears.


Daevo is always shaking. He is lazy and narcissistic. When he is relaxed, he is boastful. In moments of stress, he becomes impractical. Religion-wise, Daevo is a casual observer of Aphrodite.

Despite sexism against him, Daevo has been having mild success as a peasant, with a background of being a peasant. He belongs to the peasantry social class.

Daevo currently has a vial of quicksilver in his pockets, and 7 Silver 4 Copper to his name. He lives on .


Daevo currently earns 1 Silver 4 Copper per day.
Finances
Type Amount
Gross Income 1 Silver 5 Copper
Tax 8.5 Copper
Net Income 1 Silver 4 Copper
Total Lifestyle Expenses (squalid) 1 Silver 1 Copper
Profit 3 Copper



Early Life
I was born $currentNPC.birthplace, and was raised by $currentNPC.familyUnit, along with my $currentNPC.siblingNumber siblings. I had [undefined] upbringing in $currentNPC.familyHome. $currentNPC.childhoodMemories.



Becoming a peasant
\" I'm on the upswing as a peasant. Things are looking better. Stoicism. I must be strong for those that rely on me, no matter what.\"


Life Events
Well, I certainly have a tale or two...This one time undefined At one point, undefined

Relationships
Name Race Occupation Relationship

" + }, + "c68ac08a-afff-4fdc-b9bb-585d4eb2f1ee":{ + "name":"Luna Wilde", + "key":"c68ac08a-afff-4fdc-b9bb-585d4eb2f1ee", + "output":"
/lunʌ waɪld /.

Luna Wilde is a young adult female human. She is relatively short and fat, but muscular, and has purple eyes with tan skin. The most notable physical trait of Luna is that she has a dragon tattoo.


Luna makes poor eye contact. She tongue stuck to back of teeth. When she is relaxed, she is cautious. In moments of stress, she becomes calculating. Religion-wise, Luna is an open-minded seeker of Demeter.

Luna is a barmaid, with a background of being a commoner. She belongs to the commoner social class.

Luna currently has a lead amulet in her pockets, and 4 Silver 4 Copper to her name. She lives on .


Luna currently earns 5 Silver 7 Copper per day.
Finances
Type Amount
Gross Income 6 Silver 4 Copper
Tax 1 Silver 1 Copper
Net Income 5 Silver 7 Copper
Total Lifestyle Expenses (poor) 2 Silver 6 Copper
Profit 3 Silver 1 Copper



Early Life
I was born $currentNPC.birthplace, and was raised by $currentNPC.familyUnit, along with my $currentNPC.siblingNumber siblings. I had [undefined] upbringing in $currentNPC.familyHome. $currentNPC.childhoodMemories.



Becoming a barmaid
\"I was one of many children, and had to work from a young age to support my family. Bar work has been all that I have been able to find. I was swindled out of a large inheritance, and had to go into hiding to keep my family safe. You have to respect all people\"


Life Events
Well, I certainly have a tale or two...This one time undefined At one point, undefined

Relationships
Name Race Occupation Relationship

" + }, + "bc8ec9c6-5033-4c04-8f47-2e3e7286f9fe":{ + "name":"Lincon Hooke", + "key":"bc8ec9c6-5033-4c04-8f47-2e3e7286f9fe", + "output":"
/lɪnkʌn hʊk /.

Lincon Hooke is an old male human. He is taller than average and healthy, and has green eyes with light tan skin. The most notable physical trait of Lincon is that he has a scar around the neck.


Lincon is a habitual liar. He speaks out of the corner of his mouth. He is prone to suspicion and deceitful. When he is relaxed, he is manipulative. In moments of stress, he becomes secretive. Religion-wise, Lincon is an open-minded seeker of Zeus.

Perhaps due to sexism, Lincon is a peasant, with a background of being a sage. He belongs to the peasantry social class.

Lincon currently has spectacles worth 5gp in his pockets, and 4 Silver 6 Copper to his name. He lives on . He is predominantly heterosexual, but with more than a passing interest in men


Lincon currently earns 1 Silver 4 Copper per day.
Finances
Type Amount
Gross Income 1 Silver 5 Copper
Tax 8.5 Copper
Net Income 1 Silver 4 Copper
Total Lifestyle Expenses (squalid) 1 Silver 1 Copper
Profit 3 Copper



Early Life
I was born $currentNPC.birthplace, and was raised by $currentNPC.familyUnit, along with my $currentNPC.siblingNumber siblings. I had [undefined] upbringing in $currentNPC.familyHome. $currentNPC.childhoodMemories.



Becoming a peasant
\"I discovered an old library and pored over the texts I found there. That experience awakened a hunger in me for knowledge that I still seek. I'm working as a peasant. The work is alright, though it can be a bit tedious I have an ancient text that holds terrible secrets that must not fall into the wrong hands. I believe that the path to power and self-improvement is through knowledge.\"


Life Events
Well, I certainly have a tale or two...This one time undefined At one point, undefined

Relationships
Name Race Occupation Relationship

" + }, + "8e25d561-d0e1-46a1-b609-1f4b0d6289ba":{ + "name":"Aendro Cox", + "key":"8e25d561-d0e1-46a1-b609-1f4b0d6289ba", + "output":"
/ɛndɹoʊ kɑks /.

Aendro Cox is an elderly male human. He is reasonably tall and skinny, and has brown eyes and a long, luxurious beard, with translucent skin. The most notable physical trait of Aendro is that he has a heart tattoo.


Aendro is a habitual liar. When he is relaxed, he is cautious. In moments of stress, he becomes sarcastic. Religion-wise, Aendro is a casual observer of Hades.

Perhaps due to sexism, Aendro is currently slightly unsuccessful as a peasant, with a background of being a soldier. He belongs to the peasantry social class.

Aendro currently has 34 cp and 4 sp in his pockets, and 6 Silver 5 Copper to his name. He lives on .


Aendro currently earns 1 Silver 4 Copper per day.
Finances
Type Amount
Gross Income 1 Silver 5 Copper
Tax 8.5 Copper
Net Income 1 Silver 4 Copper
Total Lifestyle Expenses (squalid) 1 Silver 1 Copper
Profit 3 Copper



Early Life
I was born $currentNPC.birthplace, and was raised by $currentNPC.familyUnit, along with my $currentNPC.siblingNumber siblings. I had [undefined] upbringing in $currentNPC.familyHome. $currentNPC.childhoodMemories.



Becoming a peasant
\"I was always playing with a sword as a kid, and it wasn't until a visiting adventurer sparred with me for fun that I realised that I had a real talent. I've had a bit of a downturn as a peasant. If it keeps up for much longer, I'm going to begin losing hope. I'll never forget the crushing defeat my company suffered or the enemies who dealt it. When people follow orders blindly, people die.\"


Life Events
Well, I certainly have a tale or two...This one time undefined At one point, undefined

Relationships
Name Race Occupation Relationship

" + }, + "fb39504b-7915-4201-9098-cb8b80274418":{ + "name":"Alysea Briar", + "key":"fb39504b-7915-4201-9098-cb8b80274418", + "output":"
/ælɪsiʌ bɹiɝ /.

Alysea Briar is a prime adult aged female human. She is short and chubby, and has aqua eyes with pale skin. The most notable physical trait of Alysea is that she has wild, unkempt hair.


Alysea cannot resist a juicy secret. She is fearless, blame-prone, and wickedly cruel. When she is relaxed, she is angry. In moments of stress, she becomes murderous. Religion-wise, Alysea is a cautious listener of Hebe.

Despite sexism against her, Alysea is currently having extreme success as a peasant, with a background of being a soldier. She belongs to the peasantry social class.

Alysea currently has a scrap of paper with unintelligible writing on it in her pockets, and 6 Silver 5 Copper to her name. She lives on .


Alysea currently earns 1 Silver 4 Copper per day.
Finances
Type Amount
Gross Income 1 Silver 5 Copper
Tax 8.5 Copper
Net Income 1 Silver 4 Copper
Total Lifestyle Expenses (squalid) 1 Silver 1 Copper
Profit 3 Copper



Early Life
I was born $currentNPC.birthplace, and was raised by $currentNPC.familyUnit, along with my $currentNPC.siblingNumber siblings. I had [undefined] upbringing in $currentNPC.familyHome. $currentNPC.childhoodMemories.



Becoming a peasant
\"I was forced to enlist in the local militia to fight for my lord. Many of my friends are dead because of him. It turns out that I'm pretty good at being a peasant! I enjoy the work. I'll never forget the crushing defeat my company suffered or the enemies who dealt it. To me, ideals aren't worth killing over or going to war for.\"


Life Events
Well, I certainly have a tale or two...This one time undefined At one point, undefined

Relationships
Name Race Occupation Relationship

" + }, + "58d64980-38dc-4521-b2ae-0dd758eb4e45":{ + "name":"Halimath Hazel", + "key":"58d64980-38dc-4521-b2ae-0dd758eb4e45", + "output":"
/hɑlʌmʌθ heɪzʌl /.

Halimath Hazel is a vulnerably elderly male half-elf. He is taller than average and rather solidly built, and has brown eyes and a long, flowing beard, with tan skin. The most notable physical trait of Halimath is that he has a short crewcut.


Halimath cannot resist flirting. He is boastful, fair, and constantly thinking lusty thoughts. When he is relaxed, he is fun-loving. In moments of stress, he becomes authoritarian. Religion-wise, Halimath is an outspoken believer of Zeus.

Despite sexism against him, Halimath has recently been reasonably successful as a prisoner, with a background of being a peasant. He belongs to the paupery social class.

Halimath currently has 12 sp and 7 gp in his pockets, and 6 Silver to his name. He lives on . Halimath knows Common and Elvish. He is homosexual with passing interest in the opposite sex


Halimath currently earns 2 Copper per day.
Finances
Type Amount
Gross Income 2 Copper
Tax 1 Silver 1 Copper
Net Income 2 Copper
Total Lifestyle Expenses (wretched)
Profit 2 Copper
Money owed by Engong Rathkann20 Gold 8 Silver



Early Life
I was born $currentNPC.birthplace, and was raised by $currentNPC.familyUnit, along with my $currentNPC.siblingNumber siblings. I had [undefined] upbringing in $currentNPC.familyHome. $currentNPC.childhoodMemories.



Becoming a prisoner
\" I'm doing really well as a prisoner! Maybe it's luck, maybe a natural talent, I don't know. Diligency. Working hard always gives fuits.\"


Life Events
Well, I certainly have a tale or two...This one time undefined At one point, undefined

Relationships
Name Race Occupation Relationship
Engong Rathkann Half-orc Agister Creditor

" + }, + "0d9cafe4-f68c-4445-9744-e53a2c58ab61":{ + "name":"Engong Rathkann", + "key":"0d9cafe4-f68c-4445-9744-e53a2c58ab61", + "output":"
/ɛŋɡɔŋ ɹæθkæn /.

Engong Rathkann is a mid thirties female half-orc. She is somewhat short and built like a brick shithouse, and has brown eyes with light tan skin. The most notable physical trait of Engong is that she has cauliflower ears.


Engong corrects people's grammar when they speak. She is imprudent and willful. When she is relaxed, she is mischeivous. In moments of stress, she becomes compulsive. Religion-wise, Engong is a critical student of Hebe.

Despite sexism against her, Engong is currently successful as an agister, with a background of being a noble. She belongs to the nobility social class, but lives modestly- not without creature comforts of wine and decent food thanks to frugality, though.

Engong currently has thirteen mouse teeth in her pockets, and 3 Silver 4 Copper to her name. She lives on . Engong knows Common and Orc.


Engong currently earns 1 Gold 8 Copper per day.
Finances
Type Amount
Gross Income1 Gold 2 Silver 9 Copper
Tax 1 Silver 6 Copper
Net Income1 Gold 8 Copper
Total Lifestyle Expenses (modest)1 Gold 3 Silver 2 Copper
Profit- 2 Silver 4 Copper
Money owed to Halimath Hazel20 Gold 8 Silver

Was actually framed.



Early Life
I was born $currentNPC.birthplace, and was raised by $currentNPC.familyUnit, along with my $currentNPC.siblingNumber siblings. I had [undefined] upbringing in $currentNPC.familyHome. $currentNPC.childhoodMemories.



Becoming an agister
\"My family has a title, but none of my ancestors have done anything of note. It turns out that I'm pretty good at being an agister! I enjoy the work. The common folk must see me as a hero of the people. Respect is due to me because of my position\"


Life Events
Well, I certainly have a tale or two...This one time undefined At one point, undefined

Relationships
Name Race Occupation Relationship
Halimath Hazel Half-elf Prisoner Predatory debtor
Andrus Hooke Human Jailer Captor
Building Name Building Type Relationship
Jail's Embrace Oubliette Is Currently Being Held Captive Here

" + }, + "e9aa1fea-3976-4286-9d37-56f2826f787c":{ + "name":"Kaelya Bush", + "key":"e9aa1fea-3976-4286-9d37-56f2826f787c", + "output":"
/kʌljʌ bʊʃ /.

Kaelya Bush is an earlyish thirties female human. She is average sized and skinny, and has blue eyes with brown skin. The most notable physical trait of Kaelya is that she has a very hairy body.


Kaelya cannot resist flirting. When she is relaxed, she is mischievous. In moments of stress, she becomes brave. Religion-wise, Kaelya is a critical student of Aphrodite.

Kaelya is a harlot, with a background of being a charlatan. She belongs to the peasantry social class.

Kaelya currently has a page torn from a spellbook in her pockets, and 7 Silver 4 Copper to her name. She lives on .


Kaelya currently earns 1 Gold 1 Silver 8 Copper per day.
Finances
Type Amount
Gross Income1 Gold 2 Silver 9 Copper
Tax 8.5 Copper
Net Income1 Gold 1 Silver 8 Copper
Total Lifestyle Expenses (modest)1 Gold 3 Silver 2 Copper
Profit- 1 Silver 4 Copper



Early Life
I was born $currentNPC.birthplace, and was raised by $currentNPC.familyUnit, along with my $currentNPC.siblingNumber siblings. I had [undefined] upbringing in $currentNPC.familyHome. $currentNPC.childhoodMemories.



Becoming a harlot
\"I learned early on that people are easy to exploit, and are gullible and too trusting. I'm working as a harlot. The work is alright, I've certainly had worse jobs A powerful person, Lord Ryn, killed someone I love. Some day soon, I'll have my revenge. I never run the same con twice.\"


Life Events
Well, I certainly have a tale or two...This one time undefined At one point, undefined

Relationships
Name Race Occupation Relationship
Andry Copperkettle Halfling Pimp Employer
Building Name Building Type Relationship
Cumberlands House of Ill-Repute Place of Work

" + } + }, + "pantheon":{ + "Zeus":{ + "name":"Zeus", + "key":"Zeus", + "output":"
Bear up, my child, bear up; Zeus who oversees and directs all things is still mighty in heaven.— Sophocles

Zeus , God of the Sky, is the god of thunder and lightning, kings, and fate. His symbol is a fist full of lightning bolts. Zeus resides in Olympus, where he rules over all. He is a leader in the pantheon. He is Neutral.

Possessions

Aegis

The Aegis bears the head of a Gorgon, and makes a terrible roaring sound in battle.

Followers

Zeus makes up 2.05% of worshipped deities in Jistlass. In combat, his followers favour the spear.

Holy Days

January and thursday.





NPCs

Name Race Occupation Strength
Maximo Moore Human Guard an open-minded seeker
Lubash Dargakk Half-orc Prisoner a cautious listener
Lincon Hooke Human Peasant an open-minded seeker
Halimath Hazel Half-elf Prisoner an outspoken believer

Combat

Zeus famously led the Greek gods in the battle against the Titans, and is a fearsome foe. He calls down electric energy and fashions them into mighty spears of lightning to hurl at his enemies.

Manifestations

Type Appears as
Animals Eagle and bull
Plants Oak tree and olive tree
Colours Yellow

Relationships

Person Relationship
Poseidon Brother
Hades Brother
Demeter Sister
Athena Daughter
Persephone Daughter
Artemis Daughter
Ares Son
Apollo Son
" + }, + "Poseidon":{ + "name":"Poseidon", + "key":"Poseidon", + "output":"Poseidon , God of the Sea and Earthquakes, is the god of earthquakes, floods, and horses. His symbol is an A trident and billowing cloak. Poseidon resides in a palace underneath the sea, watching over the fishermen from below. He is a greater deity in the pantheon. He is Chaotic Neutral.

Powers

Blessings

Smooth Sailing

Poseidon will bless sailors and those that have earnt his favour with smooth passage.

Management of Horses

As the Lord of Horses, Poseidon can calm equines as easily as he can enrage them.

Curses

Mad Horses

As the Lord of Horses, Poseidon can enrage equines as easily as he can calm them.

Stormy Seas

Those that tempt Poseidon's wrath risk stormy seas on their next voyage.

Possessions

Poseidon's Trident

Poseidon's trident was so powerful that it could shake the lands.

Followers

Poseidon makes up 4.04% of worshipped deities in Jistlass. sailors, teamsters, fishermen, cavalry, and farmers In combat, his followers favour the trident.




NPCs

Name Race Occupation Strength
Andrus Hooke Human Jailer a cautious listener

Manifestations

Type Appears as
Animals Horse, dolphin, fish, and bull
Plants Pine tree, seaweed, and wild celery
Monsters Hippocampus
Colours Blue

Relationships

Person Relationship
Zeus Brother
Hades Brother
Demeter Sister
Hera Sister
Hestia Sister
Amphitrite Wife
" + }, + "Hades":{ + "name":"Hades", + "key":"Hades", + "output":"Hades , God of the Dead, is the god of the dead, funeral rites, and fertile soil. His symbol is a Helm of Hades. Hades resides in the Underworld. As far below the earth as the heavens are above, Hades' realm is a dark and depressing place. He is a greater deity in the pantheon. He is Lawful Evil.

Powers

Blessings

Plenty from the Earth

As the lord of the underworld, Hades has considerable wealth, and can bestow riches to those he deems worthy.

The Ability to Go Un-Noticed

Hades can give those that wish to be unseen the power to avoid detection in the dark.

Possessions

Sceptre

A powerful relic that is able to create a passage between the worlds of the living and the dead

Cap of Invisibility

A cap which can turn the wearer invisible

Followers

Hades makes up 0.00% of worshipped deities in Jistlass. mourners, undertakers, necromancers, and miners

Holy Days

Second to Last Day of Every Month

Rituals are typically held on this day.





NPCs

Name Race Occupation Strength
Olunt Trollbleeder Dwarf Highwayman an outspoken cynic
Ewan Mills Human Fighter an open-minded seeker
Yan Hall Human Peasant a quiet true believer
Aendro Cox Human Peasant a casual observer

Manifestations

Type Appears as
Animals Screech-Owl, Serpents, and Black-Rams
Plants White Poplar, Mint, Cypress, Asphodel, and Narcissus
Monsters Cerebus and The Erinyes

Relationships

Person Relationship
Poseidon Brother
Zeus Brother
Demeter Sister
Hera Sister
Hestia Sister
Persephone Husband
" + }, + "Aphrodite":{ + "name":"Aphrodite", + "key":"Aphrodite", + "output":"Aphrodite , The Deviser, is the goddess of lovers, lust, and beauty. Her symbol is a dove. She is a greater deity in the pantheon. She is Chaotic Good.

Powers

Blessings

Beauty.

Curses

Ugliness and unwashable stink.

Possessions

Girdle

The Girdle inspires desire in all those who look upon the wearer

Followers

Aphrodite makes up 8.08% of worshipped deities in Jistlass. everyone, prostitutes, and warriors

Holy Days

The fourth day of every month.





NPCs

Name Race Occupation Strength
Vyncent Garside Human Thief a cautious listener
Levius Howe Human Lapidary an open-minded seeker
Maetho Wells Human Peasant a casual observer
Lamlis Dale Half-elf Peasant an open-minded seeker
Daevo Rose Human Peasant a casual observer
Kaelya Bush Human Harlot a critical student

Combat

While Aphrodite is most well known as the goddess of Love, she is also known as a goddess of War - especially by people like the Spartans.

Manifestations

Aphrodite Areia

Aphrodite appears as Aphrodite Areia and is worshipped by the Spartans and other war-loving people . She appears clad in armour and bearing weapons
Type Appears as
Animals Dove, swan, goose, sparrow, swallow, dolphins, and wryneck
Plants Pomegranates, rose, myrtle, apple, and poppy
Monsters Nereids
Miscellaneous Conch shells

Relationships

Person Relationship
Zeus Father
Ares Lover
Hephaestus Husband
Hebe Sister
Heracles Brother
Persephone Sister
Hermes Lover
Dionysus Lover
Poseidon Lover
" + }, + "Artemis":{ + "name":"Artemis", + "key":"Artemis", + "output":"Artemis , Goddess of the Hunt, is the goddess of the wilderness, wild animals, and chastity. Her symbol is a bow and quiver of arrows. She is a greater deity in the pantheon. She is Neutral Good.

Powers

Curses

Transformation into a Wild Animal

As goddess of the hunt, Artemis can transform those that wrong her into wild animas to be hunted.

Possessions

Bow of Artemis

The Bow of Artemis was forged by the Cyclopses

Followers

Artemis makes up 0.00% of worshipped deities in Jistlass. hunters, young girls, expecting mothers, and wild beings In combat, her followers favour the bow.

Holy Days

The sixth day.





NPCs

Name Race Occupation Strength
Aarus Green Human Barbarian a casual observer
Nutae Graves Half-elf Burglar a casual observer

Beliefs

Chastity

Artemis and her followers value chastity above all else.

Combat

Artemis is quick to strike down those who offend her with animals and wild beasts. She is a dedicated huntress and will pursue her quarry until it is caught.

Manifestations

Type Appears as
Animals Deer, bear, boar, heron, fresh-water fish, buzzard-hawk, guinea-fowl, and partridge
Plants Amaranth, asphodel, cypress, laurel, and palm tree
Monsters Nymphs and calydonian boar
Places Forests
Miscellaneous Lyre, torches, and spears and nets

Relationships

Person Relationship
Zeus Father
Apollo Twin Brother
" + }, + "Apollo":{ + "name":"Apollo", + "key":"Apollo", + "output":"Apollo , Of the Oracle, is the god of prophecy, healing, and plague. His symbol is a lyre. He is a greater deity in the pantheon. He is Neutral.

Possessions

The lyre of apollo.

Bow of Apollo

The bow of Apollo fires arrows and plagues upon those who anger him

Followers

Apollo makes up 2.99% of worshipped deities in Jistlass. musicians, oracles, and doctors




NPCs

Name Race Occupation Strength
Aemilya Lowell Human Bard a casual observer
Eberdeb Fabblestabble Gnome Alchemist a quiet true believer
Jovanus Briar Human Guard an outspoken cynic
Birel Ethanasath Elf Botanist an open-minded seeker
Victorus Holmes Human Jeweller an open-minded seeker
Andry Copperkettle Halfling Pimp a cautious listener
Paelias Temnr Elf Priest an open-minded seeker

Manifestations

Type Appears as
Animals Swan, raven, python, wolves, dolphin, roe deer, cicada, hawk, crows, and mouse
Plants Laurel, larkspur, and cypress
Monsters Griffon

Relationships

Person Relationship
Zeus Father
Artemis Twin Sister
" + }, + "Athena":{ + "name":"Athena", + "key":"Athena", + "output":"Athena , The Warlike, is the goddess of good counsel, olives, and battle strategy. Her symbol is Gorgoneion, Aegis. She is a greater deity in the pantheon. She is Lawful Good.

Possessions

Aegis of athena.

Followers

Athena makes up 0.37% of worshipped deities in Jistlass. craftsmen, heroes, academics, and strategists




NPCs

Name Race Occupation Strength
Mardnab Ningel Gnome Merchant a quiet true believer
Zoe Burroughs Human Merchant a cautious listener

Manifestations

Type Appears as
Animals Owl, snake, and rooster
Plants Olive tree

Relationships

Person Relationship
Zeus Father
" + }, + "Dionysus":{ + "name":"Dionysus", + "key":"Dionysus", + "output":"Dionysus , Of the Bacchic Frenzy, is the god of vegetation, pleasure, and madness. His symbol is a Thyrsus. He is a greater deity in the pantheon. He is Chaotic Neutral.

Followers

Dionysus makes up 13.84% of worshipped deities in Jistlass. wine-makers, actors, farmers, and revelers

Holy Days

The eighth month.





NPCs

Name Race Occupation Strength
Celine Gross Human Barmaid a quiet true believer
Abyl Lamb Human Peasant a casual observer
Clayre Wood Human Forger a casual observer

Manifestations

Type Appears as
Animals Bull, panther, lion, leopard, goat, serpent, and donkey
Plants Ivy, grapevine, bindweed, cinnamon, silver fir, and pine tree
Monsters Satyrs

Relationships

Person Relationship
Zeus Father
Ariadne Wife
Aphrodite Lover
" + }, + "Demeter":{ + "name":"Demeter", + "key":"Demeter", + "output":"Demeter , Of the Grain, is the goddess of grain and bread, the Eleusinian mysteries, and fertility. Her symbol is a cornucopia. She is a greater deity in the pantheon. She is Neutral Good.

Powers

Blessings

Bountiful harvest, satiated appetite, and a better afterlife.

Followers

Demeter makes up 0.00% of worshipped deities in Jistlass. farmers In combat, her followers favour the Sickle.




NPCs

Name Race Occupation Strength
Ariella Gross Human Cutpurse a cautious listener
Clayra Butcher Half-elf Cutpurse a cautious listener
Luna Wilde Human Barmaid an open-minded seeker

Manifestations

Type Appears as
Animals Snake, pig, gecko, turtle-dove, and crane
Plants Wheat, barley, mint, and poppy

Relationships

Person Relationship
Hades Brother
Hera Sister
Poseidon Brother
Zeus Brother
Persephone Daughter
" + }, + "Hermes":{ + "name":"Hermes", + "key":"Hermes", + "output":"Hermes , Keeper of the Flocks, is the god of boundaries, animal husbandry, and hospitality. His symbol is a Caduceus . He is a greater deity in the pantheon. He is Chaotic Good.

Possessions

Adamantine blade and winged helm.

Talaria

Tarlaria is the name of a pair of winged boots forged by Hephaestus.

Followers

Hermes makes up 0.00% of worshipped deities in Jistlass. thieves, traders, messengers, athletes, diplomats, and travellers

Holy Days

Wednesday.





NPCs

Name Race Occupation Strength
Chloe Mills Human Merchant a cautious listener

Manifestations

Type Appears as
Animals Hare, ram, hawk, goat, tortoise, and rooster
Plants Crocus and strawberry-tree

Relationships

Person Relationship
Zeus Father
Aphroditus Father
" + }, + "Hera":{ + "name":"Hera", + "key":"Hera", + "output":"Hera , Queen of the Gods, is the goddess of air, women, and family. Her symbol is diadem, scepter, pomegranate. She is a greater deity in the pantheon. She is Chaotic Neutral.

Followers

Hera makes up 0.00% of worshipped deities in Jistlass. women




NPCs

Name Race Occupation Strength
Lexre Krokk Half-orc Prisoner an open-minded seeker
Jasmyne Pike Human Jeweller a cautious listener
Oda Gobblefirn Gnome Prisoner an open-minded seeker

Manifestations

Type Appears as
Animals Heifer, lion, cuckoo, peacock, and panther
Plants Pomegranate, lily, and willow

Relationships

Person Relationship
Zeus Consort
Hades Brother
Poseidon Brother
Demeter Brother
Ares Son
Eris Daughter
Athena Daughter
Hebe Daughter
Eileithyia Daughter
Hephaestus Son
" + }, + "Ares":{ + "name":"Ares", + "key":"Ares", + "output":"Ares , Who rallies men, is the god of battlelust, courage, and brutality. His symbol is a spear. He is a greater deity in the pantheon. He is Chaotic Evil.

Odikinesis

Possessing the ability to manipulate feelings and emotions of war such as hate and rage, Ares would induce strife before battles.

Strength

As a fighter, Ares excelled at all to do with physicality.

Followers

Ares makes up 0.00% of worshipped deities in Jistlass. warriors

Holy Days

Tuesday.





Combat

As the God of War, Ares has plenty of experience in battle. In contrast to Athena, who is the goddess of tacticians, Ares represents a more brutal, carnal type of conquest.

Manifestations

Type Appears as
Animals Serpent, hound, boar, vulture, eagle-owl, and woodpecker

Relationships

Person Relationship
Zeus Father
Aphrodite Lover
" + }, + "Hestia":{ + "name":"Hestia", + "key":"Hestia", + "output":"Hestia , Daughter of lovely-haired Rhea, is the goddess of family hearth, civic hearth, and cooking. Her symbol is a hearth. She is a greater deity in the pantheon. She is Neutral Good.

Followers

Hestia makes up 0.00% of worshipped deities in Jistlass.




Manifestations

Type Appears as
Animals Pig
Plants Chaste-tree
Colours Green

Relationships

Person Relationship
Zeus Brother
" + }, + "Hephaestus":{ + "name":"Hephaestus", + "key":"Hephaestus", + "output":"Hephaestus , Glorius Craftsman, is the god of blacksmiths, craftsmen, and forges. His symbol is a Hammer and Anvil. He is a greater deity in the pantheon. He is Neutral Good.

Powers

Blessings

Inspiration and knowledge.

Followers

Hephaestus makes up 0.00% of worshipped deities in Jistlass. smiths and craftsmen




Manifestations

Type Appears as
Animals Donkey
" + }, + "Persephone":{ + "name":"Persephone", + "key":"Persephone", + "output":"Persephone , Queen of the Underworld, is the goddess of flowers, death, and vegetation. Her symbol is pomegranate, torch. She is an intermediate deity in the pantheon. She is Neutral Good.

Followers

Persephone makes up 0.00% of worshipped deities in Jistlass. farmers




Manifestations

Type Appears as
Animals Deer
Plants Pomegranate, wheat, asphodel, and flowers

Relationships

Person Relationship
Zeus Father
" + }, + "Hecate":{ + "name":"Hecate", + "key":"Hecate", + "output":"Hecate , Worker from Afar, is the goddess of night, ghosts, and boundaries. Her symbol is [undefined]. She is an intermediate deity in the pantheon. She is Chaotic Evil.

Followers

Hecate makes up 2.42% of worshipped deities in Jistlass. magic users and necromancers




Manifestations

Type Appears as
Animals Dogs, red mullet, serpent, polecat, frog, cow, horse, and lion
Plants Yew, oak, garlic, cypress, aconite, belladonna, dittany, and mandrake
Monsters Ghosts and Lampades
" + }, + "Nike":{ + "name":"Nike", + "key":"Nike", + "output":"Nike , Goddess of Victory, is the goddess of speed, strength, and [undefined]. Her symbol is a Winged Woman. She is a lesser deity in the pantheon. She is Lawful Neutral.

Followers

Nike makes up 0.00% of worshipped deities in Jistlass. warriors




Manifestations

Type Appears as
Plants Palm tree and bay tree
" + }, + "Tyche":{ + "name":"Tyche", + "key":"Tyche", + "output":"Tyche , Goddess of Fortune and Chance, is the goddess of chance, fate, and natural disasters. Her symbol is [undefined]. She is a lesser deity in the pantheon. She is Neutral.

Followers

Tyche makes up 2.58% of worshipped deities in Jistlass. gamblers




" + }, + "Hebe":{ + "name":"Hebe", + "key":"Hebe", + "output":"Hebe , Goddess of Eternal Youth, is the goddess of forgiveness, mercy, and [undefined]. Her symbol is [undefined]. She is a lesser deity in the pantheon. She is Neutral Good.

Powers

Blessings

Restored youth.

Followers

Hebe makes up 14.12% of worshipped deities in Jistlass.

Holy Days

June.





NPCs

Name Race Occupation Strength
Tye Goldfound Halfling Architect a cautious listener
Natalya Burnside Human Barmaid an open-minded seeker
Nybarg Dargakk Half-orc Burglar an outspoken cynic
Breia Pitt Human Pirate a cautious listener
Bryne Dodd Human Butcher a quiet true believer
Aaro Marshal Human Merchant a casual observer
Braidyn West Human Merchant a quiet true believer
Gwann Fox Human Merchant a critical student
Alysea Briar Human Peasant a cautious listener
Engong Rathkann Half-orc Agister a critical student

Manifestations

Type Appears as
Animals Hen and eagle
Plants Ivy and lettuce

Relationships

Person Relationship
Zeus Father
Hercules Husband
" + }, + "Pan":{ + "name":"Pan", + "key":"Pan", + "output":"Pan , The God of the Wild, is the god of nature, shephard, and sexuality. Pan's status is currently not known. His symbol is a pan pipes. He is an intermediate deity in the pantheon. He is Chaotic Neutral.

Followers

Pan makes up 0.00% of worshipped deities in Jistlass. wild beings and hunters




Manifestations

Type Appears as
Animals Goat and tortoise
Plants Corsican pine, water-reed, and beech trees
" + }, + "Asclepius":{ + "name":"Asclepius", + "key":"Asclepius", + "output":"Asclepius , God of Healing, is the god of healing, rejuvination, and [undefined]. His symbol is a Serpent-entwined staff. He is a lesser deity in the pantheon. He is Lawful Good.

Followers

Asclepius makes up 0.00% of worshipped deities in Jistlass. healers and the sick




Manifestations

Type Appears as
Animals Snake
Plants Milkweed
" + }, + "Chiron":{ + "name":"Chiron", + "key":"Chiron", + "output":"Chiron , Wisest of the Centaurs, is the god of teachers and surgeons. His symbol is thread, serpent, bull. He is an immortal in the pantheon. He is Neutral Good.

Followers

Chiron makes up 6.26% of worshipped deities in Jistlass. teachers, centaurs, and healers




" + }, + "Heracles":{ + "name":"Heracles", + "key":"Heracles", + "output":"Heracles , Divine Protector of Mankind, is the god of gymnasium, strength, and [undefined]. His symbol is an olive-wood club and lion skin cape. He is a lesser deity in the pantheon. He is Chaotic Good.

Followers

Heracles makes up 0.00% of worshipped deities in Jistlass. heroes, athletes, and mortals




Manifestations

Type Appears as
Animals Lion
Plants Olive tree

Relationships

Person Relationship
Zeus Father
" + }, + "Ariadne":{ + "name":"Ariadne", + "key":"Ariadne", + "output":"Ariadne , Wife of Dionysus, is the goddess of fertility, wine, and [undefined]. Her symbol is [undefined]. She is an immortal in the pantheon. She is Neutral.

Possessions

The thread of ariadne.

Followers

Ariadne makes up 2.77% of worshipped deities in Jistlass. farmers




Relationships

Person Relationship
Dionysus Consort
" + } + } +} \ No newline at end of file diff --git a/src/Tools/Exports/exportAsHtml.js b/src/Tools/Exports/exportAsHtml.js deleted file mode 100644 index c74123915..000000000 --- a/src/Tools/Exports/exportAsHtml.js +++ /dev/null @@ -1,57 +0,0 @@ -setup.exportAsHtml = function (passageName, currentPassage) { - if (currentPassage) State.variables.currentPassage = currentPassage - State.temporary.isTextOutput = true - const raw = Story.get(passageName).processText() - let $offshore = $('
') - $offshore.wiki(raw) - $offshore = setup.expandSummaries($offshore) - $offshore = setup.removeElement($offshore, '.interactive-only') - $offshore = setup.autoclicker($offshore) - $offshore = setup.linkreplaceReplace($offshore) - $offshore = setup.linkappendReplace($offshore) - $offshore = setup.clickAndRemoveLink($offshore) - $offshore = setup.removeElement($offshore, 'button') - $offshore = setup.removeElement($offshore, '#illustration') - $offshore = setup.removeElement($offshore, '#paper') - $offshore = setup.removeElement($offshore, '.error-view') - $offshore = setup.removeElement($offshore, '.temporarily-removed') - $offshore = setup.removeElement($offshore, '.interactive-only') - // if you need to escape the characters, you can use ${Util.escape($offshore.html())} - return `${$offshore.html()}` -} - -setup.expandSummaries = function ($offshore) { - $offshore.find('details summary').trigger('click') - $('details').attr('open', 'true') - return $offshore -} - -setup.removeElement = function ($offshore, element) { - $offshore.find(element).remove() - return $offshore -} - -setup.autoclicker = function ($offshore) { - $offshore.find('.autoclick').trigger('click').unwrap() - return $offshore -} - -setup.clickAndRemoveLink = ($offshore) => { - const link = $offshore.find('.click-and-remove-link').find('a').trigger('click') - const bold = `${link.text()}` - link.replaceWith(bold) // lgtm [js/xss-through-dom] - return $offshore -} - -setup.linkreplaceReplace = ($offshore) => { - $offshore.find('.macro-linkreplace').trigger('click') - $offshore.find('.macro-linkreplace-insert').children().unwrap() - return $offshore -} - -setup.linkappendReplace = ($offshore) => { - $offshore.find('.macro-linkappend').trigger('click').children().unwrap() - $offshore.find('.macro-linkappend-insert').children().unwrap() - $offshore.find('.macro-linkappend-in').children().unwrap() - return $offshore -} diff --git a/src/Tools/Exports/exportAsHtml.ts b/src/Tools/Exports/exportAsHtml.ts new file mode 100644 index 000000000..e06d7962b --- /dev/null +++ b/src/Tools/Exports/exportAsHtml.ts @@ -0,0 +1,84 @@ +export const exportAsHtml = function (passageName: string, currentPassage?: any) { + if (currentPassage) State.variables.currentPassage = currentPassage + State.temporary.isTextOutput = true + const raw = Story.get(passageName).processText().trim() + let $offshore = $('
') + $offshore.wiki(raw) + $offshore = expandSummaries($offshore) + $offshore = removeElement($offshore, '.interactive-only') + $offshore = autoclicker($offshore) + $offshore = linkreplaceReplace($offshore) + $offshore = linkappendReplace($offshore) + $offshore = clickAndRemoveLink($offshore) + $offshore = removeElement($offshore, 'button') + $offshore = removeElement($offshore, 'select') + $offshore = removeElement($offshore, '#illustration') + $offshore = removeElement($offshore, '#illustration-buffer') + removeProperty($offshore, 'tabindex') + removeProperty($offshore, 'aria-expanded') + $offshore.find('.macro-link').removeClass('macro-link') + $offshore = removeElement($offshore, '#paper') + $offshore = removeElement($offshore, '.error-view') + $offshore = removeElement($offshore, '.macro-timed') + $offshore = removeElement($offshore, '.temporarily-removed') + // interactive-only gets scrubbed twice because of hidden links. + $offshore = removeElement($offshore, '.interactive-only') + swapElement($offshore, 'data-tippy-content', 'title') + + // if you need to escape the characters, you can use ${Util.escape($offshore.html())} + return $offshore.html().trim() +} + +const expandSummaries = function ($offshore: JQuery) { + $offshore.find('details summary').trigger('click') + $('details').attr('open', 'true') + return $offshore +} + +const swapElement = function ($offshore: JQuery, element: string, newElement: string) { + $offshore.find(`[${element}]`).each(function (_, el) { + const $el = $(el) + $el + .attr(newElement, $el.attr(element) as string) + .removeAttr(element) + }) +} + +const removeElement = function ($offshore: JQuery, element: string) { + $offshore.find(element) + .remove() + return $offshore +} + +const removeProperty = function ($offshore: JQuery, property: string) { + $offshore.find(`[${property}]`).each(function (_, el) { + const $el = $(el) + $el + .removeAttr(property) + }) +} + +const autoclicker = function ($offshore: JQuery) { + $offshore.find('.autoclick').trigger('click').unwrap() + return $offshore +} + +const clickAndRemoveLink = ($offshore: JQuery) => { + const link = $offshore.find('.click-and-remove-link').find('a').trigger('click') + const bold = `${link.text().trim()}` + link.replaceWith(bold) // lgtm [js/xss-through-dom] + return $offshore +} + +const linkreplaceReplace = ($offshore: JQuery) => { + $offshore.find('.macro-linkreplace').trigger('click') + $offshore.find('.macro-linkreplace-insert').children().unwrap() + return $offshore +} + +const linkappendReplace = ($offshore: JQuery) => { + $offshore.find('.macro-linkappend').trigger('click').children().unwrap() + $offshore.find('.macro-linkappend-insert').children().unwrap() + $offshore.find('.macro-linkappend-in').children().unwrap() + return $offshore +} diff --git a/src/Tools/Exports/outputEverything.js b/src/Tools/Exports/outputEverything.js deleted file mode 100644 index 3694ba58b..000000000 --- a/src/Tools/Exports/outputEverything.js +++ /dev/null @@ -1,40 +0,0 @@ -setup.outputEverything = () => { - const output = { - start: setup.exportAsHtml('Start'), - town: setup.exportAsHtml('TownOutput'), - buildings: {}, - factions: {}, - NPCs: {} - } - setup.outputBuildings(State.variables.town.buildings, output.buildings) - setup.outputFromObject(State.variables.npcs, output.NPCs) - setup.outputFromObject(State.variables.town.factions, output.factions) - - return output -} - -/** - * Handles both NPCs and Factions. - * @param {Record} npcs - */ -setup.outputFromObject = (npcs, container) => { - for (const npc of Object.values(npcs)) { - container[npc.key] = { - name: npc.name, - key: npc.key, - output: setup.exportAsHtml(npc.passageName, npc) - } - } - return container -} - -setup.outputBuildings = (buildings, container) => { - for (const building of buildings) { - container[building.key] = { - name: building.name, - key: building.key, - output: setup.exportAsHtml(building.passageName, building) - } - } - return container -} diff --git a/src/Tools/Exports/outputEverything.ts b/src/Tools/Exports/outputEverything.ts new file mode 100644 index 000000000..448a697d4 --- /dev/null +++ b/src/Tools/Exports/outputEverything.ts @@ -0,0 +1,51 @@ +import { Building, Deity, Faction, NPC } from '@lib' + +interface Container { + [key: string]: Record | string +} + +interface Data { + name: string + key: string + output: string | Data +} + +export const outputEverything = () => { + const output: Container = { + start: setup.exportAsHtml('Start'), + town: setup.exportAsHtml('TownOutput'), + buildings: outputFromArray(State.variables.town.buildings), + factions: outputFromObject(State.variables.town.factions), + NPCs: outputFromObject(State.variables.npcs), + pantheon: outputFromArray(lib.getPantheon(State.variables.town, State.metadata.get('pantheon')).gods) + } + return output +} + +const constructObject = ( + object: NPC | Faction | Building | Deity, + output: string | Data = setup.exportAsHtml(object.passageName, object), + name: string = object.name || object.passageName, + key: string = object.key || lib.getUUID()): Data => { + return { + name, + key, + output + } +} + +const outputFromObject = (group: Record) => { + const obj: Record = {} + for (const instance of Object.values(group)) { + obj[instance.key] = constructObject(instance) + } + return obj +} + +const outputFromArray = (group: Building[] | Deity[]) => { + const obj: Record = {} + for (const instance of group) { + obj[instance.key] = constructObject(instance) + } + return obj +} diff --git a/src/Tools/Exports/gmbinder.js b/src/Tools/Exports/outputGMBinder.ts similarity index 95% rename from src/Tools/Exports/gmbinder.js rename to src/Tools/Exports/outputGMBinder.ts index c224f994f..a09cdb017 100644 --- a/src/Tools/Exports/gmbinder.js +++ b/src/Tools/Exports/outputGMBinder.ts @@ -1,5 +1,6 @@ -setup.outputGMBinder = () => { - const output = setup.outputEverything() +export const outputGMBinder = () => { + const output = setup.outputEverything() as Record + let string = addGMBinderPretext() string += output.town string += addPageBreak() @@ -15,8 +16,8 @@ setup.outputGMBinder = () => { for (const type in target) { string += addGMBinderPart(type) string += addPageBreak() - for (const page in output[type]) { - string += `

${output[type][page].name}

${output[type][page].output}` + for (const page of output[type]) { + string += `

${output[type as string][page as string].name}

${output[type][page].output}` string += addPageBreak() } string += addPageBreak() @@ -25,8 +26,8 @@ setup.outputGMBinder = () => { return string } -function addGMBinderPart (type) { - const partIllustrations = { +function addGMBinderPart (type: string) { + const partIllustrations: Record = { buildings: ` diff --git a/src/Tools/profile.ts b/src/Tools/profile.ts index 581dfa4cb..37688e900 100644 --- a/src/Tools/profile.ts +++ b/src/Tools/profile.ts @@ -34,18 +34,19 @@ export const profile = (obj: NPC | Building | Faction | Road | Deity, readout?: Macro.add('profile', { handler () { if (!this.args[0]) return this.error('No arguments provided for profile.') - let obj = this.args[0] + let obj: Faction | NPC | Deity | Building | Road = this.args[0] if (typeof obj === 'string') obj = setup.findViaKey(obj) const readout = this.args[1] || obj.name const tippyOpts = this.args[2] || { theme: 'descriptive' } // @ts-ignore const id = Util.slugify(obj.key || obj.name || obj.description || obj.wordNoun || 'profile') - const tip = $(`${readout}`) + const tip = $(`${readout}`) .ariaClick(() => { State.variables.currentPassage = obj setup.history(obj, obj.passageName, readout) - + // @ts-ignore if (settings.showSliders && obj.initPassage) { + // @ts-ignore Engine.play(obj.initPassage) } else { Engine.play(obj.passageName) diff --git a/src/main.ts b/src/main.ts index 5bd261541..e12ed8c0e 100644 --- a/src/main.ts +++ b/src/main.ts @@ -43,6 +43,10 @@ import { createBlacksmithProject } from './Blacksmith/js/blacksmithProject' import { createSmithyName } from './Blacksmith/js/createSmithyName' import { createSmithy } from './Blacksmith/js/createSmithy' import { createReciprocalRelationshipNpc } from './Buildings/Components/buildingRelationshipNpc' +import { outputEverything } from './Tools/Exports/outputEverything' +import { exportAsHtml } from './Tools/Exports/exportAsHtml' +import { outputGMBinder } from './Tools/Exports/outputGMBinder' +import { copyText } from './Tools/Exports/clipboard' declare global { interface Setup { @@ -99,6 +103,10 @@ declare global { createSmithyName: typeof createSmithyName createSmithy: typeof createSmithy createReciprocalRelationshipNpc: typeof createReciprocalRelationshipNpc + outputEverything: typeof outputEverything + exportAsHtml: typeof exportAsHtml + outputGMBinder: typeof outputGMBinder + copyText: typeof copyText } } @@ -155,7 +163,11 @@ Object.assign(setup, { createBlacksmithProject, createSmithyName, createSmithy, - createReciprocalRelationshipNpc + createReciprocalRelationshipNpc, + outputEverything, + exportAsHtml, + copyText, + outputGMBinder }) /**