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MapleStory.h
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MapleStory.h
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//////////////////////////////////////////////////////////////////////////////////
// This file is part of the continued Journey MMORPG client //
// Copyright (C) 2015-2019 Daniel Allendorf, Ryan Payton //
// //
// This program is free software: you can redistribute it and/or modify //
// it under the terms of the GNU Affero General Public License as published by //
// the Free Software Foundation, either version 3 of the License, or //
// (at your option) any later version. //
// //
// This program is distributed in the hope that it will be useful, //
// but WITHOUT ANY WARRANTY; without even the implied warranty of //
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //
// GNU Affero General Public License for more details. //
// //
// You should have received a copy of the GNU Affero General Public License //
// along with this program. If not, see <https://www.gnu.org/licenses/>. //
//////////////////////////////////////////////////////////////////////////////////
#pragma once
// If defined use Asio for networking, otherwise use Winsock.
//#define USE_ASIO
// Use cryptography for communication with the server
#define USE_CRYPTO
// If defined use NX, otherwise use WZ.
#define USE_NX
// Debug options
#define LOG_ERROR 1
#define LOG_WARN 2
#define LOG_INFO 3
#define LOG_DEBUG 4
#define LOG_NETWORK 5
#define LOG_UI 6
#define LOG_TRACE 7
// Log Level
#ifdef _DEBUG
#define LOG_LEVEL LOG_DEBUG
#else
#define LOG_LEVEL LOG_WARN
#endif
// Log Text
#define LOG_TEXT(level) (\
level == LOG_ERROR ? "ERROR" :\
level == LOG_WARN ? "WARN" :\
level == LOG_INFO ? "INFO" :\
level == LOG_DEBUG ? "DEBUG" :\
level == LOG_NETWORK ? "NETWORK" :\
level == LOG_UI ? "UI" :\
level == LOG_TRACE ? "TRACE" : "UNDEFINED")
// Log Commands
#ifdef _DEBUG
#define LOG(level, message) level <= LOG_LEVEL ? std::cout << "[" << LOG_TEXT(level) << "]: " << message << std::endl : std::cout
#else
#define LOG(level, message) void(0)
#endif