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I imported VRM1.0 character into UE5.0 project (based on Game Animation Sample 5.0 version) using VRM4U.
I tried to create colliders for ragdoll and looked at upper right of SkelMesh editor,
but there was no PHYSICS button.
Also there's no physics asset in imported VRM folder.
The character made from VRM0.0 was imported with physics asset properly.
UE: 5.5.0
VRM4U: v1.0
The text was updated successfully, but these errors were encountered:
The PhysicsAsset output from VRM only takes into account sway bones, so it would be difficult to use it for general purposes.
I will support this when I have time, though,
Please use the automatic generation of PhysicsAsset by UE.
I imported VRM1.0 character into UE5.0 project (based on Game Animation Sample 5.0 version) using VRM4U.
I tried to create colliders for ragdoll and looked at upper right of SkelMesh editor,
but there was no PHYSICS button.
Also there's no physics asset in imported VRM folder.
The character made from VRM0.0 was imported with physics asset properly.
UE: 5.5.0
VRM4U: v1.0
The text was updated successfully, but these errors were encountered: