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Physics asset is missing which was imported from VRM1.0 #462

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tanakawatanabe opened this issue Dec 21, 2024 · 2 comments
Open

Physics asset is missing which was imported from VRM1.0 #462

tanakawatanabe opened this issue Dec 21, 2024 · 2 comments

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@tanakawatanabe
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I imported VRM1.0 character into UE5.0 project (based on Game Animation Sample 5.0 version) using VRM4U.
I tried to create colliders for ragdoll and looked at upper right of SkelMesh editor,
but there was no PHYSICS button.
Also there's no physics asset in imported VRM folder.
The character made from VRM0.0 was imported with physics asset properly.

スクリーンショット 2024-12-22 064645

UE: 5.5.0
VRM4U: v1.0

@ruyo
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ruyo commented Jan 3, 2025

The PhysicsAsset output from VRM only takes into account sway bones, so it would be difficult to use it for general purposes.
I will support this when I have time, though,
Please use the automatic generation of PhysicsAsset by UE.

#436

@tanakawatanabe
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OK thanks.
There's no rush need using VRM1.0 feature, for now I'll stick to 0.0.

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