From 67d408d5eac746a14a4f6e7c82c1b31addd42d97 Mon Sep 17 00:00:00 2001 From: rustbasic <127506429+rustbasic@users.noreply.github.com> Date: Sun, 16 Jun 2024 02:25:29 +0900 Subject: [PATCH] Update scroll_area.rs --- crates/egui/src/containers/scroll_area.rs | 44 +++++++++++------------ 1 file changed, 20 insertions(+), 24 deletions(-) diff --git a/crates/egui/src/containers/scroll_area.rs b/crates/egui/src/containers/scroll_area.rs index 1e709ad2b75..aacd9cf92fc 100644 --- a/crates/egui/src/containers/scroll_area.rs +++ b/crates/egui/src/containers/scroll_area.rs @@ -960,19 +960,32 @@ impl Prepared { let main_range = Rangef::new(inner_rect.min[d], inner_rect.max[d]); // Margin on either side of the scroll bar: - let inner_margin = show_factor * scroll_style.bar_inner_margin; let outer_margin = show_factor * scroll_style.bar_outer_margin; + let mut max_cross = outer_rect.max[1 - d] - outer_margin; + if ui.clip_rect().max[1 - d] < max_cross + outer_margin { + // Move the scrollbar so it is visible. This is needed in some cases. + // For instance: + // * When we have a vertical-only scroll area in a top level panel, + // and that panel is not wide enough for the contents. + // * When one ScrollArea is nested inside another, and the outer + // is scrolled so that the scroll-bars of the inner ScrollArea (us) + // is outside the clip rectangle. + // Really this should use the tighter clip_rect that ignores clip_rect_margin, but we don't store that. + // clip_rect_margin is quite a hack. It would be nice to get rid of it. + max_cross = ui.clip_rect().max[1 - d] - outer_margin; + } + // top/bottom of a horizontal scroll (d==0). // left/rigth of a vertical scroll (d==1). - let mut cross = if scroll_style.floating { + let cross = if scroll_style.floating { let max_bar_rect = if d == 0 { - outer_rect.with_min_y(outer_rect.max.y - scroll_style.allocated_width()) + outer_rect.with_min_y(max_cross - scroll_style.bar_width) } else { - outer_rect.with_min_x(outer_rect.max.x - scroll_style.allocated_width()) + outer_rect.with_min_x(max_cross - scroll_style.bar_width) }; - let is_hovering_bar_area = is_hovering_outer_rect - && ui.rect_contains_pointer(max_bar_rect) + let is_hovering_bar_area = (is_hovering_outer_rect + && ui.rect_contains_pointer(max_bar_rect)) || state.scroll_bar_interaction[d]; let is_hovering_bar_area_t = ui .ctx() @@ -983,30 +996,13 @@ impl Prepared { is_hovering_bar_area_t, ); - let max_cross = outer_rect.max[1 - d] - outer_margin; let min_cross = max_cross - width; Rangef::new(min_cross, max_cross) } else { - let min_cross = inner_rect.max[1 - d] + inner_margin; - let max_cross = outer_rect.max[1 - d] - outer_margin; + let min_cross = max_cross - scroll_style.bar_width; Rangef::new(min_cross, max_cross) }; - if ui.clip_rect().max[1 - d] < cross.max + outer_margin { - // Move the scrollbar so it is visible. This is needed in some cases. - // For instance: - // * When we have a vertical-only scroll area in a top level panel, - // and that panel is not wide enough for the contents. - // * When one ScrollArea is nested inside another, and the outer - // is scrolled so that the scroll-bars of the inner ScrollArea (us) - // is outside the clip rectangle. - // Really this should use the tighter clip_rect that ignores clip_rect_margin, but we don't store that. - // clip_rect_margin is quite a hack. It would be nice to get rid of it. - let width = cross.max - cross.min; - cross.max = ui.clip_rect().max[1 - d] - outer_margin; - cross.min = cross.max - width; - } - let outer_scroll_rect = if d == 0 { Rect::from_min_max( pos2(inner_rect.left(), cross.min),