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SWF AVM Specification Errata
This page lists errata and undocumented information from the official Flash specifications provided by Adobe:
(TODO: Remember all of the weird things, or at least jot down I vaguely remember being incorrect)
(SWF19 p.16)
Double-precision floats are not stored as 64-bit little endian, but instead stored as two 32-bit little endian chunks. This requires some byte swapping to reconstruct the double. This is the order of the bytes in the SWF file:
45670123
Or this code which swaps it into proper 64-bit little endian:
let num: [u8; 4];
num.swap(0, 4);
num.swap(1, 5);
num.swap(2, 6);
num.swap(3, 7);
(&num[..]).read_f64::<LittleEndian>()
Undocumented tag generated in debug builds. See http://wahlers.com.br/claus/blog/undocumented-swf-tags-written-by-mxmlc/ for more info.
Data | Size |
---|---|
Unknown | UI8[16] |
(SWF19 p.199)
This tag was only used briefly in Flash 2(?) and is not well documented (TODO: Is there any content in the wild that uses this?)
The tag can actually contain multiple color transforms. It applies the color transforms respectively to each character record in the define button tag.
The spec says that ClassName
will be present if (HasClassName || (HasImage && HasCharacterId))
, but it should actually be (HasClassName || (HasImage && !HasCharacterId))
. That is, if we are placing an image without a character ID, we need a class name to know which image to create.
Undocumented ID of the software that published the SWF. See http://wahlers.com.br/claus/blog/undocumented-swf-tags-written-by-mxmlc/ for more info.
Data | Size |
---|---|
ProductId | U32 |
Edition | U32 |
MajorVersion | U8 |
MinorVersion | U8 |
BuildNumber | U64 |
CompileDate | U64 |
(SWF19 p.53)
If the Protect tag has an MD5 hash, there will be two bytes of data before the MD5 (they seem to always be 0?) Tag format:
Data | Size |
---|---|
Unknown | U16 |
MD5 | STRING |
(SWF19 p.94)
ActionDelete2 push true
or false
based on if the property actually existed prior to deletion.
(SWF19 pp.82-83)
The SendVarsFlag
, LoadTargetFlag
, and LoadVariablesFlags
are listed in reverse order. This is the proper order:
LoadVariablesFlag UB[1]
LoadTargetFlag UB[1]
Reserved UB[4]
SendVarsFlag UB[2]
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