Crash on 907878_bf1700802332.swf #14462
Labels
bug
Something isn't working
panic
Hit a panic
regression
Something was working before, but is now broken
render-wgpu
Issues relating to the wgpu renderer
Describe what you were doing
open the file
What does the crash message say?
panicked at C:\Users\runneradmin.cargo\git\checkouts\wgpu-53e70f8674b08dd4\daedf03\wgpu\src\backend\direct.rs:3111:5:
wgpu error: Validation Error
Caused by:
In Device::create_render_pipeline
Error matching ShaderStages(VERTEX) shader requirements against the pipeline
Shader uses 32 inter-stage components above the limit of 31
Ruffle Version
0.1.0-nightly (ba6ba84 2023-12-18)
Affected platform
Desktop app
Operating system
Windows 10.0.19045 (Windows 10 Home China) [64-bit]
Additional information
Filename: 907878_bf1700802332.swf
AVM2 Callstack
Render Info
Renderer: wgpu
Adapter Backend: Vulkan
Adapter Name: "NVIDIA GeForce MX450"
Adapter Device Type: DiscreteGpu
Adapter Driver Name: "NVIDIA"
Adapter Driver Info: "517.47"
Enabled features: Features(TEXTURE_COMPRESSION_BC | TEXTURE_ADAPTER_SPECIFIC_FORMAT_FEATURES | PUSH_CONSTANTS | SHADER_UNUSED_VERTEX_OUTPUT)
Available features: Features(DEPTH_CLIP_CONTROL | TIMESTAMP_QUERY | INDIRECT_FIRST_INSTANCE | SHADER_F16 | BGRA8UNORM_STORAGE | RG11B10UFLOAT_RENDERABLE | DEPTH32FLOAT_STENCIL8 | TEXTURE_FORMAT_16BIT_NORM | PIPELINE_STATISTICS_QUERY | TIMESTAMP_QUERY_INSIDE_PASSES | MAPPABLE_PRIMARY_BUFFERS | TEXTURE_BINDING_ARRAY | BUFFER_BINDING_ARRAY | STORAGE_RESOURCE_BINDING_ARRAY | SAMPLED_TEXTURE_AND_STORAGE_BUFFER_ARRAY_NON_UNIFORM_INDEXING | UNIFORM_BUFFER_AND_STORAGE_TEXTURE_ARRAY_NON_UNIFORM_INDEXING | PARTIALLY_BOUND_BINDING_ARRAY | MULTI_DRAW_INDIRECT | MULTI_DRAW_INDIRECT_COUNT | ADDRESS_MODE_CLAMP_TO_ZERO | ADDRESS_MODE_CLAMP_TO_BORDER | POLYGON_MODE_LINE | POLYGON_MODE_POINT | CONSERVATIVE_RASTERIZATION | VERTEX_WRITABLE_STORAGE | CLEAR_TEXTURE | SPIRV_SHADER_PASSTHROUGH | MULTIVIEW | SHADER_F64 | SHADER_I16 | SHADER_PRIMITIVE_INDEX | DUAL_SOURCE_BLENDING)
Current limits: Limits { max_texture_dimension_1d: 32768, max_texture_dimension_2d: 32768, max_texture_dimension_3d: 16384, max_texture_array_layers: 256, max_bind_groups: 4, max_bindings_per_bind_group: 1000, max_dynamic_uniform_buffers_per_pipeline_layout: 8, max_dynamic_storage_buffers_per_pipeline_layout: 0, max_sampled_textures_per_shader_stage: 16, max_samplers_per_shader_stage: 16, max_storage_buffers_per_shader_stage: 0, max_storage_textures_per_shader_stage: 0, max_uniform_buffers_per_shader_stage: 11, max_uniform_buffer_binding_size: 16384, max_storage_buffer_binding_size: 0, max_vertex_buffers: 8, max_buffer_size: 268435456, max_vertex_attributes: 16, max_vertex_buffer_array_stride: 255, min_uniform_buffer_offset_alignment: 64, min_storage_buffer_offset_alignment: 32, max_inter_stage_shader_components: 31, max_compute_workgroup_storage_size: 0, max_compute_invocations_per_workgroup: 0, max_compute_workgroup_size_x: 0, max_compute_workgroup_size_y: 0, max_compute_workgroup_size_z: 0, max_compute_workgroups_per_dimension: 0, max_push_constant_size: 96, max_non_sampler_bindings: 1000000 }
Surface quality: low
Surface samples: 1
Surface size: Extent3d { width: 800, height: 600, depth_or_array_layers: 1 }
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