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Vector2.h
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#pragma once
#include <iostream>
#include <cmath>
#ifndef _VECTOR2_H_
#define _VECTOR2_H_
namespace Math
{
template<typename T>
class VECTOR2
{
public:
// CTOR
//
VECTOR2();
VECTOR2( T _x, T _y );
// FUNCTIONS
//
float GetDistance();
float Normalize();
void Abs();
T AddFields() const;
bool operator==(const VECTOR2<T>& other) const;
bool operator!=(const VECTOR2<T>& other) const;
T& operator[](int i);
VECTOR2<T> operator+(const VECTOR2<T>& other) const;
VECTOR2<T>& operator+=(const VECTOR2<T>& other);
VECTOR2<T>& operator*=(const VECTOR2<T>& other);
VECTOR2<T>& operator*=(const T other);
VECTOR2<T> operator-(const VECTOR2<T>& other) const;
// DATA
//
T x;
T y;
};
template<typename T>
VECTOR2<T>& Math::VECTOR2<T>::operator*=( const T other )
{
x *= other;
y *= other;
return *this;
}
template<typename T>
VECTOR2<T>& Math::VECTOR2<T>::operator*=( const VECTOR2<T>& other )
{
x *= other.x;
y *= other.y;
return *this;
}
template<typename T>
VECTOR2<T>& Math::VECTOR2<T>::operator+=( const VECTOR2<T>& other )
{
x += other.x;
y += other.y;
return *this;
}
template<typename T>
T& Math::VECTOR2<T>::operator[]( int i )
{
return (&x)[i];
}
template<typename T>
VECTOR2<T> Math::VECTOR2<T>::operator-( const VECTOR2<T>& other ) const
{
return VECTOR2<T>( x - other.x, y - other.y );
}
template<typename T>
VECTOR2<T> Math::VECTOR2<T>::operator+( const VECTOR2<T>& other ) const
{
return VECTOR2<T>( x + other.x, y + other.y );
}
template<typename T>
T Math::VECTOR2<T>::AddFields() const
{
return x + y;
}
template<typename T>
void Math::VECTOR2<T>::Abs()
{
std::abs(x);
std::abs(y);
}
template<typename T>
inline std::ostream& operator<< ( std::ostream& stm, const VECTOR2<T>& other )
{
return stm << '<' << other.x << "," << other.y << '>' ;
}
template<typename T>
bool Math::VECTOR2<T>::operator==( const VECTOR2<T>& other ) const
{
return this->x == other.x && this->y == other.y;
}
template<typename T>
bool Math::VECTOR2<T>::operator!=( const VECTOR2<T>& other ) const
{
return !(*this == other);
}
template<typename T>
VECTOR2<T>::VECTOR2()
: x ( 0 )
, y ( 0 )
{}
template<typename T>
VECTOR2<T>::VECTOR2( T _x, T _y )
: x ( _x )
, y ( _y )
{}
template<typename T>
float VECTOR2<T>::GetDistance()
{
return sqrtf( x * x + y * y );
}
template<typename T>
float VECTOR2<T>::Normalize()
{
float length = GetDistance();
float inverseScale = 1.0f / length;
x *= inverseScale;
y *= inverseScale;
return length;
}
typedef VECTOR2<float> Vector2;
typedef VECTOR2<double> Vector2d;
typedef VECTOR2<float> Vector2f;
typedef VECTOR2<int> Vector2i;
}
#endif