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Premature termination of trajectory action #114
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Happened to me already, I thought I was doing something wrong at that time! |
This seems to be at least counter-intuitive, so I think this is not you (@Jmeyer1292) "using the system wrong". You could say that trajectories should be made up of segments that do not overlap, but that seems like an unreasonable restriction. Perhaps the nr of points should be used to check whether a trajectory could be completed at the point where |
Address in Indigo by #115 |
This bug was not fixed by #115 or at least there was another manifestation with a different root cause. In short, motions with the same begin and end point could return complete immediately if the |
before it begins to check for completition. This prevents the action for returning immediately for trajectories that end near the start point and are slow to start moving.
Hello all,
The ros-industrial client's action server interface performs checks for 'goal completion' upon accepting a new trajectory and as it gets feedback about the robot state. See this link.
Unfortunately this means that any trajectory starting at the 'end point' is immediately considered successfully executed. Furthermore any trajectory that passes through the end point, even if there are more points to go, will be considered successfully executed.
If I'm using the system wrong, please let me know. I'm not sure what the best route to fixing the issue (if it is one) is yet, but I'll look into it in a bit.
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