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Introduce LODs for chunk meshes #24

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rornic opened this issue Jan 24, 2023 · 0 comments
Open

Introduce LODs for chunk meshes #24

rornic opened this issue Jan 24, 2023 · 0 comments
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optimisation Something needs optimising

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@rornic
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rornic commented Jan 24, 2023

Recently, the world has been refactored to use an octree: #32

and generate chunks fully in parallel: #33

This is now conducive to implementing octree-based chunk LODs, which will enable far greater render distances without much of a performance hit.

@rornic rornic added the optimisation Something needs optimising label Jan 24, 2023
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