forked from xonotic/darkplaces
-
Notifications
You must be signed in to change notification settings - Fork 0
/
com_game.c
233 lines (206 loc) · 15.7 KB
/
com_game.c
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
/*
Copyright (C) 2000-2021 DarkPlaces contributors
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include "darkplaces.h"
#include "com_game.h"
// Game mods
gamemode_t gamemode;
const char *gamename;
const char *gamenetworkfiltername; // same as gamename currently but with _ in place of spaces so that "getservers" packets parse correctly (this also means the
const char *gamedirname1;
const char *gamedirname2;
const char *gamescreenshotname;
const char *gameuserdirname;
char com_modname[MAX_OSPATH] = "";
gamemode_t com_startupgamemode;
gamemode_t com_startupgamegroup;
typedef struct gamemode_info_s
{
gamemode_t mode; ///< this gamemode
gamemode_t group; ///< different games with same group can switch automatically when gamedirs change
const char* prog_name; ///< not null
const char* cmdline; ///< not null
const char* gamename; ///< not null
const char* gamenetworkfiltername; ///< not null
const char* gamedirname1; ///< not null
const char* gamedirname2; ///< may be null
const char* gamescreenshotname; ///< not null
const char* gameuserdirname; ///< not null
} gamemode_info_t;
static const gamemode_info_t gamemode_info [GAME_COUNT] =
{// game basegame prog_name cmdline gamename gamenetworkfilername basegame modgame screenshot userdir // commandline option
{ GAME_NORMAL, GAME_NORMAL, "", "-quake", "DarkPlaces-Quake", "DarkPlaces-Quake", "id1", NULL, "dp", "darkplaces" }, // COMMANDLINEOPTION: Game: -quake runs the game Quake (default)
{ GAME_HIPNOTIC, GAME_NORMAL, "hipnotic", "-hipnotic", "Darkplaces-Hipnotic", "Darkplaces-Hipnotic", "id1", "hipnotic", "dp", "darkplaces" }, // COMMANDLINEOPTION: Game: -hipnotic runs Quake mission pack 1: The Scourge of Armagon
{ GAME_ROGUE, GAME_NORMAL, "rogue", "-rogue", "Darkplaces-Rogue", "Darkplaces-Rogue", "id1", "rogue", "dp", "darkplaces" }, // COMMANDLINEOPTION: Game: -rogue runs Quake mission pack 2: The Dissolution of Eternity
{ GAME_NEHAHRA, GAME_NORMAL, "nehahra", "-nehahra", "DarkPlaces-Nehahra", "DarkPlaces-Nehahra", "id1", "nehahra", "dp", "darkplaces" }, // COMMANDLINEOPTION: Game: -nehahra runs The Seal of Nehahra movie and game
{ GAME_QUOTH, GAME_NORMAL, "quoth", "-quoth", "Darkplaces-Quoth", "Darkplaces-Quoth", "id1", "quoth", "dp", "darkplaces" }, // COMMANDLINEOPTION: Game: -quoth runs the Quoth mod for playing community maps made for it
{ GAME_NEXUIZ, GAME_NEXUIZ, "nexuiz", "-nexuiz", "Nexuiz", "Nexuiz", "data", NULL, "nexuiz", "nexuiz" }, // COMMANDLINEOPTION: Game: -nexuiz runs the multiplayer game Nexuiz
{ GAME_XONOTIC, GAME_XONOTIC, "xonotic", "-xonotic", "Xonotic", "Xonotic", "data", NULL, "xonotic", "xonotic" }, // COMMANDLINEOPTION: Game: -xonotic runs the multiplayer game Xonotic
{ GAME_TRANSFUSION, GAME_TRANSFUSION, "transfusion", "-transfusion", "Transfusion", "Transfusion", "basetf", NULL, "transfusion", "transfusion" }, // COMMANDLINEOPTION: Game: -transfusion runs Transfusion (the recreation of Blood in Quake)
{ GAME_GOODVSBAD2, GAME_GOODVSBAD2, "gvb2", "-goodvsbad2", "GoodVs.Bad2", "GoodVs.Bad2", "rts", NULL, "gvb2", "gvb2" }, // COMMANDLINEOPTION: Game: -goodvsbad2 runs the psychadelic RTS FPS game Good Vs Bad 2
{ GAME_TEU, GAME_TEU, "teu", "-teu", "TheEvilUnleashed", "TheEvilUnleashed", "baseteu", NULL, "teu", "teu" }, // COMMANDLINEOPTION: Game: -teu runs The Evil Unleashed (this option is obsolete as they are not using darkplaces)
{ GAME_BATTLEMECH, GAME_BATTLEMECH, "battlemech", "-battlemech", "Battlemech", "Battlemech", "base", NULL, "battlemech", "battlemech" }, // COMMANDLINEOPTION: Game: -battlemech runs the multiplayer topdown deathmatch game BattleMech
{ GAME_ZYMOTIC, GAME_ZYMOTIC, "zymotic", "-zymotic", "Zymotic", "Zymotic", "basezym", NULL, "zymotic", "zymotic" }, // COMMANDLINEOPTION: Game: -zymotic runs the singleplayer game Zymotic
{ GAME_SETHERAL, GAME_SETHERAL, "setheral", "-setheral", "Setheral", "Setheral", "data", NULL, "setheral", "setheral" }, // COMMANDLINEOPTION: Game: -setheral runs the multiplayer game Setheral
{ GAME_TENEBRAE, GAME_NORMAL, "tenebrae", "-tenebrae", "DarkPlaces-Tenebrae", "DarkPlaces-Tenebrae", "id1", "tenebrae", "dp", "darkplaces" }, // COMMANDLINEOPTION: Game: -tenebrae runs the graphics test mod known as Tenebrae (some features not implemented)
{ GAME_NEOTERIC, GAME_NORMAL, "neoteric", "-neoteric", "Neoteric", "Neoteric", "id1", "neobase", "neo", "darkplaces" }, // COMMANDLINEOPTION: Game: -neoteric runs the game Neoteric
{ GAME_OPENQUARTZ, GAME_NORMAL, "openquartz", "-openquartz", "OpenQuartz", "OpenQuartz", "id1", NULL, "openquartz", "darkplaces" }, // COMMANDLINEOPTION: Game: -openquartz runs the game OpenQuartz, a standalone GPL replacement of the quake content
{ GAME_PRYDON, GAME_NORMAL, "prydon", "-prydon", "PrydonGate", "PrydonGate", "id1", "prydon", "prydon", "darkplaces" }, // COMMANDLINEOPTION: Game: -prydon runs the topdown point and click action-RPG Prydon Gate
{ GAME_DELUXEQUAKE, GAME_DELUXEQUAKE, "dq", "-dq", "Deluxe Quake", "Deluxe_Quake", "basedq", "extradq", "basedq", "dq" }, // COMMANDLINEOPTION: Game: -dq runs the game Deluxe Quake
{ GAME_THEHUNTED, GAME_THEHUNTED, "thehunted", "-thehunted", "The Hunted", "The_Hunted", "thdata", NULL, "th", "thehunted" }, // COMMANDLINEOPTION: Game: -thehunted runs the game The Hunted
{ GAME_DEFEATINDETAIL2, GAME_DEFEATINDETAIL2, "did2", "-did2", "Defeat In Detail 2", "Defeat_In_Detail_2", "data", NULL, "did2_", "did2" }, // COMMANDLINEOPTION: Game: -did2 runs the game Defeat In Detail 2
{ GAME_DARSANA, GAME_DARSANA, "darsana", "-darsana", "Darsana", "Darsana", "ddata", NULL, "darsana", "darsana" }, // COMMANDLINEOPTION: Game: -darsana runs the game Darsana
{ GAME_CONTAGIONTHEORY, GAME_CONTAGIONTHEORY, "contagiontheory", "-contagiontheory", "Contagion Theory", "Contagion_Theory", "ctdata", NULL, "ct", "contagiontheory" }, // COMMANDLINEOPTION: Game: -contagiontheory runs the game Contagion Theory
{ GAME_EDU2P, GAME_EDU2P, "edu2p", "-edu2p", "EDU2 Prototype", "EDU2_Prototype", "id1", "edu2", "edu2_p", "edu2prototype" }, // COMMANDLINEOPTION: Game: -edu2p runs the game Edu2 prototype
{ GAME_PROPHECY, GAME_PROPHECY, "prophecy", "-prophecy", "Prophecy", "Prophecy", "gamedata", NULL, "phcy", "prophecy" }, // COMMANDLINEOPTION: Game: -prophecy runs the game Prophecy
{ GAME_BLOODOMNICIDE, GAME_BLOODOMNICIDE, "omnicide", "-omnicide", "Blood Omnicide", "Blood_Omnicide", "kain", NULL, "omnicide", "omnicide" }, // COMMANDLINEOPTION: Game: -omnicide runs the game Blood Omnicide
{ GAME_STEELSTORM, GAME_STEELSTORM, "steelstorm", "-steelstorm", "Steel-Storm", "Steel-Storm", "gamedata", NULL, "ss", "steelstorm" }, // COMMANDLINEOPTION: Game: -steelstorm runs the game Steel Storm
{ GAME_STEELSTORM2, GAME_STEELSTORM2, "steelstorm2", "-steelstorm2", "Steel Storm 2", "Steel_Storm_2", "gamedata", NULL, "ss2", "steelstorm2" }, // COMMANDLINEOPTION: Game: -steelstorm2 runs the game Steel Storm 2
{ GAME_SSAMMO, GAME_SSAMMO, "steelstorm-ammo", "-steelstormammo", "Steel Storm A.M.M.O.", "Steel_Storm_A.M.M.O.", "gamedata", NULL, "ssammo", "steelstorm-ammo" }, // COMMANDLINEOPTION: Game: -steelstormammo runs the game Steel Storm A.M.M.O.
{ GAME_STEELSTORMREVENANTS, GAME_STEELSTORMREVENANTS, "steelstorm-revenants", "-steelstormrev", "Steel Storm: Revenants", "Steel_Storm_Revenants", "base", NULL, "ssrev", "steelstorm-revenants" }, // COMMANDLINEOPTION: Game: -steelstormrev runs the game Steel Storm: Revenants
{ GAME_TOMESOFMEPHISTOPHELES, GAME_TOMESOFMEPHISTOPHELES, "tomesofmephistopheles","-tomesofmephistopheles", "Tomes of Mephistopheles", "Tomes_of_Mephistopheles", "gamedata", NULL, "tom", "tomesofmephistopheles" }, // COMMANDLINEOPTION: Game: -tomesofmephistopheles runs the game Tomes of Mephistopheles
{ GAME_STRAPBOMB, GAME_STRAPBOMB, "strapbomb", "-strapbomb", "Strap-on-bomb Car", "Strap-on-bomb_Car", "id1", NULL, "strap", "strapbomb" }, // COMMANDLINEOPTION: Game: -strapbomb runs the game Strap-on-bomb Car
{ GAME_MOONHELM, GAME_MOONHELM, "moonhelm", "-moonhelm", "MoonHelm", "MoonHelm", "data", NULL, "mh", "moonhelm" }, // COMMANDLINEOPTION: Game: -moonhelm runs the game MoonHelm
{ GAME_VORETOURNAMENT, GAME_VORETOURNAMENT, "voretournament", "-voretournament", "Vore Tournament", "Vore_Tournament", "data", NULL, "voretournament", "voretournament" }, // COMMANDLINEOPTION: Game: -voretournament runs the multiplayer game Vore Tournament
{ GAME_DOOMBRINGER, GAME_DOOMBRINGER, "doombringer", "-doombringer", "DOOMBRINGER", "DOOMBRINGER", "dbdata", NULL, "doombringer", "doombringer" }, // COMMANDLINEOPTION: Game: -doombringer runs the game DOOMBRINGER
{ GAME_BATTLEMETAL, GAME_NORMAL, "battlemetal", "-battlemetal", "battlemetal", "battlemetal", "metaldata", NULL, "battlemetal", "battlemetal" }, // COMMANDLINEOPTION: Game: -battlemetal runs the game battleMETAL
{ GAME_QUAKE15, GAME_NORMAL, "quake15", "-quake15", "Quake 1.5", "Quake_1.5", "id1", "quake15", "quake15", "darkplaces" }, // COMMANDLINEOPTION: Game: -quake15 runs the Quake 1.5 or Quake Combat+ mod
{ GAME_AD, GAME_NORMAL, "ad", "-ad", "Arcane Dimensions", "Arcane_Dimensions", "id1", "ad", "ad", "darkplaces" }, // COMMANDLINEOPTION: Game: -ad runs the Arcane Dimensions mod
{ GAME_CTSJ2, GAME_NORMAL, "ctsj2", "-ctsj2", "Coppertone Summer Jam 2", "Coppertone_Summer_Jam_2", "id1", "ctsj2", "ctsj2", "darkplaces" }, // COMMANDLINEOPTION: Game: -ctsj2 runs the Coppertone Summer Jam 2 mod
};
static void COM_SetGameType(int index);
void COM_InitGameType (void)
{
char name [MAX_OSPATH];
int i;
int index = GAME_NORMAL;
#ifdef FORCEGAME
COM_ToLowerString(FORCEGAME, name, sizeof (name));
#else
// check executable filename for keywords, but do it SMARTLY - only check the last path element
FS_StripExtension(FS_FileWithoutPath(sys.argv[0]), name, sizeof (name));
COM_ToLowerString(name, name, sizeof (name));
#endif
for (i = 1;i < (int)(sizeof (gamemode_info) / sizeof (gamemode_info[0]));i++)
if (gamemode_info[i].prog_name && gamemode_info[i].prog_name[0] && strstr (name, gamemode_info[i].prog_name))
index = i;
// check commandline options for keywords
for (i = 0;i < (int)(sizeof (gamemode_info) / sizeof (gamemode_info[0]));i++)
if (Sys_CheckParm (gamemode_info[i].cmdline))
index = i;
com_startupgamemode = gamemode_info[index].mode;
com_startupgamegroup = gamemode_info[index].group;
COM_SetGameType(index);
}
int COM_ChangeGameTypeForGameDirs(unsigned numgamedirs, const char *gamedirs[], qbool failmissing, qbool init)
{
unsigned i, gamemode_count = sizeof(gamemode_info) / sizeof(gamemode_info[0]);
int j, index = -1;
addgamedirs_t ret = GAMEDIRS_SUCCESS;
// this will not not change the gamegroup
// first check if a base game (single gamedir) matches
for (i = 0; i < gamemode_count; i++)
{
if (gamemode_info[i].group == com_startupgamegroup && !(gamemode_info[i].gamedirname2 && gamemode_info[i].gamedirname2[0]))
{
index = i;
break;
}
}
if (index < 0)
Sys_Error("BUG: failed to find the base game!");
// See if there is a derivative game matching the startup one (two gamedirs),
// this prevents a Quake expansion (eg Rogue) getting switched to Quake during startup,
// not used when changing gamedirs later so that it's possible to change from the startup mod to the base one.
if (init)
{
for (i = 0; i < gamemode_count; i++)
{
if (gamemode_info[i].group == com_startupgamegroup && (gamemode_info[i].gamedirname2 && gamemode_info[i].gamedirname2[0]) && gamemode_info[i].mode == com_startupgamemode)
{
index = i;
break;
}
}
}
// See if the base game or mod can be identified by a gamedir,
// if more than one matches the last is used because the last gamedir is the primary.
for (j = numgamedirs - 1; j >= 0; --j)
{
for (i = 0; i < gamemode_count; i++)
{
if (gamemode_info[i].group == com_startupgamegroup)
if ((gamemode_info[i].gamedirname2 && gamemode_info[i].gamedirname2[0] && !strcasecmp(gamedirs[j], gamemode_info[i].gamedirname2))
|| (!gamemode_info[i].gamedirname2 && !strcasecmp(gamedirs[j], gamemode_info[i].gamedirname1)))
{
index = i;
goto double_break;
}
}
}
double_break:
// we now have a good guess at which game this is meant to be...
COM_SetGameType(index);
ret = FS_SetGameDirs(numgamedirs, gamedirs, failmissing, !init);
if (ret == GAMEDIRS_SUCCESS)
{
Con_Printf("Game is %s using %s", gamename, fs_numgamedirs > 1 ? "gamedirs" : "gamedir");
for (j = 0; j < fs_numgamedirs; ++j)
Con_Printf(" %s%s", (strcasecmp(fs_gamedirs[j], gamedirname1) && (!gamedirname2 || strcasecmp(fs_gamedirs[j], gamedirname2))) ? "^7" : "^9", fs_gamedirs[j]);
Con_Printf("\n");
Con_Printf("gamename for server filtering: %s\n", gamenetworkfiltername);
Host_UpdateVersion();
}
return ret;
}
static void COM_SetGameType(int index)
{
static char gamenetworkfilternamebuffer[64];
int t;
if (index < 0 || index >= (int)(sizeof (gamemode_info) / sizeof (gamemode_info[0])))
index = 0;
gamemode = gamemode_info[index].mode;
gamename = gamemode_info[index].gamename;
gamenetworkfiltername = gamemode_info[index].gamenetworkfiltername;
gamedirname1 = gamemode_info[index].gamedirname1;
gamedirname2 = gamemode_info[index].gamedirname2;
gamescreenshotname = gamemode_info[index].gamescreenshotname;
gameuserdirname = gamemode_info[index].gameuserdirname;
if (gamemode == com_startupgamemode)
{
if((t = Sys_CheckParm("-customgamename")) && t + 1 < sys.argc)
gamename = gamenetworkfiltername = sys.argv[t+1];
if((t = Sys_CheckParm("-customgamenetworkfiltername")) && t + 1 < sys.argc)
gamenetworkfiltername = sys.argv[t+1];
if((t = Sys_CheckParm("-customgamedirname1")) && t + 1 < sys.argc)
gamedirname1 = sys.argv[t+1];
if((t = Sys_CheckParm("-customgamedirname2")) && t + 1 < sys.argc)
gamedirname2 = *sys.argv[t+1] ? sys.argv[t+1] : NULL;
if((t = Sys_CheckParm("-customgamescreenshotname")) && t + 1 < sys.argc)
gamescreenshotname = sys.argv[t+1];
if((t = Sys_CheckParm("-customgameuserdirname")) && t + 1 < sys.argc)
gameuserdirname = sys.argv[t+1];
}
if (strchr(gamenetworkfiltername, ' '))
{
char *s;
// if there are spaces in the game's network filter name it would
// cause parse errors in getservers in dpmaster, so we need to replace
// them with _ characters
dp_strlcpy(gamenetworkfilternamebuffer, gamenetworkfiltername, sizeof(gamenetworkfilternamebuffer));
while ((s = strchr(gamenetworkfilternamebuffer, ' ')) != NULL)
*s = '_';
gamenetworkfiltername = gamenetworkfilternamebuffer;
}
}