Jazz² Resurrection is reimplementation of the game Jazz Jackrabbit 2 released in 1998. Supports various versions of the game (Shareware Demo, Holiday Hare '98, The Secret Files and Christmas Chronicles). Also, it partially supports some features of JJ2+ extension and MLLE. This repository contains fully rewritten game in C++ with better performance and many improvements. Further information can be found here.
- Download the game
- Copy original Jazz Jackrabbit 2 directory to
‹Game›\Source\
- Run
‹Game›\Jazz2.exe
,‹Game›\Jazz2_avx2.exe
or‹Game›\Jazz2_sdl2.exe
application
‹Game›
is path to Jazz² Resurrection. Cache is recreated during intro cinematics on the first startup, so it can't be skipped.
- Download the game
- Install dependencies:
sudo apt install libglew2.2 libglfw3 libopenal1 libopenmpt0
- Copy original Jazz Jackrabbit 2 directory to
‹Game›/Source/
- Run
‹Game›/jazz2
or‹Game›/jazz2_sdl2
application
‹Game›
is path to Jazz² Resurrection. Cache is recreated during intro cinematics on the first startup, so it can't be skipped.
Alternatively, you can use package for your Linux distribution:
- Go to http://deat.tk/jazz2/wasm/
- Import episodes from original Jazz Jackrabbit 2 directory to unlock additional content
- Download the game
- Copy
Content
directory to‹Storage›/Android/data/jazz2.resurrection/files/Content/
- Copy original Jazz Jackrabbit 2 directory to
‹Storage›/Android/data/jazz2.resurrection/files/Source/
- Install
Jazz2.apk
orJazz2_x86-64.apk
on the device - Run the newly installed application
‹Storage›
is usually internal storage on your device. The game requires device with Android 5.0 (or newer) and OpenGL ES 3.0 support. Cache is recreated during intro cinematics on the first startup, so it can't be skipped.
- Download the game
- Install
Jazz2.cer
certificate (the application is self-signed) - Install
Jazz2.msixbundle
package - Run the newly installed application
- Copy original Jazz Jackrabbit 2 directory to destination shown in the main menu
- Run the application again
- Download build dependencies to
.\Libs\
- Open the solution in Microsoft Visual Studio 2019 (or newer) and build it
- CMake is not recommended for Windows build
- Build dependencies will be downloaded automatically by CMake
- Can be disabled with
NCINE_DOWNLOAD_DEPENDENCIES
option, then download build dependencies manually to./Libs/
- In case of build errors, install following packages (or equivalent for your distribution):
libgl1-mesa-dev libglew-dev libglfw3-dev libsdl2-dev libopenal-dev libopenmpt-dev zlib1g-dev
- Can be disabled with
- Build the solution with CMake
- Run
./BuildLinuxGcc.sh
(GLFW) or./BuildLinuxGcc_SDL2.sh
(SDL2) to build with GCC compiler - Run
./BuildLinuxClang.sh
to build with Clang compiler
- Run
- Install Emscripten SDK (preferably to
../emsdk/
)
cd ..
git clone https://github.com/emscripten-core/emsdk.git
cd emsdk
./emsdk install latest
./emsdk activate latest
- Build dependencies will be downloaded automatically by CMake
- Can be disabled with
NCINE_DOWNLOAD_DEPENDENCIES
option, then download build dependencies manually to./Libs/
- Can be disabled with
- Put required game files to
./Content/
directory – the files must be provided in advance - Build the solution with CMake
- Run
./BuildEmscripten.sh
to build with Emscripten toolchain
- Run
- Install Android SDK (preferably to
../android-sdk/
) - Install Android NDK (preferably to
../android-ndk/
) - Install Gradle (preferably to
../gradle/
) - Build dependencies will be downloaded automatically by CMake
- Can be disabled with
NCINE_DOWNLOAD_DEPENDENCIES
option, then download build dependencies manually to./Libs/
- Can be disabled with
- Build the solution with CMake
- Run
./BuildAndroid.sh
or./BuildAndroid_x86-64.sh
to build APK for Android - Run
./BuildAndroidSign.sh
to sign built APKs- Keystore file
Keystore.jks
must exist in repository root
- Keystore file
- Run
- Build dependencies will be downloaded automatically by CMake
- Can be disabled with
NCINE_DOWNLOAD_DEPENDENCIES
option, then download build dependencies manually to.\Libs\
- Can be disabled with
- Run
.\BuildUwp.bat
to create Microsoft Visual Studio 2019 (or newer) solution
This project is licensed under the terms of the GNU General Public License v3.0.
This project uses modified nCine game engine released under the following license:
Copyright (c) 2011-2022 Angelo Theodorou
Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and associated documentation files (the "Software"),
to deal in the Software without restriction, including without limitation
the rights to use, copy, modify, merge, publish, distribute, sublicense,
and/or sell copies of the Software, and to permit persons to whom the
Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
DEALINGS IN THE SOFTWARE.