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GridSynth.h
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#pragma once
// ======================================================================
// WinGridStrument - a Windows touchscreen musical instrument
// Copyright(C) 2020 Roger Allen
//
// This program is free software : you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
// ======================================================================
#include <fluidsynth.h>
#include <string>
class GridSynth
{
fluid_settings_t *settings_;
fluid_synth_t *synth_;
fluid_audio_driver_t *adriver_;
int soundfont_id_;
public:
GridSynth();
~GridSynth();
void loadSoundfont(std::string soundfont_path_);
void noteOn(int channel, int note, int midi_pressure);
void pitchBend(int channel, int mod_pitch);
void controlChange(int channel, int controller, int mod_modulation);
void polyKeyPressure(int channel, int key, int pressure);
};