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Does TestService:Message() serve a use in a running game?
If so, I'll have a look into why we've marked it as plugin only. (Probably by mistake, or outdated)
If not (and you're writing a plugin), make sure you're using the plugin template to set up your project.
The use case is limited, but it's mostly for the purpose of color formatting f9 console output for tests, which can then allow to uniquely identify the console message with Enum.MessageType.MessageInfo
I wanted to implement
TestService:Message()
for my game's log, and i'm surprised to find there aren't any types for this serviceThe text was updated successfully, but these errors were encountered: