This functions are used in all Torch package for creating and handling classes. The most interesting function is probably torch.class() which allows the user to create easily new classes. torch.typename() might also be interesting to check what is the class of a given Torch object.
The other functions are more for advanced users.
### [metatable] torch.class(name, [parentName]) ###Creates a new Torch
class called name
. If parentName
is provided, the class will inherit
parentName
methods. A class is a table which has a particular metatable.
If name
is of the form package.className
then the class className
will be added to the specified package
.
In that case, package
has to be a valid (and already loaded) package. If name
does not contain any "."
,
then the class will be defined in the global environment.
One [or two] (meta)tables are returned. These tables contain all the method
provided by the class [and its parent class if it has been provided]. After
a call to torch.class()
you have to fill-up properly the metatable.
After the class definition is complete, constructing a new class name will be achieved by a call to _name_()
.
This call will first call the method lua__init()
if it exists, passing all arguments of _name_()
.
require "torch"
-- for naming convenience
do
--- creates a class "Foo"
local Foo = torch.class('Foo')
--- the initializer
function Foo:__init()
self.contents = "this is some text"
end
--- a method
function Foo:print()
print(self.contents)
end
--- another one
function Foo:bip()
print('bip')
end
end
--- now create an instance of Foo
foo = Foo()
--- try it out
foo:print()
--- create a class torch.Bar which
--- inherits from Foo
do
local Bar, parent = torch.class('torch.Bar', 'Foo')
--- the initializer
function Bar:__init(stuff)
--- call the parent initializer on ourself
parent.__init(self)
--- do some stuff
self.stuff = stuff
end
--- a new method
function Bar:boing()
print('boing!')
end
--- override parent's method
function Bar:print()
print(self.contents)
print(self.stuff)
end
end
--- create a new instance and use it
bar = torch.Bar("ha ha!")
bar:print() -- overrided method
bar:boing() -- child method
bar:bip() -- parent's method
For advanced users, it is worth mentionning that torch.class()
actually
calls torch.newmetatable(). with a particular
constructor. The constructor creates a Lua table and set the right
metatable on it, and then calls lua__init()
if it exists in the
metatable. It also sets a factory field lua__factory
such that it
is possible to create an empty object of this class.
Checks if object
has a metatable. If it does, and if it corresponds to a
Torch
class, then returns a string containing the name of the
class. Otherwise, it returns the Lua type(object)
of the object.
Unlike torch.typename(), all outputs are strings:
> torch.type(torch.Tensor())
torch.DoubleTensor
> torch.type({})
table
> torch.type(7)
number
Checks if object
has a metatable. If it does, and if it corresponds to a
Torch
class, then returns a string containing the name of the
class. Returns nil
in any other cases.
A Torch class is a class created with torch.class() or torch.newmetatable().
### [userdata] torch.typename2id(string) ###Given a Torch class name specified by string
, returns a unique
corresponding id (defined by a lightuserdata
pointing on the internal
structure of the class). This might be useful to do a fast check of the
class of an object (if used with torch.id()), avoiding string
comparisons.
Returns nil
if string
does not specify a Torch object.
Returns a unique id corresponding to the class of the given Torch object.
The id is defined by a lightuserdata
pointing on the internal structure
of the class.
Returns nil
if object
is not a Torch object.
This is different from the object id returned by torch.pointer().
### [table] torch.newmetatable(name, parentName, constructor) ###Register a new metatable as a Torch type with the given string name
. The new metatable is returned.
If the string parentName
is not nil
and is a valid Torch type (previously created
by torch.newmetatable()
) then set the corresponding metatable as a metatable to the returned new
metatable.
If the given constructor
function is not nil
, then assign to the variable name
the given constructor.
The given name
might be of the form package.className
, in which case the className
will be local to the
specified package
. In that case, package
must be a valid and already loaded package.
Returns the factory function of the Torch class name
. If the class name is invalid or if the class
has no factory, then returns nil
.
A Torch class is a class created with torch.class() or torch.newmetatable().
A factory function is able to return a new (empty) object of its corresponding class. This is helpful for object serialization.
### [table] torch.getmetatable(string) ###Given a string
, returns a metatable corresponding to the Torch class described
by string
. Returns nil
if the class does not exist.
A Torch class is a class created with torch.class() or torch.newmetatable().
Example:
> for k,v in pairs(torch.getmetatable("torch.CharStorage")) do print(k,v) end
__index__ function: 0x1a4ba80
__typename torch.CharStorage
write function: 0x1a49cc0
__tostring__ function: 0x1a586e0
__newindex__ function: 0x1a4ba40
string function: 0x1a4d860
__version 1
copy function: 0x1a49c80
read function: 0x1a4d840
__len__ function: 0x1a37440
fill function: 0x1a375c0
resize function: 0x1a37580
__index table: 0x1a4a080
size function: 0x1a4ba20
If the two objects given as arguments are Lua
tables (or Torch objects), then returns true
if and only if the
tables (or Torch objects) have the same address in memory. Returns false
in any other cases.
A Torch class is a class created with torch.class() or torch.newmetatable().
### [string] torch.getdefaulttensortype() ###Returns a string representing the default tensor type currently in use by Torch7.
### [table] torch.getenv(function or userdata) ###Returns the Lua table
environment of the given function
or the given
userdata
. To know more about environments, please read the documentation
of lua_setfenv()
and lua_getfenv().
Returns the field lua__version
of a given object. This might
be helpful to handle variations in a class over time.
Returns a unique id (pointer) of the given object
, which can be a Torch
object, a table, a thread or a function.
This is different from the class id returned by torch.id().
### torch.setdefaulttensortype([typename]) ###Sets the default tensor type for all the tensors allocated from this point on. Valid types are:
ByteTensor
CharTensor
ShortTensor
IntTensor
FloatTensor
DoubleTensor
Assign table
as the Lua environment of the given function
or the given
userdata
. To know more about environments, please read the documentation
of lua_setfenv()
and lua_getfenv().
Set the metatable of the given table
to the metatable of the Torch
object named classname
. This function has to be used with a lot
of care.
BUGGY Return the constructor table of the Torch class specified by ''string'.