diff --git a/global.ini b/global.ini index 822861e1..f5cfc4b9 100644 --- a/global.ini +++ b/global.ini @@ -1662,12 +1662,12 @@ DXSM_SSCV_AEGS_OEM_UI_Comstab_Disengaged,P=COMSTAB deaktiviert DXSM_SSCV_AEGS_OEM_UI_Comstab_Engaged,P=COMSTAB aktiviert DXSM_SSCV_AEGS_OEM_UI_Confirmed_Enemy_Target,P=Feindlich DXSM_SSCV_AEGS_OEM_UI_Countermeasure_Chaff_Selected,P=Noise Ready -DXSM_SSCV_AEGS_OEM_UI_Countermeasure_Flare_Selected,P=TäuschKörperwerfer bereit +DXSM_SSCV_AEGS_OEM_UI_Countermeasure_Flare_Selected,P=Decoy Ready DXSM_SSCV_AEGS_OEM_UI_Docking_Complete=Andocken abgeschlossen. DXSM_SSCV_AEGS_OEM_UI_Docking_Request_Approved=Docking-Anfrage genehmigt. DXSM_SSCV_AEGS_OEM_UI_Docking_Request_Denied=Docking-Anfrage abgelehnt. DXSM_SSCV_AEGS_OEM_UI_Ejection= -DXSM_SSCV_AEGS_OEM_UI_Engine_Depleted,P=Triebwerken niedrig +DXSM_SSCV_AEGS_OEM_UI_Engine_Depleted,P=Engines Low DXSM_SSCV_AEGS_OEM_UI_Flight_TakeOff_Request_Approved,P=Startantrag genehmigt DXSM_SSCV_AEGS_OEM_UI_Generic_Offline_B,P=(System) offline DXSM_SSCV_AEGS_OEM_UI_HUD_Combat_Mode_Active,P=Waffenmodus aktiviert @@ -1692,12 +1692,12 @@ DXSM_SSCV_AEGS_OEM_UI_Launch_Initiated,P=Start initiiert DXSM_SSCV_AEGS_OEM_UI_Launch_Request_Approved,P=Startanfrage genehmigt DXSM_SSCV_AEGS_OEM_UI_Launch_Request_Denied,P=Startanfrage abgelehnt DXSM_SSCV_AEGS_OEM_UI_Override_Landing_Assist,P=Unterstützte Landung überschrieben -DXSM_SSCV_AEGS_OEM_UI_Proximity_Aft,P=Annäherungsalarm achtern +DXSM_SSCV_AEGS_OEM_UI_Proximity_Aft,P=Proximity Alert Aft DXSM_SSCV_AEGS_OEM_UI_Proximity_Deck,P=Proximity Alert Deck -DXSM_SSCV_AEGS_OEM_UI_Proximity_Front,P=Annäherungsalarmkopf -DXSM_SSCV_AEGS_OEM_UI_Proximity_Overhead,P=Overhead für Näherungsalarm +DXSM_SSCV_AEGS_OEM_UI_Proximity_Front,P=Proximity Alert Head +DXSM_SSCV_AEGS_OEM_UI_Proximity_Overhead,P=Proximity Alert Overhead DXSM_SSCV_AEGS_OEM_UI_Proximity_Port,P=Proximity Alert Port -DXSM_SSCV_AEGS_OEM_UI_Proximity_Starboard,P=Annäherungsalarm Steuerbord +DXSM_SSCV_AEGS_OEM_UI_Proximity_Starboard,P=Proximity Alert Starboard DXSM_SSCV_AEGS_OEM_UI_QTravel_Disabled= DXSM_SSCV_AEGS_OEM_UI_QTravel_Emergency_Exit= DXSM_SSCV_AEGS_OEM_UI_QTravel_Insufficient_Fuel= @@ -1709,41 +1709,41 @@ DXSM_SSCV_AEGS_OEM_UI_Self_Destruct_Aborted,P=Selbstzerstörung abgebrochen DXSM_SSCV_AEGS_OEM_UI_Self_Destruct_Initiated,P=Selbstzerstörung initiiert DXSM_SSCV_AEGS_OEM_UI_Sensor_Incoming_Ramming,P=Kollision steht unmittelbar bevor DXSM_SSCV_AEGS_OEM_UI_Sensor_Nearby_Acquisition= -DXSM_SSCV_AEGS_OEM_UI_Shields_Back_0_Percent,P=Hinterer Schild unten -DXSM_SSCV_AEGS_OEM_UI_Shields_Back_25_Percent,P=Danger, Rear Shield 25 % -DXSM_SSCV_AEGS_OEM_UI_Shields_Back_50_Percent,P=Hinterer Schild 50 % -DXSM_SSCV_AEGS_OEM_UI_Shields_Back_75_Percent,P=Heckschild 75 % -DXSM_SSCV_AEGS_OEM_UI_Shields_Bottom_0_Percent,P=Deckschild unten -DXSM_SSCV_AEGS_OEM_UI_Shields_Bottom_25_Percent,P=Gefahr, Deckschild 25 % -DXSM_SSCV_AEGS_OEM_UI_Shields_Bottom_50_Percent,P=Deckschild 50 % -DXSM_SSCV_AEGS_OEM_UI_Shields_Bottom_75_Percent,P=Deckschild 75 % -DXSM_SSCV_AEGS_OEM_UI_Shields_Charging,P=Shields wird aufgeladen +DXSM_SSCV_AEGS_OEM_UI_Shields_Back_0_Percent,P=Rear Shield Down +DXSM_SSCV_AEGS_OEM_UI_Shields_Back_25_Percent,P=Danger, Rear Shield 25% +DXSM_SSCV_AEGS_OEM_UI_Shields_Back_50_Percent,P=Rear Shield 50% +DXSM_SSCV_AEGS_OEM_UI_Shields_Back_75_Percent,P=Rear Shield 75% +DXSM_SSCV_AEGS_OEM_UI_Shields_Bottom_0_Percent,P=Deck Shield Down +DXSM_SSCV_AEGS_OEM_UI_Shields_Bottom_25_Percent,P=Danger, Deck Shield 25% +DXSM_SSCV_AEGS_OEM_UI_Shields_Bottom_50_Percent,P=Deck Shield 50% +DXSM_SSCV_AEGS_OEM_UI_Shields_Bottom_75_Percent,P=Deck Shield 75% +DXSM_SSCV_AEGS_OEM_UI_Shields_Charging,P=Shields Recharging DXSM_SSCV_AEGS_OEM_UI_Shields_Collision_Alert= -DXSM_SSCV_AEGS_OEM_UI_Shields_Front_0_Percent,P=Kopfschutz nach unten -DXSM_SSCV_AEGS_OEM_UI_Shields_Front_25_Percent,P=Gefahr, Kopfschutz 25 % -DXSM_SSCV_AEGS_OEM_UI_Shields_Front_50_Percent,P=Kopfschutz 50 % -DXSM_SSCV_AEGS_OEM_UI_Shields_Front_75_Percent,P=Kopfschutz 75 % -DXSM_SSCV_AEGS_OEM_UI_Shields_Full,P=Schilde hoch -DXSM_SSCV_AEGS_OEM_UI_Shields_Hit_Back,P=Heckschild unter Beschuss -DXSM_SSCV_AEGS_OEM_UI_Shields_Hit_Bottom,P=Deckschild unter Beschuss -DXSM_SSCV_AEGS_OEM_UI_Shields_Hit_Front,P=Kopfschutz unter Beschuss -DXSM_SSCV_AEGS_OEM_UI_Shields_Hit_Left,P=Hafenschild unter Beschuss -DXSM_SSCV_AEGS_OEM_UI_Shields_Hit_Right,P=Steuerbordschild unter Beschuss -DXSM_SSCV_AEGS_OEM_UI_Shields_Hit_Top,P=Overhead Shield unter Beschuss +DXSM_SSCV_AEGS_OEM_UI_Shields_Front_0_Percent,P=Head Shield Down +DXSM_SSCV_AEGS_OEM_UI_Shields_Front_25_Percent,P=Danger, Head Shield 25% +DXSM_SSCV_AEGS_OEM_UI_Shields_Front_50_Percent,P=Head Shield 50% +DXSM_SSCV_AEGS_OEM_UI_Shields_Front_75_Percent,P=Head shield 75% +DXSM_SSCV_AEGS_OEM_UI_Shields_Full,P=Shields up +DXSM_SSCV_AEGS_OEM_UI_Shields_Hit_Back,P=Rear shield under fire +DXSM_SSCV_AEGS_OEM_UI_Shields_Hit_Bottom,P=Deck shield under fire +DXSM_SSCV_AEGS_OEM_UI_Shields_Hit_Front,P=Head shield under fire +DXSM_SSCV_AEGS_OEM_UI_Shields_Hit_Left,P=Port shield under fire +DXSM_SSCV_AEGS_OEM_UI_Shields_Hit_Right,P=Starboard shield under fire +DXSM_SSCV_AEGS_OEM_UI_Shields_Hit_Top,P=Overhead shield under fire DXSM_SSCV_AEGS_OEM_UI_Shields_Left_0_Percent,P=Port Shield Down -DXSM_SSCV_AEGS_OEM_UI_Shields_Left_25_Percent,P=Danger, Port Shield 25 % -DXSM_SSCV_AEGS_OEM_UI_Shields_Left_50_Percent,P=Port Shield 50 % -DXSM_SSCV_AEGS_OEM_UI_Shields_Left_75_Percent,P=Port Shield 75 % -DXSM_SSCV_AEGS_OEM_UI_Shields_Right_0_Percent,P=Steuerbordschild unten -DXSM_SSCV_AEGS_OEM_UI_Shields_Right_25_Percent,P=Danger, Steuerbordschild 25 % -DXSM_SSCV_AEGS_OEM_UI_Shields_Right_50_Percent,P=Steuerbordschild 50 % -DXSM_SSCV_AEGS_OEM_UI_Shields_Right_75_Percent,P=Steuerbordschild 75 % -DXSM_SSCV_AEGS_OEM_UI_Shields_System_Activated,P=(System) aktiv -DXSM_SSCV_AEGS_OEM_UI_Shields_Top_0_Percent,P=Overhead Shield ausgefallen -DXSM_SSCV_AEGS_OEM_UI_Shields_Top_25_Percent,P=Danger, Overhead Shield 25 % -DXSM_SSCV_AEGS_OEM_UI_Shields_Top_50_Percent,P=Overhead Shield 50 % -DXSM_SSCV_AEGS_OEM_UI_Shields_Top_75_Percent,P=Overhead Shield 75 % -DXSM_SSCV_AEGS_OEM_UI_Status_Radiation_Critical,P=Gefahr, Strahlung kritisch +DXSM_SSCV_AEGS_OEM_UI_Shields_Left_25_Percent,P=Danger, Port Shield 25% +DXSM_SSCV_AEGS_OEM_UI_Shields_Left_50_Percent,P=Port Shield 50% +DXSM_SSCV_AEGS_OEM_UI_Shields_Left_75_Percent,P=Port Shield 75% +DXSM_SSCV_AEGS_OEM_UI_Shields_Right_0_Percent,P=Starboard Shield Down +DXSM_SSCV_AEGS_OEM_UI_Shields_Right_25_Percent,P=Danger, Starboard Shield 25% +DXSM_SSCV_AEGS_OEM_UI_Shields_Right_50_Percent,P=Starboard Shield 50% +DXSM_SSCV_AEGS_OEM_UI_Shields_Right_75_Percent,P=Starboard Shield 75% +DXSM_SSCV_AEGS_OEM_UI_Shields_System_Activated,P=(system) active +DXSM_SSCV_AEGS_OEM_UI_Shields_Top_0_Percent,P=Overhead Shield Down +DXSM_SSCV_AEGS_OEM_UI_Shields_Top_25_Percent,P=Danger, Overhead Shield 25% +DXSM_SSCV_AEGS_OEM_UI_Shields_Top_50_Percent,P=Overhead Shield 50% +DXSM_SSCV_AEGS_OEM_UI_Shields_Top_75_Percent,P=Overhead Shield 75% +DXSM_SSCV_AEGS_OEM_UI_Status_Radiation_Critical,P=Alarm: Hohe Strahlung DXSM_SSCV_AEGS_OEM_UI_Systems_Autopilot_Disengaged,P=AP deaktiviert DXSM_SSCV_AEGS_OEM_UI_Systems_Autopilot_Engaged,P=AP aktiviert DXSM_SSCV_AEGS_OEM_UI_Systems_Bitchingbetty,P=Actvvv... Zurücksetzen..... deactv.... @@ -1752,19 +1752,19 @@ DXSM_SSCV_AEGS_OEM_UI_Systems_Comms_Jammed,P=Kommunikationsfehler DXSM_SSCV_AEGS_OEM_UI_Systems_Communications,P=Comm DXSM_SSCV_AEGS_OEM_UI_Systems_Coolant,P=Kühlmittel DXSM_SSCV_AEGS_OEM_UI_Systems_Destruction_Imminent,P=Auswerfen. Auswerfen. -DXSM_SSCV_AEGS_OEM_UI_Systems_Ejection_Offline,P=Auswurfsystem offline -DXSM_SSCV_AEGS_OEM_UI_Systems_Ejection_Online,P=Auswurfsystem online -DXSM_SSCV_AEGS_OEM_UI_Systems_Engine_Destroyed,P=Engine zerstört +DXSM_SSCV_AEGS_OEM_UI_Systems_Ejection_Offline,P=Ejection System offline +DXSM_SSCV_AEGS_OEM_UI_Systems_Ejection_Online,P=Ejection System online +DXSM_SSCV_AEGS_OEM_UI_Systems_Engine_Destroyed,P=Engine destroyed DXSM_SSCV_AEGS_OEM_UI_Systems_Engines= DXSM_SSCV_AEGS_OEM_UI_Systems_Engines_Offline,P=Engines offline DXSM_SSCV_AEGS_OEM_UI_Systems_Engines_Online,P=Engines online DXSM_SSCV_AEGS_OEM_UI_Systems_Engines_Overheating= DXSM_SSCV_AEGS_OEM_UI_Systems_Engines_Power_Low= -DXSM_SSCV_AEGS_OEM_UI_Systems_Flightcontrol,P=Kern +DXSM_SSCV_AEGS_OEM_UI_Systems_Flightcontrol,P=Core DXSM_SSCV_AEGS_OEM_UI_Systems_Landing_Assist_Engaged,P=Unterstützte Landung aktiviert DXSM_SSCV_AEGS_OEM_UI_Systems_Lifesupport,P=PLSS -DXSM_SSCV_AEGS_OEM_UI_Systems_Maneuvering_Online,P=Manövriersystem online -DXSM_SSCV_AEGS_OEM_UI_Systems_Objective_Received,P=OBJECTIVE RECEIVED +DXSM_SSCV_AEGS_OEM_UI_Systems_Maneuvering_Online,P=Manövriersysteme online +DXSM_SSCV_AEGS_OEM_UI_Systems_Objective_Received,P=ZIEL EMPFANGEN DXSM_SSCV_AEGS_OEM_UI_Systems_PowerCore_Radiation_Critical,P=Gefahr, Powercore-Strahlung kritisch DXSM_SSCV_AEGS_OEM_UI_Systems_Radar,P=Scan DXSM_SSCV_AEGS_OEM_UI_Systems_Sensors= @@ -1773,20 +1773,20 @@ DXSM_SSCV_AEGS_OEM_UI_Systems_Shields_Offline,P=Shields offline DXSM_SSCV_AEGS_OEM_UI_Systems_Shields_Online,P=Shields online DXSM_SSCV_AEGS_OEM_UI_Systems_Shields_Overheating= DXSM_SSCV_AEGS_OEM_UI_Systems_Shields_Power_Low= -DXSM_SSCV_AEGS_OEM_UI_Systems_Systems_Online,P=Systeme grün +DXSM_SSCV_AEGS_OEM_UI_Systems_Systems_Online,P=Systeme Grün DXSM_SSCV_AEGS_OEM_UI_Systems_Systems_Overheating,P=Gefahr, Systemüberhitzung DXSM_SSCV_AEGS_OEM_UI_Systems_Weapon_Destroyed,P=Waffe zerstört DXSM_SSCV_AEGS_OEM_UI_Systems_Weapons,P=OT DXSM_SSCV_AEGS_OEM_UI_Weapons_Ammunition_Depleted,P=Munition aufgebraucht DXSM_SSCV_AEGS_OEM_UI_Weapons_Ammunition_Low,P=Munition niedrig -DXSM_SSCV_AEGS_OEM_UI_Weapons_Chaff_Depleted,P=Noise Dry -DXSM_SSCV_AEGS_OEM_UI_Weapons_Chaff_Launched,P=Lärmabfall +DXSM_SSCV_AEGS_OEM_UI_Weapons_Chaff_Depleted,P=Noise erschöpft +DXSM_SSCV_AEGS_OEM_UI_Weapons_Chaff_Launched,P=Noise Abfeuern DXSM_SSCV_AEGS_OEM_UI_Weapons_Chaff_Low= DXSM_SSCV_AEGS_OEM_UI_Weapons_Charging,P=Standby für Waffenladung DXSM_SSCV_AEGS_OEM_UI_Weapons_Fired_At_Friendly,P=Freundliches Ziel -DXSM_SSCV_AEGS_OEM_UI_Weapons_Flare_Depleted,P=Täuschkörper verbraucht -DXSM_SSCV_AEGS_OEM_UI_Weapons_Flare_Launched,P=Täuschkörper abgeworfen -DXSM_SSCV_AEGS_OEM_UI_Weapons_Flare_Low,P=Täuschkörper niedrig +DXSM_SSCV_AEGS_OEM_UI_Weapons_Flare_Depleted,P=Decoy erschöpft +DXSM_SSCV_AEGS_OEM_UI_Weapons_Flare_Launched,P=Decoy Abfeuern +DXSM_SSCV_AEGS_OEM_UI_Weapons_Flare_Low,P=Decoy niedrig DXSM_SSCV_AEGS_OEM_UI_Weapons_Missile_Lock_Succeeds,P=Rakete aufgeschalten DXSM_SSCV_AEGS_OEM_UI_Weapons_Missiles_Depleted,P=Raketen trocken DXSM_SSCV_AEGS_OEM_UI_Weapons_Missiles_Low= @@ -1803,11 +1803,11 @@ DXSM_SSCV_ANVL_OEM_UI_Comstab_Disengaged,P=COMSTAB deaktiviert DXSM_SSCV_ANVL_OEM_UI_Comstab_Engaged,P=COMSTAB aktiviert DXSM_SSCV_ANVL_OEM_UI_Confirmed_Enemy_Target,P=Bandit DXSM_SSCV_ANVL_OEM_UI_Countermeasure_Chaff_Selected,P=Noise Online -DXSM_SSCV_ANVL_OEM_UI_Countermeasure_Flare_Selected,P=Täuschkörperwerfer Online +DXSM_SSCV_ANVL_OEM_UI_Countermeasure_Flare_Selected,P=Decoy Online DXSM_SSCV_ANVL_OEM_UI_Critical_Hit_A= DXSM_SSCV_ANVL_OEM_UI_Critical_Hit_B= DXSM_SSCV_ANVL_OEM_UI_Ejection= -DXSM_SSCV_ANVL_OEM_UI_Engine_Depleted,P=Vortrieb niedrig +DXSM_SSCV_ANVL_OEM_UI_Engine_Depleted,P=Propulsion Low DXSM_SSCV_ANVL_OEM_UI_Flight_TakeOff_Initiated,P=Start eingeleitet DXSM_SSCV_ANVL_OEM_UI_Flight_TakeOff_Request_Approved,P=Startantrag genehmigt DXSM_SSCV_ANVL_OEM_UI_Generic_Offline_A= @@ -1835,11 +1835,11 @@ DXSM_SSCV_ANVL_OEM_UI_Launch_Request_Approved,P=Startantrag genehmigt DXSM_SSCV_ANVL_OEM_UI_Launch_Request_Denied,P=Startanfrage abgelehnt DXSM_SSCV_ANVL_OEM_UI_Override_Landing_Assist,P=Manuelle Landung eingeleitet DXSM_SSCV_ANVL_OEM_UI_Proximity_Aft,P=Aft Proximity Alert -DXSM_SSCV_ANVL_OEM_UI_Proximity_Deck,P=Deck-Annäherungsalarm -DXSM_SSCV_ANVL_OEM_UI_Proximity_Front,P=Vorwärts-Annäherungsalarm -DXSM_SSCV_ANVL_OEM_UI_Proximity_Overhead,P=Overhead-Annäherungsalarm -DXSM_SSCV_ANVL_OEM_UI_Proximity_Port,P=Port-Näherungswarnung -DXSM_SSCV_ANVL_OEM_UI_Proximity_Starboard,P=Steuerbord-Annäherungsalarm +DXSM_SSCV_ANVL_OEM_UI_Proximity_Deck,P=Deck Proximity Alert +DXSM_SSCV_ANVL_OEM_UI_Proximity_Front,P=Forward Proximity Alert +DXSM_SSCV_ANVL_OEM_UI_Proximity_Overhead,P=Overhead Proximity Alert +DXSM_SSCV_ANVL_OEM_UI_Proximity_Port,P=Port Proximity Alert +DXSM_SSCV_ANVL_OEM_UI_Proximity_Starboard,P=Starboard Proximity Alert DXSM_SSCV_ANVL_OEM_UI_QTravel_Disabled= DXSM_SSCV_ANVL_OEM_UI_QTravel_Emergency_Exit= DXSM_SSCV_ANVL_OEM_UI_QTravel_Insufficient_Fuel= @@ -1865,13 +1865,13 @@ DXSM_SSCV_ANVL_OEM_UI_Shields_Front_0_Percent= DXSM_SSCV_ANVL_OEM_UI_Shields_Front_25_Percent= DXSM_SSCV_ANVL_OEM_UI_Shields_Front_50_Percent= DXSM_SSCV_ANVL_OEM_UI_Shields_Front_75_Percent= -DXSM_SSCV_ANVL_OEM_UI_Shields_Full,P=Schilde voll +DXSM_SSCV_ANVL_OEM_UI_Shields_Full,P=Shields Full DXSM_SSCV_ANVL_OEM_UI_Shields_Hit_Back,P=Aft Hit -DXSM_SSCV_ANVL_OEM_UI_Shields_Hit_Bottom,P=Decktreffer -DXSM_SSCV_ANVL_OEM_UI_Shields_Hit_Front,P=Vorwärtstreffer -DXSM_SSCV_ANVL_OEM_UI_Shields_Hit_Left,P=Port-Hit -DXSM_SSCV_ANVL_OEM_UI_Shields_Hit_Right,P=Steuerbordtreffer -DXSM_SSCV_ANVL_OEM_UI_Shields_Hit_Top,P=überkopftreffer +DXSM_SSCV_ANVL_OEM_UI_Shields_Hit_Bottom,P=Deck Hit +DXSM_SSCV_ANVL_OEM_UI_Shields_Hit_Front,P=Forward Hit +DXSM_SSCV_ANVL_OEM_UI_Shields_Hit_Left,P=Port Hit +DXSM_SSCV_ANVL_OEM_UI_Shields_Hit_Right,P=Starboard Hit +DXSM_SSCV_ANVL_OEM_UI_Shields_Hit_Top,P=Overhead Hit DXSM_SSCV_ANVL_OEM_UI_Shields_Left_0_Percent= DXSM_SSCV_ANVL_OEM_UI_Shields_Left_25_Percent= DXSM_SSCV_ANVL_OEM_UI_Shields_Left_50_Percent= @@ -1894,9 +1894,9 @@ DXSM_SSCV_ANVL_OEM_UI_Systems_Comms_Jammed= DXSM_SSCV_ANVL_OEM_UI_Systems_Communications= DXSM_SSCV_ANVL_OEM_UI_Systems_Coolant= DXSM_SSCV_ANVL_OEM_UI_Systems_Destruction_Imminent= -DXSM_SSCV_ANVL_OEM_UI_Systems_Ejection_Offline,P=Auswurfsystem offline -DXSM_SSCV_ANVL_OEM_UI_Systems_Ejection_Online,P=Auswurfsystem online -DXSM_SSCV_ANVL_OEM_UI_Systems_Engine_Destroyed,P=Engine zerstört +DXSM_SSCV_ANVL_OEM_UI_Systems_Ejection_Offline,P=Ejection System offline +DXSM_SSCV_ANVL_OEM_UI_Systems_Ejection_Online,P=Ejection System online +DXSM_SSCV_ANVL_OEM_UI_Systems_Engine_Destroyed,P=Engine destroyed DXSM_SSCV_ANVL_OEM_UI_Systems_Engines= DXSM_SSCV_ANVL_OEM_UI_Systems_Engines_Offline,P=Engines offline DXSM_SSCV_ANVL_OEM_UI_Systems_Engines_Online,P=Engines online @@ -1904,14 +1904,14 @@ DXSM_SSCV_ANVL_OEM_UI_Systems_Engines_Overheating= DXSM_SSCV_ANVL_OEM_UI_Systems_Engines_Power_Low= DXSM_SSCV_ANVL_OEM_UI_Systems_Flightcontrol= DXSM_SSCV_ANVL_OEM_UI_Systems_Lifesupport= -DXSM_SSCV_ANVL_OEM_UI_Systems_Maneuvering_Online,P=Systeme online manövrieren +DXSM_SSCV_ANVL_OEM_UI_Systems_Maneuvering_Online,P=Manoeuvring systems online DXSM_SSCV_ANVL_OEM_UI_Systems_Objective_Received= -DXSM_SSCV_ANVL_OEM_UI_Systems_PowerCore_Radiation_Critical,P=Warnung: Triebwerk gefährdet. Die Strahlungswerte überschreiten sichere Parameter. +DXSM_SSCV_ANVL_OEM_UI_Systems_PowerCore_Radiation_Critical,P=Warning: Power plant compromised. Radiation levels exceed safe parameters. DXSM_SSCV_ANVL_OEM_UI_Systems_Radar= DXSM_SSCV_ANVL_OEM_UI_Systems_Sensors= DXSM_SSCV_ANVL_OEM_UI_Systems_Shieldgen= -DXSM_SSCV_ANVL_OEM_UI_Systems_Shields_Offline,P=Schilde offline -DXSM_SSCV_ANVL_OEM_UI_Systems_Shields_Online,P=Schilde online +DXSM_SSCV_ANVL_OEM_UI_Systems_Shields_Offline,P=Shields offline +DXSM_SSCV_ANVL_OEM_UI_Systems_Shields_Online,P=Shields online DXSM_SSCV_ANVL_OEM_UI_Systems_Shields_Overheating= DXSM_SSCV_ANVL_OEM_UI_Systems_Shields_Power_Low= DXSM_SSCV_ANVL_OEM_UI_Systems_Systems_Online= @@ -1941,10 +1941,10 @@ DXSM_SSCV_ANVL_OEM_UI_Weapons_Power_Low= DXSM_SSCV_ANVL_OEM_UI_Weapons_Target_Destroyed= DXSM_SSCV_ANVL_OEM_UI_Weapons_Targeting_Online,P=Zielsysteme online DXSM_SSCV_ARGO_OEM_UI_Abort_Landing,P=Landung gestoppt -DXSM_SSCV_ARGO_OEM_UI_Aftshields_0_Percent,P=Hintere Schilde heruntergefahren -DXSM_SSCV_ARGO_OEM_UI_Aftshields_25_Percent,P=Heckschilde: 25 % -DXSM_SSCV_ARGO_OEM_UI_Aftshields_50_Percent,P=Heckschilde: 50 % -DXSM_SSCV_ARGO_OEM_UI_Aftshields_75_Percent,P=Heckschilde: 75 % +DXSM_SSCV_ARGO_OEM_UI_Aftshields_0_Percent,P=Rear shields down +DXSM_SSCV_ARGO_OEM_UI_Aftshields_25_Percent,P=Rear shields: 25% +DXSM_SSCV_ARGO_OEM_UI_Aftshields_50_Percent,P=Rear shields: 50% +DXSM_SSCV_ARGO_OEM_UI_Aftshields_75_Percent,P=Rear shields: 75% DXSM_SSCV_ARGO_OEM_UI_All_Systems_Online,P=System betriebsbereit DXSM_SSCV_ARGO_OEM_UI_Ammunition_Depleted,P=Waffe leer DXSM_SSCV_ARGO_OEM_UI_Ammunition_Low,P=Waffenmangel @@ -1956,16 +1956,16 @@ DXSM_SSCV_ARGO_OEM_UI_Being_Scanned,P=Alarm: Scannen DXSM_SSCV_ARGO_OEM_UI_Bitching_Betty_Dead,P= DXSM_SSCV_ARGO_OEM_UI_Boot_Up,P=System wird aktiviert DXSM_SSCV_ARGO_OEM_UI_Bottom_Shield_Taking_Damage,P=Angriff auf den unteren Schild -DXSM_SSCV_ARGO_OEM_UI_Chaff_Depleted,P=Düppel leer -DXSM_SSCV_ARGO_OEM_UI_Chaff_Launched,P=Geräusch ausgelöst -DXSM_SSCV_ARGO_OEM_UI_Chaff_Low,P=Geräusch niedrig -DXSM_SSCV_ARGO_OEM_UI_Chaff_Selected,P=Düppel EIN +DXSM_SSCV_ARGO_OEM_UI_Chaff_Depleted,P=Noise aufgebraucht (Störungen) +DXSM_SSCV_ARGO_OEM_UI_Chaff_Launched,P=Noise abgefeuert (Störungen) +DXSM_SSCV_ARGO_OEM_UI_Chaff_Low,P=Noise niedrig (Störungen) +DXSM_SSCV_ARGO_OEM_UI_Chaff_Selected,P=Noise AN (Störungen) DXSM_SSCV_ARGO_OEM_UI_Collision_Alert,P=Alarm: Absturz DXSM_SSCV_ARGO_OEM_UI_Comms_Jammed,P=Alarm: Kommunikationsstau DXSM_SSCV_ARGO_OEM_UI_Communications= DXSM_SSCV_ARGO_OEM_UI_Comstab,P=COMSTAB -DXSM_SSCV_ARGO_OEM_UI_Comstab_Disengaged,P=Comstab AUS -DXSM_SSCV_ARGO_OEM_UI_Comstab_Engaged,P=Comstab EIN +DXSM_SSCV_ARGO_OEM_UI_Comstab_Disengaged,P=COMSTAB AUS +DXSM_SSCV_ARGO_OEM_UI_Comstab_Engaged,P=COMSTAB EIN DXSM_SSCV_ARGO_OEM_UI_Confirmed_Enemy_Target,P=ENEMY DXSM_SSCV_ARGO_OEM_UI_Coolant,P=Kühlsystem DXSM_SSCV_ARGO_OEM_UI_Critical_Hit_A,P=Erheblicher Schaden an (System) @@ -1983,21 +1983,21 @@ DXSM_SSCV_ARGO_OEM_UI_Docking_Request_Approved=Docking genehmigt. DXSM_SSCV_ARGO_OEM_UI_Docking_Request_Denied=Andocken verweigert. DXSM_SSCV_ARGO_OEM_UI_Ejection= DXSM_SSCV_ARGO_OEM_UI_Engines= -DXSM_SSCV_ARGO_OEM_UI_Engines_Low,P=Triebwerken niedrig +DXSM_SSCV_ARGO_OEM_UI_Engines_Low,P=Engines low DXSM_SSCV_ARGO_OEM_UI_Fired_At_Friendly,P=Target FRIENDLY -DXSM_SSCV_ARGO_OEM_UI_Flare_Launched,P=Täuschkörper abgefeuert -DXSM_SSCV_ARGO_OEM_UI_Flare_Selected,P=Täuschkörper an -DXSM_SSCV_ARGO_OEM_UI_Flares_Depleted,P=Täuschkörper leer -DXSM_SSCV_ARGO_OEM_UI_Flares_Low,P=Fackel niedrig +DXSM_SSCV_ARGO_OEM_UI_Flare_Launched,P=Decoy Fired +DXSM_SSCV_ARGO_OEM_UI_Flare_Selected,P=Decoy on +DXSM_SSCV_ARGO_OEM_UI_Flares_Depleted,P=Decoy Empty +DXSM_SSCV_ARGO_OEM_UI_Flares_Low,P=Flares low DXSM_SSCV_ARGO_OEM_UI_Flight_Control= DXSM_SSCV_ARGO_OEM_UI_Flight_TakeOff_Initiated,P=Start eingeleitet DXSM_SSCV_ARGO_OEM_UI_Flight_TakeOff_Request_Approved,P=Start genehmigt DXSM_SSCV_ARGO_OEM_UI_Flight_TakeOff_Request_Denied,P=Start verweigert -DXSM_SSCV_ARGO_OEM_UI_Forwardshields_0_Percent,P=Frontschilde heruntergefahren -DXSM_SSCV_ARGO_OEM_UI_Forwardshields_25_Percent,P=Frontschilde: 25 % -DXSM_SSCV_ARGO_OEM_UI_Forwardshields_50_Percent,P=Frontschilde: 50 % -DXSM_SSCV_ARGO_OEM_UI_Forwardshields_75_Percent,P=Frontschilde: 75 % -DXSM_SSCV_ARGO_OEM_UI_Front_Shield_Taking_Damage,P=Angriff auf Frontschild +DXSM_SSCV_ARGO_OEM_UI_Forwardshields_0_Percent,P=Front shields down +DXSM_SSCV_ARGO_OEM_UI_Forwardshields_25_Percent,P=Front shields: 25% +DXSM_SSCV_ARGO_OEM_UI_Forwardshields_50_Percent,P=Front shields: 50% +DXSM_SSCV_ARGO_OEM_UI_Forwardshields_75_Percent,P=Front shields: 75% +DXSM_SSCV_ARGO_OEM_UI_Front_Shield_Taking_Damage,P=Vorderer Schild wird angegriffen DXSM_SSCV_ARGO_OEM_UI_G_Safe_Disengaged,P=G-safe AUS DXSM_SSCV_ARGO_OEM_UI_G_Safe_Engaged,P=G-safe EIN DXSM_SSCV_ARGO_OEM_UI_Generic_Abort,P=Abbruch @@ -2038,22 +2038,22 @@ DXSM_SSCV_ARGO_OEM_UI_Missiles_Depleted,P=Raketen leer DXSM_SSCV_ARGO_OEM_UI_Missiles_Low,P=Raketen niedrig DXSM_SSCV_ARGO_OEM_UI_Nearby_Sensor_Acquisition,P=Kontakt. DXSM_SSCV_ARGO_OEM_UI_Objective_Received,P=Daten empfangen -DXSM_SSCV_ARGO_OEM_UI_Overhead_Shields_0_Percent,P=Overhead Shield heruntergefahren -DXSM_SSCV_ARGO_OEM_UI_Overhead_Shields_25_Percent,P=Overhead Shield: 25 % -DXSM_SSCV_ARGO_OEM_UI_Overhead_Shields_50_Percent,P=Overhead Shield: 50 % -DXSM_SSCV_ARGO_OEM_UI_Overhead_Shields_75_Percent,P=Overhead Shield: 75 % +DXSM_SSCV_ARGO_OEM_UI_Overhead_Shields_0_Percent,P=Overhead shield down +DXSM_SSCV_ARGO_OEM_UI_Overhead_Shields_25_Percent,P=Overhead shield: 25% +DXSM_SSCV_ARGO_OEM_UI_Overhead_Shields_50_Percent,P=Overhead shield: 50% +DXSM_SSCV_ARGO_OEM_UI_Overhead_Shields_75_Percent,P=Overhead shield: 75% DXSM_SSCV_ARGO_OEM_UI_Override_Auto_Pilot,P=Manuelle Steuerung aktiviert DXSM_SSCV_ARGO_OEM_UI_Override_Landing_Assist,P=Manuelle Landung -DXSM_SSCV_ARGO_OEM_UI_Portshields_0_Percent,P=Port-Abschirmung heruntergefahren -DXSM_SSCV_ARGO_OEM_UI_Portshields_25_Percent,P=Port-Abschirmung 25 % -DXSM_SSCV_ARGO_OEM_UI_Portshields_50_Percent,P=Port-Abschirmung: 50 % -DXSM_SSCV_ARGO_OEM_UI_Portshields_75_Percent,P=Port-Abschirmung: 75 % -DXSM_SSCV_ARGO_OEM_UI_Proximity_Aft,P=Alarm: Heckaufprall nah -DXSM_SSCV_ARGO_OEM_UI_Proximity_Deck,P=Alarm: Deckabsturz geschlossen -DXSM_SSCV_ARGO_OEM_UI_Proximity_Front,P=Alarm: Frontcrash nah -DXSM_SSCV_ARGO_OEM_UI_Proximity_Overhead,P=Alarm: Overhead-Absturz geschlossen -DXSM_SSCV_ARGO_OEM_UI_Proximity_Port,P=Alarm: Port-Absturz geschlossen -DXSM_SSCV_ARGO_OEM_UI_Proximity_Starboard,P=Alarm: Absturz an Steuerbord nah +DXSM_SSCV_ARGO_OEM_UI_Portshields_0_Percent,P=Port shield ausgefallen +DXSM_SSCV_ARGO_OEM_UI_Portshields_25_Percent,P=Port shield 25 % +DXSM_SSCV_ARGO_OEM_UI_Portshields_50_Percent,P=Port shield: 50 % +DXSM_SSCV_ARGO_OEM_UI_Portshields_75_Percent,P=Port shield: 75 % +DXSM_SSCV_ARGO_OEM_UI_Proximity_Aft,P=Alert: Rear Crash Close +DXSM_SSCV_ARGO_OEM_UI_Proximity_Deck,P=Alert: Deck Crash Close +DXSM_SSCV_ARGO_OEM_UI_Proximity_Front,P=Alert: Front Crash Close +DXSM_SSCV_ARGO_OEM_UI_Proximity_Overhead,P=Alert: Overhead Crash Close +DXSM_SSCV_ARGO_OEM_UI_Proximity_Port,P=Alert: Port Crash Close +DXSM_SSCV_ARGO_OEM_UI_Proximity_Starboard,P=Alert: Starboard Crash Close DXSM_SSCV_ARGO_OEM_UI_QTravel_Disabled= DXSM_SSCV_ARGO_OEM_UI_QTravel_Emergency_Exit= DXSM_SSCV_ARGO_OEM_UI_QTravel_Insufficient_Fuel= @@ -2066,12 +2066,12 @@ DXSM_SSCV_ARGO_OEM_UI_Self_Destruct_Aborted,P=Selbstzerstörung abbrechen DXSM_SSCV_ARGO_OEM_UI_Self_Destruct_Initiated,P=Selbstzerstörung EIN DXSM_SSCV_ARGO_OEM_UI_Sensors= DXSM_SSCV_ARGO_OEM_UI_Shield_Generator= -DXSM_SSCV_ARGO_OEM_UI_Shields_Charging,P=Schilde laden -DXSM_SSCV_ARGO_OEM_UI_Shields_Full,P=Schilde Vollständig aufgeladen -DXSM_SSCV_ARGO_OEM_UI_Starboard_Shields_0_Percent,P=Steuerbordschilde heruntergefahren -DXSM_SSCV_ARGO_OEM_UI_Starboard_Shields_25_Percent,P=Steuerbordschilde: 25 % -DXSM_SSCV_ARGO_OEM_UI_Starboard_Shields_50_Percent,P=Steuerbordschilde: 50 % -DXSM_SSCV_ARGO_OEM_UI_Starboard_Shields_75_Percent,P=Steuerbordschilde: 75 % +DXSM_SSCV_ARGO_OEM_UI_Shields_Charging,P=Shields charging +DXSM_SSCV_ARGO_OEM_UI_Shields_Full,P=Shields fully charged +DXSM_SSCV_ARGO_OEM_UI_Starboard_Shields_0_Percent,P=Starboard shields down +DXSM_SSCV_ARGO_OEM_UI_Starboard_Shields_25_Percent,P=Starboard shields: 25% +DXSM_SSCV_ARGO_OEM_UI_Starboard_Shields_50_Percent,P=Starboard shields: 50% +DXSM_SSCV_ARGO_OEM_UI_Starboard_Shields_75_Percent,P=Starboard shields: 75% DXSM_SSCV_ARGO_OEM_UI_Status_Radiation_Critical,P=Alarm: Hohe Strahlung DXSM_SSCV_ARGO_OEM_UI_Status_Radiation_Nominal,P=Geringe Strahlung DXSM_SSCV_ARGO_OEM_UI_System_Activated,P=(System) EIN @@ -2079,18 +2079,18 @@ DXSM_SSCV_ARGO_OEM_UI_System_Destroyed_During_Use,P=(System) zerstört DXSM_SSCV_ARGO_OEM_UI_System_Overheating,P=(System) zu heiß. DXSM_SSCV_ARGO_OEM_UI_Systems_Ejection_Offline,P=System auswerfen AUS DXSM_SSCV_ARGO_OEM_UI_Systems_Ejection_Online,P=System auswerfen EIN -DXSM_SSCV_ARGO_OEM_UI_Systems_Engine_Destroyed,P=Engine zerstört +DXSM_SSCV_ARGO_OEM_UI_Systems_Engine_Destroyed,P=Engine destroyed DXSM_SSCV_ARGO_OEM_UI_Systems_Engines_Offline,P=Engines offline -DXSM_SSCV_ARGO_OEM_UI_Systems_Engines_Online,P=Triebwerken EIN +DXSM_SSCV_ARGO_OEM_UI_Systems_Engines_Online,P=Engines ON DXSM_SSCV_ARGO_OEM_UI_Systems_Engines_Overheating= DXSM_SSCV_ARGO_OEM_UI_Systems_Engines_Power_Low= DXSM_SSCV_ARGO_OEM_UI_Systems_Gravity_Offline,P=Schwerkraft AUS DXSM_SSCV_ARGO_OEM_UI_Systems_Gravity_Online,P=Schwerkraft EIN DXSM_SSCV_ARGO_OEM_UI_Systems_Landing_Assist_Engaged,P=Unterstützte Landung EIN -DXSM_SSCV_ARGO_OEM_UI_Systems_Maneuvering_Online,P=Manöver EIN +DXSM_SSCV_ARGO_OEM_UI_Systems_Maneuvering_Online,P=Manövrierung EIN DXSM_SSCV_ARGO_OEM_UI_Systems_PowerCore_Radiation_Critical,P=Alarm: Powercore-Strahlung kritisch -DXSM_SSCV_ARGO_OEM_UI_Systems_Shields_Offline,P=Schilde offline -DXSM_SSCV_ARGO_OEM_UI_Systems_Shields_Online,P=Schilde online +DXSM_SSCV_ARGO_OEM_UI_Systems_Shields_Offline,P=Shields offline +DXSM_SSCV_ARGO_OEM_UI_Systems_Shields_Online,P=Shields online DXSM_SSCV_ARGO_OEM_UI_Systems_Shields_Overheating= DXSM_SSCV_ARGO_OEM_UI_Systems_Shields_Power_Low= DXSM_SSCV_ARGO_OEM_UI_Systems_Systems_Online,P=Systeme EIN @@ -2113,14 +2113,14 @@ DXSM_SSCV_ARGO_OEM_UI_Weapons_Targeting_Online,P=Targeting EIN DXSM_SSCV_CNOU_OEM_UI_Comstab_Disengaged,P=COMSTAB deaktiviert DXSM_SSCV_CNOU_OEM_UI_Comstab_Engaged,P=COMSTAB aktiviert DXSM_SSCV_CNOU_OEM_UI_Confirmed_Enemy_Target,P=Feindliches Ziel bestätigt -DXSM_SSCV_CNOU_OEM_UI_Countermeasure_Chaff_Selected,P=Düppel ausgewählt -DXSM_SSCV_CNOU_OEM_UI_Countermeasure_Flare_Selected,P=Täuschkörper ausgewählt +DXSM_SSCV_CNOU_OEM_UI_Countermeasure_Chaff_Selected,P=Noise ausgewählt (Störungen) +DXSM_SSCV_CNOU_OEM_UI_Countermeasure_Flare_Selected,P=Decoy ausgewählt (Ablenkungen) DXSM_SSCV_CNOU_OEM_UI_Critical_Hit_A,P=Erlittener kritischer Treffer DXSM_SSCV_CNOU_OEM_UI_Docking_Complete=Andocken abgeschlossen. DXSM_SSCV_CNOU_OEM_UI_Docking_Request_Approved=Docking-Anfrage genehmigt. DXSM_SSCV_CNOU_OEM_UI_Docking_Request_Denied=Docking-Anfrage abgelehnt. DXSM_SSCV_CNOU_OEM_UI_Ejection= -DXSM_SSCV_CNOU_OEM_UI_Engine_Depleted,P=Triebwerk niedrig +DXSM_SSCV_CNOU_OEM_UI_Engine_Depleted,P=Engine Low DXSM_SSCV_CNOU_OEM_UI_Flight_TakeOff_Initiated,P=Start aktiviert DXSM_SSCV_CNOU_OEM_UI_Generic_Offline_B,P=(System) Deaktiviert DXSM_SSCV_CNOU_OEM_UI_HUD_Combat_Mode_Active,P=Waffenmodus aktiviert @@ -2145,12 +2145,12 @@ DXSM_SSCV_CNOU_OEM_UI_Launch_Initiated,P=Start aktiviert DXSM_SSCV_CNOU_OEM_UI_Launch_Request_Approved,P=Startanfrage genehmigt DXSM_SSCV_CNOU_OEM_UI_Launch_Request_Denied,P=Startanfrage abgelehnt DXSM_SSCV_CNOU_OEM_UI_Override_Landing_Assist,P=Unterstützte Landung überschrieben -DXSM_SSCV_CNOU_OEM_UI_Proximity_Aft,P=Annäherungsalarm hinten +DXSM_SSCV_CNOU_OEM_UI_Proximity_Aft,P=Proximity Alert Rear DXSM_SSCV_CNOU_OEM_UI_Proximity_Deck,P=Proximity Alert Deck -DXSM_SSCV_CNOU_OEM_UI_Proximity_Front,P=Annäherungsalarm vorne -DXSM_SSCV_CNOU_OEM_UI_Proximity_Overhead,P=Annäherungsalarm hoch -DXSM_SSCV_CNOU_OEM_UI_Proximity_Port,P=Annäherungsalarm links -DXSM_SSCV_CNOU_OEM_UI_Proximity_Starboard,P=Annäherungsalarm rechts +DXSM_SSCV_CNOU_OEM_UI_Proximity_Front,P=Proximity Alert Front +DXSM_SSCV_CNOU_OEM_UI_Proximity_Overhead,P=Proximity Alert High +DXSM_SSCV_CNOU_OEM_UI_Proximity_Port,P=Proximity Alert Left +DXSM_SSCV_CNOU_OEM_UI_Proximity_Starboard,P=Proximity Alert Right DXSM_SSCV_CNOU_OEM_UI_QTravel_Disabled= DXSM_SSCV_CNOU_OEM_UI_QTravel_Emergency_Exit= DXSM_SSCV_CNOU_OEM_UI_QTravel_Insufficient_Fuel= @@ -2162,39 +2162,39 @@ DXSM_SSCV_CNOU_OEM_UI_Self_Destruct_Aborted,P=Selbstzerstörung deaktiviert DXSM_SSCV_CNOU_OEM_UI_Self_Destruct_Initiated,P=Selbstzerstörung aktiviert DXSM_SSCV_CNOU_OEM_UI_Sensor_Incoming_Ramming,P=Kontakt bei direkter Abfangung DXSM_SSCV_CNOU_OEM_UI_Sensor_Nearby_Acquisition= -DXSM_SSCV_CNOU_OEM_UI_Shields_Back_0_Percent,P=Heckschild 0 % -DXSM_SSCV_CNOU_OEM_UI_Shields_Back_25_Percent,P=Hinterer Schild 25 % -DXSM_SSCV_CNOU_OEM_UI_Shields_Back_50_Percent,P=Hinterer Schild 50 % -DXSM_SSCV_CNOU_OEM_UI_Shields_Back_75_Percent,P=Hinterer Schild 75 % -DXSM_SSCV_CNOU_OEM_UI_Shields_Bottom_0_Percent,P=Deckschild 0 % -DXSM_SSCV_CNOU_OEM_UI_Shields_Bottom_25_Percent,P=Deckschild 25 % -DXSM_SSCV_CNOU_OEM_UI_Shields_Bottom_50_Percent,P=Deckschild 50 % -DXSM_SSCV_CNOU_OEM_UI_Shields_Bottom_75_Percent,P=Deckschild 75 % +DXSM_SSCV_CNOU_OEM_UI_Shields_Back_0_Percent,P=Rear shield 0% +DXSM_SSCV_CNOU_OEM_UI_Shields_Back_25_Percent,P=Rear Shield 25% +DXSM_SSCV_CNOU_OEM_UI_Shields_Back_50_Percent,P=Rear Shield 50% +DXSM_SSCV_CNOU_OEM_UI_Shields_Back_75_Percent,P=Rear Shield 75% +DXSM_SSCV_CNOU_OEM_UI_Shields_Bottom_0_Percent,P=Deck Shield 0% +DXSM_SSCV_CNOU_OEM_UI_Shields_Bottom_25_Percent,P=Deck Shield 25% +DXSM_SSCV_CNOU_OEM_UI_Shields_Bottom_50_Percent,P=Deck Shield 50% +DXSM_SSCV_CNOU_OEM_UI_Shields_Bottom_75_Percent,P=Deck Shield 75% DXSM_SSCV_CNOU_OEM_UI_Shields_Charging= -DXSM_SSCV_CNOU_OEM_UI_Shields_Collision_Alert,P=Warnung. Unmittelbare Kollision -DXSM_SSCV_CNOU_OEM_UI_Shields_Front_0_Percent,P=Frontschild 0 % -DXSM_SSCV_CNOU_OEM_UI_Shields_Front_25_Percent,P=Frontschild 25 % +DXSM_SSCV_CNOU_OEM_UI_Shields_Collision_Alert,P=Warning. Imminent Collision +DXSM_SSCV_CNOU_OEM_UI_Shields_Front_0_Percent,P=Front Shield 0% +DXSM_SSCV_CNOU_OEM_UI_Shields_Front_25_Percent,P=Front Shield 25% DXSM_SSCV_CNOU_OEM_UI_Shields_Front_50_Percent= -DXSM_SSCV_CNOU_OEM_UI_Shields_Front_75_Percent,P=Frontschild 75 % -DXSM_SSCV_CNOU_OEM_UI_Shields_Full,P=Schild in voller Stärke -DXSM_SSCV_CNOU_OEM_UI_Shields_Hit_Back,P=Hinterer Schildtreffer -DXSM_SSCV_CNOU_OEM_UI_Shields_Hit_Bottom,P=Deckschildtreffer -DXSM_SSCV_CNOU_OEM_UI_Shields_Hit_Front,P=Frontschildtreffer -DXSM_SSCV_CNOU_OEM_UI_Shields_Hit_Left,P=Linker Schildtreffer -DXSM_SSCV_CNOU_OEM_UI_Shields_Hit_Right,P=Rechter Schildtreffer -DXSM_SSCV_CNOU_OEM_UI_Shields_Left_0_Percent,P=Rechter Schild 0 % -DXSM_SSCV_CNOU_OEM_UI_Shields_Left_25_Percent,P=Rechter Schild 25 % -DXSM_SSCV_CNOU_OEM_UI_Shields_Left_50_Percent,P=Rechter Schild 50 % -DXSM_SSCV_CNOU_OEM_UI_Shields_Left_75_Percent,P=Rechter Schild 75 % -DXSM_SSCV_CNOU_OEM_UI_Shields_Right_0_Percent,P=Linker Schild 0 % -DXSM_SSCV_CNOU_OEM_UI_Shields_Right_25_Percent,P=Linker Schild 25 % -DXSM_SSCV_CNOU_OEM_UI_Shields_Right_50_Percent,P=Linker Schild 50 % -DXSM_SSCV_CNOU_OEM_UI_Shields_Right_75_Percent,P=Linker Schild 75 % -DXSM_SSCV_CNOU_OEM_UI_Shields_System_Activated,P=(System) Aktiviert. -DXSM_SSCV_CNOU_OEM_UI_Shields_Top_0_Percent,P=Hohe Abschirmung 0 % -DXSM_SSCV_CNOU_OEM_UI_Shields_Top_25_Percent,P=Hohe Abschirmung 25 % -DXSM_SSCV_CNOU_OEM_UI_Shields_Top_50_Percent,P=Hohe Abschirmung 50 % -DXSM_SSCV_CNOU_OEM_UI_Shields_Top_75_Percent,P=Hohe Abschirmung 75 % +DXSM_SSCV_CNOU_OEM_UI_Shields_Front_75_Percent,P=Front Shield 75% +DXSM_SSCV_CNOU_OEM_UI_Shields_Full,P=Shield at Full Strength +DXSM_SSCV_CNOU_OEM_UI_Shields_Hit_Back,P=Rear Shield Hit +DXSM_SSCV_CNOU_OEM_UI_Shields_Hit_Bottom,P=Deck Shield Hit +DXSM_SSCV_CNOU_OEM_UI_Shields_Hit_Front,P=Front Shield Hit +DXSM_SSCV_CNOU_OEM_UI_Shields_Hit_Left,P=Left Shield hit +DXSM_SSCV_CNOU_OEM_UI_Shields_Hit_Right,P=Right Shield Hit +DXSM_SSCV_CNOU_OEM_UI_Shields_Left_0_Percent,P=Right Shield 0% +DXSM_SSCV_CNOU_OEM_UI_Shields_Left_25_Percent,P=Right Shield 25% +DXSM_SSCV_CNOU_OEM_UI_Shields_Left_50_Percent,P=Right Shield 50% +DXSM_SSCV_CNOU_OEM_UI_Shields_Left_75_Percent,P=Right Shield 75% +DXSM_SSCV_CNOU_OEM_UI_Shields_Right_0_Percent,P=Left Shield 0% +DXSM_SSCV_CNOU_OEM_UI_Shields_Right_25_Percent,P=Left Shield 25% +DXSM_SSCV_CNOU_OEM_UI_Shields_Right_50_Percent,P=Left Shield 50% +DXSM_SSCV_CNOU_OEM_UI_Shields_Right_75_Percent,P=Left Shield 75% +DXSM_SSCV_CNOU_OEM_UI_Shields_System_Activated,P=(system) Enabled. +DXSM_SSCV_CNOU_OEM_UI_Shields_Top_0_Percent,P=High Shield 0% +DXSM_SSCV_CNOU_OEM_UI_Shields_Top_25_Percent,P=High Shield 25% +DXSM_SSCV_CNOU_OEM_UI_Shields_Top_50_Percent,P=High Shield 50% +DXSM_SSCV_CNOU_OEM_UI_Shields_Top_75_Percent,P=High Shield 75% DXSM_SSCV_CNOU_OEM_UI_Status_Radiation_Critical,P=Warnung, Strahlung kritisch DXSM_SSCV_CNOU_OEM_UI_Systems_Autopilot_Disengaged,P=Flugassistent deaktiviert DXSM_SSCV_CNOU_OEM_UI_Systems_Autopilot_Engaged,P=Flugunterstützung aktiviert @@ -2204,25 +2204,25 @@ DXSM_SSCV_CNOU_OEM_UI_Systems_Comms_Jammed,P=Kommunikationsfehler DXSM_SSCV_CNOU_OEM_UI_Systems_Communications,P=Comm DXSM_SSCV_CNOU_OEM_UI_Systems_Coolant,P=Kühlmittel DXSM_SSCV_CNOU_OEM_UI_Systems_Destruction_Imminent,P=Evakuieren. Evakuieren. -DXSM_SSCV_CNOU_OEM_UI_Systems_Ejection_Offline,P=Auswurfsystem deaktiviert -DXSM_SSCV_CNOU_OEM_UI_Systems_Ejection_Online,P=Auswurfsystem aktiviert -DXSM_SSCV_CNOU_OEM_UI_Systems_Engine_Destroyed,P=Engine zerstört +DXSM_SSCV_CNOU_OEM_UI_Systems_Ejection_Offline,P=Ejection System deaktiviert +DXSM_SSCV_CNOU_OEM_UI_Systems_Ejection_Online,P=Ejection System aktiviert +DXSM_SSCV_CNOU_OEM_UI_Systems_Engine_Destroyed,P=Engine destroyed DXSM_SSCV_CNOU_OEM_UI_Systems_Engines,P=Engine DXSM_SSCV_CNOU_OEM_UI_Systems_Engines_Offline,P=Engines offline -DXSM_SSCV_CNOU_OEM_UI_Systems_Engines_Online,P=Engines-Systeme aktiviert +DXSM_SSCV_CNOU_OEM_UI_Systems_Engines_Online,P=Engines systems enabled DXSM_SSCV_CNOU_OEM_UI_Systems_Engines_Overheating= DXSM_SSCV_CNOU_OEM_UI_Systems_Engines_Power_Low= DXSM_SSCV_CNOU_OEM_UI_Systems_Flightcontrol,P=Flugsteuerung DXSM_SSCV_CNOU_OEM_UI_Systems_Landing_Assist_Engaged,P=Unterstützte Landung aktiviert DXSM_SSCV_CNOU_OEM_UI_Systems_Lifesupport,P=Lebenssysteme -DXSM_SSCV_CNOU_OEM_UI_Systems_Maneuvering_Online,P=Manövriersysteme aktiviert +DXSM_SSCV_CNOU_OEM_UI_Systems_Maneuvering_Online,P=Manövriersysteme online DXSM_SSCV_CNOU_OEM_UI_Systems_Objective_Received,P=Ziel empfangen DXSM_SSCV_CNOU_OEM_UI_Systems_PowerCore_Radiation_Critical,P=Warnung, Powercore-Strahlung kritisch DXSM_SSCV_CNOU_OEM_UI_Systems_Radar,P=Scans DXSM_SSCV_CNOU_OEM_UI_Systems_Sensors= DXSM_SSCV_CNOU_OEM_UI_Systems_Shieldgen= -DXSM_SSCV_CNOU_OEM_UI_Systems_Shields_Offline,P=Schilde offline -DXSM_SSCV_CNOU_OEM_UI_Systems_Shields_Online,P=Schilde online +DXSM_SSCV_CNOU_OEM_UI_Systems_Shields_Offline,P=Shields offline +DXSM_SSCV_CNOU_OEM_UI_Systems_Shields_Online,P=Shields online DXSM_SSCV_CNOU_OEM_UI_Systems_Shields_Overheating= DXSM_SSCV_CNOU_OEM_UI_Systems_Shields_Power_Low= DXSM_SSCV_CNOU_OEM_UI_Systems_Systems_Online,P=Alle Systeme betriebsbereit @@ -2233,13 +2233,13 @@ DXSM_SSCV_CNOU_OEM_UI_Top_Shield_Taking_Damage,P=Hoher Schildtreffer DXSM_SSCV_CNOU_OEM_UI_Weapons_Ammunition_Depleted,P=Waffe leer DXSM_SSCV_CNOU_OEM_UI_Weapons_Ammunition_Low,P=Waffenmunition niedrig DXSM_SSCV_CNOU_OEM_UI_Weapons_Chaff_Depleted= -DXSM_SSCV_CNOU_OEM_UI_Weapons_Chaff_Launched,P=Lärm eingesetzt +DXSM_SSCV_CNOU_OEM_UI_Weapons_Chaff_Launched,P=Noise eingesetzt (Störungen) DXSM_SSCV_CNOU_OEM_UI_Weapons_Chaff_Low= DXSM_SSCV_CNOU_OEM_UI_Weapons_Charging,P=Standby für Waffenladung DXSM_SSCV_CNOU_OEM_UI_Weapons_Fired_At_Friendly,P=Warnung. Das Ziel wird als freundlich markiert -DXSM_SSCV_CNOU_OEM_UI_Weapons_Flare_Depleted,P=Täuschkörper leer -DXSM_SSCV_CNOU_OEM_UI_Weapons_Flare_Launched,P=Täuschkörper eingesetzt -DXSM_SSCV_CNOU_OEM_UI_Weapons_Flare_Low,P=Täuschkörper niedrig +DXSM_SSCV_CNOU_OEM_UI_Weapons_Flare_Depleted,P=Decoy Empty +DXSM_SSCV_CNOU_OEM_UI_Weapons_Flare_Launched,P=Decoy Deployed +DXSM_SSCV_CNOU_OEM_UI_Weapons_Flare_Low,P=Decoy niedrig DXSM_SSCV_CNOU_OEM_UI_Weapons_Missile_Lock_Succeeds,P=Raketensperre DXSM_SSCV_CNOU_OEM_UI_Weapons_Missiles_Depleted,P=Raketen leer DXSM_SSCV_CNOU_OEM_UI_Weapons_Missiles_Low= @@ -2253,10 +2253,10 @@ DXSM_SSCV_CNOU_OEM_UI_Weapons_Power_Low= DXSM_SSCV_CNOU_OEM_UI_Weapons_Target_Destroyed,P=Ziel wurde zerstört DXSM_SSCV_CNOU_OEM_UI_Weapons_Targeting_Online,P=Zielsysteme aktiviert DXSM_SSCV_CRUS_OEM_UI_Abort_Landing,P=Landung gestoppt -DXSM_SSCV_CRUS_OEM_UI_Aftshields_0_Percent,P=Hintere Schilde heruntergefahren -DXSM_SSCV_CRUS_OEM_UI_Aftshields_25_Percent,P=Heckschilde: 25 % -DXSM_SSCV_CRUS_OEM_UI_Aftshields_50_Percent,P=Heckschilde: 50 % -DXSM_SSCV_CRUS_OEM_UI_Aftshields_75_Percent,P=Heckschilde: 75 % +DXSM_SSCV_CRUS_OEM_UI_Aftshields_0_Percent,P=Rear shields down +DXSM_SSCV_CRUS_OEM_UI_Aftshields_25_Percent,P=Rear shields: 25% +DXSM_SSCV_CRUS_OEM_UI_Aftshields_50_Percent,P=Rear shields: 50% +DXSM_SSCV_CRUS_OEM_UI_Aftshields_75_Percent,P=Rear shields: 75% DXSM_SSCV_CRUS_OEM_UI_All_Systems_Online,P=System betriebsbereit DXSM_SSCV_CRUS_OEM_UI_Ammunition_Depleted,P=Waffe leer DXSM_SSCV_CRUS_OEM_UI_Ammunition_Low,P=Waffenmangel @@ -2268,16 +2268,16 @@ DXSM_SSCV_CRUS_OEM_UI_Being_Scanned,P=Alarm: Scannen DXSM_SSCV_CRUS_OEM_UI_Bitching_Betty_Dead,P= DXSM_SSCV_CRUS_OEM_UI_Boot_Up,P=System wird aktiviert DXSM_SSCV_CRUS_OEM_UI_Bottom_Shield_Taking_Damage,P=Angriff auf den unteren Schild -DXSM_SSCV_CRUS_OEM_UI_Chaff_Depleted,P=Düppel leer -DXSM_SSCV_CRUS_OEM_UI_Chaff_Launched,P=Geräusch ausgelöst -DXSM_SSCV_CRUS_OEM_UI_Chaff_Low,P=Geräusch niedrig -DXSM_SSCV_CRUS_OEM_UI_Chaff_Selected,P=Düppel EIN +DXSM_SSCV_CRUS_OEM_UI_Chaff_Depleted,P=Noise aufgebraucht (Störungen) +DXSM_SSCV_CRUS_OEM_UI_Chaff_Launched,P=Noise abgefeuert (Störungen) +DXSM_SSCV_CRUS_OEM_UI_Chaff_Low,P=Noise niedrig (Störungen) +DXSM_SSCV_CRUS_OEM_UI_Chaff_Selected,P=Noise AN (Störungen) DXSM_SSCV_CRUS_OEM_UI_Collision_Alert,P=Alarm: Absturz DXSM_SSCV_CRUS_OEM_UI_Comms_Jammed,P=Alarm: Kommunikationsstau DXSM_SSCV_CRUS_OEM_UI_Communications= DXSM_SSCV_CRUS_OEM_UI_Comstab,P=COMSTAB -DXSM_SSCV_CRUS_OEM_UI_Comstab_Disengaged,P=Comstab AUS -DXSM_SSCV_CRUS_OEM_UI_Comstab_Engaged,P=Comstab EIN +DXSM_SSCV_CRUS_OEM_UI_Comstab_Disengaged,P=COMSTAB AUS +DXSM_SSCV_CRUS_OEM_UI_Comstab_Engaged,P=COMSTAB EIN DXSM_SSCV_CRUS_OEM_UI_Confirmed_Enemy_Target,P=Feind DXSM_SSCV_CRUS_OEM_UI_Coolant,P=Kühlsystem DXSM_SSCV_CRUS_OEM_UI_Critical_Hit_A,P=Erheblicher Schaden an (System) @@ -2295,21 +2295,21 @@ DXSM_SSCV_CRUS_OEM_UI_Docking_Request_Approved=Docking genehmigt. DXSM_SSCV_CRUS_OEM_UI_Docking_Request_Denied=Andocken verweigert. DXSM_SSCV_CRUS_OEM_UI_Ejection= DXSM_SSCV_CRUS_OEM_UI_Engines= -DXSM_SSCV_CRUS_OEM_UI_Engines_Low,P=Triebwerken niedrig +DXSM_SSCV_CRUS_OEM_UI_Engines_Low,P=Engines low DXSM_SSCV_CRUS_OEM_UI_Fired_At_Friendly,P=Target FRIENDLY -DXSM_SSCV_CRUS_OEM_UI_Flare_Launched,P=Täuschkörper abgefeuert -DXSM_SSCV_CRUS_OEM_UI_Flare_Selected,P=Täuschkörper an -DXSM_SSCV_CRUS_OEM_UI_Flares_Depleted,P=Täuschkörper leer -DXSM_SSCV_CRUS_OEM_UI_Flares_Low,P=Fackel niedrig +DXSM_SSCV_CRUS_OEM_UI_Flare_Launched,P=Decoy Fired +DXSM_SSCV_CRUS_OEM_UI_Flare_Selected,P=Decoy on +DXSM_SSCV_CRUS_OEM_UI_Flares_Depleted,P=Decoy Empty +DXSM_SSCV_CRUS_OEM_UI_Flares_Low,P=Flares low DXSM_SSCV_CRUS_OEM_UI_Flight_Control= DXSM_SSCV_CRUS_OEM_UI_Flight_TakeOff_Initiated,P=Start eingeleitet DXSM_SSCV_CRUS_OEM_UI_Flight_TakeOff_Request_Approved,P=Start genehmigt DXSM_SSCV_CRUS_OEM_UI_Flight_TakeOff_Request_Denied,P=Start verweigert -DXSM_SSCV_CRUS_OEM_UI_Forwardshields_0_Percent,P=Frontschilde heruntergefahren -DXSM_SSCV_CRUS_OEM_UI_Forwardshields_25_Percent,P=Frontschilde: 25 % -DXSM_SSCV_CRUS_OEM_UI_Forwardshields_50_Percent,P=Frontschilde: 50 % -DXSM_SSCV_CRUS_OEM_UI_Forwardshields_75_Percent,P=Frontschilde: 75 % -DXSM_SSCV_CRUS_OEM_UI_Front_Shield_Taking_Damage,P=Angriff auf Frontschild +DXSM_SSCV_CRUS_OEM_UI_Forwardshields_0_Percent,P=Front shields down +DXSM_SSCV_CRUS_OEM_UI_Forwardshields_25_Percent,P=Front shields: 25% +DXSM_SSCV_CRUS_OEM_UI_Forwardshields_50_Percent,P=Front shields: 50% +DXSM_SSCV_CRUS_OEM_UI_Forwardshields_75_Percent,P=Front shields: 75% +DXSM_SSCV_CRUS_OEM_UI_Front_Shield_Taking_Damage,P=Vorderer Schild wird angegriffen DXSM_SSCV_CRUS_OEM_UI_G_Safe_Disengaged,P=G-safe AUS DXSM_SSCV_CRUS_OEM_UI_G_Safe_Engaged,P=G-safe EIN DXSM_SSCV_CRUS_OEM_UI_Generic_Abort,P=Abbruch @@ -2350,22 +2350,22 @@ DXSM_SSCV_CRUS_OEM_UI_Missiles_Depleted,P=Raketen leer DXSM_SSCV_CRUS_OEM_UI_Missiles_Low,P=Raketen niedrig DXSM_SSCV_CRUS_OEM_UI_Nearby_Sensor_Acquisition,P=Kontakt. DXSM_SSCV_CRUS_OEM_UI_Objective_Received,P=Daten empfangen -DXSM_SSCV_CRUS_OEM_UI_Overhead_Shields_0_Percent,P=Overhead Shield heruntergefahren -DXSM_SSCV_CRUS_OEM_UI_Overhead_Shields_25_Percent,P=Overhead Shield: 25 % -DXSM_SSCV_CRUS_OEM_UI_Overhead_Shields_50_Percent,P=Overhead Shield: 50 % -DXSM_SSCV_CRUS_OEM_UI_Overhead_Shields_75_Percent,P=Overhead Shield: 75 % +DXSM_SSCV_CRUS_OEM_UI_Overhead_Shields_0_Percent,P=Overhead shield down +DXSM_SSCV_CRUS_OEM_UI_Overhead_Shields_25_Percent,P=Overhead shield: 25% +DXSM_SSCV_CRUS_OEM_UI_Overhead_Shields_50_Percent,P=Overhead shield: 50% +DXSM_SSCV_CRUS_OEM_UI_Overhead_Shields_75_Percent,P=Overhead shield: 75% DXSM_SSCV_CRUS_OEM_UI_Override_Auto_Pilot,P=Manuelle Steuerung aktiviert DXSM_SSCV_CRUS_OEM_UI_Override_Landing_Assist,P=Manuelle Landung -DXSM_SSCV_CRUS_OEM_UI_Portshields_0_Percent,P=Port-Abschirmung heruntergefahren -DXSM_SSCV_CRUS_OEM_UI_Portshields_25_Percent,P=Port-Abschirmung 25 % -DXSM_SSCV_CRUS_OEM_UI_Portshields_50_Percent,P=Port-Abschirmung: 50 % -DXSM_SSCV_CRUS_OEM_UI_Portshields_75_Percent,P=Port-Abschirmung: 75 % -DXSM_SSCV_CRUS_OEM_UI_Proximity_Aft,P=Alarm: Heckaufprall nah -DXSM_SSCV_CRUS_OEM_UI_Proximity_Deck,P=Alarm: Deckabsturz geschlossen -DXSM_SSCV_CRUS_OEM_UI_Proximity_Front,P=Alarm: Frontcrash nah -DXSM_SSCV_CRUS_OEM_UI_Proximity_Overhead,P=Alarm: Overhead-Absturz geschlossen -DXSM_SSCV_CRUS_OEM_UI_Proximity_Port,P=Alarm: Port-Absturz geschlossen -DXSM_SSCV_CRUS_OEM_UI_Proximity_Starboard,P=Alarm: Absturz an Steuerbord nah +DXSM_SSCV_CRUS_OEM_UI_Portshields_0_Percent,P=Port shield ausgefallen +DXSM_SSCV_CRUS_OEM_UI_Portshields_25_Percent,P=Port shield 25 % +DXSM_SSCV_CRUS_OEM_UI_Portshields_50_Percent,P=Port shield: 50 % +DXSM_SSCV_CRUS_OEM_UI_Portshields_75_Percent,P=Port shield: 75 % +DXSM_SSCV_CRUS_OEM_UI_Proximity_Aft,P=Alert: Rear Crash Close +DXSM_SSCV_CRUS_OEM_UI_Proximity_Deck,P=Alert: Deck Crash Close +DXSM_SSCV_CRUS_OEM_UI_Proximity_Front,P=Alert: Front Crash Close +DXSM_SSCV_CRUS_OEM_UI_Proximity_Overhead,P=Alert: Overhead Crash Close +DXSM_SSCV_CRUS_OEM_UI_Proximity_Port,P=Alert: Port Crash Close +DXSM_SSCV_CRUS_OEM_UI_Proximity_Starboard,P=Alert: Starboard Crash Close DXSM_SSCV_CRUS_OEM_UI_QTravel_Disabled= DXSM_SSCV_CRUS_OEM_UI_QTravel_Disengaged= DXSM_SSCV_CRUS_OEM_UI_QTravel_Emergency_Exit= @@ -2380,12 +2380,12 @@ DXSM_SSCV_CRUS_OEM_UI_Self_Destruct_Aborted,P=Selbstzerstörung abbrechen DXSM_SSCV_CRUS_OEM_UI_Self_Destruct_Initiated,P=Selbstzerstörung EIN DXSM_SSCV_CRUS_OEM_UI_Sensors= DXSM_SSCV_CRUS_OEM_UI_Shield_Generator= -DXSM_SSCV_CRUS_OEM_UI_Shields_Charging,P=Schützt den Ladevorgang -DXSM_SSCV_CRUS_OEM_UI_Shields_Full,P=Schilde Vollständig aufgeladen -DXSM_SSCV_CRUS_OEM_UI_Starboard_Shields_0_Percent,P=Steuerbordschilde unten -DXSM_SSCV_CRUS_OEM_UI_Starboard_Shields_25_Percent,P=Steuerbordschilde: 25 % -DXSM_SSCV_CRUS_OEM_UI_Starboard_Shields_50_Percent,P=Steuerbordschilde: 50 % -DXSM_SSCV_CRUS_OEM_UI_Starboard_Shields_75_Percent,P=Steuerbordschilde: 75 % +DXSM_SSCV_CRUS_OEM_UI_Shields_Charging,P=Shields charging +DXSM_SSCV_CRUS_OEM_UI_Shields_Full,P=Shields fully charged +DXSM_SSCV_CRUS_OEM_UI_Starboard_Shields_0_Percent,P=Starboard shields down +DXSM_SSCV_CRUS_OEM_UI_Starboard_Shields_25_Percent,P=Starboard shields: 25% +DXSM_SSCV_CRUS_OEM_UI_Starboard_Shields_50_Percent,P=Starboard shields: 50% +DXSM_SSCV_CRUS_OEM_UI_Starboard_Shields_75_Percent,P=Starboard shields: 75% DXSM_SSCV_CRUS_OEM_UI_Status_Radiation_Critical,P=Alarm: Hohe Strahlung DXSM_SSCV_CRUS_OEM_UI_Status_Radiation_Nominal,P=Geringe Strahlung DXSM_SSCV_CRUS_OEM_UI_System_Activated,P=(System) EIN @@ -2393,18 +2393,18 @@ DXSM_SSCV_CRUS_OEM_UI_System_Destroyed_During_Use,P=(System) zerstört DXSM_SSCV_CRUS_OEM_UI_System_Overheating,P=(System) zu heiß. DXSM_SSCV_CRUS_OEM_UI_Systems_Ejection_Offline,P=System auswerfen AUS DXSM_SSCV_CRUS_OEM_UI_Systems_Ejection_Online,P=System auswerfen EIN -DXSM_SSCV_CRUS_OEM_UI_Systems_Engine_Destroyed,P=Engine zerstört +DXSM_SSCV_CRUS_OEM_UI_Systems_Engine_Destroyed,P=Engine destroyed DXSM_SSCV_CRUS_OEM_UI_Systems_Engines_Offline,P=Engines offline -DXSM_SSCV_CRUS_OEM_UI_Systems_Engines_Online,P=Triebwerken EIN +DXSM_SSCV_CRUS_OEM_UI_Systems_Engines_Online,P=Engines ON DXSM_SSCV_CRUS_OEM_UI_Systems_Engines_Overheating= DXSM_SSCV_CRUS_OEM_UI_Systems_Engines_Power_Low= DXSM_SSCV_CRUS_OEM_UI_Systems_Gravity_Offline,P=Schwerkraft AUS DXSM_SSCV_CRUS_OEM_UI_Systems_Gravity_Online,P=Schwerkraft EIN DXSM_SSCV_CRUS_OEM_UI_Systems_Landing_Assist_Engaged,P=Unterstützte Landung EIN -DXSM_SSCV_CRUS_OEM_UI_Systems_Maneuvering_Online,P=Manöver EIN +DXSM_SSCV_CRUS_OEM_UI_Systems_Maneuvering_Online,P=Manövrierung EIN DXSM_SSCV_CRUS_OEM_UI_Systems_PowerCore_Radiation_Critical,P=Alarm: Powercore-Strahlung kritisch -DXSM_SSCV_CRUS_OEM_UI_Systems_Shields_Offline,P=Schilde offline -DXSM_SSCV_CRUS_OEM_UI_Systems_Shields_Online,P=Schilde online +DXSM_SSCV_CRUS_OEM_UI_Systems_Shields_Offline,P=Shields offline +DXSM_SSCV_CRUS_OEM_UI_Systems_Shields_Online,P=Shields online DXSM_SSCV_CRUS_OEM_UI_Systems_Shields_Overheating= DXSM_SSCV_CRUS_OEM_UI_Systems_Shields_Power_Low= DXSM_SSCV_CRUS_OEM_UI_Systems_Systems_Online,P=Systeme EIN @@ -2425,13 +2425,13 @@ DXSM_SSCV_CRUS_OEM_UI_Weapons_Power_Low= DXSM_SSCV_CRUS_OEM_UI_Weapons_System,P=Waffen DXSM_SSCV_CRUS_OEM_UI_Weapons_Targeting_Online,P=Targeting EIN DXSM_SSCV_DRAK_OEM_UI_Confirmed_Enemy_Target,P=Ziel erfasst -DXSM_SSCV_DRAK_OEM_UI_Countermeasure_Chaff_Selected,P=Ihr Lärm ist bereit -DXSM_SSCV_DRAK_OEM_UI_Countermeasure_Flare_Selected,P=Ihre Täuschung sind bereit +DXSM_SSCV_DRAK_OEM_UI_Countermeasure_Chaff_Selected,P=Your Noise is ready +DXSM_SSCV_DRAK_OEM_UI_Countermeasure_Flare_Selected,P=Your Flares are ready DXSM_SSCV_DRAK_OEM_UI_Docking_Complete=Andocken abgeschlossen. DXSM_SSCV_DRAK_OEM_UI_Docking_Request_Approved=Docking genehmigt. DXSM_SSCV_DRAK_OEM_UI_Docking_Request_Denied=Andocken verweigert. DXSM_SSCV_DRAK_OEM_UI_Ejection,P=Sie werfen jetzt aus -DXSM_SSCV_DRAK_OEM_UI_Engine_Depleted,P=Triebwerke gehen zur Neige +DXSM_SSCV_DRAK_OEM_UI_Engine_Depleted,P=Thrusters are running Low DXSM_SSCV_DRAK_OEM_UI_HUD_Combat_Mode_Active,P=Waffenmodus ist aktiviert DXSM_SSCV_DRAK_OEM_UI_HUD_Landing_Mode_Active,P=Landemodus ist aktiviert DXSM_SSCV_DRAK_OEM_UI_Hydrogen_Fuel_At_025= @@ -2452,12 +2452,12 @@ DXSM_SSCV_DRAK_OEM_UI_Launch_Complete,P=Start abgeschlossen DXSM_SSCV_DRAK_OEM_UI_Launch_Initiated,P=Standby für den Start DXSM_SSCV_DRAK_OEM_UI_Launch_Request_Approved,P=Startanfrage genehmigt DXSM_SSCV_DRAK_OEM_UI_Launch_Request_Denied,P=Startanfrage abgelehnt -DXSM_SSCV_DRAK_OEM_UI_Proximity_Aft,P=Heckaufprallwarnung -DXSM_SSCV_DRAK_OEM_UI_Proximity_Deck,P=Deckaufprallwarnung -DXSM_SSCV_DRAK_OEM_UI_Proximity_Front,P=Frontaufprallwarnung -DXSM_SSCV_DRAK_OEM_UI_Proximity_Overhead,P=Overhead-Aufprallwarnung -DXSM_SSCV_DRAK_OEM_UI_Proximity_Port,P=Port-Auswirkungswarnung -DXSM_SSCV_DRAK_OEM_UI_Proximity_Starboard,P=Steuerbord-Aufprallwarnung +DXSM_SSCV_DRAK_OEM_UI_Proximity_Aft,P=Rear Impact Warning +DXSM_SSCV_DRAK_OEM_UI_Proximity_Deck,P=Deck Impact Warning +DXSM_SSCV_DRAK_OEM_UI_Proximity_Front,P=Front Impact Warning +DXSM_SSCV_DRAK_OEM_UI_Proximity_Overhead,P=Overhead Impact Warning +DXSM_SSCV_DRAK_OEM_UI_Proximity_Port,P=Port Impact Warning +DXSM_SSCV_DRAK_OEM_UI_Proximity_Starboard,P=Starboard Impact Warning DXSM_SSCV_DRAK_OEM_UI_QTravel_Disabled= DXSM_SSCV_DRAK_OEM_UI_QTravel_Emergency_Exit= DXSM_SSCV_DRAK_OEM_UI_QTravel_Insufficient_Fuel= @@ -2469,39 +2469,39 @@ DXSM_SSCV_DRAK_OEM_UI_Self_Destruct_Aborted= DXSM_SSCV_DRAK_OEM_UI_Self_Destruct_Initiated,P=Selbstzerstörungssequenz ist online DXSM_SSCV_DRAK_OEM_UI_Sensor_Incoming_Ramming,P=Warnung. Ihr steht kurz vor dem Aufschlag DXSM_SSCV_DRAK_OEM_UI_Sensor_Nearby_Acquisition= -DXSM_SSCV_DRAK_OEM_UI_Shields_Back_0_Percent,P=Ihr Heckschild ist jetzt offline. -DXSM_SSCV_DRAK_OEM_UI_Shields_Back_25_Percent,P=Achtung: Der hintere Schild ist bei 25 % -DXSM_SSCV_DRAK_OEM_UI_Shields_Back_50_Percent,P=Ihr Heckschild ist bei 50 % -DXSM_SSCV_DRAK_OEM_UI_Shields_Back_75_Percent,P=Ihr Heckschild ist bei 75 % -DXSM_SSCV_DRAK_OEM_UI_Shields_Bottom_0_Percent,P=Dein Deck Shield ist jetzt offline. -DXSM_SSCV_DRAK_OEM_UI_Shields_Bottom_25_Percent,P=Achtung: Deck Shield ist bei 25 % -DXSM_SSCV_DRAK_OEM_UI_Shields_Bottom_50_Percent,P=Dein Deckschild ist bei 50 % -DXSM_SSCV_DRAK_OEM_UI_Shields_Bottom_75_Percent,P=Dein Deckschild ist bei 75 % -DXSM_SSCV_DRAK_OEM_UI_Shields_Charging,P=Deine Schilde werden wieder aufgefüllt +DXSM_SSCV_DRAK_OEM_UI_Shields_Back_0_Percent,P=Your Rear Shield is now offline. +DXSM_SSCV_DRAK_OEM_UI_Shields_Back_25_Percent,P=Attention: Rear Shield is at 25% +DXSM_SSCV_DRAK_OEM_UI_Shields_Back_50_Percent,P=Your rear shield is at 50% +DXSM_SSCV_DRAK_OEM_UI_Shields_Back_75_Percent,P=Your rear shield is at 75% +DXSM_SSCV_DRAK_OEM_UI_Shields_Bottom_0_Percent,P=Your Deck Shield is now offline. +DXSM_SSCV_DRAK_OEM_UI_Shields_Bottom_25_Percent,P=Attention: Deck Shield is at 25% +DXSM_SSCV_DRAK_OEM_UI_Shields_Bottom_50_Percent,P=Your Deck Shield is at 50% +DXSM_SSCV_DRAK_OEM_UI_Shields_Bottom_75_Percent,P=Your Deck Shield is at 75% +DXSM_SSCV_DRAK_OEM_UI_Shields_Charging,P=Your shields are replenishing DXSM_SSCV_DRAK_OEM_UI_Shields_Collision_Alert,P=INCOMING -DXSM_SSCV_DRAK_OEM_UI_Shields_Front_0_Percent,P=Ihr Frontschild ist jetzt offline -DXSM_SSCV_DRAK_OEM_UI_Shields_Front_25_Percent,P=Achtung: Der Frontschutz beträgt 25 %. -DXSM_SSCV_DRAK_OEM_UI_Shields_Front_50_Percent,P=Ihr Frontschild ist bei 50 % -DXSM_SSCV_DRAK_OEM_UI_Shields_Front_75_Percent,P=Ihr Frontschutz ist bei 75 % -DXSM_SSCV_DRAK_OEM_UI_Shields_Full,P=Ihre Schilde sind jetzt voll -DXSM_SSCV_DRAK_OEM_UI_Shields_Hit_Back,P=Dein hinterer Schild nimmt Fire -DXSM_SSCV_DRAK_OEM_UI_Shields_Hit_Bottom,P=Dein Deckschild nimmt Fire -DXSM_SSCV_DRAK_OEM_UI_Shields_Hit_Front,P=Dein Frontschild nimmt Fire -DXSM_SSCV_DRAK_OEM_UI_Shields_Hit_Left,P=Ihr Hafenschild nimmt Fire -DXSM_SSCV_DRAK_OEM_UI_Shields_Hit_Right,P=Ihr Steuerbordschild nimmt Fire -DXSM_SSCV_DRAK_OEM_UI_Shields_Hit_Top,P=Dein Overhead-Schild nimmt Fire -DXSM_SSCV_DRAK_OEM_UI_Shields_Left_0_Percent,P=Ihr Port Schilde ist jetzt offline. -DXSM_SSCV_DRAK_OEM_UI_Shields_Left_25_Percent,P=Achtung: Port Schilde liegt bei 25 % -DXSM_SSCV_DRAK_OEM_UI_Shields_Left_50_Percent,P=Ihr Port-Schilde ist bei 50 % -DXSM_SSCV_DRAK_OEM_UI_Shields_Right_0_Percent,P=Ihr Steuerbordschild ist jetzt offline. -DXSM_SSCV_DRAK_OEM_UI_Shields_Right_25_Percent,P=Achtung: Steuerbordschild liegt bei 25 % -DXSM_SSCV_DRAK_OEM_UI_Shields_Right_50_Percent,P=Ihr Steuerbordschild ist bei 50 % -DXSM_SSCV_DRAK_OEM_UI_Shields_Right_75_Percent,P=Ihr Steuerbordschild ist bei 75 % -DXSM_SSCV_DRAK_OEM_UI_Shields_System_Activated,P=(System) online. -DXSM_SSCV_DRAK_OEM_UI_Shields_Top_0_Percent,P=Ihr Overhead Shield ist jetzt offline. -DXSM_SSCV_DRAK_OEM_UI_Shields_Top_25_Percent,P=Achtung: Overhead Schilde liegt bei 25 % -DXSM_SSCV_DRAK_OEM_UI_Shields_Top_50_Percent,P=Ihr Overhead-Schild ist bei 50 % -DXSM_SSCV_DRAK_OEM_UI_Shields_Top_75_Percent,P=Ihr Overhead-Schild ist bei 75 % +DXSM_SSCV_DRAK_OEM_UI_Shields_Front_0_Percent,P=Your front shield is now offline +DXSM_SSCV_DRAK_OEM_UI_Shields_Front_25_Percent,P=Attention: Front Shield is at 25%. +DXSM_SSCV_DRAK_OEM_UI_Shields_Front_50_Percent,P=Your front shield is at 50% +DXSM_SSCV_DRAK_OEM_UI_Shields_Front_75_Percent,P=Your front shield is at 75% +DXSM_SSCV_DRAK_OEM_UI_Shields_Full,P=Your shields are now full +DXSM_SSCV_DRAK_OEM_UI_Shields_Hit_Back,P=Your Rear shield is taking fire +DXSM_SSCV_DRAK_OEM_UI_Shields_Hit_Bottom,P=Your Deck shield is taking fire +DXSM_SSCV_DRAK_OEM_UI_Shields_Hit_Front,P=Your Front shield is taking fire +DXSM_SSCV_DRAK_OEM_UI_Shields_Hit_Left,P=Your Port shield is taking fire +DXSM_SSCV_DRAK_OEM_UI_Shields_Hit_Right,P=Your Starboard shield is taking fire +DXSM_SSCV_DRAK_OEM_UI_Shields_Hit_Top,P=Your Overhead shield is taking fire +DXSM_SSCV_DRAK_OEM_UI_Shields_Left_0_Percent,P=Your Port Shield is now offline. +DXSM_SSCV_DRAK_OEM_UI_Shields_Left_25_Percent,P=Attention: Port Shield is at 25% +DXSM_SSCV_DRAK_OEM_UI_Shields_Left_50_Percent,P=Your Port Shield is at 50% +DXSM_SSCV_DRAK_OEM_UI_Shields_Right_0_Percent,P=Your Starboard Shield is now offline. +DXSM_SSCV_DRAK_OEM_UI_Shields_Right_25_Percent,P=Attention: Starboard Shield is at 25% +DXSM_SSCV_DRAK_OEM_UI_Shields_Right_50_Percent,P=Your Starboard Shield is at 50% +DXSM_SSCV_DRAK_OEM_UI_Shields_Right_75_Percent,P=Your Starboard Shield is at 75% +DXSM_SSCV_DRAK_OEM_UI_Shields_System_Activated,P=(system) online. +DXSM_SSCV_DRAK_OEM_UI_Shields_Top_0_Percent,P=Your Overhead Shield is now offline. +DXSM_SSCV_DRAK_OEM_UI_Shields_Top_25_Percent,P=Attention: Overhead Shield is at 25% +DXSM_SSCV_DRAK_OEM_UI_Shields_Top_50_Percent,P=Your Overhead Shield is at 50% +DXSM_SSCV_DRAK_OEM_UI_Shields_Top_75_Percent,P=Your Overhead Shield is at 75% DXSM_SSCV_DRAK_OEM_UI_Systems_Autopilot_Disengaged,P=Autopilot ist jetzt ausgeschaltet. DXSM_SSCV_DRAK_OEM_UI_Systems_Autopilot_Engaged,P=Autopilot ist jetzt aktiviert. DXSM_SSCV_DRAK_OEM_UI_Systems_Bitchingbetty,P=Du bist... zerstört. @@ -2509,7 +2509,7 @@ DXSM_SSCV_DRAK_OEM_UI_Systems_Bootup,P=Hallo und willkommen an Bord Ihres interp DXSM_SSCV_DRAK_OEM_UI_Systems_Comms_Jammed,P=Comm ist offline. DXSM_SSCV_DRAK_OEM_UI_Systems_Communications= DXSM_SSCV_DRAK_OEM_UI_Systems_Coolant= -DXSM_SSCV_DRAK_OEM_UI_Systems_Engine_Destroyed,P=Engine zerstört +DXSM_SSCV_DRAK_OEM_UI_Systems_Engine_Destroyed,P=Engine destroyed DXSM_SSCV_DRAK_OEM_UI_Systems_Engines= DXSM_SSCV_DRAK_OEM_UI_Systems_Engines_Offline,P=Engines offline DXSM_SSCV_DRAK_OEM_UI_Systems_Engines_Online= @@ -2517,12 +2517,12 @@ DXSM_SSCV_DRAK_OEM_UI_Systems_Engines_Overheating= DXSM_SSCV_DRAK_OEM_UI_Systems_Engines_Power_Low= DXSM_SSCV_DRAK_OEM_UI_Systems_Is_Offline,P=System ist offline DXSM_SSCV_DRAK_OEM_UI_Systems_Lifesupport= -DXSM_SSCV_DRAK_OEM_UI_Systems_Objective_Received,P=OBJECTIVE IS MARKED. +DXSM_SSCV_DRAK_OEM_UI_Systems_Objective_Received,P=ZIEL IST MARKIERT. DXSM_SSCV_DRAK_OEM_UI_Systems_Radar= DXSM_SSCV_DRAK_OEM_UI_Systems_Sensors= DXSM_SSCV_DRAK_OEM_UI_Systems_Shieldgen= -DXSM_SSCV_DRAK_OEM_UI_Systems_Shields_Offline,P=Schilde offline -DXSM_SSCV_DRAK_OEM_UI_Systems_Shields_Online,P=Schilde online +DXSM_SSCV_DRAK_OEM_UI_Systems_Shields_Offline,P=Shields offline +DXSM_SSCV_DRAK_OEM_UI_Systems_Shields_Online,P=Shields online DXSM_SSCV_DRAK_OEM_UI_Systems_Shields_Overheating= DXSM_SSCV_DRAK_OEM_UI_Systems_Shields_Power_Low= DXSM_SSCV_DRAK_OEM_UI_Systems_Systems_Online,P=Ihre Systeme sind online. @@ -2531,14 +2531,14 @@ DXSM_SSCV_DRAK_OEM_UI_Systems_Weapon_Destroyed,P=Waffe zerstört DXSM_SSCV_DRAK_OEM_UI_Systems_Weapons,P=Waffensystem DXSM_SSCV_DRAK_OEM_UI_Weapons_Ammunition_Depleted,P=Sie haben keine Munition mehr DXSM_SSCV_DRAK_OEM_UI_Weapons_Ammunition_Low,P=Ihre Munition ist niedrig -DXSM_SSCV_DRAK_OEM_UI_Weapons_Chaff_Depleted,P=Sie haben keinen Lärm mehr +DXSM_SSCV_DRAK_OEM_UI_Weapons_Chaff_Depleted,P=You are out of Noise DXSM_SSCV_DRAK_OEM_UI_Weapons_Chaff_Launched= -DXSM_SSCV_DRAK_OEM_UI_Weapons_Chaff_Low,P=Dein Lärm geht zur Neige +DXSM_SSCV_DRAK_OEM_UI_Weapons_Chaff_Low,P=Your Noise is running low DXSM_SSCV_DRAK_OEM_UI_Weapons_Charging,P=Energiewaffen werden aufgeladen DXSM_SSCV_DRAK_OEM_UI_Weapons_Fired_At_Friendly,P=Nicht-feindliches Ziel beschädigt -DXSM_SSCV_DRAK_OEM_UI_Weapons_Flare_Depleted,P=Sie haben keine Leuchtraketen mehr. +DXSM_SSCV_DRAK_OEM_UI_Weapons_Flare_Depleted,P=You are out of flares. DXSM_SSCV_DRAK_OEM_UI_Weapons_Flare_Launched= -DXSM_SSCV_DRAK_OEM_UI_Weapons_Flare_Low,P=Ihre Leuchtraketen gehen zur Neige +DXSM_SSCV_DRAK_OEM_UI_Weapons_Flare_Low,P=Your flares are running low DXSM_SSCV_DRAK_OEM_UI_Weapons_Missile_Lock_Succeeds,P=RAKETE GESPERRT DXSM_SSCV_DRAK_OEM_UI_Weapons_Missiles_Depleted,P=Sie haben keine Raketen mehr DXSM_SSCV_DRAK_OEM_UI_Weapons_Missiles_Low,P=Ihre Raketen gehen zur Neige @@ -2548,10 +2548,10 @@ DXSM_SSCV_DRAK_OEM_UI_Weapons_Overheating= DXSM_SSCV_DRAK_OEM_UI_Weapons_Power_Low= DXSM_SSCV_DRAK_OEM_UI_Weapons_Target_Destroyed,P=Herzlichen Glückwunsch. Ziel wird zerstört. DXSM_SSCV_ESPR_OEM_UI_Abort_Landing,P=Landung gestoppt -DXSM_SSCV_ESPR_OEM_UI_Aftshields_0_Percent,P=Hintere Schilde heruntergefahren -DXSM_SSCV_ESPR_OEM_UI_Aftshields_25_Percent,P=Heckschilde: 25 % -DXSM_SSCV_ESPR_OEM_UI_Aftshields_50_Percent,P=Heckschilde: 50 % -DXSM_SSCV_ESPR_OEM_UI_Aftshields_75_Percent,P=Heckschilde: 75 % +DXSM_SSCV_ESPR_OEM_UI_Aftshields_0_Percent,P=Rear shields down +DXSM_SSCV_ESPR_OEM_UI_Aftshields_25_Percent,P=Rear shields: 25% +DXSM_SSCV_ESPR_OEM_UI_Aftshields_50_Percent,P=Rear shields: 50% +DXSM_SSCV_ESPR_OEM_UI_Aftshields_75_Percent,P=Rear shields: 75% DXSM_SSCV_ESPR_OEM_UI_All_Systems_Online,P=System betriebsbereit DXSM_SSCV_ESPR_OEM_UI_Ammunition_Depleted,P=Waffe leer DXSM_SSCV_ESPR_OEM_UI_Ammunition_Low,P=Waffenmangel @@ -2563,16 +2563,16 @@ DXSM_SSCV_ESPR_OEM_UI_Being_Scanned,P=Alarm: Scannen DXSM_SSCV_ESPR_OEM_UI_Bitching_Betty_Dead,P= DXSM_SSCV_ESPR_OEM_UI_Boot_Up,P=System wird aktiviert DXSM_SSCV_ESPR_OEM_UI_Bottom_Shield_Taking_Damage,P=Angriff auf den unteren Schild -DXSM_SSCV_ESPR_OEM_UI_Chaff_Depleted,P=Düppel leer -DXSM_SSCV_ESPR_OEM_UI_Chaff_Launched,P=Geräusch ausgelöst -DXSM_SSCV_ESPR_OEM_UI_Chaff_Low,P=Geräusch niedrig -DXSM_SSCV_ESPR_OEM_UI_Chaff_Selected,P=Düppel EIN +DXSM_SSCV_ESPR_OEM_UI_Chaff_Depleted,P=Noise aufgebraucht (Störungen) +DXSM_SSCV_ESPR_OEM_UI_Chaff_Launched,P=Noise abgefeuert (Störungen) +DXSM_SSCV_ESPR_OEM_UI_Chaff_Low,P=Noise niedrig (Störungen) +DXSM_SSCV_ESPR_OEM_UI_Chaff_Selected,P=Noise AN (Störungen) DXSM_SSCV_ESPR_OEM_UI_Collision_Alert,P=Alarm: Absturz DXSM_SSCV_ESPR_OEM_UI_Comms_Jammed,P=Alarm: Kommunikationsstau DXSM_SSCV_ESPR_OEM_UI_Communications= DXSM_SSCV_ESPR_OEM_UI_Comstab,P=COMSTAB -DXSM_SSCV_ESPR_OEM_UI_Comstab_Disengaged,P=Comstab AUS -DXSM_SSCV_ESPR_OEM_UI_Comstab_Engaged,P=Comstab EIN +DXSM_SSCV_ESPR_OEM_UI_Comstab_Disengaged,P=COMSTAB AUS +DXSM_SSCV_ESPR_OEM_UI_Comstab_Engaged,P=COMSTAB EIN DXSM_SSCV_ESPR_OEM_UI_Confirmed_Enemy_Target,P=ENEMY DXSM_SSCV_ESPR_OEM_UI_Coolant,P=Kühlsystem DXSM_SSCV_ESPR_OEM_UI_Critical_Hit_A,P=Erheblicher Schaden an (System) @@ -2590,21 +2590,21 @@ DXSM_SSCV_ESPR_OEM_UI_Docking_Request_Approved=Docking genehmigt. DXSM_SSCV_ESPR_OEM_UI_Docking_Request_Denied=Andocken verweigert. DXSM_SSCV_ESPR_OEM_UI_Ejection= DXSM_SSCV_ESPR_OEM_UI_Engines= -DXSM_SSCV_ESPR_OEM_UI_Engines_Low,P=Triebwerken niedrig +DXSM_SSCV_ESPR_OEM_UI_Engines_Low,P=Engines low DXSM_SSCV_ESPR_OEM_UI_Fired_At_Friendly,P=Target FRIENDLY -DXSM_SSCV_ESPR_OEM_UI_Flare_Launched,P=Täuschkörper abgefeuert -DXSM_SSCV_ESPR_OEM_UI_Flare_Selected,P=Täuschkörper an -DXSM_SSCV_ESPR_OEM_UI_Flares_Depleted,P=Täuschkörper leer -DXSM_SSCV_ESPR_OEM_UI_Flares_Low,P=Fackel niedrig +DXSM_SSCV_ESPR_OEM_UI_Flare_Launched,P=Decoy Fired +DXSM_SSCV_ESPR_OEM_UI_Flare_Selected,P=Decoy on +DXSM_SSCV_ESPR_OEM_UI_Flares_Depleted,P=Decoy Empty +DXSM_SSCV_ESPR_OEM_UI_Flares_Low,P=Flares low DXSM_SSCV_ESPR_OEM_UI_Flight_Control= DXSM_SSCV_ESPR_OEM_UI_Flight_TakeOff_Initiated,P=Start eingeleitet DXSM_SSCV_ESPR_OEM_UI_Flight_TakeOff_Request_Approved,P=Start genehmigt DXSM_SSCV_ESPR_OEM_UI_Flight_TakeOff_Request_Denied,P=Start verweigert -DXSM_SSCV_ESPR_OEM_UI_Forwardshields_0_Percent,P=Frontschilde heruntergefahren -DXSM_SSCV_ESPR_OEM_UI_Forwardshields_25_Percent,P=Frontschilde: 25 % -DXSM_SSCV_ESPR_OEM_UI_Forwardshields_50_Percent,P=Frontschilde: 50 % -DXSM_SSCV_ESPR_OEM_UI_Forwardshields_75_Percent,P=Frontschilde: 75 % -DXSM_SSCV_ESPR_OEM_UI_Front_Shield_Taking_Damage,P=Angriff auf Frontschild +DXSM_SSCV_ESPR_OEM_UI_Forwardshields_0_Percent,P=Front shields down +DXSM_SSCV_ESPR_OEM_UI_Forwardshields_25_Percent,P=Front shields: 25% +DXSM_SSCV_ESPR_OEM_UI_Forwardshields_50_Percent,P=Front shields: 50% +DXSM_SSCV_ESPR_OEM_UI_Forwardshields_75_Percent,P=Front shields: 75% +DXSM_SSCV_ESPR_OEM_UI_Front_Shield_Taking_Damage,P=Vorderer Schild wird angegriffen DXSM_SSCV_ESPR_OEM_UI_G_Safe_Disengaged,P=G-safe AUS DXSM_SSCV_ESPR_OEM_UI_G_Safe_Engaged,P=G-safe EIN DXSM_SSCV_ESPR_OEM_UI_Generic_Abort,P=Abbruch @@ -2645,22 +2645,22 @@ DXSM_SSCV_ESPR_OEM_UI_Missiles_Depleted,P=Raketen leer DXSM_SSCV_ESPR_OEM_UI_Missiles_Low,P=Raketen niedrig DXSM_SSCV_ESPR_OEM_UI_Nearby_Sensor_Acquisition,P=Kontakt. DXSM_SSCV_ESPR_OEM_UI_Objective_Received,P=Daten empfangen -DXSM_SSCV_ESPR_OEM_UI_Overhead_Shields_0_Percent,P=Overhead Shield heruntergefahren -DXSM_SSCV_ESPR_OEM_UI_Overhead_Shields_25_Percent,P=Overhead Shield: 25 % -DXSM_SSCV_ESPR_OEM_UI_Overhead_Shields_50_Percent,P=Overhead Shield: 50 % -DXSM_SSCV_ESPR_OEM_UI_Overhead_Shields_75_Percent,P=Overhead Shield: 75 % +DXSM_SSCV_ESPR_OEM_UI_Overhead_Shields_0_Percent,P=Overhead shield down +DXSM_SSCV_ESPR_OEM_UI_Overhead_Shields_25_Percent,P=Overhead shield: 25% +DXSM_SSCV_ESPR_OEM_UI_Overhead_Shields_50_Percent,P=Overhead shield: 50% +DXSM_SSCV_ESPR_OEM_UI_Overhead_Shields_75_Percent,P=Overhead shield: 75% DXSM_SSCV_ESPR_OEM_UI_Override_Auto_Pilot,P=Manuelle Steuerung aktiviert DXSM_SSCV_ESPR_OEM_UI_Override_Landing_Assist,P=Manuelle Landung -DXSM_SSCV_ESPR_OEM_UI_Portshields_0_Percent,P=Port-Abschirmung heruntergefahren -DXSM_SSCV_ESPR_OEM_UI_Portshields_25_Percent,P=Port-Abschirmung 25 % -DXSM_SSCV_ESPR_OEM_UI_Portshields_50_Percent,P=Port-Abschirmung: 50 % -DXSM_SSCV_ESPR_OEM_UI_Portshields_75_Percent,P=Port-Abschirmung: 75 % -DXSM_SSCV_ESPR_OEM_UI_Proximity_Aft,P=Alarm: Heckaufprall nah -DXSM_SSCV_ESPR_OEM_UI_Proximity_Deck,P=Alarm: Deckabsturz geschlossen -DXSM_SSCV_ESPR_OEM_UI_Proximity_Front,P=Alarm: Frontalaufprall nah -DXSM_SSCV_ESPR_OEM_UI_Proximity_Overhead,P=Alarm: Overhead-Absturz geschlossen -DXSM_SSCV_ESPR_OEM_UI_Proximity_Port,P=Alarm: Port-Absturz geschlossen -DXSM_SSCV_ESPR_OEM_UI_Proximity_Starboard,P=Alarm: Absturz an Steuerbord nah +DXSM_SSCV_ESPR_OEM_UI_Portshields_0_Percent,P=Port shield ausgefallen +DXSM_SSCV_ESPR_OEM_UI_Portshields_25_Percent,P=Port shield 25 % +DXSM_SSCV_ESPR_OEM_UI_Portshields_50_Percent,P=Port shield: 50 % +DXSM_SSCV_ESPR_OEM_UI_Portshields_75_Percent,P=Port shield: 75 % +DXSM_SSCV_ESPR_OEM_UI_Proximity_Aft,P=Alert: Rear Crash Close +DXSM_SSCV_ESPR_OEM_UI_Proximity_Deck,P=Alert: Deck Crash Close +DXSM_SSCV_ESPR_OEM_UI_Proximity_Front,P=Alert: Front Crash Close +DXSM_SSCV_ESPR_OEM_UI_Proximity_Overhead,P=Alert: Overhead Crash Close +DXSM_SSCV_ESPR_OEM_UI_Proximity_Port,P=Alert: Port Crash Close +DXSM_SSCV_ESPR_OEM_UI_Proximity_Starboard,P=Alert: Starboard Crash Close DXSM_SSCV_ESPR_OEM_UI_QTravel_Disabled= DXSM_SSCV_ESPR_OEM_UI_QTravel_Disengaged= DXSM_SSCV_ESPR_OEM_UI_QTravel_Emergency_Exit= @@ -2675,12 +2675,12 @@ DXSM_SSCV_ESPR_OEM_UI_Self_Destruct_Aborted,P=Selbstzerstörung abbrechen DXSM_SSCV_ESPR_OEM_UI_Self_Destruct_Initiated,P=Selbstzerstörung EIN DXSM_SSCV_ESPR_OEM_UI_Sensors= DXSM_SSCV_ESPR_OEM_UI_Shield_Generator= -DXSM_SSCV_ESPR_OEM_UI_Shields_Charging,P=Schützt den Ladevorgang -DXSM_SSCV_ESPR_OEM_UI_Shields_Full,P=Schilde Vollständig aufgeladen -DXSM_SSCV_ESPR_OEM_UI_Starboard_Shields_0_Percent,P=Steuerbordschilde unten -DXSM_SSCV_ESPR_OEM_UI_Starboard_Shields_25_Percent,P=Steuerbordschilde: 25 % -DXSM_SSCV_ESPR_OEM_UI_Starboard_Shields_50_Percent,P=Steuerbordschilde: 50 % -DXSM_SSCV_ESPR_OEM_UI_Starboard_Shields_75_Percent,P=Steuerbordschilde: 75 % +DXSM_SSCV_ESPR_OEM_UI_Shields_Charging,P=Shields charging +DXSM_SSCV_ESPR_OEM_UI_Shields_Full,P=Shields fully charged +DXSM_SSCV_ESPR_OEM_UI_Starboard_Shields_0_Percent,P=Starboard shields down +DXSM_SSCV_ESPR_OEM_UI_Starboard_Shields_25_Percent,P=Starboard shields: 25% +DXSM_SSCV_ESPR_OEM_UI_Starboard_Shields_50_Percent,P=Starboard shields: 50% +DXSM_SSCV_ESPR_OEM_UI_Starboard_Shields_75_Percent,P=Starboard shields: 75% DXSM_SSCV_ESPR_OEM_UI_Status_Radiation_Critical,P=Alarm: Hohe Strahlung DXSM_SSCV_ESPR_OEM_UI_Status_Radiation_Nominal,P=Geringe Strahlung DXSM_SSCV_ESPR_OEM_UI_System_Activated,P=(System) EIN @@ -2688,15 +2688,15 @@ DXSM_SSCV_ESPR_OEM_UI_System_Destroyed_During_Use,P=(System) zerstört DXSM_SSCV_ESPR_OEM_UI_System_Overheating,P=(System) zu heiß. DXSM_SSCV_ESPR_OEM_UI_Systems_Ejection_Offline,P=System auswerfen AUS DXSM_SSCV_ESPR_OEM_UI_Systems_Ejection_Online,P=System auswerfen EIN -DXSM_SSCV_ESPR_OEM_UI_Systems_Engine_Destroyed,P=Engine zerstört +DXSM_SSCV_ESPR_OEM_UI_Systems_Engine_Destroyed,P=Engine destroyed DXSM_SSCV_ESPR_OEM_UI_Systems_Engines_Offline,P=Engines offline -DXSM_SSCV_ESPR_OEM_UI_Systems_Engines_Online,P=Triebwerken EIN +DXSM_SSCV_ESPR_OEM_UI_Systems_Engines_Online,P=Engines ON DXSM_SSCV_ESPR_OEM_UI_Systems_Engines_Overheating= DXSM_SSCV_ESPR_OEM_UI_Systems_Engines_Power_Low= DXSM_SSCV_ESPR_OEM_UI_Systems_Gravity_Offline,P=Schwerkraft AUS DXSM_SSCV_ESPR_OEM_UI_Systems_Gravity_Online,P=Schwerkraft EIN DXSM_SSCV_ESPR_OEM_UI_Systems_Landing_Assist_Engaged,P=Unterstützte Landung EIN -DXSM_SSCV_ESPR_OEM_UI_Systems_Maneuvering_Online,P=Manöver EIN +DXSM_SSCV_ESPR_OEM_UI_Systems_Maneuvering_Online,P=Manövrierung EIN DXSM_SSCV_ESPR_OEM_UI_Systems_PowerCore_Radiation_Critical,P=Alarm: Powercore-Strahlung kritisch DXSM_SSCV_ESPR_OEM_UI_Systems_Shields_Offline,P=Shields offline DXSM_SSCV_ESPR_OEM_UI_Systems_Shields_Online,P=Shields online @@ -2720,10 +2720,10 @@ DXSM_SSCV_ESPR_OEM_UI_Weapons_Power_Low= DXSM_SSCV_ESPR_OEM_UI_Weapons_System,P=Waffen DXSM_SSCV_ESPR_OEM_UI_Weapons_Targeting_Online,P=Targeting EIN DXSM_SSCV_GRIN_OEM_UI_Abort_Landing,P=Landung gestoppt -DXSM_SSCV_GRIN_OEM_UI_Aftshields_0_Percent,P=Hintere Schilde heruntergefahren -DXSM_SSCV_GRIN_OEM_UI_Aftshields_25_Percent,P=Heckschilde: 25 % -DXSM_SSCV_GRIN_OEM_UI_Aftshields_50_Percent,P=Heckschilde: 50 % -DXSM_SSCV_GRIN_OEM_UI_Aftshields_75_Percent,P=Heckschilde: 75 % +DXSM_SSCV_GRIN_OEM_UI_Aftshields_0_Percent,P=Rear shields down +DXSM_SSCV_GRIN_OEM_UI_Aftshields_25_Percent,P=Rear shields: 25% +DXSM_SSCV_GRIN_OEM_UI_Aftshields_50_Percent,P=Rear shields: 50% +DXSM_SSCV_GRIN_OEM_UI_Aftshields_75_Percent,P=Rear shields: 75% DXSM_SSCV_GRIN_OEM_UI_All_Systems_Online,P=System betriebsbereit DXSM_SSCV_GRIN_OEM_UI_Ammunition_Depleted,P=Waffe leer DXSM_SSCV_GRIN_OEM_UI_Ammunition_Low,P=Waffenmangel @@ -2735,16 +2735,16 @@ DXSM_SSCV_GRIN_OEM_UI_Being_Scanned,P=Alarm: Scannen DXSM_SSCV_GRIN_OEM_UI_Bitching_Betty_Dead,P= DXSM_SSCV_GRIN_OEM_UI_Boot_Up,P=System wird aktiviert DXSM_SSCV_GRIN_OEM_UI_Bottom_Shield_Taking_Damage,P=Angriff auf den unteren Schild -DXSM_SSCV_GRIN_OEM_UI_Chaff_Depleted,P=Düppel leer -DXSM_SSCV_GRIN_OEM_UI_Chaff_Launched,P=Geräusch ausgelöst -DXSM_SSCV_GRIN_OEM_UI_Chaff_Low,P=Geräusch niedrig -DXSM_SSCV_GRIN_OEM_UI_Chaff_Selected,P=Düppel EIN +DXSM_SSCV_GRIN_OEM_UI_Chaff_Depleted,P=Noise aufgebraucht (Störungen) +DXSM_SSCV_GRIN_OEM_UI_Chaff_Launched,P=Noise abgefeuert (Störungen) +DXSM_SSCV_GRIN_OEM_UI_Chaff_Low,P=Noise niedrig (Störungen) +DXSM_SSCV_GRIN_OEM_UI_Chaff_Selected,P=Noise AN (Störungen) DXSM_SSCV_GRIN_OEM_UI_Collision_Alert,P=Alarm: Absturz DXSM_SSCV_GRIN_OEM_UI_Comms_Jammed,P=Alarm: Kommunikationsstau DXSM_SSCV_GRIN_OEM_UI_Communications= DXSM_SSCV_GRIN_OEM_UI_Comstab,P=COMSTAB -DXSM_SSCV_GRIN_OEM_UI_Comstab_Disengaged,P=Comstab AUS -DXSM_SSCV_GRIN_OEM_UI_Comstab_Engaged,P=Comstab EIN +DXSM_SSCV_GRIN_OEM_UI_Comstab_Disengaged,P=COMSTAB AUS +DXSM_SSCV_GRIN_OEM_UI_Comstab_Engaged,P=COMSTAB EIN DXSM_SSCV_GRIN_OEM_UI_Confirmed_Enemy_Target,P=ENEMY DXSM_SSCV_GRIN_OEM_UI_Coolant,P=Kühlsystem DXSM_SSCV_GRIN_OEM_UI_Critical_Hit_A,P=Erheblicher Schaden an (System) @@ -2762,21 +2762,21 @@ DXSM_SSCV_GRIN_OEM_UI_Docking_Request_Approved=Docking genehmigt. DXSM_SSCV_GRIN_OEM_UI_Docking_Request_Denied=Andocken verweigert. DXSM_SSCV_GRIN_OEM_UI_Ejection= DXSM_SSCV_GRIN_OEM_UI_Engines= -DXSM_SSCV_GRIN_OEM_UI_Engines_Low,P=Triebwerken niedrig +DXSM_SSCV_GRIN_OEM_UI_Engines_Low,P=Engines low DXSM_SSCV_GRIN_OEM_UI_Fired_At_Friendly,P=Target FRIENDLY -DXSM_SSCV_GRIN_OEM_UI_Flare_Launched,P=Täuschkörper abgefeuert -DXSM_SSCV_GRIN_OEM_UI_Flare_Selected,P=Täuschkörper an -DXSM_SSCV_GRIN_OEM_UI_Flares_Depleted,P=Täuschkörper leer -DXSM_SSCV_GRIN_OEM_UI_Flares_Low,P=Fackel niedrig +DXSM_SSCV_GRIN_OEM_UI_Flare_Launched,P=Decoy Fired +DXSM_SSCV_GRIN_OEM_UI_Flare_Selected,P=Decoy on +DXSM_SSCV_GRIN_OEM_UI_Flares_Depleted,P=Decoy Empty +DXSM_SSCV_GRIN_OEM_UI_Flares_Low,P=Flares low DXSM_SSCV_GRIN_OEM_UI_Flight_Control= DXSM_SSCV_GRIN_OEM_UI_Flight_TakeOff_Initiated,P=Start eingeleitet DXSM_SSCV_GRIN_OEM_UI_Flight_TakeOff_Request_Approved,P=Start genehmigt DXSM_SSCV_GRIN_OEM_UI_Flight_TakeOff_Request_Denied,P=Start verweigert -DXSM_SSCV_GRIN_OEM_UI_Forwardshields_0_Percent,P=Frontschilde heruntergefahren -DXSM_SSCV_GRIN_OEM_UI_Forwardshields_25_Percent,P=Frontschilde: 25 % -DXSM_SSCV_GRIN_OEM_UI_Forwardshields_50_Percent,P=Frontschilde: 50 % -DXSM_SSCV_GRIN_OEM_UI_Forwardshields_75_Percent,P=Frontschilde: 75 % -DXSM_SSCV_GRIN_OEM_UI_Front_Shield_Taking_Damage,P=Angriff auf Frontschild +DXSM_SSCV_GRIN_OEM_UI_Forwardshields_0_Percent,P=Front shields down +DXSM_SSCV_GRIN_OEM_UI_Forwardshields_25_Percent,P=Front shields: 25% +DXSM_SSCV_GRIN_OEM_UI_Forwardshields_50_Percent,P=Front shields: 50% +DXSM_SSCV_GRIN_OEM_UI_Forwardshields_75_Percent,P=Front shields: 75% +DXSM_SSCV_GRIN_OEM_UI_Front_Shield_Taking_Damage,P=Vorderer Schild wird angegriffen DXSM_SSCV_GRIN_OEM_UI_G_Safe_Disengaged,P=G-safe AUS DXSM_SSCV_GRIN_OEM_UI_G_Safe_Engaged,P=G-safe EIN DXSM_SSCV_GRIN_OEM_UI_Generic_Abort,P=Abbruch @@ -2817,22 +2817,22 @@ DXSM_SSCV_GRIN_OEM_UI_Missiles_Depleted,P=Raketen leer DXSM_SSCV_GRIN_OEM_UI_Missiles_Low,P=Raketen niedrig DXSM_SSCV_GRIN_OEM_UI_Nearby_Sensor_Acquisition,P=Kontakt. DXSM_SSCV_GRIN_OEM_UI_Objective_Received,P=Daten empfangen -DXSM_SSCV_GRIN_OEM_UI_Overhead_Shields_0_Percent,P=Overhead Shield heruntergefahren -DXSM_SSCV_GRIN_OEM_UI_Overhead_Shields_25_Percent,P=Overhead Shield: 25 % -DXSM_SSCV_GRIN_OEM_UI_Overhead_Shields_50_Percent,P=Overhead Shield: 50 % -DXSM_SSCV_GRIN_OEM_UI_Overhead_Shields_75_Percent,P=Overhead Shield: 75 % +DXSM_SSCV_GRIN_OEM_UI_Overhead_Shields_0_Percent,P=Overhead shield down +DXSM_SSCV_GRIN_OEM_UI_Overhead_Shields_25_Percent,P=Overhead shield: 25% +DXSM_SSCV_GRIN_OEM_UI_Overhead_Shields_50_Percent,P=Overhead shield: 50% +DXSM_SSCV_GRIN_OEM_UI_Overhead_Shields_75_Percent,P=Overhead shield: 75% DXSM_SSCV_GRIN_OEM_UI_Override_Auto_Pilot,P=Manuelle Steuerung aktiviert DXSM_SSCV_GRIN_OEM_UI_Override_Landing_Assist,P=Manuelle Landung -DXSM_SSCV_GRIN_OEM_UI_Portshields_0_Percent,P=Port-Abschirmung heruntergefahren -DXSM_SSCV_GRIN_OEM_UI_Portshields_25_Percent,P=Port-Abschirmung 25 % -DXSM_SSCV_GRIN_OEM_UI_Portshields_50_Percent,P=Port-Abschirmung: 50 % -DXSM_SSCV_GRIN_OEM_UI_Portshields_75_Percent,P=Port-Abschirmung: 75 % -DXSM_SSCV_GRIN_OEM_UI_Proximity_Aft,P=Alarm: Heckaufprall nah -DXSM_SSCV_GRIN_OEM_UI_Proximity_Deck,P=Alarm: Deckabsturz geschlossen -DXSM_SSCV_GRIN_OEM_UI_Proximity_Front,P=Alarm: Frontcrash nah -DXSM_SSCV_GRIN_OEM_UI_Proximity_Overhead,P=Alarm: Overhead-Absturz geschlossen -DXSM_SSCV_GRIN_OEM_UI_Proximity_Port,P=Alarm: Port-Absturz geschlossen -DXSM_SSCV_GRIN_OEM_UI_Proximity_Starboard,P=Alarm: Absturz an Steuerbord nah +DXSM_SSCV_GRIN_OEM_UI_Portshields_0_Percent,P=Port shield ausgefallen +DXSM_SSCV_GRIN_OEM_UI_Portshields_25_Percent,P=Port shield 25 % +DXSM_SSCV_GRIN_OEM_UI_Portshields_50_Percent,P=Port shield: 50 % +DXSM_SSCV_GRIN_OEM_UI_Portshields_75_Percent,P=Port shield: 75 % +DXSM_SSCV_GRIN_OEM_UI_Proximity_Aft,P=Alert: Rear Crash Close +DXSM_SSCV_GRIN_OEM_UI_Proximity_Deck,P=Alert: Deck Crash Close +DXSM_SSCV_GRIN_OEM_UI_Proximity_Front,P=Alert: Front Crash Close +DXSM_SSCV_GRIN_OEM_UI_Proximity_Overhead,P=Alert: Overhead Crash Close +DXSM_SSCV_GRIN_OEM_UI_Proximity_Port,P=Alert: Port Crash Close +DXSM_SSCV_GRIN_OEM_UI_Proximity_Starboard,P=Alert: Starboard Crash Close DXSM_SSCV_GRIN_OEM_UI_QTravel_Disabled= DXSM_SSCV_GRIN_OEM_UI_QTravel_Disengaged= DXSM_SSCV_GRIN_OEM_UI_QTravel_Emergency_Exit= @@ -2847,12 +2847,12 @@ DXSM_SSCV_GRIN_OEM_UI_Self_Destruct_Aborted,P=Selbstzerstörung abbrechen DXSM_SSCV_GRIN_OEM_UI_Self_Destruct_Initiated,P=Selbstzerstörung EIN DXSM_SSCV_GRIN_OEM_UI_Sensors= DXSM_SSCV_GRIN_OEM_UI_Shield_Generator= -DXSM_SSCV_GRIN_OEM_UI_Shields_Charging,P=Schilde laden -DXSM_SSCV_GRIN_OEM_UI_Shields_Full,P=Schilde Vollständig aufgeladen -DXSM_SSCV_GRIN_OEM_UI_Starboard_Shields_0_Percent,P=Steuerbordschilde unten -DXSM_SSCV_GRIN_OEM_UI_Starboard_Shields_25_Percent,P=Steuerbordschilde: 25 % -DXSM_SSCV_GRIN_OEM_UI_Starboard_Shields_50_Percent,P=Steuerbordschilde: 50 % -DXSM_SSCV_GRIN_OEM_UI_Starboard_Shields_75_Percent,P=Steuerbordschilde: 75 % +DXSM_SSCV_GRIN_OEM_UI_Shields_Charging,P=Shields charging +DXSM_SSCV_GRIN_OEM_UI_Shields_Full,P=Shields fully charged +DXSM_SSCV_GRIN_OEM_UI_Starboard_Shields_0_Percent,P=Starboard shields down +DXSM_SSCV_GRIN_OEM_UI_Starboard_Shields_25_Percent,P=Starboard shields: 25% +DXSM_SSCV_GRIN_OEM_UI_Starboard_Shields_50_Percent,P=Starboard shields: 50% +DXSM_SSCV_GRIN_OEM_UI_Starboard_Shields_75_Percent,P=Starboard shields: 75% DXSM_SSCV_GRIN_OEM_UI_Status_Radiation_Critical,P=Alarm: Hohe Strahlung DXSM_SSCV_GRIN_OEM_UI_Status_Radiation_Nominal,P=Geringe Strahlung DXSM_SSCV_GRIN_OEM_UI_System_Activated,P=(System) EIN @@ -2860,15 +2860,15 @@ DXSM_SSCV_GRIN_OEM_UI_System_Destroyed_During_Use,P=(System) zerstört DXSM_SSCV_GRIN_OEM_UI_System_Overheating,P=(System) zu heiß. DXSM_SSCV_GRIN_OEM_UI_Systems_Ejection_Offline,P=System auswerfen AUS DXSM_SSCV_GRIN_OEM_UI_Systems_Ejection_Online,P=System auswerfen EIN -DXSM_SSCV_GRIN_OEM_UI_Systems_Engine_Destroyed,P=Engine zerstört +DXSM_SSCV_GRIN_OEM_UI_Systems_Engine_Destroyed,P=Engine destroyed DXSM_SSCV_GRIN_OEM_UI_Systems_Engines_Offline,P=Engines offline -DXSM_SSCV_GRIN_OEM_UI_Systems_Engines_Online,P=Triebwerken EIN +DXSM_SSCV_GRIN_OEM_UI_Systems_Engines_Online,P=Engines ON DXSM_SSCV_GRIN_OEM_UI_Systems_Engines_Overheating= DXSM_SSCV_GRIN_OEM_UI_Systems_Engines_Power_Low= DXSM_SSCV_GRIN_OEM_UI_Systems_Gravity_Offline,P=Schwerkraft AUS DXSM_SSCV_GRIN_OEM_UI_Systems_Gravity_Online,P=Schwerkraft EIN DXSM_SSCV_GRIN_OEM_UI_Systems_Landing_Assist_Engaged,P=Unterstützte Landung EIN -DXSM_SSCV_GRIN_OEM_UI_Systems_Maneuvering_Online,P=Manöver EIN +DXSM_SSCV_GRIN_OEM_UI_Systems_Maneuvering_Online,P=Manövrierung EIN DXSM_SSCV_GRIN_OEM_UI_Systems_PowerCore_Radiation_Critical,P=Alarm: Powercore-Strahlung kritisch DXSM_SSCV_GRIN_OEM_UI_Systems_Shields_Offline,P=Shields offline DXSM_SSCV_GRIN_OEM_UI_Systems_Shields_Online,P=Shields online @@ -2892,10 +2892,10 @@ DXSM_SSCV_GRIN_OEM_UI_Weapons_Power_Low= DXSM_SSCV_GRIN_OEM_UI_Weapons_System,P=Waffen DXSM_SSCV_GRIN_OEM_UI_Weapons_Targeting_Online,P=Targeting EIN DXSM_SSCV_KRIG_OEM_UI_Abort_Landing,P=Landung beendet -DXSM_SSCV_KRIG_OEM_UI_Aftshields_0_Percent,P=Achterschild erschöpft -DXSM_SSCV_KRIG_OEM_UI_Aftshields_25_Percent,P=Achterschild bei 25 % -DXSM_SSCV_KRIG_OEM_UI_Aftshields_50_Percent,P=Achterschild bei 50 % -DXSM_SSCV_KRIG_OEM_UI_Aftshields_75_Percent,P=Achterschild bei 75 % +DXSM_SSCV_KRIG_OEM_UI_Aftshields_0_Percent,P=Aft shield depleted +DXSM_SSCV_KRIG_OEM_UI_Aftshields_25_Percent,P=Aft shield at 25% +DXSM_SSCV_KRIG_OEM_UI_Aftshields_50_Percent,P=Aft shield at 50% +DXSM_SSCV_KRIG_OEM_UI_Aftshields_75_Percent,P=Aft shield at 75% DXSM_SSCV_KRIG_OEM_UI_All_Systems_Online,P=Alle Systeme reagieren DXSM_SSCV_KRIG_OEM_UI_Ammunition_Depleted,P=Munition leer DXSM_SSCV_KRIG_OEM_UI_Ammunition_Low,P=Munition niedrig @@ -2907,16 +2907,16 @@ DXSM_SSCV_KRIG_OEM_UI_Being_Scanned,P=Schiff wird gescannt DXSM_SSCV_KRIG_OEM_UI_Bitching_Betty_Dead,P=Bitte...überprüfen...System... DXSM_SSCV_KRIG_OEM_UI_Boot_Up,P=Ihr Abenteuer mit freundlicher Genehmigung von Kruger Intergalactic DXSM_SSCV_KRIG_OEM_UI_Bottom_Shield_Taking_Damage,P=Deckschild wird angegriffen -DXSM_SSCV_KRIG_OEM_UI_Chaff_Depleted,P=Düppel leer -DXSM_SSCV_KRIG_OEM_UI_Chaff_Launched,P=Geräusch ausgelöst -DXSM_SSCV_KRIG_OEM_UI_Chaff_Low,P=Geräusch niedrig -DXSM_SSCV_KRIG_OEM_UI_Chaff_Selected,P=Geräusch ausgewählt +DXSM_SSCV_KRIG_OEM_UI_Chaff_Depleted,P=Noise aufgebraucht (Störungen) +DXSM_SSCV_KRIG_OEM_UI_Chaff_Launched,P=Noise abgefeuert (Störungen) +DXSM_SSCV_KRIG_OEM_UI_Chaff_Low,P=Noise niedrig (Störungen) +DXSM_SSCV_KRIG_OEM_UI_Chaff_Selected,P=Noise ausgewählt (Störungen) DXSM_SSCV_KRIG_OEM_UI_Collision_Alert,P=Warnung: Kollision DXSM_SSCV_KRIG_OEM_UI_Comms_Jammed,P=Warnung: Kommunikationssignal blockiert DXSM_SSCV_KRIG_OEM_UI_Communications= DXSM_SSCV_KRIG_OEM_UI_Comstab,P=COMSTAB -DXSM_SSCV_KRIG_OEM_UI_Comstab_Disengaged,P=Comstab deaktiviert -DXSM_SSCV_KRIG_OEM_UI_Comstab_Engaged,P=Comstab aktiviert +DXSM_SSCV_KRIG_OEM_UI_Comstab_Disengaged,P=COMSTAB deaktiviert +DXSM_SSCV_KRIG_OEM_UI_Comstab_Engaged,P=COMSTAB aktiviert DXSM_SSCV_KRIG_OEM_UI_Confirmed_Enemy_Target,P=Feindliches Ziel DXSM_SSCV_KRIG_OEM_UI_Coolant,P=Kühlsystem DXSM_SSCV_KRIG_OEM_UI_Critical_Hit_A,P=Erheblicher Schaden an (System) @@ -2934,20 +2934,20 @@ DXSM_SSCV_KRIG_OEM_UI_Docking_Request_Approved=Anfrage zum Andocken genehmigt. DXSM_SSCV_KRIG_OEM_UI_Docking_Request_Denied=Anfrage zum Andocken abgelehnt. DXSM_SSCV_KRIG_OEM_UI_Ejection,P=Auswurf aktiviert DXSM_SSCV_KRIG_OEM_UI_Engines= -DXSM_SSCV_KRIG_OEM_UI_Engines_Low,P=Triebwerken niedrig +DXSM_SSCV_KRIG_OEM_UI_Engines_Low,P=Engines low DXSM_SSCV_KRIG_OEM_UI_Fired_At_Friendly,P=Freundliches Ziel! -DXSM_SSCV_KRIG_OEM_UI_Flare_Launched,P=Täuschkörper abgefeuert -DXSM_SSCV_KRIG_OEM_UI_Flare_Selected,P=Täuschkörper ausgewählt +DXSM_SSCV_KRIG_OEM_UI_Flare_Launched,P=Decoy Fired +DXSM_SSCV_KRIG_OEM_UI_Flare_Selected,P=Decoy ausgewählt (Ablenkungen) DXSM_SSCV_KRIG_OEM_UI_Flares_Depleted,P=Flares leer -DXSM_SSCV_KRIG_OEM_UI_Flares_Low,P=Fackel niedrig +DXSM_SSCV_KRIG_OEM_UI_Flares_Low,P=Flares low DXSM_SSCV_KRIG_OEM_UI_Flight_Control,P=Avoinics DXSM_SSCV_KRIG_OEM_UI_Flight_TakeOff_Initiated,P=Start beginnen DXSM_SSCV_KRIG_OEM_UI_Flight_TakeOff_Request_Approved,P=Anfrage zum Abheben genehmigt DXSM_SSCV_KRIG_OEM_UI_Flight_TakeOff_Request_Denied,P=Startanfrage abgelehnt -DXSM_SSCV_KRIG_OEM_UI_Forwardshields_0_Percent,P=Vorwärtsschild erschöpft -DXSM_SSCV_KRIG_OEM_UI_Forwardshields_25_Percent,P=Vorwärtsschild 25 % -DXSM_SSCV_KRIG_OEM_UI_Forwardshields_50_Percent,P=Vorwärtsschild 50 % -DXSM_SSCV_KRIG_OEM_UI_Forwardshields_75_Percent,P=Vorwärtsschild bei 75 % +DXSM_SSCV_KRIG_OEM_UI_Forwardshields_0_Percent,P=Forward shield depleted +DXSM_SSCV_KRIG_OEM_UI_Forwardshields_25_Percent,P=Forward shield 25% +DXSM_SSCV_KRIG_OEM_UI_Forwardshields_50_Percent,P=Forward shield 50% +DXSM_SSCV_KRIG_OEM_UI_Forwardshields_75_Percent,P=Forward shield at 75% DXSM_SSCV_KRIG_OEM_UI_Front_Shield_Taking_Damage,P=Vorderer Schild wird angegriffen DXSM_SSCV_KRIG_OEM_UI_G_Safe_Disengaged,P=G-Tresor deaktiviert DXSM_SSCV_KRIG_OEM_UI_G_Safe_Engaged,P=G-Tresor aktiviert @@ -2989,22 +2989,22 @@ DXSM_SSCV_KRIG_OEM_UI_Missiles_Depleted,P=Raketen leer DXSM_SSCV_KRIG_OEM_UI_Missiles_Low,P=Raketen niedrig DXSM_SSCV_KRIG_OEM_UI_Nearby_Sensor_Acquisition,P=Kontakt bestätigt DXSM_SSCV_KRIG_OEM_UI_Objective_Received,P=Ziel erreicht -DXSM_SSCV_KRIG_OEM_UI_Overhead_Shields_0_Percent,P=Overhead Shield erschöpft -DXSM_SSCV_KRIG_OEM_UI_Overhead_Shields_25_Percent,P=Overhead Shield bei 25 % -DXSM_SSCV_KRIG_OEM_UI_Overhead_Shields_50_Percent,P=Overhead Shield bei 50 % -DXSM_SSCV_KRIG_OEM_UI_Overhead_Shields_75_Percent,P=Overhead Shield bei 75 % +DXSM_SSCV_KRIG_OEM_UI_Overhead_Shields_0_Percent,P=Overhead shield depleted +DXSM_SSCV_KRIG_OEM_UI_Overhead_Shields_25_Percent,P=Overhead shield at 25% +DXSM_SSCV_KRIG_OEM_UI_Overhead_Shields_50_Percent,P=Overhead shield at 50% +DXSM_SSCV_KRIG_OEM_UI_Overhead_Shields_75_Percent,P=Overhead shield at 75% DXSM_SSCV_KRIG_OEM_UI_Override_Auto_Pilot,P=Manuelle Steuerung aktiviert DXSM_SSCV_KRIG_OEM_UI_Override_Landing_Assist,P=Landeassistent deaktiviert DXSM_SSCV_KRIG_OEM_UI_Portshields_0_Percent,P=Port-Schutz erschöpft -DXSM_SSCV_KRIG_OEM_UI_Portshields_25_Percent,P=Port-Abschirmung bei 25 % -DXSM_SSCV_KRIG_OEM_UI_Portshields_50_Percent,P=Port-Abschirmung bei 50 % -DXSM_SSCV_KRIG_OEM_UI_Portshields_75_Percent,P=Port-Abschirmung bei 75 % -DXSM_SSCV_KRIG_OEM_UI_Proximity_Aft,P=Warnung: Heckkollision nah -DXSM_SSCV_KRIG_OEM_UI_Proximity_Deck,P=Warnung: Deckkollision in der Nähe -DXSM_SSCV_KRIG_OEM_UI_Proximity_Front,P=Warnung: Frontkollision nah -DXSM_SSCV_KRIG_OEM_UI_Proximity_Overhead,P=Warnung: überkopfkollision in der Nähe -DXSM_SSCV_KRIG_OEM_UI_Proximity_Port,P=Warnung: Portkollision nahe -DXSM_SSCV_KRIG_OEM_UI_Proximity_Starboard,P=Warnung: Steuerbordkollision nah +DXSM_SSCV_KRIG_OEM_UI_Portshields_25_Percent,P=Port shield at 25% +DXSM_SSCV_KRIG_OEM_UI_Portshields_50_Percent,P=Port shield at 50% +DXSM_SSCV_KRIG_OEM_UI_Portshields_75_Percent,P=Port shield at 75% +DXSM_SSCV_KRIG_OEM_UI_Proximity_Aft,P=Warning: rear collision near +DXSM_SSCV_KRIG_OEM_UI_Proximity_Deck,P=Warning: deck collision near +DXSM_SSCV_KRIG_OEM_UI_Proximity_Front,P=Warning: front collision near +DXSM_SSCV_KRIG_OEM_UI_Proximity_Overhead,P=Warning: overhead collision near +DXSM_SSCV_KRIG_OEM_UI_Proximity_Port,P=Warning: port collision near +DXSM_SSCV_KRIG_OEM_UI_Proximity_Starboard,P=Warning: starboard collision near DXSM_SSCV_KRIG_OEM_UI_QTravel_Disabled= DXSM_SSCV_KRIG_OEM_UI_QTravel_Emergency_Exit= DXSM_SSCV_KRIG_OEM_UI_QTravel_Insufficient_Fuel= @@ -3017,29 +3017,29 @@ DXSM_SSCV_KRIG_OEM_UI_Self_Destruct_Aborted,P=Selbstzerstörung beendet DXSM_SSCV_KRIG_OEM_UI_Self_Destruct_Initiated,P=Selbstzerstörung aktiviert DXSM_SSCV_KRIG_OEM_UI_Sensors= DXSM_SSCV_KRIG_OEM_UI_Shield_Generator= -DXSM_SSCV_KRIG_OEM_UI_Shields_Charging,P=Shields laden -DXSM_SSCV_KRIG_OEM_UI_Shields_Full,P=Aufladung der Schilde abgeschlossen -DXSM_SSCV_KRIG_OEM_UI_Starboard_Shields_0_Percent,P=Steuerbordschilde erschöpft -DXSM_SSCV_KRIG_OEM_UI_Starboard_Shields_25_Percent,P=Steuerbordschilde bei 25 % -DXSM_SSCV_KRIG_OEM_UI_Starboard_Shields_50_Percent,P=Steuerbordschilde bei 50 % -DXSM_SSCV_KRIG_OEM_UI_Starboard_Shields_75_Percent,P=Steuerbordschilde bei 75 % +DXSM_SSCV_KRIG_OEM_UI_Shields_Charging,P=Shields charging +DXSM_SSCV_KRIG_OEM_UI_Shields_Full,P=Charge of shields complete +DXSM_SSCV_KRIG_OEM_UI_Starboard_Shields_0_Percent,P=Starboard shields depleted +DXSM_SSCV_KRIG_OEM_UI_Starboard_Shields_25_Percent,P=Starboard shields at 25% +DXSM_SSCV_KRIG_OEM_UI_Starboard_Shields_50_Percent,P=Starboard shields at 50% +DXSM_SSCV_KRIG_OEM_UI_Starboard_Shields_75_Percent,P=Starboard shields at 75% DXSM_SSCV_KRIG_OEM_UI_Status_Radiation_Critical,P=Kritische Strahlungswerte DXSM_SSCV_KRIG_OEM_UI_Status_Radiation_Nominal,P=Lichtstrahlung erkannt DXSM_SSCV_KRIG_OEM_UI_System_Activated,P=System aktiviert DXSM_SSCV_KRIG_OEM_UI_System_Destroyed_During_Use,P=System beschädigt DXSM_SSCV_KRIG_OEM_UI_System_Overheating,P=Schwerwiegende Systemprobleme -DXSM_SSCV_KRIG_OEM_UI_Systems_Ejection_Offline,P=Auswurfsystem deaktiviert -DXSM_SSCV_KRIG_OEM_UI_Systems_Ejection_Online,P=Auswurfsystem aktiv -DXSM_SSCV_KRIG_OEM_UI_Systems_Engine_Destroyed,P=Engine zerstört +DXSM_SSCV_KRIG_OEM_UI_Systems_Ejection_Offline,P=Ejection System deaktiviert +DXSM_SSCV_KRIG_OEM_UI_Systems_Ejection_Online,P=Ejection System aktiv +DXSM_SSCV_KRIG_OEM_UI_Systems_Engine_Destroyed,P=Engine destroyed DXSM_SSCV_KRIG_OEM_UI_Systems_Engines_Offline,P=Engines offline -DXSM_SSCV_KRIG_OEM_UI_Systems_Engines_Online,P=Engine-System aktiv +DXSM_SSCV_KRIG_OEM_UI_Systems_Engines_Online,P=Engine System Active DXSM_SSCV_KRIG_OEM_UI_Systems_Engines_Overheating= DXSM_SSCV_KRIG_OEM_UI_Systems_Engines_Power_Low= DXSM_SSCV_KRIG_OEM_UI_Systems_Gravity_Offline,P=Schwerkraft deaktiviert DXSM_SSCV_KRIG_OEM_UI_Systems_Gravity_Online,P=Schwerkraft aktiviert DXSM_SSCV_KRIG_OEM_UI_Systems_Landing_Assist_Engaged,P=Landeassistent aktiviert -DXSM_SSCV_KRIG_OEM_UI_Systems_Maneuvering_Online,P=Manöver-Triebwerke aktiv -DXSM_SSCV_KRIG_OEM_UI_Systems_PowerCore_Radiation_Critical,P=Warnung, PowerCore-Strahlungswerte kritisch +DXSM_SSCV_KRIG_OEM_UI_Systems_Maneuvering_Online,P=Maneuvering Thrusters Active +DXSM_SSCV_KRIG_OEM_UI_Systems_PowerCore_Radiation_Critical,P=Warning, PowerCore Radiation levels critical DXSM_SSCV_KRIG_OEM_UI_Systems_Shields_Offline,P=Shields offline DXSM_SSCV_KRIG_OEM_UI_Systems_Shields_Online,P=Shields online DXSM_SSCV_KRIG_OEM_UI_Systems_Shields_Overheating= @@ -3062,10 +3062,10 @@ DXSM_SSCV_KRIG_OEM_UI_Weapons_Power_Low= DXSM_SSCV_KRIG_OEM_UI_Weapons_System,P=Waffensystem DXSM_SSCV_KRIG_OEM_UI_Weapons_Targeting_Online,P=Waffen-Targeting aktiv DXSM_SSCV_MISC_OEM_UI_Abort_Landing,P=Landung beendet -DXSM_SSCV_MISC_OEM_UI_Aftshields_0_Percent,P=Achterschild erschöpft -DXSM_SSCV_MISC_OEM_UI_Aftshields_25_Percent,P=Achterschild bei 25 % -DXSM_SSCV_MISC_OEM_UI_Aftshields_50_Percent,P=Achterschild bei 50 % -DXSM_SSCV_MISC_OEM_UI_Aftshields_75_Percent,P=Achterschild bei 75 % +DXSM_SSCV_MISC_OEM_UI_Aftshields_0_Percent,P=Aft shield depleted +DXSM_SSCV_MISC_OEM_UI_Aftshields_25_Percent,P=Aft shield at 25% +DXSM_SSCV_MISC_OEM_UI_Aftshields_50_Percent,P=Aft shield at 50% +DXSM_SSCV_MISC_OEM_UI_Aftshields_75_Percent,P=Aft shield at 75% DXSM_SSCV_MISC_OEM_UI_All_Systems_Online,P=Alle Systeme reagieren DXSM_SSCV_MISC_OEM_UI_Ammunition_Depleted,P=Munition leer DXSM_SSCV_MISC_OEM_UI_Ammunition_Low,P=Munition niedrig @@ -3077,10 +3077,10 @@ DXSM_SSCV_MISC_OEM_UI_Being_Scanned,P=Schiff wird gescannt DXSM_SSCV_MISC_OEM_UI_Bitching_Betty_Dead,P=Bitte...überprüfen...System... DXSM_SSCV_MISC_OEM_UI_Boot_Up= DXSM_SSCV_MISC_OEM_UI_Bottom_Shield_Taking_Damage,P=Deckschild wird angegriffen -DXSM_SSCV_MISC_OEM_UI_Chaff_Depleted,P=Düppel leer -DXSM_SSCV_MISC_OEM_UI_Chaff_Launched,P=Geräusch ausgelöst -DXSM_SSCV_MISC_OEM_UI_Chaff_Low,P=Geräusch niedrig -DXSM_SSCV_MISC_OEM_UI_Chaff_Selected,P=Geräusch ausgewählt +DXSM_SSCV_MISC_OEM_UI_Chaff_Depleted,P=Noise aufgebraucht (Störungen) +DXSM_SSCV_MISC_OEM_UI_Chaff_Launched,P=Noise abgefeuert (Störungen) +DXSM_SSCV_MISC_OEM_UI_Chaff_Low,P=Noise niedrig (Störungen) +DXSM_SSCV_MISC_OEM_UI_Chaff_Selected,P=Noise ausgewählt (Störungen) DXSM_SSCV_MISC_OEM_UI_Collision_Alert,P=Warnung: Kollision DXSM_SSCV_MISC_OEM_UI_Comms_Jammed,P=Warnung: Kommunikationssignal blockiert DXSM_SSCV_MISC_OEM_UI_Communications= @@ -3104,21 +3104,21 @@ DXSM_SSCV_MISC_OEM_UI_Docking_Request_Approved=Anfrage zum Andocken genehmigt. DXSM_SSCV_MISC_OEM_UI_Docking_Request_Denied=Anfrage zum Andocken abgelehnt. DXSM_SSCV_MISC_OEM_UI_Ejection= DXSM_SSCV_MISC_OEM_UI_Engines= -DXSM_SSCV_MISC_OEM_UI_Engines_Low,P=Triebwerken niedrig +DXSM_SSCV_MISC_OEM_UI_Engines_Low,P=Engines low DXSM_SSCV_MISC_OEM_UI_Extraction_Mode= DXSM_SSCV_MISC_OEM_UI_Fired_At_Friendly,P=Freundliches Ziel! -DXSM_SSCV_MISC_OEM_UI_Flare_Launched,P=Täuschkörper abgefeuert -DXSM_SSCV_MISC_OEM_UI_Flare_Selected,P=Täuschkörper ausgewählt +DXSM_SSCV_MISC_OEM_UI_Flare_Launched,P=Decoy Fired +DXSM_SSCV_MISC_OEM_UI_Flare_Selected,P=Decoy ausgewählt (Ablenkungen) DXSM_SSCV_MISC_OEM_UI_Flares_Depleted,P=Flares leer -DXSM_SSCV_MISC_OEM_UI_Flares_Low,P=Fackel niedrig +DXSM_SSCV_MISC_OEM_UI_Flares_Low,P=Flares low DXSM_SSCV_MISC_OEM_UI_Flight_Control,P=Avoinics DXSM_SSCV_MISC_OEM_UI_Flight_TakeOff_Initiated,P=Start eingeleitet DXSM_SSCV_MISC_OEM_UI_Flight_TakeOff_Request_Approved,P=Startantrag genehmigt DXSM_SSCV_MISC_OEM_UI_Flight_TakeOff_Request_Denied,P=Startanfrage abgelehnt -DXSM_SSCV_MISC_OEM_UI_Forwardshields_0_Percent,P=Vorwärtsschild erschöpft -DXSM_SSCV_MISC_OEM_UI_Forwardshields_25_Percent,P=Vorwärtsschild 25 % -DXSM_SSCV_MISC_OEM_UI_Forwardshields_50_Percent,P=Vorwärtsschild 50 % -DXSM_SSCV_MISC_OEM_UI_Forwardshields_75_Percent,P=Vorwärtsschild bei 75 % +DXSM_SSCV_MISC_OEM_UI_Forwardshields_0_Percent,P=Forward shield depleted +DXSM_SSCV_MISC_OEM_UI_Forwardshields_25_Percent,P=Forward shield 25% +DXSM_SSCV_MISC_OEM_UI_Forwardshields_50_Percent,P=Forward shield 50% +DXSM_SSCV_MISC_OEM_UI_Forwardshields_75_Percent,P=Forward shield at 75% DXSM_SSCV_MISC_OEM_UI_Fracturing_Mode= DXSM_SSCV_MISC_OEM_UI_Front_Shield_Taking_Damage,P=Vorderer Schild wird angegriffen DXSM_SSCV_MISC_OEM_UI_G_Safe_Disengaged,P=G-Tresor deaktiviert @@ -3163,22 +3163,22 @@ DXSM_SSCV_MISC_OEM_UI_Missiles_Depleted,P=Raketen leer DXSM_SSCV_MISC_OEM_UI_Missiles_Low,P=Raketen niedrig DXSM_SSCV_MISC_OEM_UI_Nearby_Sensor_Acquisition,P=Kontakt bestätigt DXSM_SSCV_MISC_OEM_UI_Objective_Received,P=Ziel erreicht -DXSM_SSCV_MISC_OEM_UI_Overhead_Shields_0_Percent,P=Overhead Shield erschöpft -DXSM_SSCV_MISC_OEM_UI_Overhead_Shields_25_Percent,P=Overhead Shield bei 25 % -DXSM_SSCV_MISC_OEM_UI_Overhead_Shields_50_Percent,P=Overhead Shield bei 50 % -DXSM_SSCV_MISC_OEM_UI_Overhead_Shields_75_Percent,P=Overhead Shield bei 75 % +DXSM_SSCV_MISC_OEM_UI_Overhead_Shields_0_Percent,P=Overhead shield depleted +DXSM_SSCV_MISC_OEM_UI_Overhead_Shields_25_Percent,P=Overhead shield at 25% +DXSM_SSCV_MISC_OEM_UI_Overhead_Shields_50_Percent,P=Overhead shield at 50% +DXSM_SSCV_MISC_OEM_UI_Overhead_Shields_75_Percent,P=Overhead shield at 75% DXSM_SSCV_MISC_OEM_UI_Override_Auto_Pilot,P=Manuelle Steuerung aktiviert DXSM_SSCV_MISC_OEM_UI_Override_Landing_Assist,P=Manuelle Landung eingeleitet DXSM_SSCV_MISC_OEM_UI_Portshields_0_Percent,P=Port-Schutz erschöpft -DXSM_SSCV_MISC_OEM_UI_Portshields_25_Percent,P=Port-Abschirmung bei 25 % -DXSM_SSCV_MISC_OEM_UI_Portshields_50_Percent,P=Port-Abschirmung bei 50 % -DXSM_SSCV_MISC_OEM_UI_Portshields_75_Percent,P=Port-Abschirmung bei 75 % +DXSM_SSCV_MISC_OEM_UI_Portshields_25_Percent,P=Port shield bei 25 % +DXSM_SSCV_MISC_OEM_UI_Portshields_50_Percent,P=Port shield bei 50 % +DXSM_SSCV_MISC_OEM_UI_Portshields_75_Percent,P=Port shield bei 75 % DXSM_SSCV_MISC_OEM_UI_Proximity_Aft,P=Aft Proximity Alert -DXSM_SSCV_MISC_OEM_UI_Proximity_Deck,P=Deck-Annäherungsalarm -DXSM_SSCV_MISC_OEM_UI_Proximity_Front,P=Vorwärts-Annäherungsalarm -DXSM_SSCV_MISC_OEM_UI_Proximity_Overhead,P=Overhead-Annäherungsalarm -DXSM_SSCV_MISC_OEM_UI_Proximity_Port,P=Port-Näherungswarnung -DXSM_SSCV_MISC_OEM_UI_Proximity_Starboard,P=Steuerbord-Annäherungsalarm +DXSM_SSCV_MISC_OEM_UI_Proximity_Deck,P=Deck Proximity Alert +DXSM_SSCV_MISC_OEM_UI_Proximity_Front,P=Forward Proximity Alert +DXSM_SSCV_MISC_OEM_UI_Proximity_Overhead,P=Overhead Proximity Alert +DXSM_SSCV_MISC_OEM_UI_Proximity_Port,P=Port Proximity Alert +DXSM_SSCV_MISC_OEM_UI_Proximity_Starboard,P=Starboard Proximity Alert DXSM_SSCV_MISC_OEM_UI_QTravel_Disabled= DXSM_SSCV_MISC_OEM_UI_QTravel_Emergency_Exit= DXSM_SSCV_MISC_OEM_UI_QTravel_Insufficient_Fuel= @@ -3193,27 +3193,27 @@ DXSM_SSCV_MISC_OEM_UI_Self_Destruct_Initiated,P=Selbstzerstörungsprotokoll akze DXSM_SSCV_MISC_OEM_UI_Sensors= DXSM_SSCV_MISC_OEM_UI_Shield_Generator= DXSM_SSCV_MISC_OEM_UI_Shields_Charging= -DXSM_SSCV_MISC_OEM_UI_Shields_Full,P=Shields voll -DXSM_SSCV_MISC_OEM_UI_Starboard_Shields_0_Percent,P=Steuerbordschilde erschöpft -DXSM_SSCV_MISC_OEM_UI_Starboard_Shields_25_Percent,P=Steuerbordschilde bei 25 % -DXSM_SSCV_MISC_OEM_UI_Starboard_Shields_50_Percent,P=Steuerbordschilde bei 50 % -DXSM_SSCV_MISC_OEM_UI_Starboard_Shields_75_Percent,P=Steuerbordschilde bei 75 % +DXSM_SSCV_MISC_OEM_UI_Shields_Full,P=Shields Full +DXSM_SSCV_MISC_OEM_UI_Starboard_Shields_0_Percent,P=Starboard shields depleted +DXSM_SSCV_MISC_OEM_UI_Starboard_Shields_25_Percent,P=Starboard shields at 25% +DXSM_SSCV_MISC_OEM_UI_Starboard_Shields_50_Percent,P=Starboard shields at 50% +DXSM_SSCV_MISC_OEM_UI_Starboard_Shields_75_Percent,P=Starboard shields at 75% DXSM_SSCV_MISC_OEM_UI_Status_Radiation_Critical,P=Kritische Strahlungswerte DXSM_SSCV_MISC_OEM_UI_Status_Radiation_Nominal,P=Lichtstrahlung erkannt DXSM_SSCV_MISC_OEM_UI_System_Activated,P=System aktiviert DXSM_SSCV_MISC_OEM_UI_System_Destroyed_During_Use,P=System beschädigt DXSM_SSCV_MISC_OEM_UI_System_Overheating,P=Schwerwiegende Systemprobleme -DXSM_SSCV_MISC_OEM_UI_Systems_Ejection_Offline,P=Auswurfsystem offline -DXSM_SSCV_MISC_OEM_UI_Systems_Ejection_Online,P=Auswurfsystem online -DXSM_SSCV_MISC_OEM_UI_Systems_Engine_Destroyed,P=Engine zerstört +DXSM_SSCV_MISC_OEM_UI_Systems_Ejection_Offline,P=Ejection System offline +DXSM_SSCV_MISC_OEM_UI_Systems_Ejection_Online,P=Ejection System online +DXSM_SSCV_MISC_OEM_UI_Systems_Engine_Destroyed,P=Engine destroyed DXSM_SSCV_MISC_OEM_UI_Systems_Engines_Offline,P=Engines offline DXSM_SSCV_MISC_OEM_UI_Systems_Engines_Online,P=Engine DXSM_SSCV_MISC_OEM_UI_Systems_Engines_Overheating= DXSM_SSCV_MISC_OEM_UI_Systems_Engines_Power_Low= DXSM_SSCV_MISC_OEM_UI_Systems_Gravity_Offline,P=Schwerkraft deaktiviert DXSM_SSCV_MISC_OEM_UI_Systems_Gravity_Online,P=Schwerkraft aktiviert -DXSM_SSCV_MISC_OEM_UI_Systems_Maneuvering_Online,P=Systeme online manövrieren -DXSM_SSCV_MISC_OEM_UI_Systems_PowerCore_Radiation_Critical,P=Warnung: Triebwerk gefährdet. Die Strahlungswerte überschreiten sichere Parameter. +DXSM_SSCV_MISC_OEM_UI_Systems_Maneuvering_Online,P=Manövriersysteme online +DXSM_SSCV_MISC_OEM_UI_Systems_PowerCore_Radiation_Critical,P=Warnung: Power plant gefährdet. Die Strahlungswerte überschreiten sichere Parameter. DXSM_SSCV_MISC_OEM_UI_Systems_Shields_Offline,P=Shields offline DXSM_SSCV_MISC_OEM_UI_Systems_Shields_Online,P=Shields online DXSM_SSCV_MISC_OEM_UI_Systems_Shields_Overheating= @@ -3239,13 +3239,13 @@ DXSM_SSCV_MISC_OEM_UI_Weapons_System,P=Waffensystem DXSM_SSCV_MISC_OEM_UI_Weapons_Targeting_Online,P=Zielsysteme online DXSM_SSCV_ORIG_OEM_UI_Ammunition_Depleted= DXSM_SSCV_ORIG_OEM_UI_Confirmed_Enemy_Target= -DXSM_SSCV_ORIG_OEM_UI_Countermeasure_Chaff_Selected,P=Lärmgegenmaßnahme aktiv -DXSM_SSCV_ORIG_OEM_UI_Countermeasure_Flare_Selected,P=Täuschkörper-Gegenmaßnahme aktiv +DXSM_SSCV_ORIG_OEM_UI_Countermeasure_Chaff_Selected,P=Noise (Störungen) Gegenmaßnahmen aktiv +DXSM_SSCV_ORIG_OEM_UI_Countermeasure_Flare_Selected,P=Decoy (Ablenkungen) Gegenmaßnahmen aktiv DXSM_SSCV_ORIG_OEM_UI_Critical_Hit_B= DXSM_SSCV_ORIG_OEM_UI_Docking_Complete=Andocken abgeschlossen. DXSM_SSCV_ORIG_OEM_UI_Docking_Request_Approved=Docking wurde genehmigt. DXSM_SSCV_ORIG_OEM_UI_Ejection,P=Vorbereiten zum Auswerfen -DXSM_SSCV_ORIG_OEM_UI_Engine_Depleted,P=Triebwerke erschöpfen sich schnell +DXSM_SSCV_ORIG_OEM_UI_Engine_Depleted,P=Thrusters depleting rapidly DXSM_SSCV_ORIG_OEM_UI_Generic_Offline_B= DXSM_SSCV_ORIG_OEM_UI_HUD_Combat_Mode_Active,P=Waffenmodus aktivieren DXSM_SSCV_ORIG_OEM_UI_HUD_Landing_Mode_Active,P=Landemodus aktivieren @@ -3263,12 +3263,12 @@ DXSM_SSCV_ORIG_OEM_UI_Landing_Gear_Retracted,P=Fahrwerk eingefahren DXSM_SSCV_ORIG_OEM_UI_Landing_Manual,P=Manuelle Landung eingeleitet DXSM_SSCV_ORIG_OEM_UI_Landing_Request_Approved,P=Landung wurde genehmigt DXSM_SSCV_ORIG_OEM_UI_Launch_Complete,P=Start abgeschlossen -DXSM_SSCV_ORIG_OEM_UI_Proximity_Aft,P=Warnung Kollision Heck +DXSM_SSCV_ORIG_OEM_UI_Proximity_Aft,P=Warning Collision Stern DXSM_SSCV_ORIG_OEM_UI_Proximity_Deck,P=Warning Collision Nadir -DXSM_SSCV_ORIG_OEM_UI_Proximity_Front,P=Warnung vor Kollision -DXSM_SSCV_ORIG_OEM_UI_Proximity_Overhead,P=Warnung Kollisionszenith -DXSM_SSCV_ORIG_OEM_UI_Proximity_Port,P=Warnkollisionsport -DXSM_SSCV_ORIG_OEM_UI_Proximity_Starboard,P=Warnung Kollision Steuerbord +DXSM_SSCV_ORIG_OEM_UI_Proximity_Front,P=Warning Collision Fore +DXSM_SSCV_ORIG_OEM_UI_Proximity_Overhead,P=Warning Collision Zenith +DXSM_SSCV_ORIG_OEM_UI_Proximity_Port,P=Warning Collision Port +DXSM_SSCV_ORIG_OEM_UI_Proximity_Starboard,P=Warning Collision Starboard DXSM_SSCV_ORIG_OEM_UI_QTravel_Disabled= DXSM_SSCV_ORIG_OEM_UI_QTravel_Emergency_Exit= DXSM_SSCV_ORIG_OEM_UI_QTravel_Insufficient_Fuel= @@ -3294,13 +3294,13 @@ DXSM_SSCV_ORIG_OEM_UI_Shields_Front_0_Percent= DXSM_SSCV_ORIG_OEM_UI_Shields_Front_25_Percent= DXSM_SSCV_ORIG_OEM_UI_Shields_Front_50_Percent= DXSM_SSCV_ORIG_OEM_UI_Shields_Front_75_Percent= -DXSM_SSCV_ORIG_OEM_UI_Shields_Full,P=Schilde in voller Stärke -DXSM_SSCV_ORIG_OEM_UI_Shields_Hit_Back,P=Heckschild wird angegriffen -DXSM_SSCV_ORIG_OEM_UI_Shields_Hit_Bottom,P=Nadir-Schild wird angegriffen -DXSM_SSCV_ORIG_OEM_UI_Shields_Hit_Front,P=Vorderschild wird angegriffen -DXSM_SSCV_ORIG_OEM_UI_Shields_Hit_Left,P=Portschild wird angegriffen -DXSM_SSCV_ORIG_OEM_UI_Shields_Hit_Right,P=Steuerbordschild wird angegriffen -DXSM_SSCV_ORIG_OEM_UI_Shields_Hit_Top,P=Zenith-Schild wird angegriffen +DXSM_SSCV_ORIG_OEM_UI_Shields_Full,P=Shields at full strength +DXSM_SSCV_ORIG_OEM_UI_Shields_Hit_Back,P=Stern shield under attack +DXSM_SSCV_ORIG_OEM_UI_Shields_Hit_Bottom,P=Nadir shield under attack +DXSM_SSCV_ORIG_OEM_UI_Shields_Hit_Front,P=Fore shield under attack +DXSM_SSCV_ORIG_OEM_UI_Shields_Hit_Left,P=Port shield under attack +DXSM_SSCV_ORIG_OEM_UI_Shields_Hit_Right,P=Starboard shield under attack +DXSM_SSCV_ORIG_OEM_UI_Shields_Hit_Top,P=Zenith shield under attack DXSM_SSCV_ORIG_OEM_UI_Shields_Left_0_Percent= DXSM_SSCV_ORIG_OEM_UI_Shields_Left_25_Percent= DXSM_SSCV_ORIG_OEM_UI_Shields_Left_50_Percent= @@ -3322,7 +3322,7 @@ DXSM_SSCV_ORIG_OEM_UI_Systems_Comms_Jammed= DXSM_SSCV_ORIG_OEM_UI_Systems_Communications= DXSM_SSCV_ORIG_OEM_UI_Systems_Coolant= DXSM_SSCV_ORIG_OEM_UI_Systems_Destruction_Imminent= -DXSM_SSCV_ORIG_OEM_UI_Systems_Engine_Destroyed,P=Engine zerstört +DXSM_SSCV_ORIG_OEM_UI_Systems_Engine_Destroyed,P=Engine destroyed DXSM_SSCV_ORIG_OEM_UI_Systems_Engines= DXSM_SSCV_ORIG_OEM_UI_Systems_Engines_Offline,P=Engines offline DXSM_SSCV_ORIG_OEM_UI_Systems_Engines_Online= @@ -3360,14 +3360,14 @@ DXSM_SSCV_ORIG_OEM_UI_Weapons_Power_Low= DXSM_SSCV_ORIG_OEM_UI_Weapons_System= DXSM_SSCV_ORIG_OEM_UI_Weapons_Target_Destroyed= DXSM_SSCV_RSI_OEM_UI_Confirmed_Enemy_Target= -DXSM_SSCV_RSI_OEM_UI_Countermeasure_Chaff_Selected,P=Düppel ausgewählt -DXSM_SSCV_RSI_OEM_UI_Countermeasure_Flare_Selected,P=Täuschkörper ausgewählt +DXSM_SSCV_RSI_OEM_UI_Countermeasure_Chaff_Selected,P=Noise ausgewählt (Störungen) +DXSM_SSCV_RSI_OEM_UI_Countermeasure_Flare_Selected,P=Decoy ausgewählt (Ablenkungen) DXSM_SSCV_RSI_OEM_UI_Critical_Hit_A= DXSM_SSCV_RSI_OEM_UI_Critical_Hit_B= DXSM_SSCV_RSI_OEM_UI_Docking_Complete=Andocken abgeschlossen. DXSM_SSCV_RSI_OEM_UI_Docking_Request_Approved=Docking genehmigt. DXSM_SSCV_RSI_OEM_UI_Ejection,P=Auswurf initiiert -DXSM_SSCV_RSI_OEM_UI_Engine_Depleted,P=Triebwerken niedrig +DXSM_SSCV_RSI_OEM_UI_Engine_Depleted,P=Engines Low DXSM_SSCV_RSI_OEM_UI_Generic_Offline_B= DXSM_SSCV_RSI_OEM_UI_HUD_Combat_Mode_Active,P=Waffenmodus aktivieren DXSM_SSCV_RSI_OEM_UI_HUD_Landing_Mode_Active,P=Landemodus aktivieren @@ -3385,12 +3385,12 @@ DXSM_SSCV_RSI_OEM_UI_Landing_Gear_Retracted,P=Fahrwerk eingefahren DXSM_SSCV_RSI_OEM_UI_Landing_Manual,P=Aktiviert die manuelle Landung DXSM_SSCV_RSI_OEM_UI_Landing_Request_Approved,P=Landung genehmigt DXSM_SSCV_RSI_OEM_UI_Launch_Complete,P=Start abgeschlossen -DXSM_SSCV_RSI_OEM_UI_Proximity_Aft,P=Kollisionsalarm hinten -DXSM_SSCV_RSI_OEM_UI_Proximity_Deck,P=Kollisionsalarm niedrig -DXSM_SSCV_RSI_OEM_UI_Proximity_Front,P=Kollisionsalarm vorne -DXSM_SSCV_RSI_OEM_UI_Proximity_Overhead,P=Kollisionsalarm hoch -DXSM_SSCV_RSI_OEM_UI_Proximity_Port,P=Kollisionsalarm-Port -DXSM_SSCV_RSI_OEM_UI_Proximity_Starboard,P=Kollisionsalarm Steuerbord +DXSM_SSCV_RSI_OEM_UI_Proximity_Aft,P=Collision Alert Rear +DXSM_SSCV_RSI_OEM_UI_Proximity_Deck,P=Collision Alert Low +DXSM_SSCV_RSI_OEM_UI_Proximity_Front,P=Collision Alert Front +DXSM_SSCV_RSI_OEM_UI_Proximity_Overhead,P=Collision Alert High +DXSM_SSCV_RSI_OEM_UI_Proximity_Port,P=Collision Alert Port +DXSM_SSCV_RSI_OEM_UI_Proximity_Starboard,P=Collision Alert Starboard DXSM_SSCV_RSI_OEM_UI_QTravel_Disabled= DXSM_SSCV_RSI_OEM_UI_QTravel_Disengaged= DXSM_SSCV_RSI_OEM_UI_QTravel_Emergency_Exit= @@ -3412,19 +3412,19 @@ DXSM_SSCV_RSI_OEM_UI_Shields_Bottom_0_Percent= DXSM_SSCV_RSI_OEM_UI_Shields_Bottom_25_Percent= DXSM_SSCV_RSI_OEM_UI_Shields_Bottom_50_Percent= DXSM_SSCV_RSI_OEM_UI_Shields_Bottom_75_Percent= -DXSM_SSCV_RSI_OEM_UI_Shields_Charging,P=Standby für Schilde +DXSM_SSCV_RSI_OEM_UI_Shields_Charging,P=Standby for shields DXSM_SSCV_RSI_OEM_UI_Shields_Collision_Alert= DXSM_SSCV_RSI_OEM_UI_Shields_Front_0_Percent= DXSM_SSCV_RSI_OEM_UI_Shields_Front_25_Percent= DXSM_SSCV_RSI_OEM_UI_Shields_Front_50_Percent= DXSM_SSCV_RSI_OEM_UI_Shields_Front_75_Percent= DXSM_SSCV_RSI_OEM_UI_Shields_Full,P=Shields Max -DXSM_SSCV_RSI_OEM_UI_Shields_Hit_Back,P=Hintere Schilde beschädigt -DXSM_SSCV_RSI_OEM_UI_Shields_Hit_Bottom,P=Niedrige Schilde beschädigt -DXSM_SSCV_RSI_OEM_UI_Shields_Hit_Front,P=Frontschilde beschädigt -DXSM_SSCV_RSI_OEM_UI_Shields_Hit_Left,P=Port-Abschirmungen beschädigt -DXSM_SSCV_RSI_OEM_UI_Shields_Hit_Right,P=Steuerbordschilde beschädigt -DXSM_SSCV_RSI_OEM_UI_Shields_Hit_Top,P=Hohe Schilde beschädigt +DXSM_SSCV_RSI_OEM_UI_Shields_Hit_Back,P=Rear shields damaged +DXSM_SSCV_RSI_OEM_UI_Shields_Hit_Bottom,P=Low shields damaged +DXSM_SSCV_RSI_OEM_UI_Shields_Hit_Front,P=Front shields damaged +DXSM_SSCV_RSI_OEM_UI_Shields_Hit_Left,P=Port shields damaged +DXSM_SSCV_RSI_OEM_UI_Shields_Hit_Right,P=Starboard shields damaged +DXSM_SSCV_RSI_OEM_UI_Shields_Hit_Top,P=High shields damaged DXSM_SSCV_RSI_OEM_UI_Shields_Left_0_Percent= DXSM_SSCV_RSI_OEM_UI_Shields_Left_25_Percent= DXSM_SSCV_RSI_OEM_UI_Shields_Left_50_Percent= @@ -3446,7 +3446,7 @@ DXSM_SSCV_RSI_OEM_UI_Systems_Comms_Jammed= DXSM_SSCV_RSI_OEM_UI_Systems_Communications= DXSM_SSCV_RSI_OEM_UI_Systems_Coolant= DXSM_SSCV_RSI_OEM_UI_Systems_Destruction_Imminent= -DXSM_SSCV_RSI_OEM_UI_Systems_Engine_Destroyed,P=Engine zerstört +DXSM_SSCV_RSI_OEM_UI_Systems_Engine_Destroyed,P=Engine destroyed DXSM_SSCV_RSI_OEM_UI_Systems_Engines= DXSM_SSCV_RSI_OEM_UI_Systems_Engines_Offline,P=Engines offline DXSM_SSCV_RSI_OEM_UI_Systems_Engines_Online,P=Engines online @@ -3485,14 +3485,14 @@ DXSM_SSCV_RSI_OEM_UI_Weapons_Overheating= DXSM_SSCV_RSI_OEM_UI_Weapons_Power_Low= DXSM_SSCV_RSI_OEM_UI_Weapons_Target_Destroyed= DXSM_SSCV_TMBL_OEM_UI_Confirmed_Enemy_Target= -DXSM_SSCV_TMBL_OEM_UI_Countermeasure_Chaff_Selected,P=Noise Selected -DXSM_SSCV_TMBL_OEM_UI_Countermeasure_Flare_Selected,P=Flare ausgewählt +DXSM_SSCV_TMBL_OEM_UI_Countermeasure_Chaff_Selected,P=Noise ausgewählt (Störungen) +DXSM_SSCV_TMBL_OEM_UI_Countermeasure_Flare_Selected,P=Decoy ausgewählt (Ablenkungen) DXSM_SSCV_TMBL_OEM_UI_Critical_Hit_A= DXSM_SSCV_TMBL_OEM_UI_Critical_Hit_B= DXSM_SSCV_TMBL_OEM_UI_Docking_Complete=Andocken abgeschlossen. DXSM_SSCV_TMBL_OEM_UI_Docking_Request_Approved=Docking genehmigt. DXSM_SSCV_TMBL_OEM_UI_Ejection,P=Auswurf initiiert -DXSM_SSCV_TMBL_OEM_UI_Engine_Depleted,P=Triebwerken niedrig +DXSM_SSCV_TMBL_OEM_UI_Engine_Depleted,P=Engines Low DXSM_SSCV_TMBL_OEM_UI_Generic_Offline_B= DXSM_SSCV_TMBL_OEM_UI_HUD_Combat_Mode_Active,P=Waffenmodus aktivieren DXSM_SSCV_TMBL_OEM_UI_HUD_Landing_Mode_Active,P=Landemodus aktivieren @@ -3510,12 +3510,12 @@ DXSM_SSCV_TMBL_OEM_UI_Landing_Gear_Retracted,P=Fahrwerk eingefahren DXSM_SSCV_TMBL_OEM_UI_Landing_Manual,P=Aktivierung der manuellen Landung DXSM_SSCV_TMBL_OEM_UI_Landing_Request_Approved,P=Landung genehmigt DXSM_SSCV_TMBL_OEM_UI_Launch_Complete,P=Start abgeschlossen -DXSM_SSCV_TMBL_OEM_UI_Proximity_Aft,P=Kollisionsalarm hinten -DXSM_SSCV_TMBL_OEM_UI_Proximity_Deck,P=Kollisionsalarm niedrig -DXSM_SSCV_TMBL_OEM_UI_Proximity_Front,P=Kollisionswarnung vorne -DXSM_SSCV_TMBL_OEM_UI_Proximity_Overhead,P=Kollisionsalarm hoch -DXSM_SSCV_TMBL_OEM_UI_Proximity_Port,P=Kollisionsalarm-Port -DXSM_SSCV_TMBL_OEM_UI_Proximity_Starboard,P=Kollisionsalarm Steuerbord +DXSM_SSCV_TMBL_OEM_UI_Proximity_Aft,P=Collision Alert Rear +DXSM_SSCV_TMBL_OEM_UI_Proximity_Deck,P=Collision Alert Low +DXSM_SSCV_TMBL_OEM_UI_Proximity_Front,P=Collision Alert Front +DXSM_SSCV_TMBL_OEM_UI_Proximity_Overhead,P=Collision Alert High +DXSM_SSCV_TMBL_OEM_UI_Proximity_Port,P=Collision Alert Port +DXSM_SSCV_TMBL_OEM_UI_Proximity_Starboard,P=Collision Alert Starboard DXSM_SSCV_TMBL_OEM_UI_QTravel_Disabled= DXSM_SSCV_TMBL_OEM_UI_QTravel_Disengaged= DXSM_SSCV_TMBL_OEM_UI_QTravel_Emergency_Exit= @@ -3537,19 +3537,19 @@ DXSM_SSCV_TMBL_OEM_UI_Shields_Bottom_0_Percent= DXSM_SSCV_TMBL_OEM_UI_Shields_Bottom_25_Percent= DXSM_SSCV_TMBL_OEM_UI_Shields_Bottom_50_Percent= DXSM_SSCV_TMBL_OEM_UI_Shields_Bottom_75_Percent= -DXSM_SSCV_TMBL_OEM_UI_Shields_Charging,P=Standby für Schilde +DXSM_SSCV_TMBL_OEM_UI_Shields_Charging,P=Standby for shields DXSM_SSCV_TMBL_OEM_UI_Shields_Collision_Alert= DXSM_SSCV_TMBL_OEM_UI_Shields_Front_0_Percent= DXSM_SSCV_TMBL_OEM_UI_Shields_Front_25_Percent= DXSM_SSCV_TMBL_OEM_UI_Shields_Front_50_Percent= DXSM_SSCV_TMBL_OEM_UI_Shields_Front_75_Percent= DXSM_SSCV_TMBL_OEM_UI_Shields_Full,P=Shields Max -DXSM_SSCV_TMBL_OEM_UI_Shields_Hit_Back,P=Hintere Schilde beschädigt -DXSM_SSCV_TMBL_OEM_UI_Shields_Hit_Bottom,P=Niedrige Schilde beschädigt -DXSM_SSCV_TMBL_OEM_UI_Shields_Hit_Front,P=Frontschilde beschädigt -DXSM_SSCV_TMBL_OEM_UI_Shields_Hit_Left,P=Port-Abschirmungen beschädigt -DXSM_SSCV_TMBL_OEM_UI_Shields_Hit_Right,P=Steuerbordschilde beschädigt -DXSM_SSCV_TMBL_OEM_UI_Shields_Hit_Top,P=Hohe Schilde beschädigt +DXSM_SSCV_TMBL_OEM_UI_Shields_Hit_Back,P=Rear shields damaged +DXSM_SSCV_TMBL_OEM_UI_Shields_Hit_Bottom,P=Low shields damaged +DXSM_SSCV_TMBL_OEM_UI_Shields_Hit_Front,P=Front shields damaged +DXSM_SSCV_TMBL_OEM_UI_Shields_Hit_Left,P=Port shields damaged +DXSM_SSCV_TMBL_OEM_UI_Shields_Hit_Right,P=Starboard shields damaged +DXSM_SSCV_TMBL_OEM_UI_Shields_Hit_Top,P=High shields damaged DXSM_SSCV_TMBL_OEM_UI_Shields_Left_0_Percent= DXSM_SSCV_TMBL_OEM_UI_Shields_Left_25_Percent= DXSM_SSCV_TMBL_OEM_UI_Shields_Left_50_Percent= @@ -3571,7 +3571,7 @@ DXSM_SSCV_TMBL_OEM_UI_Systems_Comms_Jammed= DXSM_SSCV_TMBL_OEM_UI_Systems_Communications= DXSM_SSCV_TMBL_OEM_UI_Systems_Coolant= DXSM_SSCV_TMBL_OEM_UI_Systems_Destruction_Imminent= -DXSM_SSCV_TMBL_OEM_UI_Systems_Engine_Destroyed,P=Engine zerstört +DXSM_SSCV_TMBL_OEM_UI_Systems_Engine_Destroyed,P=Engine destroyed DXSM_SSCV_TMBL_OEM_UI_Systems_Engines= DXSM_SSCV_TMBL_OEM_UI_Systems_Engines_Offline,P=Engines offline DXSM_SSCV_TMBL_OEM_UI_Systems_Engines_Online,P=Engines online @@ -3610,10 +3610,10 @@ DXSM_SSCV_TMBL_OEM_UI_Weapons_Overheating= DXSM_SSCV_TMBL_OEM_UI_Weapons_Power_Low= DXSM_SSCV_TMBL_OEM_UI_Weapons_Target_Destroyed= DXSM_SSCV_VNCL_OEM_UI_Abort_Landing,P=Landung gestoppt -DXSM_SSCV_VNCL_OEM_UI_Aftshields_0_Percent,P=Hintere Schilde heruntergefahren -DXSM_SSCV_VNCL_OEM_UI_Aftshields_25_Percent,P=Heckschilde: 25 % -DXSM_SSCV_VNCL_OEM_UI_Aftshields_50_Percent,P=Heckschilde: 50 % -DXSM_SSCV_VNCL_OEM_UI_Aftshields_75_Percent,P=Heckschilde: 75 % +DXSM_SSCV_VNCL_OEM_UI_Aftshields_0_Percent,P=Rear shields down +DXSM_SSCV_VNCL_OEM_UI_Aftshields_25_Percent,P=Rear shields: 25% +DXSM_SSCV_VNCL_OEM_UI_Aftshields_50_Percent,P=Rear shields: 50% +DXSM_SSCV_VNCL_OEM_UI_Aftshields_75_Percent,P=Rear shields: 75% DXSM_SSCV_VNCL_OEM_UI_All_Systems_Online,P=System betriebsbereit DXSM_SSCV_VNCL_OEM_UI_Ammunition_Depleted,P=Waffe leer DXSM_SSCV_VNCL_OEM_UI_Ammunition_Low,P=Waffenmangel @@ -3625,16 +3625,16 @@ DXSM_SSCV_VNCL_OEM_UI_Being_Scanned,P=Alarm: Scannen DXSM_SSCV_VNCL_OEM_UI_Bitching_Betty_Dead,P= DXSM_SSCV_VNCL_OEM_UI_Boot_Up,P=System wird aktiviert DXSM_SSCV_VNCL_OEM_UI_Bottom_Shield_Taking_Damage,P=Angriff auf den unteren Schild -DXSM_SSCV_VNCL_OEM_UI_Chaff_Depleted,P=Düppel leer -DXSM_SSCV_VNCL_OEM_UI_Chaff_Launched,P=Geräusch ausgelöst -DXSM_SSCV_VNCL_OEM_UI_Chaff_Low,P=Geräusch niedrig -DXSM_SSCV_VNCL_OEM_UI_Chaff_Selected,P=Düppel EIN +DXSM_SSCV_VNCL_OEM_UI_Chaff_Depleted,P=Noise aufgebraucht (Störungen) +DXSM_SSCV_VNCL_OEM_UI_Chaff_Launched,P=Noise abgefeuert (Störungen) +DXSM_SSCV_VNCL_OEM_UI_Chaff_Low,P=Noise niedrig (Störungen) +DXSM_SSCV_VNCL_OEM_UI_Chaff_Selected,P=Noise AN (Störungen) DXSM_SSCV_VNCL_OEM_UI_Collision_Alert,P=Alarm: Absturz DXSM_SSCV_VNCL_OEM_UI_Comms_Jammed,P=Alarm: Kommunikationsstau DXSM_SSCV_VNCL_OEM_UI_Communications= DXSM_SSCV_VNCL_OEM_UI_Comstab,P=COMSTAB -DXSM_SSCV_VNCL_OEM_UI_Comstab_Disengaged,P=Comstab AUS -DXSM_SSCV_VNCL_OEM_UI_Comstab_Engaged,P=Comstab EIN +DXSM_SSCV_VNCL_OEM_UI_Comstab_Disengaged,P=COMSTAB AUS +DXSM_SSCV_VNCL_OEM_UI_Comstab_Engaged,P=COMSTAB EIN DXSM_SSCV_VNCL_OEM_UI_Confirmed_Enemy_Target,P=ENEMY DXSM_SSCV_VNCL_OEM_UI_Coolant,P=Kühlsystem DXSM_SSCV_VNCL_OEM_UI_Critical_Hit_A,P=Erheblicher Schaden an (System) @@ -3652,21 +3652,21 @@ DXSM_SSCV_VNCL_OEM_UI_Docking_Request_Approved=Docking genehmigt. DXSM_SSCV_VNCL_OEM_UI_Docking_Request_Denied=Andocken verweigert. DXSM_SSCV_VNCL_OEM_UI_Ejection= DXSM_SSCV_VNCL_OEM_UI_Engines= -DXSM_SSCV_VNCL_OEM_UI_Engines_Low,P=Triebwerken niedrig +DXSM_SSCV_VNCL_OEM_UI_Engines_Low,P=Engines low DXSM_SSCV_VNCL_OEM_UI_Fired_At_Friendly,P=Target FRIENDLY -DXSM_SSCV_VNCL_OEM_UI_Flare_Launched,P=Täuschkörper abgefeuert -DXSM_SSCV_VNCL_OEM_UI_Flare_Selected,P=Täuschkörper an -DXSM_SSCV_VNCL_OEM_UI_Flares_Depleted,P=Täuschkörper leer -DXSM_SSCV_VNCL_OEM_UI_Flares_Low,P=Fackel niedrig +DXSM_SSCV_VNCL_OEM_UI_Flare_Launched,P=Decoy Fired +DXSM_SSCV_VNCL_OEM_UI_Flare_Selected,P=Decoy on +DXSM_SSCV_VNCL_OEM_UI_Flares_Depleted,P=Decoy Empty +DXSM_SSCV_VNCL_OEM_UI_Flares_Low,P=Flares low DXSM_SSCV_VNCL_OEM_UI_Flight_Control= DXSM_SSCV_VNCL_OEM_UI_Flight_TakeOff_Initiated,P=Start eingeleitet DXSM_SSCV_VNCL_OEM_UI_Flight_TakeOff_Request_Approved,P=Start genehmigt DXSM_SSCV_VNCL_OEM_UI_Flight_TakeOff_Request_Denied,P=Start verweigert -DXSM_SSCV_VNCL_OEM_UI_Forwardshields_0_Percent,P=Frontschilde heruntergefahren -DXSM_SSCV_VNCL_OEM_UI_Forwardshields_25_Percent,P=Frontschilde: 25 % -DXSM_SSCV_VNCL_OEM_UI_Forwardshields_50_Percent,P=Frontschilde: 50 % -DXSM_SSCV_VNCL_OEM_UI_Forwardshields_75_Percent,P=Frontschilde: 75 % -DXSM_SSCV_VNCL_OEM_UI_Front_Shield_Taking_Damage,P=Angriff auf Frontschild +DXSM_SSCV_VNCL_OEM_UI_Forwardshields_0_Percent,P=Front shields down +DXSM_SSCV_VNCL_OEM_UI_Forwardshields_25_Percent,P=Front shields: 25% +DXSM_SSCV_VNCL_OEM_UI_Forwardshields_50_Percent,P=Front shields: 50% +DXSM_SSCV_VNCL_OEM_UI_Forwardshields_75_Percent,P=Front shields: 75% +DXSM_SSCV_VNCL_OEM_UI_Front_Shield_Taking_Damage,P=Vorderer Schild wird angegriffen DXSM_SSCV_VNCL_OEM_UI_G_Safe_Disengaged,P=G-safe AUS DXSM_SSCV_VNCL_OEM_UI_G_Safe_Engaged,P=G-safe EIN DXSM_SSCV_VNCL_OEM_UI_Generic_Abort,P=Abbruch @@ -3707,22 +3707,22 @@ DXSM_SSCV_VNCL_OEM_UI_Missiles_Depleted,P=Raketen leer DXSM_SSCV_VNCL_OEM_UI_Missiles_Low,P=Raketen niedrig DXSM_SSCV_VNCL_OEM_UI_Nearby_Sensor_Acquisition,P=Kontakt. DXSM_SSCV_VNCL_OEM_UI_Objective_Received,P=Daten empfangen -DXSM_SSCV_VNCL_OEM_UI_Overhead_Shields_0_Percent,P=Overhead Shield heruntergefahren -DXSM_SSCV_VNCL_OEM_UI_Overhead_Shields_25_Percent,P=Overhead Shield: 25 % -DXSM_SSCV_VNCL_OEM_UI_Overhead_Shields_50_Percent,P=Overhead Shield: 50 % -DXSM_SSCV_VNCL_OEM_UI_Overhead_Shields_75_Percent,P=Overhead Shield: 75 % +DXSM_SSCV_VNCL_OEM_UI_Overhead_Shields_0_Percent,P=Overhead shield down +DXSM_SSCV_VNCL_OEM_UI_Overhead_Shields_25_Percent,P=Overhead shield: 25% +DXSM_SSCV_VNCL_OEM_UI_Overhead_Shields_50_Percent,P=Overhead shield: 50% +DXSM_SSCV_VNCL_OEM_UI_Overhead_Shields_75_Percent,P=Overhead shield: 75% DXSM_SSCV_VNCL_OEM_UI_Override_Auto_Pilot,P=Manuelle Steuerung aktiviert DXSM_SSCV_VNCL_OEM_UI_Override_Landing_Assist,P=Manuelle Landung -DXSM_SSCV_VNCL_OEM_UI_Portshields_0_Percent,P=Port-Abschirmung heruntergefahren -DXSM_SSCV_VNCL_OEM_UI_Portshields_25_Percent,P=Port-Abschirmung 25 % -DXSM_SSCV_VNCL_OEM_UI_Portshields_50_Percent,P=Port-Abschirmung: 50 % -DXSM_SSCV_VNCL_OEM_UI_Portshields_75_Percent,P=Port-Abschirmung: 75 % -DXSM_SSCV_VNCL_OEM_UI_Proximity_Aft,P=Alarm: Heckaufprall nah -DXSM_SSCV_VNCL_OEM_UI_Proximity_Deck,P=Alarm: Deckabsturz geschlossen -DXSM_SSCV_VNCL_OEM_UI_Proximity_Front,P=Alarm: Frontcrash nah -DXSM_SSCV_VNCL_OEM_UI_Proximity_Overhead,P=Alarm: Overhead-Absturz geschlossen -DXSM_SSCV_VNCL_OEM_UI_Proximity_Port,P=Alarm: Port-Absturz geschlossen -DXSM_SSCV_VNCL_OEM_UI_Proximity_Starboard,P=Alarm: Steuerbord-Absturz nah +DXSM_SSCV_VNCL_OEM_UI_Portshields_0_Percent,P=Port shield down +DXSM_SSCV_VNCL_OEM_UI_Portshields_25_Percent,P=Port shield 25% +DXSM_SSCV_VNCL_OEM_UI_Portshields_50_Percent,P=Port shield: 50% +DXSM_SSCV_VNCL_OEM_UI_Portshields_75_Percent,P=Port shield: 75% +DXSM_SSCV_VNCL_OEM_UI_Proximity_Aft,P=Alert: Rear Crash Close +DXSM_SSCV_VNCL_OEM_UI_Proximity_Deck,P=Alert: Deck Crash Close +DXSM_SSCV_VNCL_OEM_UI_Proximity_Front,P=Alert: Front Crash Close +DXSM_SSCV_VNCL_OEM_UI_Proximity_Overhead,P=Alert: Overhead Crash Close +DXSM_SSCV_VNCL_OEM_UI_Proximity_Port,P=Alert: Port Crash Close +DXSM_SSCV_VNCL_OEM_UI_Proximity_Starboard,P=Alert: Starboard Crash DXSM_SSCV_VNCL_OEM_UI_QTravel_Disabled= DXSM_SSCV_VNCL_OEM_UI_QTravel_Emergency_Exit= DXSM_SSCV_VNCL_OEM_UI_QTravel_Insufficient_Fuel= @@ -3735,12 +3735,12 @@ DXSM_SSCV_VNCL_OEM_UI_Self_Destruct_Aborted,P=Selbstzerstörung abbrechen DXSM_SSCV_VNCL_OEM_UI_Self_Destruct_Initiated,P=Selbstzerstörung EIN DXSM_SSCV_VNCL_OEM_UI_Sensors= DXSM_SSCV_VNCL_OEM_UI_Shield_Generator= -DXSM_SSCV_VNCL_OEM_UI_Shields_Charging,P=Schützt den Ladevorgang -DXSM_SSCV_VNCL_OEM_UI_Shields_Full,P=Schilde Vollständig aufgeladen -DXSM_SSCV_VNCL_OEM_UI_Starboard_Shields_0_Percent,P=Steuerbordschilde unten -DXSM_SSCV_VNCL_OEM_UI_Starboard_Shields_25_Percent,P=Steuerbordschilde: 25 % -DXSM_SSCV_VNCL_OEM_UI_Starboard_Shields_50_Percent,P=Steuerbordschilde: 50 % -DXSM_SSCV_VNCL_OEM_UI_Starboard_Shields_75_Percent,P=Steuerbordschilde: 75 % +DXSM_SSCV_VNCL_OEM_UI_Shields_Charging,P=Shields charging +DXSM_SSCV_VNCL_OEM_UI_Shields_Full,P=Shields fully charged +DXSM_SSCV_VNCL_OEM_UI_Starboard_Shields_0_Percent,P=Starboard shields down +DXSM_SSCV_VNCL_OEM_UI_Starboard_Shields_25_Percent,P=Starboard shields: 25% +DXSM_SSCV_VNCL_OEM_UI_Starboard_Shields_50_Percent,P=Starboard shields: 50% +DXSM_SSCV_VNCL_OEM_UI_Starboard_Shields_75_Percent,P=Starboard shields: 75% DXSM_SSCV_VNCL_OEM_UI_Status_Radiation_Critical,P=Alarm: Hohe Strahlung DXSM_SSCV_VNCL_OEM_UI_Status_Radiation_Nominal,P=Geringe Strahlung DXSM_SSCV_VNCL_OEM_UI_System_Activated,P=(System) EIN @@ -3748,15 +3748,15 @@ DXSM_SSCV_VNCL_OEM_UI_System_Destroyed_During_Use,P=(System) zerstört DXSM_SSCV_VNCL_OEM_UI_System_Overheating,P=(System) zu heiß. DXSM_SSCV_VNCL_OEM_UI_Systems_Ejection_Offline,P=System auswerfen AUS DXSM_SSCV_VNCL_OEM_UI_Systems_Ejection_Online,P=System auswerfen EIN -DXSM_SSCV_VNCL_OEM_UI_Systems_Engine_Destroyed,P=Engine zerstört +DXSM_SSCV_VNCL_OEM_UI_Systems_Engine_Destroyed,P=Engine destroyed DXSM_SSCV_VNCL_OEM_UI_Systems_Engines_Offline,P=Engines offline -DXSM_SSCV_VNCL_OEM_UI_Systems_Engines_Online,P=Triebwerken EIN +DXSM_SSCV_VNCL_OEM_UI_Systems_Engines_Online,P=Engines ON DXSM_SSCV_VNCL_OEM_UI_Systems_Engines_Overheating= DXSM_SSCV_VNCL_OEM_UI_Systems_Engines_Power_Low= DXSM_SSCV_VNCL_OEM_UI_Systems_Gravity_Offline,P=Schwerkraft AUS DXSM_SSCV_VNCL_OEM_UI_Systems_Gravity_Online,P=Schwerkraft EIN DXSM_SSCV_VNCL_OEM_UI_Systems_Landing_Assist_Engaged,P=Unterstützte Landung EIN -DXSM_SSCV_VNCL_OEM_UI_Systems_Maneuvering_Online,P=Manöver EIN +DXSM_SSCV_VNCL_OEM_UI_Systems_Maneuvering_Online,P=Manövrierung EIN DXSM_SSCV_VNCL_OEM_UI_Systems_PowerCore_Radiation_Critical,P=Alarm: Powercore-Strahlung kritisch DXSM_SSCV_VNCL_OEM_UI_Systems_Shields_Offline,P=Shields offline DXSM_SSCV_VNCL_OEM_UI_Systems_Shields_Online,P=Shields online @@ -3780,10 +3780,10 @@ DXSM_SSCV_VNCL_OEM_UI_Weapons_Power_Low= DXSM_SSCV_VNCL_OEM_UI_Weapons_System,P=Waffen DXSM_SSCV_VNCL_OEM_UI_Weapons_Targeting_Online,P=Targeting EIN DXSM_SSCV_XIAN_OEM_UI_Abort_Landing,P=Landung gestoppt -DXSM_SSCV_XIAN_OEM_UI_Aftshields_0_Percent,P=Hintere Schilde heruntergefahren -DXSM_SSCV_XIAN_OEM_UI_Aftshields_25_Percent,P=Heckschilde: 25 % -DXSM_SSCV_XIAN_OEM_UI_Aftshields_50_Percent,P=Heckschilde: 50 % -DXSM_SSCV_XIAN_OEM_UI_Aftshields_75_Percent,P=Heckschilde: 75 % +DXSM_SSCV_XIAN_OEM_UI_Aftshields_0_Percent,P=Rear shields down +DXSM_SSCV_XIAN_OEM_UI_Aftshields_25_Percent,P=Rear shields: 25% +DXSM_SSCV_XIAN_OEM_UI_Aftshields_50_Percent,P=Rear shields: 50% +DXSM_SSCV_XIAN_OEM_UI_Aftshields_75_Percent,P=Rear shields: 75% DXSM_SSCV_XIAN_OEM_UI_All_Systems_Online,P=System betriebsbereit DXSM_SSCV_XIAN_OEM_UI_Ammunition_Depleted,P=Waffe leer DXSM_SSCV_XIAN_OEM_UI_Ammunition_Low,P=Waffenmangel @@ -3795,16 +3795,16 @@ DXSM_SSCV_XIAN_OEM_UI_Being_Scanned,P=Alarm: Scannen DXSM_SSCV_XIAN_OEM_UI_Bitching_Betty_Dead,P= DXSM_SSCV_XIAN_OEM_UI_Boot_Up,P=System wird aktiviert DXSM_SSCV_XIAN_OEM_UI_Bottom_Shield_Taking_Damage,P=Angriff auf den unteren Schild -DXSM_SSCV_XIAN_OEM_UI_Chaff_Depleted,P=Düppel leer -DXSM_SSCV_XIAN_OEM_UI_Chaff_Launched,P=Geräusch ausgelöst -DXSM_SSCV_XIAN_OEM_UI_Chaff_Low,P=Geräusch niedrig -DXSM_SSCV_XIAN_OEM_UI_Chaff_Selected,P=Düppel EIN +DXSM_SSCV_XIAN_OEM_UI_Chaff_Depleted,P=Noise aufgebraucht (Störungen) +DXSM_SSCV_XIAN_OEM_UI_Chaff_Launched,P=Noise abgefeuert (Störungen) +DXSM_SSCV_XIAN_OEM_UI_Chaff_Low,P=Noise niedrig (Störungen) +DXSM_SSCV_XIAN_OEM_UI_Chaff_Selected,P=Noise AN (Störungen) DXSM_SSCV_XIAN_OEM_UI_Collision_Alert,P=Alarm: Absturz DXSM_SSCV_XIAN_OEM_UI_Comms_Jammed,P=Alarm: Kommunikationsstau DXSM_SSCV_XIAN_OEM_UI_Communications= DXSM_SSCV_XIAN_OEM_UI_Comstab,P=COMSTAB -DXSM_SSCV_XIAN_OEM_UI_Comstab_Disengaged,P=Comstab AUS -DXSM_SSCV_XIAN_OEM_UI_Comstab_Engaged,P=Comstab EIN +DXSM_SSCV_XIAN_OEM_UI_Comstab_Disengaged,P=COMSTAB AUS +DXSM_SSCV_XIAN_OEM_UI_Comstab_Engaged,P=COMSTAB EIN DXSM_SSCV_XIAN_OEM_UI_Confirmed_Enemy_Target,P=ENEMY DXSM_SSCV_XIAN_OEM_UI_Coolant,P=Kühlsystem DXSM_SSCV_XIAN_OEM_UI_Critical_Hit_A,P=Erheblicher Schaden an (System) @@ -3822,21 +3822,21 @@ DXSM_SSCV_XIAN_OEM_UI_Docking_Request_Approved=Docking genehmigt. DXSM_SSCV_XIAN_OEM_UI_Docking_Request_Denied=Andocken verweigert. DXSM_SSCV_XIAN_OEM_UI_Ejection= DXSM_SSCV_XIAN_OEM_UI_Engines= -DXSM_SSCV_XIAN_OEM_UI_Engines_Low,P=Triebwerken niedrig +DXSM_SSCV_XIAN_OEM_UI_Engines_Low,P=Engines low DXSM_SSCV_XIAN_OEM_UI_Fired_At_Friendly,P=Target FRIENDLY -DXSM_SSCV_XIAN_OEM_UI_Flare_Launched,P=Täuschkörper abgefeuert -DXSM_SSCV_XIAN_OEM_UI_Flare_Selected,P=Täuschkörper an -DXSM_SSCV_XIAN_OEM_UI_Flares_Depleted,P=Täuschkörper leer -DXSM_SSCV_XIAN_OEM_UI_Flares_Low,P=Fackel niedrig +DXSM_SSCV_XIAN_OEM_UI_Flare_Launched,P=Decoy Fired +DXSM_SSCV_XIAN_OEM_UI_Flare_Selected,P=Decoy on +DXSM_SSCV_XIAN_OEM_UI_Flares_Depleted,P=Decoy Empty +DXSM_SSCV_XIAN_OEM_UI_Flares_Low,P=Flares low DXSM_SSCV_XIAN_OEM_UI_Flight_Control= DXSM_SSCV_XIAN_OEM_UI_Flight_TakeOff_Initiated,P=Start eingeleitet DXSM_SSCV_XIAN_OEM_UI_Flight_TakeOff_Request_Approved,P=Start genehmigt DXSM_SSCV_XIAN_OEM_UI_Flight_TakeOff_Request_Denied,P=Start verweigert -DXSM_SSCV_XIAN_OEM_UI_Forwardshields_0_Percent,P=Frontschilde heruntergefahren -DXSM_SSCV_XIAN_OEM_UI_Forwardshields_25_Percent,P=Frontschilde: 25 % -DXSM_SSCV_XIAN_OEM_UI_Forwardshields_50_Percent,P=Frontschilde: 50 % -DXSM_SSCV_XIAN_OEM_UI_Forwardshields_75_Percent,P=Frontschilde: 75 % -DXSM_SSCV_XIAN_OEM_UI_Front_Shield_Taking_Damage,P=Angriff auf Frontschild +DXSM_SSCV_XIAN_OEM_UI_Forwardshields_0_Percent,P=Front shields down +DXSM_SSCV_XIAN_OEM_UI_Forwardshields_25_Percent,P=Front shields: 25% +DXSM_SSCV_XIAN_OEM_UI_Forwardshields_50_Percent,P=Front shields: 50% +DXSM_SSCV_XIAN_OEM_UI_Forwardshields_75_Percent,P=Front shields: 75% +DXSM_SSCV_XIAN_OEM_UI_Front_Shield_Taking_Damage,P=Vorderer Schild wird angegriffen DXSM_SSCV_XIAN_OEM_UI_G_Safe_Disengaged,P=G-safe AUS DXSM_SSCV_XIAN_OEM_UI_G_Safe_Engaged,P=G-safe EIN DXSM_SSCV_XIAN_OEM_UI_Generic_Abort,P=Abbruch @@ -3877,22 +3877,22 @@ DXSM_SSCV_XIAN_OEM_UI_Missiles_Depleted,P=Raketen leer DXSM_SSCV_XIAN_OEM_UI_Missiles_Low,P=Raketen niedrig DXSM_SSCV_XIAN_OEM_UI_Nearby_Sensor_Acquisition,P=Kontakt. DXSM_SSCV_XIAN_OEM_UI_Objective_Received,P=Daten empfangen -DXSM_SSCV_XIAN_OEM_UI_Overhead_Shields_0_Percent,P=Overhead Shield heruntergefahren -DXSM_SSCV_XIAN_OEM_UI_Overhead_Shields_25_Percent,P=Overhead Shield: 25 % -DXSM_SSCV_XIAN_OEM_UI_Overhead_Shields_50_Percent,P=Overhead Shield: 50 % -DXSM_SSCV_XIAN_OEM_UI_Overhead_Shields_75_Percent,P=Overhead Shield: 75 % +DXSM_SSCV_XIAN_OEM_UI_Overhead_Shields_0_Percent,P=Overhead shield down +DXSM_SSCV_XIAN_OEM_UI_Overhead_Shields_25_Percent,P=Overhead shield: 25% +DXSM_SSCV_XIAN_OEM_UI_Overhead_Shields_50_Percent,P=Overhead shield: 50% +DXSM_SSCV_XIAN_OEM_UI_Overhead_Shields_75_Percent,P=Overhead shield: 75% DXSM_SSCV_XIAN_OEM_UI_Override_Auto_Pilot,P=Manuelle Steuerung aktiviert DXSM_SSCV_XIAN_OEM_UI_Override_Landing_Assist,P=Manuelle Landung -DXSM_SSCV_XIAN_OEM_UI_Portshields_0_Percent,P=Port-Abschirmung heruntergefahren -DXSM_SSCV_XIAN_OEM_UI_Portshields_25_Percent,P=Port-Abschirmung 25 % -DXSM_SSCV_XIAN_OEM_UI_Portshields_50_Percent,P=Port-Abschirmung: 50 % -DXSM_SSCV_XIAN_OEM_UI_Portshields_75_Percent,P=Port-Abschirmung: 75 % -DXSM_SSCV_XIAN_OEM_UI_Proximity_Aft,P=Alarm: Heckaufprall nah -DXSM_SSCV_XIAN_OEM_UI_Proximity_Deck,P=Alarm: Deckabsturz geschlossen -DXSM_SSCV_XIAN_OEM_UI_Proximity_Front,P=Alarm: Frontcrash nah -DXSM_SSCV_XIAN_OEM_UI_Proximity_Overhead,P=Alarm: Overhead-Absturz geschlossen -DXSM_SSCV_XIAN_OEM_UI_Proximity_Port,P=Alarm: Port-Absturz geschlossen -DXSM_SSCV_XIAN_OEM_UI_Proximity_Starboard,P=Alarm: Steuerbord-Absturz nah +DXSM_SSCV_XIAN_OEM_UI_Portshields_0_Percent,P=Port shield ausgefallen +DXSM_SSCV_XIAN_OEM_UI_Portshields_25_Percent,P=Port shield 25 % +DXSM_SSCV_XIAN_OEM_UI_Portshields_50_Percent,P=Port shield: 50 % +DXSM_SSCV_XIAN_OEM_UI_Portshields_75_Percent,P=Port shield: 75 % +DXSM_SSCV_XIAN_OEM_UI_Proximity_Aft,P=Alert: Rear Crash Close +DXSM_SSCV_XIAN_OEM_UI_Proximity_Deck,P=Alert: Deck Crash Close +DXSM_SSCV_XIAN_OEM_UI_Proximity_Front,P=Alert: Front Crash Close +DXSM_SSCV_XIAN_OEM_UI_Proximity_Overhead,P=Alert: Overhead Crash Close +DXSM_SSCV_XIAN_OEM_UI_Proximity_Port,P=Alert: Port Crash Close +DXSM_SSCV_XIAN_OEM_UI_Proximity_Starboard,P=Alert: Starboard Crash DXSM_SSCV_XIAN_OEM_UI_QTravel_Disabled= DXSM_SSCV_XIAN_OEM_UI_QTravel_Emergency_Exit= DXSM_SSCV_XIAN_OEM_UI_QTravel_Insufficient_Fuel= @@ -3905,12 +3905,12 @@ DXSM_SSCV_XIAN_OEM_UI_Self_Destruct_Aborted,P=Selbstzerstörung abbrechen DXSM_SSCV_XIAN_OEM_UI_Self_Destruct_Initiated,P=Selbstzerstörung EIN DXSM_SSCV_XIAN_OEM_UI_Sensors= DXSM_SSCV_XIAN_OEM_UI_Shield_Generator= -DXSM_SSCV_XIAN_OEM_UI_Shields_Charging,P=Shields laden -DXSM_SSCV_XIAN_OEM_UI_Shields_Full,P=Schilde Vollständig aufgeladen -DXSM_SSCV_XIAN_OEM_UI_Starboard_Shields_0_Percent,P=Steuerbordschilde heruntergefahren -DXSM_SSCV_XIAN_OEM_UI_Starboard_Shields_25_Percent,P=Steuerbordschilde: 25 % -DXSM_SSCV_XIAN_OEM_UI_Starboard_Shields_50_Percent,P=Steuerbordschilde: 50 % -DXSM_SSCV_XIAN_OEM_UI_Starboard_Shields_75_Percent,P=Steuerbordschilde: 75 % +DXSM_SSCV_XIAN_OEM_UI_Shields_Charging,P=Shields charging +DXSM_SSCV_XIAN_OEM_UI_Shields_Full,P=Shields fully charged +DXSM_SSCV_XIAN_OEM_UI_Starboard_Shields_0_Percent,P=Starboard shields down +DXSM_SSCV_XIAN_OEM_UI_Starboard_Shields_25_Percent,P=Starboard shields: 25% +DXSM_SSCV_XIAN_OEM_UI_Starboard_Shields_50_Percent,P=Starboard shields: 50% +DXSM_SSCV_XIAN_OEM_UI_Starboard_Shields_75_Percent,P=Starboard shields: 75% DXSM_SSCV_XIAN_OEM_UI_Status_Radiation_Critical,P=Alarm: Hohe Strahlung DXSM_SSCV_XIAN_OEM_UI_Status_Radiation_Nominal,P=Geringe Strahlung DXSM_SSCV_XIAN_OEM_UI_System_Activated,P=(System) EIN @@ -3918,15 +3918,15 @@ DXSM_SSCV_XIAN_OEM_UI_System_Destroyed_During_Use,P=(System) zerstört DXSM_SSCV_XIAN_OEM_UI_System_Overheating,P=(System) zu heiß. DXSM_SSCV_XIAN_OEM_UI_Systems_Ejection_Offline,P=System auswerfen AUS DXSM_SSCV_XIAN_OEM_UI_Systems_Ejection_Online,P=System auswerfen EIN -DXSM_SSCV_XIAN_OEM_UI_Systems_Engine_Destroyed,P=Engine zerstört +DXSM_SSCV_XIAN_OEM_UI_Systems_Engine_Destroyed,P=Engine destroyed DXSM_SSCV_XIAN_OEM_UI_Systems_Engines_Offline,P=Engines offline -DXSM_SSCV_XIAN_OEM_UI_Systems_Engines_Online,P=Triebwerken EIN +DXSM_SSCV_XIAN_OEM_UI_Systems_Engines_Online,P=Engines ON DXSM_SSCV_XIAN_OEM_UI_Systems_Engines_Overheating= DXSM_SSCV_XIAN_OEM_UI_Systems_Engines_Power_Low= DXSM_SSCV_XIAN_OEM_UI_Systems_Gravity_Offline,P=Schwerkraft AUS DXSM_SSCV_XIAN_OEM_UI_Systems_Gravity_Online,P=Schwerkraft EIN DXSM_SSCV_XIAN_OEM_UI_Systems_Landing_Assist_Engaged,P=Unterstützte Landung EIN -DXSM_SSCV_XIAN_OEM_UI_Systems_Maneuvering_Online,P=Manöver EIN +DXSM_SSCV_XIAN_OEM_UI_Systems_Maneuvering_Online,P=Manövrierung EIN DXSM_SSCV_XIAN_OEM_UI_Systems_PowerCore_Radiation_Critical,P=Alarm: Powercore-Strahlung kritisch DXSM_SSCV_XIAN_OEM_UI_Systems_Shields_Offline,P=Shields offline DXSM_SSCV_XIAN_OEM_UI_Systems_Shields_Online,P=Shields online @@ -4150,8 +4150,8 @@ Dlg_SC_Tutorial_beckoning_playerTraining_0010_Player_Report_To_Leader=Hallo. Hek Dlg_SC_Tutorial_boost_alt_useTraining_1090_Flight_Boost_Alt_Use=Sie können es auch verwenden, um Ihre Manövriertriebwerke zu überwältigen, um engere Kurven zu nehmen. Dlg_SC_Tutorial_boost_introTraining_1080_Flight_Boost_Explanation=Wenn Sie schnell auf Höchstgeschwindigkeit kommen müssen, versuchen Sie es mit Boosten. Dlg_SC_Tutorial_boost_rechargeTraining_1100_Flight_Boost_Recharge=Sie haben eine begrenzte Menge, deren Wiederauffüllung einige Zeit in Anspruch nimmt, also machen Sie sich nicht verrückt. -Dlg_SC_Tutorial_chaff_difficultyTraining_0800_Combat_CM_Chaff_Difficulty=Der Einsatz von Lärm erfordert mehr Geschick als Lockvögel. Um erfolgreich zu sein, müssen Sie es zwischen sich und die Rakete stellen. -Dlg_SC_Tutorial_chaff_explanationTraining_0790_Combat_CM_Chaff_Explanation=Gut. Jetzt erzeugt ein Geräusch eine Wolke elektromagnetischer Interferenz, um Ihre Signatur vor der Rakete zu verbergen. +Dlg_SC_Tutorial_chaff_difficultyTraining_0800_Combat_CM_Chaff_Difficulty=Deploying Noise takes more skill than Decoys. To be successful, you need to put it between you and the missile. +Dlg_SC_Tutorial_chaff_explanationTraining_0790_Combat_CM_Chaff_Explanation=Good. Now, a Noise creates a cloud of electromagnetic interference to mask your signature from the missile. Dlg_SC_Tutorial_chase_player_dawdles_1Training_0580_Combat_Chase_Player_Dawdles_01=Worauf wartest du? Mach es fertig. Dlg_SC_Tutorial_chase_player_dawdles_2Training_0580_Combat_Chase_Player_Dawdles_02=Lass uns gehen. Du bist auf dem Laufenden, Neuling. Dlg_SC_Tutorial_chase_player_dawdles_3Training_0580_Combat_Chase_Player_Dawdles_03=Mach weiter. @@ -4173,22 +4173,22 @@ Dlg_SC_Tutorial_drone_2_killedTraining_0840_Combat_Decoupled_Mode_Player_Kill_Dr Dlg_SC_Tutorial_drone_deadTraining_0700_Combat_Drone_Dead=Guter Kill. Dlg_SC_Tutorial_drone_fleesTraining_0570_Combat_Fire_Drone_Flees=Ja, das hat mir nicht gefallen. Dlg_SC_Tutorial_drone_missileTraining_0720_Combat_Missiles_Incoming=Er hat die Kontrolle. Eingehende Raketen. -Dlg_SC_Tutorial_drone_shields_downTraining_0650_Combat_Drone_Shields_Down=Seine Schilde sind ausgefallen. Erledige es mit einer Rakete. +Dlg_SC_Tutorial_drone_shields_downTraining_0650_Combat_Drone_Shields_Down=Die Schilde sind ausgefallen. Beende es mit einer Rakete. Dlg_SC_Tutorial_eject_player_dawdles_1Training_1450_Self-Destruct_Eject_Player_Dawdles_01=Komm schon, steig aus. Dlg_SC_Tutorial_eject_player_dawdles_2Training_1450_Self-Destruct_Eject_Player_Dawdles_02=Verschwinde da! Dlg_SC_Tutorial_ejects_before_warning_1Training_1410_Self-Destruct_Player_Hit_Eject_Before_Warning=Ich kann dich nicht auswerfen lassen, ohne die Selbstzerstörung einzuleiten. Dlg_SC_Tutorial_ejects_before_warning_2Training_1420_Self-Destruct_Player_Eject_Prompt_01=Das ist das Einzige, was ich nicht aus der Ferne machen kann, Junge. Sie müssen initiieren. Beeil dich. Dlg_SC_Tutorial_ejects_before_warning_3Training_1420_Self-Destruct_Player_Eject_Prompt_02=Die aus Ihrer Anlage austretende Strahlung. Du musst dich jetzt selbst zerstören. Dlg_SC_Tutorial_ejects_before_warning_4Training_1420_Self-Destruct_Player_Eject_Prompt_03=Klicken Sie jetzt auf Selbstzerstörung! -Dlg_SC_Tutorial_engines_checkTraining_0070_Cockpit_Intro_05=Triebwerken, prüfen. +Dlg_SC_Tutorial_engines_checkTraining_0070_Cockpit_Intro_05=Engines, check. Dlg_SC_Tutorial_enter_landing_modeTraining_0870_Landing_Entering_Landing_Mode=Um in den Landemodus zu gelangen, müssen Sie Ihr Fahrwerk ausfahren. Dlg_SC_Tutorial_fails_to_mark_targetTraining_1270_Combat_Player_Did_Not_Mark_Target=Du musst ein Ziel markieren, Junge. Dlg_SC_Tutorial_fire_player_dawdles_1Training_0550_Combat_Fire_Player_Dawdles_01=Diese Art von Zögern kann dich töten. Fire. Dlg_SC_Tutorial_fire_player_dawdles_2Training_0550_Combat_Fire_Player_Dawdles_02=Schieße auf die Drohne. Dlg_SC_Tutorial_fire_player_dawdles_3Training_0550_Combat_Fire_Player_Dawdles_03=Lass uns gehen. Fire Dlg_SC_Tutorial_fire_player_doesnt_fireTraining_0540_Combat_Target_Fire_When_Ready_02=Mach weiter, schieße. Die Drohne wird nichts dagegen haben. -Dlg_SC_Tutorial_flare_durationTraining_0760_Combat_CM_Flare_Duration=Fackeln haben eine kurze Lebensdauer, seien Sie nicht zu schnell, sie abzufeuern. -Dlg_SC_Tutorial_flare_explanationTraining_0740_Combat_CM_Flare_Explanation=Die letzte Rakete war auf Wärme gerichtet, also rüste deine Leuchtraketen aus. Hilfreicher Tipp: Steigern Sie nicht, nachdem Sie eine Fackel abgeworfen haben. Verstärkte Triebwerke sind viel heißer als eine Fackel. +Dlg_SC_Tutorial_flare_durationTraining_0760_Combat_CM_Flare_Duration=Flares have a short lifetime, don't be too quick to fire them. +Dlg_SC_Tutorial_flare_explanationTraining_0740_Combat_CM_Flare_Explanation=Last missile was heat-seeking so equip your flares. Helpful tip, don't boost after dropping a flare. Boosted thrusters are much hotter than a flare. Dlg_SC_Tutorial_flare_launch_successTraining_0770_Combat_CM_Flare_Launch_Good=Gut. Dlg_SC_Tutorial_free_lookTraining_0070_Cockpit_Intro_01=Okay. Schauen Sie sich zunächst einmal in Ihrem Cockpit um und machen Sie sich mit dem Layout vertraut. Es ist wichtig, bestimmte Steuerelemente schnell zu finden und darauf zuzugreifen. Das Letzte, was Sie in einem Scrap tun möchten, ist, die Anweisungen aufzurufen. Dlg_SC_Tutorial_glaive_defeatedTraining_1360_Combat_Vanduul_Glaive_Defeated=Guter Kill. Glaive ist am Boden. @@ -5761,10 +5761,10 @@ Dlg_SC_ac_simulator_second_placeRace_Second_Place=2. Platz Dlg_SC_ac_simulator_second_place_2010=2. Platz Dlg_SC_ac_simulator_seventh_placeRace_Seventh_Place=7. Platz Dlg_SC_ac_simulator_seventh_place_2060=7. Platz -Dlg_SC_ac_simulator_shields_offlineRace_Shields_Offline=Schilde offline -Dlg_SC_ac_simulator_shields_offline_2150=Schilde offline -Dlg_SC_ac_simulator_shields_onlineRace_Shields_Online=Schilde online -Dlg_SC_ac_simulator_shields_online_2140=Schilde online +Dlg_SC_ac_simulator_shields_offlineRace_Shields_Offline=Shields Offline +Dlg_SC_ac_simulator_shields_offline_2150=Shields Offline +Dlg_SC_ac_simulator_shields_onlineRace_Shields_Online=Shields Online +Dlg_SC_ac_simulator_shields_online_2140=Shields Online Dlg_SC_ac_simulator_single_player_introductionRace_Rush_Mode=Murray Cup-Trainingssimulation wird gestartet Dlg_SC_ac_simulator_sixth_placeRace_Sixth_Place=6. Platz Dlg_SC_ac_simulator_sixth_place_2050=6. Platz @@ -6578,33 +6578,33 @@ Dlg_SC_bb_bb_factory_ANVL_scanners_being_scanned_0210=Warnung, eingehender Scan Dlg_SC_bb_bb_factory_ANVL_scanners_scanning_0200=Scannen Dlg_SC_bb_bb_factory_ANVL_sensor_incoming_ramming_0120=Feindliche Annäherungswarnung Dlg_SC_bb_bb_factory_ANVL_sensor_nearby_acquisition_0100=Bogey -Dlg_SC_bb_bb_factory_ANVL_shields_back_0_0580=Alarm: Achterschilde heruntergefahren -Dlg_SC_bb_bb_factory_ANVL_shields_back_25_0570=Warnung, Achterschilde 25 % -Dlg_SC_bb_bb_factory_ANVL_shields_back_50_0560=Achterschilde 50 % -Dlg_SC_bb_bb_factory_ANVL_shields_back_75_0550=Hintere Schilde 75 % -Dlg_SC_bb_bb_factory_ANVL_shields_bottom_0_0740=Alarm: Deckschilde heruntergefahren -Dlg_SC_bb_bb_factory_ANVL_shields_bottom_25_0730=Warnung, Deckschilde 25 % -Dlg_SC_bb_bb_factory_ANVL_shields_bottom_50_0720=Deckschilde 50 % -Dlg_SC_bb_bb_factory_ANVL_shields_bottom_75_0710=Deckschilde 75 % -Dlg_SC_bb_bb_factory_ANVL_shields_charging_0507=Schilde laden auf -Dlg_SC_bb_bb_factory_ANVL_shields_collision_alert_0760=Kollision -Dlg_SC_bb_bb_factory_ANVL_shields_front_0_0540=Alarm: Vorwärtsschilde ausgefallen -Dlg_SC_bb_bb_factory_ANVL_shields_front_25_0530=Warnung, Vorwärtsschilde 25 % -Dlg_SC_bb_bb_factory_ANVL_shields_front_50_0520=Vorwärtsschilde 50 % -Dlg_SC_bb_bb_factory_ANVL_shields_front_75_0510=Vorwärtsschilde 75 % -Dlg_SC_bb_bb_factory_ANVL_shields_left_0_0620=Alarm: Port-Shields ausgefallen -Dlg_SC_bb_bb_factory_ANVL_shields_left_25_0610=Warnung, Port-Schilde 25 % -Dlg_SC_bb_bb_factory_ANVL_shields_left_50_0600=Hafenschilde 50 % -Dlg_SC_bb_bb_factory_ANVL_shields_left_75_0590=Hafenschilde 75 % -Dlg_SC_bb_bb_factory_ANVL_shields_right_0_0660=Alarm: Steuerbordschilde ausgefallen -Dlg_SC_bb_bb_factory_ANVL_shields_right_25_0650=Warnung, Steuerbordschilde 25 % -Dlg_SC_bb_bb_factory_ANVL_shields_right_50_0640=Steuerbordschilde 50 % -Dlg_SC_bb_bb_factory_ANVL_shields_right_75_0630=Steuerbordschilde 75 % -Dlg_SC_bb_bb_factory_ANVL_shields_system_activated_0750=aktiviert -Dlg_SC_bb_bb_factory_ANVL_shields_top_0_0700=Alarm: Overhead Shield ausgefallen -Dlg_SC_bb_bb_factory_ANVL_shields_top_25_0690=Warnung, Overhead Shield 25 % -Dlg_SC_bb_bb_factory_ANVL_shields_top_50_0680=Overhead Shield 50 % -Dlg_SC_bb_bb_factory_ANVL_shields_top_75_0670=Overhead Shield 75 % +Dlg_SC_bb_bb_factory_ANVL_shields_back_0_0580=Alert: Aft Shields down +Dlg_SC_bb_bb_factory_ANVL_shields_back_25_0570=Warning, Aft Shields 25% +Dlg_SC_bb_bb_factory_ANVL_shields_back_50_0560=Aft Shields 50% +Dlg_SC_bb_bb_factory_ANVL_shields_back_75_0550=Aft Shields 75% +Dlg_SC_bb_bb_factory_ANVL_shields_bottom_0_0740=Alert: Deck Shields down +Dlg_SC_bb_bb_factory_ANVL_shields_bottom_25_0730=Warning, Deck Shields 25% +Dlg_SC_bb_bb_factory_ANVL_shields_bottom_50_0720=Deck Shields 50% +Dlg_SC_bb_bb_factory_ANVL_shields_bottom_75_0710=Deck Shields 75% +Dlg_SC_bb_bb_factory_ANVL_shields_charging_0507=Shields Charging +Dlg_SC_bb_bb_factory_ANVL_shields_collision_alert_0760=Collision +Dlg_SC_bb_bb_factory_ANVL_shields_front_0_0540=Alert: Forward Shields down +Dlg_SC_bb_bb_factory_ANVL_shields_front_25_0530=Warning, Forward Shields 25% +Dlg_SC_bb_bb_factory_ANVL_shields_front_50_0520=Forward Shields 50% +Dlg_SC_bb_bb_factory_ANVL_shields_front_75_0510=Forward Shields 75% +Dlg_SC_bb_bb_factory_ANVL_shields_left_0_0620=Alert: Port Shields down +Dlg_SC_bb_bb_factory_ANVL_shields_left_25_0610=Warning, Port Shields 25% +Dlg_SC_bb_bb_factory_ANVL_shields_left_50_0600=Port Shields 50% +Dlg_SC_bb_bb_factory_ANVL_shields_left_75_0590=Port Shields 75% +Dlg_SC_bb_bb_factory_ANVL_shields_right_0_0660=Alert: Starboard Shields down +Dlg_SC_bb_bb_factory_ANVL_shields_right_25_0650=Warning, Starboard Shields 25% +Dlg_SC_bb_bb_factory_ANVL_shields_right_50_0640=Starboard Shields 50% +Dlg_SC_bb_bb_factory_ANVL_shields_right_75_0630=Starboard Shields 75% +Dlg_SC_bb_bb_factory_ANVL_shields_system_activated_0750=activated +Dlg_SC_bb_bb_factory_ANVL_shields_top_0_0700=Alert: Overhead Shields down +Dlg_SC_bb_bb_factory_ANVL_shields_top_25_0690=Warning, Overhead Shields 25% +Dlg_SC_bb_bb_factory_ANVL_shields_top_50_0680=Overhead Shields 50% +Dlg_SC_bb_bb_factory_ANVL_shields_top_75_0670=Overhead Shields 75% Dlg_SC_bb_bb_factory_ANVL_systems_autopilot_disengaged_0930=Autopilot deaktiviert Dlg_SC_bb_bb_factory_ANVL_systems_autopilot_engaged_0920=Autopilot aktiviert Dlg_SC_bb_bb_factory_ANVL_systems_bitchingbetty_0840=BZZZzzzzzzuuuuppp @@ -6613,7 +6613,7 @@ Dlg_SC_bb_bb_factory_ANVL_systems_comms_jammed_0960=Warnung: Das Kommunikationss Dlg_SC_bb_bb_factory_ANVL_systems_communications_0800=Komm Dlg_SC_bb_bb_factory_ANVL_systems_coolant_0890=Kühlsystem Dlg_SC_bb_bb_factory_ANVL_systems_destruction_imminent_0900=Auswerfen -Dlg_SC_bb_bb_factory_ANVL_systems_engines_0820=Antrieb +Dlg_SC_bb_bb_factory_ANVL_systems_engines_0820=Propulsion Dlg_SC_bb_bb_factory_ANVL_systems_flightcontrol_0850=Avionik Dlg_SC_bb_bb_factory_ANVL_systems_is_offline_0505=...ist offline. Dlg_SC_bb_bb_factory_ANVL_systems_lifesupport_0810=Lebenserhaltung @@ -6628,14 +6628,14 @@ Dlg_SC_bb_bb_factory_ANVL_systems_weapons_0880=Waffensysteme Dlg_SC_bb_bb_factory_ANVL_warning_0770=Warnung: Dlg_SC_bb_bb_factory_ANVL_weapons_ammunition_depleted_0320=Ballistik trocken Dlg_SC_bb_bb_factory_ANVL_weapons_ammunition_low_0310=Ballistik niedrig -Dlg_SC_bb_bb_factory_ANVL_weapons_chaff_depleted_0400=Lärm raus -Dlg_SC_bb_bb_factory_ANVL_weapons_chaff_launched_0350=Lärm -Dlg_SC_bb_bb_factory_ANVL_weapons_chaff_low_0380=Lärm niedrig +Dlg_SC_bb_bb_factory_ANVL_weapons_chaff_depleted_0400=Noise Out +Dlg_SC_bb_bb_factory_ANVL_weapons_chaff_launched_0350=Noise (Störungen) +Dlg_SC_bb_bb_factory_ANVL_weapons_chaff_low_0380=Noise niedrig (Störungen) Dlg_SC_bb_bb_factory_ANVL_weapons_charging_0330=Energiewaffen werden aufgeladen Dlg_SC_bb_bb_factory_ANVL_weapons_fired_at_friendly_0405=Fire prüfen. -Dlg_SC_bb_bb_factory_ANVL_weapons_flare_depleted_0390=Flares aus -Dlg_SC_bb_bb_factory_ANVL_weapons_flare_launched_0360=Täuschkörper -Dlg_SC_bb_bb_factory_ANVL_weapons_flare_low_0370=Leuchtraketen niedrig +Dlg_SC_bb_bb_factory_ANVL_weapons_flare_depleted_0390=Flares Out +Dlg_SC_bb_bb_factory_ANVL_weapons_flare_launched_0360=Decoy +Dlg_SC_bb_bb_factory_ANVL_weapons_flare_low_0370=Flares Low Dlg_SC_bb_bb_factory_ANVL_weapons_missile_lock_succeeds_0300=Sperren Dlg_SC_bb_bb_factory_ANVL_weapons_missiles_depleted_0420=Raketen trocken. Dlg_SC_bb_bb_factory_ANVL_weapons_missiles_low_0410=Raketen niedrig. @@ -6645,33 +6645,33 @@ Dlg_SC_bb_bb_factory_ORIG_scanners_being_scanned_0210=Schiff wurde gescannt. Dlg_SC_bb_bb_factory_ORIG_scanners_scanning_0200=Scan gestartet Dlg_SC_bb_bb_factory_ORIG_sensor_incoming_ramming_0120=Ausweichmanöver, feindlicher Angriff. Dlg_SC_bb_bb_factory_ORIG_sensor_nearby_acquisition_0100=Kontakt -Dlg_SC_bb_bb_factory_ORIG_shields_back_0_0580=Heckabschirmung erschöpft. -Dlg_SC_bb_bb_factory_ORIG_shields_back_25_0570=Heckabschirmung mit Viertelstärke. -Dlg_SC_bb_bb_factory_ORIG_shields_back_50_0560=Heckabschirmung mit halber Stärke. -Dlg_SC_bb_bb_factory_ORIG_shields_back_75_0550=Heckabschirmung bei 75 %. -Dlg_SC_bb_bb_factory_ORIG_shields_bottom_0_0740=Nadir-Abschirmung erschöpft. -Dlg_SC_bb_bb_factory_ORIG_shields_bottom_25_0730=Nadir-Abschirmung mit Viertelstärke. -Dlg_SC_bb_bb_factory_ORIG_shields_bottom_50_0720=Nadir-Abschirmung mit halber Stärke. -Dlg_SC_bb_bb_factory_ORIG_shields_bottom_75_0710=Nadir-Abschirmung bei 75 %. -Dlg_SC_bb_bb_factory_ORIG_shields_charging_0507=Schilde werden aktualisiert -Dlg_SC_bb_bb_factory_ORIG_shields_collision_alert_0760=ANFAHRUNGSALARM -Dlg_SC_bb_bb_factory_ORIG_shields_front_0_0540=Vorderschild erschöpft. -Dlg_SC_bb_bb_factory_ORIG_shields_front_25_0530=Vorderschild mit Viertelstärke. -Dlg_SC_bb_bb_factory_ORIG_shields_front_50_0520=Vorderschild mit halber Stärke -Dlg_SC_bb_bb_factory_ORIG_shields_front_75_0510=Vorderschild mit 75 % Stärke -Dlg_SC_bb_bb_factory_ORIG_shields_left_0_0620=Port-Abschirmung erschöpft. -Dlg_SC_bb_bb_factory_ORIG_shields_left_25_0610=Portabschirmung mit Viertelstärke. -Dlg_SC_bb_bb_factory_ORIG_shields_left_50_0600=Portabschirmung mit halber Stärke. -Dlg_SC_bb_bb_factory_ORIG_shields_left_75_0590=Port-Abschirmung bei 75 %. -Dlg_SC_bb_bb_factory_ORIG_shields_right_0_0660=Steuerbord-Abschirmung erschöpft. -Dlg_SC_bb_bb_factory_ORIG_shields_right_25_0650=Steuerbordabschirmung mit Viertelstärke. -Dlg_SC_bb_bb_factory_ORIG_shields_right_50_0640=Steuerbord-Abschirmung mit halber Stärke. -Dlg_SC_bb_bb_factory_ORIG_shields_right_75_0630=Steuerbordabschirmung bei 75 %. -Dlg_SC_bb_bb_factory_ORIG_shields_system_activated_0750=betriebsbereit. -Dlg_SC_bb_bb_factory_ORIG_shields_top_0_0700=Zenith-Abschirmung erschöpft. -Dlg_SC_bb_bb_factory_ORIG_shields_top_25_0690=Zenith-Abschirmung mit Viertelstärke. -Dlg_SC_bb_bb_factory_ORIG_shields_top_50_0680=Zenith-Abschirmung mit halber Stärke. -Dlg_SC_bb_bb_factory_ORIG_shields_top_75_0670=Zenith-Abschirmung bei 75 %. +Dlg_SC_bb_bb_factory_ORIG_shields_back_0_0580=Stern shielding depleted. +Dlg_SC_bb_bb_factory_ORIG_shields_back_25_0570=Stern shielding at a quarter strength. +Dlg_SC_bb_bb_factory_ORIG_shields_back_50_0560=Stern shielding at half strength. +Dlg_SC_bb_bb_factory_ORIG_shields_back_75_0550=Stern shielding at 75%. +Dlg_SC_bb_bb_factory_ORIG_shields_bottom_0_0740=Nadir shielding depleted. +Dlg_SC_bb_bb_factory_ORIG_shields_bottom_25_0730=Nadir shielding at a quarter strength. +Dlg_SC_bb_bb_factory_ORIG_shields_bottom_50_0720=Nadir shielding at half strength. +Dlg_SC_bb_bb_factory_ORIG_shields_bottom_75_0710=Nadir shielding at 75%. +Dlg_SC_bb_bb_factory_ORIG_shields_charging_0507=Refreshing Shields +Dlg_SC_bb_bb_factory_ORIG_shields_collision_alert_0760=PROXIMITY ALERT +Dlg_SC_bb_bb_factory_ORIG_shields_front_0_0540=Fore-shield depleted. +Dlg_SC_bb_bb_factory_ORIG_shields_front_25_0530=Fore-shield at a quarter strength. +Dlg_SC_bb_bb_factory_ORIG_shields_front_50_0520=Fore-shield at half strength +Dlg_SC_bb_bb_factory_ORIG_shields_front_75_0510=Fore-shield at 75% strength +Dlg_SC_bb_bb_factory_ORIG_shields_left_0_0620=Port shielding depleted. +Dlg_SC_bb_bb_factory_ORIG_shields_left_25_0610=Port shielding at a quarter strength. +Dlg_SC_bb_bb_factory_ORIG_shields_left_50_0600=Port shielding at half strength. +Dlg_SC_bb_bb_factory_ORIG_shields_left_75_0590=Port shielding at 75%. +Dlg_SC_bb_bb_factory_ORIG_shields_right_0_0660=Starboard shielding depleted. +Dlg_SC_bb_bb_factory_ORIG_shields_right_25_0650=Starboard shielding at a quarter strength. +Dlg_SC_bb_bb_factory_ORIG_shields_right_50_0640=Starboard shielding at half strength. +Dlg_SC_bb_bb_factory_ORIG_shields_right_75_0630=Starboard shielding at 75%. +Dlg_SC_bb_bb_factory_ORIG_shields_system_activated_0750=operational. +Dlg_SC_bb_bb_factory_ORIG_shields_top_0_0700=Zenith shielding depleted. +Dlg_SC_bb_bb_factory_ORIG_shields_top_25_0690=Zenith shielding at a quarter strength. +Dlg_SC_bb_bb_factory_ORIG_shields_top_50_0680=Zenith shielding at half strength. +Dlg_SC_bb_bb_factory_ORIG_shields_top_75_0670=Zenith shielding at 75%. Dlg_SC_bb_bb_factory_ORIG_systems_autopilot_disengaged_0930=Pilotensteuerung wird wieder aufgenommen. Dlg_SC_bb_bb_factory_ORIG_systems_autopilot_engaged_0920=Pilotenunterstützung aktiviert. Dlg_SC_bb_bb_factory_ORIG_systems_bitchingbetty_0840=Willkommen bei ... Origin ... ich ... helfe ... @@ -6680,7 +6680,7 @@ Dlg_SC_bb_bb_factory_ORIG_systems_comms_jammed_0960=Kann keine Kommunikation her Dlg_SC_bb_bb_factory_ORIG_systems_communications_0800=Kommunikation Dlg_SC_bb_bb_factory_ORIG_systems_coolant_0890=Kühlsystem Dlg_SC_bb_bb_factory_ORIG_systems_destruction_imminent_0900=Katastrophaler Ausfall steht unmittelbar bevor. -Dlg_SC_bb_bb_factory_ORIG_systems_engines_0820=Triebwerke +Dlg_SC_bb_bb_factory_ORIG_systems_engines_0820=Thrusters Dlg_SC_bb_bb_factory_ORIG_systems_flightcontrol_0850=Avionik Dlg_SC_bb_bb_factory_ORIG_systems_is_offline_0505=...haben katastrophalen Schaden erlitten. Dlg_SC_bb_bb_factory_ORIG_systems_lifesupport_0810=ECLSS @@ -6694,14 +6694,14 @@ Dlg_SC_bb_bb_factory_ORIG_systems_systems_overheating_0950=Kühlmittelstörung. Dlg_SC_bb_bb_factory_ORIG_systems_weapons_0880=Waffensysteme Dlg_SC_bb_bb_factory_ORIG_weapons_ammunition_depleted_0320=Ballistik erfordert Nachladen Dlg_SC_bb_bb_factory_ORIG_weapons_ammunition_low_0310=Die Ballistik geht schnell zur Neige -Dlg_SC_bb_bb_factory_ORIG_weapons_chaff_depleted_0400=DÜPPEL AUSGEGANGEN -Dlg_SC_bb_bb_factory_ORIG_weapons_chaff_launched_0350=DÜPPEL ABGESCHOSSEN -Dlg_SC_bb_bb_factory_ORIG_weapons_chaff_low_0380=DÜPPEL NACHLADEN +Dlg_SC_bb_bb_factory_ORIG_weapons_chaff_depleted_0400=NOISE DEPLETED +Dlg_SC_bb_bb_factory_ORIG_weapons_chaff_launched_0350=NOISE Launched +Dlg_SC_bb_bb_factory_ORIG_weapons_chaff_low_0380=RELOAD NOISE Dlg_SC_bb_bb_factory_ORIG_weapons_charging_0330=Energiewaffen aufladen Dlg_SC_bb_bb_factory_ORIG_weapons_fired_at_friendly_0405=Feuer überprüfen. -Dlg_SC_bb_bb_factory_ORIG_weapons_flare_depleted_0390=FLARES AUSGEGANGEN -Dlg_SC_bb_bb_factory_ORIG_weapons_flare_launched_0360=TÄUSCHKÖRPER ABGESCHOSSEN -Dlg_SC_bb_bb_factory_ORIG_weapons_flare_low_0370=TÄUSCHKÖRPER NEU LADEN +Dlg_SC_bb_bb_factory_ORIG_weapons_flare_depleted_0390=FLARES DEPLETED +Dlg_SC_bb_bb_factory_ORIG_weapons_flare_launched_0360=DECOY Launched +Dlg_SC_bb_bb_factory_ORIG_weapons_flare_low_0370=RELOAD DECOY Dlg_SC_bb_bb_factory_ORIG_weapons_missile_lock_succeeds_0300=Raketensperre erreicht Dlg_SC_bb_bb_factory_ORIG_weapons_missiles_depleted_0420=Raketen erschöpft. Dlg_SC_bb_bb_factory_ORIG_weapons_missiles_low_0410=Raketen nachladen. @@ -6712,33 +6712,33 @@ Dlg_SC_bb_bb_factory_RSI_scanners_being_scanned_0210=Wir werden gescannt Dlg_SC_bb_bb_factory_RSI_scanners_scanning_0200=Standby, Scannen Dlg_SC_bb_bb_factory_RSI_sensor_incoming_ramming_0120=Feind auf Kollisionskurs Dlg_SC_bb_bb_factory_RSI_sensor_nearby_acquisition_0100=Radarkontakt -Dlg_SC_bb_bb_factory_RSI_shields_back_0_0580=Hinterer Schild ist unten -Dlg_SC_bb_bb_factory_RSI_shields_back_25_0570=Alarm: Heckschild bei 25 % -Dlg_SC_bb_bb_factory_RSI_shields_back_50_0560=Hinterer Schild bei 50 % -Dlg_SC_bb_bb_factory_RSI_shields_back_75_0550=Hinterer Schild bei 75 % -Dlg_SC_bb_bb_factory_RSI_shields_bottom_0_0740=Der niedrige Schild ist ausgefallen -Dlg_SC_bb_bb_factory_RSI_shields_bottom_25_0730=Alarm: Niedriger Schild bei 25 % -Dlg_SC_bb_bb_factory_RSI_shields_bottom_50_0720=Niedriger Schild bei 50 % -Dlg_SC_bb_bb_factory_RSI_shields_bottom_75_0710=Niedriger Schild bei 75 % -Dlg_SC_bb_bb_factory_RSI_shields_charging_0507=Standby-Schilde -Dlg_SC_bb_bb_factory_RSI_shields_collision_alert_0760=AUSWIRKUNG -Dlg_SC_bb_bb_factory_RSI_shields_front_0_0540=Frontschild ist unten -Dlg_SC_bb_bb_factory_RSI_shields_front_25_0530=Alarm: Frontschilde bei 25 %. -Dlg_SC_bb_bb_factory_RSI_shields_front_50_0520=Frontschild bei 50 % -Dlg_SC_bb_bb_factory_RSI_shields_front_75_0510=Frontschild bei 75 % -Dlg_SC_bb_bb_factory_RSI_shields_left_0_0620=Port Shield ist ausgefallen -Dlg_SC_bb_bb_factory_RSI_shields_left_25_0610=Alarm: Port Shield bei 25 % -Dlg_SC_bb_bb_factory_RSI_shields_left_50_0600=Port-Schild bei 50 % -Dlg_SC_bb_bb_factory_RSI_shields_left_75_0590=Port-Schild bei 75 % -Dlg_SC_bb_bb_factory_RSI_shields_right_0_0660=Steuerbordschild ist ausgefallen. -Dlg_SC_bb_bb_factory_RSI_shields_right_25_0650=Alarm: Steuerbordschild bei 25 % -Dlg_SC_bb_bb_factory_RSI_shields_right_50_0640=Steuerbordschild bei 50 % -Dlg_SC_bb_bb_factory_RSI_shields_right_75_0630=Steuerbordschild bei 75 % +Dlg_SC_bb_bb_factory_RSI_shields_back_0_0580=Rear shield is down +Dlg_SC_bb_bb_factory_RSI_shields_back_25_0570=Alert: Rear shield at 25% +Dlg_SC_bb_bb_factory_RSI_shields_back_50_0560=Rear shield at 50% +Dlg_SC_bb_bb_factory_RSI_shields_back_75_0550=Rear shield at 75% +Dlg_SC_bb_bb_factory_RSI_shields_bottom_0_0740=Low shield is down +Dlg_SC_bb_bb_factory_RSI_shields_bottom_25_0730=Alert: Low Shield at 25% +Dlg_SC_bb_bb_factory_RSI_shields_bottom_50_0720=Low Shield at 50% +Dlg_SC_bb_bb_factory_RSI_shields_bottom_75_0710=Low Shield at 75% +Dlg_SC_bb_bb_factory_RSI_shields_charging_0507=Standby shields +Dlg_SC_bb_bb_factory_RSI_shields_collision_alert_0760=IMPACT +Dlg_SC_bb_bb_factory_RSI_shields_front_0_0540=Front shield is down +Dlg_SC_bb_bb_factory_RSI_shields_front_25_0530=Alert: Front Shields at 25%. +Dlg_SC_bb_bb_factory_RSI_shields_front_50_0520=Front shield at 50% +Dlg_SC_bb_bb_factory_RSI_shields_front_75_0510=Front shield at 75% +Dlg_SC_bb_bb_factory_RSI_shields_left_0_0620=Port Shield is down +Dlg_SC_bb_bb_factory_RSI_shields_left_25_0610=Alert: Port Shield at 25% +Dlg_SC_bb_bb_factory_RSI_shields_left_50_0600=Port Shield at 50% +Dlg_SC_bb_bb_factory_RSI_shields_left_75_0590=Port Shield at 75% +Dlg_SC_bb_bb_factory_RSI_shields_right_0_0660=Starboard Shield is down. +Dlg_SC_bb_bb_factory_RSI_shields_right_25_0650=Alert: Starboard Shield at 25% +Dlg_SC_bb_bb_factory_RSI_shields_right_50_0640=Starboard Shield at 50% +Dlg_SC_bb_bb_factory_RSI_shields_right_75_0630=Starboard Shield at 75% Dlg_SC_bb_bb_factory_RSI_shields_system_activated_0750=online. -Dlg_SC_bb_bb_factory_RSI_shields_top_0_0700=Hoher Schild ist ausgefallen -Dlg_SC_bb_bb_factory_RSI_shields_top_25_0690=Alarm: Hoher Schild bei 25 % -Dlg_SC_bb_bb_factory_RSI_shields_top_50_0680=Overhead Shield bei 50 % -Dlg_SC_bb_bb_factory_RSI_shields_top_75_0670=Overhead Shield bei 75 % +Dlg_SC_bb_bb_factory_RSI_shields_top_0_0700=High shield is down +Dlg_SC_bb_bb_factory_RSI_shields_top_25_0690=Alert: High Shield at 25% +Dlg_SC_bb_bb_factory_RSI_shields_top_50_0680=Overhead Shield at 50% +Dlg_SC_bb_bb_factory_RSI_shields_top_75_0670=Overhead Shield at 75% Dlg_SC_bb_bb_factory_RSI_systems_autopilot_disengaged_0930=Autopilot wird deaktiviert Dlg_SC_bb_bb_factory_RSI_systems_autopilot_engaged_0920=Autopilot wird aktiviert Dlg_SC_bb_bb_factory_RSI_systems_bitchingbetty_0840=<<>> @@ -6747,7 +6747,7 @@ Dlg_SC_bb_bb_factory_RSI_systems_comms_jammed_0960=Kommunikationsfehler Dlg_SC_bb_bb_factory_RSI_systems_communications_0800=Kommunikation Dlg_SC_bb_bb_factory_RSI_systems_coolant_0890=Kühlsystem Dlg_SC_bb_bb_factory_RSI_systems_destruction_imminent_0900=Bitte evakuieren Sie das Schiff. -Dlg_SC_bb_bb_factory_RSI_systems_engines_0820=Triebwerken +Dlg_SC_bb_bb_factory_RSI_systems_engines_0820=Engines Dlg_SC_bb_bb_factory_RSI_systems_flightcontrol_0850=Avionik Dlg_SC_bb_bb_factory_RSI_systems_is_offline_0505=...beschädigt. Dlg_SC_bb_bb_factory_RSI_systems_lifesupport_0810=Lebenserhaltung @@ -6761,14 +6761,14 @@ Dlg_SC_bb_bb_factory_RSI_systems_systems_overheating_0950=Systemkritisch. Dlg_SC_bb_bb_factory_RSI_systems_weapons_0880=Waffensysteme Dlg_SC_bb_bb_factory_RSI_weapons_ammunition_depleted_0320=Ballistik hat keine Munition mehr Dlg_SC_bb_bb_factory_RSI_weapons_ammunition_low_0310=Ballistikmunition niedrig -Dlg_SC_bb_bb_factory_RSI_weapons_chaff_depleted_0400=Noise leer -Dlg_SC_bb_bb_factory_RSI_weapons_chaff_launched_0350=Noise weg -Dlg_SC_bb_bb_factory_RSI_weapons_chaff_low_0380=Geräuscharm +Dlg_SC_bb_bb_factory_RSI_weapons_chaff_depleted_0400=Noise aufgebraucht (Störungen) +Dlg_SC_bb_bb_factory_RSI_weapons_chaff_launched_0350=Noise away +Dlg_SC_bb_bb_factory_RSI_weapons_chaff_low_0380=Low Noise Dlg_SC_bb_bb_factory_RSI_weapons_charging_0330=Standby für Energiewaffen Dlg_SC_bb_bb_factory_RSI_weapons_fired_at_friendly_0405=Fire prüfen. -Dlg_SC_bb_bb_factory_RSI_weapons_flare_depleted_0390=Fackeln leer -Dlg_SC_bb_bb_factory_RSI_weapons_flare_launched_0360=Lockvogel weg -Dlg_SC_bb_bb_factory_RSI_weapons_flare_low_0370=Geringe Leuchtraketen +Dlg_SC_bb_bb_factory_RSI_weapons_flare_depleted_0390=Flares Empty +Dlg_SC_bb_bb_factory_RSI_weapons_flare_launched_0360=Decoy Away +Dlg_SC_bb_bb_factory_RSI_weapons_flare_low_0370=Low flares Dlg_SC_bb_bb_factory_RSI_weapons_missile_lock_succeeds_0300=ZIEL ERWORBEN Dlg_SC_bb_bb_factory_RSI_weapons_missiles_depleted_0420=Raketen leer. Dlg_SC_bb_bb_factory_RSI_weapons_missiles_low_0410=Niedrige Raketen. @@ -43446,7 +43446,7 @@ dfm_ui_CombatHealTeamMateButtonPrompt=Halten Sie [~action(player|combatheal)] ge dfm_ui_Completed=Abgeschlossen dfm_ui_Comstab=COMSTAB ist ein System, das die Trägheit Ihres Schiffs in Kurven verwaltet, Ihren Wendekreis verkleinert und Ihre Nase mithilfe von Manövriertriebwerken dorthin richtet, wo Sie sie erwarten.\nWenn COMSTAB während einer Kurve nicht aktiviert wäre, würde Ihr Schiff weiterhin auf seiner vorherigen Flugbahn driften Sie werden weit von Ihrem beabsichtigten Ziel entfernt und erfordern den Einsatz anderer fortgeschrittener Manöver wie Entkopplung und Boost, um eine gute Linie beizubehalten.\nDer Nachteil von COMSTAB besteht darin, dass Ihr Schiff bei Kurvenfahrten stärker verlangsamt wird als andere, die diese fortgeschrittenen Manöver verwenden.\nSie Sie können die verschiedenen Sicherheitsfunktionen ein- und ausschalten, indem Sie [~action(spaceship_movement|v_ifcs_toggle_safeties)] drücken. dfm_ui_Comstab_Pad=COMSTAB ist ein System, das die Trägheit Ihres Schiffs in Kurven verwaltet, Ihren Wendekreis verkleinert und Ihre Nase mithilfe von Manövriertriebwerken dorthin richtet, wo Sie sie erwarten.\nWenn COMSTAB während einer Kurve nicht aktiviert wäre, würde Ihr Schiff weiterhin auf seiner vorherigen Flugbahn driften Sie werden weit von Ihrem beabsichtigten Ziel entfernt und erfordern den Einsatz anderer fortgeschrittener Manöver wie Entkopplung und Boost, um eine gute Linie beizubehalten.\nDer Nachteil von COMSTAB besteht darin, dass Ihr Schiff bei Kurvenfahrten stärker verlangsamt wird als andere, die diese fortgeschrittenen Manöver verwenden.\nSie Sie können COMSTAB umschalten, indem Sie [~action(spaceship_movement|v_ifcs_toggle_comstab)] drücken. -dfm_ui_Comstab_Title=Comstab +dfm_ui_Comstab_Title=COMSTAB dfm_ui_ControlTerminalDefended=Terminal Defender dfm_ui_ControlTerminalHackerKilled=Hacker-Tötung dfm_ui_Control_Frame=Das Kontrollrahmen-Fadenkreuz (CFR) zeigt die Ziellage an, die Ihr Schiff erreichen möchte. Wenn Drehmoment-/Triebwerksfehler oder andere äußere Kräfte das Schiff daran hindern, das Ziel zu erreichen, weicht das Kontrollrahmen-Fadenkreuz vom Bug-Fadenkreuz ab. Unter diesen Umständen sollten Sie sich darauf verlassen, dass das Kontrollrahmen-Fadenkreuz das Schiff steuert, da der Vorwärtsgeschwindigkeitsvektor immer in diese Richtung verlauft. IFCS bewegt dann das Nasenabsehen in Richtung CFR, um den Fehler zu korrigieren. @@ -46357,18 +46357,18 @@ itemPort_grenade_attach_2=Kampfwerfer 2 itemPort_grenade_attach_3=Kampfwerfer 3 itemPort_grenade_attach_4=Kampfwerfer 4 itemPort_hardpoint_Left_Body_Weapon=Waffe – Links -itemPort_hardpoint_Left_Pylon_01=Raketenständer – Links -itemPort_hardpoint_Left_Pylon_02=Raketenständer – Links -itemPort_hardpoint_Left_Pylon_03=Raketenständer – Links -itemPort_hardpoint_Left_S3_Pylon=Raketenständer – Links +itemPort_hardpoint_Left_Pylon_01=Missile Rack – Links +itemPort_hardpoint_Left_Pylon_02=Missile Rack – Links +itemPort_hardpoint_Left_Pylon_03=Missile Rack – Links +itemPort_hardpoint_Left_S3_Pylon=Missile Rack – Links itemPort_hardpoint_Left_Wing_S03=Waffe – Linker Innenflügel itemPort_hardpoint_Left_Wing_Weapon=Waffe – Linker Flügel itemPort_hardpoint_Left_Wingtip_S01=Waffe – Linke Flügelspitze itemPort_hardpoint_Right_Body_Weapon=Waffe – Rechts -itemPort_hardpoint_Right_Pylon_01=Raketenständer – Rechts -itemPort_hardpoint_Right_Pylon_02=Raketenständer – Rechts -itemPort_hardpoint_Right_Pylon_03=Raketenständer – Rechts -itemPort_hardpoint_Right_S3_Pylon=Raketenständer – Rechts +itemPort_hardpoint_Right_Pylon_01=Missile Rack – Rechts +itemPort_hardpoint_Right_Pylon_02=Missile Rack – Rechts +itemPort_hardpoint_Right_Pylon_03=Missile Rack – Rechts +itemPort_hardpoint_Right_S3_Pylon=Missile Rack – Rechts itemPort_hardpoint_Right_Wing_S3=Waffe – Rechter Innenflügel itemPort_hardpoint_Right_Wing_Weapon=Waffe – rechter Flügel itemPort_hardpoint_Right_Wingtip_S1=Waffe – Rechte Flügelspitze @@ -46426,38 +46426,38 @@ itemPort_hardpoint_gun_wing_left=Waffe – Linker Flügel itemPort_hardpoint_gun_wing_right=Waffe – Rechter Flügel itemPort_hardpoint_left_wing_gun_mount=Waffe – Linker Flügel itemPort_hardpoint_mining_laser=Bergbaulaser -itemPort_hardpoint_missile_left=Raketenständer – Links -itemPort_hardpoint_missile_left_wing=Raketenständer – Linker Flügel -itemPort_hardpoint_missile_rack_left=Raketenständer – Links -itemPort_hardpoint_missile_rack_right=Raketenständer – Rechts -itemPort_hardpoint_missile_rack_wing_left=Raketenständer – Linker Flügel -itemPort_hardpoint_missile_rack_wing_left_01=Raketenständer – Linker Flügel 01 -itemPort_hardpoint_missile_rack_wing_left_02=Raketenständer – Linker Flügel 02 -itemPort_hardpoint_missile_rack_wing_right=Raketenständer – Rechter Flügel -itemPort_hardpoint_missile_rack_wing_right_01=Raketenständer – Rechter Flügel 01 -itemPort_hardpoint_missile_rack_wing_right_02=Raketenständer – Rechter Flügel 02 -itemPort_hardpoint_missile_right=Raketenständer – Rechts -itemPort_hardpoint_missile_right_wing=Raketenständer – Rechter Flügel -itemPort_hardpoint_missilerack_left_wing_inner=Raketenständer – Linker Flügel 02 -itemPort_hardpoint_missilerack_left_wing_outer=Raketenständer – Linker Flügel 01 -itemPort_hardpoint_missilerack_right_wing_inner=Raketenständer – Rechter Flügel 02 -itemPort_hardpoint_missilerack_right_wing_outer=Raketenständer – Rechter Flügel 01 +itemPort_hardpoint_missile_left=Missile Rack – Links +itemPort_hardpoint_missile_left_wing=Missile Rack – Linker Flügel +itemPort_hardpoint_missile_rack_left=Missile Rack – Links +itemPort_hardpoint_missile_rack_right=Missile Rack – Rechts +itemPort_hardpoint_missile_rack_wing_left=Missile Rack – Linker Flügel +itemPort_hardpoint_missile_rack_wing_left_01=Missile Rack – Linker Flügel 01 +itemPort_hardpoint_missile_rack_wing_left_02=Missile Rack – Linker Flügel 02 +itemPort_hardpoint_missile_rack_wing_right=Missile Rack – Rechter Flügel +itemPort_hardpoint_missile_rack_wing_right_01=Missile Rack – Rechter Flügel 01 +itemPort_hardpoint_missile_rack_wing_right_02=Missile Rack – Rechter Flügel 02 +itemPort_hardpoint_missile_right=Missile Rack – Rechts +itemPort_hardpoint_missile_right_wing=Missile Rack – Rechter Flügel +itemPort_hardpoint_missilerack_left_wing_inner=Missile Rack – Linker Flügel 02 +itemPort_hardpoint_missilerack_left_wing_outer=Missile Rack – Linker Flügel 01 +itemPort_hardpoint_missilerack_right_wing_inner=Missile Rack – Rechter Flügel 02 +itemPort_hardpoint_missilerack_right_wing_outer=Missile Rack – Rechter Flügel 01 itemPort_hardpoint_nose_gun=Waffe – Nase itemPort_hardpoint_paint=Malen -itemPort_hardpoint_power_plant=Triebwerk -itemPort_hardpoint_power_plant_02=Triebwerk -itemPort_hardpoint_powerplant=Triebwerk -itemPort_hardpoint_powerplant_01=Triebwerk – 01 -itemPort_hardpoint_powerplant_02=Triebwerk – 02 -itemPort_hardpoint_powerplant_03=Triebwerk - 03 -itemPort_hardpoint_powerplant_left=Triebwerk – Links -itemPort_hardpoint_powerplant_middle=Triebwerk – 01 -itemPort_hardpoint_powerplant_rear=Triebwerk – 02 -itemPort_hardpoint_powerplant_rearleft=Triebwerk – Links -itemPort_hardpoint_powerplant_rearright=Triebwerk – Rechts -itemPort_hardpoint_powerplant_right=Triebwerk – Rechts -itemPort_hardpoint_pylon_left=Raketenständer – Links -itemPort_hardpoint_pylon_right=Raketenständer – Rechts +itemPort_hardpoint_power_plant=Power Plant +itemPort_hardpoint_power_plant_02=Power Plant +itemPort_hardpoint_powerplant=Power Plant +itemPort_hardpoint_powerplant_01=Power plant – 01 +itemPort_hardpoint_powerplant_02=Power plant – 02 +itemPort_hardpoint_powerplant_03=Power plant - 03 +itemPort_hardpoint_powerplant_left=Power plant – Links +itemPort_hardpoint_powerplant_middle=Power plant – 01 +itemPort_hardpoint_powerplant_rear=Power plant – 02 +itemPort_hardpoint_powerplant_rearleft=Power plant – Links +itemPort_hardpoint_powerplant_rearright=Power plant – Rechts +itemPort_hardpoint_powerplant_right=Power plant – Rechts +itemPort_hardpoint_pylon_left=Missile Rack – Links +itemPort_hardpoint_pylon_right=Missile Rack – Rechts itemPort_hardpoint_quantum_Drive=Quantum-Triebwerk itemPort_hardpoint_rear_left_turret=Turm – Hinten links itemPort_hardpoint_rear_right_turret=Turm – Hinten rechts @@ -46517,20 +46517,20 @@ itemPort_hardpoint_weapon_left=Waffe – Linker Flügel itemPort_hardpoint_weapon_left_nose=Waffe – Nase links itemPort_hardpoint_weapon_left_wing=Waffe – Linker Flügel itemPort_hardpoint_weapon_mining=Waffe – Bergbaulaser -itemPort_hardpoint_weapon_missilerack_left=Raketenständer – Links -itemPort_hardpoint_weapon_missilerack_left_inner=Raketenständer – Links -itemPort_hardpoint_weapon_missilerack_left_rea=Raketenständer – links hinten -itemPort_hardpoint_weapon_missilerack_left_rear=Raketenständer – Links -itemPort_hardpoint_weapon_missilerack_left_wing=Raketenständer – Linker Flügel -itemPort_hardpoint_weapon_missilerack_left_wing_inner=Raketenständer – Linker Flügel 01 -itemPort_hardpoint_weapon_missilerack_left_wing_outer=Raketenständer – Linker Flügel 02 -itemPort_hardpoint_weapon_missilerack_right=Raketenständer – Rechts -itemPort_hardpoint_weapon_missilerack_right_inner=Raketenständer – Rechts -itemPort_hardpoint_weapon_missilerack_right_rea=Raketenständer – rechts hinten -itemPort_hardpoint_weapon_missilerack_right_rear=Raketenständer – Rechts -itemPort_hardpoint_weapon_missilerack_right_wing=Raketenständer – Rechter Flügel -itemPort_hardpoint_weapon_missilerack_right_wing_inner=Raketenständer – Rechter Flügel 01 -itemPort_hardpoint_weapon_missilerack_right_wing_outer=Raketenständer – Rechter Flügel 02 +itemPort_hardpoint_weapon_missilerack_left=Missile Rack – Links +itemPort_hardpoint_weapon_missilerack_left_inner=Missile Rack – Links +itemPort_hardpoint_weapon_missilerack_left_rea=Missile Rack – links hinten +itemPort_hardpoint_weapon_missilerack_left_rear=Missile Rack – Links +itemPort_hardpoint_weapon_missilerack_left_wing=Missile Rack – Linker Flügel +itemPort_hardpoint_weapon_missilerack_left_wing_inner=Missile Rack – Linker Flügel 01 +itemPort_hardpoint_weapon_missilerack_left_wing_outer=Missile Rack – Linker Flügel 02 +itemPort_hardpoint_weapon_missilerack_right=Missile Rack – Rechts +itemPort_hardpoint_weapon_missilerack_right_inner=Missile Rack – Rechts +itemPort_hardpoint_weapon_missilerack_right_rea=Missile Rack – rechts hinten +itemPort_hardpoint_weapon_missilerack_right_rear=Missile Rack – Rechts +itemPort_hardpoint_weapon_missilerack_right_wing=Missile Rack – Rechter Flügel +itemPort_hardpoint_weapon_missilerack_right_wing_inner=Missile Rack – Rechter Flügel 01 +itemPort_hardpoint_weapon_missilerack_right_wing_outer=Missile Rack – Rechter Flügel 02 itemPort_hardpoint_weapon_right=Waffe – Rechter Flügel itemPort_hardpoint_weapon_right_nose=Waffe – Nase rechts itemPort_hardpoint_weapon_right_wing=Waffe – Rechter Flügel @@ -46780,19 +46780,19 @@ item_Desc20mm_Tungsten=<-=MISSING=-> item_Desc25mm_special_ballistic=Die mX-Shatter-Rakete ist eine Rakete, die beim Aufprall oder nach sehr kurzer Zeit kleine Sprengstoffe verstreut. Immer wenn die Rakete abfeuert, schießen die kleineren Sprengsätze in zufällige Richtungen ab, was sich hervorragend zum Räumen von Gebieten eignet. Jede Splitterrakete verfügt über eine Ansammlung von etwa 20 kleinen Sprengstoffen, die nicht so stark sind wie Splittergranaten allein, aber zusammengenommen ungefähr so stark sind wie eine Splittergranate. item_Desc25mm_special_ballistic_fragment=Die mX-Shatter-Rakete ist eine Rakete, die beim Aufprall oder nach sehr kurzer Zeit kleine Sprengstoffe verstreut. Immer wenn die Rakete abfeuert, schießen die kleineren Sprengsätze in zufällige Richtungen ab, was sich hervorragend zum Räumen von Gebieten eignet. Jede Splitterrakete verfügt über eine Ansammlung von etwa 20 kleinen Sprengstoffen, die nicht so stark sind wie Splittergranaten allein, aber zusammengenommen ungefähr so stark sind wie eine Splittergranate. item_Desc2ghz_microwave_energy=Urankernmunition stabilisiert Uran für den Einsatz in tragbaren Waffen in kleinen Dosen. Jedes „Magazin“ enthält eine festgelegte Ladung Strom mit Uran und kann nach Gebrauch sicher entsorgt/gelagert werden. Wenn es verwendet wird, kontrolliert es eine große Menge radioaktiver Energie, unabhängig davon, wie die Strahlung entsorgt wird. Die kondensierte Strahlung ist stark genug, um die meisten Panzerungstypen außer schwerer/TITAN-Panzerung zu durchdringen. -item_Desc300i-C_LoadoutKit=Steigern Sie Ihren Killerinstinkt mit dem 300i-C-Paket. Zwei Laser-Repeater vom Typ S3 Klaus & Werner ersetzen die standardmäßigen ballistischen Repeater von Behring, während Upgrades am Triebwerk (zivil, Klasse B), am Schild (industriell, Klasse B) und am Kühler (industriell, Klasse B) die Leistung weiter steigern. \n +item_Desc300i-C_LoadoutKit=Steigern Sie Ihren Killerinstinkt mit dem 300i-C-Paket. Zwei Laser-Repeater vom Typ S3 Klaus & Werner ersetzen die standardmäßigen ballistischen Repeater von Behring, während Upgrades am Power Plant (zivil, Klasse B), am Schild (industriell, Klasse B) und am Kühler (industriell, Klasse B) die Leistung weiter steigern. \n item_Desc300i-G_LoadoutKit=Bleiben Sie frostig mit dem 300i-G-Paket. Gimbals verleihen dem 300i-G einen größeren Bewegungsbereich für seine drei S2 Klaus & Werner Laser-Repeater, um das Zielen noch einfacher zu machen. \n -item_Desc300i-T_LoadoutKit=Erweitern Sie Ihr Abenteuer mit dem 300i-T-Paket, das ein verbessertes Triebwerk (Civilian, Grade B), einen Kühler (Competition, Grade B) und einen Quantenantrieb (Civilian, Grade B) enthält, um die erforderliche zusätzliche Leistung bereitzustellen schicke dich schneller und weiter ins Unbekannte. Duale Distortion-Repeater von S3 Associated Science & Development können Angreifer lange genug bezwingen, um schnell entkommen zu können. \n +item_Desc300i-T_LoadoutKit=Erweitern Sie Ihr Abenteuer mit dem 300i-T-Paket, das ein verbessertes Power Plant (Civilian, Grade B), einen Kühler (Competition, Grade B) und einen Quantenantrieb (Civilian, Grade B) enthält, um die erforderliche zusätzliche Leistung bereitzustellen schicke dich schneller und weiter ins Unbekannte. Duale Distortion-Repeater von S3 Associated Science & Development können Angreifer lange genug bezwingen, um schnell entkommen zu können. \n item_Desc300i_HAPR_VP_RMI_S3_Q2=Der Hammer Propulsion HE5.3 verfügt über ein leistungsstarkes und kraftstoffeffizientes Design. Seine Schubleistung und sein geringer Treibstoffverbrauch machen es ideal für Langstreckenflüge, obwohl es Berichten zufolge bei Gelegenheiten, bei denen der Besitzer Opfer von Piratenaktivitäten wurde, eine Art Raketenmagnet war. item_Desc315p-GT_LoadoutKit=Das 315p-GT-Paket macht dank seines verbesserten Kühlers (stealth, Klasse B) und seines QuantenTriebwerks (Industrie, Klasse B) jeden Ausflug zu einem Abenteuer. Die Ergänzung durch zwei kardanisch aufgehängte Distortion-Repeater von S2 Associated Science & Development stellt sicher, dass Sie fast jede Auseinandersetzung friedlich lösen können. Wenn jedoch Aggression Ihre einzige Option ist, ersetzt der GT die standardmäßigen Firestorm Kinetics Tempest-Raketen durch Talon Dominators. \n -item_Desc315p-XC_LoadoutKit=Das 315p-XC-Paket wurde für einen Auftritt und einen Aufprall entwickelt und kombiniert zwei ballistische Gatling-Geschütze von S3 Gallenson Tactical Systems mit dem Standard-Traktorstrahl. Ein verbessertes Triebwerk (stealth, Grad B), ein Schild (stealth, Grad B), ein Kühler (stealth, Grad B) und ein Quantenantrieb (Militär, Grad B) bieten die Kraft und den Schutz, die zum überleben und Erfolg in einem Gefecht erforderlich sind. \n -item_Desc325a-CC_LoadoutKit=Erleben Sie den 325a-CC hautnah. Dieses Paket wurde für den Angriff und die Dominanz auf kurze Distanz entwickelt und enthält eine S4 Preacher Armament Distortion-Scattergun und zwei S3 Hurston Dynamics-Laser-Scatterguns. Das CC ändert auch die Komponentensuite in ein Triebwerk (Militär, Stufe B), einen Schild (Militär, Stufe B), einen Kühler (Wettbewerb, Stufe B) und einen Quantenantrieb (Zivil, Stufe C). -item_Desc325a-CI_LoadoutKit=Abfangen oder ausrotten? Mit dem 325a-CI-Paket haben Sie die Wahl. Sie haben die Möglichkeit, Ihre Gegner mit einer imposanten Gatling-Kanone von S4 Apocalypse Arms, zwei Verzerrungsrepeatern von S3 Associated Science & Development und zwei S3 FireStorm Kinetics Arrestor-Raketen zu überwältigen. Die gesteigerte Leistung wird durch ein verbessertes Triebwerk (Militär, Stufe B), einen Schild (Militär, Stufe B), einen Kühler (Wettbewerb, Stufe B) und einen Quantenantrieb (Wettbewerb, Stufe B) erzielt.\n -item_Desc325a-LC_LoadoutKit=Eine S4- und zwei S3-A&R-Co.-Laserkanonen machen das 325a-LC-Paket aus der Ferne tödlich. Um diese Firekraft zu ergänzen, verfügt der LC über ein verbessertes Triebwerk (Militär, Stufe B) und einen Kühler (Militär, Stufe B).\n -item_Desc325a-XC_LoadoutKit=Das 325a-XC-Paket hält Sie mit zehn Raketen, plus einer S4 Apocalypse Arms und zwei ballistischen Gatling-Kanonen S3 Gallenson Tactical Systems in der Offensive. Der XC überarbeitet außerdem die Komponentensuite und enthält jetzt ein Triebwerk (Militär, Klasse B), einen Schild (Militär, Klasse B), einen Kühler (Militär, Klasse B) und einen Quantenantrieb (Zivil, Klasse C). Alles in allem erledigt der XC Angreifer schnell, die dumm genug sind, ihr Glück zu versuchen. \n +item_Desc315p-XC_LoadoutKit=Das 315p-XC-Paket wurde für einen Auftritt und einen Aufprall entwickelt und kombiniert zwei ballistische Gatling-Geschütze von S3 Gallenson Tactical Systems mit dem Standard-Traktorstrahl. Ein verbessertes Power Plant (stealth, Grad B), ein Schild (stealth, Grad B), ein Kühler (stealth, Grad B) und ein Quantenantrieb (Militär, Grad B) bieten die Kraft und den Schutz, die zum überleben und Erfolg in einem Gefecht erforderlich sind. \n +item_Desc325a-CC_LoadoutKit=Erleben Sie den 325a-CC hautnah. Dieses Paket wurde für den Angriff und die Dominanz auf kurze Distanz entwickelt und enthält eine S4 Preacher Armament Distortion-Scattergun und zwei S3 Hurston Dynamics-Laser-Scatterguns. Das CC ändert auch die Komponentensuite in ein Power Plant (Militär, Stufe B), einen Schild (Militär, Stufe B), einen Kühler (Wettbewerb, Stufe B) und einen Quantenantrieb (Zivil, Stufe C). +item_Desc325a-CI_LoadoutKit=Abfangen oder ausrotten? Mit dem 325a-CI-Paket haben Sie die Wahl. Sie haben die Möglichkeit, Ihre Gegner mit einer imposanten Gatling-Kanone von S4 Apocalypse Arms, zwei Verzerrungsrepeatern von S3 Associated Science & Development und zwei S3 FireStorm Kinetics Arrestor-Raketen zu überwältigen. Die gesteigerte Leistung wird durch ein verbessertes Power Plant (Militär, Stufe B), einen Schild (Militär, Stufe B), einen Kühler (Wettbewerb, Stufe B) und einen Quantenantrieb (Wettbewerb, Stufe B) erzielt.\n +item_Desc325a-LC_LoadoutKit=Eine S4- und zwei S3-A&R-Co.-Laserkanonen machen das 325a-LC-Paket aus der Ferne tödlich. Um diese Firekraft zu ergänzen, verfügt der LC über ein verbessertes Power Plant (Militär, Stufe B) und einen Kühler (Militär, Stufe B).\n +item_Desc325a-XC_LoadoutKit=Das 325a-XC-Paket hält Sie mit zehn Raketen, plus einer S4 Apocalypse Arms und zwei ballistischen Gatling-Kanonen S3 Gallenson Tactical Systems in der Offensive. Der XC überarbeitet außerdem die Komponentensuite und enthält jetzt ein Power Plant (Militär, Klasse B), einen Schild (Militär, Klasse B), einen Kühler (Militär, Klasse B) und einen Quantenantrieb (Zivil, Klasse C). Alles in allem erledigt der XC Angreifer schnell, die dumm genug sind, ihr Glück zu versuchen. \n item_Desc325a_HAPR_VP_RMI_S3_Q2=Der Hammer Propulsion HE5.3 zeichnet sich durch ein leistungsstarkes und kraftstoffeffizientes Design aus. Seine Schubleistung und sein geringer Treibstoffverbrauch machen es ideal für Langstreckenflüge, obwohl es Berichten zufolge bei Gelegenheiten, bei denen der Besitzer Opfer von Piratenaktivitäten wurde, eine Art Raketenmagnet war. -item_Desc350r-SP_LoadoutKit=Kraft und Leistung schnurren durch jeden Zentimeter des 350r-SP-Pakets. Es verfügt über umfassende Upgrades der Komponenten, wobei das Triebwerk, die Abschirmung, der Kühler und der Quantenantrieb alle als Wettbewerbsklasse, Klasse B, eingestuft sind. Der SP verfügt außerdem über zwei S3 Associated Science & Development-Verzerrungsverstärker, die Angreifer effektiv beruhigen können Flucht.\n -item_Desc350r-S_LoadoutKit=Legen Sie mit dem 350r-S-Paket, das über ein verstärktes Triebwerk (Competition, Klasse B), einen Kühler (Competition, Klasse B) und einen Quantenantrieb (Competition, Klasse C) verfügt, auf Hochtouren. Darüber hinaus bieten zwei Associated Science & Development S3-Verzerrungsrepeater eine nicht-tödliche Alternative zur Standard-Behring-Laserkanone. +item_Desc350r-SP_LoadoutKit=Kraft und Leistung schnurren durch jeden Zentimeter des 350r-SP-Pakets. Es verfügt über umfassende Upgrades der Komponenten, wobei das Power Plant, die Abschirmung, der Kühler und der Quantenantrieb alle als Wettbewerbsklasse, Klasse B, eingestuft sind. Der SP verfügt außerdem über zwei S3 Associated Science & Development-Verzerrungsverstärker, die Angreifer effektiv beruhigen können Flucht.\n +item_Desc350r-S_LoadoutKit=Legen Sie mit dem 350r-S-Paket, das über ein verstärktes Power Plant (Competition, Klasse B), einen Kühler (Competition, Klasse B) und einen Quantenantrieb (Competition, Klasse C) verfügt, auf Hochtouren. Darüber hinaus bieten zwei Associated Science & Development S3-Verzerrungsrepeater eine nicht-tödliche Alternative zur Standard-Behring-Laserkanone. item_Desc350r_HAPR_VP_ESI_S3_Q2=Der Hammer Propulsion Twin HM4.3 zeichnet sich dadurch aus, dass er zwei leistungsstarke TR3-Triebwerke in einem kleinen Paket verwendet. Eine ungewöhnliche Anwendung, das ursprüngliche Design war eine gemeinsame Zusammenarbeit zwischen Hammer Propulsion und dem Origin Jumpworks-Rennteam. Mit dem zusätzlichen Schub, der durch ein zweites Triebwerk bereitgestellt wird, ist der Twin HM4.3 ideal für Anwendungen, bei denen Geschwindigkeit das Ziel ist. Geschwindigkeit hat jedoch ihren Preis; Diese Konfiguration hat einen Treibstoffhunger, der mit viel größeren Einzelstrahlrudersystemen mithalten kann, und da der gesamte verfügbare Raum von den Triebwerkseinbauten eingenommen wird, bleibt nicht viel Platz für eine Haltbarkeitsverstärkung. Damit ist der HM4.3 ideal für die meisten Rennpiloten, für kampforientierte Einsätze jedoch weniger geeignet. item_Desc400i_Paint_2952Fortuna_Green_Grey=Machen Sie Glück zu Ihrem Co-Piloten. Nehmen Sie mit der Fortuna-Lackierung mutig die Sterne ins Visier und erleben Sie ein stilvolles Abenteuer. Diese Farbgebung im Stella Fortuna-Stil ist hauptsächlich grün mit grauen Akzenten. item_Desc400i_Paint_Afterglow_Black_Orange=Schwarz umhüllt den Großteil der Afterglow-Lackierung des 400i, während orangefarbene Akzentlinien für einen Farbtupfer sorgen. @@ -48957,8 +48957,8 @@ item_DescVulture_Paint_Oriole=Die Oriole-Lackierung bietet Vulture-Kapitänen ei item_DescVulture_Paint_Unity=Das Foundation Festival ist eine Gelegenheit für Bürger und Zivilisten, zusammenzukommen und das Fundament unserer Gemeinschaft zu stärken. Zeigen Sie Ihr Engagement für ein besseres Universum mit dieser individüllen Lackierung. item_DescWeapon_Mount_Class1_Placeholder_a=Festes Basis-Reittier der Klasse 1a item_DescWillsOp_TC,P=WillsOp zielt auf Computer ab -item_DescXFRG_E_655_Engine_S6_Q1,P=X-Forge E 655 Hauptstrahlruder -item_DescXFRG_E_655_Engine_S7_Q1,P=X-Forge E 655 Hauptstrahlruder +item_DescXFRG_E_655_Engine_S6_Q1,P=X-Forge E 655 Main Thruster +item_DescXFRG_E_655_Engine_S7_Q1,P=X-Forge E 655 Main Thruster item_DescXFRG_FP_RMI_S2_Q1=Die X-Forge P/S2-80 ist ein kleines Triebwerk, das hauptsächlich auf Raumschiffen der Aurora-Klasse zum Einsatz kommt. Mit seiner guten Schubleistung und Treibstoffeffizienz ist der P/S2-80 eine ausgezeichnete Wahl für diejenigen mit etwas Fernweh. item_DescXFRG_Intakes_Aurora,P=X-Forge Aurora Kraftstoffeinlässe item_DescXFRG_Vanguard_D_S4_320_Aux,P=X-Forge Vanguard D 320 Hilfsstrahlruder @@ -50244,8 +50244,8 @@ item_Deschdgw_pistol_ballistic_01=Hersteller: Hedeby Gunworks\nArtikeltyp: Split item_Deschdgw_pistol_ballistic_01_engraved01=Hersteller: Hedeby Gunworks\nArtikeltyp: Splitterpistole\nKlasse: Ballistisch\n\nMagazingröße: 8\nFirerate: 140 U/min\nEffektive Reichweite: 80 m / 10 m (geladen)\n\nZubehör: Optik (S1 ), Lauf (S1), Unterlauf (S1)\n\nWährend die Salvo wie eine normale Pistole verwendet werden kann, hat Hedeby hier nicht aufgehört. Bei längerem Ziehen des Abzugs wird ein Gefrierzündhütchen in die Kammer gespritzt und beim Loslassen schlägt der schwere Schlagbolzen mit ausreichender Kraft zu, um das unterkühlte Gehäuse zu pulverisieren. Diese aufgeladene Fireoption wurde versehentlich entwickelt, um eine überhitzung abzumildern. Sie stößt einen tödlichen Sprühnebel aus Splittern mit hoher Geschwindigkeit aus, gefolgt von einem ohrenbetäubenden Knall. Diese Sonderedition-Pistole verfügt über ein wunderschön detailliertes Schnörkelwerk, das von Hedeby-Büchsenmachermeister Keisha Säed persönlich entworfen wurde. item_Deschdgw_pistol_ballistic_01_engraved02=Hersteller: Hedeby Gunworks\nArtikeltyp: Splitterpistole\nKlasse: Ballistisch\n\nMagazingröße: 8\nFirerate: 140 U/min\nEffektive Reichweite: 80 m / 10 m (geladen)\n\nZubehör: Optik (S1 ), Lauf (S1), Unterlauf (S1)\n\nWährend die Salvo wie eine normale Pistole verwendet werden kann, hat Hedeby hier nicht aufgehört. Bei längerem Ziehen des Abzugs wird ein Gefrierzündhütchen in die Kammer gespritzt und beim Loslassen schlägt der schwere Schlagbolzen mit ausreichender Kraft zu, um das unterkühlte Gehäuse zu pulverisieren. Diese aufgeladene Fireoption wurde versehentlich entwickelt, um eine überhitzung abzumildern. Sie stößt einen tödlichen Sprühnebel aus Splittern mit hoher Geschwindigkeit aus, gefolgt von einem ohrenbetäubenden Knall. Diese Sondereditionspistole verfügt über ein wunderschön detailliertes Schnörkelwerk, das vom Hedeby-Büchsenmachermeister Rey Esteban persönlich entworfen wurde. item_Deschdgw_pistol_ballistic_01_mag=Gegenstandstyp: Magazin\nKapazität: 8\n\nDieses Magazin für die Salvo Frag-Pistole fasst acht Patronen im Kaliber .50. -item_Descjokr_decoy_grenade_01=Hersteller: Joker Engineering\nGegenstandstyp: Granate\n\nSchadenstyp: Nichttödlich\n\nJokers Insta-Friends-Granate bringt eine Gruppe zu Ihren Gegnern, wenn sie sie am wenigsten brauchen. Feindliche Radargeräte, die sich im Umkreis der Granate befinden, werden mit so vielen falschen Signalen überflutet, dass ihnen der Kopf schwirrt. Dies verschafft Ihnen den Vorteil, entweder anzugreifen oder zu entkommen. -item_Descjokr_decoy_grenade_01_ammo=Jokers Insta-Friends-Granate bringt eine Party zu deinen Gegnern, wenn sie sie am wenigsten brauchen. Feindliche Radargeräte, die sich im Umkreis der Granate befinden, werden mit so vielen falschen Signalen überflutet, dass ihnen der Kopf schwirrt. Dies verschafft Ihnen den Vorteil, entweder anzugreifen oder zu entkommen. +item_Descjokr_decoy_grenade_01=Manufacturer: Joker Engineering\nItem Type: Grenade\n\nDamage Type: Non-Lethal\n\nJoker’s Insta-Friends grenade brings a party to your adversaries when they least need it. Enemy radars caught within the grenade’s radius get flooded with enough fake signals to make their heads spin. Allowing you the advantage to either attack or escape. +item_Descjokr_decoy_grenade_01_ammo=Joker’s Insta-Friends grenade brings a party to your adversaries when they least need it. Enemy radars caught within the grenade’s radius get flooded with enough fake signals to make their heads spin. Allowing you the advantage to either attack or escape. item_Descjokr_hologram_01=Hersteller: Joker Enterprises\n\nDas Doubletime-System von Joker Engineering projiziert eine holographische Reproduktion des Benutzers, um feindliche Kräfte zu verwirren und abzulenken und es dem Bediener zu ermöglichen, die Dynamik des Kampfes zu ändern. item_Desckegr_fire_extinguisher_01=Hersteller: KE Group\nArtikeltyp: Feuerlöscher\nKlasse: Gadget\n\nMagazingröße: Gaskanister\nFirerate: Konstant\nEffektive Reichweite: 3-4 m\n\nDer APX-Feuerlöscher der KE Group wurde bewertet Seit mehr als einem Jahrzehnt ist es eine erstklassige Sicherheitsausrüstung für den Verbraucherbereich und damit der Industriestandard im Brandschutz. Der mit einem patentierten gasförmigen Kühlmittel gefüllte Feuerlöscher kann jedes Fire in Sichtweite schnell ersticken. über den digitalen Bildschirm am Gerät können Sie die örtliche Temperatur überwachen und so Brandgefahren eindämmen und beseitigen. item_Desckegr_fire_extinguisher_01_mag=Artikeltyp: Feuerlöscher-Nachfüllung\n\nDieser Kanister füllt den APX-Feuerlöscher mit einem vollen Tank der patentierten Kühlmasse der KE Group nach. @@ -57094,48 +57094,48 @@ item_Subtitle1_Space_Mushroom=Origin: Reisse, Rhetor item_Subtitle2_Dead_Tree=Average Lifespan: 15-20 SEY item_Subtitle2_Moss_Head=Average Lifespan: Indefinitely item_Subtitle2_Space_Mushroom=Average Lifespan: 1-2 SEY -item_TypeAmmoBox=Munitionskiste -item_TypeAmmoCrate=Munitionskiste -item_TypeArmor=Rüstung +item_TypeAmmoBox=Ammo Box +item_TypeAmmoCrate=Ammunition Crate +item_TypeArmor=Armor item_TypeAudio=Audio -item_TypeAvionics=Avionik -item_TypeBattery=Batterie -item_TypeBodyArmor=Körperschutz -item_TypeBomb=Bomben -item_TypeBottle=Flasche -item_TypeButton=Schalter -item_TypeCargo=Fracht -item_TypeChar_Accessory_Eyes=Augen -item_TypeChar_Accessory_Head=Kopf -item_TypeChar_Armor_Arms=Arme -item_TypeChar_Armor_Backpack=Rucksäcke -item_TypeChar_Armor_Helmet=Helme -item_TypeChar_Armor_Legs=Beine -item_TypeChar_Armor_Torso=Rumpf -item_TypeChar_Armor_Undersuit=Unteranzüge -item_TypeChar_Body=Körper -item_TypeChar_Clothing_Feet=Schuhe -item_TypeChar_Clothing_Hands=Handschuhe -item_TypeChar_Clothing_Hat=Mützen -item_TypeChar_Clothing_Legs=Beinbekleidung +item_TypeAvionics=Avionics +item_TypeBattery=Battery +item_TypeBodyArmor=Body Armor +item_TypeBomb=Bombs +item_TypeBottle=Bottle +item_TypeButton=Button +item_TypeCargo=Cargo +item_TypeChar_Accessory_Eyes=Eyes +item_TypeChar_Accessory_Head=Head +item_TypeChar_Armor_Arms=Arms +item_TypeChar_Armor_Backpack=Backpacks +item_TypeChar_Armor_Helmet=Helmets +item_TypeChar_Armor_Legs=Legs +item_TypeChar_Armor_Torso=Torso +item_TypeChar_Armor_Undersuit=Undersuits +item_TypeChar_Body=Body +item_TypeChar_Clothing_Feet=Footwear +item_TypeChar_Clothing_Hands=Gloves +item_TypeChar_Clothing_Hat=Hats +item_TypeChar_Clothing_Legs=Legwear item_TypeChar_Clothing_Torso_0=Shirts -item_TypeChar_Clothing_Torso_1=Jacken -item_TypeChar_Flair=Schmuck -item_TypeChar_Hair_Color=Haarfarbe -item_TypeChar_Head_Eyebrow=Augenbrauen -item_TypeChar_Head_Eyelash=Wimpern -item_TypeChar_Head_Eyes=Augen -item_TypeChar_Head_Hair=Haare -item_TypeChar_Lens=Linsen -item_TypeChar_Skin_Color=Hautfarbe -item_TypeConsumable=Verbrauchsmaterial -item_TypeContainer=Behälter -item_TypeCooler=Kühler -item_TypeDebris=Trümmer +item_TypeChar_Clothing_Torso_1=Jackets +item_TypeChar_Flair=Flair +item_TypeChar_Hair_Color=Hair Color +item_TypeChar_Head_Eyebrow=Eyebrow +item_TypeChar_Head_Eyelash=Eyelash +item_TypeChar_Head_Eyes=Eyes +item_TypeChar_Head_Hair=Hair +item_TypeChar_Lens=Lens +item_TypeChar_Skin_Color=Skin Color +item_TypeConsumable=Consumables +item_TypeContainer=Container +item_TypeCooler=Coolers +item_TypeDebris=Debris item_TypeDisplay=Display -item_TypeDockingCollar=Andockkragen -item_TypeDoor=Tür -item_TypeDrink=Getränke +item_TypeDockingCollar=Docking Collar +item_TypeDoor=Door +item_TypeDrink=Drinks item_TypeEMP=EMP item_TypeExternalFuelTank=External Fuel Tank item_TypeFPS_Consumable=Supplies @@ -57148,61 +57148,61 @@ item_TypeFPS_WeaponUtility=Utility Weapon item_TypeFlair_Floor=Floor item_TypeFlair_Surface=Surface item_TypeFlair_Wall=Wall -item_TypeFood=Essen -item_TypeFuelIntake=Treibstoffeinlass -item_TypeFuelNozzle=Treibstoffdüse -item_TypeFuelPod=Treibstoffbehälter -item_TypeFuelTank=Treibstofftank +item_TypeFood=Foods +item_TypeFuelIntake=Fuel Intake +item_TypeFuelNozzle=Fuel Nozzle +item_TypeFuelPod=Fuel Pod +item_TypeFuelTank=Fuel Tank item_TypeGadget=Gadgets -item_TypeGravityGenerator=Gravitationsgenerator -item_TypeGrenade=Granate +item_TypeGravityGenerator=Gravity Generator +item_TypeGrenade=Grenade item_TypeJumpDrive=Jump Drive -item_TypeKnife=Messer -item_TypeLight=Licht +item_TypeKnife=Knife +item_TypeLight=Light item_TypeMainEngine=Main Engine item_TypeMainThruster=Main Thruster -item_TypeManneuverThruster=Manövrierdüse +item_TypeManneuverThruster=Maneuver Thruster item_TypeMiningArm=Mining Arm -item_TypeMiningModifier=Mining Module -item_TypeMisc=Verschiedenes -item_TypeMissile=Raketen -item_TypeMissileLauncher=Raketenwerfer +item_TypeMiningModifier=Mining Modules +item_TypeMisc=Misc. +item_TypeMissile=Missiles +item_TypeMissileLauncher=Missile Racks item_TypeMobiGlas=mobiGlas -item_TypeNOITEM_Vehicle=Fahrzeuge -item_TypeNovelty=Kuriositäten +item_TypeNOITEM_Vehicle=Vehicles +item_TypeNovelty=Novelty item_TypeOrdinance=Ordnance -item_TypePaints=Farben -item_TypePowerPlant=Kraftwerke +item_TypePaints=Paints +item_TypePowerPlant=Power Plants item_TypeQuantumDrive=Quantum Drives -item_TypeQuantumEnforcementDevice=Quantendurchsetzungsgerät +item_TypeQuantumEnforcementDevice=Quantum Enforcement Device item_TypeRadar=Radar -item_TypeRemovableChip=Gerät -item_TypeSalvageHead=Bergungsstrahl -item_TypeSeat=Sitz -item_TypeSelfDestruct=Selbstzerstörung -item_TypeShield=Schildgeneratoren -item_TypeShip=Schiff -item_TypeSuit=Anzug -item_TypeThruster=Triebwerk -item_TypeTurret=Geschütztürme -item_TypeTurretBase=Turmbasis -item_TypeVisor=Visier -item_TypeWeapon=Waffen -item_TypeWeaponAttachment=Aufsätze -item_TypeWeaponDefensive=Defensiv -item_TypeWeaponGun=Waffen -item_TypeWeaponMining=Mining-Laserköpfe -item_TypeWeaponMissile=Raketen -item_TypeWeaponPersonal=Pers. Waffen -item_commodities_stonebugshell=Steinkäferpanzer +item_TypeRemovableChip=Device +item_TypeSalvageHead=Salvage Beam +item_TypeSeat=Seat +item_TypeSelfDestruct=Self Destruct +item_TypeShield=Shield Generators +item_TypeShip=Ship +item_TypeSuit=Suit +item_TypeThruster=Thruster +item_TypeTurret=Turrets +item_TypeTurretBase=Turret Base +item_TypeVisor=Visor +item_TypeWeapon=Weapons +item_TypeWeaponAttachment=Attachments +item_TypeWeaponDefensive=Defensive +item_TypeWeaponGun=Guns +item_TypeWeaponMining=Mining Laser Heads +item_TypeWeaponMissile=Missiles +item_TypeWeaponPersonal=Prsnl. Wpns. +item_commodities_stonebugshell=Stone Bug Shell item_commodities_stonebugshell_desc=Der Steinkäfer ist dafür bekannt, dass er sich bei Bedrohung zu einer festen Kugel zusammenrollt. Er ist wegen seines robusten Panzers beliebt, der entfernt und als haltbares Material verwendet werden kann, das sogar in bestimmten Rüstungsverbundwerkstoffen verwendet wird. -item_container_lootcontainer_1=Kleiner Container +item_container_lootcontainer_1=Small Container item_container_lootcontainer_1_desc=Ein kleiner Behälter zur Aufbewahrung verschiedener Gegenstände. -item_container_lootcontainer_2=Standardcontainer +item_container_lootcontainer_2=Standard Container item_container_lootcontainer_2_desc=Ein Standardbehälter zur Aufbewahrung verschiedener Gegenstände. -item_container_lootcontainer_3=Großer Container +item_container_lootcontainer_3=Large Container item_container_lootcontainer_3_desc=Ein großer Behälter, in dem verschiedene Gegenstände aufbewahrt werden. -item_container_lootcontainer_stash=Versteck +item_container_lootcontainer_stash=Stash item_container_lootcontainer_stash_desc=Ein versteckter Cache mit verschiedenen Gegenständen. item_corp_Aegis=Aegis Dynamics item_corp_Anvil=Anvil Aerospace @@ -57290,11 +57290,11 @@ item_displayType_SMG=SMG item_displayType_ScatterGun=Scattergun item_displayType_ShieldGenerator=Shield Generator item_displayType_Shirt=Shirt -item_displayType_Shoes=Schuhe -item_displayType_Shotgun=Schrotflinte -item_displayType_Shouldered=Schultert -item_displayType_Sniper=Scharfschütze -item_displayType_Special=Spezial +item_displayType_Shoes=Shoes +item_displayType_Shotgun=Shotgun +item_displayType_Shouldered=Shouldered +item_displayType_Sniper=Sniper +item_displayType_Special=Special item_displayType_Undersuit=Undersuit item_fuelnozzle_GRIN_Fast_Desc=Hersteller: Greycat Industrial\nArtikeltyp: Kraftstoffdüse\nSichere Durchflussrate: 0,3 SCU/s\n\nDie Norfield-Kraftstoffdüse von Greycat ermöglicht eine deutlich erhöhte Gesamtdurchflussrate und priorisiert die schnelle und effiziente übertragung von Kraftstoff, ohne dabei Abstriche zu machen etwas Pod-Speicherkapazität. \n item_fuelnozzle_GRIN_Fast_Name=Norfield @@ -58230,13 +58230,13 @@ manufacturer_NameWETK=Wei-Tek manufacturer_NameWLOP=WillsOp manufacturer_NameXNAA=Aopoa manufacturer_NameYORM=Yorm -masterMode_NAV=NAV-Modus -masterMode_NAV_long=Navigationsmodus +masterMode_NAV=NAV Mode +masterMode_NAV_long=Navigation Mode masterMode_NAV_short=NAV -masterMode_None=KEINE -masterMode_None_Short=KEINE -masterMode_SCM=SCM-Modus -masterMode_SCM_long=Kampfmodus +masterMode_None=NONE +masterMode_None_Short=NONE +masterMode_SCM=SCM Mode +masterMode_SCM_long=Combat Mode masterMode_SCM_short=SCM me_blackboxillegal_title_0004=Abruf me_bounty_title_0003=Eroberungs-/Tötungsbefehl @@ -63033,8 +63033,8 @@ planetcollect_waste_title=~mission(Title) (~mission(Item)) planetcollect_waste_title_0001=Collection & Disposal planetcollect_waste_title_0002=Removal Services Needed planetcollect_waste_title_0003=Disposal Request -port_NameCoolerLeft=Rechter Kühler -port_NameCoolerRight=Linker Kühler +port_NameCoolerLeft=Right Cooler +port_NameCoolerRight=Left Cooler port_NameGravLev01=Grav Lev 1 port_NameGravLev02=Grav Lev 2 port_NameGravLev03=Grav Lev 3 @@ -63043,209 +63043,209 @@ port_NameGravLev05=Grav Lev 5 port_NameGravLev06=Grav Lev 6 port_NameGravLev07=Grav Lev 7 port_NameGravLev08=Grav Lev 8 -port_NameGravityGen=Schwerkraftgenerator -port_NameSalvageTurret1=Bergungsturm 1 -port_NameSalvageTurret2=Bergungsturm 2 -port_NameShieldGen04=Schildgenerator 4 -port_NameShieldGen05=Schildgenerator 5 -port_NameShieldGen06=Schildgenerator 6 -port_NameShieldGen07=Schildgenerator 7 -port_NameShieldGen08=Schildgenerator 8 -port_NameShieldGen09=Schildgenerator 9 -port_NameShieldGen10=Schildgenerator 10 -port_NameThrustMain=Hauptstrahlruder -port_NameThrustMain01=Hauptstrahlruder 1 -port_NameThrustMain02=Hauptstrahlruder 2 -port_NameThrustMain03=Hauptstrahlruder 3 -port_NameThrustMain04=Hauptstrahlruder 4 -port_NameThrustMain05=Hauptstrahlruder 5 -port_NameThrustMain06=Hauptstrahlruder 6 -port_NameThrustMain07=Hauptstrahlruder 7 -port_NameThrustMain08=Hauptstrahlruder 8 -port_NameThrustMain09=Hauptstrahlruder 9 -port_NameThrustMain10=Hauptstrahlruder 10 -port_NameThrustMain11=Hauptstrahlruder 11 -port_NameThrustMain12=Hauptstrahlruder 12 -port_NameThrustManoeuv01=Manövrieren von Triebwerk 1 -port_NameThrustManoeuv02=Manövrieren von Triebwerk 2 -port_NameThrustManoeuv03=Manövrieren von Thruster 3 -port_NameThrustManoeuv04=Manövrieren von Thruster 4 -port_NameThrustManoeuv05=Manövrierstrahlruder 5 -port_NameThrustManoeuv06=Manöver-Triebwerk 6 -port_NameThrustManoeuv07=Manövrierstrahlruder 7 -port_NameThrustManoeuv08=Manövrierstrahlruder 8 -port_NameThrustManoeuv09=Manövrierstrahlruder 9 -port_NameThrustManoeuv10=Manövrierstrahlruder 10 -port_NameThrustManoeuv11=Manövrierstrahlruder 11 -port_NameThrustManoeuv12=Manövrierender Strahlruder 12 -port_NameThrustManoeuv13=Manövrierender Strahlruder 13 -port_NameThrustManoeuv14=Manövrierender Strahlruder 14 -port_NameThrustManoeuv15=Manövrierstrahlruder 15 -port_NameThrustManoeuv16=Manövrierender Strahlruder 16 -port_NameThrustManoeuv17=Manövrierender Strahlruder 17 -port_NameThrustManoeuv18=Manövrierender Strahlruder 18 -port_NameThrustManoeuv19=Manövrierender Strahlruder 19 -port_NameThrustManoeuv20=Manövrierstrahlruder 20 -port_NameThrustManoeuv21=Manövrierender Strahlruder 21 -port_NameThrustManoeuv22=Manövrierender Strahlruder 22 -port_NameThrustManoeuv23=Manövrierender Strahlruder 23 -port_NameThrustManoeuv24=Manövrierender Strahlruder 24 -port_NameThrustManoeuv25=Manövrierstrahlruder 25 -port_NameThrustManoeuv26=Manövrierender Strahlruder 26 -port_NameThrustManoeuv27=Manövrierender Strahlruder 27 -port_NameThrustManoeuv28=Manövrierender Strahlruder 28 -port_NameThrustManoeuv29=Manövrierender Strahlruder 29 -port_NameThrustManoeuv30=Manövrierstrahlruder 30 -port_NameThrustManoeuv31=Manövrierender Strahlruder 31 -port_NameThrustManoeuv32=Manövrierender Strahlruder 32 -port_NameThrustManoeuv33=Manövrierender Strahlruder 33 -port_NameThrustManoeuv34=Manövrierender Strahlruder 34 -port_NameThrustManoeuv35=Manövrierender Strahlruder 35 -port_NameThrustManoeuv36=Manövrierender Strahlruder 36 -port_NameThrustManoeuv37=Manövrierender Strahlruder 37 -port_NameThrustManoeuv38=Manövrierender Strahlruder 38 -port_NameThrustManoeuv39=Manövrierender Strahlruder 39 -port_NameThrustManoeuv40=Manövrierstrahlruder 40 -port_NameThrustManoeuv41=Manövrierender Strahlruder 41 -port_NameThrustManoeuv42=Manövrierender Strahlruder 42 -port_NameThrustManoeuv43=Manövrierender Strahlruder 43 -port_NameThrustManoeuv44=Manövrierender Strahlruder 44 -port_NameThrustManoeuv45=Manövrierender Strahlruder 45 -port_NameThrustManoeuv46=Manövrierender Strahlruder 46 -port_NameThrustManoeuv47=Manövrierender Strahlruder 47 -port_NameThrustManoeuv48=Manövrierender Strahlruder 48 -port_NameThrustManoeuv49=Manövrierender Strahlruder 49 -port_NameThrustManoeuv50=Manövrierstrahlruder 50 -port_NameThrustManoeuv51=Manövrierender Strahlruder 51 -port_NameThrustManoeuv52=Manövrierender Strahlruder 52 -port_NameThrustRetro=Retro-Triebwerk +port_NameGravityGen=Gravity Generator +port_NameSalvageTurret1=Salvage Turret 1 +port_NameSalvageTurret2=Salvage Turret 2 +port_NameShieldGen04=Shield Generator 4 +port_NameShieldGen05=Shield Generator 5 +port_NameShieldGen06=Shield Generator 6 +port_NameShieldGen07=Shield Generator 7 +port_NameShieldGen08=Shield Generator 8 +port_NameShieldGen09=Shield Generator 9 +port_NameShieldGen10=Shield Generator 10 +port_NameThrustMain=Main Thruster +port_NameThrustMain01=Main Thruster 1 +port_NameThrustMain02=Main Thruster 2 +port_NameThrustMain03=Main Thruster 3 +port_NameThrustMain04=Main Thruster 4 +port_NameThrustMain05=Main Thruster 5 +port_NameThrustMain06=Main Thruster 6 +port_NameThrustMain07=Main Thruster 7 +port_NameThrustMain08=Main Thruster 8 +port_NameThrustMain09=Main Thruster 9 +port_NameThrustMain10=Main Thruster 10 +port_NameThrustMain11=Main Thruster 11 +port_NameThrustMain12=Main Thruster 12 +port_NameThrustManoeuv01=Maneuvering Thruster 1 +port_NameThrustManoeuv02=Maneuvering Thruster 2 +port_NameThrustManoeuv03=Maneuvering Thruster 3 +port_NameThrustManoeuv04=Maneuvering Thruster 4 +port_NameThrustManoeuv05=Maneuvering Thruster 5 +port_NameThrustManoeuv06=Maneuvering Thruster 6 +port_NameThrustManoeuv07=Maneuvering Thruster 7 +port_NameThrustManoeuv08=Maneuvering Thruster 8 +port_NameThrustManoeuv09=Maneuvering Thruster 9 +port_NameThrustManoeuv10=Maneuvering Thruster 10 +port_NameThrustManoeuv11=Maneuvering Thruster 11 +port_NameThrustManoeuv12=Maneuvering Thruster 12 +port_NameThrustManoeuv13=Maneuvering Thruster 13 +port_NameThrustManoeuv14=Maneuvering Thruster 14 +port_NameThrustManoeuv15=Maneuvering Thruster 15 +port_NameThrustManoeuv16=Maneuvering Thruster 16 +port_NameThrustManoeuv17=Maneuvering Thruster 17 +port_NameThrustManoeuv18=Maneuvering Thruster 18 +port_NameThrustManoeuv19=Maneuvering Thruster 19 +port_NameThrustManoeuv20=Maneuvering Thruster 20 +port_NameThrustManoeuv21=Maneuvering Thruster 21 +port_NameThrustManoeuv22=Maneuvering Thruster 22 +port_NameThrustManoeuv23=Maneuvering Thruster 23 +port_NameThrustManoeuv24=Maneuvering Thruster 24 +port_NameThrustManoeuv25=Maneuvering Thruster 25 +port_NameThrustManoeuv26=Maneuvering Thruster 26 +port_NameThrustManoeuv27=Maneuvering Thruster 27 +port_NameThrustManoeuv28=Maneuvering Thruster 28 +port_NameThrustManoeuv29=Maneuvering Thruster 29 +port_NameThrustManoeuv30=Maneuvering Thruster 30 +port_NameThrustManoeuv31=Maneuvering Thruster 31 +port_NameThrustManoeuv32=Maneuvering Thruster 32 +port_NameThrustManoeuv33=Maneuvering Thruster 33 +port_NameThrustManoeuv34=Maneuvering Thruster 34 +port_NameThrustManoeuv35=Maneuvering Thruster 35 +port_NameThrustManoeuv36=Maneuvering Thruster 36 +port_NameThrustManoeuv37=Maneuvering Thruster 37 +port_NameThrustManoeuv38=Maneuvering Thruster 38 +port_NameThrustManoeuv39=Maneuvering Thruster 39 +port_NameThrustManoeuv40=Maneuvering Thruster 40 +port_NameThrustManoeuv41=Maneuvering Thruster 41 +port_NameThrustManoeuv42=Maneuvering Thruster 42 +port_NameThrustManoeuv43=Maneuvering Thruster 43 +port_NameThrustManoeuv44=Maneuvering Thruster 44 +port_NameThrustManoeuv45=Maneuvering Thruster 45 +port_NameThrustManoeuv46=Maneuvering Thruster 46 +port_NameThrustManoeuv47=Maneuvering Thruster 47 +port_NameThrustManoeuv48=Maneuvering Thruster 48 +port_NameThrustManoeuv49=Maneuvering Thruster 49 +port_NameThrustManoeuv50=Maneuvering Thruster 50 +port_NameThrustManoeuv51=Maneuvering Thruster 51 +port_NameThrustManoeuv52=Maneuvering Thruster 52 +port_NameThrustRetro=Retro Thruster port_NameThrustRetro01=Retro Thruster 1 port_NameThrustRetro02=Retro Thruster 2 port_NameThrustRetro03=Retro Thruster 3 port_NameThrustRetro04=Retro Thruster 4 -port_NameThrusterLeftAuxEng=Linke Hilfsmaschine +port_NameThrusterLeftAuxEng=Left Auxiliary Engine port_NameThrusterMain=Thruster Main -port_NameThrusterMainAux=Thruster-Haupt-Aux -port_NameThrusterMainAuxL=Thruster-Haupt-Aux-Links -port_NameThrusterMainAuxR=Triebwerk-Haupt-Aux-Rechts -port_NameThrusterMainC=Thruster-Hauptzentrum +port_NameThrusterMainAux=Thruster Main Aux +port_NameThrusterMainAuxL=Thruster Main Aux Left +port_NameThrusterMainAuxR=Thruster Main Aux Right +port_NameThrusterMainC=Thruster Main Center port_NameThrusterMainL=Thruster Main Left -port_NameThrusterMainLL=Triebwerkshauptseite unten links -port_NameThrusterMainLR=Triebwerkshauptseite unten rechts -port_NameThrusterMainR=Hauptstrahlruder rechts -port_NameThrusterMainUL=Thruster-Hauptseite oben links -port_NameThrusterMainUR=Thruster-Hauptseite oben rechts -port_NameThrusterMavFL=Triebwerk vorne links -port_NameThrusterMavFLB=Triebwerk vorne links unten -port_NameThrusterMavFLC=Triebwerk vorne unten in der Mitte -port_NameThrusterMavFLL=Triebwerk vorne unten links -port_NameThrusterMavFLLA=Triebwerk vorne unten links A -port_NameThrusterMavFLLB=Triebwerk vorne unten links B -port_NameThrusterMavFLLO=Triebwerk vorne unten links außen -port_NameThrusterMavFLR=Triebwerk vorne unten rechts -port_NameThrusterMavFLRA=Triebwerk vorne unten rechts A -port_NameThrusterMavFLRB=Triebwerk vorne unten rechts B -port_NameThrusterMavFLRO=Triebwerk vorne unten rechts außen -port_NameThrusterMavFLS=Triebwerk vorne links -port_NameThrusterMavFLT=Triebwerk vorne links oben -port_NameThrusterMavFML=Triebwerk vorne Mitte links -port_NameThrusterMavFMR=Triebwerk vorne Mitte rechts -port_NameThrusterMavFR=Triebwerk vorne rechts -port_NameThrusterMavFRB=Triebwerk vorne rechts unten -port_NameThrusterMavFRS=Triebwerk vorne rechts -port_NameThrusterMavFRT=Triebwerk vorne rechts oben -port_NameThrusterMavFUC=Triebwerk vorne oben in der Mitte -port_NameThrusterMavFUL=Triebwerk vorne oben links -port_NameThrusterMavFULO=Triebwerk vorne oben links außen -port_NameThrusterMavFUR=Triebwerk vorne oben rechts -port_NameThrusterMavFURO=Triebwerk vorne oben rechts außen -port_NameThrusterMavMFL=Triebwerk Mitte vorne links -port_NameThrusterMavMFLL=Triebwerk Mitte vorne unten links -port_NameThrusterMavMFLLA=Triebwerk Mitte vorne unten links A -port_NameThrusterMavMFLLB=Triebwerk Mitte vorne unten links B -port_NameThrusterMavMFLR=Triebwerk Mitte vorne unten rechts -port_NameThrusterMavMFLRA=Triebwerk Mitte vorne unten rechts A -port_NameThrusterMavMFLRB=Triebwerk Mitte vorne unten rechts B -port_NameThrusterMavMFR=Triebwerk Mitte vorne rechts -port_NameThrusterMavMFUC=Triebwerk Mitte vorne oben Mitte -port_NameThrusterMavMFUL=Triebwerk Mitte vorne oben links -port_NameThrusterMavMFUR=Triebwerk Mitte vorne oben rechts -port_NameThrusterMavML=Triebwerk Mitte links -port_NameThrusterMavMLL=Triebwerk Mitte unten links -port_NameThrusterMavMLR=Triebwerk Mitte unten rechts -port_NameThrusterMavML_=Triebwerk Mitte Unten -port_NameThrusterMavMR=Triebwerk Mitte rechts -port_NameThrusterMavMRL=Triebwerk Mitte hinten links -port_NameThrusterMavMRLL=Triebwerk Mitte hinten unten links -port_NameThrusterMavMRLLA=Triebwerk Mitte Hinten Unten Links A -port_NameThrusterMavMRLLB=Triebwerk Mitte Hinten Unten Links B -port_NameThrusterMavMRLR=Triebwerk Mitte hinten unten rechts -port_NameThrusterMavMRLRA=Triebwerk Mitte Hinten Unten Rechts A -port_NameThrusterMavMRLRB=Triebwerk Mitte Hinten Unten Rechts B -port_NameThrusterMavMROL=Triebwerk Mitte Hinten Außen Links -port_NameThrusterMavMROR=Triebwerk Mitte Hinten Außen Rechts -port_NameThrusterMavMRR=Triebwerk Mitte Hinten Rechts -port_NameThrusterMavMRUC=Triebwerk Mitte hinten oben Mitte -port_NameThrusterMavMRUL=Triebwerk Mitte hinten oben links -port_NameThrusterMavMRUR=Triebwerk Mitte hinten oben rechts +port_NameThrusterMainLL=Thruster Main Lower Left +port_NameThrusterMainLR=Thruster Main Lower Right +port_NameThrusterMainR=Thruster Main Right +port_NameThrusterMainUL=Thruster Main Upper Left +port_NameThrusterMainUR=Thruster Main Upper Right +port_NameThrusterMavFL=Thruster Front Left +port_NameThrusterMavFLB=Thruster Front Left Bottom +port_NameThrusterMavFLC=Thruster Front Lower Center +port_NameThrusterMavFLL=Thruster Front Lower Left +port_NameThrusterMavFLLA=Thruster Front Lower Left A +port_NameThrusterMavFLLB=Thruster Front Lower Left B +port_NameThrusterMavFLLO=Thruster Front Lower Left Outer +port_NameThrusterMavFLR=Thruster Front Lower Right +port_NameThrusterMavFLRA=Thruster Front Lower Right A +port_NameThrusterMavFLRB=Thruster Front Lower Right B +port_NameThrusterMavFLRO=Thruster Front Lower Right Outer +port_NameThrusterMavFLS=Thruster Front Left Side +port_NameThrusterMavFLT=Thruster Front Left Top +port_NameThrusterMavFML=Thruster Front Mid Left +port_NameThrusterMavFMR=Thruster Front Mid Right +port_NameThrusterMavFR=Thruster Front Right +port_NameThrusterMavFRB=Thruster Front Right Bottom +port_NameThrusterMavFRS=Thruster Front Right Side +port_NameThrusterMavFRT=Thruster Front Right Top +port_NameThrusterMavFUC=Thruster Front Upper Center +port_NameThrusterMavFUL=Thruster Front Upper Left +port_NameThrusterMavFULO=Thruster Front Upper Left Outer +port_NameThrusterMavFUR=Thruster Front Upper Right +port_NameThrusterMavFURO=Thruster Front Upper Right Outer +port_NameThrusterMavMFL=Thruster Mid-Front Left +port_NameThrusterMavMFLL=Thruster Mid-Front Lower Left +port_NameThrusterMavMFLLA=Thruster Mid-Front Lower Left A +port_NameThrusterMavMFLLB=Thruster Mid-Front Lower Left B +port_NameThrusterMavMFLR=Thruster Mid-Front Lower Right +port_NameThrusterMavMFLRA=Thruster Mid-Front Lower Right A +port_NameThrusterMavMFLRB=Thruster Mid-Front Lower Right B +port_NameThrusterMavMFR=Thruster Mid-Front Right +port_NameThrusterMavMFUC=Thruster Mid-Front Upper Center +port_NameThrusterMavMFUL=Thruster Mid-Front Upper Left +port_NameThrusterMavMFUR=Thruster Mid-Front Upper Right +port_NameThrusterMavML=Thruster Mid Left +port_NameThrusterMavMLL=Thruster Mid Lower Left +port_NameThrusterMavMLR=Thruster Mid Lower Right +port_NameThrusterMavML_=Thruster Mid Lower +port_NameThrusterMavMR=Thruster Mid Right +port_NameThrusterMavMRL=Thruster Mid-Rear Left +port_NameThrusterMavMRLL=Thruster Mid-Rear Lower Left +port_NameThrusterMavMRLLA=Thruster Mid-Rear Lower Left A +port_NameThrusterMavMRLLB=Thruster Mid-Rear Lower Left B +port_NameThrusterMavMRLR=Thruster Mid-Rear Lower Right +port_NameThrusterMavMRLRA=Thruster Mid-Rear Lower Right A +port_NameThrusterMavMRLRB=Thruster Mid-Rear Lower Right B +port_NameThrusterMavMROL=Thruster Mid-Rear Outer Left +port_NameThrusterMavMROR=Thruster Mid-Rear Outer Right +port_NameThrusterMavMRR=Thruster Mid-Rear Right +port_NameThrusterMavMRUC=Thruster Mid-Rear Upper Center +port_NameThrusterMavMRUL=Thruster Mid-Rear Upper Left +port_NameThrusterMavMRUR=Thruster Mid-Rear Upper Right port_NameThrusterMavMU=Thruster Mid Upper -port_NameThrusterMavMUL=Triebwerk Mitte oben links -port_NameThrusterMavMUR=Triebwerk Mitte oben rechts -port_NameThrusterMavOFL=Triebwerk außen vorne links -port_NameThrusterMavOFR=Triebwerk außen vorne rechts -port_NameThrusterMavORL=Triebwerk außen hinten links -port_NameThrusterMavORR=Triebwerk außen hinten rechts -port_NameThrusterMavRL=Triebwerk hinten links -port_NameThrusterMavRLB=Triebwerk hinten links unten -port_NameThrusterMavRLC=Triebwerk hinten unten in der Mitte -port_NameThrusterMavRLL=Triebwerk hinten unten links -port_NameThrusterMavRLLA=Triebwerk hinten unten links A -port_NameThrusterMavRLLB=Triebwerk hinten unten links B -port_NameThrusterMavRLR=Triebwerk hinten unten rechts -port_NameThrusterMavRLRA=Triebwerk hinten unten rechts A -port_NameThrusterMavRLRB=Triebwerk hinten unten rechts B -port_NameThrusterMavRLS=Triebwerk hinten links -port_NameThrusterMavRLT,P=Thruster hinten links oben -port_NameThrusterMavRML=Triebwerk hinten Mitte links -port_NameThrusterMavRMR=Triebwerk hinten Mitte rechts -port_NameThrusterMavRR=Triebwerk hinten rechts -port_NameThrusterMavRRB=Triebwerk hinten rechts unten -port_NameThrusterMavRRS=Triebwerk hinten rechts -port_NameThrusterMavRRT,P=Thruster Hinten Rechts Oben -port_NameThrusterMavRUC=Triebwerk hinten oben in der Mitte -port_NameThrusterMavRUL=Triebwerk hinten oben links -port_NameThrusterMavRUR=Triebwerk hinten oben rechts +port_NameThrusterMavMUL=Thruster Mid Upper Left +port_NameThrusterMavMUR=Thruster Mid Upper Right +port_NameThrusterMavOFL=Thruster Outer Front Left +port_NameThrusterMavOFR=Thruster Outer Front Right +port_NameThrusterMavORL=Thruster Outer Rear Left +port_NameThrusterMavORR=Thruster Outer Rear Right +port_NameThrusterMavRL=Thruster Rear Left +port_NameThrusterMavRLB=Thruster Rear Left Bottom +port_NameThrusterMavRLC=Thruster Rear Lower Center +port_NameThrusterMavRLL=Thruster Rear Lower Left +port_NameThrusterMavRLLA=Thruster Rear Lower Left A +port_NameThrusterMavRLLB=Thruster Rear Lower Left B +port_NameThrusterMavRLR=Thruster Rear Lower Right +port_NameThrusterMavRLRA=Thruster Rear Lower Right A +port_NameThrusterMavRLRB=Thruster Rear Lower Right B +port_NameThrusterMavRLS=Thruster Rear Left Side +port_NameThrusterMavRLT,P=Thruster Rear Left Top +port_NameThrusterMavRML=Thruster Rear Mid Left +port_NameThrusterMavRMR=Thruster Rear Mid Right +port_NameThrusterMavRR=Thruster Rear Right +port_NameThrusterMavRRB=Thruster Rear Right Bottom +port_NameThrusterMavRRS=Thruster Rear Right Side +port_NameThrusterMavRRT,P=Thruster Rear Right Top +port_NameThrusterMavRUC=Thruster Rear Upper Center +port_NameThrusterMavRUL=Thruster Rear Upper Left +port_NameThrusterMavRUR=Thruster Rear Upper Right port_NameThrusterRetro=Thruster Retro -port_NameThrusterRetroBodyL=Thruster-Retro-Körper links -port_NameThrusterRetroBodyR=Thruster-Retro-Körper rechts -port_NameThrusterRetroFL=Thruster Retro vorne links -port_NameThrusterRetroFLC=Thruster Retro vorne unten in der Mitte -port_NameThrusterRetroFR=Thruster Retro vorne rechts -port_NameThrusterRetroFUC=Thruster Retro vorne oben in der Mitte -port_NameThrusterRetroFUL=Thruster Retro vorne oben links -port_NameThrusterRetroFUR=Thruster Retro vorne oben rechts +port_NameThrusterRetroBodyL=Thruster Retro Body Left +port_NameThrusterRetroBodyR=Thruster Retro Body Right +port_NameThrusterRetroFL=Thruster Retro Front Left +port_NameThrusterRetroFLC=Thruster Retro Front Lower Center +port_NameThrusterRetroFR=Thruster Retro Front Right +port_NameThrusterRetroFUC=Thruster Retro Front Upper Center +port_NameThrusterRetroFUL=Thruster Retro Front Upper Left +port_NameThrusterRetroFUR=Thruster Retro Front Upper Right port_NameThrusterRetroL=Thruster Retro Left -port_NameThrusterRetroLL=Thruster Retro unten links -port_NameThrusterRetroLR=Thruster Retro unten rechts +port_NameThrusterRetroLL=Thruster Retro Lower Left +port_NameThrusterRetroLR=Thruster Retro Lower Right port_NameThrusterRetroMFLC=Thruster Retro Mid-Front Lower Center port_NameThrusterRetroMFUC=Thruster Retro Mid-Front Upper Center -port_NameThrusterRetroMFUL=Thruster Retro Mitte-Vorne oben links -port_NameThrusterRetroMFUR=Thruster Retro Mitte vorne oben rechts +port_NameThrusterRetroMFUL=Thruster Retro Mid-Front Upper Left +port_NameThrusterRetroMFUR=Thruster Retro Mid-Front Upper Right port_NameThrusterRetroMRUC=Thruster Retro Mid-Rear Upper Center -port_NameThrusterRetroMRUL=Thruster Retro Mitte hinten oben rechts -port_NameThrusterRetroMRUR=Thruster Retro Mitte hinten oben links +port_NameThrusterRetroMRUL=Thruster Retro Mid-Rear Upper Right +port_NameThrusterRetroMRUR=Thruster Retro Mid-Rear Upper Left port_NameThrusterRetroR=Thruster Retro Right -port_NameThrusterRetroUL=Thruster Retro oben links -port_NameThrusterRetroUR=Thruster Retro oben rechts +port_NameThrusterRetroUL=Thruster Retro Upper Left +port_NameThrusterRetroUR=Thruster Retro Upper Right port_NameThrusterRetroWingL=Thruster Retro Wing Left port_NameThrusterRetroWingR=Thruster Retro Wing Right -port_NameThrusterRightAuxEng=Rechte Hilfsmaschine -port_NameThrusterTurbine=VTOL-Turbine -port_NameThrusterVTOLFront=Front-VTOL-Engine -port_NameThrusterVTOLFrontLeft=VTOL-Triebwerk vorne links -port_NameThrusterVTOLFrontRight=VTOL-Triebwerk vorne rechts -port_NameThrusterVTOLRearLeft=Hinterer linker VTOL-Triebwerk -port_NameThrusterVTOLRearRight=Hinterer rechter VTOL-Triebwerk +port_NameThrusterRightAuxEng=Right Auxiliary Engine +port_NameThrusterTurbine=VTOL Turbine +port_NameThrusterVTOLFront=Front VTOL Engine +port_NameThrusterVTOLFrontLeft=Front Left VTOL Engine +port_NameThrusterVTOLFrontRight=Front Right VTOL Engine +port_NameThrusterVTOLRearLeft=Rear Left VTOL Engine +port_NameThrusterVTOLRearRight=Rear Right VTOL Engine prisonerbreak_desc=~mission(Contractor|PrisonerBreakDescription) prisonerbreak_display_002=Verbleibende Sicherheitseskorten: %ls prisonerbreak_display_004=Verbleibende Sicherheitskräfte: %ls @@ -63831,7 +63831,7 @@ scan_data_material=Material scan_data_max=Max scan_data_model=Modell scan_data_name=Name -scan_data_noise=Noice: +scan_data_noise=Noise: scan_data_optimalpowerwindow=Optimales Power-Fenster scan_data_overview=übersicht scan_data_owner=Eigentümer @@ -65809,18 +65809,18 @@ ui_CIYawRollSwap=Gieren/Rollen tauschen (umschalten) ui_CIYawView=Schauen Sie nach links / rechts ui_CIZoomIn=Heranzoomen (Ansicht der dritten Person) ui_CIZoomOut=Herauszoomen (3rd-Person-Ansicht) -ui_CI_Countermeasures_Decoy_Decrement=Decoy – Burst-Größe verringern (tippen) -ui_CI_Countermeasures_Decoy_DecrementDesc=Verringert die Burst-Größe um eins. -ui_CI_Countermeasures_Decoy_Increment=Decoy – Burst-Größe erhöhen (tippen) -ui_CI_Countermeasures_Decoy_IncrementDesc=Erhöht die Burst-Größe um eins. -ui_CI_Countermeasures_Decoy_Launch_Panic=Täuschkörper - Panic Launch (tap) -ui_CI_Countermeasures_Decoy_Launch_PanicDesc=Startet einen großen Teil des Gegenmaßnahmenmagazins. -ui_CI_Countermeasures_Launch_All=Alle Gegenmaßnahmen starten -ui_CI_Countermeasures_Launch_AllDesc=Startet alle verfügbaren Gegenmaßnahmen. -ui_CI_Countermeasures_Launch_Decoy=Täuschkörper – Burst starten (tippen), Burst einstellen und starten (halten) -ui_CI_Countermeasures_Launch_DecoyDesc=Startet eine Lockvogel-Gegenmaßnahme. -ui_CI_Countermeasures_Launch_Noise=Düppel – Bereitstellen (Tippen) -ui_CI_Countermeasures_Launch_NoiseDesc=Setzt eine Lärmschutzmaßnahme ein. +ui_CI_Countermeasures_Decoy_Decrement=Decoy - Decrease Burst Size (tap) +ui_CI_Countermeasures_Decoy_DecrementDesc=Decreases the burst size by one. +ui_CI_Countermeasures_Decoy_Increment=Decoy - Increase Burst Size (tap) +ui_CI_Countermeasures_Decoy_IncrementDesc=Increases the burst size by one. +ui_CI_Countermeasures_Decoy_Launch_Panic=Decoy - Panic Launch (tap) +ui_CI_Countermeasures_Decoy_Launch_PanicDesc=Launches a large percentage of the countermeasure magazine. +ui_CI_Countermeasures_Launch_All=Launch All Countermeasures +ui_CI_Countermeasures_Launch_AllDesc=Launches all available countermeasures. +ui_CI_Countermeasures_Launch_Decoy=Decoy - Launch Burst (tap), Set and Launch Burst (hold) +ui_CI_Countermeasures_Launch_DecoyDesc=Launches a decoy countermeasure. +ui_CI_Countermeasures_Launch_Noise=Noise - Deploy (Tap) +ui_CI_Countermeasures_Launch_NoiseDesc=Deploys a noise countermeasure. ui_CI_TurretChangeMovementType=Bevorzugten Bewegungstyp ändern ui_CI_TurretChangeMovementTypeDesc=Ändern Sie den bevorzugten Bewegungstyp. ui_CI_TurretChangeWeaponFireMode=Zyklischer Feuer Modus (gestaffelt / kombiniert) @@ -66556,7 +66556,7 @@ ui_controlhint_fps_weapon_underbarrel_attachment=Unterlauf ui_controlhint_freelook=Freies Umschauen ui_controlhint_groundVehicle_atc_request_garage=Hagel (Garage anfordern) ui_controlhint_groundVehicle_brake=Bremse -ui_controlhint_groundVehicle_engine_toggle=Triebwerk (Umschalten) +ui_controlhint_groundVehicle_engine_toggle=Engine (Toggle) ui_controlhint_groundVehicle_horn=Hupe ui_controlhint_groundVehicle_mobiGlas_commlink_garage=CommLink (Garage anfordern) ui_controlhint_groundVehicle_movement=Vorwärts/Zurück @@ -66686,11 +66686,11 @@ ui_controlhint_ships_bombs_cycle_fwd=Bombenzyklus (Vorwärts) ui_controlhint_ships_bombs_drop=Bombe abwerfen ui_controlhint_ships_bombs_hud_range=HUD-Reichweite +/- ui_controlhint_ships_bombs_setImpactPoint=Bombenziel (Umschalten) -ui_controlhint_ships_cm_decoy_burst_increase_decrease=Decoystoß +/- +ui_controlhint_ships_cm_decoy_burst_increase_decrease=Decoy Burst +/- ui_controlhint_ships_cm_decoy_launch=Decoy (CM) -ui_controlhint_ships_cm_decoy_noise_launch=Decoy/Noice (CM) -ui_controlhint_ships_cm_decoy_panic=Lockvogel-Panik (CM) -ui_controlhint_ships_cm_noise_launch=Noice (CM) +ui_controlhint_ships_cm_decoy_noise_launch=Decoy/Noise (CM) +ui_controlhint_ships_cm_decoy_panic=Decoy Panic (CM) +ui_controlhint_ships_cm_noise_launch=Noise (CM) ui_controlhint_ships_cruisecontrol_toggle=Kreuzfahrtsteuerung. (Umschalten) ui_controlhint_ships_decoupled_toggle=Entkoppelt (Umschalten) ui_controlhint_ships_docking_auto-dock=Automatisches Andocken @@ -67331,8 +67331,8 @@ ui_interactor_elevator_down=runter-fahren ui_interactor_elevator_roof=Auf's Dach ui_interactor_elevator_up=hoch-fahren ui_interactor_engage_systems=Systeme aktivieren -ui_interactor_engine_off=Triebwerk aus -ui_interactor_engine_on=Triebwerk an +ui_interactor_engine_off=Engine Off +ui_interactor_engine_on=Engine On ui_interactor_enter=Eingabe ui_interactor_enter_atc_seat=Betritt den Fluglotsensitz ui_interactor_enter_bottom_front_remote_turret=Vorderen Geschützturm betreten @@ -67567,7 +67567,7 @@ ui_interactor_secdock_c_deck_right=Sekd. Deck-C (R) ui_interactor_secdock_c_dockingport=Sekd. Port-C ui_interactor_self_destruct_TEMP=Selbstzerstörungs-TEMP ui_interactor_send_elevator=Aufzug schicken -ui_interactor_shields_TEMP=Schildtemp +ui_interactor_shields_TEMP=Schildtemperatur ui_interactor_shuttle_called=Shuttle gerufen ui_interactor_stop_playing=Hör auf zu spielen ui_interactor_sublevel_01=Untere Ebene 01 @@ -69038,7 +69038,7 @@ vehicle_interactor_Screens_Disable=Bildschirme aus vehicle_interactor_Screens_Enable=Bildschirme an vehicle_interactor_Sensors_Disable=Sensoren aus vehicle_interactor_Sensors_Enable=Sensoren an -vehicle_interactor_SubTarget_Engines=ZielTriebwerken +vehicle_interactor_SubTarget_Engines=Target Engines vehicle_interactor_SubTarget_None=Komponenten-Targeting deaktivieren vehicle_interactor_SubTarget_Turrets=Zieltürme vehicle_interactor_TransformShip,P=Schiff transformieren