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I've been having some issues with the texture conversion feature (v.1.2.6.29) that causes it to freeze seemingly at random. I ran the program from the terminal and the issue seems to be that one of the multiprocessing threads crashes when it encounters some image files.
Notably the mods in my collection that caused issues were the Universum mod/framework, RimThemes, (specifically the USFM theme, but I think that's just the first one that got hit so it's the first one that caused the crash) Standalone Hot Spring, RPG-Style-Inventory, and TD Find Library. With those mods unselected the entire process completes without issue.
I looked at the files and I can't find any obvious reason why they'd be any different to the others, but it is those ones specifically from what I can tell.
On a tangentially related note, it might be worth changing things around a bit so that the currently-processing texture is what's displayed in the program. I was confused for quite a while because it seemed like it'd freeze at random on completely random textures, but the reality was that it was crashing while converting them and never updating the display. (in other words the actual text saying which one is being processed always lags 1 behind since it's only updated after the conversion completes. Since the conversion crashed however, it never got updated and it looked like it was freezing on random textures)
The text was updated successfully, but these errors were encountered:
I've been having some issues with the texture conversion feature (v.1.2.6.29) that causes it to freeze seemingly at random. I ran the program from the terminal and the issue seems to be that one of the multiprocessing threads crashes when it encounters some image files.
Notably the mods in my collection that caused issues were the Universum mod/framework, RimThemes, (specifically the USFM theme, but I think that's just the first one that got hit so it's the first one that caused the crash) Standalone Hot Spring, RPG-Style-Inventory, and TD Find Library. With those mods unselected the entire process completes without issue.
I looked at the files and I can't find any obvious reason why they'd be any different to the others, but it is those ones specifically from what I can tell.
On a tangentially related note, it might be worth changing things around a bit so that the currently-processing texture is what's displayed in the program. I was confused for quite a while because it seemed like it'd freeze at random on completely random textures, but the reality was that it was crashing while converting them and never updating the display. (in other words the actual text saying which one is being processed always lags 1 behind since it's only updated after the conversion completes. Since the conversion crashed however, it never got updated and it looked like it was freezing on random textures)
The text was updated successfully, but these errors were encountered: