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embed.go
executable file
·134 lines (124 loc) · 7.04 KB
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embed.go
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package main
import (
"bytes"
"compress/gzip"
"fmt"
"io"
)
func bindata_read(data []byte, name string) ([]byte, error) {
gz, err := gzip.NewReader(bytes.NewBuffer(data))
if err != nil {
return nil, fmt.Errorf("Read %q: %v", name, err)
}
var buf bytes.Buffer
_, err = io.Copy(&buf, gz)
gz.Close()
if err != nil {
return nil, fmt.Errorf("Read %q: %v", name, err)
}
return buf.Bytes(), nil
}
func embed_cssmate_js() ([]byte, error) {
return bindata_read([]byte{
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},
"embed/cssmate.js",
)
}
// Asset loads and returns the asset for the given name.
// It returns an error if the asset could not be found or
// could not be loaded.
func Asset(name string) ([]byte, error) {
if f, ok := _bindata[name]; ok {
return f()
}
return nil, fmt.Errorf("Asset %s not found", name)
}
// _bindata is a table, holding each asset generator, mapped to its name.
var _bindata = map[string] func() ([]byte, error) {
"embed/cssmate.js": embed_cssmate_js,
}