From f1e715ce4a3c7423225ba0c806682a14f62461dc Mon Sep 17 00:00:00 2001 From: Richard Wilkes Date: Fri, 3 Jul 2020 17:50:23 -0700 Subject: [PATCH] Update & add missing monsters from Magic; minor fixes in Basic Set Advantages --- Library/Basic Set/Basic Set Advantages.adq | 116 +- Library/Magic/Monsters/Clay Golem.gcs | 1099 ++++++++---- Library/Magic/Monsters/Demon.gcs | 1161 ++++++++++++ Library/Magic/Monsters/Demon.gct | 317 ---- Library/Magic/Monsters/Lich.gcs | 1155 ++++++++++++ Library/Magic/Monsters/Mummy.gcs | 1213 +++++++++++++ Library/Magic/Monsters/Skeleton.gcs | 1467 ++++++++++++++++ Library/Magic/Monsters/Skull-Spirit.gcs | 428 +++++ Library/Magic/Monsters/Skull-Spirit.gct | 97 - .../Magic/Monsters/Small Air Elemental.gcs | 899 ++++++---- .../Magic/Monsters/Small Earth Elemental.gcs | 265 +++ .../Magic/Monsters/Small Fire Elemental.gcs | 1564 +++++++---------- .../Magic/Monsters/Small Water Elemental.gcs | 465 +++++ Library/Magic/Monsters/Wraith.gcs | 1285 ++++++++++++++ Library/Magic/Monsters/Zombie.gcs | 1240 +++++++++++++ Library/Magic/Monsters/Zombie.gct | 386 ---- 16 files changed, 10652 insertions(+), 2505 deletions(-) create mode 100644 Library/Magic/Monsters/Demon.gcs delete mode 100644 Library/Magic/Monsters/Demon.gct create mode 100644 Library/Magic/Monsters/Lich.gcs create mode 100644 Library/Magic/Monsters/Mummy.gcs create mode 100644 Library/Magic/Monsters/Skeleton.gcs create mode 100644 Library/Magic/Monsters/Skull-Spirit.gcs delete mode 100644 Library/Magic/Monsters/Skull-Spirit.gct create mode 100644 Library/Magic/Monsters/Small Earth Elemental.gcs create mode 100644 Library/Magic/Monsters/Small Water Elemental.gcs create mode 100644 Library/Magic/Monsters/Wraith.gcs create mode 100644 Library/Magic/Monsters/Zombie.gcs delete mode 100644 Library/Magic/Monsters/Zombie.gct diff --git a/Library/Basic Set/Basic Set Advantages.adq b/Library/Basic Set/Basic Set Advantages.adq index 444616926..21bc3d661 100644 --- a/Library/Basic Set/Basic Set Advantages.adq +++ b/Library/Basic Set/Basic Set Advantages.adq @@ -1984,35 +1984,9 @@ - Claws, Blunt (Feet & Hands) + Claws, Blunt (Feet) Physical 3 - - - Punch - C - 0 - No - - DX - 0 - - - Skill - Brawling - 0 - - - Skill - Boxing - 0 - - - Skill - Karate - 0 - - Kick @@ -2040,9 +2014,35 @@ - Claws, Blunt (Feet) + Claws, Blunt (Hands & Feet) Physical 3 + + + Punch + C + 0 + No + + DX + 0 + + + Skill + Brawling + 0 + + + Skill + Boxing + 0 + + + Skill + Karate + 0 + + Kick @@ -2249,6 +2249,62 @@ Advantage + + Claws, Sharp (Hands & Feet) + Physical + 5 + + + Slash + C + 0 + No + + DX + 0 + + + Skill + Brawling + 0 + + + Skill + Boxing + 0 + + + Skill + Karate + 0 + + + + + Kick + C,1 + No + No + + DX + -2 + + + Skill + Karate + -2 + + + Skill + Brawling + -2 + + + B42 + + Advantage + + Claws, Sharp (Hands) Physical @@ -5650,6 +5706,7 @@ Physical, Exotic -50 B137 + Automatically fail HT roll to stay alive if reduced to -HP or below Disadvantage @@ -6849,6 +6906,7 @@ Mental 15 B60 + Impossible to influence through ordinary words or actions Advantage @@ -10421,6 +10479,7 @@ total B67 + -1/level to skill for others to cast a spell on you. +1/level to resist spells. Advantage @@ -18531,6 +18590,7 @@ total B95 + Exempt from fright checks. Reaction modifiers do not affect you. Advantage diff --git a/Library/Magic/Monsters/Clay Golem.gcs b/Library/Magic/Monsters/Clay Golem.gcs index 58f20762a..29d9aee0f 100644 --- a/Library/Magic/Monsters/Clay Golem.gcs +++ b/Library/Magic/Monsters/Clay Golem.gcs @@ -21,435 +21,810 @@ notes false false true + false Feb 14, 2014, 12:00 AM - Dec 2, 2019, 2:33 PM + Jul 3, 2020, 4:09 PM Clay Golem 0 0 humanoid - 2 0 0 - 15 - 15 - 11 - 8 - 14 + 0 + 10 + 10 + 10 + 10 0 0 0 0 - - Cannot Learn - Mental - -30 - B125 - - Disadvantage - - - - Disturbing Voice - Physical - -10 - B132 - - Disadvantage - - - - voice - - - - - - Doesn't Breathe - Physical, Exotic - 20 - - Gills - B49 - -50 - total - - - Gills - B49 - -20 - total - Suffocates in air - - - Oxygen Absorption - B49 - -25 - total - - - Oxygen Storage - B49 - -50 - total - Can hold breath 25 times as long as normal - - - Oxygen Storage - B49 - -40 - total - Can hold breath 50 times as long as normal - - - Oxygen Storage - B49 - -30 - total - Can hold breath 100 times as long as normal - - - Oxygen Storage - B49 - -20 - total - Can hold breath 200 times as long as normal - - - Oxygen Storage - B49 - -10 - total - Can hold breath 300 times as long as normal - - - Oxygen Combustion - B49 - -50 - total - - B49 - - Advantage - Mech - Spirit - - - - Doesn't Eat or Drink - Physical, Exotic - 10 - B50 - - Advantage - Mech - Spirit - - - - Doesn't Sleep - Physical, Exotic - 20 - B50 - - Advantage - Mech - Spirit - - - - Fragile (Unnatural) - Physical, Exotic - -50 - B137 - - Disadvantage - - - - High Pain Threshold - Physical - 10 - B59 - Never suffer shock penalties when injured; +3 on all HT rolls to avoid knockdown and stunning; +3 to resist torture - - Advantage - - - - Injury Tolerance (Homogenous) - Physical, Exotic - 40 - B60 - - Advantage - - - - Injury Tolerance (No Blood) - Physical, Exotic - 5 - B61 - - Advantage - Mech - - - - Meta-Trait: Automaton - B263 + + Clay Golem + M59 - Hidebound - Physical - -5 - B138 - - - Incurious (CR: 6) + Cannot Learn Mental - -10 - B140 + -30 + B125 + + Disadvantage + - Low Empathy - Mental - -20 - B142 - - skills with name - acting - - - -3 - - - skills with name - carousing - - - -3 - - - skills with name - criminology - - - -3 - - - skills with name - detect lies - - - -3 - + Disturbing Voice + Physical + -10 + B132 + + Disadvantage + skills with name diplomacy - -3 - - - skills with name - enthrallment - - - -3 + -2 skills with name fast-talk - -3 - - - skills with name - interrogation - - - -3 - - - skills with name - leadership - - - -3 - - - skills with name - merchant - - - -3 - - - skills with name - politics - - - -3 + -2 skills with name - psychology + performance - -3 + -2 skills with name - savoir-faire + public speaking - -3 + -2 skills with name sex appeal - -3 - - - skills with name - sociology - - - -3 + -2 skills with name - streetwise + singing - -3 + -2 - oblivious - - - - callous - - - - empathy + voice - No Sense of Humor + Doesn't Breathe + Physical, Exotic + 20 + + Gills + B49 + -50 + total + + + Gills + B49 + -20 + total + Suffocates in air + + + Oxygen Absorption + B49 + -25 + total + + + Oxygen Storage + B49 + -50 + total + Can hold breath 25 times as long as normal + + + Oxygen Storage + B49 + -40 + total + Can hold breath 50 times as long as normal + + + Oxygen Storage + B49 + -30 + total + Can hold breath 100 times as long as normal + + + Oxygen Storage + B49 + -20 + total + Can hold breath 200 times as long as normal + + + Oxygen Storage + B49 + -10 + total + Can hold breath 300 times as long as normal + + + Oxygen Combustion + B49 + -50 + total + + B49 + + Advantage + + + + Doesn't Eat or Drink + Physical, Exotic + 10 + B50 + + Advantage + + + + Doesn't Sleep + Physical, Exotic + 20 + B50 + + Advantage + + + + Fragile (Unnatural) + Physical, Exotic + -50 + B137 + + Disadvantage + + + + High Pain Threshold Physical - -10 + 10 + B59 + Never suffer shock penalties when injured; +3 on all HT rolls to avoid knockdown and stunning; +3 to resist torture + + Advantage + + + + Injury Tolerance + Physical, Exotic + + Diffuse + B60 + 100 + total + Immune to crippling injuries. Brain, Vitals and Groin cannot be targeted. Most foes cannot slam or grapple you (GM's decision). Do not bleed. Unaffected by blood-borne toxins. Immune to attacks that rely on cutting off blood to part of your body. Impaling and piercing attacks of any size never do more than 1 HP of injury, regardless of penetrating damage. Other attacks never do more than 2 HP of injury. Exception: Area-effect, cone, and explosion attacks cause normal injury + + + Homogenous + B60 + 40 + total + Altered wound modifiers: imp & pi++ are x1/2, pi+ is x1/3, pi is x1/5, pi- is x1/10 + + + No Blood + B61 + 5 + total + Do not bleed, unaffected by blood-borne toxins, immune to attacks that rely on cutting off blood to part of your body + + + No Brain + B61 + 5 + total + Brain cannot be targeted. Blows to the skull or eye are treated like blows to the face, except that eye injury can still cripple the eye + + + No Eyes + B61 + 5 + total + Eyes may not be targeted. Immune to blinding attacks + + + No Head + B61 + 7 + total + Skull, Brain and Face cannot be targeted + + + No Neck + B61 + 5 + total + Neck may not be targeted and cannot be decapitated, choked or strangled + + + No Vitals + B61 + 5 + total + Attacks to the Vitals or Groin are treated as attacks to the Torso + + + Unliving + B61 + 20 + total + Altered wound modifiers: imp & pi++ are x1, pi+ is x1/2, pi is x1/3, pi- is x1/5 + + B60 + + Advantage + + + + Meta-Trait: Automaton + B263 + + Hidebound + Mental + -5 + B138 + -2 penalty on any task that requires creativity or invention, including most rolls against Artist skill, all Engineer rolls for new inventions, and all skill rolls made to use the Gadgeteer advantage. + + Disadvantage + + + + Incurious + Mental + -5 + 6 + B140 + Make a self-control roll when confronted with something strange. If you fail, you ignore it! + + Disadvantage + + + to new things + -1 + + + + Low Empathy + Mental + -20 + B142 + + Disadvantage + + + skills with name + acting + + + -3 + + + skills with name + carousing + + + -3 + + + skills with name + criminology + + + -3 + + + skills with name + detect lies + + + -3 + + + skills with name + diplomacy + + + -3 + + + skills with name + enthrallment + + + -3 + + + skills with name + fast-talk + + + -3 + + + skills with name + interrogation + + + -3 + + + skills with name + leadership + + + -3 + + + skills with name + merchant + + + -3 + + + skills with name + politics + + + -3 + + + skills with name + psychology + + + -3 + + + skills with name + savoir-faire + + + -3 + + + skills with name + sex appeal + + + -3 + + + skills with name + sociology + + + -3 + + + skills with name + streetwise + + + -3 + + + + oblivious + + + + callous + + + + empathy + + + + + + No Sense of Humor + Physical + -10 + B146 + + Disadvantage + + + from others in any situation where No Sense of Humor becomes evident + -2 + + + + Slave Mentality + Physical + -40 + B154 + + Disadvantage + + + + + Natural Attacks + Physical + + + Bite + C + No + No + + DX + 0 + + + Skill + Brawling + 0 + + + + + Punch + C + 0 + + DX + 0 + + + Skill + Boxing + 0 + + + Skill + Brawling + 0 + + + Skill + Karate + 0 + + + + + Kick + C,1 + No + + DX + -2 + + + Skill + Brawling + -2 + + + Skill + Karate + -2 + + + B271 + + + Neither has nor spends FP + Physical + + + No Sense of Smell/Taste + Physical + -5 B146 - -2 Reaction + + Disadvantage + + + taste smell + -8 + - Slave Mentality + Racial Attribute Modifiers Physical - -40 - B154 + + ST+5 + 50 + total + + st + 5 + + + + DX+1 + 20 + total + + dx + 1 + + + + IQ-2 + -40 + total + + iq + -2 + + + + HT+4 + 40 + total + + ht + 4 + + - - - No Sense of Smell/Taste - Physical - -5 - B146 - - Disadvantage - Mech - - - - Reprogrammable - Mental, Exotic - -10 - B150 - - Disadvantage - Mech - - - - Resistant (Immunity to Metabolic Hazards) - Physical - 30 - B81 - - - Single-Minded - Mental - 5 - B85 - - Advantage - - - - Social Stigma (Valuable Property) - Social - -10 - B156 - - Disadvantage - - - - Unaging - Physical, Exotic - 15 - - Age Control + + Reprogrammable + Mental, Exotic + -10 + B150 + + Disadvantage + + + + Resistant + Physical + + Metabolic Hazards + B80 + 30 + total + + + @Common: Poison, Sickness, etc.@ + B81 + 15 + total + + + @Occasional: Disease, Ingested Poison, etc.@ + B81 + 10 + total + + + @Rare: Acceleration, Altitude Sickness, Bends, Seasickness, Space Sickness, Nanomachines, etc.@ + B81 + 5 + total + + + Immunity + B81 + 1 + + + +8 to all HT rolls to resist + B81 + 0.5 + + + +3 to all HT rolls to resist + B81 + 0.33 + + B81 + + Advantage + + + + Single-Minded + Mental + 5 + B85 + +3 to rolls for any lengthy mental task you concentrate on to the exclusion of other activities, if the GM feels such focus would be beneficial. You tend to ignore everything else while obsessed and have -5 to all rolls to notice interruptions. + + Advantage + + + + Social Stigma (Valuable Property) + Social + -10 + B156 + + Disadvantage + + + + Unaging + Physical, Exotic + 15 + + Age Control + B95 + 20 + total + + + IQ Only + RSWL24 + -75 + total + + + Halt Aging, Weekly + PSI18 + 80 + total + + + Halt Aging, Monthly + PSI18 + 100 + total + + + Halt Aging, Yearly + PSI18 + 130 + total + + + Life Extension + PSI18 + -30 + total + + B95 + + Advantage + + + + Unfazeable + Mental + 15 + + Familiar Horrors + H20 + -50 + total + B95 - 20 - total - - B95 - - Advantage - Mech - Spirit - - - - Unfazeable - Mental - 15 - B95 - - Advantage - - - - Unhealing (Total) - Physical, Exotic - -30 - B160 - - Disadvantage - Mech - - - - Vacuum Support - Physical, Exotic - 5 - B96 - - Advantage - Mech - - + + Advantage + + + + Unhealing (Total) + Physical, Exotic + -30 + B160 + + Disadvantage + + + + Vacuum Support + Physical, Exotic + 5 + B96 + + Advantage + + + + Wealth + Social + + Dead Broke + B25 + -25 + total + Starting wealth is $0 + + + Poor + B25 + -15 + total + Starting wealth is 1/5 average + + + Struggling + B25 + -10 + total + Starting wealth is 1/2 average + + + Average + B25 + 0 + total + + + Comfortable + B25 + 10 + total + Starting wealth is 2x average + + + Wealthy + B25 + 20 + total + Starting wealth is 5x average + + + Very Wealthy + B25 + 30 + total + Starting wealth is 20x average + + + Filthy Rich + B25 + 50 + total + Starting wealth is 100x average + + B25 + + Advantage + Disadvantage + + + + + + Placeholder + DX/A + 10 + 10 points of skills appropriate to the golem's intended function + + portrait 8.267716 diff --git a/Library/Magic/Monsters/Demon.gcs b/Library/Magic/Monsters/Demon.gcs new file mode 100644 index 000000000..08c4d7ad0 --- /dev/null +++ b/Library/Magic/Monsters/Demon.gcs @@ -0,0 +1,1161 @@ + + + + ft in + lb + reactions +melee +ranged +advantages skills +spells +equipment +other_equipment +notes + tooltip + inline + inline + false + false + false + false + false + false + true + false + + Jul 3, 2020, 4:34 PM + Jul 3, 2020, 4:54 PM + + Demon + 0 + 0 + humanoid + + 0 + 0 + 202 + 10 + 10 + 10 + 10 + 0 + 0 + 0 + 0 + + + Demon + M155 + + Affected by True Faith and Pentagram + Physical + + + Appearance + Physical + + Attractive + B21 + 4 + total + + from others + 1 + + + + Average + B21 + 0 + total + + + Beautiful + B21 + 12 + total + + from those attracted to members of your sex, +2 from everyone else + 4 + + + + Beautiful (Androgynous) + B21 + 12 + total + + from others + 3 + + + + Beautiful (Impressive) + B21 + 12 + total + + from others + 3 + + + + Handsome + B21 + 12 + total + + from those attracted to members of your sex, +2 from everyone else + 4 + + + + Handsome (Androgynous) + B21 + 12 + total + + from others + 3 + + + + Handsome (Impressive) + B21 + 12 + total + + from others + 3 + + + + Hideous + B21 + -16 + total + + from others + -4 + + + + Horrific + B21 + -24 + total + + from others + -6 + + + + Impressive + B21 + 0 + total + + + Monstrous + B21 + -20 + total + + from others + -5 + + + + Off-the-Shelf Looks + B21 + -50 + total + Halves the usual reaction bonus - adjust manually + + + Transcendent + B21 + 20 + total + + from those attracted to members of your sex, +2 from everyone else. Exception: Members of the same sex with reason to dislike you (more than -4 in reaction penalties regardless of bonuses) resent your good looks and react at -2 instead. + 8 + + + + Transcendent (Androgynous) + B21 + 20 + total + + from others + 5 + + + + Transcendent (Impressive) + B21 + 20 + total + + from others + 5 + + + + Ugly + B21 + -8 + total + + from others + -2 + + + + Unattractive + B21 + -4 + total + + from others + -1 + + + + Universal + B21 + 25 + total + + + Very Beautiful + B21 + 16 + total + + from those attracted to members of your sex, +2 from everyone else. Exception: Members of the same sex with reason to dislike you (more than -4 in reaction penalties regardless of bonuses) resent your good looks and react at -2 instead. + 6 + + + + Very Beautiful (Androgynous) + B21 + 16 + total + + from others + 4 + + + + Very Beautiful (Impressive) + B21 + 16 + total + + from others + 4 + + + + Very Handsome + B21 + 16 + total + + from those attracted to members of your sex, +2 from everyone else. Exception: Members of the same sex with reason to dislike you (more than -4 in reaction penalties regardless of bonuses) resent your good looks and react at -2 instead. + 6 + + + + Very Handsome (Androgynous) + B21 + 16 + total + + from others + 4 + + + + Very Handsome (Impressive) + B21 + 16 + total + + from others + 4 + + + B21 + + Advantage + + + + Bloodlust + Mental + -10 + 12 + B125 + You must make a self-control roll whenever you need to accept a surrender, evade a sentry, take a prisoner, etc. + + Disadvantage + + + + Bully + Mental + -10 + 12 + B125 + + Disadvantage + + + from others + -2 + + + + Callous + Mental + -5 + B125 + +1 to Interrogation and Intimidation rolls when you use threats or torture + + Disadvantage + + + skills with name + psychology + + + -3 + + + skills with name + teaching + + + -3 + + + from past victims and anyone with Empathy + -1 + + + + Claws, Sharp + Physical + 5 + + + Slash + C + 0 + No + + DX + 0 + + + Skill + Brawling + 0 + + + Skill + Boxing + 0 + + + Skill + Karate + 0 + + + + + Kick + C,1 + No + No + + DX + -2 + + + Skill + Karate + -2 + + + Skill + Brawling + -2 + + + B42 + + Advantage + + + + Damage Resistance + Physical, Exotic + 5 + 5 + + Force Field + B47 + 20 + total + + + Hardened + B47 + 20 + 1 + total + + + Absorption + B46 + 80 + total + Enhances @Trait@ + + + Absorption + B46 + 80 + total + Healing only + + + Absorption + B46 + 100 + total + Enhances any trait + + + Reflection + B47 + 100 + total + + + Bane + H14 + -1 + total + @Rare@ + + + Bane + H14 + -5 + total + @Occasional@ + + + Bane + H14 + -10 + total + @Common@ + + + Bane + H14 + -15 + total + @Very Common@ + + + Directional + B47 + -20 + total + Front + + + Flexible + B47 + -20 + total + + + Limited + B46 + -20 + total + @Very Common Attack Form@ + + + Semi-Ablative + B47 + -20 + total + + + Can't wear armor + B47 + -40 + total + + + Directional + B47 + -40 + total + @Direction: Back, Right, Left, Top or Underside@ + + + Limited + B46 + -40 + total + @Common Attack Form@ + + + Tough Skin + -40 + total + Effects that just require skin contact or a scratch ignore this DR + + + Limited + B46 + -60 + total + @Occasional Attack Form@ + + + Ablative + B47 + -80 + total + + + Limited + B46 + -80 + total + @Rare Attack Form@ + + + Laminate + RSWL18 + 10 + total + + + Malediction-Proof + PSI14 + 50 + total + + + Maledictions Only + PSI14 + 0 + total + + B47 + + Advantage + + + full body except eyes + 1 + + + + Flight + Physical, Exotic + 40 + + Winged + B56 + -25 + total + + + Fast: +5 to Flight Move + B56 + 10 + total + + B56 + Air Move is Basic Speed x 2 (drop all fractions) + + Advantage + + + + Fragile (Unnatural) + Physical, Exotic + -50 + B137 + Automatically fail HT roll to stay alive if reduced to -HP or below, returning the Imp to the Abyss + + Disadvantage + + + + Magery + Mental, Supernatural + 0 + 5 + 10 + + Dance + -40 + levels only + + + Dark-Aspected + -50 + levels only + + + Day-Aspected + -40 + levels only + + + Musical + -50 + levels only + + + Night-Aspected + -40 + levels only + + + One College + -40 + levels only + @College@ + + + Solitary + -40 + levels only + + + Song + -40 + levels only + + B66 + + Advantage + + + 1 + + + + skills with name + thaumatology + + + 1 + + + + Night Vision + Physical + 5 + 1 + B71 + + Advantage + + + + Pacifism: Cannot Harm Innocents + Mental + -10 + + Prevents direct harm of truly good or holy folks only + -50 + total + + B148 + You may fight – you may even start fights – but you may only use deadly force on a foe that is attempting to do you serious harm. Capture is not “serious harm” unless you are already under penalty of death or have a Code of Honor that would require suicide if captured. You never intentionally do anything that causes, or even threatens to cause, injury to the uninvolved – particularly if they are “ordinary folks.” + + Disadvantage + + + + Racial Attribute Modifiers + Physical + + ST+7 + 70 + total + + st + 7 + + + + DX+2 + 40 + total + + dx + 2 + + + + HT+4 + 40 + total + + ht + 4 + + + + HP+8 + 16 + total + + hp + 8 + + + + + Resistant + Physical + + Metabolic Hazards + B80 + 30 + total + + + @Common: Poison, Sickness, etc.@ + B81 + 15 + total + + + @Occasional: Disease, Ingested Poison, etc.@ + B81 + 10 + total + + + @Rare: Acceleration, Altitude Sickness, Bends, Seasickness, Space Sickness, Nanomachines, etc.@ + B81 + 5 + total + + + Immunity + B81 + 1 + + + +8 to all HT rolls to resist + B81 + 0.5 + + + +3 to all HT rolls to resist + B81 + 0.33 + + B81 + + Advantage + + + + Resistant + Physical + + Mind-affecting magic + B80 + 30 + total + + + @Common: Poison, Sickness, etc.@ + B81 + 15 + total + + + @Occasional: Disease, Ingested Poison, etc.@ + B81 + 10 + total + + + @Rare: Acceleration, Altitude Sickness, Bends, Seasickness, Space Sickness, Nanomachines, etc.@ + B81 + 5 + total + + + Immunity + B81 + 1 + + + +8 to all HT rolls to resist + B81 + 0.5 + + + +3 to all HT rolls to resist + B81 + 0.33 + + B81 + + Advantage + + + + Sadism + Mental + -15 + 12 + B152 + Make a self-control roll whenever you have an opportunity to indulge your desires and know you shouldn’t (e.g., because the prisoner is one who should be released unharmed). If you fail, you cannot restrain yourself. + + Disadvantage + + + from those who become aware of your Sadism unless they are from a culture that holds life in little esteem + -3 + + + + Selfish + Mental + -5 + 12 + B153 + Make a self-control roll whenever you experience a clear social slight or “snub.” On a failure, you lash out at the offending party just as if you had Bad Temper. + + Disadvantage + + + from others when your Selfishness surfaces + -3 + + + + Social Stigma (Monster) + Social + -15 + B155 + + Disadvantage + + + skills with name + intimidation + + + 1 + + + from others + -3 + + + + Striking ST + Physical, Exotic + 2 + 5 + + No Fine Manipulators + -40 + total + + + Size + -10 + 1 + total + + + Super Effort + SU24 + 400 + total + + + One Attack Only + P79 + -60 + total + @Attack@ + + + Know Your Own Strength Pricing Variant + PY83:18 + -4 + levels only + + B88 + + Advantage + + + st + 1 + + + + Teeth, Sharp + Physical, Exotic + 1 + + + Bite + C + No + No + + Skill + Brawling + 0 + + + DX + 0 + + + + Provided by Vampiric Bite + B96 + -1 + total + + B91 + + Perk + + + + + + + Acting + IQ/A + 1 + + IQ + -5 + 5 + 5 + -5 + + B174 + + Social + Spy + + + IQ + -5 + + + Skill + Performance + -2 + + + Skill + Public Speaking + -5 + + + + Brawling + DX/E + 4 + B182 + + Combat/Weapon + Melee Combat + + + weapons with required skill + Brawling + + 2 + + 1 + + + + Broadsword + DX/A + 2 + + DX + -5 + 7 + 7 + -7 + + B208 + + Combat/Weapon + Melee Combat + + + Skill + Force Sword + -4 + + + Skill + Rapier + -4 + + + Skill + Saber + -4 + + + Skill + Shortsword + -2 + + + Skill + Two-Handed Sword + -4 + + + DX + -5 + + + + Fast-Talk + IQ/A + 8 + + IQ + -5 + 5 + 5 + -5 + + B195 + + Criminal/Street + Social + Spy + + + IQ + -5 + + + Skill + Acting + -5 + + + + Hidden Lore + Demon Lore + IQ/A + 1 + B199 + + Knowledge + Occult/Magical + + + + Intimidation + Will/A + 4 + + Skill + Acting + -3 + 6 + 6 + -6 + + B202 + + Criminal/Street + Police + Social + + + Per + -5 + + + Skill + Acting + -3 + + + + Stealth + 1 + DX/A + 2 + + DX + -5 + 7 + 7 + -7 + + B222 + + Criminal/Street + Police + Spy + + + IQ + -5 + + + DX + -5 + + + + + portrait + 8.5 + 11 + 0.25 + 0.25 + 0.25 + 0.25 + monochrome + duplex + 1 + normal + + diff --git a/Library/Magic/Monsters/Demon.gct b/Library/Magic/Monsters/Demon.gct deleted file mode 100644 index 3d84d5cb8..000000000 --- a/Library/Magic/Monsters/Demon.gct +++ /dev/null @@ -1,317 +0,0 @@ - - diff --git a/Library/Magic/Monsters/Lich.gcs b/Library/Magic/Monsters/Lich.gcs new file mode 100644 index 000000000..d6fe49fce --- /dev/null +++ b/Library/Magic/Monsters/Lich.gcs @@ -0,0 +1,1155 @@ + + + + ft in + lb + reactions +melee +ranged +advantages skills +spells +equipment +other_equipment +notes + tooltip + inline + inline + false + false + false + false + false + false + true + false + + Jul 3, 2020, 5:37 PM + Jul 3, 2020, 5:45 PM + + Lich + 0 + 0 + humanoid + + 0 + 0 + 105 + 10 + 10 + 10 + 10 + 0 + 0 + 0 + 0 + + + Lich + M160 + + Affected by Pentagram + Physical + + + Appearance + Physical + + Attractive + B21 + 4 + total + + from others + 1 + + + + Average + B21 + 0 + total + + + Beautiful + B21 + 12 + total + + from those attracted to members of your sex, +2 from everyone else + 4 + + + + Beautiful (Androgynous) + B21 + 12 + total + + from others + 3 + + + + Beautiful (Impressive) + B21 + 12 + total + + from others + 3 + + + + Handsome + B21 + 12 + total + + from those attracted to members of your sex, +2 from everyone else + 4 + + + + Handsome (Androgynous) + B21 + 12 + total + + from others + 3 + + + + Handsome (Impressive) + B21 + 12 + total + + from others + 3 + + + + Hideous + B21 + -16 + total + + from others + -4 + + + + Horrific + B21 + -24 + total + + from others + -6 + + + + Impressive + B21 + 0 + total + + + Monstrous + B21 + -20 + total + + from others + -5 + + + + Off-the-Shelf Looks + B21 + -50 + total + Halves the usual reaction bonus - adjust manually + + + Transcendent + B21 + 20 + total + + from those attracted to members of your sex, +2 from everyone else. Exception: Members of the same sex with reason to dislike you (more than -4 in reaction penalties regardless of bonuses) resent your good looks and react at -2 instead. + 8 + + + + Transcendent (Androgynous) + B21 + 20 + total + + from others + 5 + + + + Transcendent (Impressive) + B21 + 20 + total + + from others + 5 + + + + Ugly + B21 + -8 + total + + from others + -2 + + + + Unattractive + B21 + -4 + total + + from others + -1 + + + + Universal + B21 + 25 + total + + + Very Beautiful + B21 + 16 + total + + from those attracted to members of your sex, +2 from everyone else. Exception: Members of the same sex with reason to dislike you (more than -4 in reaction penalties regardless of bonuses) resent your good looks and react at -2 instead. + 6 + + + + Very Beautiful (Androgynous) + B21 + 16 + total + + from others + 4 + + + + Very Beautiful (Impressive) + B21 + 16 + total + + from others + 4 + + + + Very Handsome + B21 + 16 + total + + from those attracted to members of your sex, +2 from everyone else. Exception: Members of the same sex with reason to dislike you (more than -4 in reaction penalties regardless of bonuses) resent your good looks and react at -2 instead. + 6 + + + + Very Handsome (Androgynous) + B21 + 16 + total + + from others + 4 + + + + Very Handsome (Impressive) + B21 + 16 + total + + from others + 4 + + + B21 + + Advantage + + + + Can be turned using True Faith + Physical + + + Cannot float + Physical + -1 + + + Damage Resistance + Physical, Exotic + 2 + 5 + + Force Field + B47 + 20 + total + + + Hardened + B47 + 20 + 1 + total + + + Absorption + B46 + 80 + total + Enhances @Trait@ + + + Absorption + B46 + 80 + total + Healing only + + + Absorption + B46 + 100 + total + Enhances any trait + + + Reflection + B47 + 100 + total + + + Bane + H14 + -1 + total + @Rare@ + + + Bane + H14 + -5 + total + @Occasional@ + + + Bane + H14 + -10 + total + @Common@ + + + Bane + H14 + -15 + total + @Very Common@ + + + Directional + B47 + -20 + total + Front + + + Flexible + B47 + -20 + total + + + Limited + B46 + -20 + total + @Very Common Attack Form@ + + + Semi-Ablative + B47 + -20 + total + + + Can't wear armor + B47 + -40 + total + + + Directional + B47 + -40 + total + @Direction: Back, Right, Left, Top or Underside@ + + + Limited + B46 + -40 + total + @Common Attack Form@ + + + Tough Skin + -40 + total + Effects that just require skin contact or a scratch ignore this DR + + + Limited + B46 + -60 + total + @Occasional Attack Form@ + + + Ablative + B47 + -80 + total + + + Limited + B46 + -80 + total + @Rare Attack Form@ + + + Laminate + RSWL18 + 10 + total + + + Malediction-Proof + PSI14 + 50 + total + + + Maledictions Only + PSI14 + 0 + total + + B47 + + Advantage + + + full body except eyes + 1 + + + + Dependency (Mana) + Physical, Exotic + + Rarity: Rare + B130 + -30 + total + + + Rarity: Occasional + B130 + -20 + total + + + Rarity: Common + B130 + -10 + total + + + Rarity: Very Common + B130 + -5 + total + + + Illegal + B130 + -5 + total + + + Frequency: Constantly + B130 + 5 + Lose 1 HP per minute without it + + + Frequency: Hourly + B130 + 4 + Lose 1 HP per 10 minutes after missing a hourly dose + + + Frequency: Daily + B130 + 3 + Lose 1 HP per hour after missing a daily dose + + + Frequency: Weekly + B130 + 2 + Lose 1 HP per six hours after missing a weekly dose + + + Frequency: Monthly + B130 + 1 + Lose 1 HP per day after missing a monthly dose + + + Frequency: Seasonally + B130 + 0.33333 + Lose 1 HP per 3 days after missing a seasonal dose + + + Frequency: Yearly + B130 + 0.1 + Lose 1 HP per 2 weeks after missing a yearly dose + + + Aging + B130 + 30 + total + Age 2 years for each HP lost due to this dependency + + B130 + + Disadvantage + + + + Doesn't Breathe + Physical, Exotic + 20 + + Gills + B49 + -50 + total + + + Gills + B49 + -20 + total + Suffocates in air + + + Oxygen Absorption + B49 + -25 + total + + + Oxygen Storage + B49 + -50 + total + Can hold breath 25 times as long as normal + + + Oxygen Storage + B49 + -40 + total + Can hold breath 50 times as long as normal + + + Oxygen Storage + B49 + -30 + total + Can hold breath 100 times as long as normal + + + Oxygen Storage + B49 + -20 + total + Can hold breath 200 times as long as normal + + + Oxygen Storage + B49 + -10 + total + Can hold breath 300 times as long as normal + + + Oxygen Combustion + B49 + -50 + total + + B49 + + Advantage + + + + Doesn't Eat or Drink + Physical, Exotic + 10 + B50 + + Advantage + + + + Doesn't Sleep + Physical, Exotic + 20 + B50 + + Advantage + + + + Fragile (Brittle) + Physical, Exotic + -15 + B136 + + Disadvantage + + + + Fragile (Unnatural) + Physical, Exotic + -50 + + Mitigated by potion, monthly + -70 + total + + B137 + Automatically fail HT roll to stay alive if reduced to -HP or below + + Disadvantage + + + + High Pain Threshold + Physical + 10 + B59 + Never suffer shock penalties when injured; +3 on all HT rolls to avoid knockdown and stunning; +3 to resist torture + + Advantage + + + + Injury Tolerance + Physical, Exotic + + Diffuse + B60 + 100 + total + Immune to crippling injuries. Brain, Vitals and Groin cannot be targeted. Most foes cannot slam or grapple you (GM's decision). Do not bleed. Unaffected by blood-borne toxins. Immune to attacks that rely on cutting off blood to part of your body. Impaling and piercing attacks of any size never do more than 1 HP of injury, regardless of penetrating damage. Other attacks never do more than 2 HP of injury. Exception: Area-effect, cone, and explosion attacks cause normal injury + + + Homogenous + B60 + 40 + total + Altered wound modifiers: imp & pi++ are x1/2, pi+ is x1/3, pi is x1/5, pi- is x1/10 + + + No Blood + B61 + 5 + total + Do not bleed, unaffected by blood-borne toxins, immune to attacks that rely on cutting off blood to part of your body + + + No Brain + B61 + 5 + total + Brain cannot be targeted. Blows to the skull or eye are treated like blows to the face, except that eye injury can still cripple the eye + + + No Eyes + B61 + 5 + total + Eyes may not be targeted. Immune to blinding attacks + + + No Head + B61 + 7 + total + Skull, Brain and Face cannot be targeted + + + No Neck + B61 + 5 + total + Neck may not be targeted and cannot be decapitated, choked or strangled + + + No Vitals + B61 + 5 + total + Attacks to the Vitals or Groin are treated as attacks to the Torso + + + Unliving + B61 + 20 + total + Altered wound modifiers: imp & pi++ are x1, pi+ is x1/2, pi is x1/3, pi- is x1/5 + + B60 + + Advantage + + + + Natural Attacks + Physical + + + Bite + C + No + No + + DX + 0 + + + Skill + Brawling + 0 + + + + + Punch + C + 0 + + DX + 0 + + + Skill + Boxing + 0 + + + Skill + Brawling + 0 + + + Skill + Karate + 0 + + + + + Kick + C,1 + No + + DX + -2 + + + Skill + Brawling + -2 + + + Skill + Karate + -2 + + + B271 + + + No Sense of Smell/Taste + Physical + -5 + B146 + + Disadvantage + + + + Racial Attribute Modifiers + Physical + + ST-1 + -10 + total + + st + -1 + + + + DX+2 + 40 + total + + dx + 2 + + + + HT+2 + 20 + total + + ht + 2 + + + + Speed+1 + 20 + total + + speed + 1 + + + + HP+3 + 6 + total + + hp + 3 + + + + FP+3 + 9 + total + + fp + 3 + + + + + Racial skill modifier + Physical + 2 + Thanatology + + skills with name + Thanatology + + + 1 + + + + Resistant + Physical + + Metabolic Hazards + B80 + 30 + total + + + @Common: Poison, Sickness, etc.@ + B81 + 15 + total + + + @Occasional: Disease, Ingested Poison, etc.@ + B81 + 10 + total + + + @Rare: Acceleration, Altitude Sickness, Bends, Seasickness, Space Sickness, Nanomachines, etc.@ + B81 + 5 + total + + + Immunity + B81 + 1 + + + +8 to all HT rolls to resist + B81 + 0.5 + + + +3 to all HT rolls to resist + B81 + 0.33 + + B81 + + Advantage + + + + Sexless + Physical + -1 + + + Skinny + Physical + -5 + B18 + -2 ST vs. knockback + + Disadvantage + + + skills with name + disguise + + + -2 + + + skills with name + shadowing + + + -2 + + + 14 + + + + Skull has only 2 total DR + Physical + + Modifier + 0 + total + + + skull + -2 + + + + Social Stigma (Dead) + Social + -20 + B155 + + Disadvantage + + + from others + -1 + + + + Temperature Tolerance + Physical + 10 + 1 + B93 + + Advantage + + + + Unaging + Physical, Exotic + 15 + + Age Control + B95 + 20 + total + + + IQ Only + RSWL24 + -75 + total + + + Halt Aging, Weekly + PSI18 + 80 + total + + + Halt Aging, Monthly + PSI18 + 100 + total + + + Halt Aging, Yearly + PSI18 + 130 + total + + + Life Extension + PSI18 + -30 + total + + B95 + + Advantage + + + + Unfazeable + Mental + 15 + + Familiar Horrors + H20 + -50 + total + + B95 + Exempt from fright checks. Reaction modifiers do not affect you. + + Advantage + + + + Vacuum Support + Physical, Exotic + 5 + B96 + + Advantage + + + + Vulnerability + Physical, Exotic + + @Rare attack@ + B161 + -5 + total + + + @Occasional attack@ + B161 + -10 + total + + + Crushing attacks + B161 + -15 + total + + + @Very common attack@ + B161 + -20 + total + + + Wounding x2 + B161 + 2 + + + Wounding x3 + B161 + 3 + + + Wounding x4 + B161 + 4 + + + Fatigue Only + B161 + -50 + total + + B161 + + Disadvantage + + + + + + portrait + 8.5 + 11 + 0.25 + 0.25 + 0.25 + 0.25 + monochrome + duplex + 1 + normal + + diff --git a/Library/Magic/Monsters/Mummy.gcs b/Library/Magic/Monsters/Mummy.gcs new file mode 100644 index 000000000..a5d9b0d4e --- /dev/null +++ b/Library/Magic/Monsters/Mummy.gcs @@ -0,0 +1,1213 @@ + + + + ft in + lb + reactions +melee +ranged +advantages skills +spells +equipment +other_equipment +notes + tooltip + inline + inline + false + false + false + false + false + false + true + false + + Jul 3, 2020, 5:08 PM + Jul 3, 2020, 5:17 PM + + Mummy + 0 + 0 + humanoid + + 0 + 0 + -107 + 10 + 10 + 10 + 10 + 0 + 0 + 0 + 0 + + + Mummy + M152 + + Affected by Control Zombie, Pentagram, and Turn Zombie + Physical + + + Appearance + Physical + + Attractive + B21 + 4 + total + + from others + 1 + + + + Average + B21 + 0 + total + + + Beautiful + B21 + 12 + total + + from those attracted to members of your sex, +2 from everyone else + 4 + + + + Beautiful (Androgynous) + B21 + 12 + total + + from others + 3 + + + + Beautiful (Impressive) + B21 + 12 + total + + from others + 3 + + + + Handsome + B21 + 12 + total + + from those attracted to members of your sex, +2 from everyone else + 4 + + + + Handsome (Androgynous) + B21 + 12 + total + + from others + 3 + + + + Handsome (Impressive) + B21 + 12 + total + + from others + 3 + + + + Hideous + B21 + -16 + total + + from others + -4 + + + + Horrific + B21 + -24 + total + + from others + -6 + + + + Impressive + B21 + 0 + total + + + Monstrous + B21 + -20 + total + + from others + -5 + + + + Off-the-Shelf Looks + B21 + -50 + total + Halves the usual reaction bonus - adjust manually + + + Transcendent + B21 + 20 + total + + from those attracted to members of your sex, +2 from everyone else. Exception: Members of the same sex with reason to dislike you (more than -4 in reaction penalties regardless of bonuses) resent your good looks and react at -2 instead. + 8 + + + + Transcendent (Androgynous) + B21 + 20 + total + + from others + 5 + + + + Transcendent (Impressive) + B21 + 20 + total + + from others + 5 + + + + Ugly + B21 + -8 + total + + from others + -2 + + + + Unattractive + B21 + -4 + total + + from others + -1 + + + + Universal + B21 + 25 + total + + + Very Beautiful + B21 + 16 + total + + from those attracted to members of your sex, +2 from everyone else. Exception: Members of the same sex with reason to dislike you (more than -4 in reaction penalties regardless of bonuses) resent your good looks and react at -2 instead. + 6 + + + + Very Beautiful (Androgynous) + B21 + 16 + total + + from others + 4 + + + + Very Beautiful (Impressive) + B21 + 16 + total + + from others + 4 + + + + Very Handsome + B21 + 16 + total + + from those attracted to members of your sex, +2 from everyone else. Exception: Members of the same sex with reason to dislike you (more than -4 in reaction penalties regardless of bonuses) resent your good looks and react at -2 instead. + 6 + + + + Very Handsome (Androgynous) + B21 + 16 + total + + from others + 4 + + + + Very Handsome (Impressive) + B21 + 16 + total + + from others + 4 + + + B21 + + Advantage + + + + Cannot Learn + Mental + -30 + B125 + + Disadvantage + + + + Dependency (Mana) + Physical, Exotic + + Rarity: Rare + B130 + -30 + total + + + Rarity: Occasional + B130 + -20 + total + + + Rarity: Common + B130 + -10 + total + + + Rarity: Very Common + B130 + -5 + total + + + Illegal + B130 + -5 + total + + + Frequency: Constantly + B130 + 5 + Lose 1 HP per minute without it + + + Frequency: Hourly + B130 + 4 + Lose 1 HP per 10 minutes after missing a hourly dose + + + Frequency: Daily + B130 + 3 + Lose 1 HP per hour after missing a daily dose + + + Frequency: Weekly + B130 + 2 + Lose 1 HP per six hours after missing a weekly dose + + + Frequency: Monthly + B130 + 1 + Lose 1 HP per day after missing a monthly dose + + + Frequency: Seasonally + B130 + 0.33333 + Lose 1 HP per 3 days after missing a seasonal dose + + + Frequency: Yearly + B130 + 0.1 + Lose 1 HP per 2 weeks after missing a yearly dose + + + Aging + B130 + 30 + total + Age 2 years for each HP lost due to this dependency + + B130 + + Disadvantage + + + + Disturbing Voice + Physical + -10 + B132 + + Disadvantage + + + skills with name + diplomacy + + + -2 + + + skills with name + fast-talk + + + -2 + + + skills with name + performance + + + -2 + + + skills with name + public speaking + + + -2 + + + skills with name + sex appeal + + + -2 + + + skills with name + singing + + + -2 + + + + voice + + + + + + Doesn't Breathe + Physical, Exotic + 20 + + Gills + B49 + -50 + total + + + Gills + B49 + -20 + total + Suffocates in air + + + Oxygen Absorption + B49 + -25 + total + + + Oxygen Storage + B49 + -50 + total + Can hold breath 25 times as long as normal + + + Oxygen Storage + B49 + -40 + total + Can hold breath 50 times as long as normal + + + Oxygen Storage + B49 + -30 + total + Can hold breath 100 times as long as normal + + + Oxygen Storage + B49 + -20 + total + Can hold breath 200 times as long as normal + + + Oxygen Storage + B49 + -10 + total + Can hold breath 300 times as long as normal + + + Oxygen Combustion + B49 + -50 + total + + B49 + + Advantage + + + + Doesn't Eat or Drink + Physical, Exotic + 10 + B50 + + Advantage + + + + Doesn't Sleep + Physical, Exotic + 20 + B50 + + Advantage + + + + Fragile (Combustible) + Physical, Exotic + -5 + B136 + + Disadvantage + + + + Fragile (Unnatural) + Physical, Exotic + -50 + B137 + Automatically fail HT roll to stay alive if reduced to -HP or below + + Disadvantage + + + + High Pain Threshold + Physical + 10 + B59 + Never suffer shock penalties when injured; +3 on all HT rolls to avoid knockdown and stunning; +3 to resist torture + + Advantage + + + + Indomitable + Mental + 15 + B60 + Impossible to influence through ordindary words or actions + + Advantage + + + + Injury Tolerance + Physical, Exotic + + Diffuse + B60 + 100 + total + Immune to crippling injuries. Brain, Vitals and Groin cannot be targeted. Most foes cannot slam or grapple you (GM's decision). Do not bleed. Unaffected by blood-borne toxins. Immune to attacks that rely on cutting off blood to part of your body. Impaling and piercing attacks of any size never do more than 1 HP of injury, regardless of penetrating damage. Other attacks never do more than 2 HP of injury. Exception: Area-effect, cone, and explosion attacks cause normal injury + + + Homogenous + B60 + 40 + total + Altered wound modifiers: imp & pi++ are x1/2, pi+ is x1/3, pi is x1/5, pi- is x1/10 + + + No Blood + B61 + 5 + total + Do not bleed, unaffected by blood-borne toxins, immune to attacks that rely on cutting off blood to part of your body + + + No Brain + B61 + 5 + total + Brain cannot be targeted. Blows to the skull or eye are treated like blows to the face, except that eye injury can still cripple the eye + + + No Eyes + B61 + 5 + total + Eyes may not be targeted. Immune to blinding attacks + + + No Head + B61 + 7 + total + Skull, Brain and Face cannot be targeted + + + No Neck + B61 + 5 + total + Neck may not be targeted and cannot be decapitated, choked or strangled + + + No Vitals + B61 + 5 + total + Attacks to the Vitals or Groin are treated as attacks to the Torso + + + Unliving + B61 + 20 + total + Altered wound modifiers: imp & pi++ are x1, pi+ is x1/2, pi is x1/3, pi- is x1/5 + + B60 + + Advantage + + + + Meta-Trait: Automaton + B263 + + Hidebound + Mental + -5 + B138 + -2 penalty on any task that requires creativity or invention, including most rolls against Artist skill, all Engineer rolls for new inventions, and all skill rolls made to use the Gadgeteer advantage. + + Disadvantage + + + + Incurious + Mental + -5 + 6 + B140 + Make a self-control roll when confronted with something strange. If you fail, you ignore it! + + Disadvantage + + + to new things + -1 + + + + Low Empathy + Mental + -20 + B142 + + Disadvantage + + + skills with name + acting + + + -3 + + + skills with name + carousing + + + -3 + + + skills with name + criminology + + + -3 + + + skills with name + detect lies + + + -3 + + + skills with name + diplomacy + + + -3 + + + skills with name + enthrallment + + + -3 + + + skills with name + fast-talk + + + -3 + + + skills with name + interrogation + + + -3 + + + skills with name + leadership + + + -3 + + + skills with name + merchant + + + -3 + + + skills with name + politics + + + -3 + + + skills with name + psychology + + + -3 + + + skills with name + savoir-faire + + + -3 + + + skills with name + sex appeal + + + -3 + + + skills with name + sociology + + + -3 + + + skills with name + streetwise + + + -3 + + + + oblivious + + + + callous + + + + empathy + + + + + + No Sense of Humor + Physical + -10 + B146 + + Disadvantage + + + from others in any situation where No Sense of Humor becomes evident + -2 + + + + Slave Mentality + Physical + -40 + B154 + + Disadvantage + + + + + Natural Attacks + Physical + + + Bite + C + No + No + + DX + 0 + + + Skill + Brawling + 0 + + + + + Punch + C + 0 + + DX + 0 + + + Skill + Boxing + 0 + + + Skill + Brawling + 0 + + + Skill + Karate + 0 + + + + + Kick + C,1 + No + + DX + -2 + + + Skill + Brawling + -2 + + + Skill + Karate + -2 + + + B271 + + + No mental skills + Physical + + + Racial Attribute Modifiers + Physical + + ST+1 + 10 + total + + st + 1 + + + + HP+4 + 8 + total + + hp + 4 + + + + + Reprogrammable + Mental, Exotic + -10 + B150 + + Disadvantage + + + + Resistant + Physical + + Metabolic Hazards + B80 + 30 + total + + + @Common: Poison, Sickness, etc.@ + B81 + 15 + total + + + @Occasional: Disease, Ingested Poison, etc.@ + B81 + 10 + total + + + @Rare: Acceleration, Altitude Sickness, Bends, Seasickness, Space Sickness, Nanomachines, etc.@ + B81 + 5 + total + + + Immunity + B81 + 1 + + + +8 to all HT rolls to resist + B81 + 0.5 + + + +3 to all HT rolls to resist + B81 + 0.33 + + B81 + + Advantage + + + + Resistant + Physical + + Mind Control + B80 + 30 + total + + + @Common: Poison, Sickness, etc.@ + B81 + 15 + total + + + @Occasional: Disease, Ingested Poison, etc.@ + B81 + 10 + total + + + @Rare: Acceleration, Altitude Sickness, Bends, Seasickness, Space Sickness, Nanomachines, etc.@ + B81 + 5 + total + + + Immunity + B81 + 1 + + + +8 to all HT rolls to resist + B81 + 0.5 + + + +3 to all HT rolls to resist + B81 + 0.33 + + B81 + + Advantage + + + + Single-Minded + Mental + 5 + B85 + +3 to rolls for any lengthy mental task you concentrate on to the exclusion of other activities, if the GM feels such focus would be beneficial. You tend to ignore everything else while obsessed and have -5 to all rolls to notice interruptions. + + Advantage + + + + Social Stigma (Dead) + Social + -20 + B155 + + Disadvantage + + + from others + -1 + + + + Sterile + Physical + + + Temperature Tolerance + Physical + 10 + 1 + B93 + + Advantage + + + + Unaging + Physical, Exotic + 15 + + Age Control + B95 + 20 + total + + + IQ Only + RSWL24 + -75 + total + + + Halt Aging, Weekly + PSI18 + 80 + total + + + Halt Aging, Monthly + PSI18 + 100 + total + + + Halt Aging, Yearly + PSI18 + 130 + total + + + Life Extension + PSI18 + -30 + total + + B95 + + Advantage + + + + Unfazeable + Mental + 15 + + Familiar Horrors + H20 + -50 + total + + B95 + Exempt from fright checks. Reaction modifiers do not affect you. + + Advantage + + + + Unhealing (Total) + Physical, Exotic + -30 + B160 + + Disadvantage + + + + Wealth + Social + + Dead Broke + B25 + -25 + total + Starting wealth is $0 + + + Poor + B25 + -15 + total + Starting wealth is 1/5 average + + + Struggling + B25 + -10 + total + Starting wealth is 1/2 average + + + Average + B25 + 0 + total + + + Comfortable + B25 + 10 + total + Starting wealth is 2x average + + + Wealthy + B25 + 20 + total + Starting wealth is 5x average + + + Very Wealthy + B25 + 30 + total + Starting wealth is 20x average + + + Filthy Rich + B25 + 50 + total + Starting wealth is 100x average + + B25 + + Advantage + Disadvantage + + + + + + portrait + 8.5 + 11 + 0.25 + 0.25 + 0.25 + 0.25 + monochrome + duplex + 1 + normal + + diff --git a/Library/Magic/Monsters/Skeleton.gcs b/Library/Magic/Monsters/Skeleton.gcs new file mode 100644 index 000000000..9a134301c --- /dev/null +++ b/Library/Magic/Monsters/Skeleton.gcs @@ -0,0 +1,1467 @@ + + + + ft in + lb + reactions +melee +ranged +advantages skills +spells +equipment +other_equipment +notes + tooltip + inline + inline + false + false + false + false + false + false + true + false + + Jul 3, 2020, 4:55 PM + Jul 3, 2020, 5:07 PM + + Skeleton + 0 + 0 + humanoid + + 0 + 0 + -162 + 10 + 10 + 10 + 10 + 0 + 0 + 0 + 0 + + + Skeleton + M152 + + Affected by Control Zombie, Pentagram, and Turn Zombie + Physical + + + Appearance + Physical + + Attractive + B21 + 4 + total + + from others + 1 + + + + Average + B21 + 0 + total + + + Beautiful + B21 + 12 + total + + from those attracted to members of your sex, +2 from everyone else + 4 + + + + Beautiful (Androgynous) + B21 + 12 + total + + from others + 3 + + + + Beautiful (Impressive) + B21 + 12 + total + + from others + 3 + + + + Handsome + B21 + 12 + total + + from those attracted to members of your sex, +2 from everyone else + 4 + + + + Handsome (Androgynous) + B21 + 12 + total + + from others + 3 + + + + Handsome (Impressive) + B21 + 12 + total + + from others + 3 + + + + Hideous + B21 + -16 + total + + from others + -4 + + + + Horrific + B21 + -24 + total + + from others + -6 + + + + Impressive + B21 + 0 + total + + + Monstrous + B21 + -20 + total + + from others + -5 + + + + Off-the-Shelf Looks + B21 + -50 + total + Halves the usual reaction bonus - adjust manually + + + Transcendent + B21 + 20 + total + + from those attracted to members of your sex, +2 from everyone else. Exception: Members of the same sex with reason to dislike you (more than -4 in reaction penalties regardless of bonuses) resent your good looks and react at -2 instead. + 8 + + + + Transcendent (Androgynous) + B21 + 20 + total + + from others + 5 + + + + Transcendent (Impressive) + B21 + 20 + total + + from others + 5 + + + + Ugly + B21 + -8 + total + + from others + -2 + + + + Unattractive + B21 + -4 + total + + from others + -1 + + + + Universal + B21 + 25 + total + + + Very Beautiful + B21 + 16 + total + + from those attracted to members of your sex, +2 from everyone else. Exception: Members of the same sex with reason to dislike you (more than -4 in reaction penalties regardless of bonuses) resent your good looks and react at -2 instead. + 6 + + + + Very Beautiful (Androgynous) + B21 + 16 + total + + from others + 4 + + + + Very Beautiful (Impressive) + B21 + 16 + total + + from others + 4 + + + + Very Handsome + B21 + 16 + total + + from those attracted to members of your sex, +2 from everyone else. Exception: Members of the same sex with reason to dislike you (more than -4 in reaction penalties regardless of bonuses) resent your good looks and react at -2 instead. + 6 + + + + Very Handsome (Androgynous) + B21 + 16 + total + + from others + 4 + + + + Very Handsome (Impressive) + B21 + 16 + total + + from others + 4 + + + B21 + + Advantage + + + + Cannot float + Physical + -1 + + + Cannot Learn + Mental + -30 + B125 + + Disadvantage + + + + Cannot Speak (Mute) + Physical + -25 + B125 + + Disadvantage + + + + Damage Resistance + Physical, Exotic + 2 + 5 + + Force Field + B47 + 20 + total + + + Hardened + B47 + 20 + 1 + total + + + Absorption + B46 + 80 + total + Enhances @Trait@ + + + Absorption + B46 + 80 + total + Healing only + + + Absorption + B46 + 100 + total + Enhances any trait + + + Reflection + B47 + 100 + total + + + Bane + H14 + -1 + total + @Rare@ + + + Bane + H14 + -5 + total + @Occasional@ + + + Bane + H14 + -10 + total + @Common@ + + + Bane + H14 + -15 + total + @Very Common@ + + + Directional + B47 + -20 + total + Front + + + Flexible + B47 + -20 + total + + + Limited + B46 + -20 + total + @Very Common Attack Form@ + + + Semi-Ablative + B47 + -20 + total + + + Can't wear armor + B47 + -40 + total + + + Directional + B47 + -40 + total + @Direction: Back, Right, Left, Top or Underside@ + + + Limited + B46 + -40 + total + @Common Attack Form@ + + + Tough Skin + -40 + total + Effects that just require skin contact or a scratch ignore this DR + + + Limited + B46 + -60 + total + @Occasional Attack Form@ + + + Ablative + B47 + -80 + total + + + Limited + B46 + -80 + total + @Rare Attack Form@ + + + Laminate + RSWL18 + 10 + total + + + Malediction-Proof + PSI14 + 50 + total + + + Maledictions Only + PSI14 + 0 + total + + B47 + + Advantage + + + full body except eyes + 1 + + + + Dependency (Mana) + Physical, Exotic + + Rarity: Rare + B130 + -30 + total + + + Rarity: Occasional + B130 + -20 + total + + + Rarity: Common + B130 + -10 + total + + + Rarity: Very Common + B130 + -5 + total + + + Illegal + B130 + -5 + total + + + Frequency: Constantly + B130 + 5 + Lose 1 HP per minute without it + + + Frequency: Hourly + B130 + 4 + Lose 1 HP per 10 minutes after missing a hourly dose + + + Frequency: Daily + B130 + 3 + Lose 1 HP per hour after missing a daily dose + + + Frequency: Weekly + B130 + 2 + Lose 1 HP per six hours after missing a weekly dose + + + Frequency: Monthly + B130 + 1 + Lose 1 HP per day after missing a monthly dose + + + Frequency: Seasonally + B130 + 0.33333 + Lose 1 HP per 3 days after missing a seasonal dose + + + Frequency: Yearly + B130 + 0.1 + Lose 1 HP per 2 weeks after missing a yearly dose + + + Aging + B130 + 30 + total + Age 2 years for each HP lost due to this dependency + + B130 + + Disadvantage + + + + Doesn't Breathe + Physical, Exotic + 20 + + Gills + B49 + -50 + total + + + Gills + B49 + -20 + total + Suffocates in air + + + Oxygen Absorption + B49 + -25 + total + + + Oxygen Storage + B49 + -50 + total + Can hold breath 25 times as long as normal + + + Oxygen Storage + B49 + -40 + total + Can hold breath 50 times as long as normal + + + Oxygen Storage + B49 + -30 + total + Can hold breath 100 times as long as normal + + + Oxygen Storage + B49 + -20 + total + Can hold breath 200 times as long as normal + + + Oxygen Storage + B49 + -10 + total + Can hold breath 300 times as long as normal + + + Oxygen Combustion + B49 + -50 + total + + B49 + + Advantage + + + + Doesn't Eat or Drink + Physical, Exotic + 10 + B50 + + Advantage + + + + Doesn't Sleep + Physical, Exotic + 20 + B50 + + Advantage + + + + Fragile (Brittle) + Physical, Exotic + -15 + B136 + + Disadvantage + + + + Fragile (Unnatural) + Physical, Exotic + -50 + B137 + Automatically fail HT roll to stay alive if reduced to -HP or below + + Disadvantage + + + + High Pain Threshold + Physical + 10 + B59 + Never suffer shock penalties when injured; +3 on all HT rolls to avoid knockdown and stunning; +3 to resist torture + + Advantage + + + + Indomitable + Mental + 15 + B60 + Impossible to influence through ordindary words or actions + + Advantage + + + + Injury Tolerance + Physical, Exotic + + Diffuse + B60 + 100 + total + Immune to crippling injuries. Brain, Vitals and Groin cannot be targeted. Most foes cannot slam or grapple you (GM's decision). Do not bleed. Unaffected by blood-borne toxins. Immune to attacks that rely on cutting off blood to part of your body. Impaling and piercing attacks of any size never do more than 1 HP of injury, regardless of penetrating damage. Other attacks never do more than 2 HP of injury. Exception: Area-effect, cone, and explosion attacks cause normal injury + + + Homogenous + B60 + 40 + total + Altered wound modifiers: imp & pi++ are x1/2, pi+ is x1/3, pi is x1/5, pi- is x1/10 + + + No Blood + B61 + 5 + total + Do not bleed, unaffected by blood-borne toxins, immune to attacks that rely on cutting off blood to part of your body + + + No Brain + B61 + 5 + total + Brain cannot be targeted. Blows to the skull or eye are treated like blows to the face, except that eye injury can still cripple the eye + + + No Eyes + B61 + 5 + total + Eyes may not be targeted. Immune to blinding attacks + + + No Head + B61 + 7 + total + Skull, Brain and Face cannot be targeted + + + No Neck + B61 + 5 + total + Neck may not be targeted and cannot be decapitated, choked or strangled + + + No Vitals + B61 + 5 + total + Attacks to the Vitals or Groin are treated as attacks to the Torso + + + Unliving + B61 + 20 + total + Altered wound modifiers: imp & pi++ are x1, pi+ is x1/2, pi is x1/3, pi- is x1/5 + + B60 + + Advantage + + + + Meta-Trait: Automaton + B263 + + Hidebound + Mental + -5 + B138 + -2 penalty on any task that requires creativity or invention, including most rolls against Artist skill, all Engineer rolls for new inventions, and all skill rolls made to use the Gadgeteer advantage. + + Disadvantage + + + + Incurious + Mental + -5 + 6 + B140 + Make a self-control roll when confronted with something strange. If you fail, you ignore it! + + Disadvantage + + + to new things + -1 + + + + Low Empathy + Mental + -20 + B142 + + Disadvantage + + + skills with name + acting + + + -3 + + + skills with name + carousing + + + -3 + + + skills with name + criminology + + + -3 + + + skills with name + detect lies + + + -3 + + + skills with name + diplomacy + + + -3 + + + skills with name + enthrallment + + + -3 + + + skills with name + fast-talk + + + -3 + + + skills with name + interrogation + + + -3 + + + skills with name + leadership + + + -3 + + + skills with name + merchant + + + -3 + + + skills with name + politics + + + -3 + + + skills with name + psychology + + + -3 + + + skills with name + savoir-faire + + + -3 + + + skills with name + sex appeal + + + -3 + + + skills with name + sociology + + + -3 + + + skills with name + streetwise + + + -3 + + + + oblivious + + + + callous + + + + empathy + + + + + + No Sense of Humor + Physical + -10 + B146 + + Disadvantage + + + from others in any situation where No Sense of Humor becomes evident + -2 + + + + Slave Mentality + Physical + -40 + B154 + + Disadvantage + + + + + Natural Attacks + Physical + + + Bite + C + No + No + + DX + 0 + + + Skill + Brawling + 0 + + + + + Punch + C + 0 + + DX + 0 + + + Skill + Boxing + 0 + + + Skill + Brawling + 0 + + + Skill + Karate + 0 + + + + + Kick + C,1 + No + + DX + -2 + + + Skill + Brawling + -2 + + + Skill + Karate + -2 + + + B271 + + + No mental skills + Physical + + + No Sense of Smell/Taste + Physical + -5 + B146 + + Disadvantage + + + + Racial Attribute Modifiers + Physical + + ST-1 + -10 + total + + st + -1 + + + + DX+2 + 40 + total + + dx + 2 + + + + IQ-2 + -40 + total + + iq + -2 + + + + Speed+1 + 20 + total + + speed + 1 + + + + + Reprogrammable + Mental, Exotic + -10 + B150 + + Disadvantage + + + + Resistant + Physical + + Metabolic Hazards + B80 + 30 + total + + + @Common: Poison, Sickness, etc.@ + B81 + 15 + total + + + @Occasional: Disease, Ingested Poison, etc.@ + B81 + 10 + total + + + @Rare: Acceleration, Altitude Sickness, Bends, Seasickness, Space Sickness, Nanomachines, etc.@ + B81 + 5 + total + + + Immunity + B81 + 1 + + + +8 to all HT rolls to resist + B81 + 0.5 + + + +3 to all HT rolls to resist + B81 + 0.33 + + B81 + + Advantage + + + + Resistant + Physical + + Mind Control + B80 + 30 + total + + + @Common: Poison, Sickness, etc.@ + B81 + 15 + total + + + @Occasional: Disease, Ingested Poison, etc.@ + B81 + 10 + total + + + @Rare: Acceleration, Altitude Sickness, Bends, Seasickness, Space Sickness, Nanomachines, etc.@ + B81 + 5 + total + + + Immunity + B81 + 1 + + + +8 to all HT rolls to resist + B81 + 0.5 + + + +3 to all HT rolls to resist + B81 + 0.33 + + B81 + + Advantage + + + + Sexless + Physical + -1 + + + Single-Minded + Mental + 5 + B85 + +3 to rolls for any lengthy mental task you concentrate on to the exclusion of other activities, if the GM feels such focus would be beneficial. You tend to ignore everything else while obsessed and have -5 to all rolls to notice interruptions. + + Advantage + + + + Skinny + Physical + -5 + B18 + -2 ST vs. knockback + + Disadvantage + + + skills with name + disguise + + + -2 + + + skills with name + shadowing + + + -2 + + + 14 + + + + Skull only as 2 total DR + Physical + + skull + -2 + + + + Social Stigma (Dead) + Social + -20 + B155 + + Disadvantage + + + from others + -1 + + + + Temperature Tolerance + Physical + 10 + 1 + B93 + + Advantage + + + + Unaging + Physical, Exotic + 15 + + Age Control + B95 + 20 + total + + + IQ Only + RSWL24 + -75 + total + + + Halt Aging, Weekly + PSI18 + 80 + total + + + Halt Aging, Monthly + PSI18 + 100 + total + + + Halt Aging, Yearly + PSI18 + 130 + total + + + Life Extension + PSI18 + -30 + total + + B95 + + Advantage + + + + Unfazeable + Mental + 15 + + Familiar Horrors + H20 + -50 + total + + B95 + Exempt from fright checks. Reaction modifiers do not affect you. + + Advantage + + + + Unhealing (Total) + Physical, Exotic + -30 + B160 + + Disadvantage + + + + Vacuum Support + Physical, Exotic + 5 + B96 + + Advantage + + + + Vulnerability + Physical, Exotic + + @Rare attack@ + B161 + -5 + total + + + @Occasional attack@ + B161 + -10 + total + + + Crushing attacks + B161 + -15 + total + + + @Very common attack@ + B161 + -20 + total + + + Wounding x2 + B161 + 2 + + + Wounding x3 + B161 + 3 + + + Wounding x4 + B161 + 4 + + + Fatigue Only + B161 + -50 + total + + B161 + + Disadvantage + + + + Wealth + Social + + Dead Broke + B25 + -25 + total + Starting wealth is $0 + + + Poor + B25 + -15 + total + Starting wealth is 1/5 average + + + Struggling + B25 + -10 + total + Starting wealth is 1/2 average + + + Average + B25 + 0 + total + + + Comfortable + B25 + 10 + total + Starting wealth is 2x average + + + Wealthy + B25 + 20 + total + Starting wealth is 5x average + + + Very Wealthy + B25 + 30 + total + Starting wealth is 20x average + + + Filthy Rich + B25 + 50 + total + Starting wealth is 100x average + + B25 + + Advantage + Disadvantage + + + + + + portrait + 8.5 + 11 + 0.25 + 0.25 + 0.25 + 0.25 + monochrome + duplex + 1 + normal + + diff --git a/Library/Magic/Monsters/Skull-Spirit.gcs b/Library/Magic/Monsters/Skull-Spirit.gcs new file mode 100644 index 000000000..ce29a2c4e --- /dev/null +++ b/Library/Magic/Monsters/Skull-Spirit.gcs @@ -0,0 +1,428 @@ + + + + ft in + lb + reactions +melee +ranged +advantages skills +spells +equipment +other_equipment +notes + tooltip + inline + inline + false + false + false + false + false + false + true + false + + Jul 3, 2020, 4:11 PM + Jul 3, 2020, 4:32 PM + + Skull-Spirit + 0 + 0 + humanoid + + 0 + 0 + 234 + 10 + 10 + 10 + 10 + 0 + 0 + 0 + 0 + + + Skull-Spirit + M150 + + Doesn't Breathe + Physical, Exotic + 20 + + Gills + B49 + -50 + total + + + Gills + B49 + -20 + total + Suffocates in air + + + Oxygen Absorption + B49 + -25 + total + + + Oxygen Storage + B49 + -50 + total + Can hold breath 25 times as long as normal + + + Oxygen Storage + B49 + -40 + total + Can hold breath 50 times as long as normal + + + Oxygen Storage + B49 + -30 + total + Can hold breath 100 times as long as normal + + + Oxygen Storage + B49 + -20 + total + Can hold breath 200 times as long as normal + + + Oxygen Storage + B49 + -10 + total + Can hold breath 300 times as long as normal + + + Oxygen Combustion + B49 + -50 + total + + B49 + + Advantage + + + + Doesn't Eat or Drink + Physical, Exotic + 10 + B50 + + Advantage + + + + Doesn't Sleep + Physical, Exotic + 20 + B50 + + Advantage + + + + Fixed ST + Physical + + + Injury Tolerance + Physical, Exotic + + Diffuse + B60 + 100 + total + Immune to crippling injuries. Brain, Vitals and Groin cannot be targeted. Most foes cannot slam or grapple you (GM's decision). Do not bleed. Unaffected by blood-borne toxins. Immune to attacks that rely on cutting off blood to part of your body. Impaling and piercing attacks of any size never do more than 1 HP of injury, regardless of penetrating damage. Other attacks never do more than 2 HP of injury. Exception: Area-effect, cone, and explosion attacks cause normal injury + + + Homogenous + B60 + 40 + total + Altered wound modifiers: imp & pi++ are x1/2, pi+ is x1/3, pi is x1/5, pi- is x1/10 + + + No Blood + B61 + 5 + total + Do not bleed, unaffected by blood-borne toxins, immune to attacks that rely on cutting off blood to part of your body + + + No Brain + B61 + 5 + total + Brain cannot be targeted. Blows to the skull or eye are treated like blows to the face, except that eye injury can still cripple the eye + + + No Eyes + B61 + 5 + total + Eyes may not be targeted. Immune to blinding attacks + + + No Head + B61 + 7 + total + Skull, Brain and Face cannot be targeted + + + No Neck + B61 + 5 + total + Neck may not be targeted and cannot be decapitated, choked or strangled + + + No Vitals + B61 + 5 + total + Attacks to the Vitals or Groin are treated as attacks to the Torso + + + Unliving + B61 + 20 + total + Altered wound modifiers: imp & pi++ are x1, pi+ is x1/2, pi is x1/3, pi- is x1/5 + + B60 + + Advantage + + + + Innate Attack (Toxic) + Physical, Exotic + 1 + 3 + + + Touch + C + No + No + + DX + 0 + + + Skill + Innate Attack + Touch + 0 + + + + Melee Attack + B112 + -35 + total + Reach C, No Parry + + + Cosmic + B103 + 300 + total + Irresistible attack + + B62 + + Advantage + + + + Racial Attribute Modifiers + Physical + + ST-10 + -100 + total + + st + -10 + + + + DX+4 + 80 + total + + dx + 4 + + + + SM-5 + 0 + total + + sm + -5 + + + + HP+20 + 40 + total + + hp + 20 + + + + + Resistant + Physical + + Metabolic Hazards + B80 + 30 + total + + + @Common: Poison, Sickness, etc.@ + B81 + 15 + total + + + @Occasional: Disease, Ingested Poison, etc.@ + B81 + 10 + total + + + @Rare: Acceleration, Altitude Sickness, Bends, Seasickness, Space Sickness, Nanomachines, etc.@ + B81 + 5 + total + + + Immunity + B81 + 1 + + + +8 to all HT rolls to resist + B81 + 0.5 + + + +3 to all HT rolls to resist + B81 + 0.33 + + B81 + + Advantage + + + + Unaging + Physical, Exotic + 15 + + Age Control + B95 + 20 + total + + + IQ Only + RSWL24 + -75 + total + + + Halt Aging, Weekly + PSI18 + 80 + total + + + Halt Aging, Monthly + PSI18 + 100 + total + + + Halt Aging, Yearly + PSI18 + 130 + total + + + Life Extension + PSI18 + -30 + total + + B95 + + Advantage + + + + + + + Innate Attack + Touch + DX/E + 8 + + DX + -4 + 10 + 10 + -10 + + B201 + + Combat/Weapon + Ranged Combat + + + DX + -4 + + + Skill + Innate Attack + -2 + + + + + portrait + 8.5 + 11 + 0.25 + 0.25 + 0.25 + 0.25 + monochrome + duplex + 1 + normal + + diff --git a/Library/Magic/Monsters/Skull-Spirit.gct b/Library/Magic/Monsters/Skull-Spirit.gct deleted file mode 100644 index cf823da47..000000000 --- a/Library/Magic/Monsters/Skull-Spirit.gct +++ /dev/null @@ -1,97 +0,0 @@ - - diff --git a/Library/Magic/Monsters/Small Air Elemental.gcs b/Library/Magic/Monsters/Small Air Elemental.gcs index 69536dd7f..906c9e05e 100644 --- a/Library/Magic/Monsters/Small Air Elemental.gcs +++ b/Library/Magic/Monsters/Small Air Elemental.gcs @@ -21,390 +21,555 @@ notes false false true + false Feb 14, 2014, 12:00 AM - Dec 2, 2019, 2:33 PM + Jul 3, 2020, 3:59 PM Small Air Elemental 0 - 5' 8" -1 humanoid - 0 - 2 + 0 0 - 60 - 6 - 9 - 8 - 7 + 40 + 10 + 10 + 10 + 10 0 0 0 0 - - Doesn't Breathe - Physical, Exotic - 20 - - Gills + + Small Air Elemental + M28 + + Doesn't Breathe + Physical, Exotic + 20 + + Gills + B49 + -50 + total + + + Gills + B49 + -20 + total + Suffocates in air + + + Oxygen Absorption + B49 + -25 + total + + + Oxygen Storage + B49 + -50 + total + Can hold breath 25 times as long as normal + + + Oxygen Storage + B49 + -40 + total + Can hold breath 50 times as long as normal + + + Oxygen Storage + B49 + -30 + total + Can hold breath 100 times as long as normal + + + Oxygen Storage + B49 + -20 + total + Can hold breath 200 times as long as normal + + + Oxygen Storage + B49 + -10 + total + Can hold breath 300 times as long as normal + + + Oxygen Combustion + B49 + -50 + total + B49 - -50 - total - - - Gills - B49 - -20 - total - Suffocates in air - - - Oxygen Absorption - B49 - -25 - total - - - Oxygen Storage - B49 - -50 - total - Can hold breath 25 times as long as normal - - - Oxygen Storage - B49 - -40 - total - Can hold breath 50 times as long as normal - - - Oxygen Storage - B49 - -30 - total - Can hold breath 100 times as long as normal - - - Oxygen Storage - B49 - -20 - total - Can hold breath 200 times as long as normal - - - Oxygen Storage - B49 - -10 - total - Can hold breath 300 times as long as normal - - - Oxygen Combustion - B49 - -50 - total - - B49 - - Advantage - Mech - Spirit - - - - Doesn't Eat or Drink - Physical, Exotic - 10 - B50 - - Advantage - Mech - Spirit - - - - Doesn't Sleep - Physical, Exotic - 20 - B50 - - Advantage - Mech - Spirit - - - - Flight - Physical, Exotic - 40 - - Newtonian Space Flight - B56 - 25 - total - - - Space Flight - B56 - 50 - total - - - Cannot Hover - B56 - -15 - total - - - Controlled Gliding - B56 - -45 - total - - - Gliding - B56 - -50 - total - - - Lighter Than Air - B56 - -10 - total - - - Low Ceiling - B56 - -10 - total - 30' - - - Low Ceiling - B56 - -20 - total - 10' - - - Low Ceiling - B56 - -25 - total - 5' - - - Small Wings + + Advantage + + + + Doesn't Eat or Drink + Physical, Exotic + 10 + B50 + + Advantage + + + + Doesn't Sleep + Physical, Exotic + 20 + B50 + + Advantage + + + + Flight + Physical, Exotic + 40 + + Newtonian Space Flight + B56 + 25 + total + + + Space Flight + B56 + 50 + total + + + Cannot Hover + B56 + -15 + total + + + Controlled Gliding + B56 + -45 + total + + + Gliding + B56 + -50 + total + + + Lighter Than Air + B56 + -10 + total + + + Low Ceiling + B56 + -10 + total + 30' + + + Low Ceiling + B56 + -20 + total + 10' + + + Low Ceiling + B56 + -25 + total + 5' + + + Small Wings + B56 + -10 + total + + + Space Flight Only + B56 + -75 + total + + + Winged + B56 + -25 + total + + + Planetary + P50 + -5 + total + + + Requires Surface + P50 + -20 + total + + + Slow + PSI14 + -25 + total + Basic Speed + + + Slow, Move 1 + PSI14 + -45 + total + B56 - -10 - total - - - Space Flight Only - B56 - -75 - total - - - Winged - B56 - -25 - total - - - Planetary - P50 - -5 - total - - - Requires Surface - P50 - -20 - total - - B56 - - Advantage - Animal - - - - Injury Tolerance (Diffuse) - Physical, Exotic - 100 - - Infiltration - P53 - 40 - total - - - Swarm - P53 - 80 - total - - - Swarm - P53 - 160 - total - Can Affect Substantial - - B60 - - Advantage - - - - No Fine Manipulators - Physical - -30 - B145 - - Disadvantage - - - st - 40 - - - dx - 40 - - - - No Legs (Aerial) - Physical, Exotic - B145 - - Disadvantage - - - - flight - - - - - - Resistant (Immunity to Metabolic Hazards) - Physical - 30 - B81 - - - Vulnerability - Physical, Exotic - - @Rare attack@ - B161 - -5 - total - - - @Occasional attack@ - B161 - -10 - total - - - @Common attack@ - B161 - -15 - total - - - @Very common attack@ - B161 - -20 - total - - - Wounding x2 - B161 - 2 - - - Wounding x3 - B161 - 3 - - - Wounding x4 - B161 - 4 - - - Fatigue Only - B161 - -50 - total - - B161 - - Disadvantage - - - - Vulnerability (Vacuum and wind-based attacks) - Physical, Exotic - - @Rare attack@ - B161 - -5 - total - - - @Occasional attack@ - B161 - -10 - total - - - @Common attack@ - B161 - -15 - total - - - @Very common attack@ - B161 - -20 - total - - - Wounding x2 - B161 - 2 - - - Wounding x3 - B161 - 3 - - - Wounding x4 - B161 - 4 - - - Fatigue Only + Air Move is Basic Speed x 2 (drop all fractions) + + Advantage + + + + Injury Tolerance + Physical, Exotic + + Diffuse + B60 + 100 + total + Immune to crippling injuries. Brain, Vitals and Groin cannot be targeted. Most foes cannot slam or grapple you (GM's decision). Do not bleed. Unaffected by blood-borne toxins. Immune to attacks that rely on cutting off blood to part of your body. Impaling and piercing attacks of any size never do more than 1 HP of injury, regardless of penetrating damage. Other attacks never do more than 2 HP of injury. Exception: Area-effect, cone, and explosion attacks cause normal injury + + + Homogenous + B60 + 40 + total + Altered wound modifiers: imp & pi++ are x1/2, pi+ is x1/3, pi is x1/5, pi- is x1/10 + + + No Blood + B61 + 5 + total + Do not bleed, unaffected by blood-borne toxins, immune to attacks that rely on cutting off blood to part of your body + + + No Brain + B61 + 5 + total + Brain cannot be targeted. Blows to the skull or eye are treated like blows to the face, except that eye injury can still cripple the eye + + + No Eyes + B61 + 5 + total + Eyes may not be targeted. Immune to blinding attacks + + + No Head + B61 + 7 + total + Skull, Brain and Face cannot be targeted + + + No Neck + B61 + 5 + total + Neck may not be targeted and cannot be decapitated, choked or strangled + + + No Vitals + B61 + 5 + total + Attacks to the Vitals or Groin are treated as attacks to the Torso + + + Unliving + B61 + 20 + total + Altered wound modifiers: imp & pi++ are x1, pi+ is x1/2, pi is x1/3, pi- is x1/5 + + B60 + + Advantage + + + + Natural Attacks + Physical + + + Bite + C + No + No + + DX + 0 + + + Skill + Brawling + 0 + + + + + Punch + C + 0 + + DX + 0 + + + Skill + Boxing + 0 + + + Skill + Brawling + 0 + + + Skill + Karate + 0 + + + + + Kick + C,1 + No + + DX + -2 + + + Skill + Brawling + -2 + + + Skill + Karate + -2 + + + B271 + + + No Fine Manipulators + Physical + -30 + B145 + + Disadvantage + + + st + 40 + + + dx + 40 + + + + No Legs (Aerial) + Physical, Exotic + B145 + + Disadvantage + + + + flight + + + + + + Racial Attribute Modifiers + Physical + + ST-4 + -40 + total + + st + -4 + + + + DX-1 + -20 + total + + dx + -1 + + + + IQ-2 + -40 + total + + iq + -2 + + + + HT-3 + -30 + total + + ht + -3 + + + + SM-1 + 0 + total + + sm + -1 + + + + HP+2 + 4 + total + + hp + 2 + + + + + Resistant + Physical + + Metabolic Hazards + B80 + 30 + total + + + @Common: Poison, Sickness, etc.@ + B81 + 15 + total + + + @Occasional: Disease, Ingested Poison, etc.@ + B81 + 10 + total + + + @Rare: Acceleration, Altitude Sickness, Bends, Seasickness, Space Sickness, Nanomachines, etc.@ + B81 + 5 + total + + + Immunity + B81 + 1 + + + +8 to all HT rolls to resist + B81 + 0.5 + + + +3 to all HT rolls to resist + B81 + 0.33 + + B81 + + Advantage + + + + Vulnerability + Physical, Exotic + + @Rare attack@ + B161 + -5 + total + + + @Occasional attack@ + B161 + -10 + total + + + @Common attack@ + B161 + -15 + total + + + Vacuum & wind-based attacks + B161 + -20 + total + + + Wounding x2 + B161 + 2 + + + Wounding x3 + B161 + 3 + + + Wounding x4 + B161 + 4 + + + Fatigue Only + B161 + -50 + total + B161 - -50 - total - - B161 - - Disadvantage - - + + Disadvantage + + + portrait diff --git a/Library/Magic/Monsters/Small Earth Elemental.gcs b/Library/Magic/Monsters/Small Earth Elemental.gcs new file mode 100644 index 000000000..1af6b2865 --- /dev/null +++ b/Library/Magic/Monsters/Small Earth Elemental.gcs @@ -0,0 +1,265 @@ + + + + ft in + lb + reactions +melee +ranged +advantages skills +spells +equipment +other_equipment +notes + tooltip + inline + inline + false + false + false + false + false + false + true + false + + Feb 14, 2014, 12:00 AM + Jul 3, 2020, 3:53 PM + + Small Earth Elemental + 0 + 0 + humanoid + + 0 + 0 + 40 + 10 + 10 + 10 + 10 + 0 + 0 + 0 + 0 + + + Small Earth Elemental + M55 + + Damage Resistance + Physical, Exotic + 2 + 5 + B47 + + Advantage + + + full body except eyes + 1 + + + + Doesn't Breathe + Physical, Exotic + 20 + B49 + + Advantage + + + + Doesn't Eat or Drink + Physical, Exotic + 10 + B50 + + Advantage + + + + Doesn't Sleep + Physical, Exotic + 20 + B50 + + Advantage + + + + Injury Tolerance + Physical, Exotic + + Homogenous + B60 + 40 + total + Altered wound modifiers: imp & pi++ are x1/2, pi+ is x1/3, pi is x1/5, pi- is x1/10 + + B60 + + Advantage + + + + Natural Attacks + Physical + + + Bite + C + No + No + + DX + 0 + + + Skill + Brawling + 0 + + + + + Punch + C + 0 + + DX + 0 + + + Skill + Boxing + 0 + + + Skill + Brawling + 0 + + + Skill + Karate + 0 + + + + + Kick + C,1 + No + + DX + -2 + + + Skill + Brawling + -2 + + + Skill + Karate + -2 + + + B271 + + + Pressure Support + Physical, Exotic + 3 + 5 + B77 + + Advantage + + + + Racial Attribute Modifiers + Physical + + ST+1 + 10 + total + + st + 1 + + + + DX-2 + -40 + total + + dx + -2 + + + + IQ-4 + -80 + total + + iq + -4 + + + + SM-1 + 0 + total + + sm + -1 + + + + + Resistant + Physical + + Metabolic Hazards + B80 + 30 + total + + + Immunity + B81 + 1 + + B81 + + Advantage + + + + Vacuum Support + Physical, Exotic + 5 + B96 + + Advantage + + + + + + portrait + 8.267716 + 11.692913 + 0.5 + 0.5 + 0.499999 + 0.499999 + monochrome + duplex + 1 + normal + 120000 + + diff --git a/Library/Magic/Monsters/Small Fire Elemental.gcs b/Library/Magic/Monsters/Small Fire Elemental.gcs index 544a4a4fe..daad0e594 100644 --- a/Library/Magic/Monsters/Small Fire Elemental.gcs +++ b/Library/Magic/Monsters/Small Fire Elemental.gcs @@ -21,971 +21,639 @@ notes false false true + false Feb 14, 2014, 12:00 AM - Dec 2, 2019, 2:33 PM + Jul 3, 2020, 3:54 PM Small Fire Elemental 0 - -1 + 0 humanoid - 0 - 4 + 0 0 - 229 - 8 - 9 - 8 - 7 + 40 + 10 + 10 + 10 + 10 0 0 0 0 - - Charisma - Mental - 1 - 5 - B41 - +1/level to Influence rolls - - Advantage - - - skills with name - fortune-telling - - - 1 - - - skills with name - leadership - - - 1 - - - skills with name - panhandling - - - 1 - - - skills with name - public speaking - - - 1 - - - - Damage Resistance - Physical, Exotic - 10 - 5 - - Ablative - B47 - -80 - total - - - Absorption - B46 - 80 - total - Enhances @Trait@ - - - Absorption - B46 - 100 - total - Enhances any trait - - - Absorption - B46 - 80 - total - Healing only - - - Can't wear armor - B47 - -40 - total - - - Directional - B47 - -40 - total - @Direction: Back, Right, Left, Top or Underside@ - - - Directional - B47 - -20 - total - Front - - - Flexible - B47 - -20 - total - - - Hardened - B47 - 20 + + Small Fire Elemental + M76 + + Charisma + Mental 1 - total - - - Limited - B46 - -40 - total - Heat/Fire - - - Limited - B46 - -60 - total - @Occasional Attack Form@ - - - Limited - B46 - -80 - total - @Rare Attack Form@ - - - Limited - B46 - -20 - total - @Very Common Attack Form@ - - - Reflection - B47 - 100 - total - - - Semi-Ablative - B47 - -20 - total - - - Force Field + 5 + B41 + + Advantage + + + skills with name + fortune-telling + + + 1 + + + skills with name + leadership + + + 1 + + + skills with name + panhandling + + + 1 + + + skills with name + public speaking + + + 1 + + + from sapient being with whom you actively interact (converse, lecture, etc.) + 1 + + + to Influence rolls + 1 + + + + Damage Resistance + Physical, Exotic + 10 + 5 + + Force Field + B47 + 20 + total + + + Hardened + B47 + 20 + 1 + total + + + Absorption + B46 + 80 + total + Enhances @Trait@ + + + Absorption + B46 + 80 + total + Healing only + + + Absorption + B46 + 100 + total + Enhances any trait + + + Reflection + B47 + 100 + total + + + Bane + H14 + -1 + total + @Rare@ + + + Bane + H14 + -5 + total + @Occasional@ + + + Bane + H14 + -10 + total + @Common@ + + + Bane + H14 + -15 + total + @Very Common@ + + + Directional + B47 + -20 + total + Front + + + Flexible + B47 + -20 + total + + + Limited + B46 + -20 + total + @Very Common Attack Form@ + + + Semi-Ablative + B47 + -20 + total + + + Can't wear armor + B47 + -40 + total + + + Directional + B47 + -40 + total + @Direction: Back, Right, Left, Top or Underside@ + + + Limited + B46 + -40 + total + Heat/Fire + + + Tough Skin + -40 + total + Effects that just require skin contact or a scratch ignore this DR + + + Limited + B46 + -60 + total + @Occasional Attack Form@ + + + Ablative + B47 + -80 + total + + + Limited + B46 + -80 + total + @Rare Attack Form@ + + + Laminate + RSWL18 + 10 + total + + + Malediction-Proof + PSI14 + 50 + total + + + Maledictions Only + PSI14 + 0 + total + B47 - 20 - total - - B46 - - Advantage - Animal - Mech - - - full body - 1 - - - - Doesn't Breathe - Physical, Exotic - 20 - - Gills - B49 - -50 - total - - - Gills - B49 - -20 - total - Suffocates in air - - - Oxygen Absorption - B49 - -25 - total - - - Oxygen Storage - B49 - -50 - total - Can hold breath 25 times as long as normal - - - Oxygen Storage - B49 - -40 - total - Can hold breath 50 times as long as normal - - - Oxygen Storage - B49 - -30 - total - Can hold breath 100 times as long as normal - - - Oxygen Storage - B49 - -20 - total - Can hold breath 200 times as long as normal - - - Oxygen Storage - B49 - -10 - total - Can hold breath 300 times as long as normal - - - Oxygen Combustion + + Advantage + + + full body except eyes + 1 + + + + Doesn't Breathe + Physical, Exotic + 20 + + Oxygen Combustion + B49 + -50 + total + B49 - -50 - total - - B49 - - Advantage - Mech - Spirit - - - - Doesn't Breathe - Physical, Exotic - 20 - - Gills - B49 - -50 - total - - - Gills - B49 - -20 - total - Suffocates in air - - - Oxygen Absorption - B49 - -25 - total - - - Oxygen Storage - B49 - -50 - total - Can hold breath 25 times as long as normal - - - Oxygen Storage - B49 - -40 - total - Can hold breath 50 times as long as normal - - - Oxygen Storage - B49 - -30 - total - Can hold breath 100 times as long as normal - - - Oxygen Storage - B49 - -20 - total - Can hold breath 200 times as long as normal - - - Oxygen Storage - B49 - -10 - total - Can hold breath 300 times as long as normal - - - Oxygen Combustion - B49 - -50 - total - - B49 - - Advantage - Mech - Spirit - - - - Doesn't Eat or Drink - Physical, Exotic - 10 - B50 - - Advantage - Mech - Spirit - - - - Doesn't Eat or Drink - Physical, Exotic - 10 - B50 - - Advantage - Mech - Spirit - - - - Doesn't Sleep - Physical, Exotic - 20 - B50 - - Advantage - Mech - Spirit - - - - Doesn't Sleep - Physical, Exotic - 20 - B50 - - Advantage - Mech - Spirit - - - - Flight - Physical, Exotic - 40 - - Newtonian Space Flight - B56 - 25 - total - - - Space Flight - B56 - 50 - total - - - Cannot Hover - B56 - -15 - total - - - Controlled Gliding - B56 - -45 - total - - - Gliding - B56 - -50 - total - - - Lighter Than Air - B56 - -10 - total - - - Low Ceiling - B56 - -10 - total - 30' - - - Low Ceiling - B56 - -20 - total - 10' - - - Low Ceiling - B56 - -25 - total - 5' - - - Small Wings - B56 - -10 - total - - - Space Flight Only - B56 - -75 - total - - - Winged - B56 - -25 - total - - - Planetary - P50 - -5 - total - - - Requires Surface - P50 - -20 - total - - B56 - - Advantage - Animal - - - - Injury Tolerance (Diffuse) - Physical, Exotic - 100 - - Infiltration - P53 - 40 - total - - - Swarm - P53 - 80 - total - - - Swarm - P53 - 160 - total - Can Affect Substantial - - B60 - - Advantage - - - - Injury Tolerance (Diffuse) - Physical, Exotic - 100 - - Infiltration - P53 - 40 - total - - - Swarm - P53 - 80 - total - - - Swarm - P53 - 160 - total - Can Affect Substantial - - B60 - - Advantage - - - - Innate Attack (Burn) - Physical, Exotic - 2 - 5 - - - C - - - Cyclic - B103 - 100 - 1 - total - 1 sec - - - Cyclic - B103 - 50 - 1 - total - 10 sec - - - Cyclic - B103 - 40 - 1 - total - 1 min - - - Cyclic - B103 - 20 - 1 - total - 1 hr - - - Cyclic - B103 - 10 - 1 - total - 1 day - - - Cyclic - B103 - 50 - 1 - total - 1 sec; Resistible - - - Cyclic - B103 - 25 - 1 - total - 10 sec; Resistible - - - Cyclic - B103 - 20 - 1 - total - 1 min; Resistible - - - Cyclic - B103 - 10 - 1 - total - 1 hr; Resistible - - - Cyclic - B103 - 5 - 1 - total - 1 day; Resistible - - - Contagious - B103 - 20 - total - Mildly - - - Contagious - B103 - 50 - total - Highly - - - Double Blunt Trauma - B104 - 20 - total - 1HP per 10 dmg - - - Explosion - B104 - 50 - 1 - total - - - Fragmentation - B104 - 15 - 1 - total - - - Fragmentation - B104 - 15 - 1 - total - Hot - - - Radiation - B104 - 100 - total - - - Surge - B104 - 20 - total - - - Armor Divisor - B102 - 50 - total - 2 - - - Armor Divisor - B102 - 100 - total - 3 - - - Armor Divisor - B102 - 150 - total - 5 - - - Armor Divisor - B102 - 200 - total - 10 - - - Side Effect - B109 - 0 - total - @Effect@ - - - Symptoms - B109 - 0 - total - @Effect@ - - - Armor Divisor - B110 - -30 - total - 0.5 - - - Armor Divisor - B110 - -50 - total - 0.2 - - - Armor Divisor - B110 - -70 - total - 0.1 - - - No Wounding - B111 - -50 - total - - B61 - Always On, Aura, Melee Attack, Range C - - Advantage - - - - No Fine Manipulators - Physical - -30 - B145 - - Disadvantage - - - st - 40 - - - dx - 40 - - - - No Fine Manipulators - Physical - -30 - B145 - - Disadvantage - - - st - 40 - - - dx - 40 - - - - No Legs (Aerial) - Physical, Exotic - B145 - - Disadvantage - - - - flight - - - - - - Resistant (Immunity to Metabolic Hazards) - Physical - 30 - B81 - - - Resistant (Immunity to Metabolic Hazards) - Physical - 30 - B81 - - - Vulnerability - Physical, Exotic - - @Rare attack@ - B161 - -5 - total - - - @Occasional attack@ - B161 - -10 - total - - - @Common attack@ - B161 - -15 - total - - - @Very common attack@ - B161 - -20 - total - - - Wounding x2 - B161 - 2 - - - Wounding x3 - B161 - 3 - - - Wounding x4 - B161 - 4 - - - Fatigue Only - B161 - -50 - total - - B161 - - Disadvantage - - - - Vulnerability (Vacuum and wind-based attacks) - Physical, Exotic - - @Rare attack@ - B161 - -5 - total - - - @Occasional attack@ - B161 - -10 - total - - - @Common attack@ - B161 - -15 - total - - - @Very common attack@ - B161 - -20 - total - - - Wounding x2 - B161 - 2 - - - Wounding x3 - B161 - 3 - - - Wounding x4 - B161 - 4 - - - Fatigue Only - B161 - -50 - total - - B161 - - Disadvantage - - - - Weakness - Physical, Exotic - - 1d damage per minute - B161 - -20 - total - - - 1d damage per 5 minutes - B161 - -10 - total - - - 1d damage per 30 minutes - B161 - -5 - total - - - @Rare Substance@ - B161 - 0.5 - - - @Occasional Substance@ - B161 - 1 - - - Water - B161 - 2 - - - @Very Common Substance@ - B161 - 3 - - - Fatigue Only - B161 - -50 - total - - - Variable + + Advantage + + + + Doesn't Eat or Drink + Physical, Exotic + 10 + B50 + + Advantage + + + + Doesn't Sleep + Physical, Exotic + 20 + B50 + + Advantage + + + + Injury Tolerance + Physical, Exotic + + Diffuse + B60 + 100 + total + Immune to crippling injuries. Brain, Vitals and Groin cannot be targeted. Most foes cannot slam or grapple you (GM's decision). Do not bleed. Unaffected by blood-borne toxins. Immune to attacks that rely on cutting off blood to part of your body. Impaling and piercing attacks of any size never do more than 1 HP of injury, regardless of penetrating damage. Other attacks never do more than 2 HP of injury. Exception: Area-effect, cone, and explosion attacks cause normal injury + + + Homogenous + B60 + 40 + total + Altered wound modifiers: imp & pi++ are x1/2, pi+ is x1/3, pi is x1/5, pi- is x1/10 + + + No Blood + B61 + 5 + total + Do not bleed, unaffected by blood-borne toxins, immune to attacks that rely on cutting off blood to part of your body + + + No Brain + B61 + 5 + total + Brain cannot be targeted. Blows to the skull or eye are treated like blows to the face, except that eye injury can still cripple the eye + + + No Eyes + B61 + 5 + total + Eyes may not be targeted. Immune to blinding attacks + + + No Head + B61 + 7 + total + Skull, Brain and Face cannot be targeted + + + No Neck + B61 + 5 + total + Neck may not be targeted and cannot be decapitated, choked or strangled + + + No Vitals + B61 + 5 + total + Attacks to the Vitals or Groin are treated as attacks to the Torso + + + Unliving + B61 + 20 + total + Altered wound modifiers: imp & pi++ are x1, pi+ is x1/2, pi is x1/3, pi- is x1/5 + + B60 + + Advantage + + + + Innate Attack (Burn) + Physical, Exotic + 2 + 5 + + + C + No + No + + DX + 0 + + + + Aura + B102 + 80 + total + + + Melee Attack + B112 + -30 + total + Reach C + + + Always On + B110 + -40 + total + + B61 + + Advantage + + + + Natural Attacks + Physical + + + Bite + C + No + No + + DX + 0 + + + Skill + Brawling + 0 + + + + + Punch + C + 0 + + DX + 0 + + + Skill + Boxing + 0 + + + Skill + Brawling + 0 + + + Skill + Karate + 0 + + + + + Kick + C,1 + No + + DX + -2 + + + Skill + Brawling + -2 + + + Skill + Karate + -2 + + + B271 + + + No Fine Manipulators + Physical + -30 + B145 + + Disadvantage + + + st + 40 + + + dx + 40 + + + + Racial Attribute Modifiers + Physical + + ST-2 + -20 + total + + st + -2 + + + + DX-1 + -20 + total + + dx + -1 + + + + IQ-2 + -40 + total + + iq + -2 + + + + HT-3 + -30 + total + + ht + -3 + + + + SM-1 + 0 + total + + sm + -1 + + + + HP+2 + 4 + total + + hp + 2 + + + + + Resistant + Physical + + Metabolic Hazards + B80 + 30 + total + + + @Common: Poison, Sickness, etc.@ + B81 + 15 + total + + + @Occasional: Disease, Ingested Poison, etc.@ + B81 + 10 + total + + + @Rare: Acceleration, Altitude Sickness, Bends, Seasickness, Space Sickness, Nanomachines, etc.@ + B81 + 5 + total + + + Immunity + B81 + 1 + + + +8 to all HT rolls to resist + B81 + 0.5 + + + +3 to all HT rolls to resist + B81 + 0.33 + + B81 + + Advantage + + + + Weakness + Physical, Exotic + + 1d damage per minute + B161 + -20 + total + + + 1d damage per 5 minutes + B161 + -10 + total + + + 1d damage per 30 minutes + B161 + -5 + total + + + @Rare Substance@ + B161 + 0.5 + + + @Occasional Substance@ + B161 + 1 + + + Water + B161 + 2 + + + @Very Common Substance@ + B161 + 3 + + + Fatigue Only + B161 + -50 + total + + + Variable + B161 + -40 + total + B161 - -40 - total - - B161 - - Disadvantage - - + + Disadvantage + + + portrait diff --git a/Library/Magic/Monsters/Small Water Elemental.gcs b/Library/Magic/Monsters/Small Water Elemental.gcs new file mode 100644 index 000000000..8dfc3208f --- /dev/null +++ b/Library/Magic/Monsters/Small Water Elemental.gcs @@ -0,0 +1,465 @@ + + + + ft in + lb + reactions +melee +ranged +advantages skills +spells +equipment +other_equipment +notes + tooltip + inline + inline + false + false + false + false + false + false + true + false + + Feb 14, 2014, 12:00 AM + Jul 3, 2020, 3:53 PM + + Small Water Elemental + 0 + 0 + humanoid + + 0 + 0 + 40 + 10 + 10 + 10 + 10 + 0 + 0 + 0 + 0 + + + Small Water Elemental + M191 + + Amphibious + Physical, Exotic + 10 + B40 + Do not suffer skill penalties for working underwater and can swim at full Basic Move + + Advantage + + + + Chameleon + Physical, Exotic + 1 + 5 + + Extended + B41 + 0 + total + @Sense@ + + + Always On + B41 + -10 + total + + + Controllable + P43 + 20 + total + + + Dynamic + P43 + 40 + total + + B41 + + Advantage + + + + Doesn't Breathe + Physical, Exotic + 20 + B49 + + Advantage + + + + Doesn't Eat or Drink + Physical, Exotic + 10 + B50 + + Advantage + + + + Doesn't Sleep + Physical, Exotic + 20 + B50 + + Advantage + + + + Injury Tolerance + Physical, Exotic + + Diffuse + B60 + 100 + total + Immune to crippling injuries. Brain, Vitals and Groin cannot be targeted. Most foes cannot slam or grapple you (GM's decision). Do not bleed. Unaffected by blood-borne toxins. Immune to attacks that rely on cutting off blood to part of your body. Impaling and piercing attacks of any size never do more than 1 HP of injury, regardless of penetrating damage. Other attacks never do more than 2 HP of injury. Exception: Area-effect, cone, and explosion attacks cause normal injury + + + Homogenous + B60 + 40 + total + Altered wound modifiers: imp & pi++ are x1/2, pi+ is x1/3, pi is x1/5, pi- is x1/10 + + + No Blood + B61 + 5 + total + Do not bleed, unaffected by blood-borne toxins, immune to attacks that rely on cutting off blood to part of your body + + + No Brain + B61 + 5 + total + Brain cannot be targeted. Blows to the skull or eye are treated like blows to the face, except that eye injury can still cripple the eye + + + No Eyes + B61 + 5 + total + Eyes may not be targeted. Immune to blinding attacks + + + No Head + B61 + 7 + total + Skull, Brain and Face cannot be targeted + + + No Neck + B61 + 5 + total + Neck may not be targeted and cannot be decapitated, choked or strangled + + + No Vitals + B61 + 5 + total + Attacks to the Vitals or Groin are treated as attacks to the Torso + + + Unliving + B61 + 20 + total + Altered wound modifiers: imp & pi++ are x1, pi+ is x1/2, pi is x1/3, pi- is x1/5 + + B60 + + Advantage + + + + Invertebrate + Physical, Exotic + -20 + B140 + + Disadvantage + + + + Natural Attacks + Physical + + + Bite + C + No + No + + DX + 0 + + + Skill + Brawling + 0 + + + + + Punch + C + 0 + + DX + 0 + + + Skill + Boxing + 0 + + + Skill + Brawling + 0 + + + Skill + Karate + 0 + + + + + Kick + C,1 + No + + DX + -2 + + + Skill + Brawling + -2 + + + Skill + Karate + -2 + + + B271 + + + Pressure Support + Physical, Exotic + 3 + 5 + B77 + + Advantage + + + + Racial Attribute Modifiers + Physical + + ST-3 + -30 + total + + st + -3 + + + + DX-2 + -40 + total + + dx + -2 + + + + IQ-3 + -60 + total + + iq + -3 + + + + HT-2 + -20 + total + + ht + -2 + + + + SM-1 + 0 + total + + sm + -1 + + + + + Resistant + Physical + + Metabolic Hazards + B80 + 30 + total + + + @Common: Poison, Sickness, etc.@ + B81 + 15 + total + + + @Occasional: Disease, Ingested Poison, etc.@ + B81 + 10 + total + + + @Rare: Acceleration, Altitude Sickness, Bends, Seasickness, Space Sickness, Nanomachines, etc.@ + B81 + 5 + total + + + Immunity + B81 + 1 + + + +8 to all HT rolls to resist + B81 + 0.5 + + + +3 to all HT rolls to resist + B81 + 0.33 + + B81 + + Advantage + + + + Slippery + Physical, Exotic + 5 + 2 + + Affects Others Only + MATG29 + 100 + total + + B85 + + Advantage + + + skills with name + escape + + + 1 + + + + Vulnerability + Physical, Exotic + + @Rare attack@ + B161 + -5 + total + + + Dehydration + B161 + -10 + total + + + @Common attack@ + B161 + -15 + total + + + @Very common attack@ + B161 + -20 + total + + + Wounding x2 + B161 + 2 + + + Wounding x3 + B161 + 3 + + + Wounding x4 + B161 + 4 + + + Fatigue Only + B161 + -50 + total + + B161 + + Disadvantage + + + + + + portrait + 8.267716 + 11.692913 + 0.5 + 0.5 + 0.499999 + 0.499999 + monochrome + duplex + 1 + normal + 120000 + + diff --git a/Library/Magic/Monsters/Wraith.gcs b/Library/Magic/Monsters/Wraith.gcs new file mode 100644 index 000000000..5cb6fe77b --- /dev/null +++ b/Library/Magic/Monsters/Wraith.gcs @@ -0,0 +1,1285 @@ + + + + ft in + lb + reactions +melee +ranged +advantages skills +spells +equipment +other_equipment +notes + tooltip + inline + inline + false + false + false + false + false + false + true + false + + Jul 3, 2020, 5:18 PM + Jul 3, 2020, 5:33 PM + + Wraith + 0 + 0 + humanoid + + 0 + 0 + 241 + 10 + 10 + 10 + 10 + 0 + 0 + 0 + 0 + + + Wraith + M160 + + Appearance + Physical + + Attractive + B21 + 4 + total + + from others + 1 + + + + Average + B21 + 0 + total + + + Beautiful + B21 + 12 + total + + from those attracted to members of your sex, +2 from everyone else + 4 + + + + Beautiful (Androgynous) + B21 + 12 + total + + from others + 3 + + + + Beautiful (Impressive) + B21 + 12 + total + + from others + 3 + + + + Handsome + B21 + 12 + total + + from those attracted to members of your sex, +2 from everyone else + 4 + + + + Handsome (Androgynous) + B21 + 12 + total + + from others + 3 + + + + Handsome (Impressive) + B21 + 12 + total + + from others + 3 + + + + Hideous + B21 + -16 + total + + from others + -4 + + + + Horrific + B21 + -24 + total + + from others + -6 + + + + Impressive + B21 + 0 + total + + + Monstrous + B21 + -20 + total + + from others + -5 + + + + Off-the-Shelf Looks + B21 + -50 + total + Halves the usual reaction bonus - adjust manually + + + Transcendent + B21 + 20 + total + + from those attracted to members of your sex, +2 from everyone else. Exception: Members of the same sex with reason to dislike you (more than -4 in reaction penalties regardless of bonuses) resent your good looks and react at -2 instead. + 8 + + + + Transcendent (Androgynous) + B21 + 20 + total + + from others + 5 + + + + Transcendent (Impressive) + B21 + 20 + total + + from others + 5 + + + + Ugly + B21 + -8 + total + + from others + -2 + + + + Unattractive + B21 + -4 + total + + from others + -1 + + + + Universal + B21 + 25 + total + + + Very Beautiful + B21 + 16 + total + + from those attracted to members of your sex, +2 from everyone else. Exception: Members of the same sex with reason to dislike you (more than -4 in reaction penalties regardless of bonuses) resent your good looks and react at -2 instead. + 6 + + + + Very Beautiful (Androgynous) + B21 + 16 + total + + from others + 4 + + + + Very Beautiful (Impressive) + B21 + 16 + total + + from others + 4 + + + + Very Handsome + B21 + 16 + total + + from those attracted to members of your sex, +2 from everyone else. Exception: Members of the same sex with reason to dislike you (more than -4 in reaction penalties regardless of bonuses) resent your good looks and react at -2 instead. + 6 + + + + Very Handsome (Androgynous) + B21 + 16 + total + + from others + 4 + + + + Very Handsome (Impressive) + B21 + 16 + total + + from others + 4 + + + B21 + + Advantage + + + + Bloodlust + Mental + -10 + 12 + B125 + You must make a self-control roll whenever you need to accept a surrender, evade a sentry, take a prisoner, etc. + + Disadvantage + + + + Callous + Mental + -5 + B125 + +1 to Interrogation and Intimidation rolls when you use threats or torture + + Disadvantage + + + skills with name + psychology + + + -3 + + + skills with name + teaching + + + -3 + + + from past victims and anyone with Empathy + -1 + + + + Damage Resistance + Physical, Exotic + 4 + 5 + + Force Field + B47 + 20 + total + + + Hardened + B47 + 20 + 1 + total + + + Absorption + B46 + 80 + total + Enhances @Trait@ + + + Absorption + B46 + 80 + total + Healing only + + + Absorption + B46 + 100 + total + Enhances any trait + + + Reflection + B47 + 100 + total + + + Bane + H14 + -1 + total + @Rare@ + + + Bane + H14 + -5 + total + @Occasional@ + + + Bane + H14 + -10 + total + @Common@ + + + Bane + H14 + -15 + total + @Very Common@ + + + Directional + B47 + -20 + total + Front + + + Flexible + B47 + -20 + total + + + Limited + B46 + -20 + total + @Very Common Attack Form@ + + + Semi-Ablative + B47 + -20 + total + + + Can't wear armor + B47 + -40 + total + + + Directional + B47 + -40 + total + @Direction: Back, Right, Left, Top or Underside@ + + + Limited + B46 + -40 + total + @Common Attack Form@ + + + Tough Skin + -40 + total + Effects that just require skin contact or a scratch ignore this DR + + + Limited + B46 + -60 + total + @Occasional Attack Form@ + + + Ablative + B47 + -80 + total + + + Limited + B46 + -80 + total + @Rare Attack Form@ + + + Laminate + RSWL18 + 10 + total + + + Malediction-Proof + PSI14 + 50 + total + + + Maledictions Only + PSI14 + 0 + total + + B47 + + Advantage + + + full body except eyes + 1 + + + + Dependency (Wraith item) + Physical, Exotic + + Rarity: Rare + B130 + -30 + total + + + Rarity: Occasional + B130 + -20 + total + + + Rarity: Common + B130 + -10 + total + + + Rarity: Very Common + B130 + -5 + total + + + Illegal + B130 + -5 + total + + + Frequency: Constantly + B130 + 5 + Lose 1 HP per minute without it + + + Frequency: Hourly + B130 + 4 + Lose 1 HP per 10 minutes after missing a hourly dose + + + Frequency: Daily + B130 + 3 + Lose 1 HP per hour after missing a daily dose + + + Frequency: Weekly + B130 + 2 + Lose 1 HP per six hours after missing a weekly dose + + + Frequency: Monthly + B130 + 1 + Lose 1 HP per day after missing a monthly dose + + + Frequency: Seasonally + B130 + 0.33333 + Lose 1 HP per 3 days after missing a seasonal dose + + + Frequency: Yearly + B130 + 0.1 + Lose 1 HP per 2 weeks after missing a yearly dose + + + Aging + B130 + 30 + total + Age 2 years for each HP lost due to this dependency + + B130 + + Disadvantage + + + + Disturbing Voice + Physical + -10 + B132 + + Disadvantage + + + skills with name + diplomacy + + + -2 + + + skills with name + fast-talk + + + -2 + + + skills with name + performance + + + -2 + + + skills with name + public speaking + + + -2 + + + skills with name + sex appeal + + + -2 + + + skills with name + singing + + + -2 + + + + voice + + + + + + Doesn't Breathe + Physical, Exotic + 20 + + Gills + B49 + -50 + total + + + Gills + B49 + -20 + total + Suffocates in air + + + Oxygen Absorption + B49 + -25 + total + + + Oxygen Storage + B49 + -50 + total + Can hold breath 25 times as long as normal + + + Oxygen Storage + B49 + -40 + total + Can hold breath 50 times as long as normal + + + Oxygen Storage + B49 + -30 + total + Can hold breath 100 times as long as normal + + + Oxygen Storage + B49 + -20 + total + Can hold breath 200 times as long as normal + + + Oxygen Storage + B49 + -10 + total + Can hold breath 300 times as long as normal + + + Oxygen Combustion + B49 + -50 + total + + B49 + + Advantage + + + + Injury Tolerance + Physical, Exotic + + Diffuse + B60 + 100 + total + Immune to crippling injuries. Brain, Vitals and Groin cannot be targeted. Most foes cannot slam or grapple you (GM's decision). Do not bleed. Unaffected by blood-borne toxins. Immune to attacks that rely on cutting off blood to part of your body. Impaling and piercing attacks of any size never do more than 1 HP of injury, regardless of penetrating damage. Other attacks never do more than 2 HP of injury. Exception: Area-effect, cone, and explosion attacks cause normal injury + + + Homogenous + B60 + 40 + total + Altered wound modifiers: imp & pi++ are x1/2, pi+ is x1/3, pi is x1/5, pi- is x1/10 + + + No Blood + B61 + 5 + total + Do not bleed, unaffected by blood-borne toxins, immune to attacks that rely on cutting off blood to part of your body + + + No Brain + B61 + 5 + total + Brain cannot be targeted. Blows to the skull or eye are treated like blows to the face, except that eye injury can still cripple the eye + + + No Eyes + B61 + 5 + total + Eyes may not be targeted. Immune to blinding attacks + + + No Head + B61 + 7 + total + Skull, Brain and Face cannot be targeted + + + No Neck + B61 + 5 + total + Neck may not be targeted and cannot be decapitated, choked or strangled + + + No Vitals + B61 + 5 + total + Attacks to the Vitals or Groin are treated as attacks to the Torso + + + Unliving + B61 + 20 + total + Altered wound modifiers: imp & pi++ are x1, pi+ is x1/2, pi is x1/3, pi- is x1/5 + + B60 + + Advantage + + + + Loves battle + Physical + -1 + + + Magery + Mental, Supernatural + 1 + 5 + 10 + + Dance + -40 + levels only + + + Dark-Aspected + -50 + levels only + + + Day-Aspected + -40 + levels only + + + Musical + -50 + levels only + + + Night-Aspected + -40 + levels only + + + One College + -40 + levels only + @College@ + + + Solitary + -40 + levels only + + + Song + -40 + levels only + + B66 + + Advantage + + + 1 + + + + skills with name + thaumatology + + + 1 + + + + Natural Attacks + Physical + + + Bite + C + No + No + + DX + 0 + + + Skill + Brawling + 0 + + + + + Punch + C + 0 + + DX + 0 + + + Skill + Boxing + 0 + + + Skill + Brawling + 0 + + + Skill + Karate + 0 + + + + + Kick + C,1 + No + + DX + -2 + + + Skill + Brawling + -2 + + + Skill + Karate + -2 + + + B271 + + + Night Vision + Physical + 9 + 1 + B71 + + Advantage + + + + Racial Attribute Modifiers + Physical + + ST+5 + 50 + total + + st + 5 + + + + HT+5 + 50 + total + + ht + 5 + + + + HP+5 + 10 + total + + hp + 5 + + + + + Resistant + Physical + + Metabolic Hazards + B80 + 30 + total + + + @Common: Poison, Sickness, etc.@ + B81 + 15 + total + + + @Occasional: Disease, Ingested Poison, etc.@ + B81 + 10 + total + + + @Rare: Acceleration, Altitude Sickness, Bends, Seasickness, Space Sickness, Nanomachines, etc.@ + B81 + 5 + total + + + Immunity + B81 + 1 + + + +8 to all HT rolls to resist + B81 + 0.5 + + + +3 to all HT rolls to resist + B81 + 0.33 + + B81 + + Advantage + + + + Sexless + Physical + -1 + + + Social Stigma (Dead) + Social + -20 + B155 + + Disadvantage + + + from others + -1 + + + + Supernatural Durability + Physical, Supernatural + 150 + B89 + Spells, Magic Weapons + + Advantage + + + + Supernatural Features + Physical, Supernatural + + No Body Heat + B157 + -5 + total + Gives +1 on all rolls to deduce your secret + + from those who touch you, shake your hand, kiss you, etc. + -1 + + + + No Body Heat + B157 + -1 + total + Can gain warmth temporarily, such as after feeding for a vampire. Gives +1 on all rolls to deduce your secret + + from those who touch you, shake your hand, kiss you, etc. + -1 + + + + No Reflection + B157 + -10 + total + Gives +2 on all rolls to deduce your secret + + from others who notice you have no reflection + -2 + + + + No Shadow + B157 + -10 + total + Gives +2 on all rolls to deduce your secret + + from others that notice you have no shadow + -2 + + + + Pallor + B157 + -10 + total + Gives +2 on all rolls to deduce your secret + + from others who can see you without makeup in good light + -2 + + + + Pallor + B157 + -5 + total + Can gain the flush of life temporarily, such as after feeding for a vampire. Gives +2 on all rolls to deduce your secret + + from others who can see you without makeup in good light + -2 + + + B157 + + Disadvantage + + + + Temperature Tolerance + Physical + 10 + 1 + B93 + + Advantage + + + + Unaging + Physical, Exotic + 15 + + Age Control + B95 + 20 + total + + + IQ Only + RSWL24 + -75 + total + + + Halt Aging, Weekly + PSI18 + 80 + total + + + Halt Aging, Monthly + PSI18 + 100 + total + + + Halt Aging, Yearly + PSI18 + 130 + total + + + Life Extension + PSI18 + -30 + total + + B95 + + Advantage + + + + Unfazeable + Mental + 15 + + Familiar Horrors + H20 + -50 + total + + B95 + Exempt from fright checks. Reaction modifiers do not affect you. + + Advantage + + + + Unhealing (Partial) + Physical, Exotic + -20 + B160 + Can heal with Steal HT + + Disadvantage + + + + + + + Deathtouch + IQ/H + Body Control + Arcane + Melee + 1-3 + - + 1 sec + Instant + 20 + + + Punch + C + 0 + + DX + 0 + + + Skill + Boxing + 0 + + + Skill + Brawling + 0 + + + Skill + Karate + 0 + + + M41 + Racially innate + + Body Control + + + + Ethereal Body + IQ/VH + Movement + Arcane + Regular + 8 + 4 + 30 sec + 10 sec + 24 + M146 + Racially innate + + Movement + + + + Steal Vigor + IQ/VH + Necromancy + Arcane + Regular + Varies + - + 1 min + 1 day + 24 + M158 + Racially innate + + Necromancy + + + + + portrait + 8.5 + 11 + 0.25 + 0.25 + 0.25 + 0.25 + monochrome + duplex + 1 + normal + + diff --git a/Library/Magic/Monsters/Zombie.gcs b/Library/Magic/Monsters/Zombie.gcs new file mode 100644 index 000000000..431f57e02 --- /dev/null +++ b/Library/Magic/Monsters/Zombie.gcs @@ -0,0 +1,1240 @@ + + + + ft in + lb + reactions +melee +ranged +advantages skills +spells +equipment +other_equipment +notes + tooltip + inline + inline + false + false + false + false + false + false + true + false + + Jul 3, 2020, 5:08 PM + Jul 3, 2020, 5:13 PM + + Zombie + 0 + 0 + humanoid + + 0 + 0 + -168 + 10 + 10 + 10 + 10 + 0 + 0 + 0 + 0 + + + Zombie + M152 + + Affected by Control Zombie, Pentagram, and Turn Zombie + Physical + + + Appearance + Physical + + Attractive + B21 + 4 + total + + from others + 1 + + + + Average + B21 + 0 + total + + + Beautiful + B21 + 12 + total + + from those attracted to members of your sex, +2 from everyone else + 4 + + + + Beautiful (Androgynous) + B21 + 12 + total + + from others + 3 + + + + Beautiful (Impressive) + B21 + 12 + total + + from others + 3 + + + + Handsome + B21 + 12 + total + + from those attracted to members of your sex, +2 from everyone else + 4 + + + + Handsome (Androgynous) + B21 + 12 + total + + from others + 3 + + + + Handsome (Impressive) + B21 + 12 + total + + from others + 3 + + + + Hideous + B21 + -16 + total + + from others + -4 + + + + Horrific + B21 + -24 + total + + from others + -6 + + + + Impressive + B21 + 0 + total + + + Monstrous + B21 + -20 + total + + from others + -5 + + + + Off-the-Shelf Looks + B21 + -50 + total + Halves the usual reaction bonus - adjust manually + + + Transcendent + B21 + 20 + total + + from those attracted to members of your sex, +2 from everyone else. Exception: Members of the same sex with reason to dislike you (more than -4 in reaction penalties regardless of bonuses) resent your good looks and react at -2 instead. + 8 + + + + Transcendent (Androgynous) + B21 + 20 + total + + from others + 5 + + + + Transcendent (Impressive) + B21 + 20 + total + + from others + 5 + + + + Ugly + B21 + -8 + total + + from others + -2 + + + + Unattractive + B21 + -4 + total + + from others + -1 + + + + Universal + B21 + 25 + total + + + Very Beautiful + B21 + 16 + total + + from those attracted to members of your sex, +2 from everyone else. Exception: Members of the same sex with reason to dislike you (more than -4 in reaction penalties regardless of bonuses) resent your good looks and react at -2 instead. + 6 + + + + Very Beautiful (Androgynous) + B21 + 16 + total + + from others + 4 + + + + Very Beautiful (Impressive) + B21 + 16 + total + + from others + 4 + + + + Very Handsome + B21 + 16 + total + + from those attracted to members of your sex, +2 from everyone else. Exception: Members of the same sex with reason to dislike you (more than -4 in reaction penalties regardless of bonuses) resent your good looks and react at -2 instead. + 6 + + + + Very Handsome (Androgynous) + B21 + 16 + total + + from others + 4 + + + + Very Handsome (Impressive) + B21 + 16 + total + + from others + 4 + + + B21 + + Advantage + + + + Bad Smell + Physical + -10 + B124 + + Disadvantage + + + from most people and animals (although pests or carrion-eating scavengers might be attracted to you!) + -2 + + + + Cannot Learn + Mental + -30 + B125 + + Disadvantage + + + + Dependency (Mana) + Physical, Exotic + + Rarity: Rare + B130 + -30 + total + + + Rarity: Occasional + B130 + -20 + total + + + Rarity: Common + B130 + -10 + total + + + Rarity: Very Common + B130 + -5 + total + + + Illegal + B130 + -5 + total + + + Frequency: Constantly + B130 + 5 + Lose 1 HP per minute without it + + + Frequency: Hourly + B130 + 4 + Lose 1 HP per 10 minutes after missing a hourly dose + + + Frequency: Daily + B130 + 3 + Lose 1 HP per hour after missing a daily dose + + + Frequency: Weekly + B130 + 2 + Lose 1 HP per six hours after missing a weekly dose + + + Frequency: Monthly + B130 + 1 + Lose 1 HP per day after missing a monthly dose + + + Frequency: Seasonally + B130 + 0.33333 + Lose 1 HP per 3 days after missing a seasonal dose + + + Frequency: Yearly + B130 + 0.1 + Lose 1 HP per 2 weeks after missing a yearly dose + + + Aging + B130 + 30 + total + Age 2 years for each HP lost due to this dependency + + B130 + + Disadvantage + + + + Disturbing Voice + Physical + -10 + B132 + + Disadvantage + + + skills with name + diplomacy + + + -2 + + + skills with name + fast-talk + + + -2 + + + skills with name + performance + + + -2 + + + skills with name + public speaking + + + -2 + + + skills with name + sex appeal + + + -2 + + + skills with name + singing + + + -2 + + + + voice + + + + + + Doesn't Breathe + Physical, Exotic + 20 + + Gills + B49 + -50 + total + + + Gills + B49 + -20 + total + Suffocates in air + + + Oxygen Absorption + B49 + -25 + total + + + Oxygen Storage + B49 + -50 + total + Can hold breath 25 times as long as normal + + + Oxygen Storage + B49 + -40 + total + Can hold breath 50 times as long as normal + + + Oxygen Storage + B49 + -30 + total + Can hold breath 100 times as long as normal + + + Oxygen Storage + B49 + -20 + total + Can hold breath 200 times as long as normal + + + Oxygen Storage + B49 + -10 + total + Can hold breath 300 times as long as normal + + + Oxygen Combustion + B49 + -50 + total + + B49 + + Advantage + + + + Doesn't Eat or Drink + Physical, Exotic + 10 + B50 + + Advantage + + + + Doesn't Sleep + Physical, Exotic + 20 + B50 + + Advantage + + + + Fragile (Unnatural) + Physical, Exotic + -50 + B137 + Automatically fail HT roll to stay alive if reduced to -HP or below + + Disadvantage + + + + High Pain Threshold + Physical + 10 + B59 + Never suffer shock penalties when injured; +3 on all HT rolls to avoid knockdown and stunning; +3 to resist torture + + Advantage + + + + Indomitable + Mental + 15 + B60 + Impossible to influence through ordindary words or actions + + Advantage + + + + Injury Tolerance + Physical, Exotic + + Diffuse + B60 + 100 + total + Immune to crippling injuries. Brain, Vitals and Groin cannot be targeted. Most foes cannot slam or grapple you (GM's decision). Do not bleed. Unaffected by blood-borne toxins. Immune to attacks that rely on cutting off blood to part of your body. Impaling and piercing attacks of any size never do more than 1 HP of injury, regardless of penetrating damage. Other attacks never do more than 2 HP of injury. Exception: Area-effect, cone, and explosion attacks cause normal injury + + + Homogenous + B60 + 40 + total + Altered wound modifiers: imp & pi++ are x1/2, pi+ is x1/3, pi is x1/5, pi- is x1/10 + + + No Blood + B61 + 5 + total + Do not bleed, unaffected by blood-borne toxins, immune to attacks that rely on cutting off blood to part of your body + + + No Brain + B61 + 5 + total + Brain cannot be targeted. Blows to the skull or eye are treated like blows to the face, except that eye injury can still cripple the eye + + + No Eyes + B61 + 5 + total + Eyes may not be targeted. Immune to blinding attacks + + + No Head + B61 + 7 + total + Skull, Brain and Face cannot be targeted + + + No Neck + B61 + 5 + total + Neck may not be targeted and cannot be decapitated, choked or strangled + + + No Vitals + B61 + 5 + total + Attacks to the Vitals or Groin are treated as attacks to the Torso + + + Unliving + B61 + 20 + total + Altered wound modifiers: imp & pi++ are x1, pi+ is x1/2, pi is x1/3, pi- is x1/5 + + B60 + + Advantage + + + + Meta-Trait: Automaton + B263 + + Hidebound + Mental + -5 + B138 + -2 penalty on any task that requires creativity or invention, including most rolls against Artist skill, all Engineer rolls for new inventions, and all skill rolls made to use the Gadgeteer advantage. + + Disadvantage + + + + Incurious + Mental + -5 + 6 + B140 + Make a self-control roll when confronted with something strange. If you fail, you ignore it! + + Disadvantage + + + to new things + -1 + + + + Low Empathy + Mental + -20 + B142 + + Disadvantage + + + skills with name + acting + + + -3 + + + skills with name + carousing + + + -3 + + + skills with name + criminology + + + -3 + + + skills with name + detect lies + + + -3 + + + skills with name + diplomacy + + + -3 + + + skills with name + enthrallment + + + -3 + + + skills with name + fast-talk + + + -3 + + + skills with name + interrogation + + + -3 + + + skills with name + leadership + + + -3 + + + skills with name + merchant + + + -3 + + + skills with name + politics + + + -3 + + + skills with name + psychology + + + -3 + + + skills with name + savoir-faire + + + -3 + + + skills with name + sex appeal + + + -3 + + + skills with name + sociology + + + -3 + + + skills with name + streetwise + + + -3 + + + + oblivious + + + + callous + + + + empathy + + + + + + No Sense of Humor + Physical + -10 + B146 + + Disadvantage + + + from others in any situation where No Sense of Humor becomes evident + -2 + + + + Slave Mentality + Physical + -40 + B154 + + Disadvantage + + + + + Natural Attacks + Physical + + + Bite + C + No + No + + DX + 0 + + + Skill + Brawling + 0 + + + + + Punch + C + 0 + + DX + 0 + + + Skill + Boxing + 0 + + + Skill + Brawling + 0 + + + Skill + Karate + 0 + + + + + Kick + C,1 + No + + DX + -2 + + + Skill + Brawling + -2 + + + Skill + Karate + -2 + + + B271 + + + No mental skills + Physical + + + No Sense of Smell/Taste + Physical + -5 + B146 + + Disadvantage + + + + Racial Attribute Modifiers + Physical + + ST+1 + 10 + total + + st + 1 + + + + IQ-2 + -40 + total + + iq + -2 + + + + HP+4 + 8 + total + + hp + 4 + + + + + Reprogrammable + Mental, Exotic + -10 + B150 + + Disadvantage + + + + Resistant + Physical + + Metabolic Hazards + B80 + 30 + total + + + @Common: Poison, Sickness, etc.@ + B81 + 15 + total + + + @Occasional: Disease, Ingested Poison, etc.@ + B81 + 10 + total + + + @Rare: Acceleration, Altitude Sickness, Bends, Seasickness, Space Sickness, Nanomachines, etc.@ + B81 + 5 + total + + + Immunity + B81 + 1 + + + +8 to all HT rolls to resist + B81 + 0.5 + + + +3 to all HT rolls to resist + B81 + 0.33 + + B81 + + Advantage + + + + Resistant + Physical + + Mind Control + B80 + 30 + total + + + @Common: Poison, Sickness, etc.@ + B81 + 15 + total + + + @Occasional: Disease, Ingested Poison, etc.@ + B81 + 10 + total + + + @Rare: Acceleration, Altitude Sickness, Bends, Seasickness, Space Sickness, Nanomachines, etc.@ + B81 + 5 + total + + + Immunity + B81 + 1 + + + +8 to all HT rolls to resist + B81 + 0.5 + + + +3 to all HT rolls to resist + B81 + 0.33 + + B81 + + Advantage + + + + Sexless + Physical + -1 + + + Single-Minded + Mental + 5 + B85 + +3 to rolls for any lengthy mental task you concentrate on to the exclusion of other activities, if the GM feels such focus would be beneficial. You tend to ignore everything else while obsessed and have -5 to all rolls to notice interruptions. + + Advantage + + + + Social Stigma (Dead) + Social + -20 + B155 + + Disadvantage + + + from others + -1 + + + + Temperature Tolerance + Physical + 10 + 1 + B93 + + Advantage + + + + Unaging + Physical, Exotic + 15 + + Age Control + B95 + 20 + total + + + IQ Only + RSWL24 + -75 + total + + + Halt Aging, Weekly + PSI18 + 80 + total + + + Halt Aging, Monthly + PSI18 + 100 + total + + + Halt Aging, Yearly + PSI18 + 130 + total + + + Life Extension + PSI18 + -30 + total + + B95 + + Advantage + + + + Unfazeable + Mental + 15 + + Familiar Horrors + H20 + -50 + total + + B95 + Exempt from fright checks. Reaction modifiers do not affect you. + + Advantage + + + + Unhealing (Total) + Physical, Exotic + -30 + B160 + + Disadvantage + + + + Wealth + Social + + Dead Broke + B25 + -25 + total + Starting wealth is $0 + + + Poor + B25 + -15 + total + Starting wealth is 1/5 average + + + Struggling + B25 + -10 + total + Starting wealth is 1/2 average + + + Average + B25 + 0 + total + + + Comfortable + B25 + 10 + total + Starting wealth is 2x average + + + Wealthy + B25 + 20 + total + Starting wealth is 5x average + + + Very Wealthy + B25 + 30 + total + Starting wealth is 20x average + + + Filthy Rich + B25 + 50 + total + Starting wealth is 100x average + + B25 + + Advantage + Disadvantage + + + + Will become a Skeleton + Physical + + + + + portrait + 8.5 + 11 + 0.25 + 0.25 + 0.25 + 0.25 + monochrome + duplex + 1 + normal + + diff --git a/Library/Magic/Monsters/Zombie.gct b/Library/Magic/Monsters/Zombie.gct deleted file mode 100644 index e5e70fcd9..000000000 --- a/Library/Magic/Monsters/Zombie.gct +++ /dev/null @@ -1,386 +0,0 @@ - -