From 447ca7c23e073757582d3d15f56b9a40423567b9 Mon Sep 17 00:00:00 2001 From: Richard Wilkes Date: Sat, 29 Apr 2023 09:20:23 -0700 Subject: [PATCH] Fix some typos --- Library/Action/Action Traits.adq | 2 +- Library/Basic Set/Basic Set Traits.adq | 84 +++++++++---------- Library/Basic Set/Meta-Traits/Automaton.gct | 2 +- .../DTG Disadvantage Modules.adq | 2 +- .../Dungeon Fantasy RPG Traits.adq | 4 +- ...-Traits.adq => Ultra Tech Meta-Traits.adq} | 30 +++---- Library/Ultra Tech/Ultra Tech Traits.adq | 4 +- 7 files changed, 64 insertions(+), 64 deletions(-) rename Library/Ultra Tech/{Ultra-Tech Meta-Traits.adq => Ultra Tech Meta-Traits.adq} (99%) diff --git a/Library/Action/Action Traits.adq b/Library/Action/Action Traits.adq index 2ba3cbf81..58f722e66 100644 --- a/Library/Action/Action Traits.adq +++ b/Library/Action/Action Traits.adq @@ -9313,7 +9313,7 @@ "notes": "-2 Reaction", "tags": [ "Disadvantage", - "Physical" + "Mental" ], "base_points": -10, "calc": { diff --git a/Library/Basic Set/Basic Set Traits.adq b/Library/Basic Set/Basic Set Traits.adq index 3573f20e0..9db2ac36b 100644 --- a/Library/Basic Set/Basic Set Traits.adq +++ b/Library/Basic Set/Basic Set Traits.adq @@ -5,7 +5,7 @@ { "id": "aa524785-968c-43c4-bd1a-94c1d2263b35", "type": "trait", - "name": "360° Vision", + "name": "360ð Vision", "reference": "B34,P39", "tags": [ "Advantage", @@ -2178,7 +2178,7 @@ "type": "trait", "name": "Bad Back", "reference": "B123", - "notes": "Throw out your back whenever you make a ST roll, and whenever you roll 17 or 18 on an attack or defense roll in melee combat, or on a roll for an “athletic” skill such as Acrobatics, make a HT roll as well", + "notes": "Throw out your back whenever you make a ST roll, and whenever you roll 17 or 18 on an attack or defense roll in melee combat, or on a roll for an athletic skill such as Acrobatics, make a HT roll as well", "tags": [ "Disadvantage", "Physical" @@ -3409,7 +3409,7 @@ "type": "trait", "name": "Claustrophobia (Enclosed Spaces)", "reference": "B149", - "notes": "You are uncomfortable any time you can’t see the sky – or at least a very high ceiling. In a small room or vehicle, you feel the walls closing in on you... You need air! This is a dangerous fear for someone who plans to go underground.", + "notes": "You are uncomfortable any time you cant see the sky or at least a very high ceiling. In a small room or vehicle, you feel the walls closing in on you... You need air! This is a dangerous fear for someone who plans to go underground.", "tags": [ "Disadvantage", "Mental" @@ -3588,7 +3588,7 @@ "type": "trait", "name": "Code of Honor (Pirate's)", "reference": "B127", - "notes": "Always avenge an insult, regardless of the danger; your buddy’s foe is your own; never attack a fellow crewman or buddy except in a fair, open duel.", + "notes": "Always avenge an insult, regardless of the danger; your buddys foe is your own; never attack a fellow crewman or buddy except in a fair, open duel.", "tags": [ "Disadvantage", "Mental" @@ -3618,7 +3618,7 @@ "type": "trait", "name": "Code of Honor (Soldier's)", "reference": "B127", - "notes": "An officer should be tough but fair, lead from the front, and look out for his men; an enlisted man should look out for his buddies and take care of his kit. Every soldier should be willing to fight and die for the honor of his unit, service, and country; follow orders; obey the “rules of war”; treat an honorable enemy with respect (a dishonorable enemy deserves a bullet); and wear the uniform with pride.", + "notes": "An officer should be tough but fair, lead from the front, and look out for his men; an enlisted man should look out for his buddies and take care of his kit. Every soldier should be willing to fight and die for the honor of his unit, service, and country; follow orders; obey the rules of war; treat an honorable enemy with respect (a dishonorable enemy deserves a bullet); and wear the uniform with pride.", "tags": [ "Disadvantage", "Mental" @@ -4154,7 +4154,7 @@ "type": "trait", "name": "Confused", "reference": "B129", - "notes": "In a strange place, or when there’s a commotion going on, you must make a self-control roll", + "notes": "In a strange place, or when theres a commotion going on, you must make a self-control roll", "tags": [ "Disadvantage", "Physical" @@ -4184,7 +4184,7 @@ "type": "trait", "name": "Constriction Attack", "reference": "B43,P45", - "notes": "If you succeed on a grapple against an opponent no larger than your own SM, on your next turn, and each successive turn, roll a Quick Contest of your ST vs. your victim’s ST or HT, whichever is higher. If you win, your victim takes damage equal to your margin of victory; otherwise, no damage is inflicted", + "notes": "If you succeed on a grapple against an opponent no larger than your own SM, on your next turn, and each successive turn, roll a Quick Contest of your ST vs. your victims ST or HT, whichever is higher. If you win, your victim takes damage equal to your margin of victory; otherwise, no damage is inflicted", "tags": [ "Advantage", "Exotic", @@ -5311,7 +5311,7 @@ "features": [ { "type": "conditional_modifier", - "situation": "to skill rolls any time you take an unnecessary risk (in the GM’s opinion)", + "situation": "to skill rolls any time you take an unnecessary risk (in the GMs opinion)", "amount": 1 } ], @@ -6426,7 +6426,7 @@ }, { "type": "conditional_modifier", - "situation": "to others’ attempts to identify or follow you", + "situation": "to others attempts to identify or follow you", "amount": 1 } ], @@ -7800,7 +7800,7 @@ "type": "trait", "name": "Entomophobia (Insects)", "reference": "B150", - "notes": "You are afraid of all “bugs.” Large or poisonous ones give -3 to self-control rolls. Very large ones, or large numbers, give -6. Avoid hills of giant ants.", + "notes": "You are afraid of all bugs. Large or poisonous ones give -3 to self-control rolls. Very large ones, or large numbers, give -6. Avoid hills of giant ants.", "tags": [ "Disadvantage", "Mental" @@ -9195,7 +9195,7 @@ "type": "trait", "name": "Gluttony", "reference": "B137", - "notes": "Make a self-control roll when presented with a tempting morsel or good wine that, for some reason, you should resist. If you fail, you partake – regardless of the consequences.", + "notes": "Make a self-control roll when presented with a tempting morsel or good wine that, for some reason, you should resist. If you fail, you partake regardless of the consequences.", "tags": [ "Disadvantage", "Mental" @@ -9211,7 +9211,7 @@ "type": "trait", "name": "Greed", "reference": "B137", - "notes": "Make a self-control roll any time riches are offered – as payment for fair work, gains from adventure, spoils of crime, or just bait. If you fail, you do whatever it takes to get the payoff.", + "notes": "Make a self-control roll any time riches are offered as payment for fair work, gains from adventure, spoils of crime, or just bait. If you fail, you do whatever it takes to get the payoff.", "tags": [ "Disadvantage", "Mental" @@ -10156,7 +10156,7 @@ "type": "trait", "name": "Honesty", "reference": "B138", - "notes": "Make a self-control roll when faced with the “need” to break unreasonable laws; if you fail, you must obey the law, whatever the consequences. If you manage to resist your urges and break the law, make a second self-control roll afterward. If you fail, you must turn yourself in to the authorities!", + "notes": "Make a self-control roll when faced with the need to break unreasonable laws; if you fail, you must obey the law, whatever the consequences. If you manage to resist your urges and break the law, make a second self-control roll afterward. If you fail, you must turn yourself in to the authorities!", "tags": [ "Disadvantage", "Mental" @@ -14909,7 +14909,7 @@ }, { "type": "reaction_bonus", - "situation": "(up to -3, at GM's discretion) from others in any situation where your lack of appreciation becomes obvious (GM’s decision)", + "situation": "(up to -3, at GM's discretion) from others in any situation where your lack of appreciation becomes obvious (GMs decision)", "amount": -1 } ], @@ -15376,7 +15376,7 @@ "type": "trait", "name": "Lecherousness", "reference": "B142", - "notes": "Make a self-control roll whenever you have more than the briefest contact with an appealing member of the sex you find attractive, at -5 if this person is Handsome/Beautiful, or at -10 if Very Handsome/Very Beautiful. If you fail, you must make a “pass” using whatever wiles and skills you can bring to bear.", + "notes": "Make a self-control roll whenever you have more than the briefest contact with an appealing member of the sex you find attractive, at -5 if this person is Handsome/Beautiful, or at -10 if Very Handsome/Very Beautiful. If you fail, you must make a pass using whatever wiles and skills you can bring to bear.", "tags": [ "Disadvantage", "Mental" @@ -16024,7 +16024,7 @@ "features": [ { "type": "conditional_modifier", - "situation": "to all skill rolls whenever you believe that the odds are against you or others expect you to fail (GM’s judgment)", + "situation": "to all skill rolls whenever you believe that the odds are against you or others expect you to fail (GMs judgment)", "amount": -3 } ], @@ -17604,7 +17604,7 @@ "type": "trait", "name": "Miserliness", "reference": "B144", - "notes": "Make a self-control roll any time you are called on to spend money. If the expenditure is large, this roll may be at -5 or worse (GM’s decision). If you fail, you refuse to spend the money.", + "notes": "Make a self-control roll any time you are called on to spend money. If the expenditure is large, this roll may be at -5 or worse (GMs decision). If you fail, you refuse to spend the money.", "tags": [ "Disadvantage", "Mental" @@ -18323,7 +18323,7 @@ "type": "trait", "name": "Mysophobia (Dirt)", "reference": "B149", - "notes": "You are deathly afraid of infection, or just of dirt and filth. Make a self-control roll when you must do something that might get you dirty. Roll at -5 to eat any unaccustomed food. You should act as “finicky” as possible.", + "notes": "You are deathly afraid of infection, or just of dirt and filth. Make a self-control roll when you must do something that might get you dirty. Roll at -5 to eat any unaccustomed food. You should act as finicky as possible.", "tags": [ "Disadvantage", "Mental" @@ -18340,7 +18340,7 @@ "type": "trait", "name": "Necrophobia (Death)", "reference": "B149", - "notes": "You are terrified by the idea of death. Make a self-control roll in the presence of any dead body (animals don’t count, but portions of human bodies do). Roll at -4 if the body is that of someone you know, or -6 if the body is unnaturally animated in some way. A ghost (or apparent ghost) also requires a roll at -6.", + "notes": "You are terrified by the idea of death. Make a self-control roll in the presence of any dead body (animals dont count, but portions of human bodies do). Roll at -4 if the body is that of someone you know, or -6 if the body is unnaturally animated in some way. A ghost (or apparent ghost) also requires a roll at -6.", "tags": [ "Disadvantage", "Mental" @@ -19282,7 +19282,7 @@ "type": "trait", "name": "No Peripheral Vision", "reference": "B151", - "notes": "Your arc of vision is a 120° wedge to the front. On a map, your “left” and “right” hexes become “back” hexes – that is, you have three “back” hexes, and get no defense against attacks originating from these hexes!", + "notes": "Your arc of vision is a 120ð wedge to the front. On a map, your left and right hexes become back hexes that is, you have three back hexes, and get no defense against attacks originating from these hexes!", "tags": [ "Disadvantage", "Physical" @@ -19299,7 +19299,7 @@ "reference": "B146", "tags": [ "Disadvantage", - "Physical" + "Mental" ], "base_points": -10, "features": [ @@ -19711,7 +19711,7 @@ "type": "trait", "name": "On the Edge", "reference": "B146", - "notes": "Make a self-control roll whenever you face a life-threatening situation: piloting a burning vehicle, staring down an entire street gang while armed only with a toothbrush, etc. If you fail, you may not back down from the challenge – but you may roll again after every success roll or reaction roll relating to the situation. In combat, make a self-control roll every time you take your turn. If you fail, you must make an All-Out attack or engage in some other kind of near-insane, suicidal behavior.", + "notes": "Make a self-control roll whenever you face a life-threatening situation: piloting a burning vehicle, staring down an entire street gang while armed only with a toothbrush, etc. If you fail, you may not back down from the challenge but you may roll again after every success roll or reaction roll relating to the situation. In combat, make a self-control roll every time you take your turn. If you fail, you must make an All-Out attack or engage in some other kind of near-insane, suicidal behavior.", "tags": [ "Disadvantage", "Mental" @@ -19720,7 +19720,7 @@ "features": [ { "type": "reaction_bonus", - "situation": "from others if they witness your On the Edge behavior, unless it is someone who values bravery over self-preservation (GM’s decision), who will react at +2 instead", + "situation": "from others if they witness your On the Edge behavior, unless it is someone who values bravery over self-preservation (GMs decision), who will react at +2 instead", "amount": -2 } ], @@ -19919,7 +19919,7 @@ "type": "trait", "name": "Pacifism: Cannot Harm Innocents", "reference": "B148", - "notes": "You may fight – you may even start fights – but you may only use deadly force on a foe that is attempting to do you serious harm. Capture is not “serious harm” unless you are already under penalty of death or have a Code of Honor that would require suicide if captured. You never intentionally do anything that causes, or even threatens to cause, injury to the uninvolved – particularly if they are “ordinary folks.”", + "notes": "You may fight you may even start fights but you may only use deadly force on a foe that is attempting to do you serious harm. Capture is not serious harm unless you are already under penalty of death or have a Code of Honor that would require suicide if captured. You never intentionally do anything that causes, or even threatens to cause, injury to the uninvolved particularly if they are ordinary folks.", "tags": [ "Disadvantage", "Mental" @@ -19944,7 +19944,7 @@ "type": "trait", "name": "Pacifism: Cannot Kill", "reference": "B148", - "notes": "You may fight – you may even start fights – but you may never do anything that seems likely to kill another. This includes abandoning a wounded foe to die “on his own”! You must do your best to keep your companions from killing, too. If you do kill someone (or feel responsible for a death), you immediately suffer a nervous breakdown. Roll 3d and be totally morose and useless for that many days. During this time, you must make a Will roll to offer any sort of violence toward anyone, for any reason.", + "notes": "You may fight you may even start fights but you may never do anything that seems likely to kill another. This includes abandoning a wounded foe to die on his own! You must do your best to keep your companions from killing, too. If you do kill someone (or feel responsible for a death), you immediately suffer a nervous breakdown. Roll 3d and be totally morose and useless for that many days. During this time, you must make a Will roll to offer any sort of violence toward anyone, for any reason.", "tags": [ "Disadvantage", "Mental" @@ -19969,7 +19969,7 @@ "type": "trait", "name": "Pacifism: Reluctant Killer", "reference": "B148", - "notes": "You are psychologically unprepared to kill people. Whenever you make a deadly attack (e.g., with a knife or a gun) against an obvious person whose face is visible to you, you are at -4 to hit and may not Aim. If you cannot see the foe’s face (due to a mask, darkness, or distance, or because you attacked from behind), the penalty is only -2, save in close combat. You have no penalty to attack a vehicle (even an occupied one), an opponent you do not believe is a person (including things with Horrific or Monstrous appearance), or a target you can’t actually see (e.g., a set of map coordinates or a blip on a radar screen). If you kill a recognizable person, the effect on you is the same as for Pacifism: Cannot Kill. You have no problem with your allies killing; you may even supply ammo, loaded weapons, and encouragement! You just can’t do the killing yourself.", + "notes": "You are psychologically unprepared to kill people. Whenever you make a deadly attack (e.g., with a knife or a gun) against an obvious person whose face is visible to you, you are at -4 to hit and may not Aim. If you cannot see the foes face (due to a mask, darkness, or distance, or because you attacked from behind), the penalty is only -2, save in close combat. You have no penalty to attack a vehicle (even an occupied one), an opponent you do not believe is a person (including things with Horrific or Monstrous appearance), or a target you cant actually see (e.g., a set of map coordinates or a blip on a radar screen). If you kill a recognizable person, the effect on you is the same as for Pacifism: Cannot Kill. You have no problem with your allies killing; you may even supply ammo, loaded weapons, and encouragement! You just cant do the killing yourself.", "tags": [ "Disadvantage", "Mental" @@ -20074,7 +20074,7 @@ }, { "type": "reaction_bonus", - "situation": "toward any stranger and any “legitimate” reaction penalty (e.g., for an unfriendly race or nationality) is doubled", + "situation": "toward any stranger and any legitimate reaction penalty (e.g., for an unfriendly race or nationality) is doubled", "amount": -4 } ], @@ -22633,7 +22633,7 @@ "type": "trait", "name": "Sadism", "reference": "B152", - "notes": "Make a self-control roll whenever you have an opportunity to indulge your desires and know you shouldn’t (e.g., because the prisoner is one who should be released unharmed). If you fail, you cannot restrain yourself.", + "notes": "Make a self-control roll whenever you have an opportunity to indulge your desires and know you shouldnt (e.g., because the prisoner is one who should be released unharmed). If you fail, you cannot restrain yourself.", "tags": [ "Disadvantage", "Mental" @@ -22738,7 +22738,7 @@ "type": "modifier", "name": "Extended Arc", "reference": "B82", - "notes": "240°", + "notes": "240ð", "cost": 75, "disabled": true }, @@ -22747,7 +22747,7 @@ "type": "modifier", "name": "Extended Arc", "reference": "B82", - "notes": "360°", + "notes": "360ð", "cost": 125, "disabled": true }, @@ -23130,7 +23130,7 @@ "type": "trait", "name": "Selfish", "reference": "B153", - "notes": "Make a self-control roll whenever you experience a clear social slight or “snub.” On a failure, you lash out at the offending party just as if you had Bad Temper.", + "notes": "Make a self-control roll whenever you experience a clear social slight or snub. On a failure, you lash out at the offending party just as if you had Bad Temper.", "tags": [ "Disadvantage", "Mental" @@ -23153,7 +23153,7 @@ "type": "trait", "name": "Selfless", "reference": "B153", - "notes": "You must make a self-control roll to put your needs – even survival – before those of someone else.", + "notes": "You must make a self-control roll to put your needs even survival before those of someone else.", "tags": [ "Disadvantage", "Mental" @@ -24334,7 +24334,7 @@ "reference": "B154", "tags": [ "Disadvantage", - "Physical" + "Mental" ], "base_points": -40, "calc": { @@ -24453,7 +24453,7 @@ "type": "trait", "name": "Slow Eater", "reference": "B155", - "notes": "Each meal takes about two hours, as opposed to about ½ hour for most humans. This reduces the time available for study, long tasks, and travel on foot by 4½ hours per day.", + "notes": "Each meal takes about two hours, as opposed to about ý hour for most humans. This reduces the time available for study, long tasks, and travel on foot by 4ý hours per day.", "tags": [ "Disadvantage", "Exotic", @@ -24894,7 +24894,7 @@ "type": "trait", "name": "Social Stigma (Minor)", "reference": "B155", - "notes": "You are underage by your culture’s standards. You must buy off this trait when you reach “legal age” (usually 18) for your time and place.", + "notes": "You are underage by your cultures standards. You must buy off this trait when you reach legal age (usually 18) for your time and place.", "tags": [ "Disadvantage", "Social" @@ -24916,7 +24916,7 @@ "type": "trait", "name": "Social Stigma (Minority Group)", "reference": "B155", - "notes": "You are a member of a minority that the dominant culture around you regards as “barbarians” or “inferior.”", + "notes": "You are a member of a minority that the dominant culture around you regards as barbarians or inferior.", "tags": [ "Disadvantage", "Social" @@ -24973,7 +24973,7 @@ "type": "trait", "name": "Social Stigma (Second-Class Citizen)", "reference": "B155", - "notes": "You belong to a group that receives fewer rights and privileges than “full citizens.”", + "notes": "You belong to a group that receives fewer rights and privileges than full citizens.", "tags": [ "Disadvantage", "Social" @@ -25667,7 +25667,7 @@ "type": "trait", "name": "Struggling", "reference": "B25", - "notes": "Starting wealth is ½ normal", + "notes": "Starting wealth is ý normal", "tags": [ "Disadvantage", "Social", @@ -28056,7 +28056,7 @@ }, { "type": "reaction_bonus", - "situation": "from con artists, politicians, salesmen, etc. – but only if you aren’t trying to manipulate them.", + "situation": "from con artists, politicians, salesmen, etc. but only if you arent trying to manipulate them.", "amount": 1, "per_level": true } @@ -28665,7 +28665,7 @@ "type": "trait", "name": "Teratophobia (Monsters)", "reference": "B150", - "notes": "Any “unnatural” creature sets off this fear. You have -1 to -4 on the self-control roll if the monster seems very large or dangerous, or if there are a lot of them. Note that the definition of “monster” depends on experience. An American Indian would consider an elephant monstrous, while an African pygmy would not!", + "notes": "Any unnatural creature sets off this fear. You have -1 to -4 on the self-control roll if the monster seems very large or dangerous, or if there are a lot of them. Note that the definition of monster depends on experience. An American Indian would consider an elephant monstrous, while an African pygmy would not!", "tags": [ "Disadvantage", "Mental" @@ -29005,7 +29005,7 @@ "type": "trait", "name": "Tunnel Vision", "reference": "B151", - "notes": "Your arc of vision is a 60° wedge to the front. On a map, your only “front” hex is the one directly ahead of you. The hexes to either side of this are “side” hexes: you are at -2 to defend against attacks from these hexes, and can only attack into those hexes with a Wild Swing. Everything else is a “back” hex and get no defense against attacks originating from these hexes!", + "notes": "Your arc of vision is a 60ð wedge to the front. On a map, your only front hex is the one directly ahead of you. The hexes to either side of this are side hexes: you are at -2 to defend against attacks from these hexes, and can only attack into those hexes with a Wild Swing. Everything else is a back hex and get no defense against attacks originating from these hexes!", "tags": [ "Disadvantage", "Physical" @@ -29541,7 +29541,7 @@ "type": "trait", "name": "Vampiric Bite", "reference": "B96", - "notes": "Drains 1 HP + 1/level per second. For every 3 HP stolen, you heal 1 HP or 1 FP (your choice). Also lets you bite in combat without feeding. Add Teeth (Sharp Teeth) or Teeth (Sharp Beak) – your choice for free.", + "notes": "Drains 1 HP + 1/level per second. For every 3 HP stolen, you heal 1 HP or 1 FP (your choice). Also lets you bite in combat without feeding. Add Teeth (Sharp Teeth) or Teeth (Sharp Beak) your choice for free.", "tags": [ "Advantage", "Exotic", diff --git a/Library/Basic Set/Meta-Traits/Automaton.gct b/Library/Basic Set/Meta-Traits/Automaton.gct index 2dd1a09f2..0e2f94ed9 100644 --- a/Library/Basic Set/Meta-Traits/Automaton.gct +++ b/Library/Basic Set/Meta-Traits/Automaton.gct @@ -264,7 +264,7 @@ "reference": "B154", "tags": [ "Disadvantage", - "Physical" + "Mental" ], "base_points": -40, "calc": { diff --git a/Library/Delvers to Grow/DTG Disadvantage Modules.adq b/Library/Delvers to Grow/DTG Disadvantage Modules.adq index 964b80f42..95d54a3f9 100644 --- a/Library/Delvers to Grow/DTG Disadvantage Modules.adq +++ b/Library/Delvers to Grow/DTG Disadvantage Modules.adq @@ -839,7 +839,7 @@ "notes": "-2 Reaction", "tags": [ "Disadvantage", - "Physical" + "Mental" ], "base_points": -10, "calc": { diff --git a/Library/Dungeon Fantasy RPG/Dungeon Fantasy RPG Traits.adq b/Library/Dungeon Fantasy RPG/Dungeon Fantasy RPG Traits.adq index 291eeb964..bb5c25962 100644 --- a/Library/Dungeon Fantasy RPG/Dungeon Fantasy RPG Traits.adq +++ b/Library/Dungeon Fantasy RPG/Dungeon Fantasy RPG Traits.adq @@ -6564,7 +6564,7 @@ "reference": "DFA63", "tags": [ "Disadvantage", - "Physical" + "Mental" ], "base_points": -10, "features": [ @@ -8248,7 +8248,7 @@ "reference": "DFM14", "tags": [ "Disadvantage", - "Physical" + "Mental" ], "base_points": -40, "calc": { diff --git a/Library/Ultra Tech/Ultra-Tech Meta-Traits.adq b/Library/Ultra Tech/Ultra Tech Meta-Traits.adq similarity index 99% rename from Library/Ultra Tech/Ultra-Tech Meta-Traits.adq rename to Library/Ultra Tech/Ultra Tech Meta-Traits.adq index 0a30eb498..695dc6b47 100644 --- a/Library/Ultra Tech/Ultra-Tech Meta-Traits.adq +++ b/Library/Ultra Tech/Ultra Tech Meta-Traits.adq @@ -17,7 +17,7 @@ "type": "trait_container", "name": "Meta-Trait: Cyborg Brain", "reference": "UT27", - "notes": "A living brain is housed inside the machine. The robot template’s computer is reduced one size to make room. See Total Cyborg Brain Transplants (p. 219) for the size of brain case that the machine can hold. ", + "notes": "A living brain is housed inside the machine. The robot templates computer is reduced one size to make room. See Total Cyborg Brain Transplants (p. 219) for the size of brain case that the machine can hold. ", "calc": { "points": 0 } @@ -228,7 +228,7 @@ ], "name": "Meta-Trait: Mind Emulation", "reference": "UT27", - "notes": "This digital intelligence simulates the functioning of a living brain. Some mind emulations may be sapient copies or “uploads” of human minds – see Uploading (pp. 219-220). It requires computer hardware and software with a Complexity equal to or greater than its (IQ+5)/2, rounded up.", + "notes": "This digital intelligence simulates the functioning of a living brain. Some mind emulations may be sapient copies or uploads of human minds see Uploading (pp. 219-220). It requires computer hardware and software with a Complexity equal to or greater than its (IQ+5)/2, rounded up.", "calc": { "points": 5 } @@ -569,7 +569,7 @@ "reference": "B146", "notes": "-2 Reaction", "tags": [ - "Physical" + "Mental" ], "base_points": -10, "calc": { @@ -582,7 +582,7 @@ "name": "Slave Mentality", "reference": "B154", "tags": [ - "Physical" + "Mental" ], "base_points": -40, "calc": { @@ -988,7 +988,7 @@ "reference": "B146", "notes": "-2 Reaction", "tags": [ - "Physical" + "Mental" ], "base_points": -10, "calc": { @@ -1001,7 +1001,7 @@ "name": "Slave Mentality", "reference": "B154", "tags": [ - "Physical" + "Mental" ], "base_points": -40, "calc": { @@ -4350,7 +4350,7 @@ ], "name": "Knee-Length Cyberhair (TL10)", "reference": "UT213", - "notes": "Longer and tougher, with a reinforced scalp to support the hair’s capabilities.", + "notes": "Longer and tougher, with a reinforced scalp to support the hairs capabilities.", "calc": { "points": 18 } @@ -6382,7 +6382,7 @@ { "id": "30b97a91-fbbe-4713-b27b-304853bd836d", "type": "modifier", - "name": "Reduced Range, ×1/10", + "name": "Reduced Range, 1/10", "cost": -30 } ], @@ -7395,7 +7395,7 @@ { "id": "cc959a84-f892-42fc-8c81-754dc3c703e1", "type": "modifier", - "name": "Reduced Range, ×1/10", + "name": "Reduced Range, 1/10", "cost": -30 } ], @@ -7602,7 +7602,7 @@ { "id": "a7094769-960b-47af-92d4-79118d949774", "type": "modifier", - "name": "Reduced Range, ×1/10", + "name": "Reduced Range, 1/10", "cost": -30 } ], @@ -8672,7 +8672,7 @@ ], "name": "Cognitive Enhancement (TL10)", "reference": "UT217", - "notes": "The maximum points available per operation are 15 at TL10, 45 at TL11, and 60 at TL12. Major procedure. $5,000 × point cost (before applying Temporary Disadvantage). LC3.", + "notes": "The maximum points available per operation are 15 at TL10, 45 at TL11, and 60 at TL12. Major procedure. $5,000 point cost (before applying Temporary Disadvantage). LC3.", "modifiers": [ { "id": "b3867fb2-cd48-403e-ad28-d56e7b37c927", @@ -8690,7 +8690,7 @@ "type": "trait_container", "name": "Backup Brain (TL11)", "reference": "UT217", - "notes": "Once the implant has taken over, the user’s ability to avoid IQ losses from aging and sometimes evade death is the Extra Life (Copy) advantage. Radical procedure. $25,000. LC3. ", + "notes": "Once the implant has taken over, the users ability to avoid IQ losses from aging and sometimes evade death is the Extra Life (Copy) advantage. Radical procedure. $25,000. LC3. ", "calc": { "points": 0 } @@ -9111,7 +9111,7 @@ ], "name": "Neural Uplift (TL9)", "reference": "UT218", - "notes": "Radical procedure (major at TL10-12). Reduce difficulty of the procedure by one step (e.g., major to minor) if performed on an animal with a racial IQ 1-3. $5,000 × average racial IQ before the cybernetic uplift operation. LC3.", + "notes": "Radical procedure (major at TL10-12). Reduce difficulty of the procedure by one step (e.g., major to minor) if performed on an animal with a racial IQ 1-3. $5,000 average racial IQ before the cybernetic uplift operation. LC3.", "calc": { "points": -10 } @@ -9131,7 +9131,7 @@ { "id": "18ae4f61-66d9-4503-8269-f246a89270f3", "type": "trait", - "name": "The character takes on the robot body’s racial template with the Cyborg lens; his brain is the same. See Mind Transfer (p. B296).", + "name": "The character takes on the robot bodys racial template with the Cyborg lens; his brain is the same. See Mind Transfer (p. B296).", "tags": [ "Physical" ], @@ -9142,7 +9142,7 @@ ], "name": "Total cyborg brain transplants", "reference": "UT219", - "notes": "Radical operation (major at TL10-12). $40,000 for the brain case, plus the cost of robot body. The cyborg’s body is functional after the operation.", + "notes": "Radical operation (major at TL10-12). $40,000 for the brain case, plus the cost of robot body. The cyborgs body is functional after the operation.", "calc": { "points": 0 } diff --git a/Library/Ultra Tech/Ultra Tech Traits.adq b/Library/Ultra Tech/Ultra Tech Traits.adq index 224569e87..94352edda 100644 --- a/Library/Ultra Tech/Ultra Tech Traits.adq +++ b/Library/Ultra Tech/Ultra Tech Traits.adq @@ -976,7 +976,7 @@ "reference": "B146", "notes": "-2 Reaction", "tags": [ - "Physical" + "Mental" ], "base_points": -10, "calc": { @@ -989,7 +989,7 @@ "name": "Slave Mentality", "reference": "B154", "tags": [ - "Physical" + "Mental" ], "base_points": -40, "calc": {