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Arm ST #770

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XerWolf opened this issue Nov 28, 2023 · 3 comments
Open

Arm ST #770

XerWolf opened this issue Nov 28, 2023 · 3 comments

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@XerWolf
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XerWolf commented Nov 28, 2023

I am unable to get Arm ST to function properly with modifications in several locations. Can you add a ST modifier that excludes kicks? Can you fix the lifting one so it doesn't increase basic lift or add another for that option?

@richardwilkes
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What are you expecting it to do? Traits such as that are often impossible to represent correctly, as they make a lot of assumptions that require human intervention.

@XerWolf
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XerWolf commented Dec 5, 2023

Well I was trying to implement this in the app with the current functionality but the behavior of the modifiers were not working properly. The only way that seemed to work was modifying damage on kicks, and I couldn't find a work around to reflect the proper encumbrance and lifts at the same time.

@Legendsmith
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Legendsmith commented Dec 9, 2023

@XerWolf you can simply modify damage on kicks, or you can use expressions in a note that calculate the arm's strength by using something like this, and then modify kick.

Stronger Arm(s) BL: ||round(($st+trait_level(Arm ST))^2/5)||  
Stronger Arm(s) 1h Lift: ||round(($st+trait_level(Arm ST))^2*0.4)||  

GCS does not utterly represent everything in GURPS automatically, that'd be a gigantic burden to maintain.

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